Starcraft® Ii: Wings of Liberty™ Quickstartguide
Starcraft® Ii: Wings of Liberty™ Quickstartguide
Q U I C K S T A R T G U ID E
®
®
®
GETTING STARTED
MINIMUM SYSTEM REQUIREMENTS*
PC OS: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs)
with DirectX® 9.0c
Processor: 2.6 GHz Pentium® IV or equivalent AMD Athlon® Processor
Video: 128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO
video card or better
ALL PLATFORMS
HD Space: 12 GB available HD space
Memory: 1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users,
2 GB for Mac® users)
Drive: DVD-ROM drive
Internet: Broadband Internet connection
Display: 1024x720 minimum display resolution
RECOMMENDED SPECIFICATIONS
PC OS: Windows Vista®/Windows® 7
Processor: Dual Core 2.4Ghz Processor
Memory: 2 GB RAM
Video: 512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better
PC INSTALLATION INSTRUCTIONS
Place the StarCraft II DVD into your DVD-ROM drive. If your computer has AutoPlay enabled,
an installation window will automatically pop up on your Windows desktop. Left-click the “Install
StarCraft II” button and follow the onscreen instructions to install StarCraft II on your hard drive.
If the installation window does not appear, double-click the My Computer icon on your desktop,
and then double-click the drive letter corresponding to your DVD-ROM drive to open its contents.
Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen instructions
to install StarCraft II.
BLIZZARD ENTERTAINMENT®
P.O. Box 18979, Irvine, CA 92623, USA
+1 (800) 953-7669 Direct Sales
+1 (949) 955-0283 International Direct Sales
http://www.blizzard.com World Wide Web
http://us.blizzard.com/support Australia & New Zealand Players
http://sea.blizzard.com/support South East Asian Players
(Indonesia/Malaysia/Philippines/Singapore/Thailand)
4
MAC INSTALLATION INSTRUCTIONS GENERAL TROUBLESHOOTING (MAC)
Place the StarCraft II DVD into your DVD-ROM drive. Double-click the StarCraft II DVD icon, and Most lockups, video problems, and sound problems can be solved by installing the latest
then double-click the Installer application to copy the required game files to your hard drive. available software updates from Apple. You can update all of your video and sound drivers
through the operating system: just go to the Apple menu and select “Software Update”.
SUPPORTED VIDEO HARDWARE You can find additional troubleshooting instructions at us.blizzard.com/support for
For a complete list of supported 3D video cards, please visit sea.blizzard.com/support/ Australia and New Zealand and sea.blizzard.com/support for South East Asia.
article/SC2supportedvideo.
Before you begin Playing Starcraft II
Troubleshooting
StarCraft II is a completely integrated online experience that allows you to earn achievements and
If you experience any trouble running StarCraft II please visit the Blizzard Support website stay connected with friends in both single-player and multi-player game modes through Blizzard’s
at us.blizzard.com/support for Australia and New Zealand and sea.blizzard.com/support Battle.net service. Prior to beginning StarCraft II, you must create a free Battle.net account.
for South East Asia. The Blizzard Support site contains solutions to many common problems
and also includes the Blizzard Support contact information if you require additional assistance. If you already have a Battle.net account, you must associate your Battle.net account
Your problem might already be listed there, along with possible solutions. Many errors can with your copy of StarCraft II at sea.battle.net/login in order to begin playing.
arise due to outdated drivers. Make sure that the drivers for all of your hardware are up to You will be prompted to create or update your Battle.net account after installing
date before contacting Blizzard Entertainment for technical support. StarCraft II, but you can also do so at any time by following the steps listed below
under “Creating and Managing Your Battle.net Account.”
GENERAL TROUBLESHOOTING (PC)
General Lockups/Video Problems Note: If you purchased StarCraft II through the Blizzard website your game key is already
If your computer hard-locks without an error message, reboots during gameplay, will associated with the Battle.net account used to purchase the game.
not start, or has distorted graphics of any sort, please make sure that you have the latest
WHAT IS A BATTLE.NET ACCOUNT?
drivers for your video card. Contact your video card’s hardware manufacturer to find the
latest drivers available. You can check out our Technical Support website’s Driver Update Your Battle.net account is a system that allows you to manage all of your Blizzard games under
Information Page for links to the most common hardware vendors at a single login, download any titles you own, and take advantage of advanced social options.
sea.blizzard.com/support/article/driverupdates.
