Five Content Types
Five Content Types
Version 20021022
Entelechy, Inc.
P.O. Box 878 Merrimack, NH 03054 -0878
1.800.376.8368
www.unlockit.com
Copyright October 2002, by Entelechy®, Inc.
All rights reserved. Printed in the United States of America. Except as permitted under the
United States Copyright Act of 1976, no portion of this manual may be reproduced in any form
or by any means without the written permission of Entelechy, Inc.
Entelechy’s Designing Training Based on Five Content Types Table of Contents
Table of Contents
Five Content Types ........................................................................................................................1
Introduction................................................................................................................................. 3
Overview of Content Types .................................................................................................... 3
For More Information ............................................................................................................. 4
Procedures ................................................................................................................................... 5
Definition of Procedures ......................................................................................................... 5
Examples of Procedures.......................................................................................................... 5
Non-examples of Procedures .................................................................................................. 5
How to Teach Procedures ....................................................................................................... 6
How to Assess Learning ......................................................................................................... 6
Concepts...................................................................................................................................... 8
Definition of Concepts............................................................................................................ 8
Examples of Concepts............................................................................................................. 8
Non-examples of Concepts ..................................................................................................... 8
How to Teach Concepts .......................................................................................................... 9
How to Assess Learning ....................................................................................................... 10
Principles................................................................................................................................... 11
Definition of Principles ......................................................................................................... 11
Examples of Principles.......................................................................................................... 11
How to Teach Principles....................................................................................................... 12
How to Assess Learning ....................................................................................................... 12
Processes ................................................................................................................................... 14
Definition of Processes ......................................................................................................... 14
Examples of Processes.......................................................................................................... 14
Non-Examples of Process ..................................................................................................... 14
How to Teach Processes ....................................................................................................... 15
How to Assess Learning ....................................................................................................... 16
Facts .......................................................................................................................................... 17
Definition of Facts ................................................................................................................ 17
Examples of Facts ................................................................................................................. 17
Effective and Practical Training Design page i
Entelechy, Inc. 603.424.1237 www.unlockit.com Version 20021022
Entelechy’s Designing Training Based on Five Content Types Table of Contents
Introduction
According to the model, each of these content types can be taught at two levels: at the Remember
level and at the Apply Le vel (except for Facts which only can be taught at the Remember Level).
For example, you can LIST the steps to log on to a computer (Remember Level) or you can
actually log on to a computer (Apply Level).
Apply
Remember
In the pages that follow we’ll step through each of the content types and explore definitions, best
uses, related objectives, best ways to assess, suggested learning activities, and recommended
learning/teaching sequences.
Procedures
Definition of Procedures
A procedure is a series of clearly defined steps that result in the achievement of a job task.
There are two types of procedures:
• Linear procedures consist of a single stream of steps.
• Branched procedures consist of two or more alternative linear procedures that are
selected by making a decision at a certain point.
Think of procedures as a series of specific and discrete steps. Leave out a step and you most
likely cannot continue.
Examples of Procedures
The following are procedures (clearly defined steps that result in the achievement of a job task):
• Logging into a database application.
• Inserting a table into Microsoft Word.
• Installing a washing machine motor.
Non-examples of Procedures
The following are NOT examples of procedures:
Selling a washing machine. (This is a PROCESS, a content type that we will discuss in a future
installment; when selling, there are GENERAL phases or steps but not specific, discrete steps.)
Using Microsoft Word to write an effective letter. (Certainly there are procedur es embedded in
this activity such as setting up the page, but the focus of this training is most likely on the
PRINCIPLES of effective letter writing.)
define, list, recite, and repeat. 5 Use glass of water to rinse out mouth.
Wash off toothbrush and return
6
Information for teaching procedures should be displayed in equipment.
handout).
2. Demonstrate the procedure highlighting decision points and troublesome areas.
3. Optional: Ask one student to perform the procedure while the rest of the class observes;
provide feedback.
4. Ask students to perform the procedure.
5. Provide feedback.
As you can see, classroom practice should move students to the Application Level quickly by
providing follow-along demonstrations and exercises that require the employee to perform the
procedure. Labs are most effective for practicing procedures.
Instead of having participants memorize procedures, create a user guide or set of job aids for
post-training reference. If it IS important for learners to memorize procedures (for speed or
accuracy), consider using a game to help memorize: participants stand in a circle; a participant
recites the first step and throws a soft ball to another in the circle who recites the second step,
etc.
Refer to your learning objectives; if you used application-oriented verbs such as assemble,
configure, demonstrate, log in, insert, perform, and process, use labs where learners can
assemble, configure, demonstrate, log in, insert, perform, and process.
Most of the time, only the final result of the procedure is important (i.e., if a person is
successfully logged onto the application, we can assume that the learner followed the steps
successfully.). However, sometimes it is important to follow the progress of participants as they
go through the procedure. In this case, use a checklist of critical steps to record progress as the
participant completes the lab.
Sometimes a simulation is useful in replicating “the real world” where the appropriate procedure
must be selected and used using real data. Simulations can test a learner’s ability to use
procedures within a larger context.
