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Savage Rifts A Fine Solution Part 1 - Welcome To The World

It is the beginning of your adventure.

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DanielSencabaugh
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100% found this document useful (2 votes)
993 views2 pages

Savage Rifts A Fine Solution Part 1 - Welcome To The World

It is the beginning of your adventure.

Uploaded by

DanielSencabaugh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A FINE SOLUTION: WELCOME TO THE WORLD

A Savage Worlds One Sheet By Sean Patrick Fannon for use with Savage Rifts for Novice characters.

D-Bees recently arrived via a Rift are players to discover the ongoing plot scanning them with detect arcana can
being hunted and captured by the that ultimately unfolds. The series tell they have natural PPE capacity,
Coalitionwait, captured? continues with The Circle of Death, though none seem trained in any arts.
A Tomorrow Legion team is on patrol Triangle Trade, Unwanted Heroes, They speak an unknown language,
in the east, near the border between and concludes with Power Play. but the message is clear from the
northern Arkansas and Tennessee. They sounds of pursuit just behind them
come across a family of blue-skinned, Its a Dead Coalition forces are coming! A number
elf-like beings running desperately for Boys Party of Skelebots are right behind them,
their lives from a Coalition unit. This The team is patrolling through with a squad of Dead Boys arriving
seemingly typical conflict between the wilderness when a commotion quickly after.
Coalition States (CS) soldiers and non- approaches. Heightened senses and
humans is anything but typical, as high-tech systems make it highly Coalition Grunts (1 per hero):
the Legionnaires are soon to discover. unlikely the group is surprised, though Savage Foes of North America.
This is the first of a series of five One none of them will recognize what they Skelebots (5, plus 1 per hero):
Sheets connected in a full story arc first see. Savage Foes of North America.
called A Fine Solution. This can be used A desperate and frightened
much like a Plot Point Campaign; simply familya man, woman, two children,
insert each One Sheet adventure all blue-skinned D-Bees of a type no Language Barriers
in at some point over the course of ones encountered beforeburst forth After dealing with the Coalition
regular campaign play, allowing the from the trees in a panic. Anyone forces, the next step is to find a way
to communicate with the D-Bees the
heroes rescued. Speak language is perfect
here, but telepathy will also do just fine
(though with less complex concepts
possible in the conversation). Failing
either of those, it takes a bit of good
roleplay and clever non-verbal efforts
to get any solid information exchanged.
Regardless, the folks are grateful to
the Legionnaires for their rescue, and
try their best to communicate what
they can. They are a species called
the faelerin, and they recently came
through a great hole in the air to
escape certain death at the hands of
terrible demons in their world. Many
of their practiced spellweavers stayed
behind to defend their escape; although
all faelerin are naturally connected
to the flows of magic, almost none of
those who came through the Rift are
practiced in any significant way.

Savage Worlds is 2016 and TM Pinnacle Entertainment Group. All Rights Reserved. Rifts and Megaverse are Registered Trademarks of
Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.

daniel sencabaugh (Order #11360840)


