Motocross Madness 2 Trial Guide
Motocross Madness 2 Trial Guide
(Trial Version)
June 2000
This Trial Version gives you a mud-thumping, heart-pounding preview of the wildest
racing game to ever power its way onto a personal computer: Motocross Madness 2!
This Trial Version of Motocross Madness 2 differs from the retail version in the
following ways:
* In this Trial Version, you and up to four opponents can kick off 16 different
sick stunts and battle it out for maximum stunt points in the Donner Pass Stunt
Quarry. In the retail version, you and up to 10 opponents can choose from 10
different Stunt Quarry environments, and you can compete in stunt quarry sessions
lasting up to 30 minutes.
* In this Trial Version, you and up to four opponents can race up to 5 laps on the
Voodoo Basin Nationals track. In the retail version, you and up to 10 opponents
can race up to 20 laps on 15 different challenging outdoor Nationals tracks.
* The retail version of Motocross Madness 2 features three additional awesome race
event types, including wide open Baja racing, wild and woolly Enduro racing,
tight, technical indoor Supercross tracks, and the all-new Pro-Circuit career
mode, where you start out as a rookie rider in local weekend races, earning points
and sponsorship money as you build a name for yourself on the road to the ultimate
motocross challenge, the professional Supercross Circuit.
* In this Trial Version, you can ride a Kazuyuki or Vector 250-cc motorcycle,
while in the retail version you can choose from a wide variety of bike brands
(incl. Honda, Yamaha, and KTM) and engine sizes (incl. 125-cc "tiddlers," 400-cc
4-stroke bikes, and open-class machines).
* The retail version includes awesome features like VCR replay mode and ghost
racing, as well as fully customizable bike and rider skins.
* In the retail version, an opening video plays when you start Motocross Madness
2, and you'll encounter videos that showcase each of the featured event types on
the main screen.
* Some of the features documented in this Online Help system are included only in
the retail version.
For the latest information on the game, including the latest news about the
Motocross Madness 2 track editor, visit the Motocross Madness World Wide Web site
at:
http://www.microsoft.com/games/motocross2/
You can also check the Rainbow Studios Web site for information on the Motocross
Madness 2 track editor:
http://rainbowstudios.com/
Contents
1. Installation and Operating System Notes
2. General Troubleshooting
3. Tips for Improving Graphics
4. Graphics, Display, and 3D Video Card Troubleshooting
5. Audio Troubleshooting
6. Multiplayer Notes and Troubleshooting
7. Game Performance Tips and Troubleshooting
8. Game Controller and Hardware Troubleshooting
9. 3D Video Card and Sound Card Manufacturer Web Sites
---------------------
Compatibles:
* Supports force-feedback hardware compatible with Microsoft DirectInput(r) (on
Windows 95)
* Supports MMX(tm) and AGP technology
* Graphics accelerator card compatible with Microsoft Direct3D(tm) (on Windows 95)
1.3 When running on Windows 2000 with 3Dfx Velocity 100 video cards - Install
updated driver.
If you are running Windows 2000 and using a video card based on the 3Dfx Velocity
100 chipset, you may encounter snow texture problems on races that take place on
Bear Mountain. If you encounter this problem, update to the latest driver from
Nvidia (http://www.3dfx.com/).
1.4 When running on Windows 2000 with video cards based on the 3Dfx Voodoo3 3000
chipset - Install updated driver.
If you are running Windows 2000 and using a video card based on the 3Dfx Voodoo3
300 chipset, you may notice flashing off-color polygons on the ground in front of
your bike. If you encounter this problem, update to the latest drivers from 3Dfx,
the chipset manufacturer's Web site (http://www.3dfx.com/).
1.5 When running on Windows 2000 with video cards based on the Nvidia TNT2 chipset
- Install updated driver.
If you are running Windows 2000 and using a video card based on the Nvidia TNT2
chipset, the Select 3-D Renderer dialog box is not displayed when you start
Motocross Madness 2, and the 3-D renderer setting is set to Software
Rasterization. If you encounter this problem, update to the latest driver from
Nvidia (http://www.nvidia.com/).
1.6 When running on Windows 2000 with a video card using the Nvidia GeForce 256
chipset - Install updated driver.
If you are using a video card using the Nvidia GeForce 256 chipset when running
Windows 2000, you may be unable to specify whether to use software or 3D hardware
rasterization, and Motocross Madness 2 may stop responding when you attempt to
start the game. If you encounter this problem, update to the latest driver from
Nvidia (http://www.nvidia.com/).
