DM's Spreadsheet
DM's Spreadsheet
What is this? This file automates some of the tables from the 1st Edition AD&D dungeon master's guide for DM aid, inspiration and use.
What's in it? Broken out in tabs the contents are as follows: NPCs - This tabs generates seven random NPCs. It randomly determines stats, race, age, adjusts stats for race/age, height/w Items - Generates twenty random gemstones, bejeweled items and valuable clothing for treasure hoards and ordinary items. I Magic - Automates the full treasure tables from maps and monetary hoards to the full magic item tables including artifacts and Dungeon - Generates the first 20 passages/rooms of a random dungeon including passages, rooms, contents, atmosphere, du Dun Enc - This table tells you what your dungeon encounter was for levels 1 to 20 including NPC magic items Terrain - Generates a random initial terrain and then walks across 30 hexes showing movement, whether lost and habitation in Out Enc - Checks for random encounter on all terrain types including water, air and city encounters. Generates monster type/n Planar - Generates astral, etheral and psionic encounters. Gives an overview of a random plane. Spells - Generates random spells including initial MU spells. Generates the results for monster summoning and conjure anima Psi - Should you encounter a large body of NPC characters, this shows if any have psionic ability, strength and type. Proof of h Combat - Generates group surprise & inititive, attack rolls & adjustments, damage, saving throws including psionic, turn undea How to use it First things first - The results of the tables are best interpreted using the 1st Edition Advanced Dungeons & Dragons Players Handbook, Dungeon Masters Guide and Monstereasily compatible with later Excel products and Excel - The spreadsheet was written in Excel 2000 and should be Manual. The tables are explained in those clones such as the free OpenOffice. Basing it on a spreadsheet creates advantages and disadvantages. One advantage/disadvantage is that Excel will recalculate all valves everytime the file is opened or triggered to recalculate by making a change to a cell. This is great if you wanted to recalculate everything but not so useful if you only wanted to recalculate one page or save something you like. The easiest solution if to copy and paste what you want to save into Word or a similar program. This allows you to keep what you want and generate new More Excel - Similar readability concerns limited the information displayed. What if you want 200 random dungeon spaces instead of the 20 shown? You could copy and paste the bottom row of the table and extend it as far as you want it but it is probably best to generate and paste into Word, or equivalent program, each segment until you have the number you want as the size of the file increases and speed of calculation decrease with size. NPCs - Your party just randomly encountered someone, some group, some city or some culture, quick who are they? This tab is best used for inspiration as the personnality attributes generated for each individual will be inconsistant. This can be good as it requires thinking and thinking generates inspiration. For example the generated cruel/generous man may be very generous to friends and allies but brutal to enemies. With creative interpretation and selection these tables can be a great tool to inspire quick creation of interesting characters or cultures. What applies to an individual could well apply to a city you encounter - sure they may be lawful evil, sacrifice babies and enslave the populace but the city has a great reputation (high charisma), is clean, properous, Items - Rare treasures and ordinary items. Hard to add much about treasure... or is it. The additional information can be mixed with imagination to trigger other events. The jewelry you found could be an idol that no one will take at any price, is being hunted for and that the PCs will eventually have to "donate" to a temple. If the item is a crown, sceptre or other valuable significant object then there may be people who thinks it belongs to them and, worse, they could be right. Maybe it would have been better if no one ever found the priceless object. The Magic - Treasure. Whether the heart of hack'n'slash or a granted reward for discrete services and understanding, treasure is at the heart of the system. There are a lot of possible treasures so you have to know what you are looking for. Even if you know the scrolls are in table III.B and the swords are in table III.G, you still may have to open the cell wide enough to read all of it - especially if it is an intelligent sword. It doesn't automate everything as the scrolls tell you the type and level of spell but you have to go to the Spells tab to look them up.
Dungeon - This could be used for party or solo play. You have to keep track of level yourself and the monsters encountered are given in the next tab. If mapping, use common sense to avoid conflict. I have random dungeons in more than one of my game worlds. In my main game world, the random dungeon is a prison for the minotaur god and minotaurs study mazes so they can someday free him. The maze is hidden and guarded by rangers who have to defeat the random dangers it spews without using spells as that increases the level of the encounsters. If you enter the maze, you find it constantly changes and if you go back three room/passages, you will see it has changed (no mapping conflicts). It is rare for anyone to get out because if you were on level 1 and Dun Enc - Just look up the monster encountered on your current level. Combat (Combat tab) or discussion (NPC tab) could ensue from there. This table really highlights the display limitations of Excel. If the encounter is unreadable then you have usually encountered a party of NPCs. The list of higher level party's members, followers and magic items is longer than Excel wants to wrap in a single cell but strangely doesn't mind spilling out at the far right of a table. One solution is to hide all the columns to the right and turn off the shrink to fit cell property but I like to see what is generated on each level and just jump to the right if a party comes up. This is an Terrain - This table can be used to generate a random map or when the party is randomly teleported. It also gives the initial encounter types (arctic, slyvan, etc) to use but any actual encounters are given in the next tab. Note the tables do not generate rivers, lakes or seas and you will need to add them with your common sense. I Out Enc - Look up the type of area and terrain the party are in and the table will tell if, when and what they encounter and briefly describes the lair if applicable. If you want an encounter with a certain creature type rather than a random selection by terrain/area then step over to column BE and go down the list until you find what you are looking for. The numbers given in reference to psionic abilities refer to the tables in the Player's Handbook. Planar - Look up the encounter for the appropriate environment. Any low level party that regularly triggers psionic encounters will not last long. The random plane is a quick impression and it may be radically different from what Spells - This can be used to generate NPC spells, define scroll contents or tell you what random spell the idol just cast. It tells the results of monster summoning spells and does the math for conjure animal spells. It can also be Psi - If you encounter a group of 30 monks, clerics, etc, this table will show you if any of them is psionically "gifted", to what extend and with what abilities. This table proves how rare psionics is and how lucky your PC is not to be psionically vulnerable. Sure, you could get godlike powers but you would more likely end up like most of Combat - Did I say treasure was at the heart of the system? I was wrong. Here are all the tables you need for combat. If you need an explaination of them then get out your books. Having said that here are some common mistakes - No, your magic user can't cast a spell when in melee with a fighter (he rolls to hit you every segment you cast it) and no, your higher dex doesn't mean that your thief hits before the fighter with two attacks (initiative rolls decide who attacks first - the winning guy with two attacks first attack, the losing guy with two attacks first
Sources NPCs - Based on pages 12-15, 83-84, 100-102 of the DMG. Items - Based on pages 25-27 and appendix I of the DMG Magic - Based on pages 119-169 and appendix K of the DMG Dungeon - Based on Appendixes A, G, H & I of the DMG. Appendixes G & H were mixed into appendix A under DM's choice i Dun Enc - Based on appendix C (pages 174-179) of the DMG with monster stats information from appendix E and the Monster Terrain - Based on pages 49, 58, 182, 183 and Appendix B of the DMG. Out Enc - Based on pages 40, 179-180, 183-194 of the DMG with additional information from the Monster Manual. Planar - Based on pages 181-182 of the DMG. Random plane is original but maintained as the DMG should have had one of t Spells - Based on page 39 and appendixes L & M of the DMG and the Players Handbook. Psi - Based on the Players Handbook and 3d6 stat distribution. Based on averages. Combat - Based on pages 60-64 & 73-82 of the DMG. What's Missing? PC starting and death ages, disease & parasitic infestation. Pages 12-15. PC Follower determination. Pages 16-18. Expert Hirelings - Availability, Type, Sages, Loyalty. Pages 28-37 Castle Cost, Strength & Siege. Pages 107-110 Item Creation Cheat Sheet. Pages 114-118
Fun Item Tables (wand of wonder, etc) Appendix D - Lower plane creatures. Appendix E - The spreadsheet had an enhanced version of this monster summary but it was taken out because it was incomple Appendix F - We have to roll dice to pretend our characters are gambling? Appendix J - Possibly add to the item tab as an addition to the condiments table. There are 171 items. Appendix P - more work than it seems due to human interaction.
ats for race/age, height/weight, personality, skills, languages, diseases, psionics, initial reaction & inititive. rds and ordinary items. It describes the type of item, automatically adjusts gem value and tells properties. es including artifacts and intelligent swords. contents, atmosphere, dungeon dressing, tricks, traps, treasure and whether there is an encounter
ther lost and habitation including castles, castle type & inhabitants Generates monster type/number/level and lair if appropriate.
moning and conjure animal spells. ength and type. Proof of how rare psionics is. uding psionic, turn undead and detect invisible results.
dix A under DM's choice in table V.F.18. Generic dungeon dressing added from Appendix I. pendix E and the Monster Manual.
nster Manual. should have had one of these. I have an expanded version somewhere.
Str Int Wis Dex Con Chr Race Sex Height Weight Age Align Wealth Appears Sanity Tendency Personality Disposition Intellect Forgiving Materialism Honesty Bravery Energy Thrift Morals Piety Interests Skills Language Disease Parasites Psionics Reaction Initiative
7 8 10 14 14 15 Dwarf male 47 inches 144 lbs mature NG average immaculate very stable suspicious/cautious well-spoken cheerful dreaming unforgiving avaricious scrupulous craven slothful thrifty virtuous saintly athletics jeweler Ogre Magian None None no 2 (surprised 1)
9 11 12 7 7 8 Human male 69 inches 178 lbs old LE average immaculate normal servile/obsequious forceful humble average unforgiving avaricious average normal energetic spendthrift lusty martyr/zealot none shipwright/leather worker Ancient/foreign human None None no 4 (surprised 2)
10 15 13 9 11 9 Elf male 62 inches 100 lbs mature CG average foppish normal studious overbearing even tempered average vengeful intellectualist average craven lazy wastrel lustful impious exotic animals shipwright Hobgoblin None None no 75 - Friendly, acts 2
9 13 7 13 10 8 Human male 74 inches 168 lbs youthful LE average foppish normal trusting abrasive humble ponderous forgiving intellectualist deceitful cowardly driven thrifty virtuous irreverent collects swords leather worker Frost Giant None None no 124 - Enthusiastic, accepts 6
9 11 16 8 12 12 Human male 74 inches 177 lbs middle-aged NE scant unkempt normal suspicious/cautious forceful proud/haughty dull hard-hearted aesthetic very honorable normal energetic average aesthetic irreligious drugs navigator (salt water) Titan None None no 23 - Hostile, acts 1
10 10 8 5 7 8 Human male 77 inches 150 lbs young LN scant dandyish unstable opinionated/contrary friendly even tempered active vengeful average average normal driven wastrel lustful irreverent none fisher (net) Ancient/foreign human None None no 4
7 10 13 9 14 13 Human male 83 inches 163 lbs young LG superabundant ragged normal perseptive egoist/arrogant cheerful active jealous covetous truthful foolhardy energetic mean normal irreligious alruism fisher (net) Goblin None None no 3
+2 +2 +2 +2 >11 >11
+1 +2 >14 +1 +1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gem Stone 500gp Garnet 10gp Turquoise 50gp Zircon 50gp Moonstone 50gp Garnet 20gp Malachite 20gp Obsidian 5gp Lapis Lazuli 100gp Coral 700gp Opal 100gp Citrine 10gp Tiger Eye 500gp Spinel 10000gp Opal 10gp Eye Agate 50gp Sardonyx 5gp Moss Agate 100gp Garnet 74gp Bloodstone 2000gp Oriental Emerald
Reputed Magical Properties Alertness, Commitment Aids horses Protect from acid Causes lycanthropy Alertness, Commitment Protection from falling Sharpness Raises morale, courage Calms weather, Cures madness Resurrection Wards foul smells Increases fierceness Prevents good luck Resurrection Safe, restful sleep Warmth Safe, restful sleep Alertness, Commitment Weather control Favor with others
1 2 3 4 5 6 7 8 9 10
Religious Items Small Candles Vestments Holy symbol Shrine Lamp Incense burners Idols Robes Thurible Santuary
Torture Chamber Items Stool Barrel of oil Knives Whips Ropes Barrel of oil Thongs Brazier Thumbscrews Stool
1 2 3 4 5 6 7 8 9 10
Food & Drink Pickles Jam Milk Jam Wine Stew Nuts Water Beer Stew
Condiments Salt Salt Salt Garlic Salt Salt Garlic Salt Herbs Garlic
Jewelry Wrought gold Headband - 996gp Gold Collar with gems - 7637gp Wrought silver Small box - 966gp Gold Medallion with gems - 9646gp Wrought gold Medallion - 1014gp Wrought gold Necklace - 1092gp Coral Ring - 2251gp Silver Buckle with gems - 3477gp Wrought gold Pendant - 837gp Wrought gold Ring - 976gp Gold Medallion with gems - 4058gp Gold Buckle with gems - 7162gp Wrought gold Idol - 1557gp Wrought gold Fob - 1000gp Silver Clasp with gems - 2387gp Wrought gold Collar - 1443gp Wrought gold Pendant - 1214gp Platinum Earring with gems - 6654gp Silver Crown with gems - 1200gp Ivory Ring - 662gp
Other Rare Commodities Brown fur pelt (mink,3gp) Russet fur gloves (fox,10gp) A small container of pepper (1 ounce,30gp) Black fur pelt (sable,9gp) Black fur cape (sable,5000gp) Russet fur scarf (fox,10gp) Brown fur pelt (beaver,1gp) A small chunk of ivory (1 ounce,11sp) A very large tapestry (16x16yd,2000gp,250lbs) Brown fur pelt (muskrat,1gp) A tiny container of spice (1 dram of rare spices,9sp) A large container of spice (1 quarter of rare spices,1100gp) Black fur cape (sable,1000gp) A huge tapestry (32x32,13000gp,1000lbs) A tiny container of pepper (1 dram,3sp) Brown fur boots (mink,130gp) Russet fur pelt (fox,1gp) Tan fur pelt (marten,5gp) Black fur pelt (sable,1gp) A large bundle of silk (16x16yd,200gp)
Magic User Bottle Balance & weights Tube Parchment Jar Retort Tripod Prism Prism Bowl
Container Contents Fibers Liquid Liquid Pellets Strips Ash Gelatin Crystals Chunks Liquid
Clothing Kirtle Frock Cloak Cloak Boots Slippers Trousers Coat Robe Leggings
Utensils & Personal Items Yarn Flask Flask Yarn Flask Case Walking stick Flask Musical pipe Parchment
ounce,30gp)
,2000gp,250lbs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
I. Treasure Type +1 shield, gnome/halfling size +3 Spear (Backbiting) Oil:etherealness +1 studded leather, man size Well:many worlds Map to monetary treasure located in this labyrinth of caves to the south-east and guarded in a lair. (19 gems) Scroll:protection-devils Philter:persuasiveness Wings:flying +2 Scimitar +2 longsword 8 Javelins:piercing (F) Philter:persuasiveness 3 +3 Arrows Robe:blending Brazier:command fire elementals (MU) Helm:comprehend languages/read magic Staff:withering (C,MU) 24 charges +1 Military Pick
Potion Description Vaporous, Translucient puce. Smells/tastes biting. Syrupy, Clear. Smells/tastes perfumy. Smoky, Opaline. Smells/tastes fishy. Watery, Variegated patches of tawny,changing,magenta,amber,violet. Smells/tastes herbal. Cloudy, Glowing green. Smells/tastes sulfurous.
II. II.A. II.B. II.C. III. Map Money Magic Combined Magic Items Map to monetary treasure located outdoors, 5 miles awayscrolls and guarded shield, gnome/halfling treasures) 3 monetary treasures 6 potions & 6 south from table III and 4 potions & 78722cp, 39915sp 1 item +1 in a lair. (3 monetary size Map to monetary treasure located outdoors, 5 milesfrom table IIIand guardedIII and 4 potions & 16942gp 1895pp 2 items away north from table in a lair. (1895pp) 1 item +3 Spear (Backbiting) Map to combined hoard located outdoors, 16 items from table jewelry, 55 somewhere in a 10500gp, 17500ep, 35000sp, 50000 1362pp 2 miles away north-west and1gems, 1250pp, ruined city. (27 jewelry, 55 gems, 1 27 III, 1 ring, rod Oil:etherealness Map to monetary treasure located outdoors, 31 miles away3 items fromand guarded in leather,(18573ep) weapon & a map to 1 18573ep 2 items from table III south-west table studded a lair. man size +1 III, 1 rod, 1 miscellaneous Map to monetary treasure located outdoors, 33 miles away1 item frompotions and 4in a lair. & 32223cp, 37967sp 10093ep 1 item from table III and 4 tableguarded potions (10093ep) south-west and III Well:many worlds Map to monetary treasure located in this labyrinth of caves 2 items from 1 miscellaneous magiclair. (19 gems) 19 gems 3 items from table the 1 rod, tableand 6 potions in a 6 scrolls & 661pp, 11384gp to III, south-east III, guarded and Pearl:power Lv5 Map to magic treasure located outdoors, 102miles away north-east fromburiedIII, 6 potions and 6 scrolls & 1600pp, 7661gp 76 gems items from table III and table and unguarded. (2 items from table III) 2 items Scroll:protection-devils Map to monetary treasure located outdoors, 8 miles away southand 4guarded in a lair.potions & 12386gp 33 jewelry 1 item from table item frompotions and 4 (33 jewelry) 1 III and table III Philter:persuasiveness Map to monetary treasure located outdoors, 23 miles away1 item and guarded in a lair. (41 jewelry) 41 jewelry 1 item from table III and 4 potions and 4 potions & 14989gp north from table III Wings:flying Map to magic treasure located outdoors, 328 item from table items guarded in Scimitar item from table sword, 4 potions) 14543gp 1 miles away east and from table III lair. swords/potions), 1 III and 1 armor/shield 3 III and 4 potions a (no (1 +2 Map to monetary treasure located in this labyrinth of caves 1 item westpotions longswordin a ruined tomb. 43046sp 34 gems 1 item from table III and 4 and+2III and 4 potions & 35850cp, (34 gems) to the from table somewhere Map to monetary treasure located outdoors, 5 miles away east and guarded Javelins:piercing (F) scrolls & 13317gp, 18342ep 22195ep 1 sword, 1 armor/shield, 1 miscellaneous weapon 6 1 item from table in a lair. (22195ep) 8 III, 10 potions and Map to monetary treasure located outdoors, 6 miles away south-west and somewhere in a and 6 scrolls & 5341gp, 8957ep 12 jewelry 1 sword, 1 armor/shield, 1 miscellaneous weapon 1 item from table III, 10 potions ruined city. (12 jewelry) Philter:persuasiveness Map to combined hoard located outdoors, 63miles away westitembut notablewater. (1 potions & 14720gpand 4 potions & 1472 14720gp items from tableand from swords/potions 1 III hidden in +3 and 4 item from table III 3 III Arrows Map to magic treasure located outdoors, 6 miles away south-west andpotions III (no swords/potions), table III andarmor/shield 885pp 1 item from table items from table in water. (1 item from 1 sword, 1 4 potions) 3 III and 4 hidden Robe:blending Map (false) outdoors, 256 miles away north1 sword, 1 armor/shield, 1 miscellaneous weaponfire elementals (MU) 18644ep and guarded in27 lair. a jewelry, 55 gems, 1250pp, 10500gp, 17500ep, 35000sp, 50000 Brazier:command Map to magic treasure located outdoors, 386miles away6 scrolls from table III lair. 4 potions && 6 scrolls)36105sp 29057cp, 36105sp potions & westitem guarded Helm:comprehend languages/read magic 1 and in a and (6 potions 29057cp, Map to monetary treasure located outdoors, 37 miles away2 items from table III, a lair. (23324cp,scrolls & 583pp, 9498gp 23324cp, 32995sp 2 items from table III,and guarded in 6 potions and 6 24 charges west 1 ring, 1 rod Staff:withering (C,MU) 32995sp) Map to combined hoard located outdoors, 73miles away south-westfrom 1 miscellaneous magic from sword, 1(no swords/po 7471ep items from table III, 1 rod, in +1 Military Pick(3 items 3 items and table III (no swords/potions), 1 table III armor/shield a burial crypt.