Concepts
Definition of Concepts
Our everyday language includes many concepts such as chair, woman, and house. A concept is a
mental representation or prototype of objects or ideas for which multiple specific examples exist.
The ability to classify many things under a common heading is very efficient and is desirable in
training and in work.
Concepts share critical features and vary on irrelevant
features. For example, consider the concept “house.” All
houses share at least three critical features. All houses
serve as living places for humans. (A barn is not a house.)
All houses are permanent fixtures. (Recreational vehicles
are not houses; trailer houses are questionable!) All houses
are living places for one or a few families. (Apartment
buildings are not houses.) An irrelevant feature might be
the number of sides on a house (some have four, some have
more, some are round).
A concept is a class of items that share common features
and are known by a common name. All concept groups include multiple specific examples.
Most technical training involves many concepts associated with procedures that employees need
to know in order to perform.
Concepts are made up of critical features that all specific examples in that concept class share
and irrelevant features on which specific examples vary.
Concepts with parts and boundaries are concrete concepts. Less tangible concepts that cannot be
illustrated with a diagram are abstract concepts.
Examples of Concepts
The following are concepts (classes of items that share common features and are known by a
common name):
• Fish
• Router
• Qualified customer
Non-examples of Concepts
The following are NOT examples of concepts:
Logging into the database application. (This is a PROCEDURE, a content type that we
discussed in the previous section; logging in consists of a series of defined steps — or a defined
procedure.)
The speed of throughput for a particular router. (This is a FACT, a content type that we will
discuss in a section that follows; facts can be used to define concepts.)
Learning objectives should begin with the application-oriented verbs such as: select, analyze,
contrast, distinguish, and validate. Avoid remember-oriented verbs such as: define, describe, and
identify.
Learning activities should include discussion, diagrams, cla ssifying games, and verbal
explanations.
The suggested learning/teaching sequence is as follows:
1. Define the concept.
2. Provide examples to illustrate common characteristics.
3. Provide non-examples to further identify characteristics.
4. Use diagrams for concrete concepts; use verbal explanations for abstract concepts.
5. Ask students to classify objects into their category.
6. Provide feedback.
Practice should include asking students to correctly identify the new concepts from a group of
valid and non-valid examples.
Principles
Definition of Principles
Principles are guidelines or criteria that can direct you in similar situations. Principles help us
communicate effectively, solve problems efficiently, relate to customers, sell, and perform
effectively in many other activities.
Unlike procedures, there are no automatic or mandatory steps to follow in the situation. Each
situation varies from other situations in some fashion. In fact, trying to follow a lock-step,
mechanical procedure may get you into trouble with situations that require you to apply
principles.
To be sure, there are some situations that have a more defined set of phases to run through in
order to be effective. Skills such as problem solving a customer’s billing issue on the phone are
fairly well defined, are fairly easy to train, and are called near-transfer principles. Skills such as
general problem solving may be less defined, more difficult to train, and are called far-transfer
principles. Both involve problem-solving principles, but one is job — and even task — specific
(near-transfer) while the other is broader in scope and more encompassing (far-transfer).
While near-transfer tasks are easier to train, with greater probability of success, the employee is
limited to performing the tasks as taught. Far-transfer tasks are more difficult to train and the
probability of success is lower. But once the guidelines are acquired, the employee is able to
apply the skills to a variety of job-related contexts.
Identifying the principles that best support optimal job performance is a key challenge. See
Entelechy’s Approach to Performance Consulting eGuide (http://unlockit.com/eguide-HPT-PC-
EG.htm) for over 50 pages of information, tips, and techniques that will help you.
Examples of Principles
The following are examples of principles:
• Probing/Questioning (Sales): Uses open/closed ended questions to identify/clarify
customer’s business goals/problems/needs. Uses questioning techniques to direct the
call, demonstrate attention, and gain information and insight.
• Handling Objections (Sales): Maintains presence and demonstrated empathy.
Acknowledges the concern and uses questions to clarify the concern. Addresses
objection appropriately. Uses checkback questions to check for agreement.
• Professional Team Presence (Sales Presentation): Supportive to other team members.
Defers questions to other team members appropriately. Uses discretion in offering help
to fellow team members. Well prepared and obviously rehearsed.
• Effective Feedback (Employee Development/Coaching): Provide feedback that is
balanced, objective, specific, and supportive (BOSS).
to use behavioral checklists (checklists that list behaviors that illustrate the principle in action)
and that the raters/evaluators are well trained in recognizing these behaviors in action.
Processes
Definition of Processes
Processes are descriptions of how things work. There are two basic types of processes: business
(describing work flows in organizations) and technical (describing how things work in
equipment or nature).
Learning about processes results in knowing how things like manufacturing operations, corporate
functions, chemical reactions, or computer programs work, rather than how to do things.
Processes may be included in your training as “nice-to-know” information or as essential to
performing the job. Processes are especially appropriate for new hire training, trouble shooting,
customer service, and sales — the “big picture stuff.”
Processes and procedures are similar in that they both outline a flow or sequence. They are quite
different, however. While procedures are DIRECTIVE in nature, processes are DESCRIPTIVE.
Procedures tell employees how to go about doing a task. Processes describe to employees how
something works.
