Manual GEN GEM Wk4
Manual GEN GEM Wk4
MANUAL
Cod. 271054
English
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Contents i
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• 6 Disk & Hard disk
The general «Disk» procedure 6. 5
Load Operations 6. 8
Save operations 6. 21
General disk handling information 6. 35
• 7 Songs & MIDI files
What is a Song 7. 1
What is a MIDI File 7. 1
Selecting Songs 7. 4
Song Playback/Jukebox 7. 5
«Play view» parameters 7. 7
Play view Soft buttons 7. 9
Jukebox Soft buttons 7. 11
To display score, chords and lyrics (Score button) 7. 11
Rapid Song recording (QuickRec) 7. 17
Restoring the Songs memory 7. 22
• 8 MIDI
Playing WK4 with a master keyboard 8. 4
WK4 used as a controlling device 8. 7
Programming Songs on an external sequencer 8. 8
• 9 Digital Signal Processor
Selecting the effect types 9. 2
Bypassing the effects 9. 4
Regulating the Send levels 9. 5
REFERENCE GUIDE
• 10 Selection/Help
Selecting Performances 10. 1
Selecting Styles 10. 2
Selecting Sounds 10. 3
Selecting Songs 10. 6
Selecting Song-Performances 10. 7
Display Hold 10. 8
Effects Off 10. 8
Help 10. 9
• 11 Recording a Song
The Quick Rec method 11. 2
The Record method 11. 3
The «Record View» page in detail 11. 6
• 12 User Style recording
Recording 12. 2
The «Record View» page in detail 12. 5
• 13 Edit overview
How to navigate through the Edit pages 13. 1
The Edit Pages 13. 2
Memorizing modifications to a Performance 13. 4
• 14 Edit Effects
Effects type 14. 1
Send Level 14. 2
General Eff 1 balance 14. 2
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ii Contents
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Effects programming 14. 3
Effect 1 - Reverb table 14. 5
Effect 2 - Modulation table 14. 6
• 15 Edit MIDI
MIDI Channels 15. 1
Configuration 15. 2
MIDI Filters 15. 3
General settings 15. 3
Common Channel/Arrangement 15. 6
MIDI Dump 15. 7
Local Off 15. 9
MIDI Lock 15. 9
• 16 Edit Mixer
Volume 16. 1
Pan 16. 1
Random pan 16. 2
Audio Out 16. 2
Equalizer 16. 3
• 17 Edit Controllers/Pads
Wheels 17. 1
Pedals Programming 17. 2
Pads & Ped/Pads Lock 17. 3
The Switch Pedal Functions 17. 4
The Continuous Pedal Functions 17. 5
• 18 Edit Tracks/Splits
Transpose 18. 1
Master Transpose enable/disable 18. 1
Detune 18. 2
Random Pitch 18. 2
Mode/Priority 18. 3
Velocity curve 18. 3
Velocity Range 18. 4
Harmony 18. 4
Delay 18. 6
Key Range 18. 6
Create Track 18. 7
Copy Track 18. 7
Erase Track 18. 8
• 19 Edit PerfSound/Sound Patch
Edit Perf Sound 19. 2
Edit Sound Patch 19. 5
• 20 Option 20. 1
Option 20. 1
• 21 Edit General
General controls 21. 2
Tuning/Scale 21. 2
Pedalboard/Computer 21. 4
Date & Time 21. 5
Display controls 21. 6
Mic/Line Input 21. 6
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Contents iii
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Battery & Release 21. 9
System Info 21. 9
Restore 21. 9
• 22 Edit Song
The main Menu Options 22. 2
Erase 22. 3
Move 22. 5
Copy 22. 6
Quantize 22. 8
Insert measures 22. 10
Delete measures 22. 11
Velocity 22. 12
Transpose 22. 13
Microscope 22. 14
Master Track 22. 17
Score & Edit Score 22. 20
• 23 Edit Style
Erase 23. 3
Move 23. 5
Copy 23. 6
Quantize 23. 8
Insert Measures 23. 10
Delete measures 23. 11
Velocity 23. 12
Transpose 23. 13
Microscope 23. 14
Mask 23. 17
• 24 Preload
Playback all the Songs or MIDI Files on disk 24. 1
Create a Preload list 24. 2
The Preload functions 24. 3
• 25 Edit Disk & Hard Disk
Erase 25. 2
Copy 25. 4
Move 25. 6
Utility 25. 8
Additional functions 25. 12
APPENDIX
Tables (Sounds, Drumkits, Styles, Performances, Effects,) A. 1-21
MIDI Implementation chart A. 22
MIDI Controllers A. 24
Glossary A. 25
Index (alphabetical) A. 29
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iv Contents
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User
Guide
• Introduction
• 1 Guick Guide
• 2 Layouts
• 3 Basic concepts
• 4 Sounds & Performances
• 5 Styles
• 6 Disk & Hard Disk
• 7 Songs & MIDI Files
• 8 MIDI
• 9 Effects
1. The WK4 should contain the following items from the factory:
a) Instrument;
b) 3 Floppy disks (1 Operating System (OS) -Disk, 2 Demo disks);
c) Owner’s manual.
2. When contacting your retailer or authorized Generalmusic technical assistance center, always pro-
vide the model name and serial number of your instrument (found on the identification plate).
The information in this publication has been carefully prepared and checked. The manufacturers however decline
all liability for eventual errors. All rights are reserved. This publication may not be copied, photocopied or
reproduced in part or in whole without prior written consent from Generalmusic S.p.A. Generalmusic reserves the
right to apply any aesthetic, design or function modifications it considers necessary to any of its products without prior
notice. Generalmusic declines all liability for damage to property or persons resulting from improper use of the
instrument.
Make sure that all internal electronic options are installed by an authorized Generalmusic service technician. Check
with an authorized Generalmusic dealer for information on the closest service center.
Products and brand names that are referred to in this publication (Apple, IBM, Macintosh, Microsoft, MS-DOS,
Windows) may either be trademarks and/or registered trademarks of their respective owners. The Publisher/s and
Author/s make no claim to these trademarks.
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User Guide
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INTRODUCTION
Congratulations, and thanks for purchasing Generalmusic’s WK4 World Keyboard! Your World Key-
board is packed with high quality sounds and auto accompaniments, advanced professional features
and a simple user interface with a graphic display allowing total control of all the performance and
programming activities.
