Faegre Drinker Biddle & Reath LLP: Attorneys For Plaintiff Epic Games, Inc
Faegre Drinker Biddle & Reath LLP: Attorneys For Plaintiff Epic Games, Inc
1 TABLE OF CONTENTS
3 PARTIES........................................................................................................................ 10
7 I. Google Dominates the Merchant Market for Mobile Operating Systems. ......... 13
8 A. The Merchant Market for Mobile Operating Systems .............................. 14
11 B. Google’s Monopoly Power in the Merchant Market for Mobile OSs ...... 16
6 Market........................................................................................................ 41
1 that Android “is one of the most open systems that I’ve ever seen”.3 And Andy Rubin,
2 an Android founder who is described by some as the “Father of Android”, said when he
3 departed Google in 2013 that “at its core, Android has always been about openness”.4
4 Since then, Google has deliberately and systematically closed the Android ecosystem to
5 competition, breaking the promises it made. Google’s anti-competitive conduct has
6 now been condemned by regulators the world over.
7 3. Epic brings claims under Sections 1 and 2 of the Sherman Act and
8 under California law to end Google’s unlawful monopolization and anti-competitive
9 restraints in two separate markets: (1) the market for the distribution of mobile apps to
10 Android users and (2) the market for processing payments for digital content within
11 Android mobile apps. Epic seeks to end Google’s unfair, monopolistic and anti-
12 competitive actions in each of these markets, which harm device makers, app
13 developers, app distributors, payment processors, and consumers.
14 4. Epic does not seek monetary compensation from this Court for
15 the injuries it has suffered. Epic likewise does not seek a side deal or favorable
16 treatment from Google for itself. Instead, Epic seeks injunctive relief that would deliver
17 Google’s broken promise: an open, competitive Android ecosystem for all users and
18 industry participants. Such injunctive relief is sorely needed.
19 5. Google has eliminated competition in the distribution of Android
20 apps using myriad contractual and technical barriers. Google’s actions force app
21 developers and consumers into Google’s own monopolized “app store”—the Google
22 Play Store. Google has thus installed itself as an unavoidable middleman for app
23 developers who wish to reach Android users and vice versa. Google uses this monopoly
24 power to impose a tax that siphons monopoly profits for itself every time an app
25
3
26 Stuart Dredge, Google’s Sundar Pichai on wearable tech: ‘We’re just scratching the surface’, The
Guardian (Mar. 9, 2014), https://www.theguardian.com/technology/2014/mar/09/google-sundar-
27 pichai-android-chrome-sxsw.
4
Andy Rubin, Andy Rubin’s Email to Android Partners, The Wall Street Journal (Mar. 13, 2013),
28 available at https://blogs.wsj.com/digits/2013/03/13/andy-rubins-email-to-android-
partners/?mod=WSJBlog.
1 developer transacts with a consumer for the sale of an app or in-app digital content.
2 And Google further siphons off all user data exchanged in such transactions, to benefit
3 its own app designs and advertising business.
4 6. If not for Google’s anti-competitive behavior, the Android
5 ecosystem could live up to Google’s promise of open competition, providing Android
6 users and developers with competing app stores that offer more innovation, significantly
7 lower prices and a choice of payment processors. Such an open system is not hard to
8 imagine. Two decades ago, through the actions of courts and regulators, Microsoft was
9 forced to open up the Windows for PC ecosystem. As a result, PC users have multiple
10 options for downloading software unto their computers, either directly from developers’
11 websites or from several competing stores. No single entity controls the ecosystem or
12 imposes a tax on all transactions. And Google, as the developer of software such as the
13 Chrome browser, is a direct beneficiary of this competitive landscape. Android users
14 and developers likewise deserve free and fair competition.
15 * * *
16 7. In today’s world, virtually all consumers and businesses stay
17 connected, informed, and entertained through smart mobile computing devices such as
18 smartphones and tablets. Mobile applications (“apps”) are innovative software products
19 that greatly contribute to those devices’ value. Consumers the world over use smart
20 mobile devices and mobile apps to video chat with friends, pay bills, stay current with
21 the news, listen to music, watch videos, play games, and more.
22 8. Epic develops and distributes entertainment apps for personal
23 computers, gaming consoles, and smart mobile devices. The most popular game Epic
24 currently makes is Fortnite, which has connected hundreds of millions of people in a
25 colorful virtual world where they meet, play, talk, compete, dance, and even attend
26 concerts and other cultural events.
27
28
1
2
3
4
5
6
7
8
9
10
11
9. Fortnite is free for everyone to download and play. To generate
12
revenue, Epic offers users various in-app purchases of content for use within the app,
13
such as digital avatars, costumes, dances, or other cosmetic enhancements.
14
15
16
17
18
19
20
21
22
23
24
25
26 10. In the first year after Fortnite was released in 2017, the game
27 attracted over 125 million players; in the years since, Fortnite has topped 350 million
28 players and has become a global cultural phenomenon.
1 foreclose competing app stores—and even single apps—from what could be a primary
2 distribution channel.
3 16. Epic’s experience with one OEM, OnePlus, is illustrative. Epic
4 struck a deal with OnePlus to make Epic games available on its phones through an Epic
5 Games app. The Epic Games app would have allowed users to seamlessly install and
6 update Epic games, including Fortnite, without obstacles imposed by Google’s Android
7 OS. But Google forced OnePlus to renege on the deal, citing Google’s “particular[]
8 concern” about Epic having the ability to install and update mobile games while
9 “bypassing the Google Play Store”.
10 17. Another OEM, LG, told Epic that its contract with Google did not
11 allow it to enable the direct distribution of apps, and that the OEM could not offer any
12 functionality that would install and update Epic games except through the Google Play
13 Store.
14 18. Google also enforces anti-competitive restrictions against app
15 developers. Specifically, Google contractually prohibits app developers from offering
16 on the Google Play Store any app that could be used to download other apps, i.e., any
17 app that could compete with the Google Play Store in app distribution. And Google
18 further requires app developers to distribute their apps through the Google Play Store if
19 they wish to advertise their apps through valuable advertising channels controlled by
20 Google, such as ad placements on Google Search or on YouTube that are specially
21 optimized to advertise mobile apps.
22 19. Finally, Google stifles or blocks consumers’ ability to download app
23 stores and apps directly from developers’ websites. As anyone who has tried to
24 download directly on an Android device knows, it is significantly different than the
25 simple process available on a personal computer: directly downloading Fortnite on an
26 Android device can involve a dozen steps, requiring the user to change default settings
27 and bravely click through multiple dire warnings. And even if a persistent user manages
28 to install a competing app store, Google prevents such stores from competing on equal
1 footing with the Google Play Store by blocking them from offering basic functions,
2 such as automatic updating of apps in the background, which is available for apps
3 downloaded from the Google Play Store.
