Name Alignment XP Next Level
Age Sex Height Weight Size
Character
Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities
Archetype Fighting Style Number of Attacks Level
Favored Enemies Primeval Awareness
Land's Stride
Hide in Plain Sight
Ranger PHB
Favored Terrains
Vanish
Feral Senses
Foe Slayer
Hunter
Hunter's Prey Multi-Attack Beast Master
Exceptional Training
Bestial Fury
Defensive Tatics Sup Hunter's Denfense
Share Spells
Max HP Hit Dice GH H
①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals
Saves
d6 d8 d10 d12 8d4+8 10d4+20
①②③ Superior Supreme
o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious
Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage
Weapon To Hit Properties Damage
Armor/Shield
Gear
Weapon To Hit Properties Damage
Weapon To Hit Properties Damage
STR DEX CON INT WIS CHA
+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus
Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)
tools/kit
Skills
Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)
tools/kit
Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)
tools/kit
Athletics (STR) Investigation (INT) Persuasion (CHA)
Deception (CHA) Medicine (WIS) Religion (INT)
Skill Features
CP SP EP GP PP
25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money
Art
Acid Chain (10 ft) Mag. Glass Shovel
Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment
Ball bearings Hammer Piton Torch
Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax
Item Charges Recharge Power
Attuned
Feats
Background Allies/Enemies
Trait
Background
Faction
Trait Bond
Ideal Flaw
1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6
7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9
Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spells Known
Name Species Movement AC HP
STR DEX CON INT WIS CHA
Ranger Companion
MOD MOD MOD MOD MOD MOD
Attack To Hit Damage Attack To Hit Damage +
Passive Proficiency
Perception Bonus
Attack To Hit Damage Attack To Hit Damage
Exceptional Training
Bestial Fury
Share Spells
Casting Name Save Damage Casting Name Save Damage
Cantrips