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DocumentationAppKit
Language: Swift "
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Framework
AppKit
Construct and manage a graphical, event-driven user interface for your macOS SDK
app. macOS 10.0+
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Overview !
Overview Topics !
AppKit contains all the objects you need to implement the user interface for a macOS app—
windows, panels, buttons, menus, scrollers, and text fields—and it handles all the details for you
as it efficiently draws on the screen, communicates with hardware devices and screen buffers,
clears areas of the screen before drawing, and clips views.
The framework also provides APIs you use to make your app accessible to users with
disabilities (see Accessibility); to learn more about localizing your app for different languages,
countries, or cultural regions, see Internationalization and Localization Guide.
Topics
App Structure Core App
Learn about the objects that you use to interact with the system.
Data Management
Manage your app's data through file access and Cocoa bindings.
Resource Management
Manage the storyboards and nib files containing your app's user interface, and learn
how to load data that is stored in resource files.
User Interface Your app's user interface provides visual, audible, and tactile feedback to the user about
what your app is doing.
Supporting Dark Mode in Your Interface
Adopt a dark appearance in addition to the standard light appearance.
Views and Controls
Present and define the interactions for your content onscreen.
View Management
Manage your user interface, including the size and position of views in a window.
Menus, Cursors, and the Dock
Implement menus and cursors to facilitate interactions with your app, and use your
app's Dock tile to convey updated information.
Windows, Panels, and Screens
Organize your view hierarchies and facilitate their display onscreen.
Touch Bar
Display interactive content and controls in the Touch Bar.
Animation
Animate your views and other content to create a more engaging experience for users.
Sound, Speech, and Haptics
Play sounds and haptic feedback, and incorporate speech recognition and synthesis
into your interface.
User Interactions Mouse, Keyboard, and Trackpad
Handle events related to mouse, keyboard, and trackpad input.
Gestures
Encapsulate your app's event-handling logic in gesture recognizers so that you can
reuse that code throughout your app.
Drag and Drop
Support the direct manipulation of your app's content using drag and drop.
Accessibility
Make your app more accessible to users with disabilities.
Graphics, Drawing, Images and PDF
Color, and Printing Create and manage images, in bitmap, PDF, and other formats.
Drawing
Draw shapes, images, and other content on the screen.
Color
Represent colors using built-in or custom formats, and give users options for selecting
and applying colors.
Printing
Display the system print panels and manage the printing process.
Text Text Display
Display text and check spelling.
TextKit
Manage text storage and perform custom layout of text-based content in your app's
views.
Fonts
Manage the fonts used to display text.
Deprecated Deprecated Symbols
Reference Constants
Constants for use with multiple classes.