4 20. Google engages in these anticompetitive acts to eliminate consumer
5 choice and competition in mobile app distribution. Google has no legitimate
6 justification for these restrictions. Google therefore has broken its promises that
7 Android would be an “open” ecosystem in which other participants could participate
8 fairly.
9 21. But Google does not stop at app distribution. Google also imposes
10 anti-competitive restrictions in the separate Market for Android In-app Payment
11 Processing (infra Part III).
12 22. App developers who sell digital content for consumption within the
13 app itself require seamless payment processing tools to execute purchases. App
14 developers, including Epic, may develop such payment processing tools internally or
15 use a host of payment processing tools offered by multiple competing third parties.
16 23. Google, however, ties distribution through its Google Play Store
17 with developers’ exclusive use of Google’s own payment processing tool, called
18 Google Play Billing, to process in-app purchases of digital content. Indeed, app
19 developers that distribute through the Google Play Store are even prohibited from
20 offering Android users the choice of additional payment processing options alongside
21 Google’s for digital content. And because Google has a monopoly in the Android App
22 Distribution Market, app developers cannot practically avoid this anti-competitive tie by
23 electing app distribution through an alternative channel.
24 24. The result is that in every in-app transaction for digital content, it is
25 Google, not the app developer, that collects the payment in the first instance. Google
26 then taxes the transaction at an exorbitant 30% rate, remitting the remaining 70% to the
27 developer who actually made the sale. This 30% commission is often ten times higher
28 than the price typically paid for the use of other electronic payment solutions.
1
2
3
4
5
6
7
8
9
10
11
12
13 29. In retribution, Google removed Fortnite from Google Play Store
14 listings, preventing new players from obtaining the game. Google also prevented
15 Android users who acquired Fortnite from the Google Play Store from obtaining app
16 updates they will need to continue playing with their friends and family.
17 30. Epic has publicly advocated for years that Google cease the anti-
18 competitive conduct addressed in this Complaint. Google refused to change its
19 industry-impacting conduct. Instead, Google offered to placate Epic by offering it
20 preferential terms on side deals, such as YouTube sponsorships and cloud services, if
21 Epic agreed to distribute Fortnite in the Google Play Store and acceded to Google’s
22 30% tax. Google has reached at least one preferential deal with another mobile game
23 developer, Activision Blizzard, and Epic believes that Google is using similar deals with
24 other companies to allow Google to keep its monopolistic behavior publicly
25 unchallenged. But Epic is not interested in any side deals that might benefit Epic alone
26 while leaving Google’s anti-competitive restraints intact; instead, Epic is focused on
27 opening up the Android ecosystem for the benefit of all developers and consumers.
28
1 §§ 1331 and 1337. The Court has supplemental jurisdiction over Epic’s state law claims
2 pursuant to 28 U.S.C. § 1367. The Court also has subject-matter jurisdiction over the
3 state-law claims pursuant to 28 U.S.C. § 1332 based on the diversity of citizenships of
4 Plaintiff, on the one hand, and of Defendants, on the other, and the amount in
5 controversy exceeding $75,000.
6 39. This Court has personal jurisdiction over the Defendants. Google
7 LLC and Google Payment are headquartered in this District. All Defendants have
8 engaged in sufficient minimum contacts with the United States and have purposefully
9 availed themselves of the benefits and protections of United States and California law,
10 such that the exercise of jurisdiction over them would comport with due process
11 requirements. Further, the Defendants have consented to the exercise of personal
12 jurisdiction by this Court.
13 40. Each of the Defendants except Google Payment is party to a Google
14 Play Developer Distribution Agreement (the “DDA”) with Epic. Section 16.8 of the
15 DDA provides that the parties “agree to submit to the exclusive jurisdiction of the
16 federal or state courts located within the county of Santa Clara, California, to resolve
17 any legal matter arising from or relating to this Agreement”. Section 16.8 further
18 provides that “[a]ll claims arising out of or relating to this Agreement or Your
19 relationship with Google under this Agreement will be governed by the laws of the State
20 of California, excluding California’s conflict of laws provisions.” The claims addressed
21 in this Complaint relate to the DDA or to Epic’s relationship with Google under the
22 DDA, or in the alternative such claims arise out of the same nucleus of operative facts
23 as other claims as to which the Court may exercise personal jurisdiction over each
24 Defendant, so that the exercise of pendent personal jurisdiction would be proper.
25 41. Google Payment is party to a Google Payments—Terms of
26 Service—Seller Agreement with Epic. Section 11.3 of that Agreement provides that
27 “[t]he exclusive venue for any dispute related to this Agreement will be the state or
28 federal courts located in Santa Clara County, California, and each party consents to
1 personal jurisdiction in these courts.” Section 11.3 further provides that “The laws of
2 California, excluding California’s choice of law rules, and applicable federal United
3 States laws will govern this Agreement.” The dispute between Google Payment and
4 Epic relates to the parties’ Agreement, or in the alternative Epic’s claims arise out of the
5 same nucleus of operative facts as other claims as to which the Court may exercise
6 personal jurisdiction over Google Payment, so that the exercise of pendent personal
7 jurisdiction would be proper.
8 42. Venue is proper in this District pursuant to 28 U.S.C. § 1391(b)
9 because Google LLC and Google Payment maintain their principal places of business in
10 the State of California and in this District, because a substantial part of the events or
11 omissions giving rise to Epic’s claims occurred in this District, and because, pursuant to
12 28 U.S.C. § 1391(c)(3), any Defendants not resident in the United States may be sued in
13 any judicial district and their joinder with others shall be disregarded in determining
14 proper venue. In the alternative, personal jurisdiction and venue also may be deemed
15 proper under Section 12 of the Clayton Antitrust Act, 15 U.S.C. § 22, because
16 Defendants may be found in or transact business in this District.
17 INTRADISTRICT ASSIGNMENT
18 43. Pursuant to Civil Local Rule 3-2(c), this antitrust case shall not be
19 assigned to a particular Division of this District, but shall be assigned on a District-wide
20 basis.
21 RELEVANT FACTS
22 I. Google Dominates the Merchant Market for Mobile Operating Systems.
23 44. To understand how Google effectively monopolizes the Android
24 App Distribution and Android In-App Payment Processing Markets, as described below
25 in Parts II and III, it is helpful to understand the background of smart mobile devices
26 and how Google effectively dominates the related Merchant Market for Mobile
27 Operating Systems through its control over the Android operating system.
28
1 even if a gamer owns, for example, a dedicated, non-portable gaming console such as a
2 PS4, which connects to and enables gaming via his/her TV, he/she will not consider that
3 PS4 a reasonable substitute for a mobile device like a smartphone, nor would he/she
4 consider the version of any game created for his/her PS4 to substitute for the mobile app
5 version of such a game. That is because the portability (and typically for smartphones
6 the cellular connectivity) of the mobile devices enable the consumer to play mobile
7 games away from home or anywhere in the home. Indeed, for this reason, game
8 developers often distribute multiple versions of a game, each of which is programmed
9 for compatibility with a particular type of device and its operating system.
