High Performance Game Framework
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on:
- HTML5 (requires WebGL)
- Mobile (iOS, tvOS and Android)
- Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
- Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
- Flash Stage3D
Ask questions or discuss on https://community.heaps.io
Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby
In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.
To compile:
- For JS/WebGL: run
haxe [sample]_js.hxml, then openindex.htmlto run - For HashLink: run
haxe [sample]_hl.hxmlthen runhl <sample>.hlto run (will use SDL, replace-lib hlsdlby-lib hldxin hxml to use DirectX) - For Flash: run
haxe [sample]_swf.hxml, then open<sample>.swfto run - For Consoles, contact us: nicolas@haxe.org
Project files for Visual Studio Code are also generated.