MULTIMEDIA FACILITIES
The WK4 is a multimedia keyboard workstation which offers several ways of interfacing with the instru-
ment. With the optional A/V board, a guitar player can connect to the audio inputs of the WK4 and play
the chords which appear on a monitor connected to the instrument’s video outputs, and mix his sounds
with those of the workstation (complete with effects processing!). At the same time a group of singers
can follow the lyrics projected on a television (or other video projection device) by the WK4 video
interface.
The second part of the manual contains the Reference Guides which describe the instrument’s func-
tions in detail without discussing procedures. Experienced users can limit themselves to the reference
chapters.
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Introduction i
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SPECIFICATIONS by a Ni-Cd battery to retain data after turning
off the instrument. Sample-RAM allows to load
• Polyphony/multitimbral capabilities
new samples (Waves) on which RAM Sounds
Maximum polyphony: 64 voices. Multitimbric-
can be based.
ity: 16 parts (Style/RealTime modes) or 32
parts (Song mode). Each part is assigned to • Volatile Sample RAM (optional)
a track. In Style/RealTime mode 8 tracks are It is possible to install up to 32 megabytes of
assigned to the keyboard and the other 8 to additional Sample-RAM via standard 30 pin
the auto-accompaniment section. computer SIMMs obtainable from most com-
puter outlets.
• Sound generation
Based on sampled waveforms (Wave), modi- • Digital Effects Processor
fied by programmable digital filters (DCF, Dig- Four Digital Effects Processors, controlled in
itally Controlled Filters). Waves are assigned real time, enrich the sound with effects (reverbs
singularly or in pairs up to a maximum of 3 and modulations). A flexible matrix allows dif-
Layers, to obtain Sounds consisting of a max- ferent effects to be assigned to every track.
imum of 6 Waves per voice. • Sequencer
• ROM-Sounds The 32 track sequencer has a Microscope
ROM (permanent memory) contains 8 mega- function (microscopic edit) and Score facility
bytes of samples, which are the source of over (to display Score, chords and Lyrics). The
600 ROM-Sounds. QuickRec recording method allows the rapid
recording of a Song by using existing Styles.
• RAM-Sounds
The standard System-RAM allows you to store
You can load disk-based RAM-Sounds based
up to 250.000 events distributed through 16
on samples contained in ROM. RAM Sounds
Songs.
can be supplied by Generalmusic, by third par-
ties, or can be created by the user with the • Jukebox & Preload
optional sound editor program. Sounds can The Jukebox function allows you to chain the
be loaded from WK4 or WX/SX Series disks. Songs in memory and play them one after the
other with a single command. The Preload
• Performance-Sounds
function allows you to create a list of disk-
The “Edit Perf Sound” and “Edit Sound Patch”
based Songs or MIDI file and play them all by
functions permits quick modification of Sounds
means of a single command, without first load-
and Drumkits to produce “Performance-
ing all data in memory.
Sounds”. The modifications are stored in Per-
formance tracks to allow Songs, Styles or Per- • Automatic accompaniment
formances to load the correct sounds. Styles provide automatic musical accompani-
ments, consisting of 8 tracks. Every Style has
• System-RAM
4 Variations. Up to 32 disk based Styles (User
System-RAM is the microprocessor memory
programmable) can be loaded and automati-
zone, also used to store Songs, programma-
cally stored in the battery backed system mem-
ble Styles, Performances and RAM-Sounds af-
ory.
ter powering up the instrument. It is backed
by a rechargeable battery. The amount of • Disk drive
available memory to store the data is approx. Data can be stored on 3.5" HD floppy disks, in
1.9 megabytes (1.6 Mb as standard System- WK4 expanded format (1.6 megabyte) or stand-
RAM boosted to 1.9 Mb by a DRAM included ard MS-DOS (1.44 megabyte). The Atari ST/
with the instrument). Falcon format (720 Kb) can be used for MIDI
file exchanges. WK4 is able to initialize disks
• Backed S-RAM (optional)
for every format. It is possible to load RAM-
WK4 can be fitted with an optional 2 mega-
Sounds, Styles, and Songs from WK4, WX2,
bytes of RAM for samples (Waves), backed
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ii Introduction
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SX2 floppy disks. If a Sample-RAM is installed, LINE IN inputs. The optional Generalmusic
it is also possible to load new samples from disk Audio/Video board sends the input signals to
(as RAM Sounds). MS-DOS compatibility per- the WK4 internal Digital Effects processor.
mits MIDI file exchange with other instruments • Advanced MIDI operation
and computers. WK4 has two independent MIDI circuits (A and
• Hard disk (optional) B), offering up to 32 MIDI channels, with MIDI-
It is possible to install a 2.5” IDE or E-IDE in- merge and MIDI-thru functions.
ternal hard disk (max. 500 megabytes). The • Direct connection with a computer
installation requires the Generalmusic HD in- The Computer jack permits the connection of
stallation kit. computers not fitted with a MIDI interface to
The hard disk operating functions include an WK4 via a single serial cable.
integral test and a data restoring procedure,
to recover damaged data. Compared to a flop-
py disk, the hard disk has faster access speeds
and provides for improved data protection.
The installation kit is available from authorized
Generalmusic stores and should be installed
by a qualified service technician. A compati-
ble IDE hard drive can be purchased from most
computer outlets.
• Multitasking operating mode
The Multitasking operating system allows you
to execute several operations simultaneous-
ly, such as modifying sounds while a song is
playing, loading a song during song play, for-
matting a disk while playing.
• Up-dateable operating system (OS)
Since the operating system resides in a flash-
ROM, it is possible to load updates from flop-
py disk. Operating system updates can add
new functions to the instrument.
• Score view
The display can show the score, the lyrics and
chord symbols of a song.
It is also possible to connect WK4 to a video
system (monitor, domestic TV, closed circuit
video) by means of the optional Generalmusic
Audio/Video board to display score and lyrics
on a television. Lyrics can be projected onto
a television or other video devices during a
performance to allow others to sing with the
player.
• Audio inputs
With the optional A/V board, it is possible to
connect a microphone, another instrument, a
mixer or hi-fi outputs to the WK4 audio MIC/
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Introduction iii
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IMPORTANT PRELIMINARY NOTES
Observe these important preliminary notes before using your instrument
AVOID PLACING DISKS NEAR MAGNETS - Do not place floppy disks on top of speakers, near mag-
nets, telephones, or other sources of electromagnetic fields. The disk contents could be damaged.
MODELS WITH OPTIONAL HARD DISK INSTALLED- the hard disk may appear to operate rather
slowly the first time you open its directory. This is caused by operations relating to the organization of
the internal data and tests on the integrity of the device. The delay is eliminated on all successive hard
disk access operations. You may also find that the Hard Disk is write protected - this is merely a
precuationary measure to avoid accidental erasure of any factory-loaded files. The protection is re-
moved in the Disk Utlity page.
