HTMLMediaElement: canplay event
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The canplay event is fired when the user agent can play the media, but estimates that not enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
This event is not cancelable and does not bubble.
Syntax
Use the event name in methods like addEventListener(), or set an event handler property.
addEventListener("canplay", (event) => { })
oncanplay = (event) => { }
Event type
A generic Event.
Examples
These examples add an event listener for the HTMLMediaElement's canplay event, then post a message when that event handler has reacted to the event firing.
Using addEventListener():
const video = document.querySelector("video");
video.addEventListener("canplay", (event) => {
console.log("Video can start, but not sure it will play through.");
});
Using the oncanplay event handler property:
const video = document.querySelector("video");
video.oncanplay = (event) => {
console.log("Video can start, but not sure it will play through.");
};
Specifications
| Specification |
|---|
| HTML> # event-media-canplay> |
| HTML> # handler-oncanplay> |
Browser compatibility
Loading…
Related Events
- The HTMLMediaElement
playingevent - The HTMLMediaElement
waitingevent - The HTMLMediaElement
seekingevent - The HTMLMediaElement
seekedevent - The HTMLMediaElement
endedevent - The HTMLMediaElement
loadedmetadataevent - The HTMLMediaElement
loadeddataevent - The HTMLMediaElement
canplaythroughevent - The HTMLMediaElement
durationchangeevent - The HTMLMediaElement
timeupdateevent - The HTMLMediaElement
playevent - The HTMLMediaElement
pauseevent - The HTMLMediaElement
ratechangeevent - The HTMLMediaElement
volumechangeevent - The HTMLMediaElement
suspendevent - The HTMLMediaElement
emptiedevent - The HTMLMediaElement
stalledevent