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The Problem Rationale: Divine Word College of Laoag Graduate School

The document discusses the need to develop Guided Online/Offline Active Learning (GOAL) Videos in Mathematics 3 to promote self-directed learning for students. It notes that students often struggle with mathematical concepts and skills, especially problem-solving, and teachers lack timely instructional materials aligned with essential competencies. The theoretical framework discusses how cognitive theory of multimedia learning, local learning theory, connectivism theory, and self-directed learning theory support the use of ICT-based materials like videos to engage students and strengthen understanding of mathematical concepts in an online or offline setting. The researcher aims to develop GOAL videos to help students learn key competencies in Mathematics 3 independently.
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0% found this document useful (0 votes)
174 views20 pages

The Problem Rationale: Divine Word College of Laoag Graduate School

The document discusses the need to develop Guided Online/Offline Active Learning (GOAL) Videos in Mathematics 3 to promote self-directed learning for students. It notes that students often struggle with mathematical concepts and skills, especially problem-solving, and teachers lack timely instructional materials aligned with essential competencies. The theoretical framework discusses how cognitive theory of multimedia learning, local learning theory, connectivism theory, and self-directed learning theory support the use of ICT-based materials like videos to engage students and strengthen understanding of mathematical concepts in an online or offline setting. The researcher aims to develop GOAL videos to help students learn key competencies in Mathematics 3 independently.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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DIVINE WORD COLLEGE OF LAOAG

GRADUATE SCHOOL

CHAPTER I

THE PROBLEM

Rationale

Academic institutions in most countries worldwide are already

working hard to improve the quality of education. Teachers are searching

for various ways to make learning meaningful and rewarding, intending to

encourage students to continue learning independently throughout their

lives (UNESCO, 2019). Similarly, different instructional methods are used

to help students improve their performance. Encouraging students to

become self-directed learners is one way to accomplish this aim. For a

long time, self-directed learning, also known as autonomous learning, has

been considered an essential part of the teaching approach (Leccio, 2016).

However, Schuster (2020) states that the effectiveness of the self-

directed learning approach is underestimated, particularly in Mathematics

in the early grades, which does not have the easiest skills to teach.

Schuster added that it encompasses a lot of concepts, vocabulary, and

processes. Children learned to hate Mathematics because many abstract

ideas can be challenging to master. Variables, equations, and the dreaded

story problems can all be challenging to figure out and understand. To

substantiate this idea, the National Assessment of Educational Progress


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(NAEP), as cited in Hiebert (2018), revealed that many grade students are

quite proficient in various basic mathematics concepts but lack some

practical skills. This lack of understanding can become a serious problem

because concepts and skills often give meaning. If children cannot

understand the idea, it may not be easy to apply it in a new situation where

some adjustments are needed (NTCM, 2019).

Nowadays, this matter has become one of the challenges in basic

education in the Philippines. Congested curriculum and overlapping

learning competencies became more taxing among teachers, which

caused them to experience difficulty actualizing the skills and concepts

included in a particular learning area, given the challenges in learning

delivery that started during the school year 2021–2021 (DepEd, 2020).

Working on the said premise, the Department of Education (DepEd)

issued a list of Most Essential Learning Competencies (MELCs) to enable

the department to focus instruction on the most vital competencies that the

learners must acquire. Notably, one of the key objectives of the MELCs is

to lighten the burden of converting classroom-oriented learning resources

into distance learning. Releasing the MELCs is not just a response to

address the current challenges of the pandemic but is also a mechanism to

ensure education continuity (DepEd, 2020). The MELCs serve as an


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initiative to justify learning as a continuous process and develop resilient

education systems (Gonzales, 2020).

As the pandemic continues to challenge the educational landscape,

DepEd encourages all teachers to develop ICT-based learning resources

aligned to the MELCs supporting the Alternative Delivery Mode (ADM) to

continuously facilitate the teaching-learning process in this time of

pandemic (Castillo, 2020). Indeed, teachers need to modify their

pedagogical approaches and strategies to cope with learners’ needs by

developing ICT materials (DepEd, 2020).

