K Math Unit 6
K Math Unit 6
Standards of Excellence
Curriculum Frameworks
Mathematics
GSE Kindergarten
Unit 6: Further Investigation of Addition and
Subtraction
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Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
Kindergarten Unit 6: Further Investigation of Addition and Subtraction
TABLE OF CONTENTS
Overview .............................................................................................................................3
Tasks ..................................................................................................................................11
Balancing Act.........................................................................................................15
Ten Flashing Fireflies ............................................................................................19
Got Your Number? ................................................................................................20
By the Riverside .....................................................................................................31
Capturing Bears (5/10) ...........................................................................................36
Fishing Tale ...........................................................................................................48
Moving Day ...........................................................................................................54
How Many Ways to Get to 10 ...............................................................................59
A Day at the Beach ................................................................................................64
Greater Than, Less Than, Equal To in Range up to 10..........................................68
A Snail in the Well.................................................................................................68
At the Mechanic .....................................................................................................69
Field Trip for Fives ................................................................................................75
The Magic Pot ........................................................................................................80
Equally Balancing Numbers ..................................................................................88
Understand addition as putting together and adding to, and understand subtraction as taking apart and
taking from.
For numbers 0 – 10, Kindergarten students choose, combine, and apply strategies for answering
quantitative questions. This includes quickly recognizing the cardinalities of less sets of objects,
counting and producing sets of given sizes, counting the number of objects in combined sets, or
counting the number of objects that remain in a set after some are taken away. Objects, pictures,
actions, and explanations are used to solve problems and represent thinking. Although GSE states,
“Kindergarten students should see addition and subtraction equations, and student writing of
equations in kindergarten in encouraged, but it is not required”, please note that it is not until First
Grade that “Understand the meaning of the equal sign” is an expectation.
The Critical Areas are designed to bring focus to the standards at each grade by describing the big
ideas that educators can use to build their curriculum and to guide instruction.
(1) Representing, relating, and operating on whole numbers, initially with sets of objects.
Students use numbers, including written numerals, to represent quantities and to solve quantitative
problems, such as counting objects in a set; counting out a given number of objects; comparing sets
or numerals; and modeling simple joining and separating situations with sets of objects, or
eventually with equations, such as 5 + 2 = 7 and 7 – 2 = 5. (Kindergarten students should see
addition and subtraction equations, and student writing of equations in kindergarten is encouraged,
but it is not required.) Students choose, combine, and apply effective strategies for answering
quantitative questions, including quickly recognizing the cardinalities of less sets of objects,
counting and producing sets of given sizes, counting the number of objects in combined sets, or
counting the number of objects that remain in a set after some are taken away.
Fluency with basic addition and subtraction number combinations is a goal for the pre-K–2nd grade
years. By fluency the National Council of Teachers of Mathematics states that students are able to
compute efficiently and accurately with single-digit numbers. Teachers can help students increase
their understanding and skill in single-digit addition and subtraction by providing tasks that (a) help
them develop the relationships within subtraction and addition combinations and (b) elicit counting
on for addition, and counting up for subtraction and unknown-addend situations. Teachers should
also encourage students to share the strategies they develop in class discussions. Students can develop
and refine strategies as they hear other students' descriptions of their thinking about number
combinations (NCTM, 2012).
Fluency: Procedural fluency is defined as skill in carrying out procedures flexibly, accurately,
efficiently, and appropriately. Fluent problem solving does not necessarily mean solving problems
Deep Understanding: Teachers teach more than simply “how to get the answer” and instead support
students’ ability to access concepts from a number of perspectives. Therefore, students are able to see
math as more than a set of mnemonics or discrete procedures. Students demonstrate deep conceptual
understanding of foundational mathematics concepts by applying them to new situations, as well as
writing and speaking about their understanding.
Number Sense: Students consider the context of a problem, look at the numbers in a problem, make
a decision about which strategy would be most efficient in each particular problem. Number sense is
not a deep understanding of a single strategy, but rather the ability to think flexibly between a variety
of strategies in context.
Fluent students:
• flexibly use a combination of deep understanding, number sense, and memorization.
• are fluent in the necessary baseline functions in mathematics so that they are able to spend
their thinking and processing time unpacking problems and making meaning from them.
• are able to articulate their reasoning.
• find solutions through a number of different paths.
For more about fluency, see:
http://www.youcubed.org/wpcontent/uploads/2015/03/FluencyWithoutFear-2015.pdf and:
https://bhi61nm2cr3mkdgk1dtaov18-wpengine.netdna-ssl.com/wp-content/uploads/nctm-timed-tests.pdf
For more detailed information about unpacking the content standards, unpacking a task, math
routines and rituals, maintenance activities and more, please refer to the Grade Level Overview.
visually compare counting. The Students can are in a set. When each other and that the The number of
recognize a quantities by meaning attached connect one counting a set of number grows by one each objects remains the
quantity of 5 identifying to counting is number with one objects, the last word count. 9 is inside 10 or 10 is same when they are
or less. which has more developed through object and then in the counting the same as 9 + 1. rearranged spatially.
and which has one-to-one count them with sequence names the 5 is 4&1 OR 3&2.
less. correspondence. understanding. quantity for that set.
Each concept builds on the previous idea and students should explore and construct concepts in such a sequence
Students can learn to recognize relates to +/- one or two. Here students should begin to see that relationship between Students begin to
Number
sets of objects in patterned 5 is 1 more than 4 and that it is also 2 less than 7. numbers and how they conceptualize a
arrangements and tell how relate to 5s and 10s. 3 is number as being
many without counting. 2 away from 5 and 7 made up from two
away from 10. or more parts.
The standards for Mathematical Practice describe varieties of expertise that mathematics
educators at all levels should seek to develop in their students. These practices rest on important
“processes and proficiencies” with longstanding importance in mathematics education. The
statements provided offer a few examples of connections between the Standards for
Mathematical Practice and the Content Standards of the unit. The list is not exhaustive and will
hopefully prompt further reflection and discussion.
1. Make sense of problems and persevere in solving them. Students are able to compose and
decompose numbers while solving problems involving addition and subtraction.
2. Reason abstractly and quantitatively. Students begin to draw pictures, manipulate objects,
use diagrams or charts, etc. to express quantitative ideas such as a joining situation or
separating situations.
3. Construct viable arguments and critique the reasoning of others. Students begin to
clearly explain their thinking using mathematical language when composing and decomposing
numbers. (Verbal and/or Written)
4. Model with mathematics. Students will begin to apply their mathematical thinking to real-
world situations when given an addition or subtraction word problem.
5. Use appropriate tools strategically. Students will use manipulatives such as counting bears,
cube and number lines to model addition and subtractions problems.
6. Attend to precision. Students attend to the language of real-world situations to make sense
of addition and subtraction problems.
7. Look for and make use of structure. Students begin to look for patterns and structure in the
number system while exploring part-whole relationships using manipulatives.
8. Look for and express regularity in repeated reasoning. Students begin to recognize and
use multiple strategies when combining and decomposing sets of numbers.
(For descriptors of standard cluster please see the Grade Level Overview)
***Mathematical Practices 1 and 6 should be evident in EVERY lesson***
Understand addition as putting together and adding to, and understand subtraction as taking apart
and taking from
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
Problem Types
Result Unknown Change Unknown Start Unknown
Two bunnies sat on Two bunnies were sitting Some bunnies were
the grass. Three more on the grass. Some more sitting on the grass.
bunnies hopped there. bunnies hopped there. Three more bunnies
How many bunnies are Then there were five hopped there. Then
Join/Combine on the grass now? bunnies. How many there were five bunnies.
2+3=? bunnies hopped over to How many bunnies
the first two? were on the grass
2+?=5 before?
?+3=5
Five apples were on Five apples were on the Some apples were on
the table. I ate two table. I ate some apples. the table. I ate two
apples. How many Then there were three apples. Then there were
Separate/
apples are on the table apples. How many three apples. How many
Decompose
now? 5 – 2 = ? apples did I eat? apples were on the table
5–?=3 before?
