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Java Frog Class | PDF | Class (Computer Programming) | Method (Computer Programming)
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Java Frog Class

The Frog class models software representations of frogs with attributes of position and color. It includes instance variables to store position and color, and methods to get, set, increment, decrement and change these attributes. The class displays changes in a user interface, such as moving left or right for position changes.

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0% found this document useful (0 votes)
964 views3 pages

Java Frog Class

The Frog class models software representations of frogs with attributes of position and color. It includes instance variables to store position and color, and methods to get, set, increment, decrement and change these attributes. The class displays changes in a user interface, such as moving left or right for position changes.

Uploaded by

aouwiki
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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import ou.

*;
/**
* Objects of the Frog class are simple software representations of frogs.
* The class models them as having the attributes position and colour, and
* hence instance variables of those names.
* The protocol provides messages to set the instance variables and to
* cause changes in an appropriate user interface. Incrementing and
* decrementing a frog's position by a whole number is reflected in an
* appropriate user interface as spatial movement to the user's right and
* left, respectively. (Hence the messages for incrementing and decrementing
* position are called right() and left().)
*
* @author M255 Course Team
* @version 1.0
* Updated by Wiki
* Wiki profile: http://www.aoua.com/vb/member.php?find=lastposter&f=49
*
*/
public class Frog extends OUAnimatedObject
{
/* Instance variables */
private OUColour colour;
private int position;
/**
* Constructor for objects of class Frog which initialises colour to green
* and position to 1.
*/
public Frog()
{
super();
this.colour = OUColour.GREEN;
this.position = 1;
}
/* Instance methods */
/**
* Returns the position of the receiver.
*/
public int getPosition()
{
return this.position;
}
/**
* Sets the position of the receiver to the value of the argument aPosition.
*/
public void setPosition (int aPosition)
{
this.position = aPosition;
this.update("position");
}
/**
* Sets the colour of the receiver to the argument's colour.
*/
public void sameColourAs (Frog aFrog)
{
this.setColour(aFrog.getColour());
}

/**
* Returns the colour of the receiver.
*/
public OUColour getColour()
{
return this.colour;
}
/**
* Sets the colour of the receiver to the value of the argument aColour.
*/
public void setColour(OUColour aColour)
{
this.colour = aColour;
this.update("colour");
}

/**
* Sets the colour of the receiver to brown.
*/
public void brown()
{
this.setColour(OUColour.BROWN);
}
/**
* Sets the colour of the receiver to green.
*/
public void green()
{
this.setColour(OUColour.GREEN);
}
/**
* Causes user interface to emit a sound.
*/
public void croak()
{
this.performAction("croak");
}
/**
* Resets the receiver to its "home" position of 1.
*/
public void home()
{
this.setPosition(1);
}
/**
* Decrements the position of the receiver by 1.
*/
public void left()
{
this.setPosition(this.getPosition()-1);
}
/**
* Increments the position of the receiver by 1.
*/
public void right()
{
this.setPosition(this.getPosition()+1);
}
/**
* Causes a change in an appropriate observing user interface.
* Icon representing the receiver performs a jump animation
*/
public void jump()
{
this.performAction("jump");
}
/**
* Returns a string representation of the receiver.
*/
public String toString()
{
return "An instance of class "+ this.getClass().getName()
+ ": position " + this.getPosition()
+ ", colour " + this.getColour();
}
}

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