Moreover, DepEd Order No. 76, s. 2011 states that teaching and

learning materials are priorities to be uploaded and published electronically

for accessibility. DepEd outlined a framework to encourage quality

education that relies on ICT-based teaching to support independent

learning, guaranteeing the No Child Left Behind agenda and the

expectations and challenges in this new normal.

Unfortunately, teachers nowadays are confronted with the shortage

of timely instructional materials that observe the essential competencies to

be taught while encouraging learners to seek knowledge based on their

initiative, autonomy, and will to learn using various instructional methods

that are not confined to a traditional learning environment.


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Interestingly, video lessons can minimize parents’ concerns among

their children regarding their academics. This could strengthen learners’

understanding of mathematical concepts and promote independent

learning due to familiar concepts that learners can articulate with their

thoughts (Zwart et al., 2017). Valera’s (2020) and Ganir’s (2021) findings

support this idea during the acceptability evaluation of their research

outputs. The developed ICT-based materials in their respective studies

were verified to support independent learning. Hence, the materials were

recommended to their target users to promote self-directed learning.

Similarly, Picat (2020) emphasized that when selecting educational

material in Mathematics, the teacher should bear in mind its didactic

characteristic, ensuring that learners can independently access

mathematical knowledge in the digital world.

According to Tumaneng (2020), the Education Program Supervisor

in charge of SDOIN’s Learning Resources Management Section, there are

no available ICT-based materials such as video lessons that would satisfy

the teaching of MELCs in Mathematics while promoting active learning in

online/offline platforms. The data obtained from the Schools Division of

Ilocos Norte Learning Resource Portal substantiates this claim.

Moved by the researcher’s personal experiences from the previous

years in teaching Mathematics 3 that most learners struggled with


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assimilating information and performing required skills, particularly in

problem-solving. They also had a short attention span and interest in

learning the topics because of their abstract nature and complexity. The

researcher also observed the perseverance of teachers to rise above the

impediments brought by the adoption of distance learning. Teachers, in

general, have been calling for safe, accessible, and quality education.

With all the foregoing, the researcher was inspired to develop

Guided Online/Offline Active Learning (GOAL) Videos in Mathematics 3 to

promote self-directed and quality education despite the current health

crisis to master the learning competencies in Mathematics.

Theoretical Framework

This study adopted the following theories: Cognitive Theory of

Multimedia Learning; Local Learning Theory; Connectivism Theory; and

Self-Directed Learning Theory.

Cognitive Theory of Multimedia Learning. Proposed by Mayer

(2014), this theory elaborates the strength of using learning videos, a

concrete product of ICT, that allows the brain to quickly interpret

information towards active and meaningful participation in the teaching-

learning process. This idea parallels the “multimedia principle” that states

why people learn more deeply from words and pictures than words alone.
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Birch and Burnette (2009) claimed that ICT-based materials such as

animated videos are better than traditional teaching-learning approaches

that focus on chalk-talk discussion. Also, video lessons could promote

developmentally appropriate experiences among young minds who need

more exposure to audio-visual stimulations (Briones, 2020).

The Cognitive Theory of Multimedia Learning encourages cognitive

processes in Mathematics in the learners’ minds during active learning

through ICT-based materials. Hence, this theory supports the present

study on using ICT to promote learner-centered education in these trying

times when educators turn to ICT to provide a semblance of learning

continuity as education gradually moves to the new normal.

Local Learning Theory. This theory emphasized that

understanding occurs when connecting the text’s content to the learning

context (Baldi, 2016). Therefore, the lesson or the material must be related

to learners’ desires and everyday existence. It starts from associating

learners’ previous knowledge and experiences to what is being learned in

a particular material so that the lesson will become valuable.