In StarCraft II, your Battle.net account is used to help you connect with friends also playing the
game, track your achievements in single- and multi-player, maintain a public profile, join up with
Sound Issues other players for competitive play, and much more.
If you are experiencing sound distortions, periodic loss of sound, loud squelches,
whistles, or pops, make sure that you have the latest version of DirectX installed CREATING AND MANAGING YOUR
on your system, and verify that your sound drivers are BATTLE.NET ACCOUNT
compatible with the latest version of DirectX. To create a Battle.net account, you will need an active
Contact your hardware Internet connection and a valid e-mail address.
manufacturer to find the latest For more information about Battle.net accounts,
drivers available. You can please visit sea.battle.net/faq.
check out our Technical
Support website’s Driver To create or manage your Battle.net account, you must
Update Information Page for choose the option “Create or Manage a Battle.net
links to the most common account” from StarCraft II’s start-up screen, or, using
your web browser, navigate to Battle.net’s account
hardware vendors at Login page, located at sea.battle.net/login.
sea.blizzard.com/support/
article/driverupdates. • To create your account, click “Create an
Account” on the Account Login page. You’ll
Game Performance be asked to input a valid e-mail address,
If you encounter slow or account details, and contact information.
choppy gameplay, there are
several game options that • Check the e-mail address you inputted in order
to confirm your registration. You should receive
you can adjust to improve
your system’s performance. an e-mail from noreply@battle.net that will enable
you to complete the creation of your
These options are accessible via the game menu. Battle.net account.
5 6
• Toaddress
manage your account, input the e-mail
and password of your current
StarCraft II
Battle.Net account, and click “Log In”. IN THE BEGINNING…
You’ll be taken to the Battle.net Account
Home page. RISE OF THE CONFEDERACY
• From
the Battle.net Account Home page,
you can associate your copy of StarCraft II
Long ago four supercarriers loaded with political dissidents and convicts from Earth
crash-landed on the distant planets of Tarsonis, Moria, and Umoja.
with your Battle.net account by choosing
the option “Add or Upgrade a Game” These hardy and resourceful terrans established colonies and eventually spread to other
under the header “Manage My Games”. Fig. 1 – Battle.net Account Login Page planets. In time the largest and most technologically advanced of the colonies, Tarsonis,
founded a powerful yet oppressive government called
• Next locate your StarCraft II game key inside the retail box you
purchased. Input the 26-digit game key and click the “Add Game” button.
the Terran Confederacy.
7 8
THE GREAT BETRAYAL Yet the Overmind had suffered a terrible blow: Zeratul, a leader among the protoss’
Next Mengsk struck at Tarsonis, the capital of the Confederacy. To Kerrigan’s horror, estranged brethren, the dark templar, killed one of the Overmind’s cerebrates. The zerg
he had psi emitters placed on the uninfested and densely populated planet. As the zerg brood formerly controlled by the slain lieutenant ran amok and turned against the rest of
descended on Tarsonis, Raynor began to question Mengsk’s sanity: no measure seemed the Swarm, which was forced to obliterate them.
too extreme for Mengsk if it achieved his goals.
All was not lost for the zerg, however. When Zeratul
This time the protoss fleet’s leader, Executor Tassadar, deployed ground forces in an killed the cerebrate, he made fleeting telepathic
effort to save the planet. Mengsk ordered Kerrigan to vanquish the protoss. Despite her contact with the Overmind. In that moment, the
misgivings, Kerrigan obeyed and ensured that the planet would fall to the zerg Swarm. Overmind discovered the location of the protoss
homeworld of Aiur. The zerg assaulted Aiur,
Surrounded by zerg, Kerrigan called for evac. and although the protoss resisted valiantly, the
However, in a shocking betrayal, Mengsk zerg established a foothold, and the Overmind
abandoned Kerrigan and her troops to their embedded itself in the planet’s surface.
fate. Furious, Raynor rushed to Tarsonis in a
desperate attempt to save his partner. Yet in Joining forces with Jim Raynor, Tassadar rallied
spite of his best efforts, he arrived too late. the flagging protoss for one final push against their foes, yet protoss forces only
weakened the zerg while sustaining heavy losses themselves. In a last desperate
gamble, Tassadar channeled the energies of the Aiur protoss, and the outlawed
THE DOMINION AND THE energies of the dark templar through the hull of his ship, the Gantrithor, and
QUEEN OF BLADES steered the vessel on a collision course with the monstrous Overmind.