UP-DATEABLE OPERATING SYSTEM - A disk containing the operating system is supplied with the
instrument. The disk can contain a more recent version of the operating system than the one contained
in the instrument’s Flash ROM.
To load the operating system contained on the floppy disk:
(1) turn off the instrument, (2) insert the floppy disk in the drive, (3) turn on the instrument, (4) When the
message «Loading OS-disk clears all memory!! ENTER to load, ESCAPE to abort» appears, press
ENTER to start the OS update, (5) wait while the operating system is being loaded, (6) when the mes-
sage «Loading successful (Enter to continue)» is displayed, press ENTER. After completing this proc-
ess, proceed with the power-up reset that follows below to insure proper operation.
RESETTING AT POWER UP - If the data contained in the instrument’s memory has been damaged,
either by being exposed to the effects of a strong magnetic field, or other unknown reason, the instru-
ment may not operate properly. The remedy is a power-up reset:
(1) Turn on the instrument while simultaneously pressing the POWER switch and rotating the DIAL, (2)
when the message «!!WARNIING!! Dial on Power-Up Requests MEMORY CLEAR !! < ENTER to
CLEAR / ESCAPE to abort>» appears, press ENTER to clear the MEMORY.
OFF
ESCAPE
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iv Introduction
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BEFORE STARTING - CONSERVING DATA IN RAM
WARNING- Sounds based on sample RAM (RAM ~ -Sounds) are conserved after power down only if the
Backed Sample-RAM is installed. If the volatile Sample-RAM is installed, the Sounds and samples will be lost at
power down (much like typical computer memory). If desired, these Sounds can be reloaded from disk after
powering up the instrument again
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Note: It is possible to load RAM ~-Sounds (totally new Sound Waves) only if the Sample-RAM is installed.
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The status of the following buttons also remain memorized: ARRANGE ON/OFF, ARRANGE MEMORY,
LOWER MEMORY, TEMPO LOCK, MIXER LOCK, BASS TO LOWEST and the ARRANGE MODE
settings.
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Introduction v
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RAM reset
If you want to recall the factory settings, you can reset the backed RAM.
1. Press GENERAL in the EDIT section to enter the “Edit General” menu.
2. Press F4 to select the “Restore all” command. The following dialogue window is displayed.
3. Press ENTER to confirm the initialization, or ESCAPE to cancel the procedure. If the procedure is
confirmed, the instrument can be played after few seconds.
The message cancels automatically after 2/3 seconds. After the message cancels, be sure to save all
of your edited work to disk until after the battery has sufficiently charged. Leave the instrument on for a
few hours to recharge the battery (one day charge for each hour of recharging-maximum of 15 days
charge).
If you foresee leaving the instrument turned off for a long period of time, be sure to save all user-
programmed data to disk to safeguard your data against automatic erasure due to battery discharge.
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vi Introduction
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• 1 Quick Guide
POWER UP
1. Be sure that the power switch on the rear panel
is in the “OFF” position before connecting the
power cord.
1
2. Insert the instrument’s power cord into a suit-
able grounded wall outlet.
2
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OFF
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relating to the keyboard mode and chord rec- 8. BEAT 16. BEAT ROCK FUNK DANCE. 1 DANCE. 2 USER. 1 USER. 2
ognition mode for the current Style. JAZZ US. TRAD TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 USER. 4
paniment. C
START / STOP
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tion button.
B
F3
F6
disabled. F7
F8
E
D
OR
F ESCAPE
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CONTROLS.
5 F6
F5
F7
F8
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ESCAPE
ESCAPE SCORE
OR
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2. Press a SOUND GROUPS button and select a PIANO CHROM. ORGAN GUITAR BASS STRINGS ENSEMB BRASS
Sound. REED PIPE SYN. LD SYN. PAD SYN. FIX ETHNIC PERC. SFX
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Sounds. D
F3
low B3. F4
F5
F7
SPLIT Keyboard
< --- no sound ----- > < ------------ Upper 1 ------------- >
6
A
SPLIT Keyboard
< ---- Lower 1 ------ > < ------------ Upper 1 ------------- >
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played. C
9
SOLO
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F3
F5
F6
lections. F8
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Bypass 1 EFFECTS
BYPASS
EFFECTS
BYPASS
1. To bypass the effects, press the EFFECTS BYPASS
button.
The LED of the button turns on, indicating
that the current Performance is no longer
processed by the Effects.
2 EFFECTS
BYPASS
To activate the effects
EFFECTS
BYPASS
2. Press the active EFFECTS BYPASS button.
The LED of the button goes off to indicate
that the current Performance is processed by
the Effects.
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1. E
D
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2. Press PRELOAD.
If you are preloading from a floppy disk, press-
ing Preload shows you the Song directory of
the disk.
If you want to select the hard disk, press F2
to select HARD DISK. Selecting the HARD
DISK option prompts you to select a Block 2 DEMO PRELOAD DISK
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F2
F6
back. F7
F8
5
STOP
OR
START / STOP
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F3
F5
turn on the accompaniment controls (AR- 8. BEAT 16. BEAT ROCK FUNK DANCE. 1 DANCE. 2 USER. 1 USER. 2
RANGE ON/OFF and LOWER MEMORY) if JAZZ US. TRAD TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 USER. 4
necessary.
If you want the Style to govern the Perform-
ance sounds, press SINGLE TOUCH PLAY
A
off). E
D
board
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UPPER.1
UPPER.2
LOWER.2 LOWER.1
ACC. 4/6 TRACK SCROLL
BASS ACC. 1/3
DRUMS
M.VOL MIC/LINE
CONTRAST
UNDO HELP
D. HOLD KEY PAD
EDIT / NUMBER
EFFECTS
MAX MIDI MIXER
A F1
1
2 3
B F2
F3 CNT / PADS
C T. SPLIT SOUND
G H
MIN F D F4
D E
C SEQUENCER 4
B RECORD 5
A SOLO ST. / SONG 6
EFFECTS F5
ARRANGE BYPASS E SCORE
LOWER MODE
ARRANGE MEMORY
ARRANGE MEMORY F F6 ST. / SONG
ON / OFF OPTION GENERAL
F7 7
STORE STYLE 8
G REAL TIME 9
SINGLE PERF. SONG
TCH. PLAY F8 STOP
HARMONY H PLAY
BASS TO ON / OFF
MIXER LOWEST
TEMPO LOCK DEMO
LOCK PRELOAD
DISK
_ H. D.