sour
sour
sour
sour
sulf urous
III.A. III.B. III.C. III.D Potions Scrolls Rings Rods,Staves & Wands Potion:ESP Scroll:MU 1Lv1,2 Ring:feather fall Wand:fear (C,MU) 85 charges Potion:super-heroism Scroll:C1 Lv6,5,4,3,5,3 Ring:invisibility (weakness) Wand:magic detection 91 charges Oil:etherealness Scroll:I 1Lv2,1 Ring:free action Staff:power (MU) 21 charges Oil:etherealness Scroll:I 1Lv4,5 Ring:+3 protection Wand:metal & mineral detection 85 charge Potion:deminution Scroll:MU 1Lv2,1,3,5,4 Ring:invisibility (air elemental command) Rod:cancellation 45 charges Potion:clairaudience Scroll:protection-petrification Ring:djinni summoning (25 charges) Wand:negation 98 charges Potion:heal Scroll:protection-devils Ring:+1 protection Rod:beguiling (C,MU,T) 47 charges Philter:persuasiveness Scroll:protection-possessionRing:invisibility (weakness) Wand:wonder 99 charges Potion:delusion Scroll:MU 1Lv3,1,8,5,1 Ring:free action Rod:absorption (C,MU) 45 charges Oil:etherealness Scroll:I 1Lv2,6,4,1 Ring:free action Wand:wonder 88 charges Potion:storm giant strength(F) Scroll:protection-all lycanthropes Ring:invisibility (weakness) Rod:beguiling (C,MU,T) 48 charges Potion:super-heroism Scroll:C1 Lv4 Ring:+1 protection Wand:wonder 83 charges Philter:persuasiveness Scroll:C1 Lv3,3,1 Ring:+3 protection Wand:magic detection 87 charges Potion:deminution Scroll:protection-all lycanthropes Ring:invisibility (weakness) Wand:magic missiles 95 charges Potion:resist fire Scroll:MU 1Lv9,3,8,5,5,8,2 Ring:invisibility (weakness) Rod:lordly might (F) 46 charges Potion:delusion Scroll:protection-magic Ring:+1 protection Wand:wonder 97 charges Potion:longevity Scroll:MU 1Lv8,5,5,6,3,4,2 Ring:invisibility (weakness) Wand:magic detection 92 charges Potion:heal Scroll:protection-all elementals Ring:invisibility (weakness) Staff:withering (C,MU) 24 charges Potion:levitation Scroll:MU 1Lv3,4 Ring:+1 protection Wand:wonder 85 charges
ultramarine
blue
ochre
rose
ultramarine
saffron
ecru
ecru
ultramarine
cinnibar
flame
flame
tawny
changing
magenta
rose
ultramarine
peacock
ivory
rose
III.E1 III.E2 III.E3 III.E4 Miscellaneous Magic Miscellaneous Magic Miscellaneous Magic Miscellaneous Magic Arrow:direction Crystal ball with clairaudience Helm:reverse alignment Portable hole Boots:elvinkind Cloak:displacement Incense:meditation (C) Mirror:opposition Boots:levitation Crystal ball with clairaudience Helm:blasting Necklace:missiles 6d6 Boots:stride/spring Cube:frost resistance Figurine:wonderous power-serpentine owl token:anchor Quaal's feather Boots:elvinkind Cloak:+4protection Helm:teleportation Periapt:proof against poison +3 Apparatus:kwalish Cloak:poisonous Incense:obsession (C) Pearl:power Lv5 Brazier:command fire elementals (MU) Dust:appearance 2 Jars: Keoghtom's ointment ipes:sewers P Boat:folding Cloak:poisonous Instrument:bards - Canaith Mandolin hole Portable Purse:everfull 26pp Crystal ball:hypnosis Figurine:wonderous power-3 ivory goats Manual:quickness of action Bracers:AC7 Cloak:displacement Gauntlets:dexterity Necklace:adaption Bracers:AC6 Cloak:poisonous 4 Javelins:piercing (F) Net:entrapment (C,F,T) Boots:speed Cloak:+2protection 8 Javelins:piercing (F) Necklace:prayer beads(C)-6special types:1 Amulet:planes Deck:many things Horseshoes:speed Periapt:wound closure Bag:tricks type3 Cloak:+1protection Gauntlets:dexterity Net:snaring (C,F,T) Bracers:AC2 Cloak:+2protection Helm:underwater action Quaal's feather token:anchor Brazier:command fire elementals (MU) Cloak:+1protection Figurine:wonderous power-ebony flyfeather token:tree Quaal's Bowl:watery death Decanter:endless water Helm:comprehend languages/read magic Net:snaring (C,F,T) Boots:stride/spring Cloak:elvenkind Instrument:bards - Mac-Fuirmidh Cittern Pipes:sewers Boots:levitation Crystal ball Jewel:flawlessness Necklace:adaption
ebony
peacock
cerise
emerald
blue
emerald
cerise
emerald
cerise
emerald
III.E5 III.E Special III.E.S.1 III.E.S.2 III.E.S.3 III.E.S.4 Miscellaneous Magic Artifacts Minor good Major good Minor Bad Major Bad Wings:flying Orb of Might - 2x1,1x3,Neutral,others death/4d6damage,like gem of brightness of intelligence perm Detect charmDisintegrate Gems/jewelryLose 1 increase in value 3/d never point Robe:blending Teeth of Dahlver-Nar - # of teeth:1 to charm/hold spells Immune Minor globe of invulnerability 1/d Yearning for item Sacrifice 10Kd6gp gems/jewelry Stone:controlling earth elementals Seven Parts - Part Go without food or drink forLose 1d4 charisma for 1d4 days when major p Rod of #4 Dimension door week 1 2/d Item powerless against/hates 1d Stone:good luck Orb of Dragonkind (dragonette) - 3x1,1x2,1x3,userforSmall firesor controlled/die,charm 5r power us Go without food or drink Int+Wis>22 extinguished when major sub-adul Dispel illusion 2/d 1 week User instantly killed Well:many worlds Crown of Might - 2x1,1x2,1x3,Neutral +1Lv,others die/5d6 Comprehend Hold monsterDeafens 1d4rnds when firstthe life force of an languages 1/d Item contains used against an e Stone:good luck Crown of Might - 2x1,1x2,1x3,Good +1Lv,others die/5d6 Animate dead (1 figure) 7/wk Wall of ice 2/d Deafens 1d4rnds when first used against time User shrinks 3 inches each an e Rope:climbing Sceptre of Might - 1x1,1x2,1x6,Good,others die/5d6,like rod of beguiling alignment changes when Improved invisibility 3/d 2hp/trn Regenerate Lose sense of smell for 2d4 hours when first u User's Scarab:protection Jacinth of Inestimable Beauty - 2x1,2x2,1x3,1x4,1x5,1x6,charm 2r User withers and ages 3d10 yrs Speak with deadweapon damage to cast spells +2 1/d Must yell Wings:flying Invulnerable Coat of Arnd Color spray 3/d - 3x1,2x2,2x3,1x4,1x5,1x6,covered areas invulnerabledays when major p Hold monsterLose 1d4 charisma for 1d4 to physical attack 1/d Unpreventable, unrestorable bod Robe:blending Sceptre of Might - 1x1,1x2,1x6,Evil,others die/5d6,like rod of beguiling interest in yearning to ne wo +2 protection Fireshield 2/dPossessor losses Uncontrollable sex Robe:blending Rod of Seven Parts - Part Hypnotic pattern 3/d #1 Suggestion 2/d Yearning for item alignment changes when User's Well:many worlds Rod of Seven Parts - Part Water walking #7 Cone of cold Lv12 2/d extinguished when major 3d10 yrs Small fires User withers and ages power us Robe:scintillating colors (C,MU) Recorder of Ye'Cind - 5x1,2x2,1x3,1x4,1x5,1x6,playsSmall fires extinguished insane for 1d4watch Speak with dead 1/d 1/m self,intelligent:give alarms/hints,keep daysus Exorcise User goes when major power Vacuous Grimoire Rod of Seven Parts - Part Comprehend Suggestion 2/d #7 languages Yearning for item instantly killed User Robe:blending Sceptre of Might - 1x1,1x2,1x6,Good,others die/5d6,like rod of for item is a prison for a powerful be Detect invisibility Passwall 2/d Yearning beguiling Item Well:many worlds Crown of Might - 2x1,1x2,1x3,Neutral +1Lv,others die/5d6 fires extinguished when majorapowerpow Color spray 3/d True seeing 1/d Small User transformed into very us Rope:climbing Baba Yaga's Hut - 4x1,2x2,1x3,1x4,1x5,1x6,Palace inside,48hp,AC2,Mov48,Regen 1/rnd,2Att,2d8/ Immune to gas Passwall 2/d Yearning for item berserkly attacks creatures User Well:many worlds Rod of Seven Parts - Part Improved invisibility 3/d monster 2/d item 1 point of constitution perm #7 Speak with Yearning for Lose Wings:flying Mighty Servant of Leuk-O Immune to fear - 6x1,6x2,1x3,2x4,2x6,60hp,AC-1,Mov3,Regen for 2d4 hours whenacid/c Disintegrate Lose sense of smell 2/rnd,MR100%,no first u User withers and ages 3d10 yrs
III.E.S.5 III.E.S.6 III.F III.G III.G.1 III.G.2 Prime Side Effects Armor Swords Intelligence Align Death ray (noUser has poison touch gnome/halfling size longsword save) 1/d +1 shield, +3 CE Power word blind/kill/stun 1/d+1 splint mail, man size Fumble 2r whenever major or prime power used +1 broadsword NG Restoration 1/d User has poison touch mail, man size +3 plate Cursed Berserking longsword LE Shape change 2/d has limited omniscience, ask DM 1 size 2 longswordday User +1 studded leather, man question/game + LN Polymorph any object 1/d touch shield,touched by any metal longsword, +3 lycanthropes/shape changers User cannot +1 or be dwarf size +1 CN Creeping doom 1/dbecomes a lycanthrope of item's alignment User +2 shield, man size +1 longsword, +2 vs magic using/enchanted creatures,Int13,empathy, ,Int13,empathy,Detect precious metals 2r,D CN Can cast 1st & 2nd level spells simultaneously size Use of major or+3 plate mail, man prime powers lowers temperature 20d4 degrees for 2d6 turns in 6r LG Cursed Berserking longsword Monster summoning VIII 2/d a lycanthrope of item's alignment User becomes +3 splint mail, man size +2 broadsword,Int14,speak:NG&4,Detect sloping passages 1r,Detect ,Int14,speak:NG&4,Detect sloping passages NG Youth restored to creature touched 1/month size User has poison touch dwarf +2 shield, +2 longsword, Giant Slayer LE Summon dijinn or efreet lord +2 major mail, manpower used longsword, +3 vs regenerating creatures Fear 2r whenever plate or prime size for 1 day of service 1/wk +1 LE Temporal stasis touch (no save)plate mail, of item's alignment User becomes a lycanthrope man size +2 1/month +2 longsword NG Shades 2/d User becomes ethereal when using major or prime powers or 5% cumulative when LG +1 shield, dwarf size +1 broadsword stressed Bones of opponent turnedpower splint mail, man size Use of item to +2 raises temperature 20-50 degrees for 2d4 turns in 6r jelly 1/d +1 broadsword LN Meteor swarm 1/d becomes ethereal when using major or prime powers or 5% cumulative when NG User +1 leather, dwarf size -2 cursed longsword stressed Total immunity from cold User becomes ethereal when using major or prime powers orvs magic using/enchanted creatures +1 shield, man size +1 longsword, +2 5% cumulative when NG stressed Can cast 2nd User becomes a lycanthrope of item's alignment & 3rd level spells simultaneously size +1 longsword,Int12,semi-empathy,Detect large traps 1r, +1 scale mail, dwarf ,Int12,semi-empathy,Detect large traps 1r, LG Summon 1 ofUser has short-term super-charisma on to control) of similar alignment, willingly serve for 1d4/2d4/3d4 turns each type of elemental (16HD,no needman+2 longsword, Dragon Slayer Plate mail:vulnerability, creatures 1/wk size NG Shape change 2/d to take item: save or fight forsize Desire +2 plate mail, dwarf it +1 longsword NG Prismatic spray 1/dcannot touch chain mail, dwarf size metal longsword, Frost Brand, +6 vs fire users/dwellers User +1 or be touched by any +3 LG
III.G.3 III.G.6 III.G.5 III.G.4 III.H Alignment Prime1 Special Power pecial Purpose S Extra1 Miscellaneous Weapons Detect sloping passages per diemonsters +2save&-1 1r, Slay of damage/ Strength 1/d, +3/+5 Hammer:Thunderbolts CE Detect good/evil confuses 2d6rnds/ hit 1r, Defeat/slay opposite alignment 2/d, (Backbiting) X-ray vision 4 1trn +3 Spear NG Detect precious metals 2r, Kill thieves Telekinesis 250lbs 1rnd 2/d, hit disintegrates/ +2 Axe LE Detect precious metals 2r, Kill bards/monks 1/d, +2save&-1 per die of damage/ Heal +2 Axe CN Detect good/evil drives insane 1d4rnds/ Clairvoyance +1 Spear (Backbiting) hit 1r, Slay monsters 1rnd 3/d, TN Detect sloping passages 1r, bards/monks hit scares 1d4rnds/ Kill Clairaudience+3 Axe 1rnd 3/d, CN Detect secret +2save&-1 per die of damage/ doors 1/2r, Kill fighters Telepathy 6 2/d, Javelin +2 LG Detect large traps 1r, +2save&-1 per die of damage/ 3 1rnd 3/d, Dagger, +3 vs large LN Kill thieves ESP +2 extraordinary hit blinds 2d6rnds/monsters power, Slay ESP 3 1rnd 3/d, Crossbow:accuracy CE +3 Detect gems 1/2r, hit disintegrates/ Defeat/slay opposite alignment 1rnd 2/d, Telekinesis 250lbs +2 Scimitar LN Detect gems 1/2r, hit scares 1d4rnds/ Defeat/slay opposite alignment 1rnd 2/d, Telekinesis 250lbs +1 Mace:Distruption (NG) CG Detect precious metals 2r, Slay monsters hit scares 1d4rnds/ Telekinesis 250lbs 1rnd 2/d, +1 Hammer NG Detect shifting rooms/wallsKill 1d4rnds/ Strength 1/d, +1 Crossbow:speed hit drives insane clerics 1r, CN Detect large traps 1r, 1d4rnds/ hit scares Slay monsters Telekinesis 250lbsArrows 3 +3 1rnd 2/d, NG Detect secret +2save&-1 per die of damage/ doors 1/2r, Defeat/slay opposite alignment Teleport 600lbs 1/d, +1 Spear LG Detect invisible objects 1r, Slay monsters +2save&-1 per die of damage/ Clairvoyance 4 +2 Arrows 1rnd 3/d, LG Detect gems 1/2r, hit scares 1d4rnds/ Kill fighters Charm person on contact 3/d, +2 Spear (Backbiting) NE Detect precious metals 2r, Slay monsters +2save&-1 per die of damage/ Telekinesis 250lbs 1rnd 2/d, +1 Flail NE Detect good/evil disintegrates/ monsters 12 1hr/d, +1 Military Pick hit 1r, Slay Fly CE
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Table 1 Random Dungeon 10' wide Passage turns left 90 degrees, Dirt & rubble Passage curves left, 10' wide Four-way intersection, 10' wide Monster 10' wide Passage turns right 90 degrees, Slimy coating on ceiling 30' wide Passage turns left 90 degrees Door to left, Behind door - Passage 45 degrees behind, 5' wide
Refectory chamber - 20' by 20' square, Monster, Loose protected by Gas released by opening container Strength, +4Str for 8 hours, 100pp/lv, 750ep/lv, 4 exits
10' wide Passage turns left 90 degrees Continue Straight 60' 20' wide Passage turns left 135 degrees, Rusted spike Continue Straight 60', Common mold , Hear knocking Sitting chamber - 40' by 60' rectangular, buffet, 2 exits Bridge over 10' wide stream that crosses the passage Passage turns left 90 degrees Monster Monster, Slimy coating on floor
Stairs up 1 level and then down two levels to Cell chamber - 30' by 50' rectangular Monster, Small coffers protected by Symbol, 250gp/lv,4 gems/lv 2 exits
Appendix I - Level air conditions Slight, damp breeze; Rotting vegetation smell; Waist deep fog
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Table 2 Doors Door to left Door to left Door to right Door ahead Door to left Door to left Door to left Door ahead Door to left Door to left Door ahead Door ahead Door ahead Door to right Door ahead Door ahead Door ahead Door to left Door ahead Door to right 0.646 0.138 0.341 0.808 0.903 0.049 0.49 0.373 0.435 0.29 0.348 0.128 0.932 0.456 0.67 0.819 0.057 0.54 0.996 0.54
