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Course Outline - CS260 | PDF | Method (Computer Programming) | C++
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Course Outline - CS260

This document outlines a course on Introduction to Object Oriented Programming using C++. The course is designed to provide students with complete knowledge of OOP through practical assignments. Students will learn how to design classes with the four pillars of OOP, implement inheritance and polymorphism, use templates for generics, and exception handling. The course objectives are aligned with the associate degree program learning outcomes. Students are expected to attend all classes, complete assignments, and prepare their own machines with the required software. The course schedule includes lessons on procedural programming versus OOP, class structures, and assignments.

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Kemar Norton
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0% found this document useful (0 votes)
43 views7 pages

Course Outline - CS260

This document outlines a course on Introduction to Object Oriented Programming using C++. The course is designed to provide students with complete knowledge of OOP through practical assignments. Students will learn how to design classes with the four pillars of OOP, implement inheritance and polymorphism, use templates for generics, and exception handling. The course objectives are aligned with the associate degree program learning outcomes. Students are expected to attend all classes, complete assignments, and prepare their own machines with the required software. The course schedule includes lessons on procedural programming versus OOP, class structures, and assignments.

Uploaded by

Kemar Norton
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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F-VTDI-VP-CO-3.

Vocational Training Development Institute


School of Applied Technology
Information and Communication Technology Department
Associate Degree in ICT

COURSE OUTLINE

Introduction to Object Oriented Programming l CS260


75 hours, 3 credits

Semester: 1 Academic Year: 2020-21 Programme: Associate Degree in


ICT
Lecturer: Doron Williams

Lecturer Email: Tel:


Contact Info.: Dwilliams1b@vtdi.edu.jm 1-345-927-0923

Class Sessions: Day(s) Time Room Group (if


applicable)

Modality Face to Face Blended Online

Pre-requisite

COURSE DESCRIPTION
This course examines the object-oriented programming paradigm, in which computer programs
are viewed as a collection of independent objects that collaborate to achieve some goal. It gives
students the opportunity to design, critique and implement object-oriented solutions. At the end
of this course, the student will be able to analyze a given situation, formulate an object-oriented
design, and then finally produce an object-oriented program in C++.

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At the end of this course, students will be able to:


• Identify
• The course is designed to provide complete knowledge of importance of
Object-Oriented Programming through C++ and to enhance object-oriented
the programming skills of the students by giving practical programming
and difference
assignments to be done in labs.
between
• To learn how to write functions for efficiency and procedural and
I,II,VIII
performance object-oriented
• To understand how C++ improves C with object-oriented programming
features
features
• To learn the syntax and semantics of the C++ programming
language

ALIGNED PROGRAMME LEARNING OUTCOMES *


• Setup classes
• To learn how to design C++ classes for code reuse and
• To learn how to implement copy constructors and class demonstrate the
4 Pillars of OOP I,II,III,VIII
member functions
Designs
• To understand the concept of data abstraction and
encapsulation
COURSE OBJECTIVES

• To learn how to overload functions and operators in C++ • Understand the


• To learn how inheritance and virtual functions implement uses of inbuilt
dynamic binding with polymorphism and custom
• To learn how to design and implement generic classes with defined I,II,III,VIII
Functions &
C++ templates Classes
• To learn how to use exception handling in C++ programs

• Demonstrate an
understanding
of Overloading I,II,III,VIII
and Overriding

• Apply Generics
and Collections
in an OOP I,II,III,VIII
Language

• Use Exception
Handling and
Defensive
Programming in I,II,III,VIII
OOP

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EMPLOYABILITY SKILLS

At the end of this course, students should be able to:-


• Work as software developers using any modern object oriented programming language
• Apply analytical Skills
• Apply problem Solving
• Work harmoniously as a team
• Manage time effectively
• Communicate well with peers and lecturers
• Exhibit good Interpersonal relationships

EXPECTATIONS OF STUDENTS
To aid their successful completion of this course, students are expected to: -
• Attend all classes
• Complete all practical assignments
• Prepare their personal machines with requisite software of use that provided by the institution
• Complete assigned readings

COURSE SCHEDULE

COMPETENCIES ASSIGNMENT
LESSONS (What students are required to accomplish at the SCHEDULE
WEEK end of each lesson) (Dates for submission
& receipt of
Assignments)
MODULE 1: Introduction to
Object Oriented Programming • Differentiate between procedural and
object-oriented programming
LESSON 1 – Procedural • Benefits of Object-Oriented Programming
Programming, Object Oriented • Classes & Objects
Programming, Class Structures • Setup & Installation
as fundamental building blocks,
• Write your first program (output text)
Benefits of Object-Oriented
1 Programming, Introduction to C++ • Anatomy of a program
Programming • Understanding the compiler and runtime

