SAGA2: move call to delayMillis in updatePalette() #4984
Merged
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Everytime this test fails (actually it does at least when
elapsedTime = 0) the engine stucks in an infinite loop if the backend uses calls tog_systemmethods to call the timer handler.Moving the call to
delayMillisoutside the test block solves the issue (provided that the backend usesdelayMillisto call the timer handler), aselapsedTimecan progress whether interpolatedtempPaletteis already equal to_currentPaletteor not.