10 Geographic Market Definition
11 51. OEMs license mobile OSs for installation on mobile devices
12 globally, excluding China. Google’s operations in China are limited, and it does not
13 make available many of its products for mobile devices sold within China. This is
14 based in part on legal and regulatory barriers to the distribution of mobile OS-related
15 software imposed by China. Further, while Google contractually requires OEMs
16 licensing Android outside of China not to sell any devices with competing Android-
17 compatible mobile OSs, it imposes no such restriction on devices sold within China.
18 Because the OEMs that sell Android mobile devices both within and outside China have
19 committed to this contractual restriction, such OEMs must sell, outside of China,
20 devices with Google’s Android OS. The geographic scope of the relevant Merchant
21 Market for Mobile OSs is therefore worldwide, excluding China.
22 B. Google’s Monopoly Power in the Merchant Market for Mobile OSs
23 52. Google has monopoly power in the Merchant Market for Mobile
24 OSs through its Android OS. As determined by the European Commission during the
25 course of its investigation of Android, the Android OS, licensed to OEMs in relevant
26 respects by Google, is installed on over 95% of all mobile devices sold by OEMs
27 utilizing a merchant mobile OS. Indeed, Android OS is installed on nearly 75% of all
28 smart mobile devices sold by all OEMs, including even those OEMs that use a
1 proprietary mobile OS they developed exclusively for their own use (such as Apple’s
2 iOS).
3 53. A mobile ecosystem typically develops around one or more mobile
4 OSs, such as the Android OS. The “Android ecosystem” is a system of mobile products
5 (such as devices, apps and accessories) designed to be inter-dependent and compatible
6 with each other and the Android OS. Ecosystem participants include an array of
7 participating stakeholders, such as Google, OEMs that make Android-compatible
8 devices, developers of Android-compatible apps, Android app distribution platforms,
9 including app stores, the makers of ancillary hardware such as headphones or speakers,
10 cellular carriers, and others.
11 54. Mobile ecosystems benefit from substantial network effects—that is,
12 the more developers that design useful apps for a specific mobile OS, the more
13 consumers will be drawn to use the relevant OS for which those apps are designed; the
14 more consumers that use an OS, the more developers want to develop even more apps
15 for that OS. As determined in United States v. Microsoft, Inc., No. 98-1232 (D.D.C.),
16 new entrants into an operating system market thus face an “applications barrier to
17 entry”. An applications barrier to entry arises because a new operating system will be
18 desirable to consumers only if a broad array of software applications can run on it, but
19 software developers will find it profitable to create applications that run on an operating
20 system only if there is a large existing base of users.
21 55. To overcome this challenge and to attract app developers and users,
22 Google has continuously represented that Android is an “open” ecosystem and that any
23 ecosystem participant could create Android-compatible products without unnecessary
24 restrictions. Indeed, Google LLC’s CEO, Sundar Pichai, represented in 2014 that
25 Android “is one of the most open systems that I’ve ever seen”.5 And Andy Rubin, an
26
27 5
Stuart Dredge, Google’s Sundar Pichai on wearable tech: ‘We’re just scratching the surface’, The
28 Guardian (Mar. 9, 2014), https://www.theguardian.com/technology/2014/mar/09/google-sundar-
pichai-android-chrome-sxsw.
1 Android founder who is described by some as the “Father of Android”, said when he
2 departed Google in 2013 that “at its core, Android has always been about openness”.6
3 56. But the reality is quite different. Despite these claims of openness,
4 Google has now effectively closed the Android ecosystem through its tight control of
5 the Android OS. And, as the dominant OS licensor, Google now benefits from these
6 substantial network effects which makes participation on its platform a “must-have”
7 market for developers.
8 57. As further described below, Google uses the Android OS to restrict
9 which apps and app stores OEMs are permitted to pre-install on the devices they make
10 and to impose deterrents to the direct distribution of competing app stores and apps to
11 Android users, all at the expense of competition in the Android ecosystem.
12 58. Because of Google’s monopoly power in the Merchant Market for
13 Mobile OSs, OEMs, developers and users cannot avoid such effects by choosing
14 another mobile OS. OEMs such as ZTE and Nokia have stated that other non-
15 proprietary OSs are poor substitutes for the Android OS and are not a reasonable
16 alternative to licensing the Android OS. One important reason is that other mobile OSs
17 presently do not support many high-quality and successful mobile apps, which
18 consumers find essential or valuable when choosing a mobile device. These
19 circumstances have biased consumers against the purchase of mobile devices with non-
20 proprietary mobile OSs other than Android OS. OEMs thus have no choice but to agree
21 to Google’s demands because it is critical that they be able to offer a popular mobile OS
22 and corresponding ecosystem to consumers who are choosing which mobile device to
23 purchase.
24
25
26
27 6
Andy Rubin, Andy Rubin’s Email to Android Partners, The Wall Street Journal (Mar. 13, 2013),
28 available at https://blogs.wsj.com/digits/2013/03/13/andy-rubins-email-to-android-
partners/?mod=WSJBlog.
1 64. App stores are OS-specific, meaning they distribute only apps that
2 are compatible with the specific mobile OS on which the app store is used. A consumer
3 who has a mobile device running the Android OS cannot use apps created for a different
4 mobile operating system. An owner of an Android OS device will use an Android
5 compatible app store, and such app stores distribute only Android-compatible mobile
6 apps. That consumer may not substitute an Android app store with, for example,
7 Apple’s App Store, as that app store is not available on Android devices, is not
8 compatible with the Android OS, and does not offer apps that are compatible with the
9 Android OS. Non-Android mobile app distribution platforms—such as the Windows
10 Mobile Store used on Microsoft’s Windows Mobile OS or the Apple App Store used on
11 Apple iOS devices—cannot substitute for Android-specific app distribution platforms,
12 and they are therefore not part of the Android App Distribution Market defined herein.
13 65. Likewise, stores distributing personal computer or gaming console
14 software are not compatible with the Android OS and do not offer Android-compatible
15 apps: the Epic Games Store distributes software compatible with personal computers,
16 the Microsoft Store for Xbox distributes software compatible with the Xbox game
17 consoles, and the PlayStation Store distributes software compatible with the PlayStation
18 game consoles. A user cannot download mobile apps for use on his/her Android device
19 by using such non-Android OS, non-mobile software distribution platforms. They
20 therefore are not part of the Android App Distribution Market.