PERFORMANCE GROUPS 0
+
STYLE GROUPS SOUND GROUPS
FADE I / O VAR. 1 VAR. 2 VAR. 3 VAR. 4 FILL FILL FILL PAD 1 PAD 2 PAD 3 PAD 4 _ OCTAVE + b TRANSPOSE #
TAP TEMPO
START / STOP ESCAPE
POWE
OFF
Trackball
64 note keyboard
Stereo C2-C7
Headphones Disk drive
Alphanumeric configuration
MIDI VIDEO
DAMPER 2 1 VOLUME PEDALB. COMPUTE THRU B OUT B IN B THRU A OUT A IN A 2 1 RIGHT LEFT 2 1 RIGHT LEFT RGB S-VHS
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UPPER.1
LOWER.1 UPPER.2
ACC. 4/6 LOWER.2
BASS ACC. 1/3
DRUMS
M.VOL MIC/LINE
1
MAX
G H
MIN F
D E
B C
A SOLO
EFFECTS
ARRANGE
ON / OFF
ARRANGE
MEMORY
LOWER
MEMORY
ARRANGE
MODE
BYPASS
3
2 STORE
SINGLE PERF.
HARMONY TCH. PLAY
BASS TO ON / OFF
MIXER LOWEST
TEMPO LOCK
LOCK
STYLE GROUPS
PROG 1 PROG 2
TAP TEMPO
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7 6 8
TRACK SCROLL
A F1
B F2
F3
C
D F4
F5
E
F F6
F7
G
H F8
PERFORMANCE GROUPS
10 11
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12
CONTRAST
UNDO HELP
D. HOLD KEY PAD
EDIT / NUMB
ER
13
EFFECTS
MIDI MIXER
1
1
2 3
3 CNT / PADS
T. SPLIT SOUND
SEQUENCER 4
5 14 RECORD
ST. / SONG
SCORE
5
6
ST. / SONG
OPTION GENERAL
7
STYLE 7 8
REAL TIME 9
SONG
STOP
PLAY
DEMO PRELOAD
DISK
_ H. D.
0
+
SOUND GROU
PS
PIANO
15
CHROM. ORGAN GUITAR BASS STRINGS ENSEMB BRASS
REED PIPE SYN. LD SYN. PAD SYN. FIX ETHNIC PERC. SFX
16
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MIDI VIDEO
DAMPER 2 1 VOLUME PEDALB. COMPUTE THRU B OUT B IN B THRU A OUT A IN A 2 1 RIGHT LEFT 2 1 RIGHT LEFT RGB S-VHS
MIDI
PEDAL
1 2 3 4
VIDEO
5 6 7 8
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PLAY MODES: STYLE/REALTIME AND 1-8 tracks contain... 9-16 tracks contain...
SONG Keyboard Sounds Auto-accomp Sounds
Keyboard effects Accompaniment effects
WK4 offers two different play modes:
Programmable drumkit
• Style/RealTime mode: to play with the Per-
Tempo
formances and use WK4 as a conventional
keyboard, or to play with the automatic ac- Selected Style
companiments. WK4 powers up in this mode
every time it is turned on. Press the Style/
Sounds and accompaniments can be recalled by
RealTime button to activate Style/RealTime
selecting a Style (STYLE GROUP buttons) or a
mode if the instrument is not currently set to
Performance (PERFORMANCE GROUPS but-
this mode.
tons).
• Song mode: to play Songs or to work via
MIDI with an external sequencer. Press
SONG then select a song in order to activate
this mode.
STYLE/REALTIME MODE
In this mode you can play with Styles, or play
with the Performances and use WK4 as a con-
ventional keyboard. If the auto-accompaniments
are playing, the Style mode is on: if not, Style
mode is off and Performance (RealTime) mode
is on.
Style and RealTime modes have a Performance
in common, structured with the same number of
tracks (sounds) which can be played simultane-
ously (16) and the same Performance editing
tasks.
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1
STYLE LOCK on. Selecting Performances se-
lects live keyboard sounds only. 8. BEAT
ST. LOCK
STYLE-PERFORMANCE
SONG MODE
A Song is sequenced data consisting of one or
more tracks (instrumental parts). A Song can be
loaded from disk as an WK4 Song or as a Stand-
ard MIDI-file, it can be recorded one track at a
time (multitrack recording), or in a single step by
exploiting the existing styles (Quick Record).
Up to 32 tracks are available in Song mode. Via
MIDI, WK4 can be also used as a multitimbral
(32 parts) sound generator for Song recording
with an external sequencer.
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Style-Performance
128 Performances associated to the Styles and
stored in STYLE GROUPS. Style-Performances
assign sounds to the auto-accompaniments and
keyboard that suit the Style to which they are as-
sociated. If the SINGLE TOUCH PLAY led is on,
the keyboard Sounds can be changed.
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WK4 Sounds are divided in four different types: RAM-Sounds based on RAM samples. WK4 has
• ROM-Sounds an incorporated Sample Translator which allows
you to load disk-based Samples and edit them
• RAM-Sounds
with dedicated parameters.
• RAM -Sounds (need sample RAM)
• Drumkits / SoundPatches
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Sounds can be modified via the «Edit Perf WARNING - RAM -Sounds are conserved in
memory when the instrument is turned off
Sound» or «Edit Sound» features. The WK4 op- provided that the Backed Sample-RAM is installed.
erating system contains a quick edit method ○
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which forms part of the Edit Performance func- Note: It is not possible to load RAM -
Sounds unless the optional Sample-RAM is
tions and an advanced Edit Sound method which installed.
takes you deep into the heart of sound synthesis ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
technology.
In the «Edit Perf Sound» environment, the re-
sulting modifications are stored in the track to Drumkit / SoundPatch
which the Sound is assigned, consequently, all These are Sound combinations comprising the
Sounds subsequently assigned to the same track three sound types described above. Drumkits
inherit the same modifications. Tracks that con- assign a different percussive Sound to each note
tain modified Sound parameters are identified by of the keyboard. SoundPatches superimpose two
the symbol shown as a suffix in the display. Sounds, separated by a dynamic threshold (ve-
In the more advanced «Edit Sound» environment, locity switch).
you intervene on the Sound parameters and the The structure of the Drumkit and SoundPatch can
resulting modifications are stored to RAM. be fused, in order to obtain, for example, a
Sounds created with the advanced «Edit Sound» Drumkit in which a percussive instrument re-
Sound name.
