What Is Animation?
Animation is the process of bringing illustrations or inanimate objects
to life through motion pictures.
Animation techniques manipulate photos and drawings to give the
illusion of movement and present a narrative to viewers on screen.
Some consider early Grecian pottery as an early form of animation,
depicting scenes of movement and expressions along its surface, like a
comic strip.
What Is the History of Animation?
This history of animation extends far beyond the history of film, as
early animators throughout the centuries found ways to create movies
without cameras or recording technology. Before Oscar-winning CGI
Hollywood blockbusters like Pixar’s Toy Story 3 (2010) and Academy Award-
winners like Finding Nemo (2003), there was the first animated sequence
captured on standard picture film—J. Stuart Blackton’s The Enchanted
Drawing (1900)—used a live-action actor, props, and stop-motion techniques
to create a two-minute comedic scene.
Animation continued to evolve throughout the decade, with French
cartoonist Émile Cohl’s two-minute stick figure
animation, Fantasmagorie (1908), becoming one of the first cartoons. In
1914, Winsor McCay’s Gertie the Dinosaur broke new ground in the animation
industry as the first animated film to use techniques like keyframing,
inbetweeners, and animation loops, which laid the foundation for standard
industry practice for future animation production. Later, Walt Disney’s short
film Steamboat Willie (1928), marked the first time an animated film was fully
scored, popularizing Mickey Mouse, and the use of sound in the animated film
going forward.
6 Examples of Early Animation Devices
Throughout history, there have been numerous devices and toys capable of
depicting active scenes of animated cartoon characters, people, objects, and
events:
1. Magic lantern: The magic lantern was an image projection device
developed in 1603. This device used a mirror in the back of a
light source (originally a candle) that would direct the light
through long glass slides, projecting the slide’s illustrations.
Placing the slides together formed movement, making the magic
lantern the first instance of “moving pictures.”
2. Thaumatrope: The thaumatrope was a nineteenth-century optical
toy that featured a picture disk held by two strings. When the
strings were twirled, they would spin the disk, moving images on
either side of the disk into one by the “persistence of vision,” an
optical illusion that tricks the eye into seeing movement long
after the movement has stopped.
3. Phenakistoscope: Also known as the Fantascope, and sometimes
spelled “phenakistiscope,” the phenakistoscope debuted around
1833, featuring spinning, painted cardboard disks reflected in
mirrors, which created the illusion of movement. The
phenakistoscope’s innovative experience could only be enjoyed
by one viewer at a time.
4. Zoetrope: The phenakistoscope’s successor, the zoetrope was a
spinning cylindrical version that presented images in sequential
phases of motion that multiple viewers could watch at a time.
The cylinder contained several vertical slits, which provided a
mechanism for the eye to keep the spinning photographs from
blurring together while in motion.
5. Kineograph: Latin for “moving picture,” the kineograph (known as
the flipbook) debuted in 1868. The kineograph is a small book of
drawings, with each page conveying a different form of
movement, so that when the pages are flipped quickly in
sequence, they animate a scene.
6. Praxinoscope: In 1877, the praxinoscope succeeded the
zoetrope, replacing the latter’s narrow vertical slits with an inner
circle of angled mirrors instead. These angled mirrors helped
provide a clearer and more vivid animation than peering at the
moving illustrations through slits.
What Was the First Animated Film?
Émile Reynaud’s Pauvre Pierrot (1892) was created by using a longer
image roll for the praxinoscope, allowing for a longer viewing time. Pauvre
Pierrot is often credited as the first animated film because Reynaud’s picture
roll was hand-painted with 500 individual images (rather than using
photographs). However, film historians argue that Émile
Cohl’s Fantasmagorie (1908), is the first instance of a film produced with
traditional animation techniques, making it the first true animated movie.
Some consider Britsh-American producer J. Stuart
Blackton’s Humorous Phases of Funny Faces (1906) to be the animation
industry’s first film. Blackton used stop-motion animation to depict a series
of animated characters changing movements throughout the three-minute
movie. Humorous Phases of Funny Faces was the first animated film
recorded on standard picture film, technically making it the first animated
movie captured on real film.
What Was the First Feature-Length Animated Movie?
The first animated feature film is Walt Disney Studios’ Snow White and
the Seven Dwarfs (1937). This film used the traditional animation process of
cel animation, which involved rendering two-dimensional visuals on a
transparent sheet of celluloid. The cel animation process allowed
transferring illustrations between frames, rather than having to redraw from
scratch each time, speeding up the process, and saving time and labor.
What Is the History of Computer Animation?
People began to experiment with computer graphics as early as the
1940s, for science and research purposes. Composer, animator, and inventor
John Whitney Sr. built a custom computer device from a converted Kerrison
Predictor (a World War II-era anti-aircraft fire-control system). Using
mathematics to control the device in more specific ways, they could produce
precise lines and shapes. Whitney Sr., with the assistance of legendary
graphic designer Saul Bass, animated the opening title sequence for Alfred
Hitchcock’s 1958 film Vertigo. The classic film is considered to be one of the
first live-action films to use computer animation.
By the 1960s, innovative digital graphics boomed as more computers
entered the mainstream, and by the 1970s, many people began using
computer graphics as an art form. Graphic design tools and software for
computers continued to evolve, and government funding allotted to the
University of Utah saw an emergence in groundbreaking animation projects,
notably one produced by Ed Catmull, Hand/Face (1972). The abilities of
computer animation continued to expand, as more people discovered the
capabilities of this new medium, eventually evolving into the CGI
masterpieces that dominate our media today.
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