Module 1
Introduction to the Pro/ENGINEER Wildfire Basic
Modeling Process
Introduction to Pro/ENGINEER Wildfire 4.0
Pro/ENGINEER Wildfire Basic Modeling Process
The Basic Modeling Process can be summarized in four high-level steps:
1. Preparing for Part Model Design
2. Creating a New Part Model
3. Creating a New Assembly by Assembling the Part
Models
4. Creating a Drawing of the New Part Model
Module 2
Understanding Pro/ENGINEER Concepts
Introduction to Pro/ENGINEER Wildfire 4.0
Understanding Solid Modeling Concepts
Pro/ENGINEER Wildfire enables you to create solid model representations of your part and assembly models.
Solid Models:
Are realistic visual representation of designs.
Contain properties such as mass, volume, and center of gravity.
Can also be used to check for interferences in an assembly.
Interference Check
Mass Properties
Understanding Feature-Based Concepts
Pro/ENGINEER is a feature-based product development tool.
With Feature-Based Modeling:
You build one simple feature at a time.
Each new feature can reference previous features.
Connecting Rod Features
Understanding Parametric Concepts
The parametric nature and feature-to-feature relationships in Pro/ENGINEER enable you to easily capture
design intent and make design changes.
Parametric:
Model geometry is controlled by parameters and dimensions.
When you modify dimension values, relevant geometry is automatically updated.
Parent/Child Relationships:
Features referenced during creation become parents.
If parent features change, child features accordingly and predictively change as well.
Parametric Feature Relationships
Understanding Associative Concepts
Pro/ENGINEER is a bi-directionally associative product development tool.
Associativity
Understanding Model-Centric Concepts
In Pro/ENGINEER, the model is the center of all downstream deliverables.
Model-Centric
Assemblies reference the models being assembled.
The drawing references the model being documented.
The FEM model references the model being meshed.
The mold tool references the model being molded.
Model-Centric
Recognizing File Extensions
Each Pro/ENGINEER object type has a unique file extension used to identify it.
The following are common Pro/ENGINEER file extensions:
.prt - Part File
.asm - Assembly File
.drw - Drawing File
Part File
Drawing File
Assembly File
Module 3
Using the Pro/ENGINEER Interface
Introduction to Pro/ENGINEER Wildfire 4.0
Understanding the Main Interface
The Main Interface includes the following areas:
Graphics Window
Main Menu
Toolbars
Dashboard
Message Window
Dialog Boxes
Menu Manager
The Main Interface
Understanding the Folder Browser
The Folder Browser is a pane in the Navigator that enables you to browse the folders on your computer
and network.
The Folder Browser is divided into:
Common Folders
Folder Tree
The Folder Browser enables you to:
Browse folders.
View In Session objects.
View contents of your Desktop, My Documents, and
Network Neighborhood.
Browse directly to the Working Directory.
Resize the width by dragging the sash control.
Click the sash arrows to close the Navigator.
The Folder Browser Pane
Understanding the Web Browser
The Web Browser is an embedded Pro/ENGINEER window that enables you to perform context-sensitive tasks.
You can perform the following tasks:
Browse the file system.
Preview Pro/ENGINEER models.
Open Pro/ENGINEER models.
Browse Web pages.
Set the Working Directory.
Cut/Copy/Paste/Delete folders and
objects.
The Web Browser
Understanding the Window Menu
The Window Menu contains commands for activating, opening, closing, and re-sizing Pro/ENGINEER widows.
You can also switch between open windows.
A window must be active to use all applicable
Pro/ENGINEER features.
The word Active appears on the title bar of the active
window next to the model name.
The active model has a black dot next to its name in
the Window menu.
The Window Menu
Switching Between Open Windows
An Active Window
Setting the Working Directory and Opening and Saving Files
The Working Directory is the location for opening files from and saving new files to.
Pro/ENGINEER is started in default working directory.
Different working directories can be set.
New working directory locations are not saved upon
exiting Pro/ENGINEER.
Working Directory Common Folder
Set Working Directory in Folder Tree
Managing Files in Pro/ENGINEER
Pro/ENGINEER is a memory-based system.
An object in system memory is In Session.
Erasing Memory (RAM)
Erase Current
Erase Not Displayed
Version Numbers are increased by one each time you
save the model.
Deleting Models
Delete All Versions
Delete Old Versions
In Session in the Folder Browser and File Open Dialog
Box
Renaming Models
Rename On Disk and In Session
Rename In Session
The Rename Dialog Box
Model Versions
Understanding Basic Display Options
Display is controlled independently for the following datum
options:
Datum Planes
Datum Axes
Datum Points
Coordinate Systems
There are four different model display options:
Shaded
No Hidden
Hidden Line
Wireframe
Repaint
Datum Display Options
redraws the screen.
Model Display Options
Analyzing Basic 3-D Orientation
Manipulate the 3-D orientation of your design models in the Pro/ENGINEER Wildfire graphics window.
Keyboard/Mouse Orientation:
Spin
Pan
Zoom
Turn
Wheel Zoom
Additional Orientation Options:
Previous
Refit
Named View List
Spin Center
3-D Orientations using the Keyboard and Mouse
The Spin Center
Understanding the View Manager
The view manager is a powerful content-sensitive dialog box that enables you to edit how a model displays
in the graphics window.
Use the view manager to create and manage:
View orientations
Style states
Cross-sections
Explode states
The View Manager
Creating and Managing View Orientations
You can create and edit view orientations using the View Manager and Orientation dialog boxes.
Orientation Dialog Box:
Orient by reference.
Two references and two directions required.
Typical TOP View Orientation
Typical LEFT View Orientation
Typical FRONT View Orientation
Creating Style States using the View Manager
Create a style state in an assembly to capture components in various displays and visibilities.
