Android Netrunner v2 PDF
Android Netrunner v2 PDF
These sheets are intended only for the personal use of existing owners of the game for additional reference.
Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not
benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and
used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
SETUP CORPORATION PLAY AREA There is no limit to the number of remote servers you
can have at a time.
One player is the Runner; the other is the Corporation. Central Servers
Each player places his identity card faceup before him Ice
You have 3 central servers; each also has a root.
and takes his corresponding deck. The Corporation installs ice to protect his servers.
1. Headquarters (HQ) Your hand of cards. Cards in Installed ice is always place in front of a particular
Put the credits, advancement, brain damage, tag, bad
HQ are inactive. You begin with a maximum hand size server and dedicated to it. Ice can protect an empty
publicity, and generic tokens into piles.
of 5 cards. Your identity card represents HQ for the server. Ice is active if rezzed and inactive if unrezzed.
Each player takes 5 credits from the bank. purposes of card installation.
Each player shuffles his deck, offers it to his opponent 2. Research and Development (R&D) Your draw deck, RUNNER PLAY AREA
for further shuffling, then draws 5 cards as his starting kept facedown. Cards in R&D are inactive.
hand. First the Corporation, then the Runner, may Grip
3. Archives Your discard pile, where your cards are
choose to take a mulligan by shuffling his hand back into Your hand of cards. You begin the game with a
placed when trashed or discarded. Cards in Archives
his deck and drawing a new starting hand (which must maximum hand size of 5 cards. Cards in the grip are
are inactive.
be kept). Each player places his deck facedown in his inactive.
play area. The Corporation always takes the first turn. Some cards enter Archives faceup, some facedown.
Facedown cards are oriented horizontally so that the Stack
CARDS Runner can easily see them. Both the Corporation and Your draw deck, kept facedown. Cards in the stack are
Runner may look through the faceup cards in Archives inactive.
There are 6 types of Corporation cards: identities, at any time, and do not need to maintain the order of
operations, agendas, ice, upgrades, and assets. its cards. The Corporation can also look at the facedown Heap
There are 5 types of Runner cards: identities, cards in Archives at any time; the Runner cannot. Your discard pile, where your cards are placed when
hardware, resources, programs, and events. Root The area of a central server where upgrades for the trashed or discarded.
The Corporation’s installed cards can be rezzed server are installed. An upgrade installed in the root is Cards in the heap are faceup and inactive. Both the
(faceup/active), and unrezzed (facedown/inactive). placed below the server. If a root has no cards installed Runner and Corporation may look through the heap at
He can look at his unrezzed cards at any time. in it, it is considered empty. any time, but must maintain the order of its cards.
To rez an installed card, pay its rez cost and turn Remote Servers Rig
it faceup. This does not cost a click.
You have no remote servers at the start of the game. Where you install your cards. The rig is separated into 3
Agendas, assets, and upgrades are always installed You create them by installing cards. Cards in remote rows: programs, hardware, and resources. Cards in the
in a server vertically; ice are installed horizontally. servers are active if rezzed and inactive if unrezzed. rig are active.
ICE ICE
PROGRAMS
ICE ICE ICE ICE ICE
HEAP
ARCHIVES IDENTITY STACK (DISCARD)
REMOTE REMOTE IDENTITY R&D (DISCARD) HARDWARE CARD (DRAW)
SERVER SERVER CARD (DRAW)
RESOURCES
CLICK ROOT ROOT ROOT CLICK
SCORE TRACKER TRACKER SCORE
AREA AREA
CENTRAL SERVER
TURN SEQUENCE While an agenda is in your score area, it is active and
adds its agenda points to your score.
The Corporation and the Runner alternate taking turns.
You are not required to score an agenda immediately
A player takes actions in his turn by spending clicks .
upon satisfying its advancement requirement; you may
Agendas: An agenda can only be installed in a
You can only spend your clicks during your own Action instead advance it more, or wait to score it.
remote server. After installation, you can advance and
phase, and you must spend all of them. The Corporation
ultimately score it. A remote server can have only one Trash a Runner’s Resource
begins his turn with 3 , the Runner, 4 .
agenda or asset installed in it at a time. If the Runner is tagged, spend ,2 to trash one of
You can perform your actions any number of times, in his resources.
You may install an agenda in a remote server with an
any combination, if you can pay for them. When you
asset or an agenda already installed if you trash the
spend clicks on an action, you cannot take another Purge Virus Counters
existing card first as part of the install action. You do
until the current action fully resolves. Spend to remove all virus counters hosted,
not have to trash upgrades.
returning them to the token bank.
