Basketball Fundamentals
Basketball Fundamentals
From the Coachs Clipboard Basketball Playbook, @ http://www.coachesclipboard.net Basketball is played on the fingertips and the balls of your feet. Everything you do involves correct footwork. Some players are naturally quicker than others. But a player's effective quickness can be greatly enhanced if he/she uses proper footwork. A naturally quick player who lacks good footwork skills can be beaten (or contained) by a player with sound footwork fundamentals.
Offensive Stance
You always want to be in a good "basketball position" or stance. From this position, it is easier to start and stop, change direction and pace, jump, shoot, pass, catch and dribble. You should have your weight on the balls of your feet (the front part of the foot near the toes) and the feet should be shoulder width apart with the knees flexed. The head is centered above the lower body, and your hands are about chest high with your elbows bent and your arms close to your sides. When you actually have the ball on the perimeter, use the triple threat position so you are in a position to either pass, shoot or dribble.
Pivoting
When you are stationary on the court, the rules say you can move one foot around, as long as the other foot (the "pivot foot") remains planted on the floor. This is called pivoting and all players must know how to pivot. There are two types of pivots, the forward pivot and the reverse pivot (or drop-step). Pivoting is done on the ball of the foot. You do not want to become flat-footed or have your weight back on your heels. The ball of the pivot foot must be in contact with the floor at all times and must not slide sideways. When you pivot, just actually spin around on the ball of your pivot foot. If you pick up your pivot foot, or change your pivot foot to your other foot, you will be called for a traveling violation. When starting your dribble, the ball must leave your hand before you lift your pivot foot. When shooting a jump shot, you may jump and your pivot foot may lift off the floor, but you must release the ball from your hand before you land again on the floor. In a forward pivot, the player pivots forward, while in a reverse pivot, the player pivots backward. For example, let's say the left foot is the pivot foot (usually the case for a right-handed player). Here, a forward pivot would have the player pivoting (spinning), or stepping forward in a counterclockwise motion (if looking down from above). A reverse pivot would have the player pivoting, or stepping backwards (drop-stepping) in a clockwise motion. Just the opposite would be the case if the right foot were the pivot foot.
Which foot should be my pivot foot? Well, it could be either depending on the game situation. Outside, perimeter players most often will use their non-dominant foot as the pivot foot when facing the basket. For example, a right-handed player facing the basket will most often plant the left foot as the pivot foot and make a jab step with his/her right foot (see Perimeter Moves), and just the opposite would be the case for the left-handed player. Coaches vary on this, but we teach our perimeter players that if they are righthanded, the left foot should be the pivot foot, and lefties should use the right foot as the pivot foot. We believe this is simple and the most natural, athletic way for most players. Now a low-post player who has his/her back to the basket is often wise to receive the ball with both feet planted (as after a jump stop). This allows the player the option of selecting either foot for pivoting, depending on where the defender is located (for either a drop-step to baseline or a move to the lane -- see Post Moves). You must be able to pivot forward and backward using either foot.
Pivoting drills
1. Start with the left foot as pivot foot. Pivot forward 15 times. 2. Now backward pivot (reverse pivot) 15 times. 3. Switch pivot foot. Forward pivot 15 times. 4. Backward pivot (reverse pivot) 15 times.
Pivoting Pointers
1. You must keep your head up with eyes forward. 2. Have your knees bent a little. 3. Your pivot point must not change. 4. Your pivot foot does not slide.
How to Stop
There are two ways to stop, the one-two step landing and the jump-stop.
Jump-stop
When doing the jump-stop, both feet land simultaneously. The last step should be a hop and when you land, have your weight leaning backward a little to help slow your momentum. Using this stop, you are now free to use either foot as your pivot foot.
There is confusion over the rules and what is legal and what constitutes a traveling violation. My interpretation is this... it depends on whether you already have possession of the ball or not (as in receiving a pass), and whether or not you have already used up the one-step that you are entitled to. When receiving a pass with a jump-stop, you can pivot after the jump-stop and either foot can become the pivot foot. This is especially helpful for post players. A perimeter player can catch the ball with a jump-stop, and the pivot into triple-threat position if necessary and use the non-pivot foot for executing jab-step fakes or a drive step. Now let's take a player who already has possession of the ball on the outside. He/she makes a dribble move into the lane, picks up the dribble, takes one step, and then lands a two-footed jump-stop. So far, so good. But after landing the jump-stop, he/she cannot move either foot and has no pivot foot since the one step was already used up prior to the jump-stop. He/she could jump upward, but must either shoot or pass the ball before either foot touches the floor again. The following is taken from the National Federation of State High Schools web-site in regard to this rule. "The traveling rule has not changed. What has changed is the common use of the jump stop as an offensive move. Officials and coaches are having difficulty determining the difference between a legal and illegal move. The key to making this determination properly is first finding the pivot foot. Then, if the player moves a foot or the feet in any direction in excess of prescribed limits while holding the ball, a traveling violation has occurred. The limits follow: 1. A player who catches the ball with both feet on the floor may pivot, using either foot. When one foot is lifted, the other is the pivot foot. 2. A player who catches the ball while moving or dribbling may stop and establish a pivot foot as follows: a. If both feet are off the floor and the player lands; (1) Simultaneously on both feet, either foot may be the pivot. (2) On one foot followed by the other, the first foot to touch is the pivot. (3) On one foot, the player may jump off that foot and simultaneously land on both. Neither foot can be a pivot in this case. b. If one foot is on the floor; (1) It is the pivot when the other foot touches in a step. (2) The player may jump off that foot and simultaneously land on both. Neither foot can be a pivot in this case. 3. After coming to a stop and establishing a pivot foot: a. The pivot foot may be lifted, but not returned to the floor, before the ball is released on a pass or try for goal; b. If the player jumps, neither foot may be returned to the floor before the ball is released on a pass or try for goal; c. The pivot foot may not be lifted, before the ball is released, to start a dribble.
b. If the player jumps, neither foot may be returned to the floor before the ball is released on a pass or try for goal; c. The pivot foot may not be lifted, before the ball is released, to start a dribble. 4. After coming to a stop when neither foot can be a pivot: a. One or both feet may be lifted, but may not be returned to the floor, before the ball is released on a pass or try for goal; b. Neither foot may be lifted, before the ball is released, to start a dribble."
See Jump-Stop Drill. See video clip of jump stop - pivoting drill. I have tried to combine several of these moves into one drill. See Footwork Drill.
Jumping
Lot of players and coaches think that jumping is some skill that you are born with...either you have it or you don't. Well this is not entirely true. You can improve jumping ability considerably, otherwise our Olympic high-jumpers would never practice. Jump rope and run sprints to build your legs and agility. Practice trying to touch the net, or backboard, or rim every day. Do it from both a running start, and standing stationary under the basket. Practice jumping every day for 5-10 minutes: Two-footed jump. Get under the basket and jump straight up and see how high you can get on the backboard or net. Bend at the knees and waist, weight forward a little on the balls of the feet. Lower your hands alongside the outside of your knees. Then spring upward with simultaneous force from not only the thigh muscles, but you also can get a lot of lift from springing off with your feet and ankles... pushing off the tips of your toes (you can't jump flat-footed!). At the same time your legs are working, your hands and arms are swinging up as high as possible... the upward force of the arms swinging may provide more lift, and you need to get them stretched as high as possible to get that rebound (or dunk). Do this jumping drill a number of times, until your legs get tired, and then try it again later.
