Game Based Learning- Give Proposals for Amendment and
Improvement.
GBL and its impact on collaborative learning
by Krystalle Kowlessar-Pedro
It can be a struggle to continually maintain student engagement in the classroom. Game-based
learning is an excellent way to boost engagement.
This tool can enhance peer interaction and group work, as well as facilitate sharing and distribution
of knowledge and expertise among group members.
Through this medium, positive interdependence dynamics could be generated among students since
they need to collaborate with one another in order to achieve their common learning goals. In this
respect, GBL has the potential to enhance collaborative learning by supporting an intra-group
dynamic of cooperation and positive interdependence between among group members.
At Presentation College Chaguanas, students are very technologically savvy and the use of GBL as a
tool would indeed stimulate even greater interest in academics and better working relationships
among the students. This tool can also allow them to tap into their creative reserves and allow
students to view topics from new and innovative angles.
GBL will also provide them with the opportunity to become holistic individuals, learning values like
cooperation, sharing, caring for others and respecting the views of their peers.
Game Based Learning
Groups GBL – Amendments to policy: Patricia Claxton
Game Based Learning needs a series of networking components in order to be effectively
implemented. In this vein, the provision of internet hardware is essential for both teachers and
students to function in this digital environment. Policy amendments should therefore include a
commitment to furnishing all schools with the internet hardware capacity to stream and download
from the internet at fast speeds on multiple devices simultaneously. Additionally, upgrades to such
infrastructure will be necessary from time to time.
Recommendation for Presentation College Chaguanas :
Specialized rooms are probably most cost-effective than trying to equip all classrooms in one go.
This will facilitate easier security and will buy time for stakeholders to get used to the idea of using a
smart classroom to enact the curriculum.
GAME BASED LEARNING (i ) TRAINING by Hema
In order to utilize this new tool of game based learning in the classroom more training workshops
need to be conducted not only for teachers but for support staff as well.The training sessions need
to be ongoing since teachers need to be on par with the ever changing technology. Also principals
need to allow for internal training to be conducted by departments for teachers to share information
gathered from these sessions to the other teachers who did not yet have the opportunity to be
trained.
Game based Learning Give proposals for amendment and
improvement.
Relevance to the curriculum BY Shelly-ann Jagdeo-Santlal
GBL is an excellent tool that needs to definitely be incorporated greater into our nation’s educational
curriculum. In doing this, there needs to be more inclusion of such educational games into the
syllabi. As the system stands, teachers are left to choose and develop such games on their own. I
believe that if the games were integrated directly into the different syllabi, this learning tool would
be more easily and readily used in our educational system. There are so many under-utilized apps,
websites, interactive quizzes and other types of online games which can be used and modified to suit
different subjects areas yet many times not necessarily relevant to our curriculum. So therefore, there
needs to be some reform and restructuring of the curriculum.
ii) At Waterloo Secondary School where Hemawatee Singh-Ramasar and Shely-Ann Jagdeo-Santlal
teach. There are many operational policies that need to be established in order to develop GBL at
our institution. Firstly, the internet access is not available to the entire school, there are only a few
areas that have access. Equipment and resources personel are insufficent for our school's population.
Therefore greater funding and manpower are absolutely necessary. Training for staff is another
important policy which must be implemented to achieve this goal of GBL at our school
Group GBL – Proposals and Amendments to policy: Lisa Somai-Jagessar
Game based learning is an effective and efficient tool that can be used to enhance learning. Such
implementation should be incorporated in order to facilitate the interests shown with technological
advancement. However, budgeting and costing of implementing such will have to be considered and
must be a feasible one. Provision of financing will have to be included in the policy document.
Recommendations for Presentation College Chaguanas: The government will be required to
strategically plan, budget and ascertain all costs regarding: sourcing reputable suppliers / providers
to supply our school with all the necessary resources as well as to facilitate such implementation.
Some of the financial costs that will have to be considered in order to facilitate GBL at my school are:
-Access to internet in all classrooms vs. designated classrooms
-Access to internet in staff room
-Quality and quantity of devices to be installed and used
-specialized and training of teachers as well as technical support
-maintenance of devices and operating software as well as the safety and security of the devices.
- all other required infrastructure
GAME-BASED LEARNING POLICY
Amendments and Improvements
Support Staff – Lynette Boodoo
The government policy currently recognizes the diverse benefits of GBL in education. While it
addresses curriculum needs and teacher training as areas to facilitate GBL it falls short in the area of
support staff. My recommendation for improvement focusses on the need for support staff to better
facilitate the implementation of GBL.
The government needs to provide adequate technical support staff to assist teachers technically in
areas of internet support and technical support for devices and software to ensure the efficient and
effective implementation into the learning environment.
Recommendations for Presentation College Chaguanas:
To operationalise GBL, policies regarding the use and maintenance of the devices and operating
software are essential. This would require the input of technical support for the teachers and
students to ensure the maintenance of devices and operating software.
GAME BASED LEARNING - PART 1 AND PART2
AMENDMENT AND IMPROVEMENT OF POLICY
by Jason Sammy
Game Based Learning (GBL) coincides with the Sustainable Development Goal 4 which deals with
Quality Education. Curriculum reforms and new teaching strategies must be undertaken in order to
cater for the needs of the current learners. When considering the use of GBL there must be careful
consideration of the cultural implications on the students/learners. Games should be culturally
sensitive and appropriate and should facilitate cultural imperialism but rather promote a local
cultural context. The games must not be violent, explicit and gruesome since the target group is
children. In a cosmopolitan society such as Trinidad and Tobago, one must be cognizant of the fact
the country is culturally diverse and thus when using games in learning, cultural sensitivity is of
utmost priority.
OPERATIONAL POLICY AT SHIVA BOYS’ HINDU COLLEGE (S.B.H.C.)
Game Based Learning (GBL) is a very innovative way in reaching all students with varying
intelligences. Since the school is a Hindu School and there may be the issue of cultural sensitivity,
one operational policy is that the pundits who are also teachers on staff, can be the ones to screen
the games before they are used in the classrooms. The pundits can decide what is
culturally/religiously appropriate and what is not.