*
system are identified by an asterisk ( ) after the sponds with two different Sounds, each on a dif-
ferent dynamic level.
Disk based edited sounds can be loaded into A Performance can store a user-programmed
memory and conserved in the battery-backed Drumkit/SoundPatch which remains tied to the
Sample RAM. accompaniment part. When you change Perform-
ances, the DrumKit/SoundPatch follows the
ROM-Sound tracks of the accompaniment.
Sounds contained in ROM. These sounds are The Drumkit / SoundPatch changes when a Style
permanent and cannot be cancelled. They are or a Performance is selected with STYLE LOCK
based on the internal samples archive (ROM- off.
Waves).
Performances which contain a user-programmed
Drumkit/SoundPatch are identified by the sym-
RAM-Sound bol.
Sounds loaded from floppy disk (WK4 or WX/
SX), or created by the more advanced «Edit
Sound» method.
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nel (refer to the chapters dedicated to MIDI). 678 mini DIN, 8-pin, male mini DIN, 8-pin, male 678
HSKo 1 1 HSKo
HSKi 2 2 HSKi
TXD- 3 3 TXD-
MK WK4 3 4 5
12
GND 4
RXD- 5
TXD+ 6
4 GND
5 RXD-
6 TXD+
3 4 5
12
IBM PC/AT
the MIDI OUT of the external device, the WK4 678 mini DIN, 8-pin, male
HSKo 1
mini DIN, 9-pin, female
3 4 5
WK4 COMPUTER
MIDI OUT MIDI IN mini DIN, 8-pin, male
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MIC/LINE IN
You can connect the following devices to the au-
dio MIC/LINE inputs:
• a microphone and a guitar (MIC
impedance). Private listening is achieved by inserting the head-
• an instrument with a stereo output phones into the HEADPHONES 1 jack (the inter-
(LINE impedance). nal speakers are not functional when this jack is
used).
The impedance of the two inputs 1 and 2 is con-
trolled by the twin knob 1 and 2. All to the left
corresponds to the lowest impedance (LINE), all
to the right to the highest (MIC).
VIDEO (OPTIONAL)
Regulate the output volume of the signal with the Installing the optional Generalmusic Audio/Video
front panel MIC/LINE slider. The volume of the card enables the video outputs. Connect an RGB
signal sourced from the audio inputs is not af- monitor, a domestic television or a closed circuit
fected by the M.VOL slider. video system to these sockets.
The domestic TV has to operate in AV mode. The
possible connections are shown in the following
table.
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d d
e f g e f g
h h
a b c a b c
Style/RealTime Song
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h h
a b c a b c
a. Track status icons. Select the tracks with the Soft buttons A...H or with the cursor buttons / .
b. Sound names. The name of the Group to which the Sound belongs appears close to the Sound
name, or (in order) the ProgramChange, BankSelect MSB, BankSelect LSB numbers. Tracks which
are not assigned to internal sounds show a string of dashes (------) instead of the Sound name.
If the track has been modified with «Edit Perf Sound», the symbol appears after the Sound name.
c. Menu. Contains options which can be selected with the Soft buttons F1...F8. In Style/Performance
mode the soft buttons are coupled (F1/F2, F3/F4, F5/F6, F7/F8) and the menu shows the options to
select:
• the track status.
• the Split Point. The keyboard area below the split point corresponds to the chord recognition zone
for the automatic accompaniment.
d. Status bar showing general information.
e. Style/RealTime mode: Style and Performance name (Performance or Style-Performance, depend-
ing on whether SINGLE TOUCH PLAY is on or off). Song mode: Song and Song-Performance
name.
A Performance that has been modified but not saved with STORE PERFORMANCE is identified by
the symbol [‘]. A ROM Style with a modified Style-Performance is identified by the symbol [*].
f. Tempo (varied with the DIAL).
g. Locator (measure and beat counter). In Style mode this parameter shows the cycle of the meas-
ures of the riff.
h. The current recognized Chord.
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Display 3•11
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“PLAY/REC VIEW” PAGES (SONG MODE)
This type of page shows and allows you to edit the playing parameters of the Song.
h i k
h
b
a f
c
d
e
a. Track status icons. Select the tracks with the Soft buttons A...H. In record mode, the tracks identi-
fied by the key-play icon are set automatically in mute.
b. Locator [Song Pointer] which monitors the position of the Song events expressed in measures,
beats and sequencer resolution [or “tick”]. This parameter can be varied when the sequencer is off
to change the starting point of a song.
c. Song start and end locators for play, record or loops.
d. Time Signature, starting Tempo of a Song, record Quantize value.
e. Free memory indicator for the Song recording (max 400 kb).
f. Menu. Contains options which are selected with the Soft buttons F1...F8. The menu contains the
«Sound View» option, the metronome setting parameter, the track or song erase function.
g. Status bar showing general information.
h. Names of the Song and Song-Performance.
i. Tempo (useful indicator for the «Sound View» page).
k. Locator (measure and beat counter useful for the «Sound View» page).
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f g h
i
b
a d
a. Track status icons . Select the tracks with the Soft buttons A...H. When the Style is in Record mode
(RECORD led on) only the auto-accompaniment tracks (9-16) can be selected (DR, BS, AC1...AC6).
In record mode, tracks shown with a key-play icon are set automatically in mute.
b. Indicator of the riff currently in record. The first line indicates the Variation, the second the “cycle” or
section (Basic, Fill, Intro, Ending), the third the chord (Major, Minor, Seventh). Can be selected with
Soft button F2 («Rec. riff...»).
c. Time Signature parameters, Tempo, length of riff in measures, reference key, Scale Converter,
record Quantize activator.
d. Menu. Contains options which can be selected with the Soft buttons F1...F8. The menu contains
the «Sound View» option, the metronome setting parameter, the function to cancel the track, riff or
Style.
e. Status bar showing general information.
f. Names of the Style and Style-Performance.
g. Tempo.
h. Locator (Measure and beat counter).
i. Riff name.
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Display 3•13
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EDIT PAGES
The edit pages differ, but have in common the presence of variable parameters in the edit zone at the
centre of the display.
e
g h i
f
b
a d
c
Simple structure
a. Tracks status icons. The Soft buttons A...H or the cursor buttons / select the tracks. Not all edit
environments shows this column.
b. Sound area (only shown in some pages) containing the name of the Sounds.
c. Area of programmable parameters.
d. Functions. Items which can be selected with the Soft buttons F1...F8. Each function generally
corresponds to a page of the respective edit environment. In some cases, On/Off options also
appear.
e. Status bar showing general information.
f. Edit environment icon. The symbol appears if the page parameters can be stored in the Per-
formance.
g. Name of the edit environment and edit page.
h. Name of the Performance and the track in edit (pages with parameters relating to the single track),
or name of the Sound in edit.
i. Icon corresponding to the . buttons. These buttons select other menus or other editors. If no
other menus or editors exist, the arrows are shown as transparent elements which cannot be se-
lected. If other menus or editors exist, one or both arrows will appear to indicate the presence of the
next or previous item.