Style states are only in assemblies.
Set individual model display (shaded, transparent, wireframe, hidden line, no hidden).
Style State Example
Understanding Basic Color and Appearance Options
You can change the color and appearance of your models in Pro/ENGINEER.
Pro/ENGINEER assigns a default color.
Company-standard appearance file is common.
An appearance consists of both color and transparency.
Assign appearances to parts, surfaces, or components.
Black Color Assigned to Surface
Black Color and Transparent Appearance Assignment
Setting Up New Part Models
Your company can create customized templates that can be used to create new part models.
Create new parts using the New dialog box.
Use customized part templates.
Part templates include:
Datums
Layers
Units
Parameters
View Orientations
New Part Created using Template
Examples of Parameters
Layers Created from Part Template
Module 4
Selecting and Editing
Introduction to Pro/ENGINEER Wildfire 4.0
Understanding Pro/ENGINEER Basic Controls
The graphics window provides you with color-based feedback to mouse and keyboard inputs.
System Color Assignments in the graphics window:
Cyan Preselection Highlight
Red Selected Geometry
Yellow Preview Geometry
Keyboard and mouse actions perform different functions:
Cursor Over (Preselection Highlight)
Query to Next Item
Select
Clear Selection
Preview Geometry
Preselection Highlighting
Selected Geometry
Using Drag Handles
Drag handles are graphical objects used to manipulate geometry or components during creation or redefinition
in real time.
Drag handles are used to:
Resize geometry.
Reorient geometry.
Move geometry.
Reference geometry.
Adjust component offset.
Access context-sensitive right mouse button options.
Dragging Piston Extrude Depth
Adjusting Piston Pin Component Offset
Dragging Copied Ring Groove Cut
Using Keyboard Shortcuts
Keyboard shortcuts are used to quickly perform commonly used functions.
Keyboard shortcuts can be used for:
Common file operations
Common edit operations
Common view operations
The CTRL Key
Keyboard and Mouse
Understanding the Model Tree
The model tree lists the features in a model, in the order in which they were created. The model tree also
displays the order of the parts and sub-assemblies in an assembly.
Model tree basics:
Visualize model features
Visualize feature order
Selection
Editing
Show options:
Layer/Model tree
Expand/Collapse all
Preselection highlighting
Highlight geometry
The Model Tree
Layer Tree and Other Show Options
Understanding Model Tree Filters
Use model tree filters to control both item and feature type display.
Model Tree Items Dialog Box
Model Tree Features Filter Before and After
Model Tree Used Sketches Before and After
Model Tree with Suppressed Objects Turned On
Understanding Basic Model Tree Columns
Add additional columns of information to the model tree display.
Basic information columns that can be added include:
Feat #
Feat ID
Adding Columns to the Model Tree
Viewing Added Columns in the Model Tree
Selecting Items using Direct Selection
Direct selection occurs when you place the mouse cursor over a feature or component and click to select.
You can direct select:
Components
Features
You can perform direct selection in:
The graphics window
The model tree
Select multiple items using CTRL.
Select a range of items using SHIFT.
Multiple ways to de-select.
The CTRL Key
Select Components in Model Tree or Graphics Window
Select Features in Model Tree or Graphics Window
Selecting Items using Query Selection
Query selection enables selection of features, geometry, or components that are hidden beneath another item.
Query Selection:
Select by querying the model.
Select using the Pick From List.
Pick From List
Original Model, Cursor Over to Highlight, Query to Highlight, Select
Using the Search Tool
The Search Tool is a powerful method for selecting many types of objects.
Search by various methods and then select items.
Look For
Look By
Look In
Name
Found/Selected Objects
The Search Tool
The Found and Selected Lists
Search Tool Results
Using the Smart Selection Filter
The smart filter enables you to select the most common types of items that are valid for the current geometrical
context.
Smart Filter:
The selection of features, geometry, or components is a nested process.
Select specific items of interest after the initial selection.
Smart filter selection levels:
Feature/Component level.
Geometry level (surfaces, edges, or vertices).
You may need to zoom in for surface selection.
Example of Smart Filter Selection Levels
Understanding Selection Filters
The selection filter provides various filters to help you select items.
Filters include:
Parts
Features
Geometry
Datums
Quilts
Annotation
The Selection Filter
The Selection Filter is Located Along the Bottom-Right Side of the Interface
Renaming Objects
Rename objects to more descriptive names so that they are easily recognized in the model tree.
Objects that can be renamed include:
Features
Components
Features Before and After Rename
The Rename Dialog Box and Name Setup Menu
Connecting Rod
Editing Features and Regenerating
Edit enables you to alter dimensions of a selected feature or component. Edit Definition enables you to modify
feature type, size, shape, location, references, or options.
Edit:
Enter a value directly on the model.
Use the Most Recently Used option.
Edit Definition using:
Dashboard.
Preview Feature
Pause Feature
Resume Feature
Drag handles.
Context-sensitive right mouse button options.
Regenerate
Undo
/ Redo
to update the model.
capability.
Editing a Model
Activating and Editing Models
You can activate components and sub-assemblies within a top-level assembly and edit their features and
components, respectively.
From an assembly, you can activate:
Components
Sub-assemblies
You can do the following to the active component or
subassembly:
Edit
Edit Definition
Create features
Editing the Definition of a Chamfer in the
Activated Crankshaft
Viewing the Activated Component
Editing the Number of Fins in the Activated Flywheel
Deleting and Suppressing Items
Suppressing an item removes it from the graphics display and regeneration cycle, but the item can be
resumed. Deleting an item is permanent.
Delete:
Is permanent.
Follows Parent/Child Rels.
Suppress:
Items can be restored via Resume.
