Make XRRay.matrix unique, add steps for obtaining it #655
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I'm not 100% sure if I like the existence of this attribute, but I took a stab at making it conceptually unique. While there are many 3D rotations between two vectors, there is only one 2D rotation (and also, it is the easiest to compute -- most algorithms for "rotation between two vectors" will give you this). Such a rotation will basically keep the perpendicular to
directionand-zunchanged.I've added text specifying that the matrix must be of this type, as well as a partial algorithm for computation (I don't elaborate on how the axis-angle rotation matrix is to be obtained)
r? @NellWaliczek
fixes #582
cc @thetuvix @bialpio