Gaming Report Jan 2021
Gaming Report Jan 2021
COM
Sector Report
GLOBAL GAMING
Michael Metzger, Partner Marc Deschamps, Managing Partner & Executive Chairman
michael.metzger@drakestar.com marc.deschamps@drakestar.com
+1 310 696 4011 +44 203 2057 361
We are pleased to publish the 2020 Drake Star Gaming Sector Report recapping
the gaming and esports deal activities during the year. 2020 has been an
unprecedented year for the gaming industry and we saw a large number of M&A
deals, financings and IPOs.
This report analyzes the M&A deals during the year 2020 by volume, size and
multiples, breaks out the top M&A deals in the PC/console and mobile segment and
discusses the most active gaming buyers. We also examine the high-profile gaming
financings by financial (VC/PE) and strategic investors, rank the most active gaming
VC firms and provide an overview of new VC funds investing in the sector.
Regarding the public markets, we present a summary of relevant gaming IPOs and
follow-on offerings, performance of public gaming companies by sub-sectors as well
as valuation multiples broken out by market segment and geographic region. We
also discuss the recent SPACs boom and how this relates to the gaming and
esports industry. Finally, we provide an overview of the 2020 esports market
including top M&A and financing deals.
On the back of a great year for gaming, we are looking forward to an even more
active 2021 with many landmark M&A and financing deals.
Drake Star Partners is the marketing name for the global investment bank Drake Star Partners Limited and its
subsidiaries and affiliates. In the USA, all securities are transacted through Drake Star Securities LLC. In the USA,
Drake Star Securities LLC is regulated by FINRA and is a member of SIPC. © 2016 Drake Star Partners. Drake
Star UK Limited is an appointed representative of Kession Capital Ltd which is authorized and regulated by the
Financial Conduct Authority. © 2016 Drake Star Partners. This report is published solely for informational
purposes and is not to be construed as an offer to sell or the solicitation of an offer to buy any security. The
information herein is based on sources we believe to be reliable but is not guaranteed by us and we assume no
liability for its use. Any opinions expressed herein are statements of our judgment on this date and are subject
to change without notice.
2. GAMING M&A
PC/Console
Mobile
IPOs
Follow-On Offerings
SPACs
Market Multiples
5. ESPORTS
M&A
Private Placements
This outsized performance in 2020 kept M&A and financing at healthy growth levels throughout 2020. Following strong
M&A activity in Q1 and continued momentum in the first full quarter of COVID-19 in Q2, the second half of 2020
reported unprecedented amount of consolidation, including the $7.5 billion Zenimax acquisition by Microsoft. Except for
a cautious and watchful period during Q2, investment activities in gaming continued to grow with landmark high value
financings during the year including Epic Games, Voodoo, Scopely, Roblox, PlayCo and Wildlife. Furthermore, the
highly successful IPOs for Unity, Corsair and Asian companies (such as NetEase, Kakao and Archosaur), large follow-
on financing rounds for public companies such as Embracer, Stillfront and Zynga, and growing SPACs made a very
interesting public market for gaming in 2020. This successful market performance during the pandemic will likely fuel
even more gaming consolidation and investment in both private and public markets in 2021.
2020 Timeline
Cyberpunk 2077 sold
3M copies and was
Fortnite removed from iOS store removed from PS
beginning legal battle store on poor
performance
$19B+ record
downloads and Microsoft xCloud
Cancelled due to Facebook launches Fall Guys sells
spending on mobile launches
growing concerns over gaming app 10M copies in two
COVID-19 gaming during Q2’20(1) months
Unity IPOs at
$14B valuation
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1) Sensortower
4
2. GAMING M&A
Deal Volume & Trends
2020 turned out to be another bumper year for gaming M&A and M&A DEAL TABLE
after a strong first half of the year, gaming M&A went into
2020 2019
overdrive for the remainder of the year. With engagement and
# of Deals 149 121
revenue skyrocketing during the first wave of the pandemic, the
Disclosed Value ($M) $18,082 $3,583
market saw strong consolidation across both PC/console and Revenue Multiple (Median)
mobile segments. In the second largest M&A deal ever in Total Value(1) 3.5x 2.2x
gaming, Microsoft acquired Zenimax for $7.5 billion in At Close(2) 1.9x 1.8x
September of 2020. There were three additional billion dollar EBITDA Multiple (Median)
(1)
deals including: Zynga’s $1.8 billion acquisition of Peak Games Total Value 11.8x 7.3x
(2)
in June 2020, Tencent’s $1.4 billion acquisition of Leyou At Close 7.8x 7.3x
Technologies in August 2020, and EA’s announced acquisition of Codemasters for $1.2 billion in December 2020.