1.7 When running on Windows 95 Gold operating system with a Diamond Stealth V770
AGP video card - Upgrade to Windows 95 OSR 2.5 or greater
If you are running on the Windows 95 Gold operating system with a Diamond Stealth
V770 AGP card, you may encounter a blue screen error when attempting to start
Motocross Madness 2. We recommend that you update to the Windows 95 OSR 2.5 or
greater before installing and running Motocross Madness 2. If you install new
drivers for your Diamond Stealth V770 AGP video card after updating Windows, you
may also need to uninstall and then reinstall Motocross Madness 2 before you can
start the game successfully.
1.8 When running on Windows 98 OSR 2 operating system with a Diamond Stealth V770
AGP video card - Uninstall and then reinstall the game.
If you are running on the Windows 98 OSR 2 operating system with a Diamond Stealth
V770 AGP video card, you may encounter a blue screen error when attempting to
start Motocross Madness 2. If you install new drivers for your Diamond Stealth
V770 AGP video card, you may also need to uninstall and then reinstall Motocross
Madness 2 before you can start the game successfully.
1.9 When running on Windows 2000 with a Crystal Clear(tm) SoundFusion(r) PCI audio
accelerator card - Check with online product support.
If you are using a Crystal Clear(tm) SoundFusion(r) PCI audio accelerator card
(included in Dell Precision Workstation 420s) when running Windows 2000, you may
notice strange echo effects and game audio cutting in and out. Check the Microsoft
Product Support Knowledge Base for workarounds. Connect to Personal Online Support
at: http://support.microsoft.com/directory/ for more information.
1.10 When running on Windows 2000 with a video card using the Nvidia GeForce 256
chipset - Install updated driver.
If you are using a video card using the Nvidia GeForce 256 chipset when running
Windows 2000, you may be unable to specify whether to use software or 3D hardware
rasterization, and Motocross Madness 2 may stop responding when you attempt to
start the game. If you encounter this problem, update to the latest driver from
Nvidia (http://www.nvidia.com/).
1.11 When running on Windows 95 Gold operating system with a Diamond Stealth V770
AGP card - Upgrade to Windows 95 OSR 2.5 or greater.
If you are running on the Windows 95 Gold operating system with a Diamond Stealth
V770 AGP card, you may encounter a blue screen error when attempting to start
Motocross Madness 2. We recommend that you update to the Windows 95 OSR 2.5 or
greater before installing and running Motocross Madness 2.
1.12 Computers using Internet Connection Sharing Network (Windows 98) cannot join
Zone multiplayer games.
If your computer is using the Internet Connection Sharing Network (Windows 98),
you will not be able to join multiplayer games via the MSN Gaming Zone.
2. General Troubleshooting
2.1 Select your game controller based on its characteristics on Control Options
screen
When playing Motocross Madness 2, you need to select your game controller on the
Control Options screen based on its characteristics (.e.g., "2-axis, 4+ button
joystick," "standard game pad," "mouse," etc.) When you choose a controller type
from the list of presets, key driving and stunt controls are assigned to axes or
buttons on your controller. You can also customize the button and control
assignments for your controller on the Control Options screen.
See Section 8: Game Controller and Hardware Troubleshooting for more information
on controls.
2.2 Turn off Power Management/power saving options when playing game with minimal
installation option.
If you have Power Management or other power saving options turned on when running
Motocross Madness 2 with the minimum installation option, your computer may stop
responding if you leave it unattended. We recommend that you turn off Power
Management options before running Motocross Madness 2 with the minimum
installation option.
2.4 High scores not displayed on High Scores screen for stunt events run with
Vegetation Collision option turned off
High scores are not displayed on the High Scores screen for stunt events run with
the Vegetation Collision option turned off (on Events tab).
2.5 Recording long races using the "Record Race" feature may result in extremely
large VCR replay files
Depending on the duration of and number of participants in a race you're recording
using the "Record Race" feature, the saved VCR file may become extremely large and
take up all available hard drive space.
To prevent overly large files from being created, VCR Replay recording is limited
to one hour or less.
If you are encountering system messages about available hard drive space, you may
want to check the size of any saved VCR files (located in the Record folder where
you installed Motocross Madness 2).VCR files have the file name extension .vcr.
2.6 When verifying race results, Race Results screen supersedes VCR replay files
If you are attempting to verify the results of a race, the results displayed on
the Race Results screen are considered correct and supersede all other forms of
verification, including VCR replay files.
2.7 Reminders or warning messages from other Windows programs may cause corrupted
textures in the game.
If an anti-virus, calendar, or other program minimizes Motocross Madness 2 to
display a reminder or warning message, textures may be corrupted and appear white
when you restore the game. If you encounter this problem, close and then restart
Motocross Madness 2.
2.8 Using Quick Keys on Microsoft Natural Keyboard and Internet Keyboards may
cause corrupted textures in the game.