One-footed jump. You can also do a jumping drill where you run in from the wing at a 45 degree angle and leap as high as you can and touch the backboard (or net). When you jump, just like doing a right-handed lay-up, you plant your left foot and go up with the right knee, pushing off the left toes. Be sure to go vertically, and not lose a lot of your elevation by going forward.
Defensive Footwork
Defense is played mainly with the feet. You must move your feet quickly to stay in front of the offensive player. You must use a correct defensive stance. You must know how to slide (sideways, forward and backward). You must know when to turn and sprint. You must know how to "close-out" on the offensive man and play good "on-ball" defense.
Defensive Stance
Your weight should be on the balls of your feet (not your heels), and have your feet about shoulder width apart. Keep your knees bent and your back straight. Keep your head up, eyes forward, arms out with your palms up and elbows bent a little. Watch your opponent's belly-button. Your opponent can fake you with the eyes, a head bob, shoulder fake, a jab step, but the belly button is only going the way he/she is. See also Basic Man Defense and Defensive Tips.
Defensive Slides
When guarding your opponent, slide your feet sideways, using quick, short steps, and don't get your feet crossed. Don't hop. The key is "step and slide" (don't "slide and step"). Step with the foot on the side in the direction you want to move, and slide the opposite foot over. For example, if moving toward your right, step laterally with the right foot and
then let the left foot slide over. When moving leftward, step sideways with the left foot and let the right foot slide over. Don't "reach-in" and swipe at the ball, as this will cause you to lose your balance, allowing the defender to get around you. In addition, you may get the "reach-in" foul. If you get beaten in the open floor, don't just yell for help... turn and sprint after your opponent. Once you get in front of him/her again, get back into your defensive stance. See video clip. Footfire and Slide drill Have your players spread out, lined-up in two lines. Players are in a good defensive stance position. On "go", all players start the "footfire" with rapid moving of their feet up and down on the balls of their feet. After 10 seconds, call out "slide left" and the players slide several paces to the left. Then call "go" and they resume the stationary footfire. Have them move right, left, forward and backward using correct sliding and stance, and no crossing of the feet. Also see Z-Drill.
Hold the ball with your fingertips. The palms of your hands should not touch the ball. Make sure your fingers are far apart. Hold the ball as much as possible at home while watching TV or listening to the radio or music. It is said that the great Pete Maravich slept with his basketball and held it during his sleep! While watching TV, you can hold the ball (with both hands) and spin it around in your hands.
Do ball handling drills at the start of nearly every practice and throughout the entire season. Players can really improve their ball handling skills by the end of the season. Very importantly, these drills can also be done at home, in the off-season, without the rest of the team. We have one of our better ball handlers lead the drill, and face the team. All the other players line up in rows facing the leader, and spread out so they don't get into each other's way. Everyone has a ball.
Finger Grabs:
Hold the ball with the fingertips, squeezing it while rotating it back and forth from hand to hand. The ball should not touch the palms of the hands.
Slaps:
Pound or slap the ball hard from hand to hand. See video clip.
Tipping:
Tip the ball back and forth from one hand to the next, starting with your hands straight up over your head. Then gradually move the ball down, while continuing to tip it back and forth. Go down to your chest, then your waist, knees, and ankles, and then back up again. Keep your elbows straight. See video clip.
Circles:
Put your feet together and make circles around both legs. Then circle around the back. And then circle around the head. Then combine them and move the ball in circles around your head, then down your body, down around your knees, and then around your ankles ("candy cane"). Then come back up again. Be sure to use your fingertips, not the palms. See "Around Legs" video clip.
See "Around Waist" video clip. See "Candy Cane" video clip.
Drops:
Put the ball between your feet and grab it with both hands. Start with the left hand behind your left leg and your right hand in front of your right leg. Drop the ball and let it bounce once. Quickly, move your left hand in front of your left leg and your right hand behind your right leg, and catch the ball as it bounces up. Drop it again and switch your hands back to the original position (left behind, right in front) and catch it. Repeat this motion continuously. For a more difficult variation, try catching the ball before it actually hits the floor! See "Drops" video clip.
Crab Walk:
Walk, bent over up the floor and put the ball between the legs, back and forth as you go. The ball is brought over the front of the thigh, then through the legs and then behind the opposite thigh and around and over the thigh. See "Crab Walk" video clip. Be sure to see the video clips of ball-handling drills. See also: stationary dribbling drills.
Basketball Dribbling
From the Coachs Clipboard Basketball Playbook, @ http://www.coachesclipboard.net
Dribbling is one of the most fundamental skills that must be learned. Not only is it important to learn how to dribble well, but it is important to know when, and when not, to dribble. One player who over-dribbles can kill a team's offensive motion and momentum. To become a good dribbler and ball handler, you must practice dribbling as often as you can, using both hands. You may dribble: 1. To advance the ball up the court. 2. To drive to the hoop. 3. To get open for a shot. 4. To open up a passing lane, to have a better chance of completing a pass. 5. To get out of a trap. 6. To kill the clock at the end of a game.
How to Dribble
Use your fingertips, not the palms of your hands.. Basketball is played on the tips of your fingers and the balls of your feet. Use your forearm and wrist to bounce the ball. Don't look at the ball... keep your head up and eyes forward. You must learn to use either hand. So when doing drills, always work both hands.
of you, as a guard against the defender. You can't push off, or grab the defender, but you can keep a "stiff-arm" to keep the defender from reaching around you. Do not stop your dribble until you can either pass or shoot. Once you stop your dribble, you are "dead in the water" (a boat with no engine)... and the sharks (the double team) will close in on you soon. See video clip.
Crossover Dribble
Simply, the crossover dribble has you switch dribbling from one hand to the other, by bouncing the ball in front of you across to the other side. Then the other hand picks up the ball and you are now dribbling with the opposite hand. You can use this dribble to quickly change your direction on the court. For example, you could be on the point,
dribbling with your right hand to the right wing, then suddenly crossover the dribble to the left and drive up the lane. See video clip. Here's another cross-over dribble video clip.
The between the legs move is similar, except with one bounce through the legs to the other hand. See video clip.
Spin Move
The spin move is an excellent move to get around a defender in the open court. But be careful of a defender stealing the ball from behind, on your "blind side" as you make the spin. When making the spin, reverse pivot (spin) on your front foot, and pull the ball hard and quickly around your body. Don't let your hand get under the ball (a "carrying" violation). Then continue the dribble with the opposite hand. See video clip.
At practice, I have one of our better dribblers lead the drill at center court. The team spreads out in a circle around the leader who performs the various dribbling drills, while the other players follow his/her lead. See the video clips of all these drills.
Up and Downs
Start by dribbling the ball in front of you so that the ball reaches your waist high. Gradually, bounce the ball harder and harder until you are dribbling the ball as high as you can without jumping. Then gradually dribble the ball lower and lower until you are on one knee, finishing as close to the floor as possible. Pound the ball quickly to keep it going. Then do it with the other hand. See ups and down dribbling video clip.
Kills
Dribble the ball waist high, then suddenly "kill" it by dribbling it as low as you can, hold this for a few seconds, then bring it back up to waist high. Do this several times with each hand. See "kills" dribbling video clip.