Follows Parent/Child Rels.
Resume:
Suppressed Items in the Model Tree
Selected items.
All items.
Viewing Children of Item to Be Suppressed
Both Parents and Children Suppressed
Editing Feature and Component Visibility
The Hide and Unhide features respectively remove and display components or non-solid feature geometry
from the graphic display.
Hide/Unhide:
Components in an assembly
Datum features
Solid features
Does not affect parent/child relationships.
Changes are not saved by default.
Save Status
Hidden Features in the Model Tree
Hiding Components
Hiding Datum Features
Module 5
Creating Sketcher Geometry
Introduction to Pro/ENGINEER Wildfire 4.0
Reviewing Sketcher Theory
A sketch is a 2-D entity that graphically captures an idea with lines, constraints, and dimensions.
2-D sketches are:
Placed on a 3-D model.
Used to create solid features.
2-D Sketch
Sketches are Used to Create Solid Features
Sketch Placed on a 3-D Model
Understanding Design Intent
Design Intent in Sketcher is to create, constrain, and dimension a sketch in a manner that will cause it to
update predictably if modified.
Design intent is captured in sketches by:
How it is constrained.
How it is dimensioned.
Capture design intent by using the Intent Manager to:
Maintain fully defined sketches at all times.
Maintain weak/strong items.
Freehand Sketch and Desired Sketch
Design Intent Captured with Dimensions
Design Intent Captured with Constraints
Modifying the Sketcher Display
You can modify the Sketcher Display to enable easier visualization when completing tasks.
The following display options are available in Sketcher:
Dimensions
Constraints
Grid
Section vertices
Sketch Orientation
screen.
reorients parallel to the
Showing Dimensions
Sketcher Display Options
Utilizing Constraints
Constraints are rules enforced by Pro/ENGINEER on your sketched entities.
Constraint types include:
Vertical
Horizontal
Perpendicular
Tangent
Midpoint
Point on Entity
Symmetric
Equal
Parallel
Constraint shortcuts include:
Disable
Lock
Toggle
Constraints Dialog Box
Sketch Before and After Constraints Applied
Sketching Lines
Sketched entities are the basis for a solid face or surface of a 3-D model.
There are two types of lines:
2 Point Line
2 Tangent Line
2 Point Line
2 Tangent Line
Sketching Centerlines
Centerlines are used to enforce symmetry in a sketch and are selected as the Axis of Revolution in a Revolve
feature.
There are two types of Centerlines:
Centerline
2 Tangent Centerline
Symmetry Created using Centerline
Sketch with Centerline
Revolve Feature
Sketching Rectangles
Select two diagonal corners to create a rectangle.
The four lines are independent.
You can delete, trim, and align each line individually.
Create symmetric rectangles using centerlines.
Selecting the Upper Line of a Rectangle
Sketching a Symmetric Rectangle
Sketching Circles
There are four types of Circles:
Center and Point
Concentric
3 Point
Tangent to 3 Entities
Concentric Circle
Circle Tangent to 3 Entities
Circle Created by Picking 3 Points
Sketching Arcs
You can create numerous types of arcs within Sketcher.
There are five types of Arcs:
3Point
Tangent End
Concentric
Center and Endpoints
Tangent to 3 Entities
3-Point Versus Tangent Arc Creation
Arc Tangent to 3 Entities
Center and Endpoints Arc
Sketching Circular Fillets
Round sharp corners of a Sketch using Circular Fillets.
Circular Fillets:
Can be applied to concave or convex corners.
Corners do not have to be 90.
Radius size is based on pick location.
Convex Fillet
Concave Fillet
Radius Size Based on Pick Location
Module 6
Using Sketcher Tools
Introduction to Pro/ENGINEER Wildfire 4.0
Understanding Construction Geometry Theory
Use Construction Geometry to help control design intent, simplify dimension schemes, and simplify sketches.
Construction Geometry:
Can be dimensioned and constrained.
Solid geometry snaps to it.
Does not add entities to final sketch.
Can make an otherwise difficult scheme easy.
Can reduce the number of dimensions/constraints
used.
Construction Geometry Controls a Sketch
Construction Geometry Simplifies Sketches
Construction Geometry Simplifies Dimension Schemes
Sketching Points
Sketcher points, like construction geometry, do not contribute to the resulting sketch geometry.
Sketcher Point uses the following:
Dimension to theoretical sharps.
Dimension slanted on arcs.
Provide an anchor or pivot point in a sketch.
Dimensioning to Theoretical Sharp
Providing a Pivot Point
Dimensioning Slanted on Arcs
Using Geometry Tools within Sketcher
Use Geometry Tools to modify existing sketched entities.
Using Trim/Delete Segment
Using Divide
Using Trim Corner
Using Mirror
Manipulating Sketches within Sketcher
Manipulate Sketches using:
Cut/Copy/Paste
Scale and Rotate
Scaled and Rotated Sketch
Rotating a Sketch
Dimensioning Entities within Sketcher
How you dimension your sketch will reflect your design intent.
Dimension types include:
Length (line)
Angle
Distance
Radius
Diameter
Revolved Diameter
Middle-click to place dimensions.
Location can determine type.
Length and Angle Dimensions
Convert weak dimensions to strong.
Revolved Diameter Dimension
Distance, Radius, and Diameter Dimensions
Modifying Dimensions within Sketcher
You can modify individual dimensions or many all at once.
Modify dimensions by:
Editing the value.
Dragging the entity to which the dimension is attached.
Using the Modify Dimensions dialog box.
Modify Dimensions Dialog Box
Editing the Value
Dragging an Entity
Sketcher Conflicts
Sketcher conflicts occur from manually adding too many constraints or dimensions.
Conflicts caused by:
Adding too many dimensions.