With the destruction of Tarsonis and the
collapse of the Confederacy, most terran Tassadar’s brave sacrifice resulted in an explosion that killed the Overmind and
survivors quickly pledged allegiance to the threw its minions on Aiur into disarray. The protoss had little cause to rejoice,
Sons of Korhal, which had become the though, for much of Aiur was left in ruins. Furthermore, the Swarm as a whole
primary military force opposing the alien was undefeated. Far away on the planet Char, Kerrigan sensed the Overmind’s
invaders. As planet after planet appealed death and finally grasped the true purpose of her creation. The reign of the
to the Sons of Korhal for aid, Mengsk Queen of Blades was about to begin.
announced that a new government,
the Terran Dominion, was necessary to The Brood War
protect these worlds. Promising victory
over the aliens, he declared himself AN UNLIKELY ALLY
emperor of the Dominion.
Even without the Overmind, there was little doubt that the zerg would overrun the
Meanwhile, Jim Raynor struggled with the remaining protoss on Aiur. The Aiur protoss’ only hope for survival lay in escaping to
loss of Sarah Kerrigan as he came to the full realization that he had begun to fall in love the dark templar homeworld of Shakuras, where Zeratul offered to shelter the protoss
with her. Haunted by her death and the many other demons of his past, Raynor stole refugees. It was there that the protoss were confronted by Kerrigan, who demanded
Mengsk’s flagship, the Hyperion, and resolved to seek justice in Kerrigan’s name. to speak with the dark templar matriarch, Raszagal.
What Raynor could not have known, was that Sarah Kerrigan was not dead. Kerrigan swore that she was no longer a merciless killer, and notified the protoss that
several zerg cerebrates had merged to create a new Overmind. If this Overmind matured
The Overmind–the supreme consciousness who controlled the zerg–had altered Kerrigan and gained control of the Swarm, Kerrigan warned that she would revert to the savage
by infecting her with the zerg hyperevolutionary virus. Her subsequent evolution unlocked and cruel creature she had been. In order to prevent that from happening, Kerrigan
incredible strength and immeasurably potent psionic abilities. Ultimately she emerged as volunteered to help the protoss fight the zerg and the new Overmind. Raszagal accepted
the Queen of Blades: the Overmind’s loyal servant, an extraordinary entity stripped of Kerrigan’s proposition despite the reservations of Zeratul and others.
human ethics and morality and ruthlessly dedicated to the survival of the Swarm.
9 10
In the course of executing their plan, the protoss grew suspicious of Kerrigan. UED forces bolstered their strength further and headed to Korhal IV, capital
They learned too late that their alliance with her had only helped the Queen of Blades world of the Dominion. After a fierce battle, Directorate forces laid siege to Korhal’s
achieve her true goal: eliminating a challenge to her rule over the Swarm. Due to the capital city, Augustgrad, forcing Emperor Arcturus Mengsk to contact the UED fleet
dark templar’s assistance, several dissident cerebrates were destroyed. requesting a parley.
Kerrigan departed from Shakuras even as the horrified protoss concluded that they had The emperor’s small fleet was surrounded, but while UED forces were preparing to take
no choice but to finish what they had started. Utilizing the power of an ancient xel’naga Mengsk into custody, Jim Raynor arrived in Mengsk’s old battlecruiser, the Hyperion, along
temple, the protoss successfully obliterated the zerg on Shakuras. Even so, they paid a with a small protoss fleet. Raynor angrily made it clear that he was rescuing Mengsk only
terrible price, for the cataclysmic explosion left Shakuras a wasteland of sand dunes because a mutual acquaintance wanted Mengsk alive. Moments later, Raynor, his protoss
and shattered ruins. allies, and Mengsk had escaped.