Circle Dribbles
This drill is similar to "Circles" (see Ball Handling) except now the ball is dribbled. Dribble around your left leg then your right. Next, using both hands, dribble around both legs which should be together. Next, kneel down on one knee and dribble around your body and under your leg. After that, switch knees and continue. Then, while on your knees, dribble around your body, using both hands. See "around each leg" dribbling video clip.
Figure Eight
This drill is similar to the ball-handling figure eights drill except now the ball is dribbled through your legs in a figure-of-eight motion. Use both hands and be sure to look up while doing this drill. See figure-8 dribbling video clip.
Crossover Dribbles
Dribble with your right hand. Bounce the ball once on the right side, then cross the ball over in front of you by bouncing it to the left. The left hand now bounces it on the left
once, and then crossover back to the right, where the right takes over again. Repeat this procedure. See cross-over dribbling video clip.
V-Dribble in Front
Start with the right hand and dribble once on the right side. Then dribble the ball in front you, as if you were going to cross over to the left side. Instead of getting it with your left hand, roll your right hand over the top of the ball, and bring it back to the right. Keep dribbling like this: right then cross over V-dribble. Repeat with the left hand. See front vdribble dribbling video clip.
Side V-Dribble
Now do the v-dribble on the side. Do both left and right hands. See side v-dribble dribbling video clip. For more difficult drills, try the spider dribbling drill, windmill dribbling drill, butterfly dribbling drill, shuffle dribbling drill. Also try some of the 2-ball drills. There are demonstrations of all these drills in the video clips library. See the one and two-ball dribbling drills, and ball-handling drills. See Dribbling for details of the control dribble, speed dribble, crossover dribble, in and out dribble, hesitation dribble, behind the back dribble, and through the legs dribble, spin move, and back-up dribble.
to the partner, who goes next. Have each player do each of the moves down and back twice before moving onto the next move. Below are the moves you should work on. You may vary these from day to day. But have them try even the difficult moves... challenge them... even if the ball does end up rolling all over the place! 1. control dribble with change to speed dribble 2. speed dribble with change to control dribble 3. crossover dribble 4. in and out move (fake crossover) 5. hesitation, rocker step move 6. pull back and crossover move 7. step out (sideways) and crossover move 8. through the legs 9. behind the back 10. spin move See: Dribbling and the video clips of these dribble moves.
Stutter Drill
(See Diagram B) Use the same sideline setup as above with partners, or run your entire team, sideline to sideline with this drill. The players again dribble across righthanded. When reaching about 1/3 across, blow the whistle and they stationary "stutter" dribble with legs pistoning up and down and pounding the dribble hard and low, the player bent over forward at the waist with knees bent. After five seconds whistle again, and they resume dribbling across. When they reach 2/3 across, whistle again and they stationary "stutter" dribble again. Whistle again and they finish across. They pivot and come back, now with the left hand, doing their stutter dribbles at the 1/3 and 2/3 marks again. After doing this drill a few times, you won't have to blow the whistle... the kids will know where to stop and stutter, and know to stutter for a 5-count before going again.
will know where to stop and stutter, and know to stutter for a 5-count before going again.
player leaves the area, or double-dribbles, stops dribbling, or gets tagged, then he/she is "it". This drill will help develop ball handling, and to avoid getting tagged, players must keep their heads up. If you have a large group with some good ball handlers, and some not so good, you can put the better dribblers on one end, and the other group on the other end, so the same kids don't get picked on all the time. You can vary this drill by making them use the opposite (weak) hand only. Heres another variation: Each player has a ball and is confined to within the 3-point arc. The same rules as above apply in that each player must continue dribbling, and must not double-dribble, stop dribbling or leave the playing area. This is an elimination game where the players dribble around and try to flick the other players ball away. Once you lose your ball, or stop your dribble, double-dribble, or leave the area, you are "out", while the others keep dribbling. Eventually you will get down to a smaller number of players. Then change the playing area and make them stay inside the lane or "paint" area, until you have one remaining--the winner! Also see: Dribbling Basic Dribbling Drills Ball Handling
about two feet with each pass until 10 feet away (5th pass). Then he/she starts moving closer to wall by two feet with each pass, until 10 passes are completed. Repeat this 10pass cycle until each player has made a total 20 passes. Pointers: Make sure good passing technique is used, and passers step-into the pass.
passes with some arc, but be sure that they are not lobbing their passes too high. The arc should be just enough to get over the extended hands of a defender, but not so high that the pass "floats". This pass can be thrown hard, and is effective as the outlet pass after a rebound, to start the fast break. It is also good for throwing over zone defenses ("skip passes"). To simulate the outlet pass, after receiving the ball, have the passer turn his back to the receiver, then simulate pulling the ball in, pivot, and make the overhead pass.
to a given area on the floor. The receiver must try to get open by Vcutting, backcutting, making contact with the defender and "bouncing off", etc.
and also alternate between chest passes, bounce passes, and overhead passing. This drill goes quickly and keeps them moving, providing a lot of touches in a short amount of time. Pointers: Make sure correct passing techniques are used, that the players "step out" to meet the pass, and that the players receive the ball and place it in triple threat position.
player can either shoot, make a power move to the hoop, or dish off to the opposite post, who finishes the lay-up.
pivot. Meanwhile, the next player in line (player #2) sprints out to either corner and yells "ball, ball, ball" (mix it up so the passer has to look to find the receiver). The passer makes the crisp chest pass to #2, cuts to the hoop, receives the pass back from #2, and finishes the lay-up. #2 rebounds, and now becomes player #1 and dribbles out and repeats the drill.
See the diagram on the left below. Here players pair up and run (not shuffle sideways) up the floor passing back and forth to each other. The last pass results in a lay-up. The pair gets off the court and line up on the far baseline now, getting ready to come back down the court after all the other pairs have finished. After all pairs have moved up the floor, we then start back down the court to complete the trip both ways. We run several trips, starting with sharp two-handed chest passes up and back. Then we do bounce passes up and back. Next, we do two-handed overhead passes and finally around-the-back passes up and back. Pointers: (1) Make sure your players are talking and the passer is yelling the receiver's name, while the receiver is yelling "ball". (2) The last pass that sets up the lay-up is always a bounce pass. (3) No dribbling is allowed, except if needed to finish the lay-up. (4) Make sure everyone is running hard, not jogging.
2-on-1 Drill
See the middle diagram below. Now we add a defender who runs ahead of the two passers and tries to defend in a 2-on-1 situation. The defender usually just moves up the floor and tries to defend at the end. However, the defender may try to jump between the passers anywhere on the floor to steal the pass. If the ball is stolen or there is a turnover or a missed pass, the three players just move into line at the far end of the floor. When the last three-some has finished, we come back down the court to complete the trip. Pointers: (also apply to the 2-on-2 drill below) (1) Make sure the offensive players are talking as above. (2) Keep dribbling to a minimum... only when necessary to beat the defense. (3) When finishing the 2-on-1 break, we teach the player who has the ball at about the level of the free-throw line to make a power dribble, or "take", to the hoop, looking for either the lay-up or the foul. If the defender comes up high on him/her, then he/she passes off to the teammate cutting to the hoop.