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Edit Track/Splits
In «Edit Effects», «Edit MIDI», «Edit Mixer», «Edit Controllers/Pads», «Edit Track/Splits», «Edit Perf
Sound» (simple structure) the buttons allow to pass to other functions within the same environment.
(In some versions of the operating system, some of these environments will have one function only,
therefore the buttons will not be active).
In «Edit Style/Song», «Edit General» (complex environments with several editors where only one
menu is available) the buttons pass from one editor to another without returning to the main menu.
In «Edit Disk» the buttons pass from one disk operation to another (Load, Save, Copy, Move, Erase,
Utility).
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Display 3•15
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SELECTION WINDOWS
These appear when a button of the SOUND GROUPS, PERFORMANCE GROUPS, STYLE GROUPS
or the SONG button are pressed. The items shown in the selection window are selected with the
respective Soft buttons.
a b
Note: The bank can be selected either in this selection window or by means of a BankSelect message
received via MIDI. Once the bank has been selected, the received ProgramChange selects Sound of the current
bank. Via MIDI, the Bank remains selected until a different BankSelect number is sent
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WARNINGS
These are similar to the dialog windows, but they do not display options to select. They communicate
specific messages to the user (wrong operations, information on the current operation, etc.).
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Display 3•17
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Data Entry
The WK4 data entry devices are used to insert alphanumeric data, select options and navigate within
the edit pages or the operating environments. The data entry devices consists of:
• DIAL;
• Numeric keypad (Edit/Number section when the KeyPad LED is on).
• Cursor buttons (directional arrows);
• Scroll menu buttons ( );
• ENTER and ESCAPE buttons.
Select the elements with the cursor buttons. The black frame
represents the cursor, the white frame the selected location. The
display can show only a part of the list; when the first or last
element of the list is reached with the cursor, the list scrolls up-
wards or downwards.
Press ENTER to confirm the selection.
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In edit pages, select the parameters with the cursor buttons and modify the parameter value with the
DIAL.
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Note: In the main display of the Style/Performance mode, the DIAL is active for Tempo changes.
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ESCAPE
The numeric keypad corresponds to the EDIT/NUMBERS section. To use this EDIT / NUMBER
MIDI
section for data entry purposes, press the KEY PAD button. The numeric keypad EFFECTS MIXER
meric keypad. If WK4 is used as a stand alone unit, it is not necessary to specify ST. / SONG OPTION GENERAL
1. Select the track to which a sound has to be assigned. DEMO PRELOAD DISK
H. D.
_ 0 +
2. Press the KEY PAD button to activate the numeric keypad. An active zone
appears for a numeric insertion.
4. Specify the ‘minus’ sign [-] (a separating symbol). The cursor passes to the BankSelect MSB:
5. Specify the BankSelect MSB number. For example, 2 corresponding to “StringsEnsemble Bright”
(49-2-1 number).
6. In cases where necessary, specify the “-” sign and the BankSelect LSB number for the last digit.
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Note: The active zone for data insertion closes after a few seconds of inactivity (as if ESCAPE has been
pressed).
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TEXT ENTRY
For text entry purposes, the keyboard activates as a source of alphabetical data where each note of the
central zone of the keyboard corresponds to a letter. Use the / cursor buttons or the DIAL to
navigate within the active zone.
The following example shows how to modify a Performance name.
1. Press the STORE PERFORMANCE button.
2. Press F7 or F8 to activate the “Change name...” function. An active zone appears where the name
can be inserted.
3. The name appears selected (shown in negative highlight). To cancel the selected name insert the
first character. To change one or more characters only characters, move the flashing cursor with the
cursor buttons.
4. Insert the desired characters using the keyboard. Each note corresponds to a character or process-
ing command:
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5. Move back with the cursor button and correct wrong characters. In Overwrite mode, the inserted
characters substitute the selected characters (in negative highlight).
6. Press ENTER to confirm and to close the active zone, or press ESCAPE to cancel and close the
window.
ENTER/ESCAPE
ENTER confirms selections and values assigned
ENTER TEMPO /
to parameters in dialogue windows. In some edit
pages, ENTER confirms the value assigned to
the relative parameters and executes the func-
tion, such as the copy of notes or the quantization.
ESCAPE cancels operations and values as-
signed to parameters of dialogue windows. In
edit environments, ESCAPE returns to the main
menu or escapes edit and returns to the main ESCAPE
page of the current operating mode.
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Configurations 3•23
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THE SETUP SAVING THE SETUP
The Setup is part of the Block which contains the The Setup present in RAM can be saved in two
global settings of WK4. ways:
• Save the Setup to a Block as a single file
Contents of the Setup («Save Single Setup»), in order to create files
for particular occasions (for example, you can
Status of the TRANSPOSE buttons (general transpose
create a Setup for home sessions, a Setup
in semitones).
for live playing, one for piano-bar work, etc.).
«Edit General» - pages
• «Tuning Scale» (tuning and temperaments). • Save the Setup as a part of Block data («Save
• «Pedalboart/Computer» status. Single Block»). As in the case of the RAM, a
• «Video Controls». Block can contain only one Setup.
• «Mic/Line In» (settings of the MIC/LINE IN audio
inputs).
«Edit MIDI» LOADING THE SETUP
• «MIDI Channels LOCK» options
• MIDI channel settings for the LOCK — if the You can load a Setup in two different ways.
status is LOCK ON, when the Setup is loaded,
• Load the Setup only from a Block («Load Sin-
the MIDI status is set automatically to LOCK ON
and the tracks are assigned the programmed
gle Setup»).
MIDI channels. • Load the Setup as part of the data of a Block
«Edit Effects - «General Effect 1 Balance» page. («Load Single Block»).
«Edit Mixer» - «Equalizer» page.
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F3
activation. F5
F6
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the SOUND GROUPS section. PIANO CHROM. ORGAN GUITAR BASS STRINGS ENSEMB
The display shows a bank of 8 Sounds be- REED PIPE SYN. LD SYN. PAD SYN. FIX ETHNIC PERC.