21 66. The same is true even when an app or game, like Fortnite, is
22 available for different types of platforms running different operating systems, because
23 only the OS-compatible version of that software can run on a specific type of device or
24 computer. Accordingly, as a commercial reality, an app developer that wishes to
25 distribute mobile apps for Android mobile devices must develop an Android-specific
26 version of the app and avail itself of the Android App Distribution Market.
27 67. In the alternative only, the Android App Distribution Market is a
28 relevant, economically distinct sub-market of a hypothetical broader antitrust market for
1 the distribution of mobile apps to users of all mobile devices, whether Android or
2 Apple’s iOS.
3 Geographic Market Definition
4 68. The geographic scope of the Android App Distribution Market is
5 worldwide, excluding China. Outside of China, app distribution channels, including app
6 stores, are developed and distributed on a global basis; OEMs, in turn, make app stores,
7 such as the Google Play Store, available on Android devices on a worldwide basis
8 (except in China). China is excluded from the relevant market because legal and
9 regulatory barriers prevent the operation of many global app stores, including the
10 Google Play Store, within China. Additionally, app stores prevalent in China are not
11 available, or have little presence, outside of China.
12 B. Google’s Monopoly Power in the Android App Distribution Market
13 69. Google has monopoly power in the Android App Distribution
14 Market.
15 70. Google’s monopoly power can be demonstrated by, among other
16 things, Google’s massive market share in terms of apps downloaded. The European
17 Commission determined that, within the Market, more than 90% of app downloads
18 through app stores have been done through the Google Play Store. Indeed, although app
19 stores for merchant mobile OSs other than Android are not included in the Android App
20 Distribution Market, the European Commission found that the only such app store with
21 any appreciable presence was the Windows Mobile Store, which was compatible with
22 the Windows Mobile OS. The Commission determined that even if the Windows
23 Mobile Store share was included in the market, the Google Play Store would still have
24 had a market share greater than 90%.
25 71. Other existing Android mobile app stores do not discipline Google’s
26 exercise of monopoly power in the Android App Distribution Market. No other app
27 store is able to reach nearly as many Android users as the Google Play Store.
28 According to the European Commission, the Google Play Store is pre-installed by
1 OEMs on practically all Android mobile devices sold outside of China. As a result, no
2 other Android app store comes close to that number of pre-installed users. With the
3 exception of app stores designed for and installed only on mobile devices sold by those
4 respective OEMs, such as Samsung Galaxy Apps and the LG Electronics App Store, no
5 other Android app store is pre-installed on more than 10% of Android devices, and
6 many have no appreciable market penetration at all. Aptoide, for example, is an
7 Android app store that claims to be the largest “independent” app store outside of China,
8 but it comes pre-installed on no more than 5% of Android mobile devices.
9 72. Because of Google’s success in maintaining its monopoly in Android
10 app distribution, there is no viable substitute to distributing Android apps through the
11 Google Play Store. As a result, the Google Play Store offers over 3 million apps,
12 including all of the most popular Android apps, compared to just 700,000 apps offered
13 by Aptoide, the Android app store with the next largest listing. The Google Play Store
14 thereby benefits from ongoing network effects based on the large number of
15 participating app developers and users. The large number of apps attracts large numbers
16 of users, who value access to a broad range of apps, and the large number of users
17 attract app developers who wish to access more Android users. Android OEMs too find
18 it commercially unreasonable to make and sell phones without the Google Play Store,
19 and they view other app stores as poor substitutes for the Google Play Store because of
20 the lower number and lesser quality of apps they offer.
21 73. As further proof of its monopoly power, Google imposes a supra-
22 competitive commission of 30% on the price of apps purchased through the Google Play
23 Store, which is a far higher commission than would exist under competitive conditions.
24 74. Furthermore, Google’s monopoly power in app distribution is not
25 constrained by competition at the smart mobile device level because Android device
26 users face significant switching costs and lock-in to the Android ecosystems that serves
27 to protect Google’s monopoly power, and consumers are unable to account for Google’s
28 anticompetitive conduct when they purchase a smart mobile device.
1 75. First, consumers are deterred from leaving the Android ecosystem
2 due to the difficulty and costs of switching. Consumers choose a smartphone based in
3 part on the OS that comes pre-installed on that device and the ecosystem in which the
4 device participates (in addition to a bundle of other features, such as price, battery life,
5 design, storage space, and the range of available apps and accessories). Once a
6 consumer has selected a smartphone, the consumer cannot replace the mobile OS that
7 comes pre-installed on it with an alternative mobile OS. Rather, a consumer who
8 wishes to change the OS must purchase a new smartphone entirely. In addition, mobile
9 OSs have different designs, controls, and functions that consumers must learn to
10 navigate. Over time, consumers who use Android devices learn to operate efficiently on
11 the Android OS. For example, the Android OS layout differs from iOS in a wide range
12 of functions, including key features such as searching and installing “widgets” on the
13 phone, organizing and searching the phone’s digital content, configuring control center
14 settings, and organizing photos. The cost of learning to use a different mobile OS is
15 part of consumers’ switching costs.
16 76. Second, switching from Android devices may also result in a
17 significant loss of personal and financial investment that consumers put into the
18 Android ecosystem. Because apps, in-app content and many other products are
19 designed for or are only compatible with a particular mobile OS, switching to a new
20 mobile OS may mean losing access to such products or to data. Even if versions of such
21 apps and products are available within the new ecosystem chosen by the consumer, the
22 consumer would have to go through the process of downloading them again onto the
23 new devices and may have to purchase them anew. As a result, the consumer may be
24 forced to abandon his or her investment in at least some of those apps, along with any
25 purchased in-app content and consumer-generated data on those apps.
26 77. Third, consumers are not able to avoid the switching costs and lock-
27 in to the Android OS ecosystem by acquiring more information prior to the purchase of
28 the Android device. The vast majority of mobile device consumers have no reason to
1 the Google Play Store is the most visible app store any user encounters and place any
2 other app store at a significant disadvantage.
3 83. Absent this restraint, OEMs could pre-install and prominently
4 display alternative app stores to the purchasers of some or all of their mobile devices,
5 allowing competing app stores the ability to vie for prominent placement on Android
6 devices, increased exposure to consumers and, as a result, increased ability to attract app
7 developers to their store. As an app distributor, Epic could and would negotiate with
8 OEMs to offer a prominently displayed app store containing Fortnite and other games,
9 allowing Epic to reach more mobile users.
10 84. Second, Google interferes with OEMs’ ability to distribute Android
11 app stores and apps directly to consumers outside the Google Play Store. Some OEMs
12 may choose to compete for buyers by offering mobile devices that provide easy access
13 to additional mobile app stores and apps. For example, an OEM may pre-install an icon
14 corresponding to an app store or app on the device before it is sold to consumers. Even
15 when an OEM would want to make mobile apps available to consumers in this way,
16 Google imposes unjustified and pretextual warnings about the security of installing the
17 app, even though the consumer is choosing to install the app in full awareness of its
18 source.
