CABI TOURISM TEXTS
3rd Edition
Tourism Information
Technology
PIERRE J. BENCKENDORFF
ZHENG XIANG
PAULINE J. SHELDON
COMPLIMENTARY TEACHING
MATERIALS
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Chapter 2
The Digital Tourism Landscape
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Chapter 2 Learning Objectives
After studying this chapter you should be able to:
1. Describe the general concept of the digital tourism landscape;
2. Explain and evaluate the components and functions of information
technology in tourism using a digital tourism ecosystem
perspective;
3. Analyze the drivers of innovation and technological change in the
digital tourism landscape;
4. Define and provide examples of disruptive innovation;
5. Apply behavioral perspectives to explain how travelers adopt, use
and respond to information technologies in tourism settings; and
6. Explain the role of information technology in tourists’ decision-
making processes.
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Key Concepts
Digital tourism ecosystem
Diffusion of innovations theory
Hype cycle
Technological innovation theory
Disruptive innovation
Technology acceptance model (TAM)
High-tech / high-touch
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Inspiration
Entities
Suppliers,
Travelers,
Intermediaries,
Connections Governments,
Broadband, DMOs Devices
Mobile, WiFi, Desktops, Smart
NFC, BLE, GPS, Devices, Mobile
Broadcasting, Devices, Digital
Protocols,
Communities
Kiosks
Social Networks
Reflection Standards
Blogs, Reviews,
Transaction
Content Forums, Wikis,
Rich Media, Local Experts, Touch Points
Maps, Media Sharing Websites,
Navigation, Search, Engines,
Transactions, Mobile Apps,
Dynamic Content, Email, Telephone,
User Generated Face-to-face
Content
Experience
FIGURE 2.1 The Digital Tourism Ecosystem
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Digital Tourism Ecosystem
Digital Technological Environment
Devices
Connections
Content
Touch Points
Roles of Entities and Communities
Catalyzers
Dictators
Milkers
Niche Players
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Digital Tourism Ecosystem
Ecosystem Functions
Inspiration
Transaction
Experience
Reflection
Ecosystem Health
Productivity
Robustness
Diversity
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INDUSTRIAL ELECTRIC DIGITAL FOURTH
PERFORMANCE
REVOLUTION REVOLUTION REVOLUTION REVOLUTION
Artificial
Intelligenc
e
Digital
Networks
Electronics
Electricity
Steam Power
Mechanization
1780 1840 1900 1950 1990 2020 TIME
FIGURE 2.2 Waves of IT Adoption
Source: Schumpeter (1934), Perez (2002)
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WebCrawler,
Netscape Baidu Google Oculus Rift,
Google .travel Images, Siri HoloLens
Search Skype domain
Mosaic Web 2.0 Wikipedia, Google Glass,
Browser Hotmail coined iPod iPhone iPad Amazon Echo
Internet & Technology
Developments
Del.icio.us,
LinkedIn, Instagram,
Tencent Dot.com bubble YouTube Pinterest, Apple App
WordPress, Amazon
Reddit iQiyi Store 40bn
Alipay, Cloud (EC2) Facebook 1bn downloads
Alibaba, Taobao Uber, Weibo, users
Napster, Twitter,
eBay, Netflix YouKu, WhatsApp,
Amazon Blogger, PayPal Quora WeChat, Tik Tok
Facebook Spotify
QQ Twitch eCommerce & Social
Media Developments
Expedia, TripAdvisor Expedia buys
Travelocity, Priceline buys Travelocity, Orbitz,
Booking.com, Ctrip,
TravelWeb & HotelTonight HomeAway
ITA Software Farechase
Metasearch Booking.com
Roomkey,
TravelWeb Kayak, Airbnb Priceline Priceline buys
OpenTable Orbitz HomeAway
Viator buys Kayak OpenTable
Priceline Tourism & Hospitality
Industry
1995 2000 2005 2010 2015 2020 TIME
FIGURE 2.3 Important Developments on the Internet
Adapted from Xiang et al, 2015
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Diffusion of Innovations Theory Rogers, 1962
Innovators: eager to try new ideas and prepared to take risks
such as adopting technologies that may fail.
