Mobile Application
Design & Development
Hi. Im Ronnie.
Hi. Im Ronnie.
Technical Director at R/GA
Hi. Im Ronnie.
Technical Director at R/GA
@ronnieliew
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Todays Talk
Todays Talk
Terminology
Todays Talk
Terminology
Mobile Landscape Today
Todays Talk
Terminology
Mobile Landscape Today
How not to do mobile app
Terminology
Definition of
Mobile application
Compact software programs that perform
specific tasks for the mobile user.
A software application that runs in a handheld
device such as a smartphone or other portable
device.
Native App
Mobile Web App
Native Mobile Web
Internet Access Not required Required
Performance
Hardware access
OS access
Hardware & Platform
dependent
Installation Must be installed URL link
Distribution App store Not required
Updates Reinstallation Simple
Mobile Landscape Today
Developing mobile apps
is not new.
Challenges
+
Opportunities
Fragmented landscape
Guidelines to navigate
this maze.
How not to do
mobile applications
#1
Dont assume a need.
You need to have one. Really?
You need to have one. Really?
Use case of mobile apps
You need to have one. Really?
Use case of mobile apps
Solve a real problem
#2
Dont be
short-sighted.
Its not an after-thought or add-on
Its not an after-thought or add-on
Plan ahead or at least consider about it.
Its not an after-thought or add-on
Plan ahead or at least consider about it.
Plan for flexibility
Its not an after-thought or add-on
Plan ahead or at least consider about it.
Plan for flexibility
Portable data
#3
Dont downplay
choice of platforms.
Platforms that your users on
Platforms that your users on
Other major players in the market
Platforms that your users on
Other major players in the market
Only installed apps get used
1st Quarter 2010 Worldwide Smartphone Market Share
50%
Market Share
25%
0%
Symbian RIM iOS Android Windows Linux Others
Mobile
Source: Gartner (May 2010)
Gartner Says Worldwide Mobile Phone Sales Grew 17 Per Cent in First Quarter 2010
http://www.gartner.com/it/page.jsp?id=1372013
March 2010 Mobile Platform Market Share: iOS vs Andriod (By region)
US
UK
India
China
Hong Kong
Taiwan
Malaysia
Singapore
Thailand
Australia
0% 25% 50% 75% 100%
iOS Android All others
Source: AdMob
AdMob Mobile Metrics Report March April May 2010
AdMob Mobile Metrics Report - Southeast Asia Q1 2010
#4
Dont gloss over
bits & bytes.
Native or mobile web app
Native or mobile web app
Understand the limitations
Native or mobile web app
Understand the limitations
Technical approach is critical & has
repercussion
#5
Dont go
chasing waterfall
Waterfall approach is
clumsy & high-risk
Waterfall approach is
clumsy & high-risk
Do paper prototyping
Waterfall approach is
clumsy & high-risk
Do paper prototyping
Build quick prototypes
Waterfall approach is
clumsy & high-risk
Do paper prototyping
Build quick prototypes
Test theories quickly
#6
Dont assume browsers
are equal.
Mobile browsers are not
desktop browsers
Mobile browsers are not
desktop browsers
Flash plugin not available
on iOS
Mobile browsers are not
desktop browsers
Flash plugin not available
on iOS
Media format support
Mobile browsers are not
desktop browsers
Flash plugin not available
on iOS
Media format support
Picnik
Photo editing application
VS.
VS.
YouTube
Popular social video sharing site
#7
Dont downplay
user experience.
... mobile-optimized experiences produced an
average 75% higher rate of engagements per
visit for mobile user.
Source: Ed Hewett, Omniture
Do Mobile-optimized Experiences Improve Engagement
on Super Phones and Tablets like the iPad?
Optimize for mobile experience
Optimize for mobile experience
Simple, clear navigation - Pick key functions
that are critical
Optimize for mobile experience
Simple, clear navigation - Pick key functions
that are critical
Less is more
Online photo management and
sharing application
VS.
VS.
VS.
VS.
Amazon.com
Online shopping site
VS.
VS.
VS.
VS.
#8
Dont be online only.