19 85. Epic recently reached an agreement with OnePlus, an OEM, to allow
20 users of OnePlus mobile devices to seamlessly install Fortnite and other Epic games by
21 touching an Epic Games app on their devices—without encountering any obstacles
22 imposed by the Android OS. In conjunction with this agreement, Epic designed a
23 version of Fortnite for certain OnePlus devices that delivers a state-of-the-art framerate
24 (the frequency at which consecutive images appear on the device’s screen), providing an
25 even better gameplay experience for Fortnite players. Although the original agreement
26 between Epic and OnePlus contemplated making this installation method available
27 worldwide, Google demanded that OnePlus not implement its agreement with Epic with
28 the limited exception of mobile devices sold in India. OnePlus informed Epic that
1 Google was “particularly concerned that the Epic Games app would have ability to
2 potentially install and update multiple games with a silent install bypassing the Google
3 Play Store”.9 Further, any waiver of Google’s restriction “would be rejected due to the
4 Epic Games app serving as a potential portfolio of games and game updates”. As a
5 result, OnePlus mobile device users in India can install Epic games seamlessly without
6 using the Google Play Store, while users outside India cannot.
7 86. Another OEM, LG, also told Epic that it had a contract with Google
8 “to block side downloading off Google Play Store this year”, but that the OEM could
9 “surely” make Epic games available to consumers if the Google Play Store were used.
10 Google prevented LG from pre-installing the Epic Games app on LG devices.
11 87. In the absence of this conduct, Epic could and would negotiate with
12 OEMs to make Fortnite and other Epic games directly available to consumers, free from
13 Google’s anti-competitive restraints. OEMs could then compete for the sale of mobile
14 devices based in part on the set of apps offered on the OEMs’ devices. But Google
15 forecloses alternative ways of distributing Android apps other than through its own
16 monopolized app store, harming competition among OEMs and among app developers,
17 to the detriment of consumers.
18 Google’s Conduct Toward App Distributors and Developers
19 88. Google imposes anti-competitive restrictions on competing app
20 distributors and developers that further entrench its monopoly in Android App
21 Distribution.
22 89. First, Google prevents app distributors from providing Android users
23 ready access to competing app stores. Specifically, even though competitive app stores
24 themselves are mobile apps that could easily be distributed through the Google Play
25 Store, Google prohibits the distribution of any competing app store through the Google
26 Play Store, without any technological or other justification.
27 9
A “silent install” is an installation process free of the dire security warnings that Google triggers
28 when apps are directly downloaded, such as the “one touch” process on which Epic and OnePlus had
agreed.
1 90. Google imposes this restraint through provisions of the Google Play
2 Developer Distribution Agreement (“DDA”), which Google requires all app developers
3 to sign before they can distribute their apps through the Google Play Store. Each of the
4 Defendants, except Google Payment, is a party to the DDA.
5 91. Section 4.5 of the DDA provides that developers “may not use
6 Google Play to distribute or make available any Product that has a purpose that
7 facilitates the distribution of software applications and games for use on Android
8 devices outside of Google Play.” The DDA further reserves to Google the right to
9 remove and disable any Android app that it determines violates this requirement. The
10 DDA is non-negotiable, and developers that seek access to Android users through the
11 Google Play Store must accept Google’s standardized contract of adhesion.
12 92. In the absence of these unlawful restraints, competing app
13 distributors could allow users to replace or supplement the Google Play Store on their
14 devices with competing app stores, which users could easily download and install
15 through the Google Play Store. App stores could compete and benefit consumers by
16 offering lower prices and innovative app store models, such as app stores that are
17 curated to specific consumers’ interests—e.g., an app store that specializes in games or
18 an app store that only offers apps that increase productivity. Without Google’s unlawful
19 restraints, additional app stores would provide additional platforms on which more apps
20 could be featured, and thereby, discovered by consumers. Epic has been damaged
21 through its inability to provide a competing app store (as it does on personal computers)
22 and by the loss of the opportunity to reach more Android users directly in the ways that
23 personal computers allow developers to reach consumers without artificial constraints.
24 93. Second, Google conditions app developers’ ability to effectively
25 advertise their apps to Android users on being listed in the Google Play Store.
26 Specifically, Google markets an App Campaigns program that, as Google says, allows
27 app developers to “get your app into the hands of more paying users” by “streamlin[ing]
28 the process for you, making it easy to promote your apps across Google’s largest
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15 98. As if this slog through warnings and threats were not enough to
16 ensure the inferiority of direct downloading as a distribution method for Android apps,
17 Google denies downloaded apps the permissions necessary to be seamlessly updated in
18 the background—instead allows such updates only for apps downloaded via Google
19 Play Store. The result is that consumers must manually approve every update of a
20 “sideloaded” app. In addition, depending on the OS version and selected settings, such
21 updates may require users to go through many of the steps in the downloading process
22 repeatedly, again triggering many of the same warnings. This imposes onerous
23 obstacles on consumers who wish to keep the most current version of an app on their
24 mobile device and further drives consumers away from direct downloading and toward
25 Google’s monopolized app store.
26 99. Further, under the guise of offering protection from malware, Google
27 further restricts direct downloading. When Google deems an app “harmful”, Google
28 may prevent the installation of, prompt a consumer to uninstall, or forcibly remove the
1 app from a consumer’s device. And direct downloading has been prevented entirely on
2 the Android devices that are part of Google’s so-called Advanced Protection Program
3 (“APP”). Consumers who have enrolled in APP are unable to directly download apps;
4 their Android device can only download apps distributed in the Google Play Store or in
5 another pre-installed app store that Google has pre-approved for an OEM to offer on its
6 devices. App developers therefore cannot reach APP users unless they first agree to
7 distribute their apps through the Google Play Store or through a separate Google-
8 approved, OEM-offered app store, where available. Google’s invocation of security is
9 an excuse to further strangle an app developer’s ability to reach Android users, as shown
10 by a comparison to personal computers, where users can securely purchase and
11 download new software without being limited to a single software store owned or
12 approved by the user’s anti-virus software vendor.
13 100. Direct downloading is also nominally available to competing app
14 distributors who seek to distribute competing Android app stores directly to consumers.
15 However, the same restrictions Google imposes on the direct downloading of apps apply
16 to the direct downloading of app stores. Indeed, Google Play Protect has flagged at
17 least one competing Android app store, Aptoide, as “harmful”, further hindering
18 consumers’ ability to access a competing app store.
19 101. And apps downloaded from “sideloaded” app stores, like apps
20 directly downloaded from a developer’s website, may not be automatically uploaded in
21 the background. Thus, direct downloading is not a viable way for app stores to reach
22 Android users, any more than it is a viable alternative for single apps; the only
23 difference is that the former do not have any alternative, ensuring the latter are forced
24 into the Google Play Store.