Moreover, localized materials cater to practical issues such as

developing culturally responsive teaching and learning materials and

improving competencies with realistic comprehension (Stone, 2012). Also,

localization enables the young learners to immediately construct and


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explain without fear of making mistakes, articulating their thoughts, and

adding new concepts to what they already knew.

In turn, the teachers can more accurately assess what has been

learned and identify the areas where they need help (Nolasco, 2010).

Localization has a positive impact on education and learning outcomes.

The child’s immediate environment can effectively be used as an

instructional aid in the early years of schooling as a bridge towards

understanding their broader world (Rivera, 2019).

In this study, this theory underscores the significance of teaching

mathematics through localized material. It is beneficial for students to learn

the concepts and skills (in the MELCs) with meaningful activities and

scenarios relatable to the learners and their immediate environment.

Connectivism Theory. This theory is one of the most prominent of

the network learning theories which have been developed for e-learning

environments. Learning is not limited to formal settings where educators

provide students with information. Connectivism encourages self-directed

learners to use Web 2.0 technology to create informal networks. Grounded

in the notion that, in this digital age, knowledge is available all around us,

connectivism holds that learners will connect with information, activities,

and individuals through technological processes that they find interesting

and efficient.
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In the digital arena, the amount of information and the number of

networks of people are virtually limitless. As the connective experience

progresses, learners filter new information related to patterns forming in

their minds about topics relevant to their subjects and learning needs.

Learners use the filters of their values, beliefs, and perspectives to

contextualize newly discovered information. Each connectivist learner

develops an individual knowledge base focused on their own learning

goals.

Consequently, the material to be developed will serve as an initiative

to respond to the current pandemic’s threats, ensuring the continuity of

education without sacrificing its quality. By this connectivism concept, the

researcher created e-learning video lessons that would be effective

instructional materials suited to learners’ needs and capture learners'

attention and interest, even though primary learners have a short attention

span. Further, this study was guided accordingly with the elements or

features of video lessons to appropriately address the intended purpose of

improving mathematical skills and processes mastery.

Self-Directed Learning Theory. Self-directed learning (SDL) is a

process in which individuals take the initiative, without the help of others, in

planning, carrying out, and evaluating their own learning experiences

(Knowles, 2010). Essentially, SDL is an informal process that primarily


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occurs outside the classroom. What qualifies learning as “self-directed” is

who (the learner) makes decisions about content, methods, resources, and

evaluation of the learning. Individuals take responsibility for their learning

process by determining their needs, setting goals, identifying resources,

implementing a plan to meet their goals, and evaluating the outcomes.

In this study, learning can easily be incorporated into daily routines

and occur at the learner’s convenience and according to their learning

preferences. Self-directed learning videos help the learners figure out the

concepts they cannot understand without the teacher's guidance and serve

as reinforcement to the Self-Learning Module (SLM) given to them during

the pandemic. Learners may still acquire the necessary skills they need in

the classroom, at home, or on the playground. The material developed in

this study can promote independent learning as supported by the SDL

theory. It is also a big help for the teachers in remote areas, and the

student can view them on any available gadgets like a laptop, LED or

smart televisions, cell phones, and other similar devices.

Conceptual Framework

To envision this study’s totality, the researcher observed the Input,

Process, and Output (IPO) model to specify its essential details,

specifically its scope and sequence. Likewise, the preceding theories that
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discussed the significance of teaching the fundamental skills in

mathematics through learning video lessons guided the study’s

conceptualization. Such material has been found to boost learners’

performance during autonomous learning since this can extend vicarious

and meaningful experiences (Montoya, 2020). Elaboration of the different

phases are as follows:

Input. This stage includes the survey on learners’ mastery in

Mathematics 3 based on the MELCs in all four quarters, as perceived by

the teachers, from the public elementary schools in the Schools Division of

Ilocos Norte (SDOIN). The results were used as a basis for the

development of the material.