Valuation levels also saw a notable lift compared to last year with buyers willing to pay higher multiples to own assets
highly strategic to their business (Take-Two’s offer to Codemasters was outbid by EA with a much higher valuation and
a very favorable deal structure). The majority of deal structures for private companies included a significant earn-out
component based on future performance. Excluding the earn-out component, the median revenue and EBITDA
multiples were around 1.9x and 7.8x, respectively. Embracer Group and Stillfront continued their roll-up strategies and
were the top two acquirors in terms of number of acquisitions. Even after excluding the Zenimax deal, 2020 saw a 3x
increase in $ value (for disclosed deals) and 25% growth in the number of deals announced on a YoY basis. With
pandemic fears still looming and continued growth in gaming engagement/revenue, M&A activity is expected to
continue to grow in 2021.
31 $2,025 2
29
$7.5 $1,804 5
$1,290 22
$3.6
$2.5 $2.6 $1,248 1
$1.8
Q1 Q2 Q3 Q4 $1,066 6
$500 4
$431 3
$84 4
(1) Multiples calculated including earn-outs, wherever disclosed
(2) Multiples calculated using only closing consideration Sources: SEC filings, CapIQ, PitchBook and DSP Research
(excluding earn-out wherever disclosed)
5
PC/Console
M&A in PC/console segment has seen strong growth over the past two years with continued momentum throughout the
pandemic. We have seen a significant increase in EBITDA and revenue multiples as many companies have
aggressively pursued roll-up strategies of high-quality development studios driven by the need for growth, scale, profits
and staving off competition. Some of the most notable acquisitions included:
• Microsoft’s acquisition of ZeniMax (owner of Bethesda) for an all cash $7.5 billion in
September 2020, its biggest gaming acquisition ever. With this new addition, Microsoft will
grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises
to Xbox Game Pass.
• EA’s announced acquisition of Codemasters for $1.2 billion in December 2020, outbidding
Take-Two’s previous offer of $973 million. The deal is expected to close in the first quarter
of 2021.
• EG7 acquired two studios in December for a combined $373 million, bringing its 2020 total
to three acquisitions, as part of its buy-and-build strategy which grew its revenue and
EBITDA significantly.
• Embracer Group acquired a total of 12 studios in Q3’20 alone bringing its 2020 total to 22
acquisitions. With more than a billion dollars spent on acquisitions during 2020, Embracer
now has 58 in-house development studios.
Nov-20 $142.3 - - - -
Oct-20 $85.0 - - - -
Sep-20 $7,500.0 - - - -
Jan-20 $150.0+ - - - -
• Stillfront completed its $400 million acquisition of Storm8 in January of 2020, its largest
acquisition of the year. The company finished 2020 with a total of six acquisitions, worth
more than $1 billion, bringing total in-house studios to 18.
• Scopely acquired FoxNext Games for ~$250 million in January of 2020, followed by its
two other purchases of Pierplay and Genjoy later in the year.
Dec-20 - - - - -
Nov-20 $105.0 - - - -
Oct-20 $113.0 - - - -
Aug-20 $192.0 - - - -
May-20 $500.0 - - - -
Apr-20 - - - - -
Feb-20 - - - - -
Jan-20 ~$250.0 - - - -
Jan-20 $100.0 - - - -
^ FY2020 Estimate # NTM as of Apr 2020 Sources: Company Press Releases, CapIQ, PitchBook, TechCrunch,
^^NTM as of Aug 2020 **Annualized from first 9 months of 2020 VentureBeat, Pocket Gamer and DSP Research
*2H20 estimates annualized
7
3. GAMING PRIVATE PLACEMENTS
2020 began with several large ($100 million+) late-stage financings led by major financial investors but witnessed a
drought of large value financings during Q2 as COVID-19 lockdowns across the world made investors more cautious.
Private placements then began to pick up with several major high value financing deals in the second half of the year
(including the $1.8 billion financing for EPIC and $340 million financing for Scopely). Deal value and volume both grew
approximately 100% during 2020 (even after excluding the EPIC financing of $1.8B). This momentum is likely to
continue in 2021 as more than 30 game-focused VC firms were announced last year.
