LAS VEGAS
DATABASE/INTERFACE
MATTHEW J MCGRANE
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This book is a compilation of a series of individual inquiries delving into Las
Vegas, but does not provide specific answers to the problems or successes
related to how the city has grown itself. While the introduction of the automobile
has led to a Las Vegas-ization of many cities, there is no doubt that this method
of creating viable, sustainable spaces of authenticity, as well as in building
neighborhoods that have a sense of place and context, has not been successful.
However, the point here is to uncover the experiential spirit of Vegas. There are
many explorations that involve experience, context, social intercourse, historical
context and what it means to address these issues. Although full resolution is not
the intention of this book, it is meant to stimulate the reader to respond in physical
project form, as a method of continuing dialogue.
Matthew McGrane, author
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1 OPENING REMARKS
2 RHINO MODEL EXPERIMENT
TABLE OF CONTENTS 3 PRECEDENT STUDY
4 FILM STORYBOARD
5 FILM: SHIFT
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Las Vegas is a city that is almost as un-city like as one could imagine. It is built upon
fantasies and images of seduction and escapism. It has always been an anomaly,
first as an oasis-like valley in the desert, and today as a glowing network of lights and
spaces that fill the dark night sky. It was a stop-off point for travellers to the West Coast
region, some of whom stayed. Casino-style gambling became legal in the state in
the early 1900s, the first state to legalize such a vice, before it was outlawed in 1910.
OPENING REMARKS Underground speakeasy gambling was quickly established and flourished until 1931,
when the ban was lifted.
The casino building boom began in the late 1940s along a two-lane highway strip that is
today’s Las Vegas Boulevard, accelerating through the 1950s. Entertainment followed
closely, with celebrity acts lining up for a chance to perform at the glittering showrooms,
creating personalities that are deeply entrenched into the Las Vegas mystique.
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However, it is the mega-resort that is the building type and experience that most tourists
to the city flock to experience. Beginning with the construction of Circus Circus in the
late 1960s, these resorts specialize in amusements, water features, restaurants, spas, art
museums, celebrity acts, and beyond. They are the cruise ships of Las Vegas, monsters
that are sailing through the inhospitable waters of the desert sands and carrying
thousands of passengers who are not there to see the ocean (or the desert or the town,
in this case), but to get away from it all.
For this very reason, it is its own place fully detached from its context and from the town
itself, while the town is almost fully dependent on the revenue generated from it. One
might say that’s exactly what the strip actually is: a giant generator that powers the
city. In spite of its detachment from being a real place, its notions have saturated the
American culture.
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ADOPTING THE 1960s-ERA LANDMARK
“STARDUST” CASINO SIGNAGE, THIS FORM
BEGAN BY TRACING THE LETTERS AND
CONNECTING THEM TO THE SAME STAR SHAPE
TO CREATE A FOLDED VOLUME. THIS VOLUME
WAS THEN MANIPULATED AND STRETCHED,
RHINO MODEL EXPERIMENT THEN MIRRORED ON ITSELF TO FORM A
MODULE. THIS MODULE WAS REPEATED AT
RANDOM TO FORM AN INTERLOCKING
STRUCTURE--ONE WHOSE SHAPES ARE
REMINISCENT OF NEW LETTERS
ATTEMPTING TO SPELL SOMETHING NOT
FULLY COMPREHENSIBLE
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THIS MODULE WAS REPEATED AT
RANDOM TO FORM AN INTERLOCKIN
STRUCTURE--ONE WHOSE SHAPES
ARE REMINISCENT OF NEW LETTERS
ATTEMPTING TO SPELL SOMETHING
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THIS MODULE WAS REPEATED AT RA
TO FORM AN INTERLOCKING STRUCT
-ONE WHOSE SHAPES ARE REMINIS
OF NEW LETTERS ATTEMPTING TO S
SOMETHING NOT FULLY COMPREHEN
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AS A CITY LADEN WITH IMAGE, LAS VEGAS IS A QUINTESSENTIAL
MANUFACTURER OF DESIRE AND CONTROLLED EXPERIENCE.
THE PAMPHLET AND THE BROCHURE ARE MINIATURIZATIONS OF
A MARKETING SCHEME THAT BLANKETS THE VENUES, THE CITY,
AND THE COUNTRY ITSELF. IN A CITY THAT IS BUILT UPON SCALE-
BUSTING EXPERIENCES, THE INTIMACY OF THE BROCHURE IS
PRECEDENT STUDY COMPELLING.