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6
Note: To avoid the closure of the selection
window each time a Sound is selected, press D.
HOLD (display hold).
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F3
F7
lected Performance.
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tus automatically.
If you activate D. HOLD (LED on), the selection
window remains locked after selecting an item.
This allows you to continue selecting other items
until you are satisfied with the result.
2/3
SOUND GROUP
3. Select an item.
H
F3
F4
F7
F8
REED PIPE SYN. LD SYN. PAD SYN. FIX ETHNIC PERC. SFX
6 D. HOLD
OR
ESCAPE
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Sound map
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ter.
5 STORE
PERF.
ENTER TEMPO / DATA
ESCAPE
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1 2 3
track.
ST. / SONG OPTION GENERAL
H. D.
1
MIDI MIXER
3
2
H. D.
The KEY PAD LED will go off. _ 0 +
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light. G
F
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• Upper&Lower;
< - Low 1&/or2 -- > < --- Upper 1 &/or Upper 2 ----- >
MULTI Keyboard
• Multi
F3
F5
F7
or F4.
Upper & Lower keyboard mode splits the key-
board at note B3 and assigns the Lower 1
and Lower 2 tracks to the left split (from B3
2
down) and the Upper 1 and Upper 2 tracks
F1
F3
F6
of the keyboard. F7
F8
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F3
F6
be obtained. F7
F8
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required.
battery.
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ESCAPE
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sliders.
• In Full Keyboard or Upper&Lower keyboard
modes, refer to the markings above the sliders.
The sliders control the indicated tracks.
A B C D E F G H
• In Multi mode or when the Style accompani- DRUMS BASS ACC. 1/3 ACC. 4/6 LOWER.2 LOWER.1 UPPER.2 UPPER.1
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OR
either the soft buttons or the cursor buttons.
E
tion. 3
In the edit pages, the DIAL modifies the se-
lected parameter. Rotate the DIAL to raise
or lower the transposition in steps of one
semitone. Negative values correspond to a
lowering of the transposition.
4. Exit the «Tracks/Splits» editor by pressing ES- 4 T. SPLIT ENTER TEMPO / DATA
CAPE or T. SPLIT.
5
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3 TRANSPOSE
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select a different one or the same one again, Note: The examples above show how to save
a Performance. The procedures to save a Style-
select a Style, or if you press START/STOP or Performance or Song-Performance are identical.
PLAY. ○
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source Performance. ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
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formance.
The “Store to Group” display area corre-
sponds to one of the PERFORMANCE
GROUP or STYLE GROUP buttons. Rotate
the DIAL to select the Group required.
Use the down arrow to select the Perf area
and rotate the Dial to select the destination
Performance. If you are saving as a Style
Performance, the Perf area switches to
“Style” if you select the Style option in point 2
above.
Empty locations are identified by a location
number while those already occupied show
the name of a Performance or Style.
Styles with a modified Style-Performance are
shown with an asterisk (*) after the name.
ESCAPE
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F2
F7
F8
TEMPO / DATA
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ESCAPE
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9
It is possible to cancel all modifications made to
the Performances and restore the factory settings.
F4
F6
F7
F8
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ESCAPE
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pears. The button pressed corresponds to a 8. BEAT 16. BEAT ROCK FUNK DANCE. 1 DANCE. 2 USER. 1 USER. 2
group of 8 Performance Styles which are dis- JAZZ US. TRAD TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 USER. 4
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Styles 5•1
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3. Select a Style from the «Select Style» window
with the corresponding Soft button. 3
A
change.
If the arrangements are playing, the new Style
enters at the next measure (bar).
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2. Press one of the buttons of the STYLE GROUPS JAZZ US. TRAD TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 U
section.
3. Select a Style from the «Style Select» window
with the corresponding Function button.
Selecting a Style instantly changes the auto-
matic accompaniment pattern together with
the sounds and effects of the automatic ac-
companiment tracks. The sounds and effects
of the live keyboard tracks remain un-
changed.
If TEMPO LOCK and MIXER LOCK are off,
the tempo and track volumes also change. 3
A
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Styles 5•3
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SELECT A STYLE WITH THE PERFORM-
ANCES 1
The Performances memorize the status of the ST. LOCK
F4
changes. F6
F7
Style name
status bar
Performance name
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Styles 5•5
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The Style controls
Certain buttons on the control panel are dedicated 1. Make sure that ARRANGE MEMORY or
to the control of the Styles and the selection of LOWER MEMORY are on.
the variation, fill, intro and ending.
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Styles 5•7
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ARRANGE ON/OFF Performance is selected the track volumes
change too. If it is on, all the volumes of the tracks
When this button is on, all the accompaniment
assigned to the keyboard will change while the
parts of a Style are enabled. If it is not on, you
accompaniment track volumes will not.
will only hear the Drum track when a Style is
started.
BASS TO LOWEST
ARRANGE MEMORY If BASS TO LOWEST is on, the bass part of the
auto accompaniment of the current Style plays
When this button is on, the accompaniment con-
around the lowest note of the current chord. If
tinues to play after releasing the left hand from
you play a different inversion of the same chord,
the keyboard. When off, releasing your left hand
the lowest note also changes resulting in a dif-
causes the accompaniment to stop.
ferent bass note being played.
LOWER MEMORY If off, the bass will follow the original programmed
pattern of the Style.
If this is on, the notes of the track assigned to the
left hand (Upper&Lower and Multi modes) are Bass To Lowest permits real time changes to the
held even if the left hand is taken away from the otherwise fixed bass pattern of a Style, by play-
keys.. ing different chord inversions.
The Lower Memory function is useful for holding
HARMONY ON/OFF
on ‘background’ sounds without having to use a
Damper pedal (which may be of more use with This button enables (LED on) or disables (LED
the upper sounds). off) the current Harmony Type selected in the
HARMONY function of the «Edit Tracks/Split»
In the Upper&Lower and Multi modes, the func-
environment.
tion is used to keep the Drum part playing even
when you have taken your hand off the keys. Harmony can orchestrate your Style playing,
making simple one-note melodies sound as if they
ARRANGE MODE are being played by a full orchestra. Harmony is
associated to Styles only. Songs cannot exploit
Pressing this button gains access to the chord this function. For more information on the Har-
recognition modes for the accompaniments. mony types available, see «Edit Track/Split» in
Refer to the paragraph “The Chord recognition the Reference Guide.
modes” on page 9 for more information.
TEMPO LOCK
If TEMPO LOCK is off, when a Style or a Per-
formance is selected the tempo changes too. If
the function is on, the tempo will not change.