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Table 2a Table 3 Table 3a Table 3b Table 4 Table 5 Table 5.1 Table 5a Behind Door Passage Side Passage Width Special Passage Turns Chambers Rooms Unusual Shape Behind door - Aviary room - 20' by 40' rectangular, Empty, 1 exitsAviary room - 50'sq. ft. Ovalgalleries stickin Side passage Right 90 degrees, 10'awide Passage chamber -90 degreestwo upper room 10' wide 50' wide with doubleAviary turns left supporting rectangular row of columns 30' 2900 by 40' rectangular by 20' Behind door - Parallel10' wide 10' wideover 60' wide river that crosses the passage square Passage curves left, 10' wide 10' wide Passage turns30' by90 degrees ft. Octagonal room passage, Bridge chamber - room - 30' 900 30' right 30'square by sq. Behind door - Passage straight, 10' wide stream crosses the passage, no - room sq. ft.square square Four-way intersection,10' wide 10' wide Passage turns right 90 degrees by 20' 10' wide 10' wide Audience chamber bridge - 30' Octagonal room Audience 30' by 20' 900 Behind door - Dining room - 20' by crosses20' crosses DiningexitsDiningside 2900 sq. ft.other side Passage Side passage Left 135 degrees, 20' wide bunks, passage, boatroom - boat by 40' rectangular 20' wide river 40' rectangular, river crosses the passage, boat on other side room 20' wide river wide river crosses other - 20' by 20'side Octagonal the passage, boatchamber on other square the 4 on the passage, 20' on Behind door - Hall chamber - 45 degrees,with wide Passagetheexits- room degrees 40' square room with Side passage Left 20' bywide 10' columnsHall chamberright 90 -1300by ft. Circular 10' wide 40' 30' rectangular, Monster, turns 10' wide down 4 center by 30' rectangular Hall 20' 40' sq. Behind door - Parallel30' Left 90 30' wide with wide Passage turns left 90 degreessq. ft. Trapezoidal room Side passage wide degrees, 30' awide Cryptof columns room1300 rectangular passage, 50' wide 30' double row chamber - 40' by 60' by 40' square Crypt - 40' Behind door - Passage 45 degrees behind, 5' wide Passage turns room90on 1300 sq. ft. Triangular room Four-way intersection,20' wide river crosses the passage, boat 30' other side 5' wide 5' wide chamber - rightby 10'rectangular 20' - degrees rectangular by 20' Behind door - Passage straight, 10' wide with columnsRefectory chamber - room -sq. ft.by 40' rectangular Passage T's, 10' wide40' wide 10' wide Passagethe center45 degrees 20' square 10' wide down turns left Refectory 20' by 30' Odd-shaped room 1300 Behind door - Passage 45 degrees ahead, 10'columnsCorridor chamber 9030' by 30' square rectangular Passage T's, 10' wide40' wide with wide Passagethe center - room - sq. by Circular room 10' wide 10' wide down turns right Corridor degrees ft. 30' 2700 20' Behind door - Passage straight, 10' wide with columnsCloset the center- room - 30' rectangular Side passage Left 135 degrees, 10' wide Passage chamber 135 2900 sq. ft. Hexagonal room 10' wide 40' wide 10' wide down turns right 20' by 40' by 40' square Closet degrees Behind door - Passage straight, 10' wide with wide Passage turns left 90room - 30' rectangular room with Side passage Left 45 degrees, 10' awide Lounge columns - 20' by 30' by 40' rectangular 10' wide 40' wide 10' double row of chamber degreessq. ft. Circular Lounge 2700 Behind door - 10' by 10' Room,45 degrees, 10' wide Passage passage, no-bridge sq. ft. by 20'room Side passage Right Empty, 1 exits crosses the turns right 90room - 50' rectangular 10' wide 10' wide stream Barracks chamber 30' by 20' Oval square Barracks degrees 500 Behind door - Office chamber -90 degrees, 20'crosses Officeexits Office135 degreesby 30' rectangular Side passage Right 40' by 40'river wide Passagechamber - room - 40' square 20' wide 20' wide square, Empty, 4 turns left 40' by 20' ft. Trapezoidal room the passage 900 sq. Behind door - Passage 45 degrees crosses 20'crosses the passage passage Odd-shaped room 90 degree Passage T's, 20' wide20'behind, thethe passage 20' wide river wide river wide river crosses the -sq. ft.by 20' rectangular river crosses passage chamber - room 10' Passage Odd-shaped room 4500 4500 sq. ft. turns left Behind door - Sitting room - 20' by 30' rectangular, buffet, 2 exits Sittingthe passagebyft. Trapezoidal room Side passage Left 90 degrees, 10'60' wide river that crosses- room - 60'sq. 30' rectangular 10' wide Bridge over wide Passage chamber 135 3300 rectangular 10' wide Sitting turns right 40' by 20' degrees Behind door - Exercise room over 10' wide streamEmpty, 10' wide Exercisethe crossesrectangular Passage Side passage Right 135 by 30' square, thatstream thatstream that 3400 50' the Odd-shaped room Bridge - 30' degrees, Bridge over 1 exitschamber - room - sq. ft. passage Bridge over 10' wide Exercisethe passage30'passageby 30' square Bridge overcrosses crossesthat by 30' the passage 10' wide stream crosses Behind door - 10' by 10' Room,90 degrees, 10' wide Passage passage,- no bridge sq. ft. Trapezoidal room Side passage Right firkin, 4 exits 10' wide 10' wide stream crosses thechamber room2000 rectangular Toilet turns right 30' degrees 40' square Toilet 90 by 50' by - 40' Behind door - Workshop20' wide40' wide river crosses Workshop Workshop 2700 sq. ft. by 40' square Passage T's, room - 40' by 40' square, Monster, 2turns right 135 room - 30' square 20' wide 20' wide Passage exits boat on other side Triangular room the passage, chamber - degrees 30' by 40' Behind door - Cell chamber - 90 degrees,riverwide Passage turns left30' on-500 rectangular Side passage Left 30' bywide 10' crosses Cell passage, - room protected by Symbol, 250gp/lv,4 10' wide 60' 50' rectangular, Monster, Small boat by otherby 30'Circular room with p 10' wide the chamber coffers 50' sq. ft. rectangular Cell 90 degreesside 20' Behind door - room curves right, Bridge over 10' wide stream that- crosses20'block dropping in front of contai Passage - 30' wide rectangular, Metal urns protected room90 10'square rectangular 10' by 20' 30' wide 30' wide Passage turnsby Stone 2700 sq. ft. Triangular room chamber 20' by the by 20' left - degrees passage
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Table 5b Table 5c Table 5d Table 5e Table 5f Table 5g Table 5g1 Table 5h Unusual SizeRm Exits m Exit Location Direction # R Rm Exit Rm Contents Treasure Treasure T Container 2900 sq. ft.1 exits Opposite wall Straight ahead Empty 1000cp/lv 1000cp/lv Bags/sacks hidden by bei 900 sq. ft. 0 exits Left wall Straight ahead cupboard pegs, 100pp/lv 750ep/lv Chests protected by Gas 900 sq. ft. 1 exits Left wall Straight ahead Empty 1000cp/lv 1000sp/lv Bags/sacks protected by 2900 sq. ft.4 exits Same wall Straight ahead bunks 750ep/lv 1000cp/lv Bags/sacks protected by 1300 sq. ft.4 exits Left wall 45 degreesMonster right 750ep/lv 1000sp/lv Bags/sacks protected by 1300 sq. ft.4 exits Opposite wall Straight ahead billets, large chest wood 1000cp/lv 1000cp/lv Stone containers protecte 1300 sq. ft.4 exits Opposite wall Straight ahead chest, shelf large 250gp/lv 1000sp/lv Bags/sacks hidden by Inv 1300 sq. ft.4 exits Same wall Straight ahead Monster, Loose protected by Gas released by opening container protected +4Str for 100pp/lv 750ep/lv Loose Strength, by Gas r 2700 sq. ft.2 exits Same wall Straight ahead stool high 1000sp/lv 1000sp/lv Iron trunks hidden by bein 2900 sq. ft.2 exits Same wall Straight ahead Monster, Loose hidden by being behind a loose100pp/lv the wall,hidden by being be 1000sp/lv stone in Loose 1000sp/lv, 100pp/ 2700 sq. ft.0 exits Opposite wall Straight ahead Monster 750ep/lv 1000cp/lv Bags/sacks hidden by bei 500 sq. ft. 1 exits Same wall Straight ahead Empty 750ep/lv 1000cp/lv Pottery jars protected by S 900 sq. ft. 4 exits Same wall Straight ahead Empty 250gp/lv 750ep/lv Small coffers hidden by S 4500 sq. ft. Behind door Sitting room - 20' couch,rectangular Empty 1 exits Right wall Straight ahead by 30' buffet Magic Item1000sp/lv Stone containers protecte 3300 sq. ft.2 exits Opposite wall Straight ahead buffet 250gp/lv 750ep/lv Stone containers hidden b 3400 sq. ft.1 exits Left wall Straight ahead Empty 100pp/lv 1000sp/lv Huge chests hidden by Se 2000 sq. ft.4 exits Right wall 45 degreesfirkin right 1000cp/lv 1000sp/lv Loose hidden by Invisibilit 2700 sq. ft.2 exits Right wall 45 degreesMonster left 1 gems/lv 100pp/lv Chests hidden by being in 500 sq. ft. 2 exits Right wall Straight ahead Monster, Small coffers protected by 250gp/lv 250gp/lv,4 gems/lv coffers protected by Symbol, 4 gems/lv Small 2700 sq. ft.3 exits Left wall 45 degreesMetal urns protected by Stone block1000sp/lv in front of container, 1000sp/lv by S left dropping 1000cp/lv Metal urns protected
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Table 5i Table 5j Table 6 Table 7 Table 7a Table 8 Table 8a Table 8b Table 8c T Guard T Hid Stairs Trick/Trap Gas Caves Pools Lakes Magic Pools Blade scything across inside 1stone in the wall elevatorfor2 50'x75' Cave 4 levels for 5by 50' rectangular Empty 1 exits chara being behind a loose level and then 20' Blindslevelsturns Stairs up 20' by down two room descends to Aviary chamber - No lake Dry 30' hours Magic pool changes one Gas released by opening container level Detect gas Sleep for 12 turns Cavern with Lake Invisibility Stairs down 1 Sleep for 12 turns ahead 300'x400' Dry Lake Magic pool turns gold to lead Spring darts up from Stairsto appeardead10' Pit trap A harmless40'x60' Cave and Monster Bags/sacks protectedgoldSpring da being disguised down toof container inside bottom as something else to fall in) end (3/6 mist Pool Monster guarding lake & Bags/sackslead Magic pool turns by to prote Symbol Invisibility Stairs up 1 level 10' Pit trap A harmless120'x150' Cavern crush contents Magic pool changes one chara (3/6 to fall in), wall close and Monster Bags/sacks protected by Symbol 7 mist Pool and Lake in 2 rounds Contact poison on a secret room nearby Detect gas A harmless150'x200' Cavern with Dry being in container down 2 levels, passage continues 30' & 10'Dry Chimney ahead mist wide No lake Magic pool turns gold to platin Spring darts up from Chimney up 1 of container20' continues 30' & 30' widesurface for 5 lake Stone containerscontainers by Spr Invisibility inside bottom level,20' by passage elevator room descends 1 level immediately MagicStonechanges one chara Sickness, return to the 95'x125' Cavernand Monster Monster pool protected protec Pool with Pool and No hours Poisonous insects/reptiles insidelevel Invisibility Stairs up 1 container Pit trap A harmlessDouble cave: 35'x50' & 80'x90'guarding Enchanted gold to platin 10' (3/6 to fall in) mist Dry Monster with Dry pool turns lake (possibl Magic Gas released by opening container Strength, passage continues 30' & 10'Pool and Monster Loose protected by Gas releasedle Secret compartmentdown 2 levels, +4Str Strength, +4Str for 8 hours with Poolopen Monster Loose protected youGas Chimney in container slides for 8 hours 95'x125' Cavern willNo lake for 8 hours pool sends by 1 Wall across passage behind you, wide not and Teleporter Contact poison on treasure down 1 level the wallgas Strength, +4Str for cave: 35'x50' & 80'x90' with Dry pool changes one chara being behind a loose stone in Detect Stairs ahead Double 1 hours Dry Lake Magic Spring darts up from Stairs down 1 level,10' wall being behind a of container in the spiked PitharmlessDoublein) Dry top loose stone door closes behind you fall cave: 20'x30' & 60'x60' Teleporter pool sends you els A trap (3/6 mist to Lake Explosive being in a secret roomlevel and then down two levelsturns cave: 35'x50'Monster Bags/sacksand Monstera wish to s runes (6d4+6) up 1 nearby 2 arrow traps Stairs Blinds for3 Double to LoungePool and - 20' by 30' rectangular grants 0 exitsa L chamber & 80'x90' with Pool pool by being in No lake Talking hidden Bags/sac Spears fired fromcompartmentdown 2 levels, passageharmless150'x200' Cavern pool changes one charactoristic of all who sta Secret walls when container opened Chimney in containerpoisonedA continues 30' & 10'Magic with Magic pool MagicEnchanted lake (possibl 3 spear trapsmist wide Monster guarding pool changes one chara changes one charactoristic of Trapdoor opening in front of container 20' by 20' elevator room descends run back No lake Secret compartmentup containerpassage Fear (Save40'x60' Cave 1 level for 5 hours Magic pool turns gold to platin Chimney in 2 levels, continues 30' & 20' wide vs Magic & Pool 120') Poisoned needles onStairs down 1 level 2 spear traps Invisibility lock Blinds for5 120'x150' Cavern turns Dry No lake Magic pool turns gold to lead Poisonous insects/reptiles inside container Pit trap Sickness, return& 10' wide Illusion Trapdoor down 1 level, passage continues 30' tocave: 20'x30' & 60'x60'guarding lake & Stone containers 10' (3/6 to fall Double the surface immediately Magic pool turns gold to lead in) Pool Monster Contact poison on treasure down 2 levels by 20' elevator room descends run and Monster Huge chests hidden by Secret spa Secret space under container 20' Stairs Fear (Save40'x60' Cave 2 levels for 5 hours Magic pool turns gold to platin vs Magic & Pool back Lake 120') Contact poison on container 1 level Invisibility Stairs up 10' Pit trap Fear to fall 95'x125' Cavernand Monster Loose hidden by hidden byyou els (3/6 (Savein) Magic & run back Pool and Monster Loose Invisibility 1000cp vs Pool with No lake 120') Teleporter pool sends Invisib Trapdoor opening in secret room nearby 10' Pit trap Strength, +1Str forCave being in a front of container Stairs down 1 level (3/6 to fall 40'x60' 3 hours in) Dry Lake Magic pool changes one chara Symbol being in a secret roomlevel and then downspear trapsto Cell Cave Stairs up 1 nearby 1 poisonedStrength, +1Str for chamber - 30'turns gold to lead pool turns gold tocoffers two levels 40'x60' 10 Magic pool by 50' rectangular Monster, Small lead hours No lake Magic Stone block droppingStairs up 1 container then down twotofor3 Double cave: -and crush contents Metal urns protected by Stone Illusion in front of level and Pit trap Blindslevelsturns close 20'x30' & 60'x60' Magic pool turns gold to lead 10' (3/6 fall in), wall to chamber 20' byNo lake Dry 20' square in 5 rounds
1/12/2013 Table M Monsters Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
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Appendix H Appendix G Appendix I Appendix I Appendix I Tricks Traps General Noises Room Statue, Enrages Ceiling colapses (Save vs paralyzation or 0.5Lvd6) , Dirt & rubble Aviary Arch, Sliding Pit (Sqrt[Lv]d6) Fountain, Singing Vent, fire (0.5Lvd6) Audience Wall, Takes/steals Gas, poison Dining Machine, Gaseous Room, sliding , Slimy coating on ceiling all H Fire, Attacks Vent, gas (0.5Lvd6) Crypt Fireplace, Animated Gas obscuring Fountain, Spell casting Spear trap (0.5Lv attacks, 1d8, save vs poison or Lvd6)Refectory Forcefield, Changes sex Pit with poisoned spikes (Sqrt[Lv]d6x2, save vs poison at 1Sqrt(Lv) or Lvd6) Corridor Pedestal, Directs Pit, locking & flooding (Sqrt[Lv]d6) Closet Fire, Enlarges/reduces Pit (Sqrt[Lv]d6) Lounge Wall, Electric shock if magical Floor illusionary Barracks Room, Changes alignment Pit with poisoned spikes (Sqrt[Lv]d6x2, save vs poison at 1Sqrt(Lv) or Lvd6) , Rusted spike Office Pillar or column, Greed-producing Passage blocked by falling bars, Common mold , Hear knocking Illusion, Releases gems/jewelry Door spring (1d10) Sitting Ceiling, Singing Gas obscuring Exercise Fireplace, 0 gravity Room, flooding Toilet Fountain, Invisible Spear trap (Lv attacks, Dam1d8+Lv coating on floor Workshop , Slimy Stairway 2levels, Enrages Pit, locking & flooding (Sqrt[Lv]d6) Cell Fresco, mosaic or painting, 0 gravity blinding Gas,
