Computer Graphics:
Video Display Devices
Cathode Ray Tube (CRT)
Direct View Storage Devices
Flat Panel Displays
Three Dimensional Viewing Devices
Virtual Reality Systems
Video Display Devices
A display is a computer output
surface and projecting mechanism
that shows text and often graphic
images to the computer user, using a
cathode ray tube (CRT), liquid crystal
display (LCD), light-emitting diode, gas
plasma, or other image projection
technology.
The primary display device is the Video
Monitor, which is based on the standard
Cathode Ray Tube design
Video Display/Output Devices
CRT Monitors
Raster Scan Display
Vector/ Random Scan Display
Colored CRT Monitors
Flat Panel Display
Plasma Panel Display
Liquid Crystal Monitors
Direct View Storage Tubes Monitors
Three Dimensional Viewing Device
Virtual Reality Systems
Cathode Ray Tube (CRT)
Monitors
Cathode Ray Tube (CRT)
Most common display device today
An Analog Device
Electrons are fired from a filament, focused, accelerated,
then deflected to a point on the phosphor coating on the
inside of the display screen
Cathode Ray Tube (CRT)
Primary Components:
Electron Gun
Control Electrode
Focusing Electrode
Deflection Yoke
Phosphorous-coated Screen
Electron Gun
Components:
Heating Element - Filament
Heated Metal Cathode
Cathode is heated up by directing a current
thru’ a coil of wire, called the filament, inside
the cylindrical cathode structure
Electrons get “boiled off” the hot cathode
surface
Free, negatively charged electrons are
accelerated towards the phosphor coating of
the screen by a high positive voltage.
Control Grid
A metal cylinder that fits over the cathode, with a small
hole at the end of the structure from which the electrons
escape
Used to regulate the flow of electrons
Used to control the intensity of the electron beam by
Setting voltage levels on the control grid.
High negative voltage
Shut off the beam by repelling electrons and stopping them
from passing thru the hole
Small negative voltage
Decrease the number of electrons striking the screen
Brightness of the display is controlled by the control grid
Amount of light emitted by the phosphor depends on the
number of electrons striking the screen
Focusing System
Forces the electron beam to converge into a small spot
on the screen.
Used to create a clear picture by focusing the electrons
into a narrow beam.
Two methods used:
Electric Field
Electron beam passes thru a positively charged metal cylinder,
that forms an electrostatic lens
Electrostatic lens focuses the electron beam to a small spot on
the screen
Magnetic Field
A magnetic coil is mounted around the outside of the CRT
envelope
Magnetic lens focusing produces the smallest spot size on the
screen
Deflection System
Used to control the direction of the
electron beam
Two methods:
Electric Field
Magnetic Field
Deflection System
Magnetic Deflection
Two pairs of coils are mounted on opposite sides of the
neck of the CRT envelope
One pair of coils is mounted on the top and bottom of
the the neck
Other pair is mounted on the opposite sides of the neck
Deflection System
Electrostatic Deflection
Two pairs of parallel plates are mounted inside the
CRT envelope
One pair of plates is mounted horizontally to
control the vertical deflection
Other pair is mounted vertically to control the
horizontal deflection
Phosphor-coated Screen
Phosphorous coating on the inside front
surface of every CRT
This surface is coated with special crystals
called phosphors
Phosphors glow when they are hit by a high energy
electron beam
After being exposed to the electron beam, they
continue to glow for a distinct period of time
The exact time and color is unique to each phosphor
Properties of phosphor:
Persistence
Phosphorescence
Flourescence
Properties of Phosphor
Persistence
how long the phosphor continues to emit light after
the electron beam has been removed
The time taken by the emitted light from the screen
to decay to one-tenth of it’s original intensity
Lower persistence phosphors require higher refresh
rates; useful for animation
Higher persistence phosphors are useful for
displaying highly complex, static pictures
Graphics monitors are usually constructed with
persistence in the range from 10 to 60 microseconds
Properties of Phosphor
Flourescence
The light given off by a phosphor while it is
being exposed to an electron beam
Phosphorescence
The light given off by a phosphor after it has
been exposed to a high-energy electron
beam
Refresh CRT
In a CRT, when high energy electrons strike
the phosphor coated screen at specified
position, the phosphor emits a small spot of
light.
The light emitted by the phosphor fades very
rapidly.
To maintain the screen picture, we need to
keep the phosphor glowing.