25 102. But for Google’s restrictions on direct downloading, Epic and other
26 app distributors and developers could try to directly distribute their stores and apps to
27 those consumers who would be open to a process outside an established app store. But
28 as explained above, Google makes direct downloading substantially and unnecessarily
1 difficult, and in some cases prevents it entirely, further narrowing this already narrow
2 alternative distribution channel.
3 103. There is no legitimate reason for Google’s conduct. Indeed, for
4 decades the users of personal computers have been able to install software acquired
5 from various sources without being deterred by anything like the obstacles erected by
6 Google. Now, a user can navigate to the Internet webpage sponsored by the developer
7 of software he/she desires, click once or twice to download and install an application,
8 and be up and running, often in a matter of minutes. The operating systems used by
9 personal computers efficiently facilitate this download and installation (unlike Android),
10 and security screening is conducted by a neutral security software operating in the
11 background, allowing users to download software from any source they choose (unlike
12 Android).
13 104. Google’s anti-competitive and unjustified restrictions on distributing
14 apps through any means other than its own app store contradict its own claims that
15 Android app developers can “us[e] any distribution approach or combination of
16 approaches that meets your needs”, and that developers can even provide consumers
17 “apps from a website or [by] emailing them directly to users.”10 In reality, Google
18 specifically prevents app developers from effectively availing themselves of alternative
19 distribution channels that it touts today.
20 105. Through these anti-competitive acts, including contractual provisions
21 and exclusionary obstacles, Google has willfully obtained a near-absolute monopoly
22 over Android mobile app distribution. Google Play Store downloads have accounted for
23 more than 90% of downloads through Android app stores, dwarfing other available
24 distribution channels.
25
26
27 10
Google Play Developers Page, Alternative distribution options,
28 https://developer.android.com/distribute/marketing-tools/alternative-distribution (last accessed June 7,
2020).
1 its own competing apps that are, of course, not subject to Google’s supra-competitive
2 taxes.
3 110. Both developers and consumers are harmed by Google’s supra-
4 competitive taxes of 30% on the purchase price of apps distributed through the Google
5 Play Store, which is a much higher transaction fee than would exist in a competitive
6 market. Google’s supra-competitive taxes raise prices for app developers and
7 consumers and reduce the output of mobile apps and related content by depriving app
8 developers incentive and capital to develop new apps and content.
9 111. Consumers are further harmed because Google’s control of app
10 distribution reduces developers’ ability and incentive to distribute apps to consumers in
11 different and innovative ways—for example, through genre-specific app stores. Google,
12 by restraining the distribution market and eliminating the ability and incentive for
13 competing app stores, also limits consumers’ ability to discover new apps of interest to
14 them. More competing app stores would permit additional platforms to feature diverse
15 collections of apps. Instead, consumers are left to sift through millions of apps in one
16 monopolized app store, where Google controls which apps are featured and which apps
17 are identified or prioritized in user searches.
18 III. Google Unlawfully Acquired and Maintains a Monopoly in the Android In-
App Payment Processing Market.
19
112. By selling digital content within a mobile app rather than (or in
20
addition to) charging a price for the app itself, app developers can make an app widely
21
accessible to all users, then charge users for additional digital content or features, thus
22
still generating revenue from their investment in developing new apps and content. This
23
is especially true for mobile game developers. By allowing users to play without up-
24
front costs, developers permit more players try a game “risk free” and only pay for what
25
they want to access. Fortnite, for example, is free to download and play, but makes
26
additional content available for in-app purchasing on an à la carte basis or via a
27
subscription-based Battle Pass. App developers who sell digital content rely on in-app
28
1 Billing can be used for the purchase of digital content and virtual gaming products,
2 while Google offers a separate tool, Google Pay, to facilitate the purchase of physical
3 products and services within apps.
4 117. It is particularly important that app developers who sell in-app digital
5 content be able to offer in-app transactions that are seamless, engrossing, quick, and fun.
6 For example, a gamer who encounters a desirable “skin” within Fortnite, such as a
7 Marvel superhero, may purchase it nearly instantly for a small price without leaving the
8 app. Although Fortnite does not offer content that extends gameplay or gives players
9 competitive advantages, other game developers offer such products—for example,
10 “boosts” and “extra lives”—that extend and enhance gameplay. It is critical that such
11 purchases can be made during gameplay itself, rather than in another manner. If a
12 player were required to purchase game-extending extra lives outside of the app, the
13 player may simply stop playing instead.
14 118. As another example, if a user of a mobile dating app encounters a
15 particularly desirable potential dating partner, he/she can do more than “swipe right” or
16 “like” that person, but can also purchase a digital item that increases the likelihood that
17 the potential partner will notice his/her profile. If the user could not make that purchase
18 quickly and seamlessly, he/she would likely abandon the purchase and may even stop
19 “swiping” in the app altogether.
20 119. It is therefore essential that developers who offer digital content be
21 able to seamlessly integrate a payment processing solution into the app, rather than
22 requiring a consumer to go elsewhere, such as to a separate website, to process a
23 transaction. Indeed, if an app user were directed to process a purchase of digital content
24 outside of a mobile app, the user might abandon the purchase or stop interacting with
25 the mobile app altogether.
26 120. Mobile game developers particularly value the ability to allow users
27 to make purchases that extend or enhance gameplay without disrupting or delaying that
28 gameplay or a gamer’s engagement with the mobile app. For these reasons, and in the
1 alternative, there is a relevant antitrust sub-market for the processing of payments for
2 the purchase of virtual gaming products within mobile Android games (the “Android
3 Games Payment Processing Market”).
4 Geographic Market Definition
5 121. The geographic scope of the Android In-App Payment Processing
7 tools, such as Google Play Billing, are available on a worldwide basis. By contrast, in-
8 app payment processing tools available in China are not available outside of China,
9 including because Google prevents the use of non-Google payment processing tools for
10 all apps distributed through the Google Play Store, which as noted above dominates
1 mobile apps, depriving app developers and consumers alike a choice of competing
2 payment processors. For example, Epic offers its own in-app payment processing tool
3 that it could integrate, alongside Google’s and others, into Epic mobile games. Epic
4 consumers could then choose to process their payment using Google’s tool, Epic’s tool,
5 or another tool altogether.
6 128. In December of 2019, Epic submitted a build of Fortnite to Google
7 Play that enabled users to make in-app purchases through Epic’s own payment
8 processor. Upon review of the submission, Google Play rejected the application, citing
9 its violation of Google’s Payments policy as well as an unrelated issue raised by
10 Google. In January 2020, Epic again submitted a Fortnite build that resolved the
11 unrelated issue but again enabled users to use Epic’s own payment processor. Google
12 again rejected Epic’s submission.