If you are using a Microsoft Natural Keyboard Pro, Natural Keyboard Elite,
Internet Keyboard, or Internet Keyboard Pro, you may notice corrupted textures in
Motocross Madness 2. This is probably because you've used one of the Quick Keys to
switch between the game and another program. If you encounter this problem, close
and then restart Motocross Madness 2.
2.9 If the game stops responding during the podium sequence for an event type in
Pro Circuit, your race results for the last race are not recorded.
If Motocross Madness 2 stops responding during the podium sequence for an event
type (i.e. Enduro) in Pro Circuit, your race results for the last race you
completed may not be recorded. You must rerun the race to complete that event
type.
2.10 You may have difficulty restarting Motocross Madness 2 if the game stops
responding.
If you have difficulty restarting Motocross Madness 2 after the game has stopped
responding, restart your computer and then restart Motocross Madness 2.
2.11 Minimum Install option - do not remove Motocross Madness 2 CD while you are
playing the game.
If you chose the Minimum Install option when you installed Motocross Madness 2,
the game may stop responding if you remove the CD while you are playing the game.
2.12 Motocross Madness 2 may stop responding if you unplug and then plug back in a
USB controller while the game is running.
We recommend that you do not unplug any USB controllers from your computer while
you are playing Motocross Madness 2.
2.13 If Record Race option is turned on when you start a ghost race, duplicate
copies of the last VCR file recorded may be created .
If the Record Race option is turned on (on the Events tab) before you choose Ghost
Race under Race mode, duplicate copies of the last VCR file recorded may be
created and stored in the Record folder in the location where you installed
Motocross Madness 2.
2.14 Custom tracks need to be saved in the correct folder in order to be available
from within the game.
In order for a custom track to be available from within the game, you need to copy
the .ENV file to the correct location. The Teraform folder (in the location where
you installed Motocross Madness 2) includes subfolders for each of the track types
featured in the game: Baja, Enduro, National, Quarries, Sx (Supercross), and Tag.
It's important that you place the .ENV file in the correct location. If you copy a
Nationals track .ENV file to the Baja folder, the custom track will not be
available from within the game.
2.15 Custom track files should not be named the same as .ENV files that ship with
the game.
In order for a custom track to be available from within the game, you need to
avoid giving the .ENV files the same names as .ENV files that shipped with
Motocross Madness 2. If you do, your custom files will not be available from
within the game and the game may stop responding. Use unique names for your custom
tracks!
Reference drivers are released by the chipset manufacturers for use by specific
cards (e.g., Nvidia releases reference drivers for video cards using the Nvidia
GeForce 256 chipset).
Retail drivers are released by the card manufacturers who use a specific chipset
(e.g., Creative Labs releases drivers for the Annihilator Pro video card, which
uses the Nvidia GeForce 256 chipset).
So, how do you determine whether to update your drivers, and which ones to update
them to?
Drivers are constantly being updated and improved (even as new bugs may
potentially be introduced). So it's usually a good idea to try the most recently
released reference driver from your card's chipset manufacturer if you are
encountering problems using the drivers supplied by the card's manufacturer.
Often, the chipset manufacturers "lead the way" with improvements in reference
drivers that are later incorporated by the card manufacturer's retail drivers.
Reference drivers may not have all the capabilities of retail drivers (e.g., TV
Out), but they can significantly increase the quality of your display and increase
the compatibility of your video card with games and other programs.
The manufacturer name and model number are often included on the back of your
monitor. Also, please note that many monitor manufacturer's Web sites include
updated files that will communicate the correct settings for your monitor to your
operating system.
5. Audio Troubleshooting
5.1 Echo effect with game sounds cutting in and out - Crystal Clear(tm)
SoundFusion(r) PCI audio accelerator card
If you are using a Crystal Clear(tm) SoundFusion(r) PCI audio accelerator card
(included in Dell Precision Workstation 420s) when running Windows 2000, you may
notice echo effects and intermittent game audio. There is no known workaround at
this time.
5.2 Distorted in-game audio - Diamond Monster MX300 and Turtle Beach Montego II
PCI audio cards
If you are using either of the above listed cards, you may notice that the bike
engine sounds stutter and are distorted when you are playing the game. If you
encounter this problem, turning down your audio playback hardware acceleration
setting may help. To do so: Click the Start button, point to Settings, and then
click Control Panel. Double-click Multimedia. Click the Audio tab, and then, under
Playback, click the Advanced Properties button. Click the Performance tab, and
then drag the Hardware Acceleration slider to the left by two settings. Click OK
to confirm and close the dialog box.