2-on-2 Drill
Finally, we finish by adding a second defender who must trail the break and may not leave the end-line until the offense has cleared the top of the key or 3-point arc. The first defender sprints up the floor and tries to stop, or delay, the 2-on-1 break, while the second defender is sprinting up the floor to provide defensive help at the end. The offense must move quickly and make quick decisions, otherwise they lose their 2-on-1 advantage. Both offensive and defensive players should be "talking", communicating.
The middle player O1 starts the weave by passing to one of the sideline players. O1 then cuts wide around and behind player (O2). O2 now passes to the opposite sideline player (O3) and cuts around and behind O3. O3 now passes to the original middle person (O1) and cuts around O1. And so it goes (see diagram). No dribbling is allowed except for one dribble to finish the lay-up. The ball should never touch the floor except that the last pass to the shooter is always a bounce-pass. We will first run the drill with chest passes, and then again with bounce
We will first run the drill with chest passes, and then again with bounce passes. Receivers should move toward the ball, and show a target for the passer. Players should stay wide and always cut around and behind the player they just passed to. Passers must call out the receiver's name before passing and the number of the pass in the sequence (e.g. "Ross 1", "John 2", "Bill 3"), and receivers should yell "ball". With our high school teams, we will initially run the drill with five passes being made before completing the lay-up. Finally, we will run the drill with
made before completing the lay-up. Finally, we will run the drill with each team using only three passes to complete the drill... now they really have to sprint. We expect players to run the drill at full-speed at all times. If not, stop the drill and have them just run some fullcourt sprints. Most players would rather run the drill than sprints. The next three-some can start once the previous group is beyond half-court. Start a new line at the far end, and when all groups have come to that end-line, go back the other way. If we have an odd number, the one or two players left behind will yell "one (or two) back!" and a player(s) will sprint back and go again with that three-some.
receive a pass from the assistants (or players on the endline) and shoot the 3-pointer. They get their own rebound and give the ball back to the assistants (or players on the endline). You can make a team competition out of it by keeping track of the total team score (maximum score of 5 each trip - count 1 for the lay-up and 2 for each of the "3's"). Run the drill for 2 minutes and see what their total team score is... you can set a number that they have to achieve, or else it's push-ups or running for everyone if they don't make the goal.
made the assist pass for the lay-up. These two players play defense while the other three attempt to push the ball up the floor and score.
Slides
When guarding your opponent, slide your feet sideways, using quick, short steps, and don't get your feet crossed. Don't hop. If you get beat in the open floor, don't just yell for help... turn and sprint after your opponent. Once you get in front of your man again, get back into your defensive stance. See video clip.
On the Ball
Over-guard toward the offensive player's strong side. If your man is right-handed, overguard that side and make him/her go left. If your opponent is on the right wing, drop your left foot back a little toward the baseline and overplay a little toward the offensive players right side, as this will give you time to react to a move to his/her right. Try to force offensive player to the baseline. Once at the baseline, set the trap, and do not allow any further penetration along the baseline. Keep the palm of your lead hand facing up. Try to get at the ball from below, not by slapping down it, which results in a foul. Your other hand should be in the passing lane. Slide with your opponent, and try to get him/her to stop the dribble, and then close in and apply pressure.
to stop the dribble, and then close in and apply pressure. Don't "reach-in". This causes you to lose your balance and defensive stance, and you become easy for the offensive player to get around. Reaching in also results in fouls and free throws for the opponent. Don't get into the bad habit of reaching-in and taking a swipe at the ball as the offensive player dribbles around you. Instead move your feet, hustle, stay with your man, and prevent him/her from getting to the basket by maintaining
him/her from getting to the basket by maintaining good onball defensive stance. If you get beat, sprint after the offensive player and beat him/her to a spot where you can once again resume your defensive stance.
Denial
Clog the passing lane and prevent the player you are guarding from getting the ball, that is, "deny" him/her the ball. When guarding an offensive player who is one pass away from the ball, you should be in denial. Denying your man the ball, keeps him/her
Denying your man the ball, keeps him/her from scoring. Play the passing lane and stay between the player you're guarding and the ball. Place your foot and hand nearest the ball slightly forward, and turn the palm of your hand toward the ball, so that you can reject any incoming passes. Be in a position to see both your player and the ball. If the ballhandler stops the dribble, you have a "dead ball situation" and everyone should in close on their man, in "full-denial".
In "full-denial", the defensive players should be "on the line". To explain this concept, imagine a line extending from the ball to the person you are guarding. In fulldenial, you should position yourself so that you are on this line, body toward your man, but with head and eyes turned toward the ball, and your ball-side hand up in the passing lane. If your man is a long distance, or two passes away from the ballhandler, you can play a little "up the line", that is a little ways from the imaginary line towards the hoop. The distance, or spacing, up the line depends upon the speed and quickness of the defender and the distance his/her man is from the ball. On a long pass, the defender should still be able to move toward the line and intercept the pass. If instead the defender initially played "on the line", his/her man could make a back-cut and get open. Playing a little "up the line" prevents the back-cut, and still allows for the interception.
ball defense on O2, and the X1 and X4 defenders are now in deny, a little up the line and a step or two toward the ball, while the X3 defender moves into help-side (Diagram F).
Helpside
When your opponent is two or more passes from the ball, you should be in "help-side" position. This will allow you to be in position to help your teammates against the ball penetrating the paint. This involves dropping off your man some (but without losing sight of him/her), and sagging toward the ball-side. In the diagrams below, see the imaginary red "help-side line" which goes through the middle of the lane. Many coaches teach that if the ball is above the free-throw line, the help-side defender should have one foot in the lane (Diagram A). If the ball is below the free-throw line, one foot should be touching or staggering the help-side line. Stay between the ball and your man. Be ready to help defend against another player driving or cutting to the hoop, and "help" your teammate who may have gotten beat. Once the ball comes back to within one pass from your player, you get back into deny position. If the ball is skip-passed to your player, you quickly close-out and play "on-ball". See diagrams below.
Remember, good defense is "team defense". Man to man defense is a team defense just as much as zone defenses. Here is a good quote: "The best man defense looks like a zone and the best zone defense looks like a man.
There are three positions the defender can assume when defending the low post player.
the hands should be low to prevent the bounce pass. Do not reach in! "Reaching-in" changes a good situation into a bad one (now the player goes to the free throw line). Instead, the trapping players should deny the player from getting the pass off and get the 5-second call, or force her to make a bad pass, which is intercepted by one of your teammates. The yellow zones catch the player in the corner. The red zones are excellent trapping zones, since the offensive player cannot retreat across the 10 second line. The blue zones are good trapping zones because the offense has to worry about the 10-second count. For defending against screens and other more detailed points, see "Teaching Man-to-Man Pressure Defense"
Pressure Defense"
1-on-1 Drill
Use both ends of the court and make four lines, one under each basket with the players facing the free throw line, and one at each free throw line with players facing the basket. The defensive players are under the basket; the offensive players are at the free throw line. The first player in the defensive line passes the ball to the offensive player at the free throw line, and closes-out aggressively. The offensive player tries to score, by shooting or driving to the hoop. The defender should play aggressively and box-out after any shot. Once the offense scores or the defense stops him/her, it's done, and they pass to next defensive player in line on the baseline. The rotation is that the offensive players go to the defense line and vice-versa.