Early adopters: opinion leaders who embrace change but are not
as obsessive as innovators.
Early majority: tend to adopt new innovations before the average
person but will thoroughly research a new innovation before
deciding to adopt.
Late majority: will only adopt an innovation after the majority
have tried it and adoption may be the result of economic necessity
or social pressure.
Laggards: traditionalists and are the last to adopt an innovation
because they are skeptical of change.
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EXPECTATIONS/VISIBILITY
‘Early adopters’
adopt products
Negative publicity
Supplier proliferation
‘Early majority’ start to
Mass media hype adopt product triggering
high growth phase
Supplier New paradigms and
failure/consolidatio practices become accepted
‘Innovators’ adopt products
n 3rd generation
1st generation products
products (expensive) New rounds of
venture capital
2nd generation
Startup firms products
R&D
Peak of
Technology Trough of Slope of Plateau of
Inflated
Trigger Expectations Disillusionment Enlightenment Productivity
TIME
FIGURE 2.4 Gartner Hype Cycle
Adapted from Tarkovskiy (2013)
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Understanding the Digital Tourist
Technology Use and Acceptance
Demographics
Trip Characteristics
Psychographics
UTAUT
Use of IT in the Travel Process
Information Search
Trip Planning
Purchase
Methods for Understanding the Digital Tourist
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High tech and high touch travelers
Everyday life
High tech High touch
High tech Spillovers Opportunity Seekers
Travel
High touch Compensators Luddites
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Understanding the Digital Tourist
Quantitative sources Mixed-methods sources Qualitative sources
Traditional surveys Content analysis Interviews
Online surveys/polls Sentiment analysis Focus groups
Web analytics Data mining Netnography
Experiments Observation
Visitor tracking Prototyping
Biometrics
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Discussion Questions
1. In 2007 the World Economic Forum released three scenarios
of digital ecosystems, which are summarized in the following
YouTube video: http://youtu.be/jnrAtXt3uu4/.
Considering IT developments since 2007, which one has been
the most accurate? Justify your answer and discuss the
implications for IT and tourism.
2. Speak to someone who works for a company in the
hospitality or tourism sector regarding their adoption and use
of a specific, important technology. According to Rogers’
Diffusion of Innovation Theory, which category (i.e.,
innovator, early adoptor, early majority, late majority, and
laggard) do you think they belong to? Why?
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Discussion Questions
3. Conduct your own research about the major generational
cohorts alive today (Baby Boomers, Gen X, Gen Y and Gen
Z). Do they differ in how they use technologies? Are older
consumers as likely to use IT for travel purposes as younger
consumers?
4. Provide examples of how the use of technology can deliver
both high-tech and high-touch outcomes.
5. What are the key elements of the TAM? Provide your own
tourism and technology example to illustrate the various
components of this model.
6. In this chapter we used AirBnB to illustrate the concept of
disruptive innovation. Identify another example of
disruptive innovation in tourism and use Christensen et al.’s
model of low-market/new-market footholds to justify your
example.
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Useful Websites
American Society of Travel Agents (ASTA)
www.asta.org
Inspirock
www.inspirock.com
World Economic Forum Digital Ecosystems
www.weforum.org/reports/digital-ecosystem-convergence-between-
it-telecoms-media-and-entertainment-scenarios-2015
Our World in Data: Technological Progress
ourworldindata.org/technological-progress
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Case Study Airbnb
Problems with hotels:
Hotel chains build brand around consistency and standardization
Standardization creates sterile and impersonal experiences
Hotels are expensive to own and manage
The solution?
Provide accommodation that is not standardized and requires no investment in
real estate or workers.
Founded in 2008 … by mid-2012 bookings reached 10 million
nights and by 2018 more than 4 million properties were listed
in 191 countries
Disruptive innovation
New technologies
New business models
New value chains