12/03/18
Problem-Solution Essay
Detrimental Effects of Online Gaming to Students
Online game is one of the most acquired technology industry in today’s
time, wherefore, game developers have the most advantage. Computer games
began in 1970, a research conducted by Rivenes in (2017) said that the main
purpose of computer games in the early days is to test the computer’s capability to
receive signals from network connections and to test the internet’s speed as it
evolve in time. As technology marches on, the evolution of online games went
along. Today, most of the people see computer games as part of their daily lives.
With the explosive growth of social media, according to Ray (2012), online game
developers take the opportunity on integrarting their games to social networking sites
such as Raptr.com (an online social networking site that allows player to upload
pictures and manage online game life), Worldofwrcraft.com (a social networking
site that was made specially for players or gamers that helps them connect with
each other, to guide, chat, and share ones progress in the game),
REvHolics.com (an online casino like website), and facebook (the most popular
social networking site in today’s generation), that gives people a quick access to
the online games.
Online gaming, nowadays, is the most common leisure activity that targets a
variety of people of all ages. Generally, these games are available in the internet
without age restriction for free. In a research conducted by Kuss (2013), it is said that
students in their teenage years has the largest percentage of online gamers. Most
online game players spend hours on their desired virtual worlds that typically leads to
addiction. Online gaming addiction generally refers to an unhealthy, excessive amount
of time playing online computer games. This issue of gamming addiction uncontrollably
spread widely across the world. According to Kuss (2013), in the early 2000s empirical
studies examining the various aspects of problematic online gaming and online gaming
addiction increases in numbers. It is due to the Massively Multiplayer Online Role-
Playing Games (MMORPGs) that allows the players to adopt various virtual personas.
Multi-player games such as Mobile Legends gives several motivations for online gamers
that allows them to be virtually social with other gamers, accomplish game goals, and
immerse in the game. The variety of gaming motivations have contributed to why online
games are very much addictive. The addiction to the challenge and excitement of the
game make it the most common entertaining platform for students that causes them to
be disconnected from their surroundings.
Advancement of electronics and computer games can be a great threat to youth
and adolescents. A study conducted by Zamani et al. (2009) showed that addiction to
computer games may cause physical health problems, anxiety, and depression. In their
study they found out that teenage students who often play computer games have
connections with their physical health. The study showed that students with obesity are
more likely to be attracted with computer games. As an effect, students tend to stay at
home and play virtually with other gamers online that results to insufficient amount of
body movement and activity that causes them to gain unwanted weight. As a result, it
lowers the child self-esteem that transform their behavior which usually triggers anxiety,
depression, isolation and lack of self-confidence to socialize with other people. In the
early days, youth were physically involved playing with other children, yet children of
this day invest most of their time and energy in playing online computer games that
prompts addiction. Other studies show that most students who are addicted to online
games suffers from high blood pressure and usually have high heart beat count due to
excessive amount of excitement and stress in playing the game. Most of these students
are more likely choose to stay on the game than to eat. According to Griffiths (2015)
negative results of online gaming addiction also includes sacrificing education, work,
hobbies, sleep, time with family, may increase stress, decreases verbal memory
performance, increase aggression, and the like. Online games that promote violent
actions and scenarios may lead addicted gamers to be consumed by violence according
to Christopher (2017). They may adopt an isolated view of society or establish
aggressive thoughts and tendencies. Academic success is often one of the most
obvious causalities of online game addiction. Long hours of playing online games
affects the student’s behavior in school if the student is preoccupied with online games,
it may cause trouble in falling asleep, may have problems paying attention, and poor
test scores than those students who does not spend a great deal of time playing online
games. Relationships with family and friends may also suffer due to loss of interest in
social activities that limits the amount of conversation and communication. However,
regardless of the negative effects of online gaming, according to Khurana (2018), it
somehow provides opportunities for gamers to gain extra income by joining legal
tournaments locally or internationally across the world. Moreover, scientific studies
claim that by limiting online gaming to a certain number of hours a day can train the
human mind to be agile and alert that also helps them in adapting certain strategies in
order to survive.