Process. This encompasses the stages to be followed in the

conduct of the study: analysis of the survey results; development of the

GOAL videos; the validation by a panel of experts; evaluation of the

videos’ level of acceptability by the key teachers; and modification,

finalization, and production of the learning videos.

Output. The output of the study is the Guided Online/Offline Active

Learning (GOAL) Videos in Mathematics 3, which aims to improve the

learners’ mastery in the most essential learning competencies in

mathematics.
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Figure 1. Research Paradigm


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Specific details of the scope and sequence of this study are

presented in Figure 1.

Statement of the Problem

This study aimed to develop Guided Online/Offline Active Learning

(GOAL) Videos in Mathematics 3 based on the survey results on the

teachers’ perception of their learners’ mastery level of the most essential

learning competencies in Mathematics 3.

Specifically, it sought answers to the following questions:

1. What is the learners’ level of mastery on the most essential

learning competencies in Mathematics 3 as perceived by their

teachers during:

1.1. Quarter 1;

1.2. Quarter 2;

1.3. Quarter 3; and

1.4. Quarter 4?

2. What material can be developed to improve the learners’ level of

mastery in Mathematics 3?

3. What is the validity of the GOAL Videos in Mathematics in terms

of:

3.1. instructional design and presentation and organization;


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3.2. accuracy and timeliness of information;

3.3. language; and

3.4. technical design?

4. What is the level of acceptability of the material in terms of:

4.1. clarity;
4.2. usefulness;
4.3. language and style;
4.4. illustrations; and
4.5. suitability?

Scope and Delimitations of the Study

This research developed Guided Online/Offline Active Learning

(GOAL) Videos in Mathematics 3. The baseline data were drawn from the

survey on the teachers’ perception of the learners’ level of mastery on the

MELCs in Mathematics 3. The survey was accomplished by 398 teachers

in Mathematics 3 during the School Year 2020–2021 from the public

elementary schools of the Schools Division of Ilocos Norte.

The level of mastery was measured using a 3-point Likert type

survey tool whose indicators were the Most Essential Learning

Competencies (MELCs) in Mathematics 3 issued by DepEd in 2020.

Drawing from the survey results, the least mastered competencies

and some nearly mastered competencies with means of 2.01 and below
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were considered during the material development. Hence, a total of 17

video lessons were developed. Four content experts in mathematics

validated the videos in terms of content. Also, four ICT experts evaluated

the videos’ instructional design and presentation and organization,

accuracy and timeliness of information, language, and technical design

using a content validation rating scale based on DepEd guidelines for

television lessons.

Moreover, five key teachers in mathematics from each school zone

in SDOIN assessed the videos’ level of acceptability. The key teachers

used a survey rating scale patterned from Ballesteros (2021), containing

the following elements: clarity, usefulness, language, style, illustrations,

and suitability. The experts’ and respondents’ comments and suggestions

were considered in revising and improving the material.

Importance of the Study

This study would be beneficial to the following groups of individuals.

Teachers. The results of this study could help them reflect on their

teaching methodologies and consider the alternative delivery modes of

learning, including the use of ICT-based learning materials. Using learning

videos in teaching Mathematics 3 would benefit the teachers during

emergencies and crises, like the current pandemic, and even when dealing
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with the repercussions of these crises as situations move to normalcy.

These materials would also allow them to integrate Information and

Communications Technology (ICT) in their function as classroom teachers

and help them catch up with the 21st-century trends. Nonetheless, the

videos created based on these competencies could guide other teachers

to craft their learning videos that could address further learning.

Learners. The video lessons could be used by learners at home as

a form of instruction during the pandemic and could serve as review

materials at home. By this, the materials could promote self-directed

learning through varied learning experiences and activities, allowing them

to work independently.

School Heads. The findings of this study could help them plan and

implement programs towards building a teaching-learning environment that

would provide optimum benefit for the teachers and the learners. This

study could also increase their awareness of the importance of the learning

videos, which teachers could adopt amid the transformations and

classroom transitions in the 21st-century.