Adding too many constraints.
Conflicts handled by:
Deleting unwanted constraints or dimensions.
Converting dimensions to Reference dimensions.
Sketcher Conflict
Conflicting Dimension Converted to Reference Dimension
Resolve Sketch Dialog Box
Creating New Sketch Files
Sketch files can be imported later into other files.
Click FileNew to create a new Sketch.
Save a sketch out of an existing model.
File extension is *.sec.
Creating a New Sketch File
Sketch File
Placing Sections into Sketcher
Placing sections into your model saves time and encourages reuse of common shapes.
Place sections:
From the File System
Using the Sketcher Palette
Modify the dimension scheme or value
Placing a Section
The Sketcher Palette
Module 7
Creating Sketches for Features
Introduction to Pro/ENGINEER Wildfire 4.0
Creating Sketches (Sketch Feature)
To create a Sketch Feature, specify the Sketch Setup, select additional sketch references, and sketch the
geometry.
You can modify the Sketch Setup.
You can use references to snap geometry or
dimensions.
You can create 3-D geometry by using the Sketch
feature.
Feature requirements
Specifying Sketch Setup
Modifying Sketch Setup
Sketch Geometry Snapped to Added Reference
Specifying the Sketch Setup
The Sketch Setup determines the sketching plane and the models orientation in the graphics window.
Sketch Setup consists of:
Sketch Plane
Sketch Orientation
Reference
Direction
Model orientation helps determine initial sketch setup.
Use Sketch Orientation
to the screen.
to orient the sketch parallel
Default Orientation
Sketch Plane FRONT with Orientation Reference
TOP Facing Left
Sketch Plane FRONT with Orientation Reference
TOP Facing Top
Utilizing Sketch References
Sketch references are used to capture design intent by snapping geometry or dimensioning to them.
The following types of entities can be selected:
Existing geometry
Sketches
Datum features
Unused references automatically removed.
The References Dialog Box
Geometry Snapped to References
Additional Sketching References Added
Using Entity from Edge within Sketcher
You can reuse existing geometry by selecting it with Use Entity from Edge within Sketcher.
Two types:
Use Edge
Offset Edge
Select edge types:
Single
Chain
Loop
Reused Entities from Edge
Reused Entities Offset from Edge
Selecting the Desired Entity from Edge Chain
Module 8
Creating Datum Features: Planes and Axes
Introduction to Pro/ENGINEER Wildfire 4.0
Creating Datum Features Theory
Datum features are commonly required as references when creating other features.
The following types of datum features can
be created:
Datum Planes
Datum Axes
Datum Points
Datum Coordinate Systems
Examples of Datum Features
Creating Datum Axes
Datum axes are particularly useful for making datum planes, placing items coaxially, and creating axis patterns.
Definition:
No mass, infinite linear reference
Display length can be changed
Uses:
Construction geometry
Reference
Types:
Auto axis
Axis feature
Axis point
Auto Axis Created as Revolved Centerline
Various Datum Axis Types
Creating Datum Planes
Datum planes are 2-D reference geometry that you use to build feature geometry.
Definition:
No mass, infinite planar reference
Display size can be changed
2 sides
Uses:
Default datum planes
Construction geometry
Reference
Viewing Datum Plane Sides
Types:
Through
Normal
Parallel
Offset
Angle
Tangent
Blend section
Datum Plane Types
Module 9
Creating Extrudes, Revolves, and Ribs
Introduction to Pro/ENGINEER Wildfire 4.0
Creating Solid Extrude Features
Create extruded features from 2-D sketches.
Extrude sections perpendicular to the sketching plane.
Add or remove material from the model.
Viewing 2-D Sketches
Extrude Feature Adding Material
Extrude Feature Removing Material
Common Dashboard Options: Extrude Depth
You can extrude a sketch to many different depth options.
Extrude depth options:
Blind
Symmetric
To Next
Through All
Through Until
To Selected
Side 1/Side 2
Set using dashboard or
right-clicking drag handle
Extrude Depth Options
Common Dashboard Options: Feature Direction
You can edit the depth direction and material direction of a feature.
Depth Direction
Side 1
Side 2
Material Direction
Same Feature, Flipped Depth Direction
Same Feature, Side 2 Depth Direction Added
Same Feature, Flipped Material Direction
Common Dashboard Options: Thicken Sketch
The Thicken Sketch option is available in many types of features including extrude, revolve, blend, and
sweep features.
Create solids or cuts.
Edit the material thickness.
Flip the side that thickens.
Thicken open or closed sections.
Creating a Thickened Cut
Flipping the Side that Thickens and Material Thickness
Creating Solid Revolve Features
Create revolved features from 2-D sketches.
Revolve a section about the axis of revolution in a
sketching plane.
Add or remove material from the model.
Select different axes of revolution.
First centerline
Designated axis of revolution
Axis or edge
Viewing 2-D Sketches
Same Revolved Sketch using Different Axes of Revolution
Removing Material using a Revolve Feature
Common Dashboard Options: Revolve Angle
You can revolve a sketch to many different angle depths.
Revolve angle options:
Variable
Symmetric
To Selected
Side 1/Side 2
Variable Revolve Angle Depth
Side 1 Revolve Angle To Selected, Side 2
Revolve Angle Variable
Symmetric Revolve Angle Depth
Creating Rib Features
A rib feature is similar to an extruded protrusion, except that it requires an open section sketch.
Rib features require an open sketch.
You can edit the side that thickens.
You can flip to which side of the sketch you want to
create the rib.
Rib geometry adapts to the adjacent, solid geometry.