13 129. Epic was prevented from offering Fortnite on the Google Play Store,
14 and therefore unable to reach many Android users, until it submitted a new version of
15 Fortnite that only offered Google Play Billing. Google has damaged Epic by
16 foreclosing it from the Android in-app payment processing market.
17 130. Google has no legitimate justifications for its tie. If it were
18 concerned, for example, about the security of its users’ payment information, then it
19 would not permit alternative payment processing for certain transactions made on
20 Android phones for physical products or digital content consumed outside an app. But
21 Google does allow alternative payment processing tools in that context, with no
22 diminution in security.
23 D. Anti-Competitive Effects in the Android In-App Payment Processing
Market
24
131. Google’s conduct harms competition in the Android In-app Payment
25
Processing Market (and, in the alternative, in the Android Games Payment Processing
26
Market) and injures app developers, consumers, and competing in-app payment
27
processors.
28
1 damages and irreparable injury, and such damages and injury will not abate until an
2 injunction ending Google’s anti-competitive conduct issues.
3 COUNT 2: Sherman Act § 1
(Unreasonable restraints of trade concerning
4 Android App Distribution Market: OEMs)
5 (against all Defendants except Google Payment)
143. Epic restates, re-alleges and incorporates by reference each of the
6
allegations set forth in the rest of this Complaint as if fully set forth herein.
7
144. Defendants’ conduct violates Section 1 of the Sherman Act, which
8
prohibits “[e]very contract, combination in the form of trust or otherwise, or conspiracy,
9
in restraint of trade or commerce among the several States, or with foreign nations”.
10
15 U.S.C. § 1.
11
145. Google has entered into agreements with OEMs that unreasonably
12
restrict competition in the Android App Distribution Market. These include MADAs
13
with OEMs that condition their access to the Google Play Store and other “must have”
14
Google services on the OEM offering the Google Play Store as the primary and often
15
the only viable app store on Android mobile devices.
16
146. These agreements serve no legitimate or pro-competitive purpose
17
that could justify their anti-competitive effects, and thus unreasonably restrain
18
competition in the Android App Distribution Market.
19
147. Google’s conduct affects a substantial volume of interstate as well as
20
foreign commerce.
21
148. Google’s conduct has substantial anti-competitive effects, including
22
increased prices and costs, reduced innovation and quality of service, and lowered
23
output.
24
149. As a potential competing app distributor and as an app developer that
25
consumes app distribution services, Epic has been harmed by Defendants’ anti-
26
competitive conduct in a manner that the antitrust laws were intended to prevent. Epic
27
has suffered and continues to suffer damages and irreparable injury, and such damages
28
1 and injury will not abate until an injunction ending Google’s anti-competitive conduct
2 issues.
3 COUNT 3: Sherman Act § 1
(Unreasonable restraints of trade concerning
4 Android App Distribution Market: DDA)
5 (against all Defendants except Google Payment)
150. Epic restates, re-alleges, and incorporates by reference each of the
6
allegations set forth in the rest of this Complaint as if fully set forth herein.
7
151. Defendants’ conduct violates Section 1 of the Sherman Act, which
8
prohibits “[e]very contract, combination in the form of trust or otherwise, or conspiracy,
9
in restraint of trade or commerce among the several States, or with foreign nations”.
10
15 U.S.C. § 1.
11
152. Google forces app developers to enter its standardized DDA,
12
including Developer Program Policies integrated into that Agreement, as a condition of
13
being distributed through Google’s app store, the Google Play Store. The relevant
14
provisions of these agreements unreasonably restrain competition in the Android App
15
Distribution Market.
16
153. Section 4.5 of the DDA provides that developers “may not use
17
Google Play to distribute or make available any Product that has a purpose that
18
facilitates the distribution of software applications and games for use on Android
19
devices outside of Google Play”. Section 4.1 of the DDA requires that all developers
20
“adhere” to Google’s Developer Program Policies. Under the guise of its so-called
21
“Malicious Behavior” Policy, Google prohibits developers from distributing apps that
22
“download executable code [i.e., code that would execute an app] from a source other
23
than Google Play”. The DDA further reserves to Google the right to remove and
24
disable any Android app that it determines violates either the DDA or its Developer
25
Program Policies and to terminate the DDA on these bases. (§§ 8.3, 10.3.) These
26
provisions prevent app developers from offering competing app stores through the
27
28
1 Google Play Store, even though there is no legitimate technological or other impediment
2 to distributing a competing app store through the Google Play Store.
3 154. These agreements serve no legitimate or pro-competitive purpose
4 that could justify their anti-competitive effects, and thus unreasonably restrain
5 competition in the Android App Distribution Market.
6 155. Google’s conduct affects a substantial volume of interstate as well as
7 foreign commerce.
8 156. Google’s conduct has substantial anti-competitive effects, including
9 increased prices and costs, reduced innovation and quality of service, and lowered
10 output.
11 157. As a potential competing app distributor and as an app developer that
12 consumes app distribution services, Epic has been harmed by Defendants’ anti-
13 competitive conduct in a manner that the antitrust laws were intended to prevent. Epic
14 has suffered and continues to suffer damages and irreparable injury, and such damages
15 and injury will not abate until an injunction ending Google’s anti-competitive conduct
16 issues.
17 COUNT 4: Sherman Act § 2
(Unlawful Monopolization and Monopoly Maintenance in the
18 Android In-App Payment Processing Market)
19 (against all Defendants)
158. Epic restates, re-alleges, and incorporates by reference each of the
20
allegations set forth in the rest of this Complaint as if fully set forth herein.
21
159. Google’s conduct violates Section 2 of the Sherman Act, which
22
prohibits the “monopoliz[ation of] any part of the trade or commerce among the several
23
States, or with foreign nations”. 15 U.S.C. § 2.
24
160. The Android In-App Payment Processing Market is a valid antitrust
25
market. In the alternative, the Android Games Payment Processing Market is a valid
26
antitrust market.
27
28
1 and continues to suffer damages and irreparable injury, and such damages and injury
2 will not abate until an injunction ending Google’s anti-competitive conduct issues.
3 COUNT 6: Sherman Act § 1
(Tying Google Play Store to Google Play Billing)
4 (against all Defendants)
5 174. Epic restates, re-alleges and incorporates by reference each of the
6 allegations set forth in the rest of this Complaint as if fully set forth herein.
7 175. Defendants’ conduct violates Section 1 of the Sherman Act, which
8 prohibits “[e]very contract, combination in the form of trust or otherwise, or conspiracy,
9 in restraint of trade or commerce among the several States, or with foreign nations.”
10 15 U.S.C. § 1.
11 176. Google has unlawfully tied the Google Play Store to its in-app
12 payment processor, Google Play Billing, through its DDAs with app developers and its
13 Developer Program Policies.
14 177. Google has sufficient economic power in the tying market, the
15 Android App Distribution Market. With Google Play Store installed on nearly all
16 Android OS devices and over 90% of downloads on Android OS devices being
17 performed by the Google Play Store, Google has overwhelming market power.