THE BROCHURE AND THE PAMPHLET ARE AN EXTREMELY
PERVASIVE COMPONENT OF THE LAS VEGAS EXPERIENCE,
LITERALLY PAVING THE STREETS AS DISCARDED OBJECTS. BUT
THOSE OBJECTS ARE EMBEDDED WITH A SPECIFIC NOTION OF
TIME AND PLACE, AND COULD EASILY BECOME OBJECTS OF
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OF REVERENCE FOR VISITORS TO THE CITY--A SOUVENIR.
WHAT WAS ONCE CONSIDERED DISPOSABLE COULD
BECOME VENERATED.
THE IDEA OF LAS VEGAS AS A PLACE OF CONFUSED IDENTITIES
AND LAYERED PERSONAL EXPERIENCES MANIFESTS ITSELF
IN AN OBJECT OF FRACTURED IMAGES CONNECTING AND
TRANSFORMING AS THEY MOVE THROUGH SPACE.
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BUT THOSE OBJECTS ARE EMBEDDE
WITH A SPECIFIC NOTION OF TIME A
PLACE, AND COULD EASILY BECOME
OBJECTS OF REVERENCE FOR VISITO
TO THE CITY--A SOUVENIR. WHAT W
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SE OBJECTS ARE EMBEDDED WITH A
ION OF TIME AND PLACE, AND COULD
COME OBJECTS OF REVERENCE FOR
HE CITY--A SOUVENIR. WHAT WAS
ED DISPOSABLE COULD BECOME VEN
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THESE PANELS WERE GENERATED FOR A SHORT FILM
ABOUT PERSONAL INFRASTRUCTURE. RETURNING
ONCE AGAIN TO THE CONCEPT OF THE BROCURE,
THIS COLLECTION OF PLATES UTILIZES THE DISCARDED
PAHMPHLETS OF LAS VEGAS TO FORM A BACKDROP
TO A STORY. MOVING ACROSS SEVERAL SCALES, THE
FILM STORYBOARD FILM WAS INTENDED TO SHIFT FROM THE SWEEPING
IMAGE OF LAS VEGAS FROM A DISTANCE BEFORE
MOVING INTO LAS VEGAS AS A DISCARDED IMAGE
ON A SIDEWALK. THE POINT OF THE FILM BEING
INFRASTRUCTURE, THE SPLIT-SCREEN IMAGING
SEQUENCE WAS INTENDED TO EMPHASIZE THE ROLE OF
THESE OBJECTS IN SHAPING THE CITY.
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MOVING ACROSS SEVERAL SCALE
FILM WAS INTENDED TO SHIFT F
THE SWEEPING IMAGE OF LAS VE
FROM A DISTANCE BEFORE MOVI
LAS VEGAS AS A DISCARDED IMA
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G ACROSS SEVERAL SCALES, THE
WAS INTENDED TO SHIFT FROM
WEEPING IMAGE OF LAS VEGAS
A DISTANCE BEFORE MOVING INTO
EGAS AS A DISCARDED IMAGE ON A
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MOVING ACROSS SEVERAL SCALES,
FILM WAS INTENDED TO SHIFT FRO
THE SWEEPING IMAGE OF LAS VEGA
FROM A DISTANCE BEFORE MOVING
LAS VEGAS AS A DISCARDED IMAGE
IMA
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ACROSS SEVERAL SCALES, THE
S INTENDED TO SHIFT FROM
EEPING IMAGE OF LAS VEGAS
DISTANCE BEFORE MOVING INTO
AS AS A DISCARDED IMAGE ON A
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5
THE FINAL PROCESS OF CREATING A STORYBOARD WAS
TO CREATE A FILM, EVENTUALLY ENTITLED “SHIFT”. THE
SHIFT CONCEPT RELATED DIRECTLY TO THE IDEA THAT
LAS VEGAS HAS BECOME A PLACE OF STALLED IDEAS
AND STALLED PROJECTS, RESULTING IN HUGE PROPERTY
VACANCY RATES AND ABANDONED SKELETONS. WHILE
FILM: SHIFT NOT PROVIDING ANY SPECIFIC ANSWERS, THE FILM RUBS
THE CONCEPT OF THE CITY’S PAST WITH ITS FUTURE, IN THE
THE FORM OF A SPLIT SCREEN SHOWING A COMPONENT
OF ITS INFRASTRUCTURE ON ONE HALF, WITH AN IMAGE OF
STALLED DEVELOPMENT ON THE OTHER. HOW WILL THESE
TWO IMAGE ISSUES EVER RESOLVE THEMSELVES INTO A
COMPLETED WHOLE?
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author:
MATTHEW MCGRANE
mjmcgrane@gmail.com
www.spatialrealms.blogspot.com
MASTER OF INTERIOR DESIGN PROGRAM
HARRINGTON COLLEGE OF DESIGN
SPRING 2010
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LAS VEGAS
DATABASE/INTERFACE
MATTHEW J MCGRANE
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