?–2=3
Total Unknown Addend Unknown Both Addends
Unknown1
Three red apples and Five apples are on the Grandma has five
two green apples are table. Three are red and flowers. How many can
on the table. How the rest are green. How she put in her red vase
Put Together/ many apples are on the many apples are green? and how many in her
Take Apart2 table? 3 + ? = 5, 5 – 3 = ? blue vase?
3+2=? 5 = 0 + 5, 5 = 5 + 0
5 = 1 + 4, 5 = 4 + 1
5 = 2 + 3, 5 = 3 + 2
Difference Unknown Greater Unknown Less Unknown
(“How many more?” (Version with “more”): (Version with
version): Julie has three more “more”):
Lucy has two apples. apples than Lucy. Lucy Julie has three more
Compare3
Julie has five apples. has two apples. How apples than Lucy. Julie
How many more many apples does Julie has five apples. How
have?
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 7 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
apples does Julie have (Version with “fewer”): many apples does Lucy
than Lucy? Lucy has 3 fewer apples have?
(“How many fewer?” than Julie. Lucy has two (Version with
version): apples. How many “fewer”):
Lucy has two apples. apples does Julie have? Lucy has 3 fewer apples
Julie has five apples. 2 + 3 = ?, 3 + 2 = ? than Julie. Julie has five
How many fewer apples. How many
apples does Lucy have apples does Lucy have?
than Julie? 5 – 3 = ?, ? + 3 = 5
2 + ? = 5, 5 – 2 = ?
\6Adapted from Box 2-4 of Mathematics Learning in Early Childhood, National Research Council (2009, pp. 32, 33).
BIG IDEAS
• Addition and subtraction problems are placed in four basic categories: Joining problems,
Separating problems, Part-Part Whole problems, and Comparing problems.
• A joining problem involves three quantities: the starting amount, the change amount, and
the resulting amount.
• A separating problem involves three quantities; the starting amount, the change amount
(the amount being removed), and the resulting amount; however, the starting amount is
the largest amount with the change amount being removed which leaves the resulting
amount.
• Part-Part-Whole problems involve three quantities: two parts that are combined into one
whole
• Compare problems involve the comparison between two different quantities. The third
quantity does not actually exist but is the difference between the two quantities. When
one quantity is compared to another, the first quantity is either more than, less than, or
equal to the second quantity.
• Problems can be solved in different ways.
• Problems can be modeled using objects, pictures, and words.
• Various combinations of numbers can be used to represent the same quantity.
(See table on previous page for examples)
ESSENTIAL QUESTIONS
CONCEPTS/SKILLS TO MAINTAIN
Although many students may have attended pre-school prior to entering kindergarten, this is the
first year of school for some students. For that reason, no concepts/skills to maintain will be
listed at this time. It is expected that teachers will differentiate to accommodate those students
that may enter kindergarten with prior knowledge.
Provide contextual situations for addition and subtraction that relate to the everyday lives of
kindergarteners. A variety of situations can be found in children’s literature books. Students then
model the addition and subtraction using a variety of representations such as drawings, sounds,
acting out situations, verbal explanations and numerical expressions. Manipulatives, like two-
color counters, clothespins on hangers, connecting cubes, and stickers can also be used for
modeling these operations. Kindergarten students should see addition and subtraction equations
written by the teacher. Although students might have a difficult time at first, teachers should
encourage them to try writing the equations. Students’ writing of equations in Kindergarten is
encouraged, but it is not required.
Create written addition or subtraction problems with sums and differences less than or equal to
10 using the numbers 0 to 10. It is important to use a problem context that is relevant to
kindergarteners. After the teacher reads the problem, students choose their own method to model
the problem and find a solution. Students discuss their solution strategies while the teacher
represents the situation with an equation written under the problem. The equation should be
written by listing the numbers and symbols for the unknown quantities in the order that follows
the meaning of the situation. The teacher and students should use the words equal and is the
same as interchangeably.
Have students decompose numbers less than or equal to 5 during a variety of experiences to
promote their fluency with sums and differences less than or equal to 5 that result from using the
numbers 0 to 5. For example, ask students to use different models to decompose 5 and record
their work with drawings or equations. Next, have students decompose 6, 7, 8, 9, and 10 in a
similar fashion. As they come to understand the role and meaning of arithmetic operations in
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 9 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
number systems, students gain computational fluency, using efficient and accurate methods for
computing.
The teacher can use scaffolding to teach students who show a need for more help with counting.
For instance, ask students to build a tower of 5 using 2 green and 3 blue linking cubes while you
discuss composing and decomposing 5. Have them identify and compare other ways to make a
tower of 5. Repeat the activity for towers of 6 through 10. Help students use counting as they
explore ways to compose 6 through 10.
The following terms and symbols are often misunderstood. These concepts are not an inclusive
list and should not be taught in isolation. However, due to evidence of frequent difficulty and
misunderstanding associated with these concepts, instructors should pay particular attention to
them and how their students are able to explain and apply them.
The terms below are for teacher reference only and are not to be memorized by students.
Teachers should first present these concepts to students with models and real-life examples.
Students should understand the concepts involved and be able to recognize and/or use them with
words, models, pictures, or numbers.
• addends
• addition
• combinations
• combine
• compare
• compose
• decompose
• difference
• equal
• number relationships
• numeric pattern
• quantity
• separate
• strategies
• subtraction
• sum
• symbols
Mathematics Glossary
COMMON MISCONCEPTIONS
Students may over-generalize the vocabulary in word problems and think that certain words
indicate solution strategies that must be used to find an answer. They might think that the word
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 10 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
more always means to add, and the words take away or left always mean to subtract. When
students use the words take away to refer to subtraction and its symbol, teachers need to repeat
students’ ideas using the words minus, subtract, or find the difference between. For example,
students use addition to solve this Take From/Start Unknown problem: Seth took the 8 stickers
he no longer wanted and gave them to Anna. Now Seth has 11 stickers left. How many stickers
did Seth have to begin with?
If students progress from working with manipulatives to writing numerical expressions and
equations, they skip using pictorial thinking. Students will then be more likely to use finger
counting and rote memorization for work with addition and subtraction. Counting forward
builds to the concept of addition while counting back leads to the concept of subtraction.
However, counting is an inefficient strategy. Teachers need to provide instructional
experiences so that students progress from the concrete level, to the pictorial level, then to
the abstract level when learning mathematics.
TASKS
The following tasks represent the level of depth, rigor, and complexity expected of all
Kindergarteners. These tasks or a task of similar depth and rigor should be used to demonstrate
evidence of learning.
TASK DESCRIPTIONS
Scaffolding Task Tasks that build up to the learning task.
Constructing Task Constructing understanding through deep/rich contextualized
problem-solving tasks.
Practice Task Tasks that provide students opportunities to practice skills and
concepts.
Culminating Task Designed to require students to use several concepts learned during
the unit to answer a new or unique situation. Allows students to give
evidence of their own understanding toward the mastery of the
standard and requires them to extend their chain of mathematical
reasoning.
Formative Lessons that support teachers in formative assessment which both
Assessment Lesson reveal and develop students’ understanding of key mathematical
(FAL) ideas and applications. These lessons enable teachers and students to
monitor in more detail their progress towards the targets of the
standards.
3-Act Task A Three-Act Task is a whole-group mathematics task consisting of 3
distinct parts: an engaging and perplexing Act One, an information
and solution seeking Act Two, and a solution discussion and solution
revealing Act Three. More information along with guidelines for 3-
Act Tasks may be found in the Guide to Three-Act Tasks on
georgiastandards.org.
Each task is suggested but not required; teachers should choose the most appropriate tasks based on the needs of their students.
For more information on these tasks in this unit please refer to the unit webinar found at
https://www.georgiastandards.org/Archives/Pages/default.aspx
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 13 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
INTERVENTION TABLE
The Intervention Table below provides links to interventions specific to this unit. The interventions support students and teachers in
filling foundational gaps revealed as students work through the unit. All listed interventions are from New Zealand’s Numeracy
Project.
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
1. Make sense of problems and persevere in solving them. Students are able to compose and
decompose numbers while solving problems involving addition and subtraction.