Redraw the picture repeatedly by quickly
directing the electron beam back over the
same points.
This process is called refreshing the CRT
Resolution
Maximum number of points* that can be
displayed without overlap on a CRT
Higher the resolution, sharper the image.
Example: 640x480, means 480 rows, each
containing 640 pixels
High Definition System:
high resolution systems, such as 1280x1024,
1600x1200
Dependent on
Type of phosphor
Intensity to be displayed
Focusing and Deflection systems
*Each screen point is called pixel or pel (picture element).
Aspect Ratio
Ratio of the vertical points to the horizontal
points necessary to produce equal-length lines
in both the directions
An aspect ratio of ¾ means
a vertical line plotted with three points has the same
length as a horizontal line with four points
The monitor with a resolution of 640x480 has
aspect ratio=480/640 =3/4
Sometimes, aspect ratio is stated as the ratio of horizontal to
vertical points
Raster Scan Displays
The most common type of CRT display
Electron beam sweeps across the screen, one
row (scan line) at a time from top to bottom
The beam intensity is turned on or off, as the
beam moves across each row
Picture definition is stored in a memory area
called the refresh buffer or frame buffer.
Well suited for realistic displays
Television and printers use raster scan
methods
Raster Scan Display
Raster Scan Displays
Raster Scan Displays:
Refresh Buffer
Memory area that holds the set of
intensity values for all screen points
Intensity values are retrieved from the
refresh buffer and displayed on the
screen, one row (scan line) at a time
Intensity range for pixel positions
depends on
the capability of the raster system, i.e. how
many colors are supported by the system.
Raster Scan Displays:
Refresh Buffer
For black-and-white display,
Each screen point is either on or off
One bit per pixel is needed to store the intensity for
the pixel
Frame buffer is called bitmap.
For colored displays,
Multiple bits per pixel are required
e.g. Four color display needs two bits per pixel,
Sixteen color display needs 4 bits per pixel
In high quality systems, up to 24 bits per pixel are
included, and this requires several megabytes of
storage
Frame buffer is called pixmap.
Raster Scan Displays:
Refresh Buffer
A refresh buffer holds an intensity value for every pixel in
a raster display, a total of x resolution× y resolution
pixels.
The depth of the refresh buffer determines how many
colors can be represented.
Number of bits required per pixel
Raster Scan Displays:
Refresh Rate
Refresh rate determines how many times per
second the screen is to be refreshed
Generally, refreshing of raster displays is done
at the rate of 60 to 80 frames per
second/cycles per second/ Hertz
The faster the refresh rate, the lesser the
monitor flickers.
Raster Scan Displays:
Horizontal Retrace & Vertical Retrace
Horizontal Retrace
At the end of each scan line, the electron beam
returns to the left side of the screen to start
displaying next line
This is called the horizontal retrace of the electron
beam.
Vertical Retrace
At the end of each frame, the electron beam returns
to the top left of the screen to begin the next frame
This is called the vertical retrace of the electron
beam.
Raster Scan Displays:
Horizontal Retrace & Vertical Retrace
Raster Scan Displays:
Interlacing
Used with slower refreshing rates
In interlaced refresh procedure,
Each frame is displayed in two passes
In the first pass, the beam sweeps across every other
scan line from top to bottom
In the second pass, the beam retraces vertically and
sweeps across the remaining lines
The entire screen is displayed in one-half the
time it would take to sweep across all the lines
at once from top to bottom.
Interlacing
Interlacing scan lines on a raster
scan display.
First, all points on the
even-numbered (solid) scan
lines are displayed;
then all points along the odd-
numbered (dashed) lines are
displayed.
Raster Scan Displays:
Interlacing
Interlaced vs. Non-Interlaced Display
Even field Odd field
Frame Buffer
Random/Vector Scan Displays
Electron beam is directed only to the
parts of the screen where a picture
is to be drawn.
Draw a picture one line at a time.
Component lines of a picture can be
drawn and refreshed in any
specified order.
Vector displays, calligraphic displays,
stroke-writing displays
Random/Vector Scan Displays
Refresh Buffer
Picture definition is stored as a set of line
commands
Also called refresh display file
Refresh Rate
Depends on the number of lines to be
displayed.
System cycles thru the set of commands in the
display file, drawing each component line in
turn.
Suitable for line-drawing applications, and not
suited for realistic displays.
Random/Vector Scan Displays
Color CRT Monitors
Color pictures can be displayed by using
different phosphors that emit different-
color light.