18 Google’s market power is further evidenced by its ability to extract supra-competitive
19 taxes on the sale of apps through the Google Play Store.
20 178. The availability of the Google Play Store for app distribution is
21 conditioned on the app developer accepting a second product, Google’s in-app payment
22 processing services. Google’s foreclosure of alternative app distribution channels forces
23 developers like Epic to use Google’s in-app payment processing services, which Google
24 has expressly made a condition of reaching Android users through its dominant Google
25 Play Store.
26 179. The tying product, Android app distribution, is distinct from the tied
27 product, Android in-app payment processing, because app developers such as Epic have
28 alternative in-app payment processing options and would prefer to choose among them
1 207. The Android App Distribution Market and Android In-App Payment
2 Processing Market, and, in the alternative, the Android Games Payment Processing
3 Market, are valid antitrust markets.
4 208. Google has monopoly power in the Android In-App Payment
5 Processing Market and, in the alternative, in the Android Games Payment Processing
6 Market.
7 209. Google conditions distribution through the Google Play Store on
8 entering into the standardized DDA described above, including the Developer Program
9 Policies integrated therein. Through certain provisions in these agreements, Google
10 forces app developers to submit to conditions that unreasonably restrain competition in
11 the Android In-App Payment Processing Market.
12 210. Section 3.2 of the DDA requires that Android app developers enter
13 into a separate agreement with Google’s payment processor, Defendant Google
14 Payment, in order to receive payment for apps and content distributed through the
15 Google Play Store. This includes payments related to in-app purchases. Further,
16 Google’s Developer Program Policies, compliance with which Section 4.1 of the DDA
17 makes obligatory, require that apps distributed through the Google Play Store “must use
18 Google Play In-app Billing [offered by Google Payment] as the method of payment” for
19 in-app purchases. While Google’s Policies exclude certain types of transactions from
20 this requirement, such as the purchase of “solely physical products” or of “digital
21 content that may be consumed outside of the app itself”, Google expressly and
22 discriminatorily applies its anti-competitive mandate to every “game downloaded on
23 Google Play” and to all purchased “game content”, such as purchases made within
24 Fortnite.
25 211. These provisions have no legitimate or pro-competitive purpose or
26 effect, and unreasonably restrain competition in the Android In-App Payment
27 Processing Market, and, in the alternative, in the Android Games Payment Processing
28 Market.
1 from, or rebate upon, such price, on the condition, agreement or understanding that the
2 lessee or purchaser thereof shall not use or deal in the goods, merchandise, machinery,
3 supplies, commodities, or services of a competitor or competitors of the lessor or seller,
4 where the effect of such lease, sale, or contract for sale or such condition, agreement or
5 understanding may be to substantially lessen competition or tend to create a monopoly
6 in any line of trade or commerce in any section of the State.” § 16727.
7 220. As detailed above, Google has unlawfully tied its in-app payment
8 processor, Google Play Billing, to the Google Play Store through its DDAs with app
9 developers and its Developer Program Policies.
10 221. Google has sufficient economic power in the tying market, the
11 Android App Distribution Market, to affect competition in the tied market, the Android
12 In-App Payment Distribution Market. With Google Play Store installed on nearly all
13 Android OS devices and over 90% of downloads on Android OS devices being
14 performed by the Google Play Store, Google has overwhelming market power.
15 Google’s market power is further evidenced by its ability to extract supra-competitive
16 taxes on the sale of apps through the Google Play Store.
17 222. The availability of the Google Play Store for app distribution is
18 conditioned on the app developer accepting a second product, Google’s in-app payment
19 processing services. Google’s foreclosure of alternative app distribution channels forces
20 developers like Epic to use Google’s in-app payment processing services, which Google
21 has expressly made a condition of reaching Android users through its dominant Google
22 Play Store.
23 223. The tying product, Android app distribution, is separate and distinct
24 from the tied product, Android in-app payment processing, because app developers such
25 as Epic have alternative in-app payment processing options and would prefer to choose
26 among them independently of how an Android app is distributed. Google’s unlawful
27 tying arrangement thus ties two separate products that are in separate markets.
28
1 231. Epic has suffered and continues to suffer damages and irreparable
2 injury, and such damages and injury will not abate until an injunction ending Google’s
3 anti-competitive conduct issues.
4 COUNT 11: California Unfair Competition Law
(against all Defendants)
5
232. Epic restates, re-alleges and incorporates by reference each of the
6
allegations set forth in the rest of this Complaint as if fully set forth herein.
7
233. Google’s conduct, as described above, violates California’s Unfair
8
Competition Law, Cal. Bus. & Prof. Code §§ 17200, et seq., which prohibits any
9
unlawful, unfair or fraudulent business act or practice.
10
234. Epic has standing to bring this claim because it has suffered injury in
11
fact and lost money as a result of Google’s unfair competition. Specifically, it develops
12
and distributes apps for the Android mobile platform, and has developed and distributes
13
a processor for in-app purchases, and Google’s conduct has unreasonably restricted
14
Epic’s ability to fairly compete in the relevant markets with these products.
15
235. Google’s conduct violates the Sherman Act and the Cartwright Act,
16
and thus constitutes unlawful conduct under § 17200.
17
236. Google’s conduct is also “unfair” within the meaning of the Unfair
18
Competition Law.
19
237. Google’s conduct harms Epic which, as a direct result of Google’s
20
anti-competitive conduct, is unreasonably prevented from freely distributing mobile
21
apps or its in-app payment processing tool, and forfeits a higher commission rate on the
22
in-app purchases than it would pay absent Google’s conduct.
23
238. Epic seeks injunctive relief under the Unfair Competition Law.
24
25
26
27
28
2 Respectfully submitted,
3
4 By: /s/ Paul J. Riehle
5
FAEGRE DRINKER BIDDLE &
6 REATH LLP
7 Paul J. Riehle (SBN 115199)
paul.riehle@faegredrinker.com
8
Four Embarcadero Center
9 San Francisco, California 94111
Telephone: (415) 591-7500
10 Facsimile: (415) 591-7510
11 CRAVATH, SWAINE & MOORE LLP
12 Christine A. Varney (pro hac vice pending)
cvarney@cravath.com
13 Katherine B. Forrest (pro hac vice pending)
kforrest@cravath.com
14 Gary A. Bornstein (pro hac vice pending)
gbornstein@cravath.com
15 Yonatan Even (pro hac vice pending)
yeven@cravath.com
16 M. Brent Byars (pro hac vice pending)
mbyars@cravath.com
17
825 Eighth Avenue
18 New York, New York 10019
Telephone: (212) 474-1000
19 Facsimile: (212) 474-3700
20
21
22
23
24
25
26
27
28