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Indicate the preferred ergonomics of a tracked-pointer ray by toji · Pull Request #524 · immersive-web/webxr · GitHub
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@toji toji commented Feb 14, 2019

Fixed #516.

@toji toji requested a review from NellWaliczek February 15, 2019 00:03
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toji commented Feb 25, 2019

Review ping: Anything else you'd like to see changed before landing?


- <dfn enum-value for="XRTargetRayMode">gaze</dfn> indicates the target ray will originate at the user's head and follow the direction they are looking (this is commonly referred to as a "gaze input" device).
- <dfn enum-value for="XRTargetRayMode">tracked-pointer</dfn> indicates that the target ray originates from either a handheld device or other hand-tracking mechanism and represents that the user is using their hands or the held device for pointing.
- <dfn enum-value for="XRTargetRayMode">tracked-pointer</dfn> indicates that the target ray originates from either a handheld device or other hand-tracking mechanism and represents that the user is using their hands or the held device for pointing. The orientation of the target ray relative to the tracked object MUST follow platform-specific ergonomics guidelines when available. In the absence of platform-specific guidance, the target ray SHOULD point in the same direction as the user's index finger if it was outstretched.
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the target ray SHOULD point in the same direction

Any reason why this isn't a MUST either?

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It's feasible that the UA has a tracked device that it knows the position and orientation of but no sense of how it's actually shaped, in which case it's difficult to comply with a MUST here.

@toji toji merged commit 1e5bae3 into master Feb 25, 2019
@toji toji deleted the spec-target-ergo branch February 25, 2019 23:07
@AdaRoseCannon AdaRoseCannon added the ed:spec Include in newsletter, spec change label Mar 29, 2019
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