2. Reason abstractly and quantitatively. Students begin to draw pictures, manipulate objects,
use diagrams or charts, etc. to express quantitative ideas such as a joining situation or
separating situations.
3. Construct viable arguments and critique the reasoning of others. Students begin to
clearly explain their thinking using mathematical language when composing and
decomposing numbers. (Verbal and/or Written)
4. Model with mathematics. Students will begin to apply their mathematical thinking to real-
world situations when given an addition or subtraction word problem.
5. Use appropriate tools strategically. Students will use manipulatives such as counting bears,
cubes and number lines to model addition and subtractions problems.
6. Attend to precision. Students attend to the language of real-world situations to make sense
of addition and subtraction problems.
7. Look for and make use of structure. Students begin to look for patterns and structure in the
number system while exploring part-whole relationships using manipulatives.
8. Look for and express regularity in repeated reasoning. Students begin to recognize and
use multiple strategies when combining and decomposing sets of numbers.
This task follows the 3-Act Math Task format originally developed by Dan Meyer. More
information on this type of task may be found at http://blog.mrmeyer.com/category/3acts/. A
Three-Act Task is a whole-group mathematics task consisting of 3 distinct parts: an engaging
and perplexing Act One, an information and solution seeking Act Two, and a solution discussion
and solution revealing Act Three. More information along with guidelines for 3-Act Tasks may
be found in the Guide to Three-Act Tasks on georgiastandards.org.
Numbers are related to each other through a variety of number relationships. The number 7, for
example, is 3 more than 4, two less than 9, composed of 3 and 4 as well as 2 and 5, is three away
from 10, and can be quickly recognized in several patterned arrangements of dots. These ideas
further extend to an understanding of 17, 99, and beyond. Number concepts are intimately tied
to the world around us. Application of number relationships to the real world marks the
beginning of making sense of the world in a mathematical manner (Van de Walle, 2010).
ESSENTIAL QUESTIONS
MATERIALS
GROUPING
Individual/Partner Task
In this task, students will view the video and tell what they noticed. Next, they will be asked to
discuss what they wonder about or are curious about. These questions will be recorded on a
class chart or on the board. Students will then use mathematics to answer their own questions.
Act 1 – Whole Group - Pose the conflict and introduce students to the scenario by showing Act
I video. (Dan Meyer http://blog.mrmeyer.com/2011/the-three-acts-of-a-mathematical-story/)
“Introduce the central conflict of your story/task clearly, visually, viscerally, using as few words as
possible.”
Act 2 – Student Exploration - Provide additional information as students work toward solutions
to their questions. (Dan Meyer http://blog.mrmeyer.com/2011/the-three-acts-of-a-mathematical-story/)
“The protagonist/student overcomes obstacles, looks for resources, and develops new tools.”
• During Act 2, students determine the main question(s) from Act 1 and decide on the
facts, tools, and other information needed to answer the question(s). When students
decide what they need to solve the problem, they should ask for those things. It is pivotal
to the problem-solving process that students decide what is needed without being given
the information up front. Some groups might need scaffolds to guide them. The teacher
should question groups who seem to be moving in the wrong direction or might not know
where to begin. The information provided in the picture below should be given to the
students during the second act. http://gfletchy3act.wordpress.com/equally-balancing-
numbers/
Questioning is an effective strategy that can be used, with questions such as:
• What is the problem you are trying to solve?
• What do you think affects the situation?
• Can you explain what you’ve done so far?
• What strategies are you using?
• What assumptions are you making?
• What tools or models may help you?
• Why is that true?
• Does that make sense?
• Students are to present their solutions and strategies and compare them.
• Reveal the solution in Act 3 videos. http://gfletchy3act.wordpress.com/equally-balancing-
numbers/
• Lead discussion to compare these, asking questions such as:
o How reasonable was your estimate?
o Which strategy was most efficient?
o Can you think of another method that might have worked?
o What might you do differently next time?
DIFFERENTIATION
Extension
Allow students to create their own balance puzzles with the sides having a value greater than ten.
Intervention
Allow students to use pattern blocks to build hexagons to see the different relationships between
the blocks. For example: 6 triangles or 3 rhombuses make a hexagon.
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
As you tell the addition or subtraction stories, have children act out the stories using a variety of
manipulatives to represent the fireflies. Once children are comfortable acting out the stories and
demonstrate proficiency with acting them out, model for students how to record matching
number sentences. Be sure to refer to the plus sign as “and”, the equal sign to “is the same as”,
and the subtraction sign as “minus”. Students should understand the meaning of the symbols and
how the symbols connect to the stories.
As you create word problems for your students, base them on people, animals, or objects that
you are discussing in other content areas or that the students can connect with for other reasons.
Learning is tied to emotion and if students can connect with the problem, they are more likely to
be engaged and therefore, learn through their experience.
ESSENTIAL QUESTIONS
MATERIALS
GROUPING
Comments
This task can be completed over a period of two to three days. The counting book, Ten Flashing
Fireflies, by Philemon Sturges, or a similar book, will set the stage for establishing the concept
of number combinations. Each page of the story will introduce a different combination of 10.
Part I
Read the story to the students and have students act it out. Set the scene by dimming the lights
and providing flashlights. Select 10 students and give each student a flashlight to shine on the
wall to represent fireflies. Designate a spot on the wall as “the jar” and the rest of the wall is
“the night sky”. As students model the story with flashlights, have them share the strategy they
are using. As you read the story, have students take turns modeling the bugs with the flashlights.
(SMP1-8)
Part II
After modeling the story with flashlights, gather students to a meeting area and ensure each
student has (10) centimeter cubes and the Ten Flashing Fireflies work mat. During this solve
and share session it is important that students respect each other’s think time. Choosing
problems from the Ten Flashing Fireflies problems type chart, ask students to solve and model
the problem using their work mat.
(SMP1-8)
Comment: The problem types provided incorporate numbers to 10. Using a different total
number of “fireflies” (or cubes) for each problem will increase the problem-solving strategies
that are required of students. This task can be modified to match part-part-whole for just the
number 10 for students to work with specific number relationships.
After students have discovered two possible combinations of fireflies in the jar and night sky,
present students the Ten Flashing Fireflies task sheet: There are 10 fireflies flying around. How
many fireflies could be in the jar, and how many could be in the night sky? Find all of the
possible combination of fireflies that could be in the jar or in the night sky. Record and explain
your thinking using a table. Have students work through the task that identifies how many
fireflies could be in the jar or in the night sky. Once students have completed the task, finish
reading Ten Flashing Fireflies so that students can verify their combinations and share the
strategies they used to solve the task.
(SMP1-8)
Have students discuss what was easy and what was difficult for them during today’s problem
solving.
• What counting strategies are students using as they separate (or add) information?
• Can students separate objects from a greater set of objects?
• Are students able to explain what happens when some objects are removed from a set of
objects? Added to a set of objects?
• Can students explain how to find out what is left when one quantity is removed from
another?
• Can students explain patterns as the story develops?
DIFFERENTIATION
Extension
• As students develop proficiency with solving each type of addition and subtraction
structure, have them write their own problems for others to solve.
Intervention
• Allow students to work with numbers less than 5 so that they can practice using efficient
strategies to solve the problems. Counting strategies are efficient at this stage, but will
become inefficient and distracting as numbers get greater. As students begin to
understand the relationships among numbers, they will begin learning number facts at a
recall level (Carpenter et al. 1999).
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students
determine how many, build, fill, and add on a five-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Five-Frame/
Ten Frame: Four games involving a ten-frame are included in this interactive. Students
determine how many, build, fill, and add on a ten-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Ten-Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or
takes away) some more. Students have to determine how many bubbles are under the shell.
Students have a choice for addition or subtraction or both as well as a choice for a number of
bubbles with which to start the game. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
Early Math: Bugabaloo Shoes Addition: Students add two sets of numbers to find the sum.
http://www.sheppardsoftware.com/mathgames/earlymath/bugabalooShoes.htm
Math Games: Fruit Shoot Addition: Students add two numbers together and then choose the
correct sum.
http://www.sheppardsoftware.com/mathgames/fruitshoot/fruitshoot_addition.htm
3 Fireflies were in the In the jar, there were 5 There were some
jar. 6 more fireflies fireflies. Some more fireflies in the jar. 4
flew into the jar. How fireflies flew into the more flew into the jar.
many fireflies are now jar. There are now 8 There are now 7
in the jar? fireflies in the jar. fireflies in the jar.
