Apps…Webpages…The
Future?
Music Businesses Looking To Go
Mobile
A. Magrini 2
Andrew Magrini
Music Technologies
Dr. E. M. Harrington
December 14, 2010
Apps…Webpages…The Future?
Music Businesses Looking To Go Mobile
There is a growing shift in how people listen to music. Long gone
are the days where consumers purchase physical forms of music for
their enjoyment, due in large part to developing mobile technologies.
The portable music industry is experiencing tremendous growth. While
there is no denying that all of the music companies are going mobile,
one pressing question is: between applications (“apps”) and mobile
webpages, which platform better disseminates music to the public? To
answer this question one must understand what these systems are,
their potential advantages and disadvantages, and their interaction
with the current music market.
Since the launch of the MP3 player- more specifically the iPod in
2001, the portable music technology has been evolving at an
exponential rate. There is untold room for growth in this area, with
estimates of 1.82 billion Internet-enabled mobile devices as soon as
2013.1 Advances in social media platforms (i.e. Facebook, MySpace,
Twitter, etc.) have altered how consumers connect with products and
1
Jaiswal, Janet. Mobile Applications vs. Mobile Websites: Do the Privacy Issues
Differ? Accessed December 11, 2010. < http://bit.ly/axk0ZR>
A. Magrini 3
the brands behind them. Simply stated: it is no longer a question of if
businesses should tap into this market, but how.
One option is developing a mobile webpage. Webpages are the
long-standing way users access the Internet. It is estimated that over
28% of the world population accesses the Internet on a daily basis, a
total of 1.96 billion people.2 Locally, one in five Americans access the
Internet via mobile devices (i.e. operating system “OS”-operated
phones, tablets, etc.), and mobile usage is expected to surpass
desktop usage in as little as five years.3
Where webpages are the window to the Internet, apps are
platforms offering a new level of immersion for consumers. Premiered
in 2007 in conjunction with the first-generation iPhone, apps are native
programs downloaded directly to consumer’s mobile devices and have
a variety of features. Considering apps are downloaded to the device,
they are capable of extending their features beyond what can be run
through a browser. Usage of apps is on the rise, and is generally more
popular with younger generations. Of all the people who have mobile
devices capable of using apps: 79% of 18-29 year-olds, 67% of 30-49
year-olds, and 50% of those 50 and older use them.4
2
Internet World Stats: Usage and Population Statistics. INTERNET USAGE STATISTICS:
The Internet Big Picture. Accessed December 11, 2010. < http://bit.ly/AKbO5 >
3
Grossi.com. 10 Reasons Why You Need A Mobile-Friendly Website. Accessed
December 11, 2010. <http://bit.ly/e4n3PX>
4 Kiesow, Damon. Pew: App users are key consumers of digital news. Accessed
December 11, 2010.
< http://bit.ly/gCVz4J>
A. Magrini 4
There is ample opportunity in both platforms. However
businesses need to understand and consider the inherent strengths
and weaknesses of each. In order to do a side-by-side comparison
between apps and webpages, there are five primary areas of interest
to consider: cost; amount of control; usability; maintenance; and
security.
Understanding costs involved with development,
implementation, and upkeep is crucial for the success of any new
project. Most businesses will agree that by understanding the initial
costs, the rest of the process can be budgeted accordingly. Between
apps and webpages, it is significantly less expensive to develop and
operate a mobile webpage than it is to design and implement an app.
Webpages have the advantage in terms of design largely because
developers have nearly 20 years of experience with them, whereas
app developers have a little over three years of experience.
Furthermore, revenue from priced apps must be split between the
developer and the company hosting the app (i.e. Apple generally takes
30% of revenue generated for use of the iTunes Store 5). Companies
developing webpages need to register a domain name, have a site
developed, pay monthly hosting fees to the internet service provider
(ISP), and budgeting for search engine optimization- which is much
cheaper considering they retain 100% of revenue generated.
5
Arne Sæterås, John. Mobile Web vs. Native Apps. Revisited. Accessed December 12,
2010. <http://bit.ly/aP9Nh3>
A. Magrini 5
While apps may be a more costly venture to start up, they make
up for it in the limitless amount of creative control a business has in its
development. As previously stated, apps are native programs
downloaded directly to a mobile device. This means their performance
is not limited by the constraints of the Internet and the browser
accessing it. Instead they operate using the mobile devices OS, and
function along the lines of a computer program. This allows for a
broader pallet of colors, more powerful graphics, and more intuitive
features that are simply unattainable through a webpage.
The high level of creative control allotted to an app goes hand-in-
hand with the app’s usability. The desired goal behind an app is to
provide the user with a more engaging experience. The more
transparent and intuitive the mechanics a particular function are, the
easier it is for a brand to make a lasting connection with the user. An
example of usability is reading a book through a static webpage versus
a reader app on a mobile device (example: New York Times App).
“Pages” of a book in a webpage are linked to one another and are
loaded when selected. A reader app is designed to look like a book and
actually resembles turning pages when manipulated. Although the
effect is simple, it serves as a means to streamlining the user
experience and ultimately improves customer satisfaction.
There is, however, one feature apps inherently lack that is a
core function in a webpage: interconnectivity. Webpages are all
A. Magrini 6
connected to one another via the Internet. There are certain setbacks
(example: no connection, no internet), but this feature allows users to
move from one page to another and thus have multiple experiences in
one use. Apps are designed to give the user an immersive experience
for its one particular function. Since apps are independently
downloaded from one another, they lack the feature to connect with
one another.
The connection with the Internet is a major reason why
webpages are superior when it comes to overall maintenance.
Webpages consist of a single script that generates the content as seen
on screen. If there is an error or a need to replace something on a
page, developers can manipulate the script on the fly without the users
knowledge.6 It is this uninterrupted transparency apps currently lack.
