CONTROL METHODS
Non Servo Control
implemented by setting limits or mechanical stops for each
joint and sequencing the actuation of each joint to
accomplish the cycle
end point robot, limited sequence robot, bang-bang robot
No control over the motion at the intermediate points, only
end points are known
1
Servo Control
Servo Control
Point to point Control
Continuous Path Control
Closed Loop control used to monitor position, velocity (other
variables) of each joint
2
Point-to-Point Control
Only the end points are programmed, the path used to
connect the end points are computed by the controller.
user can control velocity, and may permit linear or piece wise
linear motion.
Feedback control is used during motion to ascertain that
individual joints have achieved desired location.
3
Point-to-Point Control
Often used hydraulic drives, recent trend towards
servomotors
loads up to 500lb and large reach
Applications
a) pick and place type operations
b)palletizing
c) machine loading
4
Continuous Path Controlled
In addition to the control over the endpoints, the path taken
by the end effector can be controlled
Path is controlled by manipulating the joints throughout the
entire motion, via closed loop control
Applications:
spray painting, polishing, grinding, arc welding
5
ROBOT PROGRAMMING
Typically performed using one of the following
On line
a) Teach pendant
b) Lead through programming
Off line
a) Robot programming languages
b) Task level programming
6
Use of Teach Pendant
Hand held device with switches used to control the robot
motions
End points are recorded in controller memory
Sequentially played back to execute robot actions
Trajectory determined by robot controller
Suited for point to point control applications
7
Use of Teach Pendant
Easy to use, no special programming skills required.
Useful when programming robots for wide range of repetitive
tasks for long production runs.
RAPID.
8
Lead Through Programming
lead the robot physically through the required sequence of
motions.
trajectory and endpoints are recorded, using a sampling
routine which records points at 60-80 times a second.
when played back results in a smooth continuous motion.
large memory requirements.