Corporation Turn Assets: An asset can only be installed in a remote
1: Draw Phase server. If you want to install an asset in a remote server Trigger Abilities
Draw 1 R&D card (this does not cost any clicks). that has an asset or an agenda already installed in it, Cards with the icon in their trigger cost can be
you can do so but must trash the existing card first as triggered only during your Action phase.
If R&D is empty, the Runner immediately wins the game. part of the install action.
2: Action Phase Upgrades: An upgrade can be installed in any server. RUNNER’S ACTIONS
Take actions by spending . When an upgrade is installed in a central server, it is
installed in the central server’s root. Unlike an agenda Draw 1 Card
3. Discard Phase or asset, there is no limit to the number of upgrades Spend to draw the top card from your stack; add it
If the cards in HQ (your hand) exceed your current you can install in any server, central or remote. to your grip.
maximum hand size, discard down, one at a time, to
your maximum hand size. Discarded HQ cards are You can only have one upgrade with the region subtype Gain 1 Credit
always sent to Archives facedown. installed per server or server root. Spend to take 1 from the bank; add it to your
Ice: Ice can be installed in front of any server in order credit pool.
Runner’s Turn to protect that server. After a piece of ice is installed
Install Cards
1: Action Phase in front of a server, it is dedicated to that server and
cannot be moved or rearranged. Spend to install a single program, resource, or piece
Take actions by spending .
of hardware faceup and vertically in your program row.
When you install a piece of ice, you can first trash any An installed Runner card is active and does not have
2. Discard Phase
ice protecting that server in order to reduce the install to be rezzed.
If the cards in your grip (your hand) exceed your current
cost. Then install it in the outermost position in front of
maximum hand size, discard down, one at a time, to You cannot have programs installed that have a
the server (the position farthest from the server, in front
your maximum hand size. combined memory cost greater than your available
of any other ice that is protecting the server).
memory units (MU) . You begin the game with
CORPORATION ACTIONS Pay an install cost equal to the number of pieces of 4 MU.
ice already protecting that server.
Draw 1 Card If you ever exceed your available MU, you must
Spend to draw the top card of R&D; add it to HQ. trash your installed programs until you are no longer
Play an Operation
Spend to play an operation from your hand. exceeding your available MU.
Gain 1 Credit
Spend to take 1 credit from the bank; add it to You can trash any number of your installed programs at
Pay its play cost, place it faceup in your play area,
your credit pool. the beginning of an install program action.
immediately resolve its effects, then trash it.
There is no limit to the number of resources and
Install Cards Advance a Card hardware you can have installed (however you can only
Spend to install a single agenda, asset, upgrade or Spend , 1 to add 1 advancement token to an have one piece of hardware with the console subtype
piece of ice from HQ. installed card. installed at a time).
Place the installed card facedown on the table. You Agendas can always be advanced while installed. Cards Play Events
may pay a piece of ice’s rez cost to rez it, but only other than agendas can only be advanced if their text
when the Runner approaches it during a run. Spend to play an event from your hand.
allows it. There is no limit to the number of times a
When installing a card in a server, you may first trash card can be advanced. If a card’s text says that the Pay its play cost, place it faceup in your play area,
any cards already installed there. Trashed cards go to card can be advanced, it can be advanced even when immediately resolve its effects, then trash it.
Archives faceup if they are rezzed, and facedown if they it is unrezzed.
Remove Tags
are unrezzed. Installed cards cannot be rearranged or When the number of advancement tokens on an agenda Spend , 2 to remove 1 tag.
mixed-up by either player except through card effects. is equal to or higher than its advancement requirement,
If you choose to create a remote server when installing it is fully advanced and you can score it, but only right
Make a Run
a card, install the card by placing it facedown in a before your turn begins or after you complete an action.
Spend to initiate a run to steal the Corporation’s
discrete location in your play area. Agendas, assets, Score an agenda by placing it faceup in your score agendas and trash his cards.
upgrades, and ice can all be used to create a new area, resolving any conditional abilities (“When you
remote server. If you create a remote server by installing score.”) You cannot score an agenda until it is fully Trigger Abilities
ice, the server exists, but is considered empty. An advanced. Scoring an agenda does not cost a click and Cards with the icon in their trigger cost can be
empty server can still be run against by the Runner. is not an action. triggered only during your Action phase.