• Epic raised $1.8 billion in August 2020 at a $17.3 billion valuation highlighting the
company’s continued success with Fortnite and the Unreal Engine during the pandemic.
• Scopely raised $340 million at a $3.3 billion valuation which is likely to be used for other
large acquisitions similar to its purchase of FoxNext Games from Disney last January.
• Roblox raised $150 million at a $4.0 billion valuation as it topped 100 million MAUs with a
developer community of more than 2 million; it’s expecting to go public through a direct
listing in early 2021.
Mid
27 15%
$1,780.0
Late
70%
Mid
18%
Early
69%
8
Select Private Placements
Deal activity within Private Placements were some of the strongest in the sector. Both disclosed deal value and volume
doubled YoY with a significant amount of $100 million+ deals announced.
Deal Value
VC Investor Deals Select 2020 Investments Location Focus
($M)
16 $132.4 Early
14 $84.3 Early
14 $48.0 Early
10 $39.6 Early
6 $40.0 Early
6 $36.5 Early
3 $19.1 Early
NEW VC FUNDS
Fund Value
VC Investors Date Description Location
($M)
($M) $62,277
$14,085
IPO Valuation
$1,475 $1,561
$1,221
• Unity raised $1.3 billion on September 18th • Corsair raised $238 million on September
with shares closing 31% higher than the 23rd with shares initially down, closing 16%
initial offer price its first day of trading lower than its initial offer price
• Shares were up nearly 200% at the end of • Shares rebounded dramatically in the
2020, just a few months after its initial following months ending 2020 up more
listing than 100% since its listing
11
Follow-On Offerings
There were also significant follow-on and senior notes offerings during the year. Embracer Group, Stillfront Group and
Keyword Studios all raised follow-on offerings to help fund acquisitions. Zynga raised $762 million through convertible
senior notes in December 2020 while Activision raised $2 billion in senior notes to fund the redemption of unsecured
notes due in 2021-22. In strategic investments, Chinese streaming platform Bilibili received $400 million from Sony
while Marvelous from Japan received $65 million from Tencent.
Following the success of this year’s IPOs, gaming companies look more confident going the public route. As of the date
of our report, both Motorsport Games and Playtika already made market debuts in early 2021 with strong returns of
75% and 17%, respectively, on their first day of trading. Roblox recently announced plans for a direct listing in February
following its $520 million financing at a $29.5B valuation. Additional companies are rumored to be getting ready for a
listing as well.
12
SPACs
SPACs have become a major player in the public markets in 2020 and a sizable portion have interest in the gaming
sector. The recent interest in SPACs has been partially driven by the faster and easier process for going public versus
traditional IPOs as well as the valuation differences between private and public companies. Some notable SPACs in the
gaming and digital media space include:
• After great success with the DraftKings deal, Flying Eagle Acquisition Corp. did a $690 million reverse-merger with
mobile esports platform Skillz in September and raised an additional $158 million in PIPE from renowned investors.
Upon listing, Skillz shares soared by more than 100% on the day of listing, doubling the market cap to $7 billion.
• Niccolo de Masi (Former CEO of Glu) led dMY Technology Group has already raised three SPACs focused on
gaming and mobile apps, pending business combinations for the first two SPACs with Rush Street Interactive and
Genius Sports.
• Mark Gerhard (Former CEO of Jagex) led Ascendant Digital raised $414 million and is actively looking to find a
merger target in the booming “attention economy”, with a particular focus on video games.
• Raised $690 million in SPAC trust account • Raised $403 million in SPAC trust account
and additional $158 million raised in PIPE with an additional $372 million in PIPE
• $608 million was paid to shareholders with • DraftKings founders rolled 100% of their
the remaining $240 million going to the equity while SBTech shareholders rolled
company over ~$450 million in equity
• Revenue has grown 91% to $162.4 million • Market cap surged to more than $21.6
through the first nine months of 2020 billion, a 7x increase since IPO, in
approximately 17 months
• Market cap more than doubled to $7 billion
its first day of trading
13
Public Market Performance
200%
185%
YTD Performance
150%
100%
67%
62%
50%
44%
0% 16%
-50%
Jan-20 Feb-20 Mar-20 Apr-20 May-20 Jun-20 Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20
S&P 500 Nasdaq Mobile PC/Console Hardware
2020 turned out to be a record year for the stock market with the S&P 500 finishing 2020 with a gain of 15%+ for the
year and closing at a record high, a remarkable performance despite COVID-19 fears looming most of the year and a
drastic sell-off during the early part of the year. With gaming being one of the biggest winners of the pandemic, gaming
companies achieved record sales during the year and publicly traded gaming companies enjoyed strong stock
performance during 2020.