Similar to other potentially positive activities, online games have their room in a
healthy, well-rounded life, but when gaming start to take importance over studies, work,
or relationships, professional help is necessary. There are several ways to threat online
game addiction. In a study conducted by Karapetsas et al. (2014) claims that prevention
is the key solution. In a world full of technological advancement parents and/or gardians
hold the most significant role in the process of prevention and rehabilitation. Parents
should set a limit on how much time a child should play the online game, a short break
after 30 minutes of playing online games is a good example to defocus them on the
computer or mobile gadgets. It also helps them to relax their eyes from radiation and
light. Moreover, parents should give their children the time to communicate with other
children face to face and allow them to play physically outside their home. Controlling
and limiting the use of internet can also be a good method. One of the common ways to
fight online gaming addiction is through the Cognitive Behavior Therapy (CBT)
(Kirschman, 2018). It is a form of psychotherapy that treats problems and increases
contentment by transforming dysfunctional behaviors, emotions, and thoughts. Hartney
(2017) said in one of his research that CBT has an exceptional track record with
numerous studies showing the effectiveness of treating addiction. In fact, in a research
conducted by Ford (2018) stated that in 2009 the researchers review 53 research
studies analizing the effectiveness of Cognitive Behavior Therapy, they have found out
that CBT has a large effect on the outcomes specially if it is combined with additional
psychosocial treatments.
Games are a form of entertainment, but excessive or abusive usage of this will
clearly lead to addiction. Online gaming addiction can attack anyone, whether young or
old, but most likely are students in their teenage years. The first step in treating online
gaming addiction is by acknowledging the issue. Counseling and behavior modification
are very powerful in addressing this kind of problem. Developing preventive
interventions in playing online games such as social engagement, setting a step-by-step
action plan to detox from the game, considering physically involve hobbies, finding
professional help, and others that will help in reducing the obsession to online games
such as psychological help, family guidance, moderation, or even abstinence from the
game, will help in succeeding the fight against this kind of addiction. With some work
and tremendous effort, at the end of the day it still depends on the persons’ capability of
controlling themselves and their willingness in allowing themselves to play in
moderation to avoid addiction.
References
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emotional-development-delay-in-an-8-year-old-child/?ajax=1&is=1
Ford, H. B. (2018). Cognitive-Behavioral Therapy. Retrieved from Hazelden Betty Ford
Foundation: https://www.hazeldenbettyford.org/education/bcr/addiction-
research/cognitive-behavioral-therapy-ebt-517
Griffiths, M. (2015). Online Games, Addiction and Overuse of. Retrieved from
https://onlinelibrary.wiley.com/doi/pdf/10.1002/9781118767771.wbiedcs044
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addiction-21953
Karapetsas, A., Karapetsas, V., Zygouris, N., & Fotis, A. (2014). INTERNET GAMING
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http://www.encephalos.gr/pdf/51-1-02e.pdf
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https://www.streetdirectory.com/travel_guide/103868/gaming/the_good_and_bad
_impacts_of_online_gaming.html
Kirschman, E. (2018). Cognitive Behavioral Therapy. Retrieved from Psychology Today:
https://www.psychologytoday.com/intl/basics/cognitive-behavioral-therapy
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https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3832462/
Lynch, M. (2018). THE POSITIVE CONNECTION BETWEEN GAMES AND ONLINE
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https://www.britannica.com/technology/online-gaming
Rivenes, L. (2017). The History of Online Gaming. Retrieved from Data Path:
https://datapath.io/resources/blog/the-history-of-online-gaming/
Zamani, E., Chashmi, M., & Hedayati, N. (2009). Effect of Addiction to Computer
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Guidance School in City of Isfahan. Retrieved from PMC - US National Library of
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