Further study by anyone with detect arcana reveals that Seriously, Captured?
even the children are living arcane batteries, possessing Anyone who knows anything about the Coalitionand
20 natural PPE. The adults each have 30! Anyone with an especially about the particularly zealous leaders in Fort
inclination to drain magical energy from living beings El Dorado, the most recent addition to the CSshould be
would see the entire species as an incredible source of energy. particularly confused about why these soldiers were going
Almost as soon as the faelerin arrived in this new world, out of their way to capture the faelerin, rather than hunting
they were beset upon by yet more demons, though very them down as easy target practice. For now, however,
different ones from those of their world. They scattered and theres recently-rescued folks to get back to the safety of
fled even as many of their kind were captured and dragged Castle Refuge, and perhaps someone should look into the
into tunnels in the mountains back towards the east. The demons who were snatching these poor folks when they
faelerin tried to stay together, but at some point, they ran first arrived?
afoul of the black metal skull menCoalition forces. To be continued
Though a few were killed, the soldiers and their undead
metal minions (the Skelebots) set about capturing most of Foes and Oposition
them. Another couple of families are trapped inside a giant
rolling metal box about a half a mile away. LIEUTENANT BARTHOLOMEW HAMILTON
Hamilton is from a wealthy family in southern Arkansas,
Tough Nut to Crack and his military service is a path to glory and status more
Assuming the Legionnaires take it upon themselves to than anything. Hed much rather be back home, ordering
check out the metal box, they discover a larger Coalition inspections and having his most excellent dinner parties in his
force in a clearing, centered on a parked Coalition Mark V fancy dress uniform, but this mission is clearly important for
Armored Personnel Carrier (APC) (see Savage Foes of North his advancement. Thanks to his status, Hamilton has the newer,
America). Due to Fort El Dorado having more vehicles than more advanced gear usually only found in Chi-Town units.
trained personnel to man them, there is only one driver and Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6,
one gunner aboard, along with the unit leader, Lieutenant Vigor d8
Bartholomew Hamilton. Skills: Driving d4, Fighting d8, Intimidation d8, Knowledge
Under orders from one Captain Adeline Carter, hes got (Battle) d4, Notice d6, Persuasion d6, Shooting d8, Stealth
numerous squads out rounding up as many of these blue- d6, Survival d4, Throwing d6
skinned elf folks as he can grab. He is to return as many as Cha: 0; Pace: 6; Parry: 6; Toughness: 16 (8)
can be captured back to El Dorado, reporting directly to her Hindrances: Greedy, Overconfident, Vow (Serve the
when he does; he has no idea why hes capturing a bunch Coalition, Minor)
of filthy magical D-Bee scum, but hes been promised due Edges: Combat Reflexes, Command, Marksman
consideration for his effectiveness and his discretion. Gear: CA-7 Special Forces Heavy Dead Boy Body Armor
Charging the vehicle head on, even as undermanned as (+8 Armor, +2 Toughness, Full Environmental), CP-40
it is, could very well be suicide for at least some of the team. Pulse Laser Rifle (Range 30/60/120, Damage 3d6+2, RoF
The heavy rail gun on the top turret mount is powerful 3, AP 2), C-20 Laser Pistol (Range 15/30/60, Damage 2d6+1,
enough to shred even a Glitter Boy. The Legionnaires RoF 1, AP 2), Vibro-Knives, embedded into armor (Str+d6,
will want to scout the area and come up with some kind AP 4, Mega Damage), 4 High Explosive Grenades (Range
of tactical approachone that doesnt blow the vehicle to 5/10/20, Damage 3d8, MBT, Mega Damage), 4 extra clips
pieces, either, since that would surely result in the death of each firearm.
the folks theyre trying to rescue (who are being held in the
storage area in the back of the APC). FAELERIN
Arrogantly believing his is the only force of any threat A peaceful race who depended on a cadre of warriors and
in this Godforsaken wilderness, Lt. Hamilton leaves the powerful druids to protect them (most of whom were left
main hatch open for easy coming-and-going. The driver and behind during their exodus to this strange new world), the
gunner both hang out in the cockpit talking, which means faelerin are very elf-like with pale blue skin and extremely
any alert requires at least a round of movement before the long, pointed ears. They are born with a strong connection
gunner can get into the turret. The rest of the listed force to magic, making them living batteries of PPE; most learn
is scattered unevenly around the APC in small groups of one or two psionic powersgenerally non-combative in
two or three. naturewhich they use their Spirit to activate.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6,
Coalition Grunts (6, plus 1 per hero): Savage Foes of Vigor d6
North America. Skills: Healing d6, Notice d6, Persuasion d6, Stealth d6,
Skelebots (2 per hero): Savage Foes of North America. Survival d6, Tracking d6
Coalition Drive and Gunner: Same as Grunts, but Cha: 2; Pace: 6; Parry: 2; Toughness: 5
theyre wearing CA-2 Light Body Armor, and the driver Hindrances: Outsider, Pacifist (Major)
has Driving d6. Powers: healing, succor. PPE: 20.
Lieutenant Bartholomew Hamilton: See below. Gear: Knife (Str+d4).

daniel sencabaugh (Order #11360840)

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