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raylib-rs is a Rust binding for raylib 5.5. It currently targets Rust toolchain version 1.78 or higher. Please checkout the showcase directory to find usage examples! Though this binding tries to stay close to the simple C API, it makes some changes to be more idiomatic for Rust. |
All development happens over at: https://github.com/raylib-rs/raylib-rs
Versions normally match Raylib's own, with the minor number incremented for any patches (i.e. 5.5.1 for Raylib v5.5). On occassion, if enough breaking changes are made in between Raylib releases, we'll release a 5.6, which is 5.5 but with breaking changes.
| API | Windows | Linux | macOS | Web | Android |
|---|---|---|---|---|---|
| core | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| rgui | ✔️ | ✔️ | ✔️ | ❔ | ❌ |
| rlgl | ✔️ | ❌ | ❌ | ❔ | ❌ |
Requires glfw, cmake, and curl. Tips on making things work smoothly on all platforms is appreciated.
Follow instructions for building raylib for your platform here
- Add the dependency to your
Cargo.toml:
[dependencies]
raylib = { version = "5.7.0", features = [] }- Start coding!
use raylib::prelude::*;
fn main() {
let (mut rl, thread) = raylib::init()
.size(640, 480)
.title("Hello, World")
.build();
while !rl.window_should_close() {
let mut d = rl.begin_drawing(&thread);
d.clear_background(Color::WHITE);
d.draw_text("Hello, world!", 12, 12, 20, Color::BLACK);
}
}To use raylib-rs on NixOS there's a provided nix-shell file shell.nix at the root of the repo that should get you up and running, which can be used like so:
nix-shell ./shell.nix
You'll also need to enable the Wayland feature on the raylib crate:
cargo add raylib -F wayland
Contributions are welcome to improve or fix the shell.nix!
- Clone repository:
git clone --recurse-submodules cargo build
- Install these packages:
libglfw3-dev wayland-devel libxkbcommon-devel wayland-protocols wayland-protocols-devel libecm-dev
Note that this may not be a comprehensive list, please add details for your distribution or expand on these packages if you believe this to be incomplete.
- Enable wayland by adding
features=["wayland"]to your dependency definition
Cross compiling with raylib-rs can be made easier with cross. See more on the wiki
cd samplescargo run --bin 3d_camera_first_person
- See the wiki for more info
- Raylib has tons of features that are not included by default, such as support for various file formats like JPG, etc. We match raylibs default build configuration but this can be customized by enabling and disabling feature flags
- For a leaner custom build of raylib, set
default-features = false, but beware that there are mandatory flags that when compiled without will break raylib(such asSUPPORT_STANDARD_FILEIO) - See how to integrate dearimgui into your project in samples/imgui.rs
- Run
cargo testandcargo test --docwhile inraylibsafe bindings directory and make sure no tests fail - Test on major platforms (windows, linux)
- Run examples:
cd samplesandcargo run --bin <sample_name> - Find & replace the version numbers in every Cargo.toml "5.6.x" -> "5.6.x"
- Update the changelog
- Keep a lookout on tagging functions with
#[inline],#[must_use], andconst
The raygui.h file has to have this ifdef modified to point to where raylib.h is:
#if !defined(RAYGUI_STANDALONE)
#include "../raylib/src/raylib.h"
#endif- Resources are automatically cleaned up when they go out of scope (or when
std::mem::dropis called). This is essentially RAII. This means that "Unload" functions are not exposed (and not necessary unless you obtain aWeakresource using make_weak()). - Most of the Raylib API is exposed through
RaylibHandle, which is for enforcing that Raylib is only initialized once, and for making sure the window is closed properly. RaylibHandle has no size and goes away at compile time. Because of mutability rules, Raylib-rs is thread safe! - A
RaylibHandleandRaylibThreadare obtained throughraylib::init_window(...)or through the newerinit()function which will allow you tobuildup some window options before initialization (replacesset_config_flags). RaylibThread should not be sent to any other threads, or used in a any syncronization primitives (Mutex, Arc) etc. - Manually closing the window is unnecessary, because
CloseWindowis automatically called whenRaylibHandlegoes out of scope. Model::set_material,Material::set_shader, andMaterialMap::set_texturemethods were added since one cannot set the fields directly. Also enforces correct ownership semantics.Font::from_data,Font::set_chars, andFont::set_texturemethods were added to create aFontfrom loadedCharInfodata.SubTextandFormatTextare omitted, and are instead covered by Rust's string slicing and Rust'sformat!macro, respectively.
- Structs holding resources have RAII/move semantics, including:
Image,Texture2D,RenderTexture2D,Font,Mesh,Shader,Material, andModel. Wave,Sound,Music, andAudioStreamhave lifetimes bound toAudioHandle.- Functions dealing with string data take in
&strand/or return an ownedString, for the sake of safety. The exception to this is the gui draw functions which take &CStr to avoid per frame allocations. Therstr!macro helps make this easy. - In C,
LoadFontDatareturns a pointer to a heap-allocated array ofCharInfostructs. In this Rust binding, said array is copied into an ownedVec<CharInfo>, the original data is freed, and the owned Vec is returned. - In C,
LoadDroppedFilesreturns a pointer to an array of strings owned by raylib. Again, for safety and also ease of use, this binding copies said array into aVec<String>which is returned to the caller. - I've tried to make linking automatic, though I've only tested on Windows 10, Ubuntu, and MacOS 15. Other platforms may have other considerations.
- OpenGL 3.3, 2.1, and ES 2.0 may be forced via adding
["opengl_33"],["opengl_21"]or["opengl_es_20]to thefeaturesarray in your Cargo.toml dependency definition.
The raylib-test crate tests the bindings by opening a window, and checking the results of various functions. It requires nightly to use.
All contributions are welcome. Chat about raylib on discord