Join/Combine
How many fireflies How many fireflies
flew into the jar? were in the jar to
3+6=? start?
5+?=8
?+4=7
There were 9 fireflies in There were 6 fireflies There were some
the jar. 3 fireflies got in the jar. Some fireflies in the jar. 7
out of the jar. How fireflies flew out of the fireflies flew out of
many fireflies were left jar. There were 2 the jar. There were 2
Separate/
in the jar? fireflies left in the jar. fireflies left in the jar.
Decompose
How many fireflies How many fireflies
9–3=? flew out of the jar? were in the jar at the
6-?=2 start?
?–7=2
Total Unknown Addend Unknown Both Addends
Unknown1
4 fireflies were in the There were 9 fireflies. There were 3 fireflies.
jar and 4 fireflies were 3 were in the jar and How many were in
in the night sky. How the rest were in the the jar and how many
Put Together / Take many fireflies were night sky. How many were in the night sky?
Apart2 there? fireflies were in the
night sky? 3 = 0 + 3, 3 = 3 + 0
4+4 =? 3 = 1 + 2, 3 = 2+ 1
9–3=?
The tasks in this chart provide a variety of word problems using addition and subtraction for
students to explore. It is not necessary for students to be able to solve ALL problem types in
order to meet the standard for solving word problems using objects or drawings
(MGSEK.OA.2).
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
MATERIALS
GROUPING
Tell the students that the teachers were playing this game at lunch and you have decided to share
it with the students. Start with a deck of 36 cards including only the numbers 1 through 9. After
mixing up the cards, put them into a pile. The rules are:
• Deal 3 number cards to each player.
• Using any two cards, pick two numbers that add to a number near 10.
• Using the Got Your Number task sheet write a number sentence with your two cards and
the total that is near 10 (direct students not to go over 10).
• To find your score, find the difference between your total and 10.
• For example, you picked the cards 6, 3, 2, so 6 +3 =9. So, your total is 9. To find your
score, find the difference between 10 and 9. 10 – 9 = 1.
• The player who has the lowest number for each round will circle their score.
• Shuffle the cards and play another round.
• After eight rounds, students will count how many circles they have. The player with the
most circles (lowest scores) wins. (SMP1-8)
• Are students able to identify how far from 10 their total is?
• Are students able to write a math sentence to represent the total from their two cards?
• What strategies do the students use to determine how close their combination is to 10?
Extension
• Students can play with 5 cards and pick the 3 cards that make the closest total to 20.
(Example: if a student picked the numbers 4, 6, 7, 1, 6 from the pile and added 6 + 6 + 7
= 19, their score would be 1, because 20-19=1)
Intervention
• Have the students play game using cards with numbers 1 – 4 instead of 1-9. Students will try to
make 5 instead of making 10. Students can also use the cards from Number, Pictures, Words
from Unit 5 or mini ten-frame cards that can be found in the Van de Walle blackline masters.
• Allow students to use a 5-frame, 10-frame, or double 10-frame to model the addition.
Total
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Students need to develop an understanding of part-whole relationships as they recognize that a set
of objects (5) can be broken into lesser sub-sets (3 and 2) and still remain the total amount (5). In
addition, this objective asks students to realize that a set of objects (5) can be broken in multiple
ways (3 and 2; 4 and 1, 5 and 0). Thus, when breaking apart a set (decomposing), students use the
understanding that a lesser set of objects exists within that greater set (inclusion).
Commutative property might be identified during this task. Have students discuss whether or not
to include commutative properties as possible combinations. There is no right or wrong answer
as long as students can construct viable arguments and explain why their combination of eyes,
ESSENTIAL QUESTIONS
• How can I solve and represent problems using objects, pictures, words and numbers?
• How can strategies help us solve problems?
MATERIALS
GROUPING
It is useful to think of problem-based lessons as consisting of three main parts: before, during,
and after. If you allot time for each part, it is quite easy to devote a full period to one seemingly
simple problem. (Van de Walle p.15-19)
The Before Phase: get students mentally prepared for the task, be sure the task is
understood, and be certain that you have clearly established expectations beyond simply getting
an answer.
The During Phase: the first and most important thing here is let go and observe! Give
students a chance to work without your guidance. Give them an opportunity to use their ideas
and not simply follow directions. Your second task is to listen. Find out how different children
or groups are thinking, what ideas they are using, and how they are approaching the problem. In
this phase, hints may be provided but not solutions. Students should be encouraged to test ideas.
The After Phase: this is often where some of the best learning takes place. During the
after phase, students share emerging ideas and the community of class learners is developed.
This will not develop quickly or easily and will be developed over time.
(For a more detailed description of the three-phase problem-based learning model, see
Van de Walle Teaching Student-Centered Mathematics K-3 pp 15-19)
Begin by discussing water and where water can be found. Have the students share experiences
of their trips to a place with water. As students share experiences, have them include any
animals they might see while on the trip. Set the scene by explaining to students about a time
you went hiking to a river and have them explore the possible animal combinations you may
have seen. (SMP1-8)
Comment: Because this task has eyes AND legs, students need to be more organized with their
thinking than with the Young Farmer McDonald task in a previous unit. When students are
creating animal combinations allow them to be as creative as possible, as long as they can justify
their answer. (Example: a student could see 2 eyes, 1 tail and no legs if they saw a fish)
In closing, after students have explored the possible combinations and shared with classmates,
ask them what the most legs the hikers could have seen might be? Have them explain their
thinking.
DIFFERENTIATION
Extension
• Have students create a specific combination of animals by the riverside and play Guess
What’s by the River.
o Example: The combination of animals by the riverside is one deer and a duck so I
would tell my partner “I saw 6 legs and 4 eyes by the riverside. What did I see?”
o Example: The combination of animals by the riverside is three deer and two
ducks so I would tell my partner “There were 16 legs and 10 eyes by the riverside.
What did I see?” As students work through the extension ask them if they notice
any patterns.
Intervention
• Print out pictures of forest animals or use animal figurines to manipulate while trying to
find out the correct combination of forest animals. You could also give students a
specific number of animals seen on the hike which would limit the possible
combinations.
Back To Intervention Table
Number Balance: Students use a virtual number balance to solve addition problems.
http://mathszone.net/mw/number/NumberBalance/index.html
By The Riverside
By the riverside, a hiker saw 4 eyes and more than 7 legs.
What animals could the hiker have possibly seen by the riverside?
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images, drawings1, sounds
(e.g., claps), acting out situations, verbal explanations, expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using
objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using
objects or drawings, and record each decomposition by a drawing or equation. (drawings need
not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the given number,
e.g., by using objects or drawings, and record the answer with a drawing or equation.
BACKGROUND KNOWLEDGE
Many games or other repeatable activities may not look like problems, but can be, nonetheless, problem-based.
The determining factor is this: does this activity cause students to reflect about new or developing mathematical
relationships? The following activity causes students to wrestle with the emerging idea of “what if”. A
discussion with students who have been working with this game is just as important as the game itself. These
discussions usually take place in small groups. You might sit down with a specific group to discuss what
they’ve been doing, what strategies they’ve discovered or how they have approached the game in general. Try
to identify the reasons behind what they are doing. These discussions can also take place during a whole group
discussion so that the class can learn from the most effective strategies. Students could journal as part of the
closing to discuss their experience and how they think they played. Did they use a good strategy to play the
game? (metacognition) (Van De Walle, p.26)
For more information about common misconceptions please refer to the unit overview.
