TETRAEDGE: Do not call quitGame() when receiving a QUIT or RTL event #4827
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The only thing that quitGame() does is to send a new QUIT event, but we already have one. So this is unnecessary. Furthermore this causes an infinite loop in the case of a RTL event if the option to return to the launcher on quit is on. Indeed DefaultEventManager::pushEvent() has a check in the case of a EVENT_QUIT to ignore it if it already received one, which avoids the infinite loop, unless the EVENT_QUIT are converted to RTL events.
This fixes bug #14328 and #14329.
I checked that the games still quits properly with all known way to quit a game:
Quit ScummVMmenu item in the ScummVM menu (on macOS).This pull request also includes a separate commit to not show the ScummVM quit confirmation dialog if
Ask for confirmation on exitis on in the ScummVM options. Indeed that option does not work with at least Syberia and Syberia 2 (and furthermore Syberia has its own confirmation dialog).