• Singapore based SEA Ltd was the best performing gaming stock listed in the US, reporting a 395% return for the
year. EG7 out of Sweden was up more than 500% (best performance across markets) while Embracer Group and
Stillfront were up by more than 150% for the year.
• The new companies listed during the year also reported strong performance led by Unity and Corsair, up by an
impressive 195% and 113% by the end of the year, respectively, despite a late listing in September 2020.
• We analyzed the market performance of the overall industry by creating custom indices for companies in Mobile,
PC/Console, and Hardware/Tools segments throughout North America, Europe and Asia (refer to pages 15 and 16
for companies included in each segment).
• While all the segments followed the S&P 500 performance up to the sell-off period of February and March, each
segment reported better performance than the broader index for the rest of the year.
• For the full year, all the segments beat the broader index performance by a huge margin with Mobile and
PC/Console segments showing 4x returns compared to S&P 500 and the Hardware/Tools segment reporting
185% return for the year.
• The Hardware/Tools index majorly followed the other gaming indices for the first three quarters of the year but
grew very aggressively since late September with the inclusion of Unity and Corsair post their bumper IPOs.
14
Market Multiples
NORTH AMERICAN & EUROPEAN GAMING COMPANIES
Company Name Ticker Price Mcap EV EV/Rev EV/EBITDA Price/Earnings NTM Growth EBITDA/Rev
LTM NTM LTM NTM LTM NTM Sales EBITDA LTM
Average 3.9x 2.9x 26.5x 11.4x 28.7x 29.5x 25% 148% 14.2%
Median 2.5x 2.2x 22.7x 14.0x 25.9x 20.2x 13% 98% 12.7%
Average 12.3x 9.2x 39.2x 26.2x 53.5x 40.4x 45% 556% 29.2%
Median 10.1x 8.3x 36.8x 30.2x 50.4x 42.3x 19% 51% 24.2%
Average 13.8x 11.3x 20.0x 33.9x 50.1x 29.5x 14% 73% 5.1%
Median 4.0x 3.7x 21.0x 19.9x 37.8x 30.6x 16% 69% 10.6%
Source: Capital IQ, As of December 31, 2020, in $M except share price, EV/EBITDA multiples less than 0 and greater than 100 are denoted as NM
15
ASIAN GAMING COMPANIES
Company Name Ticker Price Mcap EV EV/Rev EV/EBITDA Price/Earnings NTM Growth EBITDA/Rev
LTM NTM LTM NTM LTM NTM Sales EBITDA LTM
Japan/Korea
Sony 6758 $99.65 $123,122.5 $135,784.4 1.7x 1.6x 10.5x 13.8x 13.8x 30.8x 6% 17% 14.7%
Nintendo 7974 $637.84 $75,982.2 $62,517.9 3.9x 4.4x 11.3x 11.8x 19.1x 27.5x -10% 2% 34.2%
NEXON 3659 $30.81 $27,317.8 $22,519.8 8.4x 6.7x 19.3x 15.5x 32.0x 22.3x 25% 26% 43.4%
Ncsoft A036570 $855.49 $17,629.4 $15,924.9 7.3x 6.1x 20.0x 14.7x 34.2x 26.7x 19% 36% 36.3%
NetMarble A251270 $120.83 $9,887.4 $9,741.0 4.4x 3.7x 25.5x 19.7x 50.8x 36.6x 20% 53% 14.6%
Konami Holdings 9766 $56.20 $7,486.3 $6,846.5 2.7x 2.6x 9.9x 10.4x 42.7x 24.2x 7% 5% 27.8%
Square Enix 9684 $60.65 $7,239.7 $5,942.4 2.0x 2.0x 10.9x 10.3x 28.3x 22.1x -3% 7% 17.9%
Capcom 9697 $64.92 $6,930.0 $6,319.2 7.6x 5.6x 22.0x 16.8x 37.5x 30.3x 34% 32% 34.3%
Sega Sammy 6460 $15.76 $3,706.1 $3,214.4 1.1x 1.0x 12.6x 8.7x NM NM 7% 29% 9.4%