Students will be able to differentiate between


OOP and procedural approaches in addition to
setting up a development environment to write
programs in C++

• Data Types
• Variables,
2 • Constants & Literals
• Variable scope

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COMPETENCIES ASSIGNMENT
LESSONS (What students are required to accomplish at the SCHEDULE
WEEK end of each lesson) (Dates for submission
& receipt of
Assignments)
• Operators
LESSON 2 – Basic Syntax • Keywords/Comments
• Input/output
• Type Conversion
• Control Flow Statements
• Decision making (if-else/switch conditional
statements)
• Iterations/Loops (for, while, do-while)
• Jump statements (break, continue, go to)
• Functions: reusable blocks of code,
recursive
• Headers and Prototypes

Students will write a series of small programs to


understand these building blocks of
programming
LESSON 3 – Data Structures &
Collections • Standard Template Library (STL)
• Arrays: Size of ()
• Linked Lists
ASSESSMENT &
• Vectors
3 • Structs ASSIGNMENT 1
• Pointers GIVEN
• References

Students will be able to understand different


ways of storing information and implement
them in a program
MODULE 2: Classes – • Setup a class
Abstraction, Encapsulation, • Data Members - Properties & Methods
Inheritance, Polymorphism • Constructors – default,
• Access modifiers
LESSON 4 – Writing Classes, • Setup getters
Abstraction, Encapsulation • Setup setters
4 • Apply method overloading
• Member functions
• Interpret UML class diagrams

Students will explore Objects & Classes and


how to implement object characteristics and
behaviour

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COMPETENCIES ASSIGNMENT
LESSONS (What students are required to accomplish at the SCHEDULE
WEEK end of each lesson) (Dates for submission
& receipt of
Assignments)
LESSON 5 – Inheritance,
• Inheritance Hierarchies
Polymorphism, Virtual Functions • Constructor Inheritance
• Run time & complie time polymorphism ASSESSMENT &
• Virtual Functions
ASSIGNMENT 2
5 • Friend Functions
GIVEN
Differentiate and overload the Unary & binary
operators using member functions & non-
member friend functions
MODULE 3: Generics, Files &
Streams • Function Templates
• Overloading Function Templates &
LESSON 6 – Class Templates, Operators
6 • Class Templates
Function Templates, Operator
• Non-Type Parameters
Overloading • Generics

Write a generic program implementing the


concept of class & function templates

LESSON 7 – File Opening/Closing, • Ofstream

Get & Put Stream positioning • Ifstream


7 • Fstream
• Get/put stream positioning

Writing programs using I/O Streams

• Binary files
• Text files
• State flags
ASSESSMENT &
• File seek/read
LESSON 8 – Binary & Text Files
8 • File closed ASSIGNMENT 3
GIVEN
Implement data manipulations like storing,
reading, or updating data to/from a file to an
application

• Buffer full
LESSON 9 – Buffers & • Explicitly w/manipulators
9 Synchronization • Explicitly w/function sync ()

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COMPETENCIES ASSIGNMENT
LESSONS (What students are required to accomplish at the SCHEDULE
WEEK end of each lesson) (Dates for submission
& receipt of
Assignments)
MODULE 4: Exception Handling,
Defensive Programming • Basic Exception Handling
• Uncaught exceptions
10 • Rethrowing exceptions
LESSON 10 – Exception Handling
Students will begin to understand different
types of exceptions and how to handle them
LESSON 11 – Defensive
• Function try/catch blocks
Programming • Custom Exception messages
FINAL ASSIGNMENT
11 Students will appreciate being able to handle GIVEN
bugs in a program gracefully by preventing
program crashes and providing useful feedback
for users.
LESSON 12 – Exception Dangers and
Downsides • Dangers of exception handling

12 • Examples

Students will learn where and how to


implement exception handling in their code
LESSON 13 – Revision
13 Revision

14 STUDY BREAK

15 FINAL ASSESSMENT PERIOD

ASSESSMENT STRATEGY

Module Assessment Weighting

Module 1: Group Project – Write/Develop Software Program 100%

Module 2: Group Project – Write/Develop Software Program 100%

Module 3: Individual Test 100%

Module 4: Group Project – Write/Develop Software Program 100%

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REFERENCE MATERIAL
Object-Oriented Programming in C++, Fourth Edition - Robert Lafore
www.learncpp.com
www.cplusplus.com/

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