1/12/2013 Appendix I Furnishing tun pegs cupboard bunks large chest wood billets large chest shelf high stool tun couch shelf throne couch buffet armchair firkin chest rushes pallet
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Lv 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Random Dungeon Encounter 1 Fire beetles (S,N,1+HD,7hp,AC4,Mov12,Thac018,Att1,2d4,34xp) 14 Orcs (M,LE,1HD,5hp,AC6,Mov9,Thac019,Att1,1d8,210xp) 20 Stirges (S,N,1+HD,6hp,AC8,Mov15,Thaco18,Att1,Dam1d3 then 1d4/rnd960xp) 8 Fire beetles (S,N,1+HD,7hp,AC4,Mov12,Thac018,Att1,2d4,272xp)
LG Party,F9,C10,F6,F7,D2,MU7,T6,MU7,R(F)6,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,4 +2bolts,,+4splint,+3Ring,10 +1arrows,2Potions:healing&giant strength,2Potions:superheroism&animal control,+3Ring,3 lightning javelins,,,+4splint,+1chain,+2shield,,,,,+2javelin,2Potions:healing&giant strength,+2javelin,,,,,,,2Potions:superheroism&animal control,10 +1arrows,+1shield,
3 Poisonous Toads (M,N,2HD,10hp,AC7,Mov6+6hop,Thaco16,Att1,1d4+1,Poison, 525xp) 4 Hell hounds (M,LE,6HD,30hp,AC4,Mov12,Surprised1,50% see invisible,Thaco13,Att1,1d8,Breath fire 1hp/HD 1x1,Surprise 4/6,1960xp) 3 Trolls (L,CE,6+HD,36hp,AC4,Mov12,Regen 3/rnd unless fire/acid,Surprised1,Thaco13,Att3,1d4+4/1d4+4/2d6,2439xp) Brown Mold (M,N,Invulnerable except to cold,Absorbs heat (1/2r) and grows,4d8 cold,300xp)
2 Storm Giants (L,CG,15+HD,80hp,AC1,Mov15,No electric,Under-water adaption,Thaco7,Att1,7d6,Hurl rocks 3d12 36,Magic(1/d)-lightning bolt 8d8:levitate(1.5tons,2/d):predict weather:call lightning 3x15d6:control winds:weather summoning,14900xp)
4 Beholders (L,LE,16HD,75hp,AC0(body)/2(eyestalks)/7(eyes),Mov3,Thaco7,Att1,2d4,Magic-charm person:charm monster:sleep:telekenese 250lbs:flesh to stone3:disintegrate ray2:fear:slow:cause serious wounds (2d8+1) 5:death ray4:antimagic ray14,57600xp)
Brown Mold (M,N,Invulnerable except to cold,Absorbs heat (1/2r) and grows,4d8 cold,300xp) 12 Werewolves (M,CE,4+HD,23hp,AC5,Mov15,Ag/+1 to hit,Thaco15,Att1,2d8,Surprise3/6,3840xp) 96 Hobgoblins (M,LE,1+HD,6hp,AC5,Mov9,Thac018,1Att,1d8,3072xp) 14 leaders (9hp,532xp) 9 Stone Golems (L,N,14HD,60hp,AC5,Mov6,+2 to hit,No spells but rock to mud:mud to rock:stone to flesh,Thaco9,Att1,3d8,Slow,Structdam1,80550xp) 18 Shriekers (M,N,3HD,14hp,AC7,Mov1,Shrieks1-3 rnds attracts monsters 50%,360xp)
NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resist fire&speed, NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resist fire&speed,
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 1 Fire beetles Giant Centipedes spiders (S,N,1+HD,6hp,AC8,Mov6/15xxxweb,Thaco18,Att1,Dam1,Poison +2save,77xp) 6 (S,N,1+HD,7hp,AC4,Mov12,Thac018,Att1,2d4,34xp) in 1 Large (S,N,1/4HD,1hp,AC9,Mov15,saves@-1,Thaco20,Att1,Dam0+Poison save @+4 or die,186xp) xxx xxx xxx xxx xxx xxx 14 Orcs (M,LE,1HD,5hp,AC6,Mov9,Thac019,Att1,1d8,210xp) (L,N,6+HD,31hp,AC5,Mov9,Thaco13,Att2,1d4 & 2d4rnd,473xp) 7 Giant rats (S,NE,1/2HD,3hp,AC7,Mov12,Thaco20,Att1,Dam1d3,5% poison save serious disease,70xp) 2 Huge spiders (M,N,2+HD,12hp,AC6,Mov18,Thaco16,Att1,Dam1d6,Poison +1save,Surprise5/6,362xp) 1 giant constrictor Snake 1 Minotaur (L,CE,6+HD,33hp,AC6,Mov18,Surprised1,Thaco13,Att2,2d4/2d4,Track50%,723xp) xxx xxx xxx xxx xxx 21 Berserkers (M,N,1HD,5hp,AC7,Mov12,Thac019,Att2,1d10,399xp) xxx (6hp,20xp) 0F2 (12hp,0xp) xxx 20 Stirges (S,N,1+HD,6hp,AC8,Mov15,Thaco18,Att1,Dam1d3 then 1d4/rnd960xp) 3 Boring beetles Party,F4,C4,F1,F1,D1,MU1,T1,MU1,R(F)1,Magic-,Scroll:2spellsLv1-4,Scroll:2spellsLv1-4,,,,,,,,,, LG (L,N,5HD,25hp,AC3,Mov6,Thaco15,Att1,Dam5d4,645xp) 1 giant Spider (L,CE,4+HD,24hp,AC4,Mov3/12,Thaco15,Att1,2d4,Poison,Webs,435xp) xxx 1F1 xxx xxx 8 Fire beetles (S,N,1+HD,7hp,AC4,Mov12,Thac018,Att1,2d4,272xp) but fire/light(=dormant),1d8/unprotected unless fire/acid,Surprised1,Thaco13,Att3,1d4+4/1d4+4/2d6 60 Giant ratsBugbears (L,CE,3+HD,16hp,AC5,Mov9,Thaco16,Att1,Dam2d4,Surprise3/6,796xp) touch,50% release Poison Spores 1x1x1,1/6 intelligent wit 4 (S,NE,1/2HD,3hp,AC7,Mov12,Thaco20,Att1,Dam1d3,5% poison save serious3/rnd Yellow Moldgiant poisonous snake (L,N,4+HD,22hp,AC6,Mov15,Thaco15,Att1,1d3,Poison death/3d6,500xp) 1 (M,N,immune to all xxx 1 Troll (L,CE,6+HD,36hp,AC4,Mov12,Regen xxx xxx xxx disease,600xp) 5 Shriekers (M,N,3HD,14hp,AC7,Mov1,Shrieks1-3 rnds attracts monsters 50%,100xp) 20 TroglodytesParty,F9,C10,F6,F7,D2,MU7,T6,MU7,R(F)6,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,4 +2bolts,,+4splint,+3Ring,10 +1arro LG (M,CE,2HD,10hp,AC5,Mov12,Thaco16,Att3or1,Dam1d3/1d3/1d4+1 or surprise,Thaco12,Att3,1d8/1d8/2-5,Disease,1020xp) of leaders (4H 8 Blink Dogssubterranean Lizards (L,N,6HD,30hp,AC5,Mov12,wall&ceiling walk,Thaco13,Att1,2d6,4d6 on Nat20,1590xp) 3 (M,LG,4HD,20hp,AC5,Mov12,Teleport,Thaco15,Att1,1d6,Blink attack rear 75%,2160xp) brain 1d4rnds,Psionics-Mind 1 Otyugh (L,N,8HD,40hp,AC3,Mov6,No javelin 2d4@+3hit,Poison save -1d6Str,1120xp) 2 sets 1 Mindflayer (M,LE,8+HD,44hp,AC5,Mov12,Thaco12,Att4,dam2+take xxx xxx xxx LG Party,F9,C10,F6,F7,D2,MU7,T6,MU7,R(F)6,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giantjavelin metal weapons,Thaco15,Att2,destroys metals,570xp) 40 Troglodytes (M,CE,2HD,10hp,AC5,Mov12,Thaco16,Att3or1,Dam1d3/1d3/1d4+1 or strength,4 +2bolts,,+4splint,+3Ring,10 metal weapons,Thaco15,Att2 4 Boring beetles (L,N,5HD,25hp,AC3,Mov6,Thaco15,Att1,Dam5d4,860xp) 3 PoisonousRust monsters (M,N,5HD,25hp,AC2,Mov18,Hit destroys 2d4@+3hit,Poison save -1d6Str,2240xp) 4 sets of leaders (4H 2 Toads (M,N,2HD,10hp,AC7,Mov6+6hop,Thaco16,Att1,1d4+1,Poison, 525xp) (8hp) must +1arrows,2Potions:healing&g 1 Wyverns 1 12-headed Hydra (L,N,12HD,60hp,AC5,Mov9,all heads destroys be killed,Thaco9,Att12,1d10,3 (L,NE,7+HD,42hp,AC3,Mov6/24,Thaco12,Att2,2d6/1d6+poison death/1d6,1345xp) 1 Rust monster (M,N,5HD,25hp,AC2,Mov18,Hit xxx xxx LE Party,F10,C10,F7,F7,D2,MU7,T7,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giantMold metal weapons,Thaco15,Att2,destroys metals,855xp)and grow 24 Piercers10 Large spiders (S,N,1+HD,6hp,AC8,Mov6/15 in web,Thaco18,Att1,Dam1,Poison +2save,770xp) except cold/fire/gas/electricity,Thaco10,Att5, (S,N,3HD,15hp,AC3,Mov1,Thaco16,Att1,Dam3d6,95%surprise,1920xp)destroys (M,N,Invulnerable 4 Hell hounds (M,LE,6HD,30hp,AC4,Mov12,Surprised1,50% seestrength,+1mace,,+4splint,+3Ring,10 +1arrows,2Potions:healing&g 3 Rust monsters (M,N,5HD,25hp,AC2,Mov18,Hit LE Party,F10,C10,F7,F7,D2,MU7,T7,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength, 1 Type III demons (L,CE,10HD,50hp,AC-4,Mov9,MR60%,1/2 to cold,Absorbs heathit materialized, 1 Ghost (L,LE,10HD,50hp,AC0,Mov9,Ethereal(AC8),Ag(1/2dam)/+1 to (1/2r) Brown invisible,Thaco13,Att1,1d8,Breath fire 1hp/HD 1x1,Surprise 4/6,19 xxx 72 Orcs (M,LE,1HD,5hp,AC6,Mov9,Thac019,Att1,1d8,1080xp)Lizards (L,N,6HD,30hp,AC5,Mov12,wall&ceilingunless fire/acid,Surprised1,Thaco13,Att3,1d4+4/1d4+4/2d 63 Stirges (S,N,1+HD,6hp,AC8,Mov15,Thaco18,Att1,Dam1d3 then 1d4/rnd3024xp) 18 Huge spiders (M,N,2+HD,12hp,AC6,Mov18,Thaco16,Att1,Dam1d6,Poison +1save,Surprise5/6,3258xp) 5 Ghouls (M,CE,2HD,10hp,AC6,Mov9,no Sleep/Charm,Thaco16,Att3,Dam1d3/1d3/1d6,Paralyzation,425xp) 10 Ghasts (M,CE,4HD, 8 subterranean 9 leaders (8hp,162xp) (L,N,8HD,40hp,AC2,Mov12,No cross water,+2 to hit,Thaco12,Att1,3d8,-3dam ifto 3 Trolls (L,CE,6+HD,36hp,AC4,Mov12,RegenVampire MU12 (M,CE,8+HD,43hp,AC1,Mov12/18,+1 to hit,Rege 2 Fire Elemental 1 Ghosts (L,LE,10HD,50hp,AC0,Mov9,Ethereal(AC8),Ag(1/2dam)/+1 to hit materialized Yellow Mold (M,N,immune to all but fire/light(=dormant),1d8/unprotected ta 3/rnd walk,Thaco13,Att1,2d6,4d6 on Nat20,4240xp) 108 Kobolds24 Shiekers (M,N,3HD,15hp,AC7,Mov1,Shrieks1-3 rnds23 in web,Thaco18,Att1,Dam1,PoisonPyro-Hydras to hit,No cold/poison/paralyzation/sleep/charm/ho (S,LE,1/2HD,3hp,AC7,Mov6,Thac021,Att1,1d4,864xp)(L,CE,6+HD,36hp,AC4,Mov12,Regen 3/rnd unless (L,N,12HD,60hp,AC5,Mov9,Mustgrows,4d8 cold,3 35 Large spiders (S,N,1+HD,6hp,AC8,Mov6/15 Spectres (M,LE,7+HD,38hp,AC2,Mov15/30,+1 fire/acid,Surprised1,Thaco13,Att3,1d4+4/1d4+4/2 N Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giantheat (1/2r) and kill all heads (8h 5 Cockatrices (S,N,5HD,25hp,AC6,Mov6/18,Thaco15,Att1,1d3,Touch petrifies,2200xp) strength,+1mace,,Rod:cancella 12 Trolls attracts monsters 50%,480xp) leaders (1-HD,4hp,AC6,Thac020,1d6,28xp) Brown Mold (M,N,Invulnerable except to cold,Absorbs 1 12-headed +2save,2695xp) No encounter 100 Bandits 81 Giant Centipedes (S,N,1/4HD,1hp,AC9,Mov15,saves@-1,Thaco20,Att1,Dam0+Poison save @+4 (L,N,11HD,55hp,AC0,Mov6,+1 electric,Under-water wit (M,N,1-HD,4hp,AC7,Mov12,Thac020,Att1,1d8,1400xp) 5F3 (18hp,Thaco17,+1sword,440xp) 3F4 touch,50% release Poison95% undetectable,Thaco9,Att1,4 N Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,Rod:cancellation,+4splint, Yellow Moldsubterranean Lizards (L,N,6HD,30hp,AC5,Mov12,wall&ceiling(24hp,AC6,Thaco17,+1s/+1shield,468xp) 2F5 materialized 6 (M,N,immune to allSpiders (L,N,5+HD,30hp,AC7,Mov6/15,Phase out,Thaco15,Att1,1d6,Poisonto hit,No hit (30hp,Thac 15 Phase but fire/light(=dormant),1d8/unprotected walk,Thaco13,Att1,2d6,4d6 on Nat20,3180xp) 4 Trappers 3 Ghosts (L,LE,10HD,50hp,AC0,Mov9,Ethereal(AC8),Ag(1/2dam)/+1 to cold/electric/ch (L,N,12HD,60hp,AC3,Mov3,1/2orNo fire/cold,Disguise Spores 1x1x1,1/6 intelligent ad 2 Storm Giants (L,CG,15+HD,80hp,AC1,Mov15,No -2save,Webs,13200xp 1 Liches or die,2511xp) 110 Giant rats (S,NE,1/2HD,3hp,AC7,Mov12,Thac021,Att1,1d4,5% poison save serious disease,1100xp) elder Titans (L,CG,22HD,110hp,AC-3,Mov15,No Psionic,Invis 80 Giant rats Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,Rod:cancellation,+4splint, N (S,NE,1/2HD,3hp,AC7,Mov12,Thaco20,Att1,Dam1d3,5%Guardian 3 Umber Hulk (L,CE,8+HD,48hp,AC2,Mov6,Thaco12,Att3,3d4/3d4/2d5,Gaz 16 Carnivorous Apes (L,N,5HD,25hp,AC6,Mov12,Surprised1,Thaco15,Att3,1d4/1d4/1d8,both claws hit +1d8,3120xp) 14 Dopplegangers (M,N,4HD,20hp,AC5,Mov9,Save as F10,No sleep/charm,Thaco15,Att1,1d12,Mutable form,ESP,Imitat 12 Erinyes 5 Umber Hulks (L,CE,8+HD,48hp,AC2,Mov6,Thaco12,Att3,3d4/3d4/2d5,Gaze confuses 3d4rnds,9 devils (M,LE,6+HD,36hp,AC2,Mov6/21,no fire,1/2 cold,Thaco13,Att1,2d4,Poison faint1d6rnds,Rop 4 poison save serious 2 Nagas (L,LG,12HD,60hp,AC3,Mov15,Thaco9,Att2,1d6&poison/2d4,Poison disease,800xp) 48 Fire beetles Troglodytes (M,CE,2HD,10hp,AC5,Mov12,Thaco16,Att3or1,Dam1d3/1d3/1d4+1Xorns (M,N,7+HD,42hp,AC-2,Mov9,No hit +1d8,1755xp) electric,Escape 55 (S,N,1+HD,7hp,AC4,Mov12,Thac018,Att1,2d4,1632xp) Succubus15 Xorns (M,CE,6HD,30hp,AC0,Mov12/18,Fe/+1 -1d6Str,3080xp) 5cold/fire/gas/electric 10 Ogres (L,CE,4+HD,21hp,AC5,Mov9,Thaco15,Att1,Dam1d10,1950xp) or javelin elder Titans (L,CG,22HD,110hp,AC-3,Mov15,Noof leaders (4H 9 CarnivorousShriekers (M,N,3HD,15hp,AC7,Mov1,Shrieks1-3 rnds 3 2d4@+3hit,Poison save to hit,MR70%,1/2 sets Psionic,Invis 16 Apes (L,N,5HD,25hp,AC6,Mov12,Surprised1,Thaco15,Att3,1d4/1d4/1d8,both claws fire/cold,1/2orNo 7 Rakshasas (M,LE,7HD,35hp,AC-4,Mov15,+1 to hit,<+3 1/2 dam,Killed by blessed bolts,Immune to into stone 6 demons (M,N,7+HD,42hp,AC-2,Mov9,No fire/cold,1/2orNo electrical,Escape 1-7 lv sp 32 attracts monsters 50%,320xp) 91 Orcs (M,LE,1HD,5hp,AC6,Mov9,Thac019,Att1,1d8,1365xp) 12 leaders (8hp,216xp) 50%,960xp) (M,N,7+HD,42hp,AC-2,Mov9,No fire/cold,1/2orNogrows,4d8 cold,3 36 Shiekers (M,N,3HD,15hp,AC7,Mov1,Shrieks1-3 rnds attracts monsters Moldhit,Thaco15,Att1,2d8,Surprise3/6,3200xp) heat (1/2r) and electric,Escape 22 Boring beetles (L,N,5HD,25hp,AC3,Mov6,Thaco15,Att1,Dam5d4,4730xp) 10 Werewolves (M,CE,4+HD,23hp,AC5,Mov15,Ag/+1 to45 Xorns 4 Beholders (L,LE,16HD,75hp,AC0(body)/2(eyestalks)/7(eyes),M CN Party,F11,C11,F8,F7,D7,MU3,T8,MU7,R(F)7,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Poti 16 Carrion 7 Shedus (L,N,3+HD,16hp,AC3(head)/7(body),Mov12,Move on ceilings/walls,Thaco16,Att8,Paralys Crawlers (L,LG,9+HD,54hp,AC4,Mov12/24,MR25%,Ethereal,Thaco10,Att2,1d6,Psionics-3major&5 Brown (M,N,Invulnerable except to cold,Absorbs 28 Shriekers (M,N,3HD,14hp,AC7,Mov1,Shrieks1-3 rnds attracts monsters 50%,560xp) Mold (M,N,Invulnerable walk,Thaco13,Att1,2d6,4d6 on Nat20,5300xp)& electric 78 Troglodytes (M,CE,2HD,10hp,AC5,Mov12,Thaco16,Att3or1,Dam1d3/1d3/1d4+1 or javelin 2d4@+3hit,Poison save -1d6Str,4368xp) and grows,4d8 cold,3 12 Gelatinous cubes (L,N,4HD,20hp,AC8,Mov6,SomeGolemsimmunities,Thaco15,Att1,Dam2d4,Paralyzation 5d4rnds,Surprise3/6,2760xp) lv(4H 22 Gargoyles subterranean Lizards Flesh attack (L,N,9HD,40hp,AC9,Mov8,+1 1/2 dam,Killed by blessed bolts,Immune leaders sp 10 (M,CE,4+HD,24hp,AC5,Mov9/15,+1 to hit,Thaco15,Att4,1d3/1d3/1d6/1d4,4070xp) fire/cold slow 2d6 rnds 1-7 9 Rakshasas (L,N,6HD,30hp,AC5,Mov12,wall&ceiling except to cold,Absorbs heat (1/2r) 7 sets of to 8 (M,LE,7HD,35hp,AC-4,Mov15,+1 toencounter hit,No spells but Brown 6 Purple Wormshit,<+3 to No (L,N,15HD,75hp,AC6,Mov9,Thaco8,Att1&1,2d12/2d4&pois 180 Orcs (M,LE,1HD,5hp,AC6,Mov9,Thac019,Att1,1d8,2700xp)Lizards Ettins (L,CE,10HD,50hp,AC3,Mov12,Surprised 1,Thaco10,Att2,2d8/3d6,23850xp) acid 6,31360 168 Giant Centipedes (S,N,1/4HD,1hp,AC9,Mov15,saves@-1,Thaco20,Att1,Dam0+PoisonHulkguards or(L,LE,16HD,75hp,AC0(body)/2(eyestalks)/7(eyes),M 26 Ogres (L,CE,4+HD,21hp,AC5,Mov9,Thaco15,Att1,Dam1d10,5070xp)Umber save(L,CE,8+HD,48hp,AC2,Mov6,Thaco12,Att3,3d4/3d4/2d5,Ga 12 Werewolves (M,CE,4+HD,23hp,AC5,Mov15,Ag/+1sub-chief and 6 Beholders die,5208xp) 11 subterranean 24 (L,CE,6+HD,36hp,AC4,Mov12,Regen 3/rnd unless fire/acid,Surprised1,Thaco13,Att3,1d4+4/1d4+4/2 30 Trolls leaders (8hp,432xp)1Slugs (L,N,12HD,60hp,AC8,Mov6,No blunt,Thaco9,Att1,1d12,Spit of a leader a 9 (L,N,6HD,30hp,AC5,Mov12,wall&ceiling walk,Thaco13,Att1,2d6,4d6 on Nat20,5830xp) 8 Giant to21 2 leaders (HD7,32hp,AC4,Thaco13,Dam2d6,962xp) 1 sets hit,Thaco15,Att1,2d8,Surprise3/6,3840xp) 11 @+4 (11hp,AC4,Thaco15,1d6+1,504xp) 96 Hobgoblins (M,LE,1+HD,6hp,AC5,Mov9,Thac018,1Att,1d8,3072xp) 14web,Thaco18,Att1,Dam1,Poison(M,N,immune to all4,Thaco10,Att3,Dam1d6/1d6/4d6,Breath lig 45 Troglodytes (M,CE,2HD,10hp,AC5,Mov12,Thaco16,Att3or1,Dam1d3/1d3/1d4+1 or javelin Vampires invisible savehit (1hp only),No most spells,protect to 56 Large spiders (S,N,1+HD,6hp,AC8,Mov6/15 in leaders (9hp,532xp) 13 Werewolves (M,CE,4+HD,23hp,AC5,Mov15,Ag/+1 to(M,CE,6+HD,36hp,AC4,Mov15,+3 to fire/light(=dormant),1d8/unprotected fro 12 young adultTrolls (L,CE,6+HD,36hp,AC4,Mov12,Regen 2d4@+3hit,Poison but -1d6Str,2520xp) 4 sets of leaders (4H 33 Bronze 10 Intellect NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wan Dragons (L,LG,10HD,40hp,AC0,Mov9,Detect MU12 (M,CE,8+HD,43hp,AC1,Mov12/18,+1 to hit,R Devourers Yellow Mold 3/rnd unless fire/acid,Surprised1,Thaco13,Att3,1d4+4/1d4+4/2 hit,Thaco15,Att1,2d8,Surprise3/6,4160xp) 7 +2save,4312xp) NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant+1d8,5460xp) of 6x1d6,189 240 Stirges15 Ochre jelly (M,N,6HD,30hp,AC8,Mov3,Lighting(L,LE,6+HD,33hp,AC4,Mov12/18,Thaco13,Att3,1d3/1d3/1d8,Tail spikes 4 volleys but rock to m (S,N,1+HD,6hp,AC8,Mov15,Thaco18,Att1,Dam1d3 then 10 Lurkers above (L,N,10HD,50hp,AC6,Mov1/9,Thaco10,Att1,1d6,Surprise4/6,Smothe 28 Carnivorous Apes (L,N,5HD,25hp,AC6,Mov12,Surprised1,Thaco15,Att3,1d4/1d4/1d8,both death/3d6,6500xp) spells 13 giant poisonous snakes split,Thaco13,Att1,Dam3d4,4950xp) of ancient and old Red Dragonshit,No 24 ManticoresFrost Giants (L,N,10+HD,53hp,AC4,Mov12,No cold,Catch rockshit strength,+1leather,,Bag:trick 11 (L,N,4+HD,22hp,AC6,Mov15,Thaco15,Att1,1d3,Poison claws 40%,Thaco10,Att1,4d6,Hurl ro 1d4/rnd11520xp) Golems (L,N,14HD,60hp,AC5,Mov6,+2 to (L,CE,11HD,88&66hp,A 9 Stone 8 pairs 18 Shriekers (M,N,3HD,14hp,AC7,Mov1,Shrieks1-3 rnds attracts monsters 50%,360xp) Slugs20-headed +2save,4928xp) aura(save vs magic@+3),Saveacid17HD,D NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leath 64 Large spiders (S,N,1+HD,6hp,AC8,Mov6/15 (M,LE,6HD,30hp,AC5,Mov9,Thaco13,Att1,1d4 petrifies,12320xp) Spores 1x1x1,1/6 intelligentbe k Yellow Mold (M,N,immune to all but old Red 11 Giant (L,CE,11HD,66hp,AC-1,Mov9,Fear blunt,Thaco9,Att1,1d12,Spit as 6,4312 28 CockatricesMedusas infire/light(=dormant),1d8/unprotected touch,50% poison,Gaze petrifies,11765xp) (8hp) must wit 13 (S,N,5HD,25hp,AC6,Mov6/18,Thaco15,Att1,1d3,Touch & release Poison 12 web,Thaco18,Att1,Dam1,Poison Hydras (L,N,20HD,80hp,AC5,Mov9,all heads Dragons 10 (L,N,12HD,60hp,AC8,Mov6,No No encounter 323 Kobolds18 Giant toadsGiant weasels (M,N,3+HD,18hp,AC6,Mov15,Thaco16,Att1,Dam2d6 then (M,N,5HD,25hp,AC2,Mov18,Hit destroys onStr for 2d4 hit,No(2d8),16 (S,LE,1/2HD,3hp,AC7,Mov6,Thac021,Att1,1d4,2584xp) 13(L,N,6HD,30hp,AC5,Mov12,wall&ceilingGolems (L,N,18HD,80hp,AC3,Mov6,+3 to turns,90% und 68 (M,N,2+HD,14hp,AC6,Mov6,Hop6,Thaco16,Att1,Dam2d4,1656xp) Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+ 48 Shadows (M,CE,3+HD,18hp,AC7,Mov12,+1 to hit,NoNG 15 subterranean Lizards leadersPuddings (L,N,10HD,50hp,AC6,Mov6,No cold,Lightning/blowsmetal weapons,Thaco15,At 14 WerebearsBlack (1-HD,4hp,AC6,Thac020,1d6,112xp) disease,Thaco13,Att3,1d3/1d3/2d4,Hug spells b 8 (L,CG,7+HD,38hp,AC2,Mov9,Ag/+1 to walk,Thaco13,Att1,2d6,4d6 split,Ceiling/wall move,Tha 12 Rust monsters 2d6/rnd,13396xp) sleep/charm/hold/cold,Thaco16,Att1,1d4+1 & 1pt Nat20,7950xp) 10 Iron hit,No 40 Skeletons (M,N,1HD,5hp,AC7,Mov12,1/2 edged,no cold/charm/sleep/hold,Thac019,Att1,1d6,760xp) save @+4 or die,7068xp) claws hit +1d8,9945xp) sets weapons, 228 Giant Centipedes (S,N,1/4HD,1hp,AC9,Mov15,saves@-1,Thaco20,Att1,Dam0+Poison 11 Beholders (L,LE,16HD,75hp,AC0(body)/2(eyestalks)/7(eyes) 54 Ogres (L,CE,4+HD,21hp,AC5,Mov9,Thaco15,Att1,Dam1d10,10530xp) 4 leaders (HD7,32hp,AC4,Thaco13,Dam2d6,1924xp) 3 51 Carnivorous Apes (L,N,5HD,25hp,AC6,Mov12,Surprised1,Thaco15,Att3,1d4/1d4/1d8,both 3,8000xp) undetectable,Thaco9,Att1 16 giant spittingParty,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spells NG snakes (M,N,4+HD,22hp,AC5,Mov12,Thaco15,Att2,1d3,Poison,Spit 14 Trappers (L,N,12HD,60hp,AC3,Mov3,1/2orNo fire/cold,Disguise 95% destroys metal of a leade 13 Giant SlugsRust monsters (M,N,5HD,25hp,AC2,Mov18,Hit 12 (L,N,12HD,60hp,AC8,Mov6,No blunt,Thaco9,Att1,1d12,Spit acid 6,5096
CG Party,F1,C1,F1,F1,5 men-at-arms,Magic-,,,, N Party,F2,C2,7 men-at-arms,Magic-,, NG Party,F3,C3,F3,F3,5 men-at-arms,Magic-,,,,,2Potions:superheroism&animal control,2Potions:resist fire&speed,,, LG Party,F4,C4,F1,F1,D1,MU1,T1,MU1,R(F)1,Magic-,Scroll:2spellsLv1-4,Scroll:2spellsLv1-4,,,,,,,,,, LG Party,F9,C10,F6,F7,D2,MU7,T6,MU7,R(F)6,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,4 +2bolts,,+4splint,+3Ring,10 +1arrows,2Potions:healing&g LG Party,F9,C10,F6,F7,D2,MU7,T6,MU7,R(F)6,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,4 +2bolts,,+4splint,+3Ring,10 +1arrows,2Potions:healing&g LE Party,F10,C10,F7,F7,D2,MU7,T7,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,+4splint,+3Ring,10 +1arrows,2Potions:healing&g N Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2 N Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2 N Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2 N Party,F10,C11,F8,F11,D7,MU7,T3,MU7,R(F)7,Magic-,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1mace,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2 CN Party,F11,C11,F8,F7,D7,MU3,T8,MU7,R(F)7,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Rod:can CN Party,F11,C11,F8,F7,D7,MU3,T8,MU7,R(F)7,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Rod:can CN Party,F11,C11,F8,F7,D7,MU3,T8,MU7,R(F)7,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Rod:can CN Party,F11,C11,F8,F7,D7,MU3,T8,MU7,R(F)7,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Rod:can NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:trick NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:trick NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:trick NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:trick NG Party,F11,C12,F9,F7,D8,MU6,T9,MU7,R(F)8,Magic-,Rod:cancellation,+3Ring,Wand:illusion,Scroll:2spellsLv1-4,2Potions:healing&giant strength,+1leather,,Bag:trick
,10 +1arrows,2Potions:healing&giant strength,2Potions:superheroism&animal control,+3Ring,3 lightning javelins,,,+4splint,+1chain,+2shield,,,,,+2javelin,2Potions:healing&giant stren ,10 +1arrows,2Potions:healing&giant strength,2Potions:superheroism&animal control,+3Ring,3 lightning javelins,,,+4splint,+1chain,+2shield,,,,,+2javelin,2Potions:healing&giant stren ,10 +1arrows,2Potions:healing&giant strength,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1cha n,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,Pipe:sewers,Scroll:3spellsLv2-8,Wand:negation,+ n,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,Pipe:sewers,Scroll:3spellsLv2-8,Wand:negation,+ n,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,Pipe:sewers,Scroll:3spellsLv2-8,Wand:negation,+ n,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,Pipe:sewers,Scroll:3spellsLv2-8,Wand:negation,+ giant strength,+1leather,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,,Scroll:2s giant strength,+1leather,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,,Scroll:2s giant strength,+1leather,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,,Scroll:2s giant strength,+1leather,,Rod:cancellation,+4splint,+3sword,10 +1arrows,2Potions:healing&giant strength,+1Ring,,,2Potions:superheroism&animal control,+1mace,+1Ring,,,Scroll:2s giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&anim giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&anim giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&anim giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&anim giant strength,+1leather,,Bag:tricks,+4splint,Wand:illusion,10 +1arrows,2Potions:healing&giant strength,+1leather,,3 lightning javelins,Dust:appearance,2Potions:superheroism&anim
lin,2Potions:healing&giant strength,+2javelin,,,,,,,2Potions:superheroism&animal control,10 +1arrows,+1shield, lin,2Potions:healing&giant strength,+2javelin,,,,,,,2Potions:superheroism&animal control,10 +1arrows,+1shield, esist fire&speed,,+4splint,+1chain,+2shield,,,,,+2javelin,2Potions:healing&giant strength,+2javelin,,2Rings:resist fire&invisibility,Brooch:shielding,,,,,,,2Potions:superheroism&animal c :3spellsLv2-8,Wand:negation,+2javelin,2Potions:healing&giant strength,+1sword,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+ :3spellsLv2-8,Wand:negation,+2javelin,2Potions:healing&giant strength,+1sword,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+ :3spellsLv2-8,Wand:negation,+2javelin,2Potions:healing&giant strength,+1sword,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+ :3spellsLv2-8,Wand:negation,+2javelin,2Potions:healing&giant strength,+1sword,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+ ntrol,+1mace,+1Ring,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:re ntrol,+1mace,+1Ring,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:re ntrol,+1mace,+1Ring,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:re ntrol,+1mace,+1Ring,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:re ce,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arro ce,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arro ce,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arro ce,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arro ce,2Potions:superheroism&animal control,+1mace,2Potions:superheroism&animal control,,,Scroll:2spellsLv1-4,2Potions:healing&giant strength,2Potions:resist fire&speed,,,10 +1arro
Potions:superheroism&animal control,10 +1arrows,Ring:mammal control, fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:resist fire&speed,,,+2javelin,2Potions:healing&giant strength,+2javelin,,2Rings:resist fire&inv fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:resist fire&speed,,,+2javelin,2Potions:healing&giant strength,+2javelin,,2Rings:resist fire&inv fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:resist fire&speed,,,+2javelin,2Potions:healing&giant strength,+2javelin,,2Rings:resist fire&inv fire&speed,,+4splint,+1chain,+2shield,,,2Potions:superheroism&animal control,2Potions:resist fire&speed,,,+2javelin,2Potions:healing&giant strength,+2javelin,,2Rings:resist fire&inv ism&animal control,2Potions:resist fire&speed,,Scroll:3spellsLv2-8,+3sword,,,2Rings:resist fire&invisibility,Brooch:shielding,,,,, ism&animal control,2Potions:resist fire&speed,,Scroll:3spellsLv2-8,+3sword,,,2Rings:resist fire&invisibility,Brooch:shielding,,,,, ism&animal control,2Potions:resist fire&speed,,Scroll:3spellsLv2-8,+3sword,,,2Rings:resist fire&invisibility,Brooch:shielding,,,,, ism&animal control,2Potions:resist fire&speed,,Scroll:3spellsLv2-8,+3sword,,,2Rings:resist fire&invisibility,Brooch:shielding,,,,, ns:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism& ns:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism& ns:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism& ns:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism& ns:resist fire&speed,,,10 +1arrows,2Potions:healing&giant strength,Scroll:2spellsLv1-4,3 lightning javelins,BracerAC4,,,,+2javelin,2Potions:healing&giant strength,2Potions:heroism&
ant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resis ant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resis ant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resis ant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resis ant strength,2Potions:heroism&invulnerability,,2Rings:resist fire&invisibility,Brooch:shielding,,,Wand:negation,2Rings:resist fire&invisibility,+1leather,Scroll:2spellsLv1-4,2Potions:resis
croll:2spellsLv1-4,2Potions:resist fire&speed, croll:2spellsLv1-4,2Potions:resist fire&speed, croll:2spellsLv1-4,2Potions:resist fire&speed, croll:2spellsLv1-4,2Potions:resist fire&speed, croll:2spellsLv1-4,2Potions:resist fire&speed,
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Terrain Miles/day Lost? Hills 10 no Hills 10 no Hills 10 no Hills 10 no Rough 10 no Desert 20 Lost! 60 left Desert 20 Lost! 60 left Desert 20 no Desert 20 no Hills 10 Lost! 60 left Hills 10 no Scrub 20 no Scrub 20 no Hills 10 no Hills 10 no Scrub 20 no Desert 20 no Scrub 20 no Scrub 20 no Forest 10 no Depression 5 Lost! 60 right Forest 10 no Forest 10 no Forest 10 no Forest 10 no Scrub 20 Lost! 60 right Mountains 5 Lost! 120 right Rough 10 no Pond 10 no Scrub 20 Lost! 60 right
Random Location
Temperate-Uninhabited
Inhabited?
no no no no no no no no no no Concentric castle - deserted (4 ballistae,2 light catapult,6 oil cauldren) City - 15837 men Moat house - 9Lv Fighter, 2 henchmen, 1F4, 3F3, 9 heavy horse, 10 light horse, 15 spearmen, 8 crossbowmen (2 ballistae,1 oil cauldren) no no no no no no no no Thorp - 53 men no no no no no Village - 774 men no no
te-Uninhabited
Castles
Moat house - 12Lv Monk, 5 henchmen, 4F4, 0F3, 12 heavy horse, 15 light horse, 22 spearmen, 11 crossbowmen (2 ballistae,1 oil cauldren) Medium walled castle with keep - 162 bandits (CE) (2 ballistae,2 light catapult,5 oil cauldren) Tower - deserted (1 ballistae,1 oil cauldren) Concentric castle - deserted (monster) (4 ballistae,2 light catapult,6 oil cauldren) Small shell keep - deserted (1 light catapult,2 oil cauldren) Medium walled castle with keep - deserted (monster) (2 ballistae,2 light catapult,5 oil cauldren) Concentric castle - deserted (4 ballistae,2 light catapult,6 oil cauldren) Medium walled castle with keep - deserted (2 ballistae,2 light catapult,5 oil cauldren) Concentric castle - deserted (4 ballistae,2 light catapult,6 oil cauldren) Moat house - 9Lv Fighter, 2 henchmen, 1F4, 3F3, 9 heavy horse, 10 light horse, 15 spearmen, 8 crossbowmen (2 ballistae,1 oil cauldren) Large shell keep - 195 brigands (N) (1 ballistae,1 light catapult,2 oil cauldren) Concentric castle - deserted (monster) (4 ballistae,2 light catapult,6 oil cauldren) Small walled castle with keep - deserted (2 ballistae,1 light catapult,4 oil cauldren) Medium walled castle with keep - deserted (monster) (2 ballistae,2 light catapult,5 oil cauldren) Small shell keep - deserted (1 light catapult,2 oil cauldren) Concentric castle - deserted (monster) (4 ballistae,2 light catapult,6 oil cauldren) Small shell keep - deserted (1 light catapult,2 oil cauldren) Concentric castle - deserted (monster) (4 ballistae,2 light catapult,6 oil cauldren) Large shell keep - 38 bandits (CE) (1 ballistae,1 light catapult,2 oil cauldren) Small walled castle with keep - deserted (2 ballistae,1 light catapult,4 oil cauldren) Small shell keep - deserted (1 light catapult,2 oil cauldren) Fortress complex - deserted (monster) (4 ballistae,4 light catapult,8 oil cauldren) Medium walled castle with keep - deserted (monster) (2 ballistae,2 light catapult,5 oil cauldren) Moat house - 13Lv Magic-User, 4 henchmen, 3F4, 1F3, 11 heavy horse, 14 light horse, 21 spearmen, 11 crossbowmen (2 ballistae,1 oil cauldren) Small walled castle with keep - deserted (2 ballistae,1 light catapult,4 oil cauldren)