The defensive players should work on proper stance and footwork (see Basic Defense), and box-out on any shots. The defense should close-out initially with the strong foot forward and that hand up toward offensive player. Over-guard the offensive player's strong side. The other hand should be low, out to the side, palm up. Proper footwork means sliding with the offensive player (don't cross your feet), and staying between the player and the basket. Watch the belly-button, contest all shots with a hand up at the shooter. You can make a game of it and have your players or managers keep score. Losers run.
position, and have them make some skip passes too. The defensive players are not to steal or intercept the ball, since this is drill designed to emphasize proper positioning on the floor. The defensive players must work on proper relationships in positioning with the offensive player they are guarding.
On-Ball Defense
If the defender's man has the ball, he/she should be applying "on-ball" pressure, and force the offensive player toward the sideline or baseline.
Deny Defense
If your man is one pass away, you should be in "deny", but not a complete dead-ball denial as seen at the bottom of this page. You should be a little up the line and a step or two toward the ball (see Diagrams A and B). This way, you are in position to steal the pass, and yet still be able to give help to the on-ball defender if the ball-handler tries to dribble-penetrate.
Helpside Defense
If your man is two passes away, you should be in "help-side". If the ball is above the freethrow line (Diagram A), the help-side defender should have one foot in the lane. If the ball is below the free throw line (Diagram B), the help-side defenders should be straddling the "help-side line". Importantly, players must quickly rotate and sprint in and out of helpside. Sometimes players are lazy in their rotations and you must impress upon them the importance of rotating quickily. For more of an explanation, see Basic Defense. Once you feel your team has an understanding of these basic relationships, and all players have been on offense and defense, you can let them play half court all out with cutting, screens, shooting, etc. Watch the defenders carefully for proper defensive positioning. Blow your whistle when you need to make points with the players... somebody messed up, or somebody did something really well.
Full Denial
Diagrams C and D below. Now let's assume that the ball-handler has given up the dribble. He/she no longer has the option of dribble-penetration, so defenders whose man is one pass away can now be in complete deny, on the line.
whole way. The first player in line starts the drill by sliding to the first cone at the top of the arc, facing the baseline, using proper stance and sliding technique (see Basic Defense). Upon reaching the cone, he/she pivots off the lead foot and slides to the next cone at half-court sideline. Then the player continues pivoting and sliding to the next cone at the top of the far end arc, and then to the baseline corner. After reaching the corner, he/she sprints along the baseline to the other corner, and zig-zags
sprints along the baseline to the other corner, and zig-zags back up the court. The second player in line starts after the preceding person reaches the first cone. Have all players do this, watching and stopping to demonstrate correct stance, footwork, and slides. Careful not to over do this drill at first, as players can become very tired doing this drill. Second Option: alternate defensive slides and sprints. Do the drill the same way, with the player sliding to the first cone. After reaching the first cone, have the player pivot and sprint (as though he/she were beaten) to the half court sideline cone, and seal the sideline off. Then resume sliding to the next cone, and then sprint again. Alternate slide and sprint every other cone. Third Option: go man-to-man defense against an offensive player. The drill is the same except now you add a ball-handler. The offensive player dribbles to each cone while the defender slides and stays in front of him/her. You can have the
offensive players start out at a slower speed at first, and eventually work up to full speed, to see if the defender can stay with him/her. If the defender gets beat, he/she must turn and sprint after the offensive player, and get back into proper sliding position. After reaching the far baseline, rotate the offensive players to defense, and vice-versa, and return up the court.
Man-to-Man Defense
With this defense, each player is assigned to guarding a particular player on the other team. Each player must try hard to stop the opponent. Although it sounds individual, man-to-man is really a team defense. Every one must do his/her part. If 1 or 2 players don't play good defense, the defense will fail. Although you are assigned to guard one player, you must learn to "help" your teammates, and learn to "slide through" and "switch" the player you are guarding with a teammate, if one of you gets picked. We used to call this a "switching" man-to-man defense. You must learn what "help-side" means. Simply, when the ball is on the opposite side of the floor from you (and the person you are guarding), you can drop off your man a little into the lane and "sag" toward the middle to help cut off the passing lanes. Once the ball comes around to your side, you get back up tight on your man. When I was younger, I was taught to deny the baseline, as baseline penetration often allows an easy basket or an easy dish to another player for a lay-up. Now coaches are advised to force the offensive player to the baseline. How do you reconcile the differences in teaching? Forcing to the baseline allows you to trap the defender there and helps establish your helpside defense. When the ball is in the corner, you only have to defend one side of the court and you can put all five defenders on that side. So we force the ball-handler to the baseline, but once there, you trap, and prevent any further penetration along the baseline. If you allow the offensive player to go uncontested along the baseline, it's usually 2 points. "Move your feet!" You'll hear coaches yell this all the time...because it is one of the most important aspects of playing good defense. You must have the desire and the quickness to move your feet in order to stay with your man, to get into proper position to take a charge, to move quickly to box out for a rebound, etc. You must not just "reach-in" and take a swipe at the ball as the player dribbles by you (usually a foul)...instead you must move your feet, hustle and stay with your man, and prevent him/her from getting to the basket by getting yourself into proper position. Also, when you "reach-in", you lose your defensive stance and balance and are now easy for the offensive player to get around.
Basketball Rebounding
From the Coachs Clipboard Basketball Playbook, @ http://www.coachesclipboard.net Rebounding is one of the most important aspects of winning basketball games. Offensive rebounding gives your team extra chances, and free throw opportunities, and frustrates the defense. Defensive rebounding is a key part of good defense in general, limiting the offense to just one shot. A good thought is "one shot and out". Defensive rebounding combined with a quick outlet pass can be an effective offensive weapon, getting the transition game and fast break going, for a lay-up at the other end. All good rebounders "have an attitude" that every rebound is theirs and are very aggressive on the boards. Youve got to want it! Coaches love good rebounders and will reward them with more playing time. You may not be the best shooter or ball handler, but if you are a strong rebounder and defender, you will get to play. Good rebounders are important "role players".
Defensive Rebounding
The first important aspect of rebounding is getting inside position and "boxing out". The player who gets the inside position usually gets the rebound. The opponent may "reach over" and commit a foul. These "over the back" fouls can be very costly late in a game when teams are in the bonus free throw situation. Another key is always knowing where the ball is, so as soon as you see the shot being taken you get the inside position, and box out. It helps if teammates communicate and yell "shot!" when the shot goes up. There are three parts to a defensive rebound.
Box Out Attack the ball, go get it! The outlet pass
"Box Out!"
All players must learn this skill, as much as any other skill in the game. Even the perimeter players (guards) must box out. Oftentimes, the missed three-point shot will result in a long rebound that our guards should get if they box-out properly. Also, we dont want the opponents guards slipping inside for the inside rebound and put-back. When you box out, you must first make contact with the player you are guarding. Locate your man, get in front of him/her, pivot facing the basket, bend over, get wide with your feet and arms out, and put your backside into the offensive player, sealing him/her away from the hoop. Be aggressive, and don't let the offensive player push you under the basket. If you get too far under the basket, a taller opponent with long arms can simply outreach you for the ball. Keep your man away from the hoop. Keep your eye on the ball flight, and go get it!
Weakside rebounding
Another tip realize that about 70% of missed shots from the corner or wing go long to the opposite side of the hoop. So make sure you have a weakside rebounder when the corner-wing shot goes up.
