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Building on #3221 and #3213, this update concludes support for async implementations. You can now both consume and produce the four async interfaces defined by the Windows Runtime directly in Rust.
IAsyncActionIAsyncOperation<T>IAsyncActionWithProgress<P>IAsyncOperationWithProgress<T, P>As illustrated in #3221, if you happen to have a value ready to return, you can simply use the
readyfunction as follows:If you need to spin up a background thread to wait for or calculate the value to return, you can use the
spawnfunction as follows:While the
readyimplementations return immediately, thespawnimplementations will take the closure and pass it by value to the Windows thread pool. This is far more efficient and scalable than creating a new thread each timespawnis called.I have also included extensive tests for both
readyandspawnimplementations in this update.