We teach processes for three primary reasons:
• To provide a context for learning. Knowing “the big picture” provides a context for more
detailed procedures and concepts. This improves the training and retention.
• To help employees troubleshoot and problem-solve. For example, teaching newly hired
auditors the flow of claims from beginning to end may help them determine why certain
claims are being processed incorrectly.
• To help motivate employees. Most people like to know how what they do fits into the
bigger scheme of things.
Examples of Processes
The following are examples of processes:
• The sales process.
• The manufacturing process.
• The claims adjustment processes.
Non-Examples of Process
The following are NOT examples of processes (with explanations of why they are not):
• The log- in process (more than likely, logging in is a series of discrete steps — a
procedure)
• Techniques for handling angry customers (while there may be a procedure — a series of
steps — for handling angry customers, the techniques/guidelines for handling the angry
customer — listening/paraphrasing, displaying empathy, using open probes, etc. — are
principles, not processes.)
6. Provide feedback.
Facts
Definition of Facts
Facts are, … well, facts. They’re the building blocks of other content types. However, facts by
themselves aren’t very useful. That’s why we try to teach facts when we teach processes,
concepts, procedures, or principles and NOT by themselves.
Facts can be processed at the Remember Level only. (When you “apply” a fact, you are actually
doing something else, such as performing a step in a procedure.)
Throughout high school and into college, much of our learning included memorization and recall
of factual information. (What are the names of the colors in the color spectrum? What are the
names of the five Great Lakes? How many electrons in a hydrogen atom?) Some of the facts
you remember, most you don’t simply because you don’t use them often.
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Wrap Up
That’s it!!! We’ve now covered all five content types; we have looked at how to best teach each
content type and evaluate the learner’s grasp of the material. Use this information to increase the
effectiveness and efficiency of YOUR training, whether it is classroom-based, web-based,
distance, or self-paced training.
shortcut keys (e.g., CTRL+C = copy or SHIFT+CTRL+V = paste the format). Use
search and replace for words, phrases, and even styles!
In addition to the wealth of tips and sho rtcuts, we've provided the following job aids to help you
shorten your design and development cycle without sacrificing instructional quality:
• Instructional Design Job Aid
• Audience Profile and Context Analysis Checklist
• Performance Analysis Flowchart
• Needs Assessment Questions
• Instructional Media Selection Flowchart
• Instructional Strategies for Five Content Types
• Training Lesson Checklist
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and Development Tips now!
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More!!
Check out our other useful eGuides at http://unlockit.com/eguides.htm:
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• Entelechy’s Famous Meeting and Facilitation Tips
Enjoy!
Terence Traut, President of Entelechy “unlocking potential”
mailto:ttraut@unlockit.com
phone: 603-424-1237
fax: 603-424-6361
http://www.unlockit.com/
Not applicable at the Technical training (along New hire training Data entry Sales
Application Level. with procedures) Trouble shooting Trouble shooting Customer service
Best Used New hire training Customer service Programming Management
For Skills training Sales Safety procedures Life skills
Application Level
Not applicable at the Discussion Case studies Activity tables Role plays
Suggested Application Level. Diagrams Simulations Decision tables Simulations
Learning Classifying games Work problems Flow charts Analogies
Verbal explanations Labs Plays
Activities
Not applicable at the 1. Define the concept. 1. Outline the process. 1. List the procedure 1. State the principle.
Application Level. 2. Provide examples to 2. Explain why it is (document it and 2. Provide varied
illustrate common important to know this provide it as a examples to illustrate
characteristics. process. handout). the principle being
3. Provide non-examples 3. Give a common 2. Demonstrate the applied.
to further identify example to illustrate procedure highlighting 3. Provide examples
characteristics. how the process decision points and where the principle
Suggested 4. Use diagrams for works. troublesome areas. wasn’t applied and the
concrete concepts; 4. Give a problem and 3. OPTIONAL: Ask one resulting
Learning use verbal ask the class to solve student to perform the consequences.
explanations for the problem. procedure while the 4. Provide analogies to
Sequence abstract concepts. 5. Ask students to solve rest of the class build off of prior
5. Ask students to a problem or make an observes; provide knowledge.
classify objects into inference based on feedback. 5. Demonstrate the
their category. the process. 4. Ask students to principle in a scenario.
perform the
6. Provide feedback. 6. Provide feedback. 6. Provide practice
procedure. exercises/role plays.
5. Provide feedback. 7. Provide feedback.
Information that must be Definitions that must be Processes that must be Procedures where Simple rules from which
memorized for memorized. memorized due to memorization is required specific application can
Best Used productivity or complexity of problems to due to safety or be derived.
For importance. be solved. productivity reasons.
Remember Level
*not preferred *not preferred *not preferred *not preferred *not preferred
Recall facts as part of Memorization Process tables and flow Roundrobin Rule lists
Suggested another learning activity. Flash cards diagrams. Flow Each-one-teach-one Multiple scenarios
Learning Provide mnemonics, lists, diagrams are preferred Reorder the mixed up Discussions and
charts, and descriptive as they are more steps brainstorming
Activities tables. memorable and more
efficient.