Viewing Open Sketches
Editing the Side that Thickens
Flipping Which Side the Rib is Created
Module 11
Creating Sweeps and Blends
Introduction to Pro/ENGINEER Wildfire 4.0
Creating Sweeps with Open Trajectories
A sweep feature consists of a sketched section that sweeps, or traverses, along a trajectory.
Components of a sweep feature:
Trajectory
Selected or sketched
Start point
Sketched section
Closed or open
Crosshairs mark the trajectory
Create protrusions or cuts.
Sweeping a Closed Sketch Along an Open Trajectory
Thin option
Sweeping an Open Sketch Along an Open Trajectory
Creating Sweeps with Closed Trajectories
A sweep feature consists of a sketched section that sweeps, or traverses, along a trajectory.
Components of a sweep feature:
Trajectory
Selected or sketched
Start point
Add Inn Fcs
Sketched section
Closed or open
Crosshairs mark the trajectory
Sweeping a Closed Sketch Along a Closed Trajectory
Create protrusions or cuts.
Thin option
Sweeping an Open Sketch Along a Closed Trajectory
Analyzing Sweep Feature Attributes
You can edit the attributes for the ends of an open trajectory sweep feature so that they are free or merged.
The ends of a sweep feature can be set to:
Free ends
Merged ends
Model with Sweep Feature
Ends of the Sweep Feature are Free
Ends of the Sweep Feature are Merged
Creating a Parallel Blend Protrusion or Cut
A parallel blend feature blends sections along a dimensioned, linear distance.
Components of a blend feature:
Sections
At least two required
Toggle section
Equal number of entities per section
Line up start points
Direction
Depth
Create protrusions or cuts.
Blend Sections
Blend Depths
Experimenting with Parallel Blend Attributes
You can edit the attributes for connecting blend sections so that they are straight or smooth.
Blend sections can be connected:
Straight
Smooth
Straight Blend Attribute
Smooth Blend Attribute
Analyzing Parallel Blend Section Tools
Blend section tools help you achieve the desired blend result.
Tools include:
Blend vertex
Start point
Blending to a point
Different Section Start Points
Blend using Blend Vertices
Blending to a Point
Module 12
Creating Holes and Shells
Introduction to Pro/ENGINEER Wildfire 4.0
Common Dashboard Options: Hole Depth
You can drill a hole to many different depth options.
Hole depth options:
Blind
Symmetric
To Next
Through Until
To Selected
Through All
Side 1/Side 2
Set using dashboard or
right-clicking drag handle
Hole Depth Options
Creating Coaxial Holes
A coaxial hole is placed at the intersection of an axis and a surface.
Placement references:
Datum axis
Surface or datum plane
Offset references:
None
Selecting Placement References
Coaxial Holes
Creating Linear Holes
A linear hole is created by selecting one placement reference and two offset references.
Placement references:
Datum plane or surface
Offset references:
Datum plane or surface
Edge
Datum axis
Selecting Placement Reference
Completed Hole
Selecting Offset References
Creating Radial and Diameter Holes
Radial and diameter holes are created by selecting one placement reference and two offset references.
On a cylindrical surface:
Create radial holes only.
One offset reference for offset.
One offset reference for angle.
On a planar surface:
Create either radial or diameter holes.
One datum axis.
One surface or datum plane for angle.
Radial and Diameter Holes
Angle value based on quadrant of pick point from axis
Cylindrical Surface Radial Hole
Diameter Hole
Planar Surface Radial Hole
Exploring Hole Profile Options
You can add a drill point to your hole as well as add countersinks or counterbores.
Hole profile options include:
Rectangle hole profile
Drill point profile
Add counterbore
Add countersink
Exit countersink
Dimension drill point profile to:
Shoulder
Tip
Hole Profile Options
The Shape Tab
Drill Point Dimensioning Schemes
Creating Shell Features
The Shell feature hollows out the inside of a solid model, leaving a shell of a specified wall thickness.
To create a basic shell feature:
Select surfaces for removal.
Specify thickness.
Original Model
Shelled Model with Surfaces Removed
Hollowed Out Model
Module 13
Creating Rounds and Chamfers
Introduction to Pro/ENGINEER Wildfire 4.0
Creating Rounds Theory
Rounds add or remove material by creating smooth transitions between existing geometry.
Rounds can add or remove material.
You can select edges or surfaces.
Round Preview Adding Material
Round Preview Removing Material
Completed Rounds
Creating Rounds by Selecting Edges
The rounds created by selecting edges are constructed tangent to the surfaces adjacent to the selected edges.
You can select one or more edge.
Rounds propagate around tangent
edges.
Rounds Created by Selecting Two Edges
Rounds Created by Selecting Two Edges
Creating Rounds by Selecting a Surface and Edge
Rounds created by selecting a surface and edge are constructed tangent to the surface and pass through the
edge.
You can select a surface and an
edge.
Rounds propagate around tangent
edges.
Round Created by Selecting a Surface and Edge
Round Created by Selecting a Surface and Edge
Creating Rounds by Selecting Two Surfaces
Rounds created by selecting two surfaces can span gaps or engulf existing geometry.
You can select two surfaces.
Rounds can span gaps.
Rounds can engulf existing
geometry.
Round that Spans a Gap
Round that Engulfs Existing Geometry
Creating Full Rounds
Full rounds replace a surface with a round that is tangent to the surface it replaces.
You can select two edges.
You can select three surfaces.
Full Round Created by Selecting Two Edges
Full Round Created by Selecting Three Surfaces
Creating Round Sets
Round sets enable you to create rounds of different radii in a single round feature.
Create multiple round sets in a single round feature.
Each round set can have a different radius value.
Each set may be created by selecting different entities.
Three Round Sets in a Single Round Feature
Creating Chamfers by Selecting Edges
Chamfers add or remove material by creating a beveled surface between adjacent surfaces and edges.