After monitoring zerg and protoss activity for several months, the UED was confident
DESTRUCTION OF THE PSI DISRUPTER
that it could control the zerg. By this time the UED had received word that a new
Overmind had formed on the planet Char. Confident of victory, the UED dispatched The UED’s control over the new Overmind and the broods on Char
an expeditionary fleet to enslave the young Overmind and use the Swarm to gave the Directorate a decisive advantage over Kerrigan, for a
overthrow the Terran Dominion. weapon known as the psi disrupter prevented the Queen of
Blades from controlling the zerg broods that were not yet under
The fleet moved to secure the planet Braxis as a staging point, assaulting its the Overmind’s control. Fortunately for Kerrigan, however, she
capital city. The city was well defended, and progress was slow, but UED forces had foreseen this difficulty and had acted accordingly.
made contact with fighters from the Confederate Resistance Forces. Their leader,
Samir Duran, explained that they had sworn to overthrow the Terran Dominion Kerrigan had contacted Jim Raynor from her fortress on the
and Emperor Mengsk. These fighters planet Tarsonis. Raynor cared for her before she joined the Swarm, and she knew that on
volunteered to become new recruits some level he still had feelings for her, even though he distrusted her. Contacting him
of the UED. had therefore involved minimal risk to Kerrigan, and Raynor had made the perfect
ambassador between her and the protoss on Shakuras, who had not forgotten Kerrigan’s
With Duran’s aid, the UED soon had access past manipulations. Once Raynor and the protoss had been willing to listen, she had
to the Dominion’s primary datanet– asked them to rescue Emperor Mengsk and the battle-scarred remnants of the Dominion
specifically, its weapons diagnostics fleet from the UED’s assault. Galvanized by the threat of an emergent Overmind in the
and other top-secret material. The UED hands of the UED, Raynor had temporarily put aside his hatred of Mengsk and agreed
moved on to the Dylarian shipyards, where to Kerrigan’s plan.
the bulk of the Dominion’s battlecruisers
were docked. Striking swiftly, the soldiers Once Raynor had rescued Mengsk, Kerrigan assured the emperor that she had no
commandeered the ships for their own intention of killing him, for she was no longer angry at his betrayal. Victory over the
use and conscripted the remnants of UED, she maintained, was more important than petty grudges.
the Dylarian defenders.
11 12
Kerrigan explained that she wanted to use Mengsk’s psi emitters to Despite Zeratul’s reservations, Raszagal convinced him that, for the sake of all
reclaim control of additional zerg forces. She would then be able to tear protoss, he must do as Kerrigan demanded. In the end, Zeratul obeyed. The dark templar
down the psi disrupter, at which point she would finally stand a chance of assaulted the UED forces on Char and managed to slay the Overmind along with its
beating the Directorate fleet. In return, she offered to help Mengsk reclaim the cerebrates. As a result, all zerg in the Koprulu sector became subject to Kerrigan’s will
planet Korhal from the UED. Mengsk was free to refuse her offer, of course, but once more.
if he did, she would imprison him for the rest of his life.
When the mission was completed, Kerrigan asked Raszagal if she wanted to return to her
Mengsk could see no other alternative, and he was enticed by the prospect of people, but the matriarch said that her only wish was to serve Kerrigan. In that moment,
reclaiming Korhal, so he loaned Kerrigan the psi emitters. Kerrigan’s plan worked Zeratul realized that Kerrigan had long ago enslaved and corrupted Raszagal’s mind.
perfectly, and she destroyed the psi disrupter on Braxis.
After their defeat, the remains of the Directorate fleet had fled from the planet Char. Zeratul
Once Kerrigan had gained control over a greater number of zerg and built up sufficient and the other dark templar circumvented Kerrigan’s defenses and rescued their matriarch.
resources, she and her reluctant allies launched an assault on Korhal. The UED forces They had yet to realize that Raszagal’s mental enslavement could not be undone.
occupying the planet were overwhelmed, and Mengsk was jubilant as he retook
possession of the planet. Declaring himself the emperor of the Terran Dominion Before the dark templar could escape with Raszagal, the zerg surrounded Zeratul’s base
once again, he set up a base of operations in Augustgrad. and attacked. As Kerrigan and her minions closed in, Zeratul cursed Kerrigan bitterly and,
rather than let the zerg recapture Raszagal, dealt the matriarch a mortal blow. In her last
moments, she thanked him for freeing her from Kerrigan’s influence.
BROKEN ALLIANCE
Kerrigan, having rebuilt her zerg forces and driven the UED from its primary seat Ravaged by grief and guilt, Zeratul vowed he would avenge the matriarch’s fall.
of power in the Koprulu sector, decided that her allies had outlived their usefulness.
Duran pointed out that if she struck now, her erstwhile allies would not be expecting
A FAR GREATER POWER
an attack.