RUNS To break a subroutine, use abilities on your installed The Corporation first openly spends any number of
icebreakers. You may use any number of installed cards credits to increase his trace strength by 1 point for
In a run, the Runner attacks one of the Corporation’s to interact with the encountered ice. each credit.
servers in an attempt to access cards, using his installed
A passed piece of ice remains installed and is The Runner’s base link strength is equal to the number
programs to help him pass the Corporation’s ice.
approached during every subsequent run against the of links he has in play. He may then openly spend
Ice server it protects. any number of credits to increase his link strength by
There are mainly 4 subtypes that can appear on a piece 1 point for each credit.
After you break all of the ice’s subroutines and/or any
of ice: sentry, barrier, code gate, and trap. effects from unbroken subroutines resolve without If the trace strength exceeds the link strength, the trace
Subroutines are the abilities of a piece of ice. If ending the run, you have passed that piece of ice and is successful. Resolve any associated “If successful”
the Runner encounters a piece of rezzed ice and does continue the run. effects.
not or cannot break its subroutines, the unbroken If you pass all pieces of ice protecting the attacked If the link strength is equal to or greater than the
subroutines trigger and resolve one by one. server, the proceed to the Access phase. trace strength, the trace is unsuccessful. Resolve any
associated “If unsuccessful” effects.
Icebreakers 3. Access Phase
Icebreakers (programs with the icebreaker subtype) You have one final opportunity to jack out. If you Tags
can be used by the Runner to interact with and break continue, the Corporation has one final opportunity to A Runner is tagged as long as he has at least 1 tag.
subroutines on ice encountered during a run. They rez cards.
have a strength, install cost, and one or more subtypes While tagged, the Corporation may, as an action, spend
reflecting which kind of ice subroutine they break. After rezzing cards, the run is successful. Access the and 2 to trash one of the Runner’s resources.
Corporation’s cards according to the type of server:
While tagged, the Runner may, as an action, spend
An icebreaker can only interact with ice with an R&D: Access the top card of R&D, and any upgrades and 2 to remove the tag. He can repeat this action
equal or lower strength, and some can only break in its root. Unless you score, trash, or are forced by a as many times as desired.
subroutines on specified subtypes of ice. card’s text to reveal the card, you do not show cards
accessed from R&D to the Corporation. DAMAGE
An ability not restricted to a subtype can be used
against any piece of ice. HQ: Access 1 random card from HQ and any upgrades The Runner can receive 3 types of damage:
in its root (show the card to the Corporation). Any cards
An icebreaker may allow the Runner to temporarily you do not score or trash return to HQ. Meat damage and net damage: Randomly trash 1 card
modify its strength by spending credits. These from your grip for each point of meat or net damage.
modifiers only last while the current piece of ice is Archives: Turn all cards in Archives and any upgrades
in its root faceup, then access them individually in any Brain damage: Randomly trash 1 card from your grip
being encountered, unless otherwise noted.
order. Steal all agendas in Archives; you cannot trash for each point of brain damage, and your maximum
hand size is permanently reduced by 1 card. Take a
Phases of a Run cards already in Archives. Then all cards in Archives
return to Archives faceup. brain damage token to track this.
1. Initiation Phase
Remote Server: Access all cards in the server. When you trash multiple cards for damage, place them
Declare the server you are attacking. You can only
in your heap in the order they were randomly trashed.
initiate a run against a single server per run action. Installed ice is not in a server and is never accessed.
Gain 1 to spend during the run for each point of You steal an agenda if you access it, placing it faceup WINNING THE GAME
bad publicity the Corporation has. in your score area and resolving any conditional abilities If at any time a player has 7 agenda points in his score
(“When you steal”). An agenda in your score area adds area, he immediately wins the game.
If there is ice protecting the server, go to the its agenda points to your score. You cannot decline to
Confrontation phase. If there is no ice protecting the steal agendas you access. If R&D contains no cards and the Corporation attempts
server, go to the Access phase. to draw a card, the Runner immediately wins the game.