Parents. This study’s output could assure the parents of the quality

of learning their children could receive through the developed materials

even outside the conventional classroom. This could inspire them to

financially extend their support in purchasing the needed equipment to facilitate


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this learning platform within their home environment. Also, the video

lessons would help them support their children’s morale and efficiently

address the learning gaps their children experience in these challenging

times.

Curriculum support material developers. This study could be

their basis for improving the existing curriculum materials, which will be

used by the learners that will aid them in coping with the skills needed in a

specific grade level.

Other Researchers. Through this study, other researchers would be

provided with the necessary information and ideas in conducting similar

studies.

Definition of Terms

For clearer understanding and appreciation, the following terms are

defined as how they are used in this study:

Content Validation. This term refers to the process undertaken by

a panel of experts proficient in mathematics content and ICT. The

material’s validity was assessed according to instructional design and

presentation and organization, accuracy and timeliness of information,

language, and technical design.


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Instructional Design and Presentation and

Organization. This criterion covers the material’s suitability,

appropriateness, compliance of contents to learners' level of

development, learning goals and objectives, thinking skills,

values, and traits. It also includes the presentation and

organization of concepts with motivational strategies and

opportunities for practice.

Accuracy and Timeliness of Information. This focuses

on the script’s accuracy in concepts, facts, grammar,

computation, information, and typography.

Language. This refers to the appropriate use of language,

including vocabulary, sentences, paragraphs, transitional words

or devices, presentation of ideas, instructions, and activities.

Technical Design. This aspect of content validity refers to

the quality use of visuals, sounds, and other technicalities in

making the video lessons.

Guided Online/Offline Active Learning (GOAL) Video.

This is the material produced after the study. Each video

content involved the MELCs identified through the survey on the

learners’ mastery level. The video lessons contain illustrations

and pictures that discuss concepts or ideas using the learners’


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home language. Likewise, the researcher included sounds,

motion graphics, and clipart appropriate to learners’

developmental needs to make the videos appealing and

interesting. Moreover, the entirety of each video involves five

major elements, namely:

Lesson Targets (Puntiria). This provides a glance at the

competency, curriculum code, and specific objectives for a

particular lesson.

Lesson Start-Up (Gutigot). This exposes the motivation

activity that initiates, guides, and maintains goal-oriented

behaviors of the learners.

Lesson Dialog (Wagas). This pertains to the logical

discussion of the competencies or learning objectives

incorporated and developed in each video. Likewise, the

appropriate strategies were applied in promoting mathematical

skills among the learners.

Lesson Actions (Aramid). This refers to culturally-

appropriate activities that measure the learner’s understanding

of the lesson.
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Lesson Reference (Dakamat). This provides helpful

references that can substantiate or supplement the topic

discussed.

Level of Mastery. This pertains to the extent of proficiency of the

Grade 3 learners on the different learning competencies in Mathematics as

assessed by the teacher-respondents.

Level of Acceptability. This is the extent of evaluation of the 20 key

teachers in Mathematics 3 on the acceptability of the video lessons

measured in terms of clarity, usefulness, language and style, illustrations,

and suitability.

Clarity. This criterion reference for acceptability focuses

on using clear and relevant details, concepts, and procedures in

doing the activities.

Usefulness. This term refers to the practicality of the

learning videos in supporting the end-users in attaining the

learning competencies.

Language. This pertains to the appropriate use of the

language throughout each video episode.

Illustrations. It articulates the use of graphics, layouts,

pictures, or diagrams that are appropriate and related to the

concepts developed.
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Suitability. This term refers to the relevance and

appropriateness of the Guided Online/Offline Active Learning

(GOAL) Videos to the learners’ level of learning needs,

opportunities, and interests.

Most Essential Learning Competencies (MELCs). These are the

vital competencies that the learners must acquire as the country

anticipates the learning delivery challenges during the pandemic (Deped

Commons, 2020).

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