You can select one or more edge.
Chamfers can add or remove
material.
Chamfers propagate around
tangent edges.
Chamfers Created by Selecting Two Edges
Chamfers Created by Selecting Two Edges
Analyzing Basic Chamfer Dimensioning Schemes
There are several different ways to dimension a chamfer to capture desired design intent.
Dimensioning schemes
include:
DxD
D1 x D2
ANG x D
45 x D
Four Different Chamfer Dimensioning Schemes with the Same Geometry
Creating Chamfer Sets
Chamfer sets enable you to create chamfers of different dimensioning schemes or D values in a single
chamfer feature.
Create multiple chamfer sets in a single chamfer feature.
Each chamfer set can have a different D value.
Each set may be created with a different dimensioning scheme.
Three Chamfer Sets in a Single Chamfer Feature
Module 14
Group, Copy, and Mirror Tools
Introduction to Pro/ENGINEER Wildfire 4.0
Creating Local Groups
A local group enables you to perform an operation on multiple features at once.
Reasons for grouping include:
Copy/pattern multiple features as one.
Select as one.
When editing, view dims from all features in the group.
Organize/collapse the model tree.
Model Tree Before and After Local Group
Viewing Dimensions of All Grouped Features
Selecting All Grouped Entities as One
Copying and Pasting Features
The copy and paste functionality enables you to quickly duplicate a feature.
Copy
Select features or groups of features.
Paste
Pastes feature with same reference types, dimension
scheme, and options as original.
Select new references.
Independent of original feature.
Copying and Pasting a Hole
Sketch Placed on the Cursor
Copying and Pasting an Extrude
Moving and Rotating Copied Features
You can use the Paste Special option to apply move and rotate options to the resulting copied feature.
Copy:
Select features or groups of features.
Paste Special:
Make copies dependent or
independent.
Move/rotate.
Edit the dependence.
Moving a Copied Feature
Dim Indep
Sec Indep
Rotating a Copied Feature
Moving and Rotating a Copied Feature
Mirroring Selected Features
You can mirror selected features about a plane.
Mirror Features:
Mirror features or groups of
features.
Select mirror plane.
Mirror features dependent or
independent.
Mirroring Features About Datum Plane RIGHT
Mirroring Features About Datum Plane FRONT
Mirroring All Features
Mirroring all features enables you to create half a model and then mirror it to complete the entire part.
Mirror the entire model:
Select the part node in the model tree.
Mirror is dependent on original side.
Mirrors all features that are before the mirror feature in the model tree.
Mirror All Features Before
Mirror All Features Result
Creating Mirrored Parts
You can create a duplicate, mirrored copy of a part.
Mirror types:
Mirror geometry only.
Include all feature data.
Dependency control:
Geometry dependent.
Original Part
Mirrored Part
Module 15
Creating Patterns
Introduction to Pro/ENGINEER Wildfire 4.0
Direction Patterning in the First Direction
The direction pattern enables you to pattern features in a given direction.
Direction and increments based on selected reference.
Select a first direction reference.
Specify number of members and increment.
Specify additional, optional dimensions to increment.
Direction Patterning an Extrude in One Direction
Editing the Direction Pattern and Pattern Leader
Direction Patterning in the Second Direction
The direction pattern enables you to pattern features in a given direction.
Direction and increments based on selected
references.
Select a first and second direction reference.
Specify number of members and increments in first
and second directions.
Specify additional, optional dimensions to increment.
Direction Patterning a Group in Two Directions
Direction Patterning a Group in Two Directions Result
Direction Pattern, Two Directions, Two
Additional Dimensions
Axis Patterning in the First Direction
The axis pattern enables you to pattern features radially about a specified axis.
Direction based on selected axis.
Specify number of members and angular spacing.
Set angular extent.
Specify angular orientation.
Specify additional, optional dimensions to increment.
Axis Patterning an Extrude in One Direction
Editing the Axis Pattern and Incrementing a Dimension
Axis Patterning in the Second Direction
The axis pattern enables you to pattern features radially about a specified axis.
Direction based on selected axis.
Specify number of members and angular spacing in
first and second directions.
Set angular extent.
Specify angular orientation.
Specify additional, optional dimensions to increment.
Axis Patterning a Group in Two Directions
Editing the Axis Pattern and Incrementing Dimensions
Creating Reference Patterns of Features
A Reference pattern patterns a feature on top of any other patterned feature.
You can reference pattern:
Features.
Groups.
Patterns along an existing pattern.
Reference pattern types:
Feature
Group
Both
Reference Patterning a Group
Editing Reference Pattern Reference Types
Creating Reference Patterns of Components
You can use a Reference pattern to quickly assemble multiple instances of a component.
Assemble component to pattern leader.
Reference pattern the component.
Number of Reference patterned components updates
automatically.
Reference Patterning a Bolt
Reference Patterning a Bolt
Updating the Number of Bosses and Holes
Deleting Patterns or Pattern Members
You can either delete an entire pattern or disable individual members of a pattern.
Delete - Deletes the pattern and the feature used to
create the pattern.
Delete pattern - Deletes the pattern but keeps the
original feature.
Click the black dots to disable that pattern member.
Using the Delete Function
Using the Delete Pattern Function
Disabling Individual Pattern Members
Module 16
Measuring and Inspecting Models
Introduction to Pro/ENGINEER Wildfire 4.0
Analyzing Model Units and Mass Properties
You can specify a models units and calculate its mass properties.
Model Units
Analyses are reported in current model units.
Units come from templates.
You can change them if desired.
Mass Properties
Analyses require model density.
Units Manager
Performing a Mass Properties Analysis
Converting Model Dimensions
Measuring Models
Several types of measurements can be made on models.