If you access a card with a trash cost , you may
If the Runner takes more damage than the number of
2. Confrontation Phase pay credits equal to the cost to trash it to Archives
cards in his grip, or if he has a maximum hand size of
Approach each piece of ice one at a time, starting with faceup.
less than 0 at the end of his turn, he is flatlined and
the outermost piece. You must pass each piece of ice the Corporation wins.
to approach the next, continuing until all have been When accessing multiple cards, access them one at a
passed or until the run ends. time in any order. When accessing multiple cards from
R&D, you must draw them in order from the top of the
OTHER NOTES
When approaching ice, first decide whether you wish
deck, and return any cards not scored or trashed in Other Symbols
to continue the run or jack out. If you jack out, the
reverse order.
run is ended unsuccessfully. You cannot jack out while
Recurring Credits are placed on a card when the
approaching the first piece of ice. You must fully resolve your access to a card before card becomes active and can be used immediately
accessing the next card. as instructed on the card. They are only placed up
If you continue, the Corporation may rez the
After you have accessed all required cards, return any to the number listed on the card and the beginning
approached ice and any other non-ice cards. The
cards not stolen or trashed to their original play states. of the player’s turn, before any conditional abilities
Corporation can only rez ice when it is approached.
The run then ends. Return any unspent bad publicity can be triggered.
If the approached piece of ice is rezzed, you encounter
credits to the token bank and resume your Action phase.
it. If it is not rezzed, you pass it and continue the run. Trash is a self-referential trigger cost on a card.
You may try to break any subroutines on an TRACES AND TAGS Unique Cards
encountered piece of ice (in any order); then each There can be only one unique card ( ) of the same
unbroken subroutine triggers in the order listed. A Traces title active at a time. If a card with a unique title
subroutine that ends the run ends it immediately; no Traces are marked by Trace x on a card, with X equaling becomes active, any other card that shares its title is
further subroutines on that piece of ice trigger. the base trace strength of the trace. immediately trashed; this cannot be prevented.
CORPORATION CORPORATION
1. DRAW PHASE 1. DRAW PHASE
Turn begins (Trigger “When your turn begins” conditionals) Turn begins (Trigger “When your turn begins” conditionals)
Draw 1 R&D card. If R&D is empty, the Runner immediately Draw 1 R&D card. If R&D is empty, the Runner immediately
wins the game. wins the game.
Take actions. After each action: Take actions. After each action:
RUNNER RUNNER
1. ACTION PHASE 1. ACTION PHASE
Turn begins (Trigger “When your turn begins” conditionals) Turn begins (Trigger “When your turn begins” conditionals)
Take actions. After each action: Take actions. After each action:
Take 1 card from the stack. Take 1 card from the stack.
Gain 1 (credit) from the bank. Gain 1 (credit) from the bank.
Install a program, resource, or piece of hardware. Install a program, resource, or piece of hardware.
Play an event. Play an event.
,2 Remove 1 tag. ,2 Remove 1 tag.
Make a run. Make a run.
Trigger a ability on an active card (cost varies). Trigger a ability on an active card (cost varies).
2. Runner approaches the outermost piece of ice not already 2. Runner approaches the outermost piece of ice not already
approached on the attacked server approached on the attacked server
2.1 2.1
... either the Runner jacks out: go to [6]
2.2 2.2 ... either the Runner jacks out: go to [6]
(cannot jack out if the first ice approached this run) (cannot jack out if the first ice approached this run)
... or the Runner continues the run: go to [2.3] ... or the Runner continues the run: go to [2.3]
2.3 Approached ice can be rezzed 2.3 Approached ice can be rezzed
2.4 Check if the approached ice is rezzed 2.4 Check if the approached ice is rezzed
... if it is, go to [3] ... if it is, go to [3]
... if it is not, the Runner passes it: ... if it is not, the Runner passes it:
If there is another piece of ice protecting the server, If there is another piece of ice protecting the server,
go to [2] go to [2]
If there is not another piece of ice protecting the If there is not another piece of ice protecting the
server, go to [4] server, go to [4]
4. Runner approaches the attacked server 4. Runner approaches the attacked server
4.1 4.1
4.2 ... either the Runner jacks out: go to [6] 4.2 ... either the Runner jacks out: go to [6]
... or the Runner continues the run: go to [4.3] ... or the Runner continues the run: go to [4.3]
4.3 4.3
4.5 Access cards, then go to [5]. 4.5 Access cards, then go to [5].
If an agenda is accessed, steal it. If a card with a trash If an agenda is accessed, steal it. If a card with a trash
cost is accessed, you may pay its cost to trash it. cost is accessed, you may pay its cost to trash it.
All accessed cards not stolen or trashed are returned to All accessed cards not stolen or trashed are returned to
the server in their previous states. the server in their previous states.