Pearl Abyss A263750 $239.19 $2,921.1 $2,611.2 5.6x 5.9x 15.2x 19.3x 22.8x 27.1x -5% 21% 37.0%
DeNA 2432 $17.82 $2,200.5 $1,642.6 1.4x 1.3x 5.5x 6.5x NM 13.6x 7% 0% 21.0%
Com2uS A078340 $146.38 $1,760.4 $1,151.9 2.5x 2.0x 10.1x 6.3x 21.4x 17.9x 27% 53% 26.2%
GungHo Online 3765 $22.36 $1,517.9 $710.0 0.8x 0.7x 3.2x 2.5x 12.4x 9.2x 14% 29% 26.0%
Gree 3632 $5.86 $1,301.5 $469.9 0.8x 0.8x 11.4x 10.7x 47.3x 46.5x 3% 7% 6.8%
NHN Entertainment A181710 $68.55 $1,281.1 $1,007.2 0.7x 0.6x 6.4x 5.1x 47.5x 16.3x 15% 31% 10.1%
DOUBLEUGAMES A192080 $55.32 $939.0 $1,110.7 1.9x 1.7x 5.2x 4.5x 9.6x 8.0x 13% 16% 37.0%
WeMade Entertainment A112040 $35.38 $580.2 $507.6 5.3x 2.8x NM 17.5x NM 24.9x 93% 387% -10.6%
Average 3.4x 2.9x 12.4x 11.4x 30.0x 24.0x 16% 44% 22.7%
Median 2.5x 2.0x 11.1x 10.7x 30.2x 24.5x 13% 26% 26.0%
China & South East Asia (US, HKG and Shenzhen listed)
Tencent Holdings 700 $72.74 $692,741.0 $708,367.9 10.6x 8.2x 28.6x 22.7x 39.3x 30.8x 24% 24% 36.1%
Sea Limited SE $199.05 $101,749.2 $100,380.7 28.0x 15.7x NM NM NM NM 78% 155% -28.3%
NetEase NTES $95.77 $66,179.3 $56,659.9 5.5x 4.7x 21.7x 20.1x 30.5x 27.1x 13% 4% 25.4%
Quihoo 360 601360 $2.41 $16,276.6 $13,409.3 7.8x 6.4x 38.0x 20.4x 43.0x 28.8x 726% 1163% 20.4%
37Games 002555 $4.78 $10,104.1 $9,591.2 4.2x 3.5x 20.3x 15.0x 23.5x 19.5x 19% 35% 20.7%
Perfect World 002624 $4.52 $9,084.5 $8,648.1 5.5x 4.7x 38.5x 18.3x 31.3x 20.3x 17% 110% 14.3%
YY YY $79.98 $6,477.1 $3,885.1 0.9x 1.0x 8.3x 10.9x 13.2x 30.8x -87% 87% 9.3%
Giant Network 002558 $2.67 $5,129.4 $4,834.4 13.4x NA 42.2x NA 35.8x 31.7x NA NA 31.8%
HUYA HUYA $19.93 $4,689.5 $3,113.3 2.0x 1.6x 26.8x 13.2x 40.7x 22.7x 26% 113% 7.0%
G-bits Network 603444 $65.25 $4,689.3 $4,373.2 10.7x 10.3x 21.3x 18.0x 32.7x 27.6x 4% 19% 50.3%
Beijing Kunlun 300418 $3.06 $3,514.6 $3,216.1 6.4x 5.2x 22.8x 11.2x 5.1x 7.6x 24% 104% 28.2%
XD Inc. 2400 $6.04 $2,714.8 $2,476.8 5.9x 5.0x 32.0x 23.8x 52.5x 39.7x 9% 35% 17.0%
Archosaur Games Inc. 9990 $2.71 $2,208.8 $2,415.7 12.6x 9.9x 40.2x 37.9x NM 24.0x 18% 5% 29.4%
Ourpalm 300315 $0.78 $2,116.4 $1,815.2 6.7x 6.3x 26.0x 20.0x 28.7x 22.6x 6% 30% 25.6%
Youzu Interactive 002174 $2.02 $1,828.9 $1,953.6 3.0x 2.4x NM 9.7x NM 10.5x 23% 3027% -1.0%
Kingnet Network 002517 $0.72 $1,548.2 $1,383.1 5.5x NA 32.0x NA NM 47.8x NA NA 17.1%
NetDragon 777 $2.24 $1,244.5 $904.9 1.1x 0.9x 5.1x 4.8x 11.9x 8.9x 11% 5% 19.8%
Average 7.6x 5.7x 26.9x 17.6x 29.9x 25.0x 61% 328% 19.0%
Median 5.9x 5.0x 26.8x 18.1x 31.3x 25.6x 18% 35% 20.4%
Source: Capital IQ, As of December 31, 2020, in $M except share price, EV/EBITDA multiples less than 0 and greater than 100 are denoted as NM
16
5. ESPORTS
Esports viewership increased significantly during the pandemic as in-person events came to a halt during COVID-19
lockdowns. This sudden decline in tournaments saw team valuations flatlined, merchandise and ad revenue decline, in
turn causing investment and M&A growth to slow. Newzoo even revised its predictive model numbers where revenue
was originally forecasted to grow approximately 16% to over $1 billion; it’ll likely be down double digits for the year.