Upon leaving Char, Zeratul and the dark templar investigated protoss power
Without warning Kerrigan sent multitudes of her minions against the terran signatures on an uncharted moon nearby. There they found several stasis cells
encampments. Mengsk denounced Kerrigan for her treachery. She responded containing protoss and zerg. Further investigation revealed that Samir Duran
that her actions were well-justified revenge, given the suffering she had was using genetic manipulation in an unholy attempt to create the hybrid:
undergone due to Mengsk’s betrayal on Tarsonis. As for Mengsk, she creatures with mixed zerg and protoss DNA.
would permit him to live: she wanted him to watch her ascend to
ultimate power and know that he had helped shape her into the Most disturbing of all, however, was the fact that Duran’s attempts were
deadly Queen of Blades. proving successful.
FREEING RASZAGAL
Kerrigan remained determined to crush the UED forces and their
enslaved Overmind. To that end, she traveled to the planet Shakuras
and kidnapped the dark templar matriarch, Raszagal.
15 16
Unmoved by Zeratul’s disgust, Duran revealed that he served a power far greater Aftermath
than Kerrigan and that the creation of the hybrid was the last step in a vast cycle
that was approaching its end. Duran claimed that the hybrid, who were scattered The Queen of Blades has not grown complacent in the wake of her victory. She continues
on a thousand different worlds, were on the verge of completing their development, to keep watch over the Swarm from Char. The Brood War showed her to be more powerful
and they would change the universe forever when they awoke. than anyone could have imagined: she is truly the dominant force in the Koprulu sector.
However, for the last four years the Swarm’s initial, merciless expansion has been replaced
with a foreboding silence.
KERRIGAN’S ASCENSION
For a brief time thereafter, Kerrigan was sorely challenged. Duran had inconveniently There is only speculation about what Kerrigan has been doing for the last four years, as no
disappeared; the orbital platform from which she watched over Char was under attack; scouting expeditions to zerg-occupied planets have lived to report what they witnessed.
and most of her forces were still on the planet surface. Arcturus Mengsk had scraped Many believe that the zerg are building their strength and engineering new organisms
together a new fleet, and a gleaming armada of protoss ships from Shakuras had before going on the offensive again. Some contend that Kerrigan is staying her hand due
warped in as well. Last but not least, Directorate forces were stubbornly intent upon to some lingering shred of humanity, but those who have encountered the savage fury of
defeating the woman who had manipulated and humiliated them. the Queen of Blades suspect that this is merely wishful thinking.
Yet the Queen of Blades proved to be too powerful a foe as she unleashed her full wrath The Aiur protoss have been struggling to recover from the loss of their homeworld, while
upon her enemies. Facing imminent defeat, Mengsk withdrew early in the battle. He told attempting to reunify their society with the dark templar living on Shakuras. It has been a
Kerrigan to watch her back because he would be lying in wait for her, ready to strike when difficult transition for both sides, and the name of Raszagal has been invoked more than
she inevitably made a mistake. once to keep the peace. Interacting with the dark templar and the xel’naga technology on
Shakuras has also led to many new developments as the protoss prepare themselves for
Nor did the forces composed of Aiur protoss and dark templar retreat without a continuing the war with the zerg.
parting word, declaring that they would never forget the death of Raszagal. They
too would be watching Kerrigan. Memories of Raszagal have plagued Zeratul, and he was deeply disturbed by his encounter
with Samir Duran. For years he kept to himself, racked with guilt and sorrow, until a valiant
At last it became clear that the UED fleet could not hope to overcome Kerrigan terran archaeologist in need of Zeratul’s aid sought him out and convinced him to emerge
at her full strength. For her amusement, Kerrigan allowed the fleet to flee in the from his self-imposed exile. Since then, Zeratul has uncovered a revelation somehow
direction of Earth, giving it a reasonable head start before she sent the Swarm related to the xel’naga, creators of both the zerg and the protoss. He has been seeking
after them. additional clues to unravel the mystery.
Kerrigan’s forces soon overtook the UED fleet and tore it apart. Not one of the Arcturus Mengsk and his forces initially returned to Korhal to regroup. His first
fleet’s ships would reach Earth to report the events that had taken place in order of business was to rebuild the Terran Dominion. In Kerrigan he has found
the Koprulu sector. a new target for revenge. The Dominion has risen once again to become the
most powerful force among the terran factions, having taken over almost all
of the original Confederate worlds.
The UED expeditionary fleet was shattered during the Brood War and now only
a few isolated pockets of survivors remain hidden in the Koprulu sector.