Concentric castle - 12Lv Cleric, 5 henchmen, 4F4, 0F3, 12 heavy horse, 16 light horse, 24 spearmen, 12 crossbowmen (4 ballistae,2 light catapult,6 oil cauld
Small walled castle with keep - 13Lv Ranger, 5 henchmen, 4F4, 0F3, 12 heavy horse, 16 light horse, 23 spearmen, 12 crossbowmen (2 ballistae,1 light catap
Concentric castle - 12Lv Druid, 2 henchmen, 1F4, 3F3, 9 heavy horse, 9 light horse, 13 spearmen, 7 crossbowmen (4 ballistae,2 light catapult,6 oil cauldren)
Medium walled castle with keep - 10Lv Thief, 2 henchmen, 1F4, 3F3, 9 heavy horse, 10 light horse, 15 spearmen, 8 crossbowmen (2 ballistae,2 light catapult
Small walled castle with keep - 14Lv Magic-User, 5 henchmen, 4F4, 0F3, 12 heavy horse, 16 light horse, 24 spearmen, 12 crossbowmen (2 ballistae,1 light c
Encounter Time
Arctic Plain Rough Mountains Sub-arctic Plain Scrub Forest Rough Hills Mountains Marsh
210 yrds 160 yrds Night, 180 yrds 180 yrds 230 yrds Morning, 60 yrds 200 yrds
Temperate - Uninhabited Plain Scrub Night, Forest Morning, Rough Desert Hills Mountains Marsh Temperate - Inhabited Plain Scrub Forest Rough Desert Hills Mountains Marsh Temperate - Faerie/Sylvan Plain Forest Hills Mountains Tropical - Uninhabited Plain Scrub
190 yrds 40 yrds 10 yrds 140 yrds 150 yrds 80 yrds 240 yrds 200 yrds
230 yrds 130 yrds 40 yrds 90 yrds 100 yrds 180 yrds 110 yrds 180 yrds
Marsh Pleistocene Plain Scrub Forest Rough Hills Mountains Marsh Age of Dinosaurs Plain Scrub Forest Marsh
Morning, Midnight,
190 yrds
240 yrds 180 yrds 160 yrds Night, 100 yrds 190 yrds 160 yrds 70 yrds
Evening, Noon,
Fresh Water CoolOnSmall CoolOnLarge Evening,Night, CoolUnderShallow Evening, CoolUnderDeep WarmOnSmall WarmOnLarge Morning, WarmUnderShallow WarmUnderDeep Salt Water CoolOnShallow CoolOnDeep WarmOnShallow WarmOnDeep UnderShallow UnderDeep
0 yrds 40 yrds 40 yrds 100 yrds 30 yrds 160 yrds 60 yrds 60 yrds
40 yrds 80 yrds 150 yrds 150 yrds 160 yrds 110 yrds
Airborne Use terrain 1600 yrds but only only get an encounter if it is a flying creature. City Daytime Nighttime
40 yrds 0 yrds
Psionic
Herd - 36 x 2HD Herd - 36 x 2HD 19 Wolves, Lair - 18 cubs 2 Tigers, 5 Brown Bears
6HD,White Dragons Ice Cave Lair - 48hp(sleeping), 42hp(sleeping), 2x6hp(sleeping,sleeping), 7975gp,5324ep,3757sp,
7 Giant Rats,
5 Worgs, 1 Gynosphinx, Skull Smashers Hobgoblins - subchief(3HD),20sergents(3HD),137hobgoblins(8gp/each), 17 Werewolves Medium walled castle with keep - deserted (monster) (2 ballistae,2 light catapult,5 oil cauldren) 2 Constrictor Snakes
7 Giant Rats,
Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 98pilgrims,LE,T=A
10 Wererats
3 Gorgons, Lair - dreary cavern, 8jewelry, 5 Brown Bears 9 Trolls, Lair - 3jewelry,7166ep, 5 Brown Bears
Merchant Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7cp/each), pay chest-11x100gp gems,393pp,3073gp, merchandise - worth42458gp, 9wagons or 85pack animals
2 Loxodonts Tower - deserted (1 ballistae,1 oil cauldren) Concentric castle - deserted (monster) (4 ballistae,2 light catapult,6 oil cauldren) Herd - 36 x 2HD
Merchant Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7cp/each), pay chest-11x100gp gems,393pp,3073gp, merchandise - worth42458gp, 9wagons or 85pack animals
2 Mastodons 1 Woolly Rhinoceros Herd - 36 x 2HD Herd - 36 x 2HD 3 Hyaenodons 3 Dire Wolves, 6 Giant Crocodiles
4 Giant Lampreys 4 Nymphs, Lair - grotto,1misc,1potion, 2 Giant Crayfish 4 Archelon Ischyras 4 Giant Gars
,9F0
2 Intellect Devourer
0.4 Herd - 36 x 2HDToads, Lair 3 Ice 0.1 2 polar bears Toads, Lair 3 Ice 1 6 Yetis, 6 Yetis,
Herd - 36 x 2HD Rhinoceros 1 Woolly Herd - 36 x 2HDOwl - 2, Giant 19 Wolves, Lair - 18 cubs - 18 cubs 19 Wolves, Lair 2 Tigers, 2 Tigers, 1 Giant Wolverine, Lair 5 Brown Bears Owl - 2, Giant Wolverine, Lair Giant 1 6HD,White Dragons Ice Cave Lair - 48hp(sleeping), 42hp(sleeping), 2x6hp(sleeping,sleeping), 7975gp,5324ep,3757sp, 1 Remorhaz, 7 Giant Rats,
Ogres - 1leader(7HD),13ogres 1leader(7HD),13ogres 1leader(7HD),13ogres 1leader(7HD),13ogres (5gp/each),(5gp/each) Ogres - 1leader(7HD),13ogres-(5gp/each), (5gp/each),1leader(7HD),13ogres 1leader(7HD),13ogres Ogres - (5gp/each),1leader(7HD),13ogres (5gp/each),(5gp/each),(5gp/each), Snakes Ogres Ogres Ogres Ogres Ogres - 4 Poisonous Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each),C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3e Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each),- 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 98p Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), C8,C5,C3,2C6,1C4,6C2(7gp,10sp Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each),Snakes 98pilgrims,LE, Mounted Pilgrims - 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 6T5(4pp,20cp Mounted Pilgrims C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), Mounted PilgrimsOwl -Spitting 9F5(5gp,3ep/each), 6T Giant - 9F5(5gp,3ep/each), 1 2, 5 Worgs, 5 Worgs, 5 Worgs, 5 Worgs, 5 Worgs, 5 Worgs, 5 Worgs, 5 Worgs,5 Worgs, 1 Gynosphinx, 1 Gynosphinx,Gynosphinx, 1 1 Gynosphinx, 1 Gynosphinx, 1 Gynosphinx, 1 Gynosphinx, 1 Gynosphinx, 1 Gynosphinx, Skull Smashers Smashers Hobgoblins - subchief(3HD),20sergents(3HD),137hobgoblins(8gp/each), Skull Hobgoblins Smashers Hobgoblins - subchief(3HD),20sergents(3HD),137hobgoblins(8gp/each), Skull - subchief(3HD),20sergents(3HD),137hobgoblins(8gp/each), 2 Shedus (100PA), - F8,F6,12F2,MU4,C7,2C3,1F6,1F5,2F4,2F3,83F0, (10sp/each) Nomads 4 Criosphinxes, Lair - 3map/magic(no weapons),1scroll,1potion,7 17 Werewolves 17 WerewolvesWerewolves 17 17 Werewolves 17 Werewolves 17 Werewolves 17 Werewolves Nomads 1 F8,F6,12F2,MU4,C7,2C3,1F6,1 - Giant Skunk Dwarves - 11 Wild DogsHD,Green4 Ettins, Underground Lair - -6137gp,7327sp, -F9,1F7,6F2,1F6,3F5,4F4,6F3,137F0 (5gp/ 12F4,2F4/C4,F6,F4,4F5,182F1(18gpGriffons, inaccessable Rock Lair40hp, 8hp, -Trolls, Lair - 3jewelry,7166ep, 8 Dragons Underground2 Shedus (100PA), - Giant Owl 30gems, 4map/magic,1scroll,3 5 each), UndergroundBrigands 91females,45young, Lair 48hp(sleeping), - 3eggs, 9 2, Complex 2gems, 2 Constrictor Snakes 2Snakes 2 Constrictor Constrictor Androsphinx,Ghouls, Lair - 4scrolls,5gems, 2 Constrictor Constrictor Snakes 2 Snakes 1 Snakes 11
Merchant Caravan - Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp, Merchant F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7 Merchant Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gem Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3ep/each), 6T 1 Bulette 1 Hill Giant (1465gp each) 3 Manticores Ogres - 1leader(7HD),13ogres (5gp/each), Bandits - F9,F7,6F2,MU8,C6,C3,1F6,3F5,4F4,6F3,129F0 (3gp/each), Bandits - F9,F7,6F2,MU8,C6,C3,1F6,3F5,4F4,6F3,129F0 (3gp/each), (3gp/each), Bandits - F9,F7,6F2,MU8,C6,C3,1F6,3F5,4F4,6F3,129F0 Orc train - 1subchief,Standard,Witchdoctor(C3/MU4),27guards(2HD),41leaders(8hp),30 Brigands - Brigands - F9,1F7,6F2,1F6,3F5,4F4,6F3,137F0 (5gp/each), (5gp/each), F9,1F7,6F2,1F6,3F5,4F4,6F3,137F0 (5gp/each), Brigands - F9,1F7,6F2,1F6,3F5,4F4,6F3,137F0 7 Giant Rats, Merchant Caravan -Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 98p Mounted F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7 7 Giant Rats, 7 Giant Rats, Giant Rats, Giant Rats, 7 7
0.5 Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 98pilgrims,LE, Mounted Pilgrims - -C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 98p Ogres 1leader(7HD),13ogres (5gp/each), 0.2 10 WereratsManticores Vampires() 3 3
3 Gorgons, Lair - dreary cavern, 8jewelry, 10 Harpies Ogres - 1leader(7HD),13ogres (5gp/each), 1 Sylph, 0.331278 Forcefield Forcefield Gorgons, Lair - dreary cavern, 3 5 Brown Bears 1 Cockatrice3 Manticores Satyrs with magic weapons, 6 0.20312 Door Fireplace Brown Bears 5 9 Trolls, Lair - 3jewelry,7166ep,Lair Trolls, Lair Unicorns, 0.34739 Fountain Fountain9 Trolls, Lair - 3jewelry,7166ep, 9 Trolls, Lair -Trolls, 9 3jewelry,7166ep, 3 - 3jewelry,7166ep, 9 - 3jewelry,7166ep, 5 Brown Bears Gnome Lair Bandits - F9,F7,6F2,MU8,C6,C3,1F6,3F5,4F4,6F3,129F0 Book - rocky hill 14 Stirges, Lair - 3795gp, 6F2,1C2,F6,2xF5,C7,4xC3,1C6,F5,F3,10F4,400(1HD,8gp/e formations,6giant badgers, 0.595092 Book (3gp/each), Book
0.7 Merchant Caravan - Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp, Merchant F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7 1 Amphisbaena Snakes 0.7 TribesmenTribesmen Lair - village,F5,1F4,D8,3D6,10D4,10F3,105F0, 136females,136young,5gold nuggets(10gp/each), Lair - village,F5,1F4,D8,3D6,10D4,10F3,105F0, 136females,136young,5gold nuggets(10gp/each), nuggets(10 Tribesmen Lair - village,F5,1F4,D8,3D6,10D4,10F3,105F0, 136females,136young,5gold
2 LoxodontsLoxodontsTribesmen Lair - village,F5,1F4,D8,3D6,10D4,10F3,105F0, 136females,136young,5gold nuggets(10 2 3 Poisonous Toads 6 Spectres, Lair - 4gems,11733gp,Lair - 4gems,11733gp, 6 Spectres, Lair - 4gems,11733gp, Lair - 4gems,11733gp, 6 Spectres,6 Spectres, Nomads - Nomads - F8,F6,12F2,MU4,C7,2C3,1F6,1F5,2F4,2F3,83F0, (10sp/each) F8,F6,12F2,MU4,C7,2C3,1F6,1F5,2F4,2F3,83F0, (10sp/each) 1 Giant Scorpions, Herd - 36 x 2HD 2 Shedus (100PA), Tribesmen Lair - village,F5,1F4,D8,3D6,10D4,10F3,105F0, 136females,136young,5gold nuggets(10 1 Gynosphinx, Merchant Caravan - Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp, Merchant F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7 4 Poisonous Snakes
2 Mastodons 2 Mastodons 1 Woolly Rhinoceros 8 Titanotheres and 4 young 1 Woolly Rhinoceros Herd - 36 x 2HD 6 Spotted Lions Herd - 36 x 2HD Cavemen - F5,1F4,C3,2F3,24F0, 3 Hyaenodons 6 Spotted Lions 3 Dire Wolves, 6 Giant Crocodiles
2 Tyrannosaurus Rexs2 Tyrannosaurus Rexs 2 Tyrannosaurus Rexs 4 Stegosaurus 4 Stegosaurus 4 Stegosaurus 3 Iguanadons 3 Iguanadons Stegosaurus 4 6 Giant Crocodiles 15 Lambeosaurus
4 Giant Snapping Turtles 4 Giant Gars Koalinth Lair4- Water Nagas (7HD) LairChief(4HD),8bodyguards(3HD),subchief(3HD),29sergents(3HD),191Koa fortified village,4ballista, - 5324ep,7975cp, Koalinth Lair - fortified 4- Nymphs,village,4ballista, Chief(4HD),8bodyguards(3HD),subchief(3HD),29sergents(3HD),191Koa Koalinth Lairvillage,4ballista, - grotto,1misc,1potion, fortified Lair Chief(4HD),8bodyguards(3HD),subchief(3HD),29sergents(3HD),191Koalinths(4gp/ 4 Giant Lampreys Lampreys Pike 4 Giant 7 Giant 4 Nymphs, Lair - grotto,1misc,1potion, 2 Giant Crayfish Gars 4 Giant Merchant ship - Merchant Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17 4 ArchelonLacedon - 11 Ghouls,-LairGiant Snapping Turtles Ischyras Lacedon 11 Ghouls, Lair - 4scrolls,5gems, 4 - 4scrolls,5gems, 4 Giant Gars 4 Giant Gars Lizard Men 40
Sahuagin - 1chief(4HD),3lieutenants(3HD),24males, (2pp/each)(2pp/each) (2pp/each) Sahuagin - 1chief(4HD),3lieutenants(3HD),24males, Sahuagin - 1 Giant Sea Turtles 1chief(4HD),3lieutenants(3HD),24males, Merchant ship - Merchant- Caravan - Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,( Merchant shipGiant Squid,F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp 1 Merchant 3 DolphinsAquatic Elves - F7,F6,F5,4F4,4F3,F9,F7,2xF5,2xF4,F8,3xF5,4F4,9F2,92dolphins,191F1 (5pp each), Sheltered Lacedon - 11 Nymphs,Lair - - grotto,1misc,1potion, 4 Ghouls, Lair 4scrolls,5gems, 8 Giant Sea Giant Sea 1 Giant Squid, 8 Snakes (8HD) Snakes (8HD) 3 Giant Crabs 3 Giant EelsKopoacinth 2 3 Gargoyles (54gpMan-o-wars - Giant Portuguese each) 9 Sharks (5HD), 3 Dolphins1 Dragon Turtle (12HD,96hp) Lacedon - 11 Ghouls,-Lair - 4scrolls,5gems, Sahuagin 1 Giant Sea Turtles 1chief(4HD),3lieutenants(3HD),24males, (2pp/each)
assassin beggar city guard official city pilgrims - LG,mounted,C8,C5 ,9F0 ,9F0 pilgrims - LG,mounted,C8,C5 - 4,human form, pilgrims - LG,mounted,C8,C5 ,9F0 wererats human human A10 1 young,maimed,religious,female,,(T10 ) Fighter),F2 F3,F3 ,MU1,11F0 Officer (5Lv Customs type gentlemenlaborers - 9F0 (watch levy)(F7) ,F2,F2 ,2 servents III demon - ,F7,F8,F8 nobles - maleshadows 2 will-o-wisps 6 half-elven half-orc Alderman (F9) Customs Officer (5Lv Fighter) Level ,B,F,T C,D A MU M major minor 1 ,Wand of ,Potion of Healing wonder 2 3 ,+1 broadsword ,Ring:free,+1 ring ,Wand:metal & mineral detection 85 charges action ,Helm:teleportation 4 ,Cursed Berserking longsword ,Scroll:MU 1Lv2,1,3,5,4 ,Rod:cancellation 45 charges ,+2 Axe ,Ring:+3 protection ,+1 ring ,Boots:levitation 5 ,+2 longsword ,+2 Axe ,+3 Axe,+1,Scroll:MU protection ,+1 shield, dwarf size ring ,Scroll:protection-petrification ,Apparatus:kwalish ,Oil:etherealness ,Figurine:wonderous power-serpentine owl ,Ring:+1 1Lv2,1,3,5,4 ,Well:many worlds 6 ,+1 longsword, +3 lycanthropes/shapeDagger, +3 ,+1 large dwarf size ,Helm:teleportation ,Wand:negation 98 charges,Pearl:power Lv5 ,+1 ring,Potion:heal,Scroll:protection-devils ,+2 changers vs shield, 7 ,+1 longsword, +2 vs magic using/enchanted creatures,Int13,empathy,Detect precious metals 2r,Detect good/evil 1r, ,+2 s ,+2 Javelin,+3 plate mail,+3 vs size action ,+2 Dagger, ,Ring:free ,Philter:persuasiveness,Scroll:protection-possession,Ring:invisibility (weakn man large ,Ring:+1 protection
8 ,+2 Javelin,+3Dagger, ,+3 vs large,+3 splint mail, man size ,Philter:persuasiveness,Scroll:protection-possession ,Wand:wo ,+2 plate mail, man size Scimitar ,Ring:free action 1Lv3,1,8,5,1,Ring:free action ,Crystal ball:hypnosis +3 Crossbow:accuracy,+1 ring ,Scroll:MU ,+2
9 10 11 12
,+2 Dagger, +3 vs large,+3 splint mail,ring,Oil:etherealness,Scroll:I 1Lv2,6,4,1 ,Cloak:displacement ,+3 Crossbow:accuracy,+2 shield, size ,Scarab:protection ,+2 Scimitar,+1 man dwarf size,+1 ring,Potion:delusion,Scroll:MU 1Lv3,1,8,5,1 ,Ring:invisibility (weakness),Net:entrapment (C,F,T) ,+2 longsword, Giant Slayer ,+3 mail, man size ,Scroll:I 1Lv2,6,4,1 size ,Potion:delusion ,Ring:free action,Manual:quickn, ,+2 Scimitar,+2 plate Crossbow:accuracy,+2 shield, dwarf giant strength(F),Scroll:protection-all lycanthropes ,+1 Mace:Distruption (NG),+1 ring,Potion:storm ,Ring:+1 protection ,+1 longsword, +3 vs regenerating creatures protection,Horseshoes:speed Lv4 ,Wand:wonder 83 charges,Boots:speed ,+1 Mace:Distruption (NG),+2 plate mail, man size plate mail, man size ,Oil:etherealness,Scroll:I 1Lv2,6,4,1 ,Bra ,+1 Hammer,+1 ring,Potion:super-heroism,Scroll:C1 ,Ring:+3 ,+2 Scimitar,+2 ,Scroll:protection-all lycanthropes,Ring:invisibility (weakness ,+2 longsword Hammer,+1 shield, dwarf size ,Potion:super-heroism ,Ring:+1 protection ,Cloak:+2protection ,+1 ,+2 plate mail, man size ,Ring:invisibility (weakness),Bracers:AC6 ,+1 ring,Philter:persuasiveness,Scroll:C1 Lv3,3,1,Ring:+3 protection,Wand:magic detection 87 char ,Vacuous Grimoire 2 Titans