However, the industry did find resilience during these testing times and quickly transitioned from a natively online
ecosystem with offline formats to a complete online infrastructure. While esports was able to transition and conduct the
relevant leagues and tournaments, most sporting events had no such opportunities, and sports entities quickly began
exploring the esports space to engage their audience and sustain their revenue streams. With adoption from the likes of
the NBA, Formula 1, NASCAR, IndyCar, W Series, LeMans and others, esports saw unprecedented growth in audience
and engagement during the year. Outside of adoption from traditional sports, the changing landscape has also
influenced esports companies to expand their horizon in order to find new ways to grow revenue.
This esports resilience in 2020 led to increased deal value and deal volume for both M&A and financings, with the
number of financings almost doubling. Looking forward, in addition to a better economic and COVID-free environment,
the continued trend towards mobile and multiplatform will likely help increase esports participation, and in turn help
accelerate investment and M&A growth in 2021.
11 300.0
24
7
6 225.0 16
500.0
8 100.0
262.5 404.1 100.0
100.0
37.7 39.0
15.0 120.6 172.8
0.9 46.1
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Disclosed Value ($M) Deal Count Disclosed Value ($M)
17
M&A
While esports revenue declined due to COVID-19, M&A and investment activity remained healthy. Some of the notable
M&A transactions included:
• Huya's independent status enabled it to merge with Douyu, its biggest competitor,
creating a video game streaming juggernaut with Tencent backing each company.
• Esports Entertainment Group acquired EGL, Helix and ggCircuit further strengthening its
position as a leader in esports betting. These new assets give the company a unique
market position combining games, tournaments, and gambling.
• Corsair acquired Gamer Sensei, the esports coaching platform, which will now join other
subsidiaries of Corsair: live-streaming equipment manufacturer Elgato, custom gaming
controller maker SCUF Gaming, and custom gaming PC builder ORIGIN PC.
Dec-20 - - - -
Nov-20 - - - -
Oct-20 $43.0* - - -
Oct-20 $43.0* - - -
Aug-20 - - - -
Apr-20 - - - -
18
Private Placements
Some of the notable financings in esports included:
• Vindex raised $300 million in new funding to expand the Belong Gaming Arena, a chain of
esports centers. It plans to open a total of 1,500 new esports venues.
• Dream11 raised $225 million in both primary and secondary investment, valuing the
company at $2.5 billion. The Indian company has successfully capitalized on the
popularity of cricket in India on its fantasy sports platform and is estimated to have 82
million users on its platform.
• Caffeine raised $113 million at a $663 million valuation after adding two million new users
over the previous year. The company has successfully differentiated itself from Twitch by
focusing on other forms of interactive entertainment outside of gaming, such as music.
• Discord raised $100 million two separate times, with the most recent round valuing the
company at $7 billion. The virtual communications tool completed the raise after doubling
its monthly active users to 140 million in one year.
Target
Company Date Lead Investor Deal Value Valuation
Location
19
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20
Gaming & Digital Media Deal Team
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+Private Investors
*Some transactions executed by current Drake Star Partners employees while employed at other firms
21
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One of the largest growth equity financings Executed highest value of deals in
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