Long rebounds
Especially against teams that like to shoot the three-pointer (which when missed often results in a "long rebound"), whenever possible try to have two perimeter defenders (rebounders) get to the wing-elbow areas on each side to help pick off those long rebounds that go beyond the guys boxing out down low.
Offensive Rebounding
Offensive rebounding should be a very important part of your team offense in general. Nothing frustrates the opponent more, than their playing good aggressive defense, and you get one, two, or three offensive rebounds for more shots at the hoop, until you finally score. The keys are you've got to be aggressive and want the offensive rebound, and you must be quick on your feet and try to get inside position on the defender. This is a good way to pick up extra easy baskets. Some people call 'em "trash" baskets... I call 'em hardworking, smart, demoralizing baskets... "back breakers". Getting Position: The defender should already be between you and the hoop and trying to box you out. Make a fake one way, and quickly move your feet and slip around him/her on the other side. Once you are inside, now you box out. Another technique is to "swim" over the defender. If the defender does not have his/her arms up, put your forearm on top of his/hers, pinning it down (without grabbing or holding it), and then move your feet and step around and over the opponent's foot on that side and get inside rebounding position. Always know where the ball is and just assume that every shot will be missed. If the shot is coming from the corner, remember that 70% of misses will go long on the opposite side, so be ready on the weakside. Once you get the ball, be strong and power it right back up to the hoop, usually off the glass. There is a good chance you will get fouled, and a good chance for an "old fashioned" three pointer... a put back with a free throw. Expect contact, be strong, and try to finish the shot. Work hard the entire game and make your opponent work. You can actually wear the opponent down by the end of the game. When your team is behind, the two key elements in catching up and winning are playing great defense and rebounding. If you can stop the opponent from scoring, you give your offense a chance to catch up. Many championship games are decided by this tough inside play... not the outside jumpers. It's not always pretty under the hoop, but all good coaches know how important this aspect of the game really is. You will hear TV commentators talk about "points in the paint" as a key in many games. Most of them are retired, very successful coaches, and they know by experience how important.
would benefit by using either the 4-out, 1-in motion offense, or the 5-out open post motion offense. You can also use a 1-3-1 or a 1-4 set. For purposes of this discussion, I will use the 3 out, 2 in set which uses 3 perimeter players and 2 post players (see diagram A). If you have a very talented team with five players who can play any position, they can interchange or rotate into any of the five positions. If you have two dominant post players, or excellent perimeter players, then you will want to rotate a little differently. In the later case, have the two posts rotate with each other and the three perimeter players rotate in the three outside positions. Always try to have your point guard O1 bring the ball up the floor and start the offense. Make sure that whoever is at the O1 position when the shot is taken, stays back to prevent the opponent's fast break. The O3, O4, O5 positions go for the offensive rebound and the O2 position plays half-rebound and half-prevent mode.
Basic rules:
Spacing
Players should try to stay 12 to 15 feet apart. Avoid bunching up, which can result in double-teams, steals, interceptions, and turnovers.
Player Movement
Players must not stand still. They must move with a purpose. 1. The post players can screen for each other and move up and down the lane to the low blocks, elbows, and top of the free throw line. 2. The perimeter players can occupy the three positions shown in diagram A, and also move to the corners. They may make front or backdoor cuts to the hoop, and V-cuts to
replace themselves (see Cutting and Faking). They screen for each other and run pick and roll moves (see Setting Screens). They must move after making a pass. Perimeter players should maintain good spacing at all times and keep the defense spread out. Fill the open spots on the perimeter. An outside player can make a cut inside, but should not stay there and clog things up for our post players. For example, if O1 cuts inside through the paint and does not receive the ball, he/she should immediately cut out to the opposite corner and then wing, while that wing player moves out to fill the spot at the point. If O1 is having difficulty passing to the wing (the defense is denying the pass to the wings), then he/she can simply dribble the ball to the wing. We have a rule (except in a weave-screen play)... whenever a teammate is dribbling toward you, back-cut out of the area. For example, if O1 dribbles toward O2, O2 back-cuts underneath along the baseline and fills the O3 spot while O3 rotates out to the point. Another thing you can do if the wing pass is being denied is simply run a "weave-screen" play.
Passing
We want to try to get the ball into the low post. A wing entry is usually the easiest way. You can also get there by passing to a post on the free throw line, and the high-post can then pass to the low post. At all times we must "see the defense" and not pass into the defense. Don't pass to someone standing still as these passes are more likely to be intercepted. After passing, players must do one of these: 1. Cut to the hoop for the return pass ("give and go" play). 2. Screen away. Example: after the point guard passes to the right wing (O2), he sets a screen for the left wing (O3). 3. Follow the pass and set a screen for the ball-handler (and then roll off the screen). 4. V-cut and replace self. 5. After a cross-court "skip" pass (example from O3 to O2), slide out of the defender's (who should be in "helpside") line of vision and go backdoor to the hoop. 6. After a wing passes into the low post, he/she should slide down to the corner. If the post player is double-teamed, the corner is usually the easiest pass back outside and is often open for the three-point shot.
1. Read the defensive overplay (deny) on the wing. Flash to the high post to receive the ball and then pass to the wing going backdoor (see Diagram B2). 2. You get the ball one on one against the defense: Make a low post move. Try to score or get fouled. (see Post Moves). 3. You get the ball and are double-teamed: Pass the ball back outside, often to where the double team came from. Going "insideout" is a good way to get wide open three-point shots.
screener should seal off his defender and come back to the ball for the lay-up. (see Diagram G).
Also, be sure to see this page on some Hi-Lo options that your post players can run. Once your team learns and executes these concepts, you can devise your own patterns and special plays to create opportunities for your best scorers and take advantage of the defense's weaknesses. For example, if the defense is in a 1-3-1 zone, then consider using two of the perimeter players out on top and drop the third perimeter player down in the ball-side corner (see Attacking the 1-3-1 Zone). If the defense is in a 3-2 zone, after passing to the wing, have your point guard shallow cut to the ball-side corner to overload the zone (see Attacking the 3-2 Zone). You don't need a time-out to communicate this... just yell out "corner 1" (point guard shallow cuts to corner) or "corner 2" (O2 slides down to the corner), or "corner 3" (O3 moves to the corner). If they are in 1-2-2 zone, have one of your post players play up on the free throw line (yell "1 up"). If you want to try the 1-4 set, call "2up" and both posts move up to the elbows. Of course you can get more creative on these signal calls! (See Motion Options) There are a number of set plays that can be run with the 3-out, 2-in motion offense (see related pages below). If you have a shortage of post players, consider the 4-out, 1-in motion offense, the 5-out (open-post) motion offense, or the Open-Post Double-Up motion offense.