Some of us are WiFi only
Some of us are WiFi only
Cache retrieved data
Some of us are WiFi only
Cache retrieved data
Show the last-known state
Some of us are WiFi only
Cache retrieved data
Show the last-known state
Pass the NYC subway test
Gothere.sg
iPhone application for getting
around in Singapore
Gothere.sg
Gothere.sg
Gothere.sg
Warns the user that there is no
Internet connection but doesnt
stop the user from using it.
Gothere.sg
Alternate routes are cached and
still accessible to the user when
the app is offline.
Gothere.sg
Alternate route with cached map
images
Flipboard
iPad application -
magazine styled visuals
for your social feeds
Must be connected to use
Must be connected to use
No caching of previous data
Must be connected to use
No caching of previous data
Why make it so hard ?
#9
Dont favour branding
over users.
Avoid displaying an About window, a splash
screen, or providing any other type of startup
experience that prevents people from using
your application immediately
Source: Apple
iOS Reference Library
iPhone Human Interface Guidelines
Avoid favoring
branding over user
experience
Avoid favoring
branding over user
experience
Splash screens are evil
... I don't need three splash screens telling me
I'm playing Scrabble, made by EA, and Every
Word Counts... I want to load the game and
play, not wait through their branding...
- App Store comment
#10
Dont load too much
too fast
Short attention span
Short attention span
Intense period of activity
Short attention span
Intense period of activity
Load in small chunks &
only what is needed
Short attention span
Intense period of activity
Load in small chunks &
only what is needed
Interruptible
#11
Dont re-invent
the wheel.
Convention works
Convention works
Forget that special revolutionary
drop-down menu
Convention works
Forget that special revolutionary
drop-down menu
Be the user - Dont try
technology for technology
Source: Smashing Magazine
iPhone Apps Design Mistakes: Over-Blown Visuals
http://www.smashingmagazine.com/2009/07/21/iphone-apps-design-mistakes-overblown-visuals/
Source: Smashing Magazine
iPhone Apps Design Mistakes: Over-Blown Visuals
http://www.smashingmagazine.com/2009/07/21/iphone-apps-design-mistakes-overblown-visuals/
VS.
Source: Smashing Magazine
iPhone Apps Design Mistakes: Over-Blown Visuals
http://www.smashingmagazine.com/2009/07/21/iphone-apps-design-mistakes-overblown-visuals/
VS.
Source: Smashing Magazine
iPhone Apps Design Mistakes: Over-Blown Visuals
http://www.smashingmagazine.com/2009/07/21/iphone-apps-design-mistakes-overblown-visuals/
#12
Dont do roll-overs.
Roll-overs are so 1990s
Roll-overs are so 1990s
Extra step
Roll-overs are so 1990s
Extra step
And it doesnt work. Really. No cursor.
#13
Dont forget
to guide users.
Guide your user along
Guide your user along
Loading, updating in progress
Guide your user along
Loading, updating in progress
Display user-friendly error
messages
#14
Dont disrupt the
experience.
Be gentle to the user
Be gentle to the user
Built-in browsers
Be gentle to the user
Built-in browsers
Inform & let the user decide
#15
Dont squeeeze the
world in.
Average screen sizes
breach 2.5 inch mark
Source: IE Market Research Corporation (IEMR)
2Q.2009 Global Mobile Handset Specifications Database
2.5 = 6.35 cm
3.5 = 8.89cm
Average screen sizes
breach 2.5 inch mark
2.5
Source: IE Market Research Corporation (IEMR)
2Q.2009 Global Mobile Handset Specifications Database
2.5 = 6.35 cm
3.5 = 8.89cm
Average screen sizes
breach 2.5 inch mark
2.5
3.5
Source: IE Market Research Corporation (IEMR)
2Q.2009 Global Mobile Handset Specifications Database
2.5 = 6.35 cm
3.5 = 8.89cm
Physically tiny screen
Physically tiny screen
Avoid pixel/small fonts
44px
44px
44px
Source: From Click To Tap
http://www.slideshare.net/maxvoltar/from-click-to-tap
Give enough space 44px
44px
44px
Source: From Click To Tap
http://www.slideshare.net/maxvoltar/from-click-to-tap
Give enough space 44px
Account for accidental
touches 44px
44px
Source: From Click To Tap
http://www.slideshare.net/maxvoltar/from-click-to-tap
Give enough space 44px
Account for accidental
touches 44px
Think Bigger hit-area 44px
Source: From Click To Tap
http://www.slideshare.net/maxvoltar/from-click-to-tap
#16
Dont make user type.