Those who know Jim Raynor best have been saying that there is one part
of him that won’t rest until Sarah Kerrigan is dead...
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STARCRAFT® II: WINGS OF LIBERTY™
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harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. agreeing to this License Agreement or by otherwise continuing to install, copy or otherwise use the
Game, you hereby consent and authorize the Game and/or Blizzard to perform all the activities and actions
4. Service and Terms of Use. The Terms of Use agreement governs all aspects of game play. If you do described or contemplated in or pursuant to this Section 8.
not agree with the Terms of Use, then (a) you may not register for an Account to play the Game; and (b) you
may contact customer support appropriate for residents of your country of residence at us.blizzard.com/ 9. Termination. This License Agreement is effective until terminated. You may terminate this License
support/article/sc2globalsupportcontacts within thirty (30) days after the original purchase to request a Agreement at any time by providing notice to Blizzard at Blizzard’s customer support contact appropriate
full refund of the purchase price. Once you accept the License Agreement and the Terms of Use, you will no for residents of your country of residence at http://us.blizzard.com/support/article/sc2globalsupportcontacts,
longer be eligible for a refund. at which time Blizzard will remove your license to use the Game from the Account. Blizzard may terminate
this Agreement for (a) any violation of the terms of this License Agreement and/or (b) upon the happening of
5. Ownership. All title, ownership rights and intellectual property rights in and to the Game and all copies the conditions set forth in Section 16 below. Upon termination, all licenses granted herein shall immediately
thereof (including without limitation any titles, computer code, themes, objects, characters, character terminate and you must promptly remove the Game from your hard drive and destroy all copies of the Game in
names, stories, dialog, catch phrases, locations, concepts, artwork, structural or landscape designs, your possession or control.
animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character
likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed 10. Export Controls. The Game may not be re-exported, downloaded or otherwise exported into (or to
by Blizzard. The Game is protected by the copyright laws of the United States, international treaties and a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S.
conventions, and other laws. The Game may contain materials licensed by third parties, and the licensors Treasury Department’s list of Specially Designated Nationals or the U.S. Commerce Department’s Table of
of those materials may enforce their rights in the event of any violation of this License Agreement. You have Denial Orders. You represent and warrant that you are not located in, under the control of, or a national or
no interest, monetary or otherwise, in any feature or content contained in the Game or associated with the resident of any such country or on any such list.
Account.
11. Patches and Updates. Blizzard may deploy or provide patches, updates and modifications to the Game
6. Pre-Loaded Software. The media on which the Game is distributed may contain additional software that must be installed for you to continue to play the Game. You acknowledge and agree that Blizzard may
that requires a separate license before it can be used (“Additional Software”). You agree that Blizzard may update the Game remotely, including without limitation the Game residing on your machine, without your
install this Additional Software on your hard drive as part of the Game installation process. You also agree knowledge, and you hereby grant to Blizzard your consent to deploy and apply such patches, updates and
that you will not access, use, distribute, copy, display, reverse engineer, derive source code from, modify, modifications. Blizzard does not provide any warranties or representations that the patches, updates and
disassemble, decompile or create derivative works based on this Additional Software until and unless modifications to the Game will not damage, adversely affect or interfere with the operation of your computer
you receive from Blizzard a license to use it along with a valid alphanumeric key with which to activate and/or machine and/or the Game in any way. To the furthest extent permitted by law, Blizzard disclaims all
all or portions of the Additional Software. The terms of the End User License Agreement displayed during liability in the event the patches, updates and modifications to the Game damages, adversely affects or
the installation or activation of the Additional Software will replace and supersede this Agreement, but interferes with the operation of your computer and/or machine and/or the Game.
only with regard to those portions of the Additional Software for which you receive a license from Blizzard.
Notwithstanding anything to the contrary herein, you may make one (1) copy of the Additional Software for 12. Duration of the “On-line” Component. The Game is capable of both offline and online player modes,
archival purposes only. both of which require that you obtain authorized access to the Service. You understand and agree that
the Service is provided by Blizzard at its discretion and may be terminated or otherwise discontinued by
7. No Transfer or Sublicense. THE GAME IS LICENSED, NOT SOLD. NEITHER THE GAME NOR THE LICENSE Blizzard pursuant to the Terms of Use.