App developers need to push updates and patches to users in order to
fix issues in the program. This may only take a few seconds on today’s
mobile devices, but multiple updates may cause enough interruption in
the user experience to dissuade users from long-term use.
Internet connectivity is a double-edged sword. While it allows for
interaction between web pages and transparent updates, security must
be a top concern at all times. Hackers, trojans, and viruses are all
capable of breaching a devices security and spreading to home
devices. As recently as August 2010, a virus downloaded to devices
6
Arne Sæterås, John.
A. Magrini 7
with the Android OS mimicked the exterior of a media player app, but
sent premium-rate spam texts and wired the funds to the virus’s
developer.7 Such dangers are nonexistent currently for sanctioned
apps downloaded via the devices OS (i.e. Android devices have the
Android Market, Apple devices have iTunes). Apple and Google may
take set percentages of an apps revenue, but the added security
offered from them is worth added consideration by businesses.
Initial costs and maintenance aside, apps allow users to connect
with a particular brand in a way inconceivable previously. Mobile
webpages are a “safer” (read: less costly to develop and maintain)
venture for businesses, but their inability to capitalize on the
functionality of mobile devices leaves users wanting more from the
experience. Coupled with the added security issues, applications look
to be a better investment. (See attached Exhibit 1)
Now that it is understood that apps are the better choice, how
can the music industry utilize them in order to better disseminate
music to the consumer? In order to properly show the effectiveness an
app may have on a company’s success, the music-streaming company
Pandora will serve as a case study.
Pandora is a platform based around the concept of a user-
created radio station. Users create their own stations based on music
they like, and then share their station with other users. As songs are
7 BBC News. Virus writers hit Google Android phones. Accessed December 12, 2010. <http://tiny.cc/4s1m8>
A. Magrini 8
streamed to the station, users can give a “thumbs-up” or “thumbs-
down.” Using these options allows for the station become more and
more specialized to a users taste in music based on similarities
between songs. Pandora is also based on the “Freemium” model as
described in Chris Anderson’s book Free: The Future Of A Radical
Price.8 Anyone can use an ad-supported free version of the platform,
while paid subscribers get content at higher streaming rates ad-free.
Pandora originally launched in 2000 as a webpage designed for
desktop use. It is important to note that mobile device technology as it
is today didn’t exist then, so there was no demand for a mobile
version. Its deep library of both major and independent music coupled
with intuitive design garnered critical success. CNet writes: “Pandora
offers an enjoyable way to discover new music--especially when you're at a loss as
to what to listen to next--and it's worth the minimal effort required to set it up.”9
Despite strong early reviews, the service began to constantly battle
bankruptcy due to issues with artist royalty payments and loss of market share to
superior platforms such as Last.fm. In a last-ditch attempt to save itself, Pandora
designed and launched the iPhone and iPod app in 2008. While the desktop service
was overshadowed by competitors like Last.fm, the move to mobile platforms-
where there was no competition, was revolutionary. By keeping the same features
8
Anderson, Chris. Free: The Future Of A Radical Price. Audiobook. Accessed
December 3, 2010. <http://bit.ly/RulP3>
9
CNet. Pandora Review: Music Services Review. Accessed December 14, 2010.
<http://bit.ly/i62mgG>
A. Magrini 9
as the desktop platform while streamlining them for mobile use, the service
rejuvenated itself. In one year [2009], Pandora went from near bankruptcy to
posting nearly $50 million in revenue.10 Currently, Pandora now has over 48
million users with upwards of 35,000 new users signing up daily, and has expected
revenue of $100 million for 2010.11
While Pandora is a single success story of a service redefining itself
through use of a mobile app, there is ample opportunity for any music company.
With the recent paradigm shift from physical sales to digital downloads, the need
to go mobile is an absolute necessity. Hand-in-hand with this notion of going
mobile is the need to design an app that provides users with a unique experience
and allows them to directly connect with music. Developing and maintaining a
user-friendly app is an expensive process, however if it finds a foothold with
consumers it can be tremendously successful (if not profitable).
The ultimate goal for music companies is to “turn passive users into
fanatical fans,”12 and mobile applications are the best platform suited to do so.
10
Miller, Claire Cain. New York Times: How Pandora Slipped Past The Junkyard.
Accessed December 14, 2010. < http://nyti.ms/hS9STv>
11
Miller, Claire Cain.
12
Marcone, Stephen. Professor, William Paterson University. Date of quote unknown.
A. Magrini 10
Exhibit 1
Apps Webpages Winner
Cost Development, Developers have Webpag
implementation more experience. es
expensive. High % of Costs include
revenue goes to development,
provider(s). domain registration,
hosting, and SEO.
Amount of Unlimited control in Design and graphics Apps
Control design. OS-powered limited by the
devices allow for constraints of the
expanded use of Internet and
A. Magrini 11
pallete, graphics. browser.
Usability Transparent design No connection = no Apps
mechanics allow for a Internet. Linking
streamlined user between pages can
experience. Impossible be clunky. Infinite
to connect between connection between
apps. pages.
Maintenance Users must be pushed Developers only Webpag
new updates by need to manipulate es
developer to one string of code to
update/patch bugs. fix issues. Users are
Updates Cause breaks unaware of changes.
in user experience, and
may cause a lack of
interest over time.
Security Apps sanctioned by OS Susceptible to attack Apps
developers protected via hackers, trojans,
by their programming viruses. Users must
exercise caution
downloading as if on
a desktop computer.
Overall While expensive to Considered the Apps
start and costly to standard on desktop
maintain, well- computers,
designed apps provide webpages on mobile
the user an are an inexpensive
unparalleled means of providing
experience. content, yet
ultimately cannot
compete with the
usability of apps.