Measurements include:
Diameter
Area
Length
Angles
Distances
Measurements can be saved for quick reuse.
Measurement units are the same as current model
units.
Measuring an Angle
Viewing Different Measurements on a Model
Creating Planar Part Cross-Sections
You can create planar cross-sections in a 3-D model.
Use Xsec tab in view manager
Display
Visibility
Set Active
Flip
Redefine cross-sections
Hatching
Rename
Description
The Active Cross-Section
Cross-Section with Visibility On
Active Cross-Section with Visibility On
Measuring Global Interference
You can calculate interferences between components in an assembly.
Setup:
Parts only
Sub-assembly only
Computation type:
Exact
Quick
Viewing Exact Global Interference Computation
Interference pairs:
Displayed in red
Volume can be calculated
Viewing Quick Global Interference Computation
Module 17
Assembling with Constraints
Introduction to Pro/ENGINEER Wildfire 4.0
Understanding Assembly Theory
An assembly is a collection of parts and other sub-assemblies that you bring together using constraints.
Create assembly models from standardized templates.
Capture assembly design intent using constraints.
Create assembly constraints.
An Assembly Model that is Comprised of Parts
Creating New Assembly Models
Your company can create customized templates that can be used to create new assembly models.
Create new assemblies using the New dialog box.
Use customized assembly templates.
Assembly templates include:
Datums
Layers
Units
Parameters
View Orientations
New Assembly Created using Template
Examples of Parameters
Layers Created from Assembly Template
Understanding Constraint Theory
Constraints determine how a part is located in an assembly.
Most constraints are applied between parts within an
assembly.
Select component reference.
Select assembly reference.
Constraints are added one at a time.
The active constraint is highlighted in a yellow box.
Viewing the Active Constraint
Selecting Placement References
Understanding Assembly Constraint Status
Ideally, when you complete a components placement, it should be at a Fully Constrained status.
Range of assembly constraint status:
No constraints
Partially constrained
Packaged
Fully constrained
Constraints invalid
The system can also Allow Assumptions to facilitate
component placement.
No Constraints
Range of Assembly Constraint Status
Assembling Components using the Default Constraint
It is standard practice to assemble the first component of an assembly using the Default constraint.
Benefits of using the Default constraint:
No references are specified.
No parent/child relationships are created.
Assembling Component using Default Constraint
Completed Component Placement
Analyzing Basic Component Orientation
You can reorient a component with respect to the assembly during placement.
Component Orientation Controls:
Drag
Spin
Pan
Panning a Component
Spinning a Component
Constraining Components using Insert
Use the Insert constraint to position two revolved surfaces coaxial.
References you can select include:
Cylindrical surfaces
Conical surfaces
The Insert Constraint
Constraining Components using Mate Coincident
Use the Mate Coincident constraint to position two surfaces or datum planes coplanar and facing each other
with an equivalent offset value of zero.
References you can Mate Coincident include:
Planar surfaces
Datum planes
Conical surfaces
The Mate Coincident Constraint Selecting Two Surfaces
The Mate Coincident Constraint Selecting
Two Conical Surfaces
Constraining Components using Align Coincident
Use the Align Coincident constraint to position two surfaces or datum planes coplanar and facing in the same
direction with an equivalent offset value of zero.
References you can Align Coincident include:
Planar surfaces
Datum axes
Datum planes
Edges
Points/Vertices
The Align Coincident Constraint Selecting Two Surfaces
The Align Coincident Constraint Selecting Two Datum Axes
The Align Coincident Constraint Selecting
Two Datum Planes
Constraining Components using Align and Mate Offset
Use Align and Mate Offset constraints to specify an offset value between selected surfaces or datum planes.
References you can Align or Mate Offset include:
Planar surfaces
Datum planes
The Align Offset Constraint
The Mate Offset Constraint
Constraining Components using Align and Mate Oriented
Use Align and Mate Oriented constraints to force selected component surfaces or datum planes into
a particular orientation.
References you can Align or Mate Oriented include:
Planar surfaces
Datum planes
The Align Oriented Constraint
The Mate Oriented Constraint
Constraining Components using Align and Mate Angle
Use Align and Mate Angle constraints to specify a rotation angle between planes.
References you can Align or Mate Angle include:
Planar surfaces
Datum planes
The Align Angle Constraint
The Mate Angle Constraint
Constraining Components using the Automatic Option
Use the Automatic option to enable Pro/ENGINEER to determine the constraint type based on selections and
component location/orientation.
The system creates constraints based on selections
and component location/orientation.
You can manually change the constraint type or
offset options.
You can drag partially constrained components
between each constraint.
Orientation Can Determine Constraint Type Created
Automatically Creating an Align Constraint
Automatically Creating a Mate Constraint
Module 20
Creating Drawing Views
Introduction to Pro/ENGINEER Wildfire 4.0
Analyzing Drawing Concepts and Theory
A drawing is often the final deliverable at a company and contains parametric 2-D or 3-D views of a 3-D model.
A drawing usually contains at least:
Model views.
Dimensions.
Title block.
A drawing is bi-directional.
Example of a Model
Example of a Drawing
Analyzing Basic 2-D Orientation
Manipulate the 2-D orientation of your drawings in the Pro/ENGINEER Wildfire graphics window.
Keyboard/Mouse Orientation:
Pan
Zoom
Wheel Zoom
Additional Orientation Options:
Refit
Navigate Sheets
Zooming in on a Drawing View
Viewing a Drawing Sheet
Zooming in on the Title Block
Creating New Drawings and Applying Formats
Your company can create customized formats that can be used in new drawings.
Create new drawings using the New dialog
box.
Specify
Specify
Specify
Specify
the Default Model.
orientation.
size.
format (optional).
A Format:
Contains 2-D items.