"Given the typical input limitations of a mobile
device, the interface must as far as possible
minimize user input.Where possible, use
selection lists, radio buttons and other controls
that do not require typing."
Source: Mobile Web Best Practice, W3C
"Although unavoidable in forms that need
information form the user, avoid using text boxes
and text areas as much as possible. Its difficult
for the user to enter content into free text inputs
such as text boxes..."
Source: Mobile Design and Development, Brian Fling
Tiny keyboard - typing sucks
Tiny keyboard - typing sucks
You need slender fingers
Tiny keyboard - typing sucks
You need slender fingers
Pre-populate what you can
Tiny keyboard - typing sucks
You need slender fingers
Pre-populate what you can
Give options and let users
pick / auto-complete
#17
Dont forget to test.
Always test with actual devices
Always test with actual devices
Usability testing
Always test with actual devices
Usability testing
Moving in and out of WiFi zones
Always test with actual devices
Usability testing
Moving in and out of WiFi zones
No connectivity
Re-cap
Dont...
Dont...
... assume a need
Dont...
... assume a need
... be short-sighted
Dont...
... assume a need
... be short-sighted
... trivialize choice of platform
Dont...
... assume a need
... be short-sighted
... trivialize choice of platform
... gloss over bits & bytes
Dont...
... assume a need ... go chasing waterfall
... be short-sighted
... trivialize choice of platform
... gloss over bits & bytes
Dont...
... assume a need ... go chasing waterfall
... be short-sighted ... assume browsers are equal
... trivialize choice of platform
... gloss over bits & bytes
Dont...
... assume a need ... go chasing waterfall
... be short-sighted ... assume browsers are equal
... trivialize choice of platform ... downplay user experience
... gloss over bits & bytes
Dont...
... assume a need ... go chasing waterfall
... be short-sighted ... assume browsers are equal
... trivialize choice of platform ... downplay user experience
... gloss over bits & bytes ... be online only
Dont...
Dont...
... favour branding over users
Dont...
... favour branding over users
... load too much too fast
Dont...
... favour branding over users
... load too much too fast
... re-invent the wheel
Dont...
... favour branding over users
... load too much too fast
... re-invent the wheel
... do roll-overs
Dont...
... favour branding over users
... load too much too fast
... re-invent the wheel
... do roll-overs
... forget to guide your users
Dont...
... favour branding over users ... disrupt the experience
... load too much too fast
... re-invent the wheel
... do roll-overs
... forget to guide your users
Dont...
... favour branding over users ... disrupt the experience
... load too much too fast ... squeeze the world in
... re-invent the wheel
... do roll-overs
... forget to guide your users
Dont...
... favour branding over users ... disrupt the experience
... load too much too fast ... squeeze the world in
... re-invent the wheel ... make user type
... do roll-overs
... forget to guide your users
Dont...
... favour branding over users ... disrupt the experience
... load too much too fast ... squeeze the world in
... re-invent the wheel ... make user type
... do roll-overs ... forget to test
... forget to guide your users
Dont...
... favour branding over users ... disrupt the experience
... load too much too fast ... squeeze the world in
... re-invent the wheel ... make user type
... do roll-overs ... forget to test
... forget to guide your users
Thank You.
Go build something.
Q &A
References
User-centered design of mobile solution (NAMAHN)
http://www.namahn.com/resources/documents/note-MobileSolutions.pdf
AdMob Mobile Metrics
http://metrics.admob.com
The Best & Worst of the Mobile Web (mobiThinking)
http://mobithinking.com/white-papers/best-and-worst-of-the-mobile-web
Mobile Web Best Practices 1.0 (W3C)
http://www.w3.org/TR/mobile-bp/
References
Automatic Form Filling on Mobile Devices
http://www.medien.ifi.lmu.de/pubdb/publications/pub/deluca2007pmc/
deluca2007pmc.pdf
Mobile Design and Development (Brian Fling)