GRANTED IN SECTION 1 MAY BE SUBLICENSED OR TRANSFERRED TO ANY OTHER PERSON OR ENTITY, AND
ANY ATTEMPT TO DO SO SHALL BE NULL AND VOID. If a court of competent jurisdiction finds the foregoing 13. Limited Warranty. THE GAME IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
sentence to be unenforceable, you agree that you will email customer support appropriate for residents OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED
of your country of residence at http://us.blizzard.com/support/article/sc2globalsupportcontacts within USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT. The entire risk
thirty (30) days after the original purchase to request to arrange for the transfer of your rights under this arising out of use or performance of the Game remains with the user. Notwithstanding the foregoing,
Agreement to another person with a valid Battle.net account; provided, however, that Blizzard may charge Blizzard warrants up to and including ninety (90) days from the date of your purchase of the Game that the
a processing/handling fee to facilitate the transfer, issue a unique key to the transferee, and remove the media on which the Game was distributed shall be free from defects in material and workmanship. In the
preexisting key from the Battle.net account registered to you. event that such media proves to be defective during that time period, and upon presentation to Blizzard
of proof of purchase of the defective media, Blizzard will at its option (a) correct any defect, (b) provide
8. Consent to Monitor. YOU ACKNOWLEDGE AND AGREE THAT WHEN RUNNING, THE GAME MAY MONITOR you with a similar product of similar value, or (c) refund your money. THE FOREGOING IS YOUR SOLE AND
YOUR COMPUTER’S RANDOM ACCESS MEMORY (RAM) FOR UNAUTHORIZED THIRD PARTY PROGRAMS EXCLUSIVE REMEDY FOR THE EXPRESS WARRANTY SET FORTH IN THIS SECTION. Some jurisdictions do not
RUNNING CONCURRENTLY WITH THE GAME. AN “UNAUTHORIZED THIRD PARTY PROGRAM” AS USED allow the exclusion or limitation of implied warranties, so the above limitations may not apply to you.
HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE PROHIBITED BY SECTION 2. YOU FURTHER
ACKNOWLEDGE AND AGREE THAT IN THE EVENT THAT THE GAME DETECTS AN UNAUTHORIZED THIRD
PARTY PROGRAM, THE GAME MAY (a) COMMUNICATE INFORMATION BACK TO BLIZZARD, INCLUDING
WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD
21 22
14. Limitation of Liability, Indemnity. NEITHER BLIZZARD NOR ITS PARENT, SUBSIDIARIES
OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR ANY LOSS OR DAMAGE OF ANY KIND ARISING b. Governing Law. For residents of the Philippines, Indonesia, Malaysia, Singapore, Australia
OUT OF THE GAME OR ANY USE OF THE GAME, INCLUDING WITHOUT LIMITATION LOSS OF DATA, LOSS OF and New Zealand, this Agreement shall be governed by and construed in accordance with
GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER DAMAGES the laws of your country of residence before a court of competent jurisdiction in your country of
OR LOSSES. NEITHER BLIZZARD NOR ITS PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY residence. If you purchased your license to the Game in New Zealand, and are a resident of New
WAY FOR ANY LOSS OR DAMAGE TO ACCOUNTS, STATISTICS, OR USER STANDINGS, RANKS, OR PROFILE Zealand, The New Zealand Consumer Guarantees Act of 1993 (“Act”) may apply to the
INFORMATION STORED BY THE GAME AND/OR THE SERVICE. BLIZZARD SHALL NOT BE RESPONSIBLE FOR Game and/or the Service as supplied by Blizzard to you. If the Act applies, then notwithstanding
ANY INTERRUPTIONS OF SERVICE, INCLUDING WITHOUT LIMITATION ISP DISRUPTIONS, SOFTWARE OR any other provision in this License Agreement, you may have rights or remedies as set out in
HARDWARE FAILURES, OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION the Act which may apply in addition to, or, to the extent that they are inconsistent, instead
OF SERVICE. IN NO EVENT WILL BLIZZARD BE LIABLE TO YOU FOR ANY INDIRECT, INCIDENTAL, SPECIAL, of, the rights or remedies set out in this License Agreement. Those who choose to access the
EXEMPLARY OR CONSEQUENTIAL DAMAGES. Notwithstanding the foregoing or any other provision in this Service from locations outside of the Philippines, Indonesia, Malaysia, Singapore, Australia and
License Agreement, Blizzard is found by any competent court or tribunal to be liable for any kind of loss or New Zealand, do so on their own initiative and are responsible for compliance with local laws
damage, Blizzard’s liability, whether arising in contract, tort, strict liability or otherwise, shall in no event if and to the extent local laws are applicable. In the event that any provision of this License
exceed (in the aggregate) the total fees paid by you to Blizzard during the six (6) months immediately Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable
prior to the time such claim arose. You hereby agree to defend, indemnify and hold Blizzard harmless and/or invalid, the remaining portions of this License Agreement shall remain in full force and
from and against any claim, liability, loss, injury, damage, cost or expense (including attorneys’ fees on a effect.