MIXER LOCK
A Performance also memorizes the track vol-
umes. If MIXER LOCK is off, when a Style or a
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Styles 5•9
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1. Press ARRANGE MODE to gain access to the «Ar- ARRANGE
F3
keyboard mode. F6
F7
F2
sor.
a b
3. Select the preferred recognition modes with the
cursor buttons.
4. Exit «Arrange Mode» by pressing either ESCAPE 3
or ARRANGE MODE.
4 ARRANGE
MODE
or
ESCAPE
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Styles 5•11
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Free 1 -The chord is recognized anywhere along
the keyboard, even if played in the right hand Free 1/Free 2
or using both hands. The chord must com-
prise a minimum of three notes.
7 sm (min)
In order not to be considered as part of the
chord, melody notes must be played at least
a fifth interval (seven semitones) higher than
the highest note of the chord.
If the bass note of the chord is separated from
the rest by more than a fifth interval (seven
semitones), the chord recognized will be di-
vided into two parts: the bass note itself, and
the rest of the notes which make up the chord.
The bass note is considered a ‘Pedal note’.
For example (see the illustration), if a chord
of C major is played with a D in the bass, the
chord symbol will be «C Maj/D».
While the instrumental parts in the accom- 7 sm (min)
paniment play in the recognized key (C ma-
jor in our example), the Bass part will play
around the lowest note (D in our example).
Free 1 recognizes up to 4 notes.
Free 2 - As above. Up to 6 notes are recog-
nized.
C Maj/D
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Styles 5•13
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SELECTING PERFORMANCES DURING
1
STORE
ARRANGE ARRANGE
You can select Performances while the accom- ON / OFF MEMORY
3. Select a Style.
STYLE GROUP
4. Press INTRO, ENDING or FILL>< to activate the 3 8. BEAT 16. BEAT ROCK FUNK DANCE. 1 DANCE. 2 U
4
INTRO KEY START ENDING
FILL
START / STOP
or or
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6. Play freely.
7. Select a Performance from the PERFORMANCE START / STOP
GROUPS section.
The SINGLE TOUCH PLAY button deacti-
vates and the combination of keyboard
sounds, the keyboard mode and the assigned
6
effects memorized in the Performance are re-
called. The sounds and arrangements of the
Style accompaniment tracks rests un-
changed.
STOP.
F1
F2
F3
F4
F5
F6
F7
F8
START / STOP
or
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Styles 5•15
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CHANGING STYLE WITHOUT STOPPING STYLE GROUP
1. Select a Style. D
2
INTRO KEY START ENDING
FILL
START / STOP
or or
START / STOP
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The new Style starts to play at the end of the TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 USER. 4
current measure.
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FILL
START / STOP
or or
A
VAR. 1 VAR. 2 VAR. 3 VAR. 4
B
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Styles 5•17
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9. Play freely.
9
10. Select another Style and immediately press
INTRO or FILL><.
The Intro or Fill of the new Style are played
before passing to the selected Variation.
F1
F2
F3
F4
F5
F6
F7
F8
INTRO
TAP TEMPO
S or
11
START / STOP
or
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Styles 5•19
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RESTORING THE ORIGINAL DEFAULT
STYLE-PERFORMANCES 1 GENERAL
F2
F6
F7
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ESCAPE
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Disk 6•1
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FILES & THE BLOCK Type of File Description ID
Data is stored on disks in the form of FILES. A Block All file types Name.BLK
file can be a Song, a Performance, a Style, a except MIDI files
Setup or a Block. Setup General settings Name
for MIDI channels
Files are organized in sub-directories which are video, pedals & pads
contained in a BLOCK. The Block reflects the
Sound RAM-Sound and Name
structure of the instrument’s internal RAM, as il-
RAM -Sound.
lustrated below.
Performances Perf. Groups Name
Block n Style-Perf. ROM Style Perfs. Name
Block Block 3
Block 2 excluding USER
Real-Perf Block 1
Songs
1
Group 1
...
User Style USER Styles and Name
Group 8
Real-Perf
...
16
Songs Group 1
...
relative Style-Perfs
1
Style-Perf ... Group 8
User Styles Group 1
...
16 Song WK4 format Name
Group 1 Style-Perf
Group 2
Group 3
Group 12
User Styles Group 1
WX2/SX2 format. “Name”.WXS
Group 4 Group 1 ...
Sounds
Group 2
Group 3
Group 12 or “Name”.SXS
Setup Group 4
Group 1
...
Group 16 Sounds Setup
MIDI file MIDI files “Name”.MID
Group 1
...
Group 16
(SMF 0 and 1)
RAMlock)
(1 B
DISKlocks)
(n B
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(a) (b)
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Disk 6•3
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LOAD, SAVE, ERASE COPY, MOVE OPERA- HOW TO NAVIGATE IN THE DISK ENVI-
TIONS RONMENT
Data stored in floppy disk, hard disk or RAM can Move around in the Disk pages with the naviga-
be Loaded, Saved, Erased, Copied or Moved tional tools which are;
using one of the following methods:
• the directional arrows [ / - / ]:
• as single elements (Single Song, Single User
Style, Single Performance, Single MidiFile,
etc.);
• as a Group of files (User Style Group, Song
Group, etc.);
• as an “ALL” data set containing file types of
all Groups (All Songs, All Sounds, All Style • the page selector buttons:
Groups, All Performance Groups, etc.).
Limitations
Some file types cannot be handled more than Execute the Disk commands with the ENTER
one at a time. MIDI Files, for example, can only button or abort with the ESCAPE button:
be handled using the SINGLE MIDI FILE com-
mand. Some files can be handled as Single ele- ENTR TEMPO/DA
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Move, Utility). +
ing with the Hard disk, the H.D. LED will turn F3
F5
Disk.
Utility is an exception, discussed afterwards.
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Disk 6•5
Downloaded from www.Manualslib.com manuals search engine
4. Specify the desired command with the directional
arrows (for example, «Load Single Song»). 4
Use the button to move into the quantity
column and select the file quantity (Single,
Group, All) with the / buttons.
Pass over to the other column with the but-
ton and select the file type (Sound, Perform-
ance, Song, etc.) with the / buttons.
directory (a) with a single Block file, and the (a) (b)
instrument’s RAM directory (b) showing the
empty Song memory. The disk name is
shown at the top of the left column (c). If the
disk has no name, either “NO NAME” or
“UNTITLED” or other will be shown.
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12. Press DISK (or ESCAPE three times) to exit «Disk». DISK
H. D
Pressing DISK escapes