Giant Weasel Lair - 2parents,4young Giant Weasel Lair - 2parents,4young 5 Worgs, 5 Worgs, 5 Worgs, 5 Worgs, 1 Gynosphinx, 9 Trolls, Lair Vampires() 3 - 3jewelry,7166ep, agic(no weapons),1scroll,1potion,7327pp,5551ep,17808sp, 2 Hieracosphinxes, 11 Ghouls, Giant 4scrolls,5gems, Lair - Wasps - 7 3 Vampires() scrolls,5gems,
emales,136young,5gold nuggets(10gp/each),
city watch cleric druid drunk fighter gentleman harlot illusionist laborer F2,C3,5F0 C9,C2 D9 ,F5,F5,F2city watch,F2,C3,5F0,F7,F8,F8 saucy tart with valuable9F0 (watch levy) 1 F10 I9,I2,I4 information druids,druidnobles,male (F7) ,F2,F2 ,2 servents aged madam ,MU4 ,F/MU2 ,F/MU2 ,F/MU3 medium horsemen M9 monk
MU mercenary merchant noble pilgrim press gang rake ranger MU10,MU5employed,medium horsemen,F4,F1,F1 ,5F0 F4,4F1 2,F1,3F0 male (F7) ,F2,F2 ,2 servents LG,mounted,C8,C5 ,9F0 F6,F6,F6,F10 R9 B8 P8 ,T6 ,T3 ,T3 ,T5 ,T2 ,T2 bard paladin T1 T2 T3 T4 T5 T6
tradesmen demon devil 6 jeweler ortype III navigator (salt water) ice ,F5 ,F1 ,F5 ,F4 f2 f3 f4 f5
,F4 f6
,F2 f7
,F8 f8
,F4 f9
19 Giant Ea 1 Ear Seeke 1 Electric Ee 3 Giant Eels 42 Weed Ee 1 Efreeti 1 Air Eleme 1 Earth Elem 1 Fire Elem 1 Water Ele 19 Elephant 2 Loxodonts Elves - F4/M
Gray Elves 4 Ettins, Un 2 Floating E 1 Eye of the 6 Flightless 12 Giant Fro 10 Killer Fro 12 Poisonou 4 Violet Fun 4 Giant Gar 3 Gargoyles 15 Kopoacin 3 Gas Spor 1 Gelatinou 3 Ghasts & 1 Ghost, La 11 Ghouls, 3 Lacedons 1 Cloud Gia 8 Fire Giant 3 Frost Gian 1 Hill Giant 5 Stone Gia
3 Storm Gia
2 Giant Goa Goblins - 5le 1 Clay Gole 1 Flesh Gol 1 Iron Golem 1 Stone Gol 3 Gorgons, 2 Gray Ooz
1 7-headed 4 Hyenas 3 Hyaenodo 1 Imp 1 Intellect D 1 Invisible S 8 Irish Deer Ixitzachitls 4 Jackals 1 Jackalwer 2 Jaguars 1 Kirin (198
15 Giant Le 2 Leopards 1 Leprechau 3 Leucrottas 1 Lich (MU1 Lions - 3 ma 2 Mountain 6 Spotted L 1 Fire Lizard 12 Giant Liz 6 Minotaur L 1 Subterran 40 Lizard M Locathahs 1 Lurker Ab 2 Werebear 6 Wereboar 10 Wererats 1 Weretiger 17 Werewo 4 Giant Lyn 10 Mammot 3 Manticore 8 Mashers 2 Mastodon 1 Medusa Bandits - F9 Brigands - F
Berserker L
Dervishes Nomads - F
Mermen - 3 1 Mimic (kill 3 Mind Flay 1 Minotaurs Brown Mold Yellow Mold 1 Morkoth, L 7 Mummies 1 Guardian
3 Spirit Nag 4 Water Na 1 Neo-otyug 1 Night Hag 1 Nightmare 54 Nixies, h 4 Nymphs, 1 Ochre Jel 1 Giant Oct Ogres - 1lea Ogres Magi
Giant Otter 1 Otyugh (6 Giant Owl 5 Owlbears, 3 Pegasi, 3 Perytons, 18 Piercers 7 Giant Pike 17 Pixies, 2 Giant Porc 2 Giant Port 1 Pseudo-D 2 Purple Wo 1 Mottled W 1 Quasit (3g 1 Rakshasa 4 Giant Ram 7 Giant Rats 1 Manta Ra 1 Pungi Ray 3 Sting Ray 1 Remorhaz 3 Rhinocero 1 Woolly Rh 2 Rocs, 2 Ropers (1 13 Rot Grub 1 Rust Mon Sahuagin 5 Salamand 6 Satyrs wit 1 Giant Sco 4 Sea Hags 3 Giant Sea 6 Sea Lions 15 Shadows 2 Shambing 9 Sharks (5
1 Giant Sha 2 Shedus (1 8 Shriekers 24 Skeleton 1 Giant Sku 1 Slithering 1 Giant Slug 1 Amphisba 2 Constricto 4 Poisonous 8 Giant Sea 1 Spitting S 6 Spectres, 1 Androsph 4 Criosphinx 1 Gynosphin 2 Hieracosp 4 Giant Spid 12 Huge Hu 16 Large Sp 3 Phase Sp 2 Giant Wat 92 Sprites, 1 Giant Squ 2 Stags & 1 1 Giant Stag 14 Stirges, 3 Strangle W 11 Su-mons 1 Sylph, 5 Strangle W 3 Thought E 8 Giant Tick 2 Tigers, 1 Sabre-Too
15 Wights, 1 Will-o-the 2 Wind Wal 19 Wolves, 3 Dire Wolv 5 Worgs, 6 Winter Wo 1 Wolverine 1 Giant Wol 2 Wraiths, 12 Wyverns 1 Xorns, 6 Yetis, 7 Zombies
,F3 f10
19 Giant Eagles, Bluff Lair - 10nests,12young, 1 Ear Seeker, Rotting Wood Lair 1 Electric Eel 3 Giant Eels 42 Weed Eels, Seaweed Lair - 4851gp, 1 Efreeti 1 Air Elemental 1 Earth Elemental 1 Fire Elemental 1 Water Elemental 19 Elephants 2 Loxodonts Elves - F4/MU8,2xF4/MU5,F4/MU4/C4,3F2/MU1,6F3,137F1 (6pp each),
Gray Elves - 1F3,12Griffon guards/mounts,36F1 (4pp each), 4 Ettins, Underground Lair - 6137gp,7327sp, 2 Floating Eyes 1 Eye of the Deep (10HD) 6 Flightless Birds 12 Giant Frogs 10 Killer Frogs 12 Poisonous Frogs 4 Violet Fungi & 2 Shriekers 4 Giant Gars 3 Gargoyles (54gp each) 15 Kopoacinths (78gp each) 3 Gas Spores 1 Gelatinous Cube (1potion,1dagger,1pp,4gp,2ep,17sp,9cp) 3 Ghasts & 11 Ghouls, Lair - 4scrolls,5gems, 1 Ghost, Lair - 8potions,4912gp, 11 Ghouls, Lair - 4scrolls,5gems, 3 Lacedons 1 Cloud Giant (NE,5569gp each) 8 Fire Giants (1482gp each), Cavern - 4male,2female,2young(7HD), 2hell hounds, 3 Frost Giants (7395gp each) 1 Hill Giant (1465gp each) 5 Stone Giants (1750gp each)
2 Giant Goats Goblins - 5leaders(1HD),19(1HD),182goblins(6sp/each), 1 Clay Golem 1 Flesh Golem 1 Iron Golem 1 Stone Golem 3 Gorgons, Lair - dreary cavern, 8jewelry, 2 Gray Oozes
1 7-headed PyroHydra 4 Hyenas 3 Hyaenodons 1 Imp 1 Intellect Devourer 1 Invisible Stalker 8 Irish Deer Ixitzachitls - leader(C8),2guards(C6),1C5,3C3,7C2,79ixitzachitls (4vampiric), 4 Jackals 1 Jackalwere 2 Jaguars 1 Kirin (198psi, Major-10,12,7,11, Minor-18,18,16,6,13,18) Kobold Lair - underground,1chief,1bodyguard,16leaders,208kobolds,11guards,109females,22young,42eggs, 1 Lamia, Ruined City Lair - 2map/magic,1potion,1817gp, 4 Lammasus, Lair - 5608gp 1 Lamprey 4 Giant Lampreys 18 Larvas
15 Giant Leeches 2 Leopards 1 Leprechaun 3 Leucrottas Lair 1 Lich (MU18/C18) Lair - 26gems, Lions - 3 males, 5 females 2 Mountain Lions 6 Spotted Lions 1 Fire Lizard 12 Giant Lizards 6 Minotaur Lizards, Den - 2gems,30pp,24gp,54ep,42sp,18cp 1 Subterranean Lizard 40 Lizard Men Locathahs - 1leaders(F4),4F3,44Locathahs, 50giant eel steeds, 1 Lurker Above 2 Werebears, Lair - 21gems,7978gp 6 Wereboars 10 Wererats 1 Weretiger 17 Werewolves 4 Giant Lynxes 10 Mammoths 3 Manticores 8 Mashers 2 Mastodons 1 Medusa Bandits - F9,F7,6F2,MU8,C6,C3,1F6,3F5,4F4,6F3,129F0 (3gp/each), Brigands - F9,1F7,6F2,1F6,3F5,4F4,6F3,137F0 (5gp/each), Berserker Lair - war camp, F10,2F7,4C7,16C3,1F5,2F4,3F3,4F2,9F1,96F0 (3sp/each), 3712ep,3896cp, Buccaneers ashore - F9,2F6,4F4,C15,0F5,1F3,72F0 (3sp/each), vessel - 3prisoners,56gems,14757gp, Pirate vessels - F10,2F7,4F4,C12,MU7,2F5,5F3,300F0 (17sp/each), vessel - 5prisoners,5227gp, Cavemen - F5,1F4,C3,2F3,24F0,
Mermen - 32, 1 Mimic (killer,10HD) 3 Mind Flayers, Lair - 2scrolls,1881ep, 1 Minotaurs, Brown Mold - gigantic patch (2000x2000') Yellow Mold - tiny patch (1/4x1/4') 1 Morkoth, Lair - 17734pp, 7 Mummies, Lair - 4230sp, 1 Guardian Nagas (12HD) Lair - 4map/magic,1potion,18211pp,
3 Spirit Nagas (9HD) Lair - 2jewelry,4327cp, 4 Water Nagas (7HD) Lair - 5324ep,7975cp, 1 Neo-otyugh (9HD) 1 Night Hag 1 Nightmare 54 Nixies, hidden seaweed dwellings - 1gar,3376sp, 4 Nymphs, Lair - grotto,1misc,1potion, 1 Ochre Jelly 1 Giant Octopus, Lair - undersea cave,4327gp, Ogres - 1leader(7HD),13ogres (5gp/each), Ogres Magi - 4,
Giant Otter Lair - 2 adults, 3 young 1 Otyugh (6HD) Giant Owl - 2, 5 Owlbears, Lair 3 Pegasi, 3 Perytons, 18 Piercers (4HD) 7 Giant Pike 17 Pixies, 2 Giant Porcupines 2 Giant Portuguese Man-o-wars 1 Pseudo-Dragon, 2 Purple Worms, 1 Mottled Worms, Lair - 1misc,1potion,1weapon/armor,5210cp, 1 Quasit (3gems) 1 Rakshasas, 4 Giant Rams 7 Giant Rats, 1 Manta Ray (1misc,1potion,34pp,79gp,118ep,176sp,235cp) 1 Pungi Rays 3 Sting Rays 1 Remorhaz, 3 Rhinoceros 1 Woolly Rhinoceros 2 Rocs, 2 Ropers (11HD;8pp&10gems/each) 13 Rot Grubs 1 Rust Monsters, Sahuagin - 1chief(4HD),3lieutenants(3HD),24males, (2pp/each) 5 Salamanders, Lair - >500F,3map/magic(no weapons),1scroll,1potion,1065gp, 6 Satyrs with magic weapons, 1 Giant Scorpions, 4 Sea Hags, 3 Giant Sea Horses (2HD) 6 Sea Lions, 15 Shadows, Lair - 3643gp, 2 Shambing Mounds (8HD), 9 Sharks (5HD),
1 Giant Sharks (15HD), 2 Shedus (100PA), 8 Shriekers 24 Skeletons 1 Giant Skunk 1 Slithering Tracker, Lair - 3376sp, 1 Giant Slug 1 Amphisbaena Snakes 2 Constrictor Snakes 4 Poisonous Snakes 8 Giant Sea Snakes (8HD) 1 Spitting Snakes 6 Spectres, Lair - 4gems,11733gp, 1 Androsphinx, 4 Criosphinxes, Lair - 3map/magic(no weapons),1scroll,1potion,7327pp,5551ep,17808sp, 1 Gynosphinx, 2 Hieracosphinxes, 4 Giant Spiders, 12 Huge Hunter Spiders, 16 Large Spiders, 3 Phase Spiders, Lair - 5gems,7148sp, 2 Giant Water Spiders, 92 Sprites, 1 Giant Squid, 2 Stags & 12 deer 1 Giant Stags & 4 deer 14 Stirges, Lair - 3795gp, 3 Strangle Weeds,3pp,3gp,8ep,18sp,14cp, 11 Su-monsters, Lair - 4gems, 1 Sylph, 5 Strangle Weeds, 3 Thought Eaters 8 Giant Ticks 2 Tigers, 1 Sabre-Tooth Tigers
8 Titanotheres and 4 young 7 Giant Toads 3 Ice Toads, Lair 3 Poisonous Toads 1 Trapper, Lair 13 Treants (11HD)
Troglodytes - 1x6HD,2x3HD,8x4HD,8x3HD,74x2HD, 9 Trolls, Lair - 3jewelry,7166ep, 1 Giant Sea Turtles 4 Giant Snapping Turtles 1 Umber Hulks, 3 Unicorns, 3 Vampires()
Giant Wasps - 7 3 Water Weirds Lair - 1map/magic,7404pp,8469gp, Giant Weasel Lair - 2parents,4young 1 Whales (34HD,13d4or5d8,move23''), each contains-6jewelry,1951sp,
15 Wights, 1 Will-o-the-Wisp, Lair - 12jewelry,2426sp, 2 Wind Walkers, 19 Wolves, Lair - 18 cubs 3 Dire Wolves, 5 Worgs, 6 Winter Wolves, 1 Wolverine, 1 Giant Wolverine, Lair 2 Wraiths, 12 Wyverns, Lair - 5520ep, 1 Xorns, 6 Yetis, 7 Zombies
Encounter 1 Aerial Servant 6 Anhkhegs 11 Giant Ant Workers 1 Gorilla 8 Carnivorous Apes 1 Axe Beak Baboons - 4 males, 15 females, 15 young Badgers - 1 male, 1 female, 3 kits Giant Badgers - 1 male, 1 female, 2 kits Baluchitherium - 1 male, 1 female, 1 young 5 Barracudas 1 Basilisk 3 Black Bears 5 Brown Bears 2 Cave Bears 39 Giant Beavers, Lair (dam/lake/lodge) - 6227cp 3 Bombardier Beetles 7 Boring Beetles 9 Fire Beetles 4 Rhinoceros Beetles 12 Stag Beetles 2 Water Beetles 1 Beholder 1 Black Puddings 15 Blink Dogs Wild Boars - 1 male, 1 sows, 2 sounders 3 Giant Boars Warthogs - 1 male, 1 sow, 1 young 3 Brain Moles (121PsiStr) 13 Brownies 17 Buffalos 9 Bugbears (8gp/each), 1 Bulette 16 Bulls 6 Wild Camels 1 Carrion Crawler, Underground Lair - 2118gp, 2 Catoblepas, Lair 28 Wild Cattle 13 Centaurs (4 gems & 6gp each) 3 Giant Centipedes 12 Cerebral Parasites 3 Chimeras, Cave Lair - 8927gp, 1 Cockatrice 4 Couatls (MU5-84PsiStr-Major[22,17],Minor[12,2,17,15], C7/MU5-83PsiStr-Major[4,10],Minor[1,16,6,16], MU5-88PsiStr-Major[11,4],Minor[11,18,10,12], MU5-77PsiStr-Major[14,18],Minor[15,13,5,10]), Cenote Lair 23 gems, 7975cp 3 Giant Crabs 2 Giant Crayfish 18 crocodiles 6 Giant Crocodiles
12 Manes demons 1 Succubus Demon 1 Type I Demon 3 Type II Demons 3 Type III Demons 2 Type IV Demons 6 Type V Demons, Lair - 4 map/magic, 1 scroll, 1 Type VI Demon 1 Barbed Devil 2 Bone Devils 2 Erinyes Devils 5 Horned Devils, Lair - 11 jewelry, 5 gems, 1 Ice Devil 30 Lemure Devils, Lair 1 Pit Fiend Devil DINOSAURS 11 Anatosaurus 2 Ankylosaurus 1 Antrodemus 3 Apatosaurus 4 Archelon Ischyras 5 Brachiosaurus 6 Camarasaurus 1 Ceratosaurus 4 Cetiosaurus 4 Dinichtys 3 Diplodocus 1 Elasmosaurus 1 Gorgosaurus 3 Iguanadons 15 Lambeosaurus 1 Megalosaurus 12 Monoclonius 3 Mosasaurus 1 Paleoscincus 12 Pentaceratops 7 Plateosaurus 2 Plesiosaurus 14 Pteranodons 4 Stegosaurus 6 Styracosaurus 1 Teratosaurus 2 Triceratops 2 Tyrannosaurus Rexs 5 Displacer Beasts 1 Dijinni 11 Wild Dogs 3 Dolphins 3 Dopplegangers 6HD, Black Dragon - 48hp 10HD, Blue Dragons Cavern Lair - 50hp(sleeping), 60hp, 2x10hp(awake,awake)4map/magic,1potion,1scroll,89gems,28230ep,
7HD,Magical, Talking, Brass Dragon - 28hp 8HD,Bronze Dragons Subterranean Lair - 56hp, 48hp, 3scrolls,55.5jewelry,59988gp,149461.5sp, 9HD,Magical, Talking, Copper Dragons - 54hp, 54hp, 27hp 10HD,Magical, Talking, Gold Dragons - 70hp, 70hp 8HD,Green Dragons Underground Lair - 48hp(sleeping), 40hp, 8hp, 30gems, 10HD,Magical, Talking, Red Dragons - 50hp, 50hp #NAME? 6HD,White Dragons Ice Cave Lair - 48hp(sleeping), 42hp(sleeping), 2x6hp(sleeping,sleeping), 7975gp,5324ep,3757sp, 1 Dragonne, Cave Lair - 5 potions, 5982sp, 7053cp 1 Dragon Turtle (12HD,96hp) 5 Dryads Dwarves - 12F4,2F4/C4,F6,F4,4F5,182F1(18gp each), Underground Complex - 91females,45young, 4map/magic,1scroll,3126pp, 19 Giant Eagles, Bluff Lair - 10nests,12young, 1 Ear Seeker, Rotting Wood Lair 1 Electric Eel 3 Giant Eels 42 Weed Eels, Seaweed Lair - 4851gp, 1 Efreeti 1 Air Elemental 1 Earth Elemental 1 Fire Elemental 1 Water Elemental 19 Elephants 2 Loxodonts Elves - F4/MU8,2xF4/MU5,F4/MU4/C4,3F2/MU1,6F3,137F1 (6pp each), Aquatic Elves - F7,F6,F5,4F4,4F3,F9,F7,2xF5,2xF4,F8,3xF5,4F4,9F2,92dolphins,191F1 (5pp each), Sheltered Seaweed Lair - 191females,10young, Gray Elves - 1F3,12Griffon guards/mounts,36F1 (4pp each), 4 Ettins, Underground Lair - 6137gp,7327sp, 2 Floating Eyes 1 Eye of the Deep (10HD) 6 Flightless Birds 12 Giant Frogs 10 Killer Frogs 12 Poisonous Frogs 4 Violet Fungi & 2 Shriekers 4 Giant Gars 3 Gargoyles (54gp each) 15 Kopoacinths (78gp each) 3 Gas Spores 1 Gelatinous Cube (1potion,1dagger,1pp,4gp,2ep,17sp,9cp) 3 Ghasts & 11 Ghouls, Lair - 4scrolls,5gems, 1 Ghost, Lair - 8potions,4912gp, 11 Ghouls, Lair - 4scrolls,5gems, 3 Lacedons 1 Cloud Giant (NE,5569gp each) 8 Fire Giants (1482gp each), Cavern - 4male,2female,2young(7HD), 2hell hounds, 3 Frost Giants (7395gp each) 1 Hill Giant (1465gp each) 5 Stone Giants (1750gp each)
3 Storm Giants (1822gp each), Underwater Castle - 3map/magic,1scroll,8potions,34gems, Gnoll Cave Lair 1chief(4HD),11guards(3HD),Shaman(C5),2leaders(3HD),39(2HD,5gp/each),19females,78young,41captives, 2map/magic,1potion,11gems,7975ep, Gnome Lair - rocky hill formations,6giant badgers, 6F2,1C2,F6,2xF5,C7,4xC3,1C6,F5,F3,10F4,400(1HD,8gp/each),200females,100young,58gems,5982sp,105 12cp, 2 Giant Goats Goblins - 5leaders(1HD),19(1HD),182goblins(6sp/each), 1 Clay Golem 1 Flesh Golem 1 Iron Golem 1 Stone Golem 3 Gorgons, Lair - dreary cavern, 8jewelry, 2 Gray Oozes 5 Green Slimes 5 Griffons, inaccessable Rock Lair - 3eggs, 2gems, 1 Groaning Spirit, Lair - 7gems,7975ep, Halflings - 1F4,2F3,3F2,1F3,18F2,268halflings(F0,10sp/each), 10 Harpies 5 Hell Hounds (5HD) Herd - 36 x 2HD 2 Hippocampus 6 Hippogriffs 8 Hippopotomi Skull Smashers Hobgoblins - subchief(3HD),20sergents(3HD),137hobgoblins(8gp/each), Koalinth Lair - fortified village,4ballista, Chief(4HD),8bodyguards(3HD),subchief(3HD),29sergents(3HD),191Koalinths(4gp/each), 287females,573young,5519gp,5551sp,7192cp 1 Homonculous 7 wild horses 1 12-headed Hydra, Lair - 3712ep,3896cp 1 6-headed Lernaean Hydra 1 7-headed PyroHydra 4 Hyenas 3 Hyaenodons 1 Imp 1 Intellect Devourer 1 Invisible Stalker 8 Irish Deer Ixitzachitls - leader(C8),2guards(C6),1C5,3C3,7C2,79ixitzachitls (4vampiric), 4 Jackals 1 Jackalwere 2 Jaguars 1 Kirin (198psi, Major-10,12,7,11, Minor-18,18,16,6,13,18) Kobold Lair - underground,1chief,1bodyguard,16leaders,208kobolds,11guards,109females,22young,42eggs, 1 Lamia, Ruined City Lair - 2map/magic,1potion,1817gp, 4 Lammasus, Lair - 5608gp 1 Lamprey 4 Giant Lampreys 18 Larvas