Related pages: Drills for Teaching the 3-2 Motion Offense, Guard (Perimeter) Breakdown Drills, Low Post Breakdown Drills, 3-2 Motion Options, 3-2 Motion Plays, 3-2 Hi-Lo Plays, 90 Series, MSU, Michigan, Kentucky, Loyola, Texas, 3-2 Slip Play, Weave Screen Plays, 32 Option Series, Isolation Play
take a good shot. Look for a chance to shoot. But don't force bad shots. See Learning How to Shoot. 2. Become a good dribbler and ball-handler. Dribbling and ball-handling are the foundation skills for almost any offensive move with the ball. Practice dribbling drills and moves for 15 minutes every day (see Dribbling, Stationary Dribbling Drills, and Sideline Dribbling Drills) 3. Learn the "triple-threat" position, the proper stance so you will have the option of being able to shoot, pass or dribble. See "Outside Moves". 4. Be a good passer. Bad passing and turnovers will destroy a team faster than anything! Make good, short, quick, crisp passes...they're hard to intercept. Avoid long cross-court passes, unless your teammate is wide open. Learn to use your peripheral vision and avoid throwing the ball to your opponent. Make a good pass that your teammate can easily catch. A really good passer can pass to a teammate without looking directly at her. Avoid telegraphing your passes (more in practice). Learn how to make good bounce passes. Learn when not to pass and avoid passing into a crowd. 5. Court awareness. Always know where the ball is, don't turn your back on the ball. "Survey" the court. Look for the open teammate with your peripheral vision. Look to the "weak side" of the floor for an easy "back-door" pass and lay-up. Learn to "cut" and find an open area on the floor, where your teammate can pass to you for an easy shot. 6. Except for the point guard, go hard for the offensive rebound. Many easy baskets are scored on second and third chances, if you can get the rebound (see Rebounding Tips). The point guard, O1, should stay back out on top to prevent the other team's fast break (if they get the rebound). If O1 drives to the basket for a shot, O2 (or O3) should stay back. Also, get in the good habit of following your own shot after you shoot. Many times, if your shot is too short or too hard, it will come off the rim right back toward you. Expect this when you shoot, and go get it! You may get a second chance to make that basket. Three of the five players should always go hard for the offensive rebound, one is halfrebounding and half-preventive mode, and one is always back to prevent the opponent's fast break. 7. Get the ball down the floor quickly, fast-break whenever possible and beat the defense down the court. But play under control at all times. Don't try to go faster than you are able!--you'll lose the ball or make a bad pass. It's difficult even for high school kids to learn how to play with quickness and speed, while still staying under control. Remember: "You must be quick...but never hurry." 8. Avoid too much dribbling as this just allows the defense time to reset. Quick passing and cutting is the secret. But never give up your dribble without being able to pass or shoot the ball. John Wooden, a retired famous coach from UCLA, told his players, "You should always end your dribble with either a pass or a shot." Don't stop your dribble until
you can do either. Learn how to jump stop at the end of your speed dribble (see Learning the Jump Stop). 9. Post-up players (O4 and O5) must learn the basic post moves, the drop-step, the jump hook, and up and under moves. Ask your coach to teach you these moves. After learning these basic moves, you can develop other variations of these moves. See Post-Moves. 10. Move without the ball. Don't stand still. Set picks, make cuts through the paint, or "back-door". Be ready to rebound. (See When you don't have the ball..., Cutting and Faking).
Basketball Lay-ups
From the Coachs Clipboard Basketball Playbook, @ http://www.coachesclipboard.net The lay-up is the easiest shot and the first shot you should learn. It's not as easy as it looks at first, as a lot of kids have difficulty getting the correct footwork, and shooting off the correct foot. Then you must also learn to use either hand, and eventually do the reverse lay-up.
Footwork
When dribbling toward the basket, move slightly to one side of the hoop to create the proper angle. If you're on the right side, dribble right-handed, and plant your left (inside) foot and jump off that foot, and finally shoot with your right hand. As you raise your right hand, your right knee should also elevate. Pretend there is a string attached to your right hand and your right knee. Reverse this form if shooting from the left side. As you approach the hoop, take a half step with your outside foot, then take a full stride with your inside foot pushing off the court. When jumping your outside knee should be bent.
pushing off the court. When jumping your outside knee should be bent. Go directly toward the basket, with your head up and eyes focused on the backboard. Go up strong and straight to the hoop. Don't shy away if there is a defender, just go strong to the hoop. You may get fouled and get a three point chance.
Aim
Always use the backboard ("use the glass") when shooting lay-ups from either side. Aim for the top corner of the box on the backboard. Focus in on this area; don't watch the ball. Keep your head up.
Underhand Release
As you get stronger, you should develop the underhand shot. This release results in a softer shot, and more control when you are moving at high speed. Release the ball with your palm up and arm extended. Let the ball roll off your palm and then your fingertips, and lay the ball softly off the backboard. Use two hands going up, but then release the ball with your outside hand at the top of your jump. Be strong and concentrate... "finish"!
When shooting a left-handed lay-up, dribble with the left hand, and vice-versa for right-handed lay-ups. Passes should be bounce passes. Make sure players are using correct footwork and technique. See Lay-up. Make sure the two lines start well outside of the arc... if the lines are too close to the basket, there is little running and the drill tends to drag. Players should run this drill at game speed, up-tempo. You can make a team competition out of it by requiring the team to make a certain number of lay-ups within two-minutes. If they fail, everyone does 5 or 10 push-ups. Making it competitive will force players to run the drill up-tempo, but make sure they don't "cheat" by allowing the lines to come in too close.
back to #1 who shoots a lay-up (see diagram A). After shooting, #1 goes to the top-ofthe-key line. Player #2 rebounds the shot and passes to player #4 in the corner. Player #2 then follows the pass and goes to the corner. Player #4 passes to the next player in line, and follows the pass, going to the end of half-court line. Run this drill for both right and left handed layups. You can vary this drill by having the shooting line shoot jump shots. You can also make another variation pass it into the high post, and have the high post player take a shot or make a step hop move, while the original passing lane now gets the rebound and makes the outlet.
Of course, you could run this drill with right-handed lay-ups as well, especially for younger teams and make the goal easier to achieve.
Stance
Have your feet about shoulder width apart. Your knees should be bent a little as your thigh muscles will provide power for your shot. If you shoot right-handed, your right foot should be slightly forward, and your weight should be on the balls of your feet (not the heels). Your shoulders and body should be square to the hoop, although some great shooters are more comfortable with the side that the ball is on turned a little toward the hoop (find out which is most comfortable for you). Probably the important thing here is
that when you jump to shoot, jump straight up (or slightly forward), but not sideways or backwards. Stay balanced.
the ball. Your nonshooting hand should actually come off the ball just before you release the ball, so that you are shooting with one hand, just your shooting hand. Use your fingertips, not palms, to hold and release the ball. Here is a method to learn what the correct "platform" is. Extend your shooting arm straight forward with your palm facing up and let the ball sit comfortably your hand (fingers comfortably apart). Now in one motion, bend the elbow while rotating the forearm, wrist and hand outward and upward, and under the
forearm, wrist and hand outward and upward, and under the ball so that the ball is now resting on your hand above your right shoulder with the wrist cocked back. The shoulder is the "hinge", the elbow points toward the hoop and an "L" is formed by the forearm and the arm (looking from the shooting arm side). Your elbow should be in and pointing at the basket. The position of the shooting hand's thumb is important. The shooting thumb should be pointing upward at about a 45 degree angle left (righthanded shooter). This will cause the
degree angle left (righthanded shooter). This will cause the elbow to naturally fall under the ball. I have seen some young players with the thumb too far under the ball and pointing straight leftward, which causes the elbow to fly outward (see the two photos). So if your shooter's release looks a little goofy, has side-spin, or the elbow is flying, look at the position of the thumb... a very simple concept that's easy to fix.