A range of colors can be generated by
combining the emitted light from the
different phosphors
Two basic techniques:
Beam-Penetration Method
Shadow Mask Method
Beam Penetration Method
Two layers of phosphor, usually red and green are
coated inside the CRT screen
The color that is displayed depends on
how far the electron beam penetrates into phosphor
layers.
Slow electrons excite only the outer red layer
Fast electrons penetrates thru the red layer and excites
the inner layer
Intermediate beam speed displays combination of two
colors (orange and yellow)
Speed of the electrons, and hence the screen color, is
controlled by the beam-acceleration voltage.
Mainly used with random scan monitors
Disadvantage:
Only four colors are possible
Quality of pictures is not good as with other methods.
Shadow-Mask Method (Dot Trio)
Mainly used in raster scan monitors
Much wider range of colors as compared to beam
penetration method
In a Shadow-Mask CRT
Three phosphor color dots at each pixel position are
arranged in a triangular form, known as dot trio
arrangement
One emits a red light
Second emits a green light
Third emits a blue light
Three electron guns, one for each color dot
Shadow-Mask grid is placed just behind the phosphor
coated screen
Shadow-Mask CRT
Before the electron
beam strikes the
phosphor dots, it travels
through the shadow
mask located directly in
front of the phosphor.
Dot Pitch:
The physical distance
between adjacent
phosphor dots of the
same color on the inner
surface of the CRT.
The closer the dots, the
smaller the dot pitch, and
the sharper the image
Color crts
Shadow-Mask CRT
Shadow Mask
Shadow Mask is a perforated sheet and is now available
in a number of forms, designed to suit the various CRT
tube technologies that have emerged over the years.
Important functions of these sheets:
they "mask" the electron beam, forming a smaller, more
rounded point that can strike individual phosphor dots
cleanly
they filter out stray electrons, thereby minimizing
"overspill" and ensuring that only the intended phosphors
are hit
by guiding the electrons to the correct phosphor colors,
they permit independent control of brightness of the
monitor's three primary colors.
Variations to Shadow Mask
Aperture Grille
Slotted Mask
Aperture Grille
The phosphor separation method
used in a Trinitron CRT in place of a
shadow mask.
Mask: Set of thin vertical wires,
stabilized by one or two horizontal
wires, that rests behind the glass in a
CRT monitor
The pixels are separated vertically
Phosphors (Red, Green and Blue)
are arranged in uninterrupted
vertical lines with no horizontal
breaks
Slot Pitch
the distance between the vertical
stripes of same color
Slotted Mask
Uses the slot-mask design used on many non-Trinitron
TV sets.
Combination of shadow mask and aperture grille
technology
Slot masks have a metal screen like a shadow mask
display, but its holes are long and narrow, which makes
it more closely resemble the lines in an aperture grille
display.
Direct View Storage Tube (DVST)
Stores the picture information as a
charge distribution just behind the
phosphor-coated screen
No need of refreshing the screen
Two electron guns used
Primary gun:
Used to store the picture pattern
Flood gun:
Used to maintain the picture display
Flat Panel Displays
A class of video devices that have reduced
volume, weight and power requirements
compared to CRT.
Thinner than CRTs
Examples:
Laptops, calculators, armrest viewing of
movies on airlines, etc.
Flat Panel Displays:
Categories
Emissive Displays (emitters)
Convert electrical energy into light
Examples:
Plasma Panels
Thin Electroluminescent Displays
Light-Emitting Diodes
Non-Emissive Displays (non-emitters)
Convert sunlight or light from some other
source into graphics patterns
Example:
Liquid Crystal Displays
Emissive Displays:
Plasma Panels
Principle:
Passing a high voltage through a low-
pressure gas generates light.
Construction:
Filling the region between two glass plates
with a mixture of gases, usually includes
neon.
Series of vertical conducting ribbons are
placed on one glass panel
Series of horizontal conducting ribbons are
placed on the other glass panels
Plasma display panels
Emissive Displays:
Plasma Panels
Working:
Voltage is applied to a pair of horizontal and
vertical conductors
The gas at the intersection breaks down into
a glowing plasma of electrons and ions
Pixel positions are at the intersections of
the conductors.
Picture definition is stored in a refresh
buffer.
Emissive Displays:
Plasma Panels
Compared to conventional CRT displays,
plasma displays are
about one-tenth the thickness--around 4'',
one-sixth the weight--under 67 pounds for a
40" display,
use over 16 million colors and
have a 160 degree-viewing angle.