15 Giant Leeches 2 Leopards 1 Leprechaun 3 Leucrottas Lair 1 Lich (MU18/C18) Lair - 26gems, Lions - 3 males, 5 females 2 Mountain Lions 6 Spotted Lions 1 Fire Lizard 12 Giant Lizards 6 Minotaur Lizards, Den - 2gems,30pp,24gp,54ep,42sp,18cp 1 Subterranean Lizard 40 Lizard Men Locathahs - 1leaders(F4),4F3,44Locathahs, 50giant eel steeds, 1 Lurker Above 2 Werebears, Lair - 21gems,7978gp 6 Wereboars 10 Wererats 1 Weretiger 17 Werewolves 4 Giant Lynxes 10 Mammoths 3 Manticores 8 Mashers 2 Mastodons 1 Medusa Bandits - F9,F7,6F2,MU8,C6,C3,1F6,3F5,4F4,6F3,129F0 (3gp/each), Brigands - F9,1F7,6F2,1F6,3F5,4F4,6F3,137F0 (5gp/each), Berserker Lair - war camp, F10,2F7,4C7,16C3,1F5,2F4,3F3,4F2,9F1,96F0 (3sp/each), 3712ep,3896cp, Buccaneers ashore - F9,2F6,4F4,C15,0F5,1F3,72F0 (3sp/each), vessel - 3prisoners,56gems,14757gp, Pirate vessels - F10,2F7,4F4,C12,MU7,2F5,5F3,300F0 (17sp/each), vessel - 5prisoners,5227gp, Cavemen - F5,1F4,C3,2F3,24F0, Tribesmen Lair - village,F5,1F4,D8,3D6,10D4,10F3,105F0, 136females,136young,5gold nuggets(10gp/each), Dervishes - C10,2C4,MU7,2MU3,2F6,2F5,3F4,3F3,90F0, (20cp/each) Nomads - F8,F6,12F2,MU4,C7,2C3,1F6,1F5,2F4,2F3,83F0, (10sp/each) Merchant Caravan - F11,F10,12F2,C7,(3gp/each), 135F0,(9sp/each), 17drovers,17merchants,(4gems,2pp,8gp,8ep,10sp,7cp/each), pay chest-11x100gp gems,393pp,3073gp, merchandise - worth42458gp, 9wagons or 85pack animals Mounted Pilgrims - C8,C5,C3,2C6,1C4,6C2(7gp,10sp,6cp/each), 9F5(5gp,3ep/each), 6T5(4pp,20cp/each), 98pilgrims,LE,T=A Mermen - 32, 1 Mimic (killer,10HD) 3 Mind Flayers, Lair - 2scrolls,1881ep, 1 Minotaurs, Brown Mold - gigantic patch (2000x2000') Yellow Mold - tiny patch (1/4x1/4') 1 Morkoth, Lair - 17734pp, 7 Mummies, Lair - 4230sp, 1 Guardian Nagas (12HD) Lair - 4map/magic,1potion,18211pp,
3 Spirit Nagas (9HD) Lair - 2jewelry,4327cp, 4 Water Nagas (7HD) Lair - 5324ep,7975cp, 1 Neo-otyugh (9HD) 1 Night Hag 1 Nightmare 54 Nixies, hidden seaweed dwellings - 1gar,3376sp, 4 Nymphs, Lair - grotto,1misc,1potion, 1 Ochre Jelly 1 Giant Octopus, Lair - undersea cave,4327gp, Ogres - 1leader(7HD),13ogres (5gp/each), Ogres Magi - 4, Orc train - 1subchief,Standard,Witchdoctor(C3/MU4),27guards(2HD),41leaders(8hp),307orcs,2carts(205gp goods/cart),34slave bearers(40gp goods/bearer), (10ep/orc) Giant Otter Lair - 2 adults, 3 young 1 Otyugh (6HD) Giant Owl - 2, 5 Owlbears, Lair 3 Pegasi, 3 Perytons, 18 Piercers (4HD) 7 Giant Pike 17 Pixies, 2 Giant Porcupines 2 Giant Portuguese Man-o-wars 1 Pseudo-Dragon, 2 Purple Worms, 1 Mottled Worms, Lair - 1misc,1potion,1weapon/armor,5210cp, 1 Quasit (3gems) 1 Rakshasas, 4 Giant Rams 7 Giant Rats, 1 Manta Ray (1misc,1potion,34pp,79gp,118ep,176sp,235cp) 1 Pungi Rays 3 Sting Rays 1 Remorhaz, 3 Rhinoceros 1 Woolly Rhinoceros 2 Rocs, 2 Ropers (11HD;8pp&10gems/each) 13 Rot Grubs 1 Rust Monsters, Sahuagin - 1chief(4HD),3lieutenants(3HD),24males, (2pp/each) 5 Salamanders, Lair - >500F,3map/magic(no weapons),1scroll,1potion,1065gp, 6 Satyrs with magic weapons, 1 Giant Scorpions, 4 Sea Hags, 3 Giant Sea Horses (2HD) 6 Sea Lions, 15 Shadows, Lair - 3643gp, 2 Shambing Mounds (8HD), 9 Sharks (5HD),
1 Giant Sharks (15HD), 2 Shedus (100PA), 8 Shriekers 24 Skeletons 1 Giant Skunk 1 Slithering Tracker, Lair - 3376sp, 1 Giant Slug 1 Amphisbaena Snakes 2 Constrictor Snakes 4 Poisonous Snakes 8 Giant Sea Snakes (8HD) 1 Spitting Snakes 6 Spectres, Lair - 4gems,11733gp, 1 Androsphinx, 4 Criosphinxes, Lair - 3map/magic(no weapons),1scroll,1potion,7327pp,5551ep,17808sp, 1 Gynosphinx, 2 Hieracosphinxes, 4 Giant Spiders, 12 Huge Hunter Spiders, 16 Large Spiders, 3 Phase Spiders, Lair - 5gems,7148sp, 2 Giant Water Spiders, 92 Sprites, 1 Giant Squid, 2 Stags & 12 deer 1 Giant Stags & 4 deer 14 Stirges, Lair - 3795gp, 3 Strangle Weeds,3pp,3gp,8ep,18sp,14cp, 11 Su-monsters, Lair - 4gems, 1 Sylph, 5 Strangle Weeds, 3 Thought Eaters 8 Giant Ticks 2 Tigers, 1 Sabre-Tooth Tigers 1 Titan - 20HD,-1AC,6th LV spells,11psionic abilities(Minor-2,4,11,16,19,13,8,/ Major-3,6,15,11,),161psionic strength Lair - 69gems, 8 Titanotheres and 4 young 7 Giant Toads 3 Ice Toads, Lair 3 Poisonous Toads 1 Trapper, Lair 13 Treants (11HD) Triton Cavern - 1x9HD,1MU9,1C10,4C3,4x8HD,8x4HD,75x3HD(2 psionic - 10,7),11sea lions,93females,93young,2map/magic,1misc,1potion,33759pp, Troglodytes - 1x6HD,2x3HD,8x4HD,8x3HD,74x2HD, 9 Trolls, Lair - 3jewelry,7166ep, 1 Giant Sea Turtles 4 Giant Snapping Turtles 1 Umber Hulks, 3 Unicorns, 3 Vampires()
Giant Wasps - 7 3 Water Weirds Lair - 1map/magic,7404pp,8469gp, Giant Weasel Lair - 2parents,4young 1 Whales (34HD,13d4or5d8,move23''), each contains-6jewelry,1951sp, 1 small carnivorous whales, 20HD, bite 7d4 dam, 20move, Stomach contents - 3magic items, 2jewelry, 12gems, 3000pp, 1186gp, 1145ep, 937sp, 2643cp, 8 medium carnivorous whales, 26HD, bite 9d4 dam, 24move, Stomach contents - 3magic items, 6jewelry, 19gems, 410pp, 2146gp, 2052ep, 22sp, 2334cp, 6 large carnivorous whales, 28HD, bite 15d4 dam, 18move, Stomach contents - 4magic items, 13jewelry, 2gems, 1186pp, 1145gp, 937ep, 2643sp, 1678cp, 1 small whales, 20HD, tail 2d4 dam, 24move, Stomach contents - 1magic items, 13jewelry, 6gems, 2146pp, 2052gp, 22ep, 2334sp, 2817cp, 8 medium whales, 21HD, tail 3d4 dam, 22move, Stomach contents - 4magic items, 19jewelry, 13gems, 1145pp, 937gp, 2643ep, 1678sp, 279cp, 2 large whales, 31HD, tail 5d4 dam, 19move, Stomach contents - 1magic items, 2jewelry, 13gems, 2052pp, 22gp, 2334ep, 2817sp, 881cp, 15 Wights, 1 Will-o-the-Wisp, Lair - 12jewelry,2426sp, 2 Wind Walkers, 19 Wolves, Lair - 18 cubs 3 Dire Wolves, 5 Worgs, 6 Winter Wolves, 1 Wolverine, 1 Giant Wolverine, Lair 2 Wraiths, 12 Wyverns, Lair - 5520ep, 1 Xorns, 6 Yetis, 7 Zombies
0.069 0.914 0.707 0.107 1 0.137 0.395 0.715 0.382 0.684 0.312 0.007 0.881 0.778 0.559 0.939 0.093 0.294 0.608 0.647 0.949 0.09 0.996 0.164 0.865 0.222 0.197 0.475 0.973 0.761 0.638 0.103 0.904 0.788 0.466 0.145 0.414 0.047 0.885 0.289 0.879 0.552 0.474
Statistics Behavior (16HD,AC3,Int4,Invisible,Mov24,+1tohit,Thaco7,1Att,8d4,Surprise4/6,6850xp) On mission (8HD,AC3,Int0,Mov12/6,Thaco12,1Att,3d6+1d4,Acid squirt 8d4/30,430xp) Likes rich soil and meat, attacks from underground ambush (2/3/10HD,AC3,Int1,Mov18,Thaco16,1/2/0Att,1d6or2d4/1d4+poison save(2d4/0),12336xp) (4+HD,AC6,Int6,Mov12,Thaco15,3Att,1d3/1d3/1d6,Rend1d6,166xp) Shy but fierce if cornered (5HD,AC6,Int7,Surprised1/6,Mov12,Thaco15,3Att,1d4/1d4/1d8,Rend1d8,590xp) Very aggressive and cunning (3HD,AC6,Int1,Mov18,Thaco16,3Att,1d3/1d3/2d4,80xp) Aggressive daytime hunters (1+HD,AC7,Int6,climb,Mov12,Thaco18,1Att,1d4,Rend 1d6,640xp) Offer resistance then flee
0.343 0.601 0.8 0.809 0.719 0.267 0.547 0.053 0.76 0.77 0.811
V I VI I III ,V,I,VI&I
6 62jewelry,2gems,37614ep,
10 4map/magic,1potion,1scroll,89gems,28230ep, 1
7 8 9 10 8 10 10
10jewelry,24679gp, 1 3scrolls,55.5jewelry,59988gp,149461.5sp, 1.5 4.5potions,2731.5pp, 1.5 7.5potions,8337pp,59832ep,129916.5sp, 1.5 30gems, 1 122gems,119630gp,71616ep,40988sp,2 4scrolls,19jewelry,48041sp, 1 1
6 7975gp,5324ep,3757sp,
4map/magic,1scroll,3126pp,
Shaman(C5),
Shaman(C4),
Skull Smashers
18
26
18
26
,T6,T7
Witchdoctor(C3/MU4),
8 9 10 11 12 13 14 15 16 17 18
m5, M3 m6, M3 m6, M4 m7, M4 m8, M4 m8, M5 m9, M5 m10, M5 m10, M6 m11, M6 m12, M6
2map/magic,1misc,1potion,33759pp,
Encounter Time
Cleric Lv 3
Feign Death Locate Object Glyph of Warding Remove Curse Continual Darkness Animate Dead
Cleric Lv 4
Exorcise Speak with Plants Detect Lie Cure Serious Wounds Protection from Evil, 10' radius Raise Water
Druid Lv 1
Predict Weather Detect Magic Pass without Trace Faerie Fire Invisibility to Animals
Druid Lv 2
Chill Metal Warp Wood Feign Death Fire Trap Create Water Snare
Druid Lv 3
Plant Growth Hold Animal Protection from Fire Protection from Fire
Druid Lv 4
Hallucinatory Forest Cure Serious Wounds Call Woodland Beings Variant D4 Spell Unhallucinatory Forest
Magic User Lv 1
Dancing Lights Write Confuse Languages Spider Climb Feather Fall Protection from Evil Burning Hands Protection from Good Read Magic Read Magic Scare
MU Lv 2
Continual Light Detect Invisibility Strength Locate Object Scare Shatter Hide Object Continual Light Invisibility
MU Lv 3
Monster Summoning I Lightning Babble Lightning Feign Death Fly Dispel Magic
MU Lv 4
Dimension Door Ice Storm Massmorph Wall of Fire Confusion Unenchanted Weapon Remove Curse
Protection from Good, 10' radius Trap Fire Protection from Good, 10' radius Hallucinatory Terrain Protection from Good, 10' radius Unenchanted Weapon
Illusionist Lv 1
Audible Glamer Gaze Reflection Gaze Reflection Wall of Fog Gaze Reflection Mirror Image Blindness Deafness Mirror Image Magic Mouth
I2
I3
Continual Darkness Hallucinatory Terrain Dispel Illusion Spectral Force Continual Darkness Confusion
I4
Shadow Monsters Dispel Exhaustion Phantasmal Killer Emotion
Shaman Spells C1
Cure Light Wounds Protection from Evil Detect Magic Chant Augury
C2
Speak with Animals
C3
Locate Object Locate Object Dispel Magic Divination Divination
C4
Neutralize Poison
Monster Summoning Land I 7 Manes II 1 Troglodyte III 4 Ogres IV 2 Ice Toads V 2 Giant Amphisbaena Snakes VI 2 Jackalwere (lammasu)s VII 1 Bone devil
Fresh Water
7 Koalinths 1 Lizardman 4 Lacedons 2 Giant Water Spiders 2 Giant Crocodiles 2 Giant Octopus 1 Morkoth
Salt Water
7 Koalinths 1 Locathah 4 Sahuagins 2 Tritons 2 Sea Lions 2 Giant Octopus 1 Manta Ray
Cleric Lv 5
Commune Commune Dispel Evil Raise Dead Cause Critical Wounds Atonement
Cleric Lv 6
Blade Barrier Find the Path Stone Tell Speak with Monsters Hide the Path Hide the Path
Cleric Lv 7
Resurrection Restoration Resurrection Earthquake Gate Wind Walk
Druid Lv 5
Insect Plague Pass Plant Anti-Plant Shell Insect Plague Control Winds
Druid Lv 6
Cause Critical Wounds Cause Critical Wounds Cause Critical Wounds Fire Seeds Turn Wood
Druid Lv 7
Creeping Doom Control Weather Transmute Metal to Wood Dismiss Earth Elemental Control Weather
MU Lv 5
Animate Dead Cone of Cold Teleport Passwall Transmute Mud to Rock Stone Shape Distance Distortion Feeblemind Airy Water Distance Distortion Geas
MU Lv 6
Death Spell Raise Water Legend Lore Invisible Stalker Control Weather Spiritwrack Disintegrate Legend Lore Guards & Wards
MU Lv 7
Grasping Hand Monster Summoning V Instant Summons Mass Invisibility Delayed Blast Fire Ball Delayed Blast Fire Ball Sword Reverse Gravity Power Word, Stun Instant Summons
MU Lv 8
Power Word, Blind Trap the Soul Mind Blank Clone Trap the Soul Mass Charm Mind Blank Monster Summoning VI Trap the Soul Mass Charm
I5
Demi-Shadow Monsters Chaos Projected Image Chaos Projected Image
I6
Conjure Animals Demi-Shadow Magic Shades Shades True Sight Astral Spell
I7
Prismatic Wall Vision MU1 Spells Astral Spell Offensive Defensive Miscellaneous Common
Hit Dice 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15+
MU Lv 9
Time Stop Temporal Stasis Time Stop Gate Gate Imprisonment Shape Change Temporal Reinstatement Imprisonment Meteor Swarm
11 Number
22 6 4 3 2 2 2 1
1 1 1 0 0 0
80PsiStr,
ack Modes but C&D, all Defence Modes but H&G, Disciplines - 2 minor (19,22), 1 major (10)
Surprise Monsters surprised for 2 segment(s) Initiative PCs have 1 segment of initiative Reaction Hostile, immediate action
Fighter Lv Monster Lv Cleric Lv Thief Lv MU Level 0 <1-1 1-4 1-5 1 1-1 1-3 2 1 5-8 6-10 3 1+ 4-6 4
PCs Surprise (x/y) : 0.33 PCs Surprised (x/y) : 0.33 Reaction Adjustment (%) : 0 (e.g. -10 or 15)
5 6 7 8 9 2-3+ 4-5+ 6-7+ 8-9+ 7-9 10-12 13-15 9-12 13-16 17-20 11-15 16-20
10
15
21+
2 18 15 14 5 10 2 -11 Miss 1 6 -7 -2 5 8 3 12 10 12 10 8 9 0 Miss -2 1 -10 4 6 2 4 3 5 8 8 1 0 -3 0 -1 -7 -10 Armor 2 17 2 6 13 -2 3 11 5 10 Miss -3 -3 3 19 3 13 -1 4 3 2 9 -2 Miss 1 -9 -9 -6 Class 11 5 3 7 8 13 12 4 -6 Miss -3 1 -8 0 Hit 12 3 2 10 1 Miss 2 -11 Miss -4 -6 1 -3 4 14 10 Miss 11 13 10 -3 -5 1 8 -4 -15 6 -10 14 15 9 9 5 13 3 7 -4 -2 -2 -9 -10 -10 +2ac Encumbered, one leg held, off balance, rear attack -2ac 25% cover +4ac Stunned, both legs held, slowed, partially bound -5ac 50% cover AC hit adjustment Auto Asleep, held, paralyzed, immobile -7ac 75% cover Shields can be flanked. Rear attacks negate shield & dex -10ac 90% cover
1 2 -19 -10 -2 -1 -5 -13 -1 25% concealment 50% concealment 75% concealment 90% concealment
Damage
1d2 1d3 2 3 1 1 2 1 2 2 1 1 2 1 2 3 2 2 1 3
C F MU T C F MU T C F MU T C F MU T C F
1d4 4 3 4 4 1 3 2 4 4 1 2 2 3 2 4 3 3 3
1d5 5 2 1 4 4 5 4 1 2
6 4 6 3 1 4 4 5 2
5 4 2 3 4 6 2 1 5
1d6 4 5 4 2 6 1 6 6 3
1d8 2 1 5 1 2 2 3 2 6 3 2 4 5 5 1 3 3 4 4 2 8 2 2 8 4 4 1 1 4 4 7 4 1 7 8 4
1d10 10 3 7 3 3 9 8 1 8 9 1 6 6 7 9 3 8 4
4-6
1d12 7 1 8 8 9 8 9 7 12 7 8 1 12 5 1 11 8 3
1-2 1-5
1-2
3-4
1-3 0 1-2 3-4 1-4 0 1-2 1-3 3-4 1-4 0 1-2 3-4 4-6 1-5 5-8 1-3
1-3 5-6 7-8 11-15 16-20 5-8 9-12 13-16 4-6 7-9 5-6 7-8 1-5 6-10 1-4 5-8 9-12 4-6 7-9 10-12 5-6 7-8 9-10 1-5 5-8 9-12 7-9 10-12 13-15 16-18 5-6 7-8 6-10 11-15 13-16 17-20 21+ 7-9 10-12 13-15 7-8 9-10 11-12 3-4 6-10 1-4 1-3
7-9 10-12 9-10 11-12 21+ 17-20 21+ 10-12 13-15 16-18 9-10 11-12 13-14 11-15 16-20 13-16 17-20 21+ 13-15 16-18 19+ 11-12 13-14 15-16 6-10 11-15 13-16 17-20 19+ 9-10 11-12 16-20 21+ 16-18 19+ 13-14 15-16
17+
Spells
MU T
6-10 13-16
11-15 17-20
16-20
Saving Throws
Non
Semi
Animal
Low
Average
High
Very
Cleric Level -
1 12 12 12 1 -
2 11 -
3 11 11 9 9 9 9 9 9 9 -
4 2 2 2 6 6 6 6 6 6 6 6 -
5 8 8 8 8 8 8 8 11 11 11 11 -
6 8 8 8 8 8 6 6 6 6 6 6 6 6 6 6 -
7 1 1 1 1 1 1 1 1 10 7 7 7 7 7 -
8 8 3 3 3 3 3 3 3 -
Turning Undead
The table shows turning success by indicating the number of undead turned. Blue areas indicate the undead destroyed.
Acid -1 10 8 2 -2 5 1 9 -6 7 0 13 3 9 1 6 0 12 -2 -8 -12 2 1 -4 -5 4 10 6
Normal Blow Disintegrate 0 6 -3 -11 8 8 -2 -18 16 4 0 -17 4 -7 -8 -7 -8 -6 -3 -16 0 -1 -3 -16 5 19 -1 -9 1 10 -2 -1 -3 0 -13 -3 3 1 -7 -8 -5 9 -14 -7 4 11 -2 -2 4 -4 -19 -17 1 12 -10 -18
Fall 4 7 7 -5 -2 4 8 15 14 -9 5 15 18 8 9 9 11 4 -2 10 2 15 10 6 8 13 5 5
Normal Fire 17 6 7 6 -2 -6 6 16 5 9 8 2 5 -2 1 7 0 5 15 7 -8 1 17 15 -6 11 -4 14
A positive number or zero result indicates a save by that amount and a negative number by the same amount. Apply modifiers to these numb
Lv 7
Observer6 Observer7 -
Detect Invisible
Detect Invisible
8 9 10 11 12 13 14 15
If Int>16 If Int>14
0.33 0.33
16
17+
-12 -4 -6 -1 -3 -14 -5 -21 -11 -2 -1 0 -11 -15 -13 -5 -6 -11 25% concealment 50% concealment 75% concealment 90% concealment
d20 18 3 15 9 2 5 10 3 10
5d6 6d6 7d6 8d6 9d6 10d6 11d6 12d6 13d6 14d6
20 23 22 34 24 35 33 41 47 48
19+ 17+
17+
21+
21+ 21+
0-5 6-9 10-13 14-17 18-21 22-25 26-29 34-35 36-37 38+
Except
9 - 13 12 12 11 11 11 11 11 11 7 7 2 2 2 2 2 2 2 2 12 12 12 12 11 11 11 11 11 -
14+ 7 7 7 7 2 2 2 2 2 2 2 2 2
Undead
Skeleton Zombie Ghoul Shadow Wight Ghast Wraith Mummy Spectre Vampire Ghost Lich Special
Electricity 15 8 18 9 12 19 1 8 5 10 9 17 -12 -9 0 18 7 7 19 13 18 4 10 9 6 11 7 0
Bone or Ivory Ceremic Cloth Crystal or Vial Glass Leather or Book Liquid Hard Metal Soft Metal Mirror Parchment/Paper Gem/Small Stone Thin Wood/Rope Thick Wood/Rope
Observer8 Observer9 -
If Int>16