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I Am Tolerant of All The Other Faiths and Respect The Worship of Other Gods

This document describes a human cleric character. The cleric grew up in a temple and has strong faith, but now wants to explore outside the temple walls. The cleric is proficient with armor, shields, and simple weapons.

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100% found this document useful (1 vote)
104 views3 pages

I Am Tolerant of All The Other Faiths and Respect The Worship of Other Gods

This document describes a human cleric character. The cleric grew up in a temple and has strong faith, but now wants to explore outside the temple walls. The cleric is proficient with armor, shields, and simple weapons.

Uploaded by

pradivana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cleric 1 Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME

Human Neutral good 0


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 0 30 I am tolerant of all the other
14 ARMOR faiths and respect the
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED worship of other gods
+2 PERSONALITY TRAITS

Hit Point Maximum 10


+2
Strength
DEXTERITY
+0
Dexterity
I try to help those in need, no
matter the cost
11 +2
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+0 ● +5
Wisdom
● +3
Charisma Everything I do is for the
CONSTITUTION SAVING THROWS
common people
TEMPORARY HIT POINTS BONDS
15 1d8
+0
Acrobatics (Dex) Total SUCCESSES My piety sometimes leads me to blindly
+2 trust those that profess faith in my god
+3
Animal Handling (Wis) FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2
Athletics (Str)

9 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int)
Mace +4 1d6+2/bludg. Discipline of life: Whenever
-1 ●
+5
Insight (Wis)
you use a spell o f 1st level or
+1
Intimidation (Cha)
higher to restore hit points to
WISDOM -1
Investigation (Int)
a creature, the creature

+5
Medicine (Wis)
16 -1
Nature (Int)
regains additional hit points
equal to 2 + the spell’s level.
+3 +3
Perception (Wis)
+1
Performance (Cha)

CHARISMA

+3
Persuasion (Cha)

+1
Religion (Int)
13 +0
Sleight of Hand (Dex)
+0
Stealth (Dex)
+1
+3
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP 15 Chain mail

SP Shield with holy


Languages: Common,
symbol
Dwarvish, Elvish, Gnomish EP

Healer's kit
Proficiency in all armors and GP
shields
PP

Proficiency in all simple


weapons
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You grew up in a temple


since your very early
childhood. Priests were your
mentors and now your faith is
strong. However, you desire
to see what is outside the
walls of the temple.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis +3 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Sacred flame
Spare the dying

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

bless

cure wounds
4
detect poison and deseas

healing word
SPELLS KNOWN

inflict wounds

sanctuary

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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