5.3 Audio effects heard when volume is at zero - Sound Blaster AWE 64 PCI audio
card
If you are using a Sound Blaster AWE 64 PCI audio card with reference drivers,
some environmental audio effects may still be heard, even if you have turned the
In-Game Volume sound setting to zero (on Sound Options screen). If you encounter
this problem, update to the latest manufacturer's drivers from the Creative Labs
Web site (http://www.soundblaster.com/).
5.4 Sound Blaster Live! audio cards - update to Creative Live Wire 3.0
If you are using a Sound Blaster Live! audio card, you may notice that some
environmental noises are louder than expected, while others are quieter than
expected. If you encounter this problem, update to Creative Live Wire 3.0, and
confirm that the Digital Output Only option is turned off. To do so, double-click
the Volume control in the lower right corner of your screen. Under Volume Control,
click Advanced, and then confirm that the Digital Output Only option is turned
off. Click OK to confirm and close the dialog box.
6.1 A maximum of four participants is recommended for TCP/IP Internet and Zone
multiplayer games.
For best results when playing multiplayer events via a TCP/IP Internet connection
or via the MSN Gaming Zone, we recommend a maximum of four participants. With more
than four participants, participants using a modem to connect to the Internet may
find that the game intermittently stops responding. If all participants are using
a broadband connection to connect to the Internet (i.e., a cable or DSL
connection), you may be able to successfully include as many as eight participants
in a multiplayer session.
6.2 When playing Moto-Tag in Tag Ball mode via modem, limit participants to 4 or
less.
For best results when playing Moto-Tag in Tag Ball mode via modem, limit the total
number of participants to four or less.
6.4 When using custom tracks, all multiplayer participants must have that track
loaded on their computers.
When participating in a multiplayer session in which the host chooses to race on a
custom-made track, all participants must have this track (.env file) loaded on
their computers in the correct location. Participants who do not have the track
loaded will be unable to press the Ready button on the main multiplayer lobby
screen.
6.5 When verifying race results, Race Results screen supersedes VCR replay files
If participants in a multiplayer session are attempting to verify race results,
the results displayed on the Race Results screen are considered correct and
supersede all other forms of verification, including VCR replay files.
6.6 Turning off Fast Finishes option allows more participants to complete the
race.
When the Fast Finishes option (Multiplayer Host Options screen) is turned on for
multiplayer events, the race event ends automatically 30 seconds after the first
place finisher crosses the finish line, which means that the race may end before
some participants have finished. You can turn off the Fast Finishes option to give
as many participants as possible a chance to finish the race.
6.8 Click Remove twice to remove unwanted participants from multiplayer sessions.
When you host a multiplayer session, you have the power to remove unwanted
participants by clicking the Remove button next to their displayed names on the
main Multiplayer Host screen. If you click the Remove button once, the removed is
asked to click OK in a dialog box to confirm that he/she is being removed. If the
player fails to click OK to confirm, your multiplayer session may be delayed.
Clicking the Remove button twice will remove the player without giving him/her a
chance to confirm the action.
6.9 Camera view problem when switching among rider views in Multiplayer sessions
If you are using Software Rasterization to render 3-D graphics, and you use the
PAGE UP and PAGE DOWN keys to switch among views of different riders during
multiplayer sessions, you may encounter some camera view positioning problems. We
recommend that you do not switch among rider views during multiplayer sessions in
Software Rasterization mode.
6.10 Computers using Internet Connection Sharing Network (Windows 98) cannot join
Zone multiplayer games.
If your computer is using the Internet Connection Sharing Network (Windows 98),
you will not be able to join multiplayer games via the MSN Gaming Zone.
8.1 Select your game controller based on its characteristics on Control Options
screen
When playing Motocross Madness 2, you need to select your game controller on the
Control Options screen based on its characteristics (.e.g., "2-axis, 4+ button
joystick," "standard game pad," "mouse," etc.) When you choose a controller type
from the list of presets, key driving and stunt controls are assigned to axes or
buttons on your controller. You can also customize the button and control
assignments for your controller on the Control Options screen.
8.2 Note on dual analog game controllers (inc. Hammerhead FX game pad)
You can use a dual analog game controller with Motocross Madness 2, but there are
some limitations to how you can assign controls. Steering and leaning can be
mapped to the left thumbstick, but only acceleration can be mapped to the right
thumbstick. When acceleration is mapped to the right thumbstick, acceleration is
either on or off; there is no gradation of throttle input. Also, please note that
you cannot map braking control to an axis.
8.5 USB controllers are not detected unless they are identified by Windows Device
Manager with Controller I.D. #1.
To confirm that your USB controller is assigned Controller I.D. #1, click the
Start button, point to Settings, click Control Panel, and then double-click Game
Controllers. Click the Advanced tab. You may need to physically remove any non-USB
controllers from your computer in order to allow your USB controller to use
Controller ID #1.