MATERIALS
Game to 5
• 11 counting bears or counters
• Capturing Bears playing cards (#1 & #2 cards, 7 cards per game)
• Capturing Bears game board
Game to 10
• 21 counting bears or counters
• Capturing Bears playing cards (#1-#6 cards)
• Capturing Bears game board
GROUPING
Partners (2 players)
Comment: In order to truly understand what strategies are required in this game, teachers are strongly
encouraged to play this game with a colleague while thinking out loud for students to observe. At first this task
may appear as only a counting game, however as students repeatedly engage in the task they begin to recognize
that there is a great deal of strategy embedded within the activity. Students will begin to understand that
whether they take or give bears, they need to continually recalculate how many bears are remaining, how many
bears are still in play and how they can get close to 5 or 10 without reaching it.
• Are students able to explain their strategy for keeping or giving away bears?
• Do students notice any patterns that help them play the game more effectively?
DIFFERENTIATION
Extension
• Mix the cards up and place them face down in an unknown order. Students will need to remember the
card numbers that have been played and the number cards that are still in play and move accordingly to
ensure that they have the most bears remaining in the 5/10 frame after all bears have been played.
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students determine how many,
build, fill, and add on a five-frame. https://www.nctm.org/Classroom-Resources/Illuminations/Interactives/Five-
Frame/
Ten Frame: Four games involving a ten-frame are included in this interactive. Students determine how many,
build, fill, and add on a ten-frame. https://www.nctm.org/Classroom-Resources/Illuminations/Interactives/Ten-
Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or takes away) some
more. Students have to determine how many bubbles are under the shell. Students have a choice for addition or
subtraction or both as well as a choice for a number of bubbles with which to start the game.
https://www.nctm.org/Classroom-Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
Capturing Bears to 5
Materials:
Objective
To have a greater number of bears in your 5-frame (but less than 5) than your opponent after all 7 cards have
been played.
Directions
1. Place the playing cards face up in a pile starting with #2 and alternating each card (2-1-2-1-2-1-2). Place
the 11 counting bears in the mountains. Player one picks up the #2 card on the top of the pile and has
the choice to either put 2 bears in their cage (5-frame) or give 2 bears to player two’s cage (5-frame).
2. Player two then takes the next card on the top of the pile (#1 card) and has the choice of putting 1 bear in
their cage or giving it to their player one’s cage.
3. Once a player’s cage (5-frame) is full, all the bears in the full cage are cleared from the cage and moved
to the van to be taken to the zoo. The bears in the van ARE NO LONGER IN PLAY!!!
4. The pattern continues until all 7 playing cards have been played and all 11 bears are in a cage or the van.
5. The player with the most bears in their cage after all the cards and bears have been played is the winner.
Capturing Bears to 5
Zoo Keeper
Mountains
12121212
12121212
12121212
Capturing Bears to 10
Materials:
Objective
To have a greater number of bears in your 10-frame than your opponent after all 6 cards have been played.
Directions:
1. Place the playing cards in a pile from 1-6 with 6 being on the top. Place the 21 counting bears in the
mountains. Player one picks up the number 6 card on the top of the pile and has the choice to either put
6 bears in their cage (10-frame) or give 6 bears to player two’s cage (10-frame).
2. Player two then takes the next card on the top of the pile (#5 card) and has the choice of putting 5 bears
in their cage or giving it to their player one’s cage.
3. Once a player’s cage (10-frame) is full, all the bears in the full cage are cleared from the cage and
moved to the van to be taken to the zoo. The bears in the van ARE NO LONGER IN PLAY!!!
4. The pattern continues until all 6 playing cards have been played and all 21 bears are in a cage or the van.
5. The player with the most bears in their cage after all the cards and bears have been played is the winner.
Capturing Bears to 10
Zoo Keeper
Mountains
Mountains
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
It is extremely important to have students use story numbers, equations, drawings and models
to represent their work. In the early years, story problems provide an excellent place to begin
this habit. This is especially true before students have developed methods of computation. It is
important to show students that explanations are needed, nearly always using words and
numbers and often pictures as well. There is not a table designed for this task so that students
can continue to plan and organize representations to show their work.
For more information about common misconceptions please refer to the unit overview.
• How can I solve and represent problems using objects, pictures, words and numbers?
• How can I use different combinations of numbers to represent the same quantity?
MATERIALS
GROUPING
Part I
Place the 10 connecting cubes in a bag and explain to students that you are pretending the cubes
in the bag are fish and the bag is the lake. Ask for one volunteer to catch 3 fish from the bag.
Ask students for their prediction as to what color fish will be caught. Have the volunteer “fish”
out 3 cubes and ask the students if any of the predictions were accurate. Ask students how to
show the combination of cubes using numbers, pictures, and words. (SMP 1-8)
Part II
Present students with the connecting cubes and the story problem. Strongly encourage students
to use numbers, pictures, and words to explain and represent their thinking. Once students have
solved the problem, they should verify their combinations with another student to justify and
explain their reasoning. (SMP1-8)
Comment: There are 3 different versions of the task that can be presented to students. Each
version of this task increases in complexity because the number of people fishing increases
which expands the possibilities. These story problems can also be used in sequence to scaffold
learning.
Story Problem #1
Tony went fishing for redfish and bluefish. He caught a total of 5 fish. What are the possible
combinations of fish that Tony could have caught? Show your thinking using numbers, pictures,
and words.
Story Problem #2
Andrea and Tony went fishing for redfish and bluefish. Andrea caught some redfish and Tony
caught some bluefish. They caught a total of 5 fish. What are the possible combinations of fish
that Andrea and Tony could each have caught? Show your thinking using numbers, pictures,
and words.
• Are students able to identify their strategy for solving the problems?
• Did students notice any patterns as they worked through the problems?
DIFFERENTIATION
Extension
• Story problem: Shandra, Andrea, and Tony all went fishing and they each caught at least
1 fish. They caught a total of 5 fish. They caught 3 different types of fish (yellow tail
tuna, bluefish and redfish). What could each of the 3 people have caught?
• Story problem: Shandra, Andrea, and Tony all went fishing. They caught a total of 5
fish. They caught 3 different types of fish (yellow tail tuna, bluefish and redfish). What
are the possible combinations of fish that Shandra, Andrea, and Tony could have caught?
Show your thinking using numbers, pictures, and words.
Intervention
• As intervention you could have only one person fishing and place 10 counters in a bag (5
of two different colors) and have the student “fish” them out of the bag. After the student
has pulled 5 counters out of the bag, have them record their “catch”. (example: 3 blue
and 2 red, or 1 blue and 4 red). Because the student is determining the different
combination of 5 fish that can be caught, no combination can be repeated, however, this
should be discovered and realized by the student through teacher questioning.
A Fishing Tale
Tony went fishing for redfish and bluefish. He caught a total of 5 fish.
What are the possible combinations of fish that Tony could have caught?
Show your thinking using numbers, pictures, and words.
A Fishing Tale
Andrea and Tony went fishing for redfish and bluefish. Andrea caught
some redfish and Tony caught some bluefish. They caught a total of 5
fish. What are the possible combinations of fish that Andrea and Tony
could each have caught? Show your thinking using numbers, pictures,
and words.
Shandra, Andrea, and Tony all went fishing. They caught a total of 5
fish. They caught 3 different types of fish
(yellow tail tuna, bluefish and redfish). What are the possible
combinations of fish that Shandra, Andrea, and Tony could have caught?
Show your thinking using numbers, pictures, and words.
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Most part-part whole activities focus on a single number for the entire activity. Thus, a child or
group of children working together might work on the number 7 throughout the activity. Either
child will build the designated quantity in two or more parts, using a wide variety of materials
and formats, or else they start with the full amount and separate it into two or more parts (Van de
Walle, p.48)
For more information about common misconceptions, please refer to the unit overview.
• How can I find the total when I put two quantities together?
MATERIALS
GROUPING
This lesson focuses on the number 10, however it could be repeated with every number 1-10.
Part I
Bring students to a meeting area and ask how many of them have moved or changed homes
before. After allowing students to share their experiences, give each student a Moving Day part-
part whole mat. Give each student 10 centimeter cubes. Allow the cubes to represent moving
boxes for this task. Be sure that students are able to make the connection between moving boxes
and the cubes and also the difference between the car and the trailer.
Discuss the following questions and allow time for students to model and explain what they did:
• I was moving 10 boxes. I had 5 boxes in the car and the rest were in the trailer. How
many were in the trailer?
