NUVIE: Fix Ultima 6 projectile collision #4838
Merged
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Make the line drawing algorithm used in projectile collision detection operate in screen space to match the original game.
Before this change the calculation was done in tile space, which caused incorrect results.
Note that the modified method Map::lineTest() is also used in other parts of the code unrelated to projectiles. Regressions are possible. If it breaks anything projectiles might need to be handled separately.
To reproduce the incorrect behavior :
In the original game the pillar will block the shots.