Is created in Format mode.
Is applied to a drawing.
Empty Drawing
Add or change formats using FilePage Setup.
Drawing with Format
Creating and Orienting General Views
A general view is usually the first view of a series to be created.
You can edit the following attributes when creating or
editing general views:
View name
View type
View orientation
Model view name
General View Type
Another General View Type
Adding Drawing Models and Sheets
A drawing can contain multiple sheets and views of multiple drawing models.
Drawing Models:
Add/Delete models.
Set/Switch active model.
Drawing Sheets:
Add/Delete sheets.
Move sheets.
Menu Manager
The Move Sheet Dialog Box
Different Models on Different Drawing Sheets
Creating Projection Views
A Projection view Is an orthographic projection of another views geometry along a horizontal or vertical
direction from the parent view.
Projected view characteristics:
Child of view it is projected from
Orientation is 90 from parent view
Third angle or First angle
Example Projected Top View
Example Projected Left View
Example General View
Creating Cross-Section Views
You can add cross-sections to drawing views and edit their Xhatching.
Cross-section views:
Use cross-sections from the 3-D model.
Have Xhatching that can be edited.
Enable you to add arrows to a perpendicular
view.
Flip material direction
Cross-Section Views Use 3-D Model Cross Sections
Add Arrows to Perpendicular View
Edit Xhatching
Creating Detailed Views
A Detailed view is a small portion of a model shown enlarged in another view.
Detailed view components:
Location on drawing
Sketched spline
View name
Scale
Xhatching (if applicable)
Sketching the Spline
Resulting Spline Boundary
Placed Detailed View
Creating Auxiliary Views
An auxiliary view is projected perpendicular to a selected planar reference or projected along the direction
of an axis.
You can select the following references:
Planar reference
Datum plane
Linear reference
Datum axis
Edge
Edit the View name.
Add optional arrows.
An Auxiliary View
Creating New Drawings using Drawing Templates
Drawing templates work in conjunction with the models saved views to automatically populate default
drawing views.
Drawing Templates are customizable:
Create templates that complete a majority of the initial
drawing.
Additional items can be added to drawing templates.
Other views
View options
Drawing formats
Drawing options
Example of a Drawing Template
Drawing Created using Template
Modifying Drawing Views
You can perform many operations on a drawing view to change its display.
Operations include:
Move the view.
Lock view movement
Delete views.
Child views
Modify properties.
Scale
View display
Edit the sheet scale.
Modifying View Properties
Editing the Sheet Scale
Deleting Child Views
Creating Assembly and Exploded Views
You can create a drawing that displays assembly views. You can further modify an assembly view to display
it in an exploded state.
Make an assembly the active model to create
assembly views.
All components included.
Display an assembly view in an exploded state.
Views reference 3-D model explode states.
Explode states can be edited from the drawing.
Explode lines can be shown.
Assembly View
Exploded Assembly View
Module 25
Resolving Failures and Seeking Help
Introduction to Pro/ENGINEER Wildfire 4.0
Understanding Resolve Mode Theory and Tools
When a model fails regeneration the system enters Resolve mode, which provides tools and diagnostics to
help you resolve or prevent the problem.
Failures occur due to:
Invalid/Impossible geometry
Missing/Broken references
Missing models
Tools and diagnostics:
Resolve menu
Undo Changes
Investigate
Quick Fix
Fix Model
Failure Diagnostics window
Resolve Menu
Failure Diagnostics Window
Analyzing Geometry Failures
Geometry failures are caused either by geometry that has been made invalid, or is impossible to create.
Invalid geometry examples:
Round radii too small or too large
Blend start points mismatch
Sweep Radii Rule
Extrude Through Until
Round Radius Too Large
Sweep Radius Section Radius Comparison
Blend Start Points Mismatch
Analyzing Open Section Failures
Open section failures occur when the open section extends beyond the solid geometry that bounds it.
Open section features must be bounded by other
solids.
Could not intersect part with feature failure.
Open Section Sketch Failure
Open Section Versus Closed Section
Open Section Sketch Feature
Analyzing Missing Part References Failures
Missing part reference failures occur when a parent feature is changed, and the child feature can no longer
find the parents reference.
Missing part reference failure examples include:
Missing axes
Missing references for rounds/chamfers
Editing a sketch
Replace function
Sketch Feature Referencing Hole Axis
Round Edges
Editing a Sketch
Analyzing Missing Component Failures
Missing component failures occur when Pro/ENGINEER cannot find all the components it needs to properly
open an assembly.
Reasons include:
Component renamed on operating system.
Component renamed in Pro/ENGINEER without
assembly in session.
Component found in a different folder on
operating system.
Folder View of Components
Assembly and Model Tree
Analyzing Missing Component Reference Failures
Missing Component Reference failures occur because a component feature is modified that removes the
reference used for its placement or its childrens placement in an assembly.
Failure displays as:
Failed to regenerate component
placement.
Feature references are missing.
Parent/Child Relationship Graph
Model Tree and Assembly
Analyzing Invalid Assembly Constraint Failures
Invalid assembly constraint failures occur when constraints from one set conflict with constraints from
another set for a given component.
Reasons include:
Parent components modified or deleted
Features in parent components modified or deleted
Fix the failure:
Modify features to satisfy constraints
Change constraints
Suppress or freeze component
Invalid Assembly Constraints
Features Modified to Satisfy Constraints
Insert Constraints Disabled
Using Pro/ENGINEER Help
There are numerous types of help that you can obtain, either from Pro/ENGINEER or from links on PTCs
Online Resources.
You can get help from any of the following
locations in Pro/ENGINEER:
Help Center
Whats This?
icon
Online Resources
System Information
Online Resources Support Page
Information Window
Help Center Tabs