Set Point
The set point is where you position the ball just prior to releasing the shot. If you are righthanded and shoot with your shoulders and feet square to the hoop, have the ball to the right of your face, a little toward the right shoulder. Don't line the ball up in the center of your face, as this may result in your shooting elbow flying away from your body, and could actually cause your wrist to turn sideways (supinate) when you release the ball, imparting a side-spin.
On the other hand, if you are more comfortable shooting with your body turned in toward the shooting side, then the set point can be more in front of your face. You will have to find which method works best for you. Also, it is best that the ball is as high as your forehead, or even higher (if you are strong enough or close to the basket), in order to keep your shot from being blocked. But do not cock the ball back over the top of (or behind) your head. This results in a "slinging" motion and a flatter shot.
"slinging" motion and a flatter shot. Finally, younger players who have less strength will have a lower set point, perhaps even below the shoulder, in order to get more power. As the youngster matures, the set point should move higher.
Upward Force
Most of the power in your shot should come from the upward force of your jump (in the jump shot), or the upward force from your thighs moving upward (in the free throw). You should not try to power up longer shots with your arm, wrist or hand muscles. Let the big muscles in the legs do the work. Release your shot on the upward force of the jump, not on the way down.
up for more power on long shots... use the power from the up-force of your jump, or lower your set point for more power. Don't pull the ball back behind your head before releasing it, as this results in a flat, line-drive type shot. On shorter shots, release the ball more at the top of the jump with a higher set point (arms extended up over your head).
Follow Through
This is important in getting the proper rotation (back spin) on the ball. Your fingers should be pointing toward the hoop, and your wrist bent forward, in a "goose neck" fashion. Another analogy is if you were "reaching into the cookie jar" high on the shelf. Hold this release after your shot until the ball hits the rim. You will notice that with a proper follow-through, the palm of your hand will be facing downward toward the floor. If it is turned sideways with the back of the hand facing outward (as if you were going to shake hands with someone), then you are incorrectly twisting your wrist during the release. Keep your eye on the target... don't watch the flight of the ball.
Form Shooting
"Form shooting" is an excellent drill for developing correct shooting form. Start with shots directly in front of the basket, just a few feet away, to develop correct technique. Shooting further away does not allow the shooter to focus on this repeatable form. Do this drill for just 5 minutes every day. Even experienced good shooters who are going through a "shooting slump" find this drill helpful in restoring their shooting mechanics and confidence. See video clip. Move farther away as you get better, but do not sacrifice correct technique. Practice shooting from locations where you will likely shoot from in a game.
Follow the same procedure as in Drill #1, but this time have your shooter first receive the pass in triple threat position, make a shot fake or jab step, move around the defender using no more than one or two dribbles, and then shoot the jump shot. The shooter can move in either direction, using a pump fake and moving right, or a shot fake and crossover move to the left.
is being used and that the shooter does not "drift" sideways. #1 rebounds the shot and passes back to #2 for the shot now at the left elbow. #2 continues moving back and forth from elbow to elbow for a total of ten shots. Then the players switch roles and #1 is the shooter for ten shots. You can repeat this for as many sets as you want, getting 20, 30, 40 or 50 shots for each player. The elbow shooting drill can be modified. You can have the shooter catch the ball, make a shot fake, cross-over dribble to the middle of the paint (between the free throw line and the circle hash marks) for the short jumper. This is especially useful for your post players, helping them to acquire that "soft touch" on the short, point blank jumper.
rebounds and passes out to #2 on the left wing. Player #1 then spots up at another place on the perimeter. Player #2 takes the shot, follows it, rebounds, and passes to #1, who is now spotted up in a different location. This rotation continues, with the players moving around to all the locations that they will normally shoot from in a game... corners, top of the key, etc. For a variation, do the same drill but instead of spot stationary shooting, have the shooter fake the shot, dribble adjust, and then take the jumper. For post players: Use the same drill as above except the post players should be taking their shots inside, in the paint, around the hoop, and can actually work on their post-up moves. After rebounding, the player can dribble the ball out and pass down into the post to his partner. With all of these drills, make sure your shooters are squared up, using good technique, elbow in, follow through, no drifting sideways. Shooters should receive the ball in "triple threat" position. Make sure the passes are sharp and accurate. Players should sprint after the ball and to their shooting spots (game speed)... no loafing! Make the drills competitive and have each pair keep score. Losers do push-ups.
defender away. If a defender bumps into you and you are not stationary, you will probably be called for the foul. 3. Keep your arms tucked into your chest, not only to physically protect yourself, but also so the ref can see that you are not pushing with your hands, or grabbing or holding the defender. 4. The angle, or direction, of the pick and the timing of the pick are probably the most important, and most overlooked factors in setting a screen. You must have the correct angle, or position, when you set the pick. You must anticipate the direction that your offensive teammate wants to go, and then make contact with his defender in a position so that you are directly in the way of the defender, and he/she cannot get around you. If you don't get the right angle, the defender will simply slide around you. Perhaps this is best demonstrated in the diagram. In Diagram A, the screener does not make contact, and the defender slips behind. In Diagram B, the pick is too high ( a common mistake), and the defender slides behind the pick and stays with the defender. In Diagram C, the pick is too low, and the defender can fight over the screen. Diagram D shows a good pick, followed by screener "rolling" to the hoop.
5. After your teammate cuts around the screen, the screener "seals" off the screened defender and "rolls" (cuts) toward the hoop. If the defense switches the screen, often the "roller" will be open for the pass. 6. The timing of the offensive player receiving the pick. The player receiving the pick must be patient and wait for the screen from his teammate to arrive. Often, I will see a player make his cut just before the pick is "set", and the defender easily gets around it (because it never had a chance to be set). You must wait for the pick to be set, and then cut hard around it. 7. The offensive player receiving the screen must cut hard, and close to the teammate setting the screen. You must "rub off" your teammate's screen... that is, brush against him as you go by. If you don't brush close to the screen, the defender can slip through the screen.
8. Remember, there are two options on the pick and roll play... pass either to the cutter, or if the defense switches, pass to the "roller".
Types of Screens
See diagram E. Screens can be on-ball (when set for the ball-handler), or off-ball.
1. Front-screen
The screener is facing the defender that he is setting the screen on, often used in the open court.
2. Back-screen
The screener sets the screen on the defender's "blind" side, or back side. Usually the screener is facing away from the basket.
3. Down-screen
The screener sets the screen usually down low for a player near the block, and is usually facing the basket with his back to the ball. When completing the "roll" move, he/she pivots facing the ball. Refer to diagram E. On-ball, front screen: O3 sets pick for O1, the ballhandler. Back-screen: O4 sets backscreen for O2, who goes backdoor to the hoop. When setting the back-screen, the screener must allow a one-step gap between himself and the screened defender.
screened defender. Down-screen: O3 sets downscreen for O5, who cuts outside for the pass from O1. See also: Pick Drills
execution of the pick and roll move. For the important basics of setting screens, see "Setting Screens".
Make sure the pivot on the roll move is toward the cutter, not away... a player should not turn his back to his teammate. Make sure as always that players hustle, and the passes are sharp. Once you feel that your team is making good screens, "go live". Break up into groups of three, and put a defender on each offensive player. Tell the defenders to allow the first pass to the right wing, but then play tough "D". You can now also teach your defense how to fight through, and slide behind a screen, and how to call a "switch" on defense. You can also start with a pass to the left wing, and screen right, or let the point guard go either way. Look at the diagrams below for common screening errors.