solicitor-client basis) incurred by Blizzard arising out of or from (a) your use of the Game; (b) your violation
of any provision of this Agreement (including without limitation any violation of the representations and 18. Miscellaneous. This License Agreement constitutes and contains the entire agreement between the
warranties set forth in Section 3(b)); and/or (c) your creation, distribution or use of Modified Maps or other parties with respect to the subject matter hereof and supersedes any prior oral or written agreements,
content created or edited using the Map Editor. Some jurisdictions do not allow the exclusion or limitation provided, however, that this Agreement shall coexist with, and shall not supersede, the Terms of Use.
of incidental or consequential damages, so the above limitations may not apply to you. To the extent that the provisions of this Agreement conflict with the provisions of the Terms of Use, the
conflicting provisions in the Terms of Use shall govern. The provisions of Sections 2-7, 10 and 12-18 shall
15. Equitable Remedies. You hereby agree that Blizzard would be irreparably damaged if the terms of survive the termination of this Agreement for any reason. If any provision of this Agreement is found to be
this License Agreement were not specifically enforced, and therefore you agree that Blizzard shall be unenforceable, that provision shall be severed and the remainder of the Agreement shall be given full force
entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect and effect.
to breaches of this License Agreement, in addition to such other remedies as Blizzard may otherwise have
available to it under applicable laws. In the event any litigation is brought by either party in connection
with this License Agreement, the prevailing party in such litigation shall be entitled to recover from the
other party all the costs, attorneys’ fees (on a solicitor-client basis) and other expenses incurred by such
prevailing party in the litigation
16. Changes to the Agreement and/or Game. Blizzard may replace this Agreement with new versions
(each a “New EULA”) over time as the Game and the law evolve. This Agreement will terminate immediately
upon the introduction of a New EULA, and you will be given an opportunity to review and accept the New
EULA. If you accept the New EULA, and if the Account registered to you remains in good standing, you will
be able to continue playing the Game subject to the terms of the New EULA. If you decline to accept the New
EULA, or if you cannot comply with the terms of the New EULA for any reason, you will no longer be permitted
to play the Game. New EULAs will not be applied retroactively. Blizzard may change, modify, suspend, or
discontinue any aspect of the Game at any time. Blizzard may also impose limits on certain features or
restrict your access to parts or all of the Game without notice or liability.
a. Informal Negotiations. To expedite resolution and control the cost of any dispute, controversy Windows, DirectX and Windows Vista are trademarks or registered trademarks of Microsoft Corporation
or claim related to this License Agreement (“Dispute”), you and Blizzard agree to first attempt in the United States and/or other countries. Macintosh is a registered trademark of Apple, Inc. Dolby, Pro
to negotiate any Dispute (except those Disputes expressly provided below) informally for at Logic, and the double-D symbol are trademarks of Dolby Laboratories. Uses Scaleform GFx © 2010
least thirty (30) days before initiating any court proceeding. Such informal negotiations Scaleform Corporation. All rights reserved. StarCraft ® II: Wings of Liberty TM uses Havok ®. ©Copyright 1999
commence upon written notice from one person to the other. Blizzard will send its notice to your – 2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
billing address and email you a copy to the email address you have provided to us.
You will send your notice to Blizzard Entertainment, Inc., P.O. Box 18979, Irvine CA 92623,
attn: Legal Department.
23 24
© 2010 Blizzard Entertainment, Inc. All rights reserved. Wings of Liberty is a trademark, and StarCraft, Battle.net,
Blizzard Entertainment and Blizzard are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
Windows, DirectX and Windows Vista are trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries.
Macintosh is a registered trademark of Apple, Inc. Pentium is a registered trademark of Intel Corporation. Dolby, Pro Logic, and the double-D symbol
are trademarks of Dolby Laboratories. All other trademarks referenced herein are the properties of their respective owners. 7284610