Emissive Displays:
Electroluminescent Displays
Similar to Plasma Panels
The region between the glass plates is filled
with a phosphor (doped with manganese), instead of
gas
Working:
High voltage is applied to a pair of crossing
electrodes
Phosphor becomes a conductor in the area of the
intersection of the electrodes
The manganese atoms absorb electrical energy
This energy is released in the form of a spot of light
Emissive Displays:
Light Emitting Diodes
A matrix of diodes is arranged to form
the pixel positions of the display.
Picture definition is stored in the refresh
buffer.
Information is read from the buffer
It is converted to voltage levels
Which are applied to the diodes to produce the
light patterns in the display.
Emissive Displays:
Light Emitting Diodes
A solid-state device that contains
a chemical compound that gives
off light when an electric current
passes through it.
It consists of
a semiconductor diode chip
mounted in the reflector cup of a
lead frame
that is connected to electrical
(wire bond) wires, then encased
in a solid epoxy lens.
LEDs emit light when energy
levels change in the
semiconductor diode.
Non-Emissive Displays:
Liquid Crystal Displays
Principle:
Polarized light is passed thru’ a liquid crystal
material, that can be aligned to either block
or transmit the light
Liquid Crystal:
A compound having a crystalline
arrangement of molecules, yet they flow like
a liquid
Generally, Nematic (thread-like) liquid
crystal compounds are used
It tends to keep the long axes of the rod shaped
molecules aligned
Non-Emissive Displays:
Liquid Crystal Displays
Construction:
Two glass plates
each contains a light polarizer at right angles
Rows of horizontal transparent conductors are built into
one glass plate
Columns of vertical transparent conductors are built
into the other glass plate
Liquid crystal material is placed in between these two
plates
Pixel position:
Intersection of two conductors
Normally, the molecules are aligned in the on-state
Non-Emissive Displays:
Liquid Crystal Displays
Working:
On-State (to turn on the pixel)
Polarized light passing thru the
material is twisted
It passes thru the opposite
polarizer
Off-State (to turn off the pixel)
A voltage is applied to the two
intersecting conductors
Molecules get aligned and as a
result the light is not twisted
This type of device is called
passive-matrix LCD
Each crystal, therefore, is like a
shutter, either allowing light to
pass through or blocking the light.
Liquid crystal display monitors
LCDs are organic
molecules that, in the
absence of external
forces, tend to align
themselves in crystalline
structures.
When an external force is
applied they will
rearrange themselves
as if they were a liquid.
Some liquid crystals
respond to heat (i.e.
mood rings),others
respond to
electromagnetic forces.
Non-Emissive Displays:
Liquid Crystal Displays
Non-Emissive Displays:
Liquid Crystal Displays
Picture Definitions are stored in refresh buffer
Refresh rate is 60 frames per second
Active Matrix Displays
Uses Thin-Film Transistor TFT() technology
A transistor is placed at each pixel position
Transistors control the voltage at pixel
positions and prevent charge from leaking
out of the liquid-crystal displays
Expensive as compared to passive-matrix
displays
Produces sharper images as compared to
passive-matrix
Three-Dimensional Viewing Devices
A CRT image is reflected from a vibrating,
flexible varifocal mirror
The focal length of mirror changes as it
vibrates
Vibrations are synchronized with the display of
an object on a CRT
Each point on the object is reflected from the
mirror into a spatial position
We can walk around the object and view it
from different sides
Applications Areas:
Medical Applications
Geological Applications
Design Applications
Three-Dimensional Viewing
Devices
Stereoscopic Views
Used to represent three-dimensional objects
No true three-dimensional images are
produced,
only three-dimensional effect is produced by
presenting a different view to each eye of an
observer
Two views of the scene are constructed as
computer–generated scenes, with different
viewing positions
User simultaneously looks at the left view with
left eye and the right view with the right eye
Both the views merge into a singe image
User perceives the scene with depth
Virtual-Reality Systems
Systems where user can step into a scene and
interact with the environment
Main component is Stereoscopic Viewing
Headset
Contains an optical system, used to generate
stereoscopic views
In conjunction with interactive input devices, to
locate and manipulate objects in the scene
Contains a sensing system,
to keep track of the viewer’s position,
so that front and back of the objects can be seen as the
viewer “walks-through” and interacts with the display.