• If I had 3 boxes in the trailer and 7 boxes in the car, how many boxes am I moving?
• I had 4 boxes in the trailer and I was moving 10 boxes in total. How many boxes were in
the car?
• I was moving 10 boxes and none of them fit in the car. How many boxes were in the
trailer?
As students identify how many boxes there are, be sure that they can explain their strategy of
solving the problem (Example: counting up, subtracting from 10, etc…) (SMP1-8)
Part II
In pairs, have one student use the part-whole mat and create a situation that is shielded from the
partner’s view with the folder (example: 2 boxes in the car and 8 boxes in the trailer). The player
then verbally shares part of the mat with the partner and the partner must identify the other part.
(Example: One student says “I have 2 boxes in the car, how many boxes are in the trailer? The
other student then determines how many boxes are in the trailer). If the responding player
identifies the correct amount of boxes, the roles change. (SMP1-8)
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 55 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
Part III
Give each student a piece of blank white paper and have them create a picture or situation that
can be used as a part-whole mat. Have them create 3 questions to go along with their picture.
They can use any accessible manipulative in the classroom in conjunction with their mat. After
they have created the mat and three word problems, they partner with another student and share
each other’s mat. Each student must try and solve their partner’s word problems using the mat.
(Some mats can be laminated and saved as a center for ongoing practice).(SMP1-8)
DIFFERENTIATION
Extension
• Instead of using 10 counting objects as boxes, the students can explore number
relationships to 20 by increasing the number of manipulatives.
Intervention
• Allow students to work with numbers less than 5 so that they can practice using efficient
strategies to solve the problems. Counting strategies are efficient at this stage, but will
become inefficient and distracting as numbers become greater. As students begin to
understand the relationships among numbers, they will begin learning number facts at a
recall level (Carpenter et al. 1999).
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students
determine how many, build, fill, and add on a five-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Five-Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or
takes away) some more. Students have to determine how many bubbles are under the shell.
Students have a choice for addition or subtraction or both as well as a choice for a number of
bubbles with which to start the game. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
Math Games: Pop Up Addition: Students solve addition problems by adding two numbers
together.
http://www.sheppardsoftware.com/mathgames/popup/popup_addition.htm
Moving Day
Moving Day
Name:_________________
Boxes in the car Boxes in the trailer Boxes being moved
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Reading and writing the combinations serve as a means of encouraging reflective thought
focused on part-whole relationships. Writing can be done in the form of drawings, numbers
written in the blanks (____ and ____), or addition equations. There is a clear connection
between part-part-whole concepts and addition and subtraction ideas.
For more information about common misconceptions please refer to the unit overview.
MATERIALS
GROUPING
Comment: This task will take place over 2 days. Many students are unaware that the total
number of paired combinations to make a number is one more than the number itself. Example:
there are 3 paired combinations to make the number 2 (0+2, 2+0, and 1+1) and 6 paired
combinations for the number 5 (5+0, 0+5, 3+2, 2+3, 4+1, 1+4). This task will allow students
to develop this generalization for number combinations. It is extremely important that the
students recognize this generalization and that it is not pointed out by the teacher.
Part I
Gather students together in a meeting place. Give each student 11 counters and begin reading
the story, 12 Ways to Get to 11, by Eve Merriam. As the story is read, have the students separate
their counters into a model that reflects what is happening in the story. After each page, stop,
discuss, and record the numerals for the combinations on chart paper or the board. (Example: if
there were 9 pinecones and 2 acorns, the students would model a pile of 9 and 2. The teacher
would record 9 and 2 on the chart paper after verifying that students were correct.
Comment: it is important to note that some combinations in the story will have greater than 2
addends which should be recorded as 3 and 3 and 3 and 1 and 1. The important part is that
students are able to recognize that 11 can be decomposed into lesser units. (SMP 1-8)
Comment: there are more squares than possible combinations. This is so students will need to
justify and explain how they know they have found all of the possible combinations.
As students work through the task, observe the strategies they are using to find the combinations
for 10. Once partners have justified that they have found all the possible combinations to 10, as
a group, have students share their number combinations and the strategies they used.
Part III
As students explore and identify all the possible number combinations, record them on the board
or chart paper. At this point in the year, some students will be independently able to organize
and complete Part III and all students should be encouraged to do so.
Number 1 2 3 4 5 6 7 8 9 10
Number
2 3 4 5 6 7 8 9 10 11
Combinations
Have a discussion with students about the pattern they see between the number itself and the
total number of combinations for that number. Ask why this information is important and how it
can help them going forward. (SMP 1-8)
Extension
• Have students pick a number from 11-19 and test their generalization. Ask how many
combinations of number pairs there are for 16, 19, and 100. Do the students immediately
apply the generalization rule they just invented?
Intervention
• Give students a set of playing cards, Ace through 10, of two different colored suits.
(hearts and spades, for example) Have them combine a red card with a black card to
make the number 10. Make one a double ten frame, make one 10-frame represent the red
cards and the other represent the black cards.
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students
determine how many, build, fill, and add on a five-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Five-Frame/
Ten Frame: Four games involving a ten-frame are included in this interactive. Students
determine how many, build, fill, and add on a ten-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Ten-Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or
takes away) some more. Students have to determine how many bubbles are under the shell.
Students have a choice for addition or subtraction or both as well as a choice for a number of
bubbles with which to start the game. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
Early Math: Bugabaloo Shoes Addition: Students add two sets of numbers to find the sum.
http://www.sheppardsoftware.com/mathgames/earlymath/bugabalooShoes.htm
________ and ________ ________ and ________ ________ and ________ ________ and ________
________ and ________ ________ and ________ ________ and ________ ________ and ________
________ and ________ ________ and ________ ________ and ________ ________ and ________
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Reading and writing combinations serve as a means of encouraging reflective thought focused on
part-whole relationships. Writing can be done in the form of drawings, numbers written in the
blanks (____ and ____), or addition equations. There is a clear connection between part-part-
whole concepts and addition and subtraction ideas.
For more information about common misconceptions please refer to the unit overview.
ESSENTIAL QUESTIONS
• One Is a Snail, Ten Is a Crab, by April Pulley Sayre and Jeff Sayre, or similar book
• Recording sheet
• Accessible manipulatives
GROUPING
Part I
Gather the students together to read One is a Snail, Ten is a Crab, by April Pulley Sayre and Jeff
Sayre. As you read the story, chart the different quantities of feet on each creature.
(SMP 1,4,5,6)
Part II
Using the chart created in Part I, allow students to explore the different combinations of creatures
to find numbers to ten. Have the students record their findings on the recording sheet. Gather
students together to chart all of their combinations to ten, finding all of the different
combinations to ten.
(SMP 1-8)
Part III
Group the students in pairs to play the A Day At The Beach riddle game. Have player one
describe a number by only naming the creatures. Player two then finds the total number of legs
possible by listening to the names of the different types of creatures.
(SMP 1-8)
Extension
• Have students create several different combinations of creatures to represent a specific
number.
Intervention
• Print out pictures for the students to use and manipulate to find the correct combination
of creatures.
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students
determine how many, build, fill, and add on a five-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Five-Frame/
Ten Frame: Four games involving a ten-frame are included in this interactive. Students
determine how many, build, fill, and add on a ten-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Ten-Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or
takes away) some more. Students have to determine how many bubbles are under the shell.
Students have a choice for addition or subtraction or both as well as a choice for a number of
bubbles with which to start the game. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
Math Games: Fruit Shoot Addition: Students add two numbers together and then choose the
correct sum.
http://www.sheppardsoftware.com/mathgames/fruitshoot/fruitshoot_addition.htm
There were 10 feet at the beach. What creatures could have been at the beach? Show your
thinking using numerals, pictures, and words.
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
In developing the meaning of operations, teachers should ensure that students repeatedly
encounter situations in which the same numbers appear in different contexts. For example, the
numbers 3, 4, and 7 may appear in problem-solving situations that could be represented by 4 + 3,
or 3 + 4, or 7 – 3, or 7 – 4. Although different students may initially use quite different ways of
thinking to solve problems, teachers should help students recognize that solving one kind of
problem is related to solving another kind. Recognizing the inverse relationship between addition
and subtraction can allow students to be flexible in using strategies to solve problems (NCTM
Principles and Standards, 2012).
For more information about common misconceptions please refer to the unit overview.
MATERIALS
GROUPING
Part I
Gather students in a meeting area to discuss cars and what happens to cars when they break
down. Where do they go? Who fixes them? One at a time, share the following 3 equations with
students:
With each number sentence, ask the students to share their observations. Is the number sentence
correct? If not, what is wrong with it? What do we need to do to fix it?
(SMP 1-4, 6-8)
PART II
In partners, students place all the cards in a pile, face down. On their turn, one player draws a
card from the pile. The player must state whether the equation is accurate, and justify their
reasoning using mental math. The player then verifies their prediction by using a ten-frame with
two-sided counters, or with the Rekenrek or other manipulative. If the equation is correct, the
turn is over and the car doesn’t need to be fixed.
If the equation is inaccurate, the player who drew the card (car owner) gives his card (car) to the
other player (mechanic) to be fixed. The mechanic then records the equation on the recording
sheet, and circles the side of the equation they plan to “fix.” On the other side of the mechanic
shop, the mechanic must “fix” the broken car with a pictorial and numeral representation to make
it work.
ONLY ONE NUMBER CAN BE FIXED ON THE CAR; however, it doesn’t matter which one.
After the mechanic has justified the answer and recorded it on the task sheet, the car owner
inspects the fixed car to make sure it is correct. If the car owner spots something wrong with the
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 71 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
corrected car, they let the mechanic know, but don’t tell them what is wrong. The mechanic
must attempt to fix the car again. Once the car is fixed, the roles are reversed.
PART III
Have the partners sort the cars into 2 piles: cars that are broken and cars that don’t need to be
fixed. Next, have the students create 3 number sentences that are incorrect and trade them with
their partner to fix.
(SMP 1-8)
• What strategies did students use to determine if the equations were accurate or not?
• What strategies did students use to correct the inaccurate equations?
• Are students able to use mental math to solve equations?
• Which side of the car needed fixing? What was wrong with it? How do you plan to fix
it?
• When you were inspecting the car, what were you looking for?
• Did you have a strategy for making the car balance?
DIFFERENTIATION
Extension
• Create equations with combinations to 10 (Example 8+1 = 9-2) for students to repair. Do
not tell students what side of the car to fix. They must fix the side that has a lower total to
match the side that has the greater total of the two sides.
Intervention
• Create equations where one side of the equation is only one number (Example 4 = 1+2).
This will allow the students to focus on the combinations from only one side.
• Allow the students to fix both numbers on one side of the equation, as long as it is not the
exact same as the other side.
At the Mechanic
Broken Car →→→→→
The Mechanic
→→→→→ Repaired Car
5+1 = 2+6 + = +
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Numbers are related to each other through a variety of number relationships. The number 7, for
example, is 3 more than 4, two less than 9, composed of 3 and 4 as well as 2 and 5, is three away
from 10, and can be quickly recognized in several patterned arrangements of dots. These ideas
further extend to an understanding of 17, 99, and beyond. Number concepts are intimately tied
to the world around us. Application of number relationships to the real world marks the
beginning of making sense of the world in a mathematical manner (Van de Walle, 2010).
For more information about common misconceptions please refer to the unit overview.
• How can I use different combinations of numbers to represent the same quantity?
MATERIALS
GROUPING
Part I
Bring the students to a meeting place. Ask the students to get themselves into groups of 3. Do
not interfere with the process. After students have successfully arranged themselves into groups
of 3, ask them how many full groups of just boys and just girls could be made. How many
boys/girls are in a mixed group of boys and girls? Ask students for number sentences and record
suggestions to on the board. (Example: a group of all girls would be 3 girls plus 0 boys is 3
students, 3+0=3, or 2 girls and 1 boy would be represented as 2+1=3). From groups of 3, ask the
students to get into groups of 4 and repeat the same questions.
After students have acted out the problem, they can use colored cubes to represent the boys and
girls in the classroom and have them represent the groups with cubes. For example, if there are
21 students (8 boys and 13 girls), have 8 blue cubes for boys and 13 yellow cubes for girls.
(SMP 1-8)
Part II
In partners, have students solve the Field Trip for Fives story problem. Ms. Redstone’s
kindergarten class was going on a field trip. She divided her students up into teams for the
parent volunteers. Each parent can take no more than 5 students in their car, so Ms. Redstone
needs to rearrange the students into groups of 5. Give each student the Field Trip for Fives
recording sheet. Discuss the table and allow students to make observations and compare teams.
Have students identify the correct number of students on each team and have them collect the
corresponding number of counters. Using the work mat, students can manipulate their colored
counters to solve the story problem. The recording sheet explains how many students are in each
group. (SMP 1-8)
DIFFERENTIATION
Extension
• Have the students solve a new story problem with a different amount of students in each
van. For example: The class has 24 students. How many vans would Ms. Redstone need
if six students can fit in each van?
Intervention
• Have the students solve the problem using fewer teams, students and vans. Example:
Ms. Redstone has 15 students, three vans and 4 teams. How many students can fit in
each van? The blue team has 5 students, the red team has 3 students, the green team has
3 students, and the yellow team has 4 students.
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students
determine how many, build, fill, and add on a five-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Five-Frame/
Ten Frame: Four games involving a ten-frame are included in this interactive. Students
determine how many, build, fill, and add on a ten-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Ten-Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or
takes away) some more. Students have to determine how many bubbles are under the shell.
Students have a choice for addition or subtraction or both as well as a choice for a number of
bubbles with which to start the game. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
Option 1
Blue Red Green Yellow Purple Total
Van #1
Van #2
Van #3
Van #4
Van #5
Option 2
Blue Red Green Yellow Purple Total
Van #1
Van #2
Van #3
Van #4
Van #5
Van #1 Van #2
Van #3 Van #4
Van #5
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Identifying and extending patterns is an important process in algebraic thinking. When possible,
patterning activities should involve some form of physical, concrete manipulative. When
patterns are built with material and not on paper, children are able to test a hypothesis or the
extension of the pattern and make changes without fear of being wrong. Using concrete
manipulatives allows students to engage in growing patterns as opposed to just repeating patterns
because testing is able to take place. (Van de Walle p. 276)
For more information about common misconceptions please refer to the unit overview.
MATERIALS
GROUPING
Comment: Two of Everything, is a story about an old couple that finds a magic pot. Everything
that goes into the pot is doubled. Although the book is about doubling in particular, this task
asks students to focus on the number relationship between what goes in the pot, and what comes
out.
Part I
Come together at a meeting place and read Two of Everything, by Lil Toy Hong, or a similar
book. As you are reading the story, have students make predictions about what will happen.
Discuss/review the rule of doubling and what double means (if it hasn’t already been discussed).
Give students The Magic Pot work mat and double ten-frame and provide students an
opportunity to explore doubling numbers 0-10. Allow students to time to share strategies for
combining doubles.
Comment: Students can develop and refine strategies as they hear other students' descriptions of
their thinking about number combinations. For example, a student might compute 8 + 8 by
counting on from 8: "..., 9, 10, 11, 12, 13, 14, 15, 16." But during a class discussion of solutions
for this problem, she might hear another student's strategy, in which he uses knowledge about 10;
namely, 8 and 2 make 10, and 6 more is 16 (NCTM Principles and Standards, 2012).
(SMP 1-8)
• Say “2 went in the pot and 4 came out of the pot. What’s the rule?” (take and record
suggestions)
o Have students model using the mat. (initiate class discussion for students to share
their predictions of the rule and they will almost immediately relate back to
doubles)
• Say “4 went in the pot (take predictions) and 6 came out of the pot. What’s the rule?”
(take and record suggestions)
o Have students model and discuss what they think the rule is based on the number
relationships they see.
• Say “10 went in the pot and 12 came out of the pot. What’s the rule?” (take and
record suggestions)
o Have students model and discuss what they think the rule is based on the number
relationships they see.
Using the recording sheet, have students create an example of the rule being used and record it
on their recording sheet. The student’s example must be modeled with different combinations
than those used on the Magic Pot card. There are only 7 (a- g) rows on the chart and 8 Magic
Pot cards. Have students problem solve where they can record the 8th card (h). (back of sheet or
journal)
The rule In the pot Out of the pot
6 and 2 more is 8
2 more 6 Or
6+2 =8
After students are familiar with identifying the magic pot’s rule, place the Magic Pot playing
cards around the classroom and have students identify the rule for the other pots and create an
example of how it works.
(SMP 1-8)
DIFFERENTIATION
Extension
• Create Magic Pots where the number relationship between the in and out rule are greater
in difference and more algebraic. Be sure that students have continued access to
manipulatives to model the relationship.
Intervention
• In both versions of Race to 100, students can play Race to 50 and use a 6-sided die for the
applied rule.
• If the student is having difficulty navigating the 0-99 chart, cut the 0-99 chart up into
strips by the rows of 10 and glue them together to make a straight number line.
TECHNOLOGY
Five Frame: Four games involving a five-frame are included in this interactive. Students
determine how many, build, fill, and add on a five-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Five-Frame/
Ten Frame: Four games involving a ten-frame are included in this interactive. Students
determine how many, build, fill, and add on a ten-frame. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/Ten-Frame/
How many under the shell?: Okta the octopus hides some bubbles under a shell, then adds (or
takes away) some more. Students have to determine how many bubbles are under the shell.
Students have a choice for addition or subtraction or both as well as a choice for a number of
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 84 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
bubbles with which to start the game. https://www.nctm.org/Classroom-
Resources/Illuminations/Interactives/How-Many-Under-the-Shell/
IN OUT IN OUT
2 4 2 3
3 6 3 5
5 10 5 9
a b
IN OUT IN OUT
2 5 3 8
3 7 2 7
5 11 5 10
c d
IN OUT IN OUT
3 5 3 7
2 4 2 6
5 7 6 10
e f
IN OUT IN OUT
4 14 4 2
7 17 2 0
0 10 10 8
g h
MGSEK.OA.1 Represent addition and subtraction with objects, fingers, mental images,
drawings1, sounds (e.g., claps), acting out situations, verbal explanations,
expressions, or equations.
MGSEK.OA.2 Solve addition and subtraction word problems, and add and subtract within 10,
e.g., by using objects or drawings to represent the problem.
MGSEK.OA.3 Decompose numbers less than or equal to 10 into pairs in more than one way,
e.g., by using objects or drawings, and record each decomposition by a drawing
or equation. (drawings need not include an equation).
MGSEK.OA.4 For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a
drawing or equation.
BACKGROUND KNOWLEDGE
Numbers are related to each other through a variety of number relationships. The number 7, for
example, is 3 more than 4, two less than 9, composed of 3 and 4 as well as 2 and 5, is three away
from 10, and can be quickly recognized in several patterned arrangements of dots. These ideas
further extend to an understanding of 17, 99, and beyond. Number concepts are intimately tied
to the world around us. Application of number relationships to the real world marks the
beginning of making sense of the world in a mathematical manner (Van de Walle, 2010).
For more information about common misconceptions please refer to the unit overview.
MATERIALS
• Pattern blocks
• Shaping 10 recording sheet
• Balancing Act Work Mat
• Equally Balancing Numbers recording sheet.
• Shaping 5 recording sheet
GROUPING
Part I
Give each student some pattern blocks and pose the question “If a triangle is the same as 1, what
are all the other pieces equal to? Be sure to use the terms “equal” and “the same as”
interchangeably so that students can continue to build meaning of the equal symbol. Record the
value of the triangle, along with a picture of a triangle, on chart paper. Have students explore the
value of each shape and record a value key for students to refer to throughout the remaining part
of the task. As students identify the value of each shape, have students justify their reasoning for
each value.
(SMP 1-8)
Answer Key
=1 =3 =6 =2
Part II
After students have assigned the values to each shape, have students identify all of the possible
ways a value of 6 can be represented. As students work through this part of the task, observe
how students verify their combinations.
∆∆∆∆∆∆=6 ◊◊◊=6 6= ∆◊
∆∆◊◊=6 6= 6=
Mathematics GSE Kindergarten Unit 6: Further Investigation of Addition and Subtraction
Richard Woods, State School Superintendent
July 2019 Page 91 of 97
All Rights Reserved
Georgia Department of Education
Georgia Standards of Excellence Framework
GSE Further Investigation of Addition and Subtraction • Unit 6
Part III (Shaping 10)
Ask students how they could model the number “8” using their pattern blocks. As students
identify the possible combinations of pattern blocks that are equal to 8, have them justify and
share their combination using a number sentence. (Example: the student that made 8 using
∆∆◊◊◊ would say “ I used 2 triangles and 3 rhombi to make 8 so I know that 8 = 1+1+2+2+2”.
Be sure to use “equals” and “the same as” interchangeably.
Hand out the Shaping 10 recording sheet to students. Have them make the number 10 with the
pattern blocks and record 4 ways they made a 10 on their recording sheet. Students must also
identify the fewest number of blocks that could be used to make 10.
(SMP 1-8)
Part IV
Provide the students with the Balancing Act work mat and explain that each side of the balance
needs to be “the same as” or “equal” to one another. Continue to use “the same as” and
“equal” interchangeably throughout the lesson. Place a hexagon on side “A” and ask the
students to identify all the pattern block combinations for side “B” that could make the balance
equal. Allow students time to explore the balance. Give the students suggestions or increase the
difficulty by narrowing down the possibilities. Example: Side “A” is a hexagon and side “B”
has three pieces with one being a trapezoid.
• What two shapes are missing from side “B” to make the balance equal?
• What if there was only 1 rhombus on side B? What could it look like?
• What is the most or least number of shapes you could use?
Give the students another number to explore using the balance. After students have had ample
time exploring the balance, provide the students with the Equally Balancing Numbers recording
sheet. Have students individually work through the task and verify their thinking on the balance.
Students should draw the missing shape(s) in the side “B” square and use numerals to show their
thinking.
After students have solved the Balancing 10 task, have them create a balance riddle on the back
of their recording form and share it with a partner.
(SMP 1-8)
Part V
Refer students back to the value of each shape and present students with the Shaping 5 task.
Raul wanted to use the pattern blocks to show all the combinations of 2 numbers that could be
used to make the number 5.
1. Can Raul show all the different combinations of 2 numbers that make 5 with the pattern
blocks?
2. What combinations can Raul show using the pattern blocks?
3. Which combinations can Raul not make with pattern blocks?
4. Invent any new pattern blocks that could represent the numbers Raul would need to show
all the combinations to 5. Invent and trace your shape below.
Have the students share their pattern block invention and the combinations of smaller shapes
they used to compose a larger shape. As class vote on the class’ favorite and graph the data.
Create and laminate multiple copies of the new shape that can be used as a center and extension.
(SMP 1-8)
DIFFERENTIATION
Extension
• Tell students that the value of the triangle is now 2 and see how they go about changing their
answers. Were the students able to identify a strategy to efficiently increase the value of the
triangle to 2?
Intervention
• With tape and a marker, identify the value of each pattern block by writing it on the tape
and sticking it to the block. Teacher could record the value by using dots or numerals.
Shaping 10 Name:__________________________
What did you use to make a 10? Show your thinking with numerals…
What did you use to make a 10? Show your thinking with numerals…
What did you use to make a 10? Show your thinking with numerals…
What did you use to make a 10? Show your thinking with numerals…
What is the fewest blocks that can be used to make a 10? Explain your thinking by using pictures AND numerals.
You may use the back of this paper to show your thinking.
Side A Side B
Shaping 5 Name:______________________________________
Raul wanted to use the pattern blocks to show all the combinations of 2 numbers that could be
used to make the number 5.
1. Can Raul show all the different combinations of 2 numbers that make 5 with the pattern
blocks?
4. Invent any new pattern blocks that could represent the numbers Raul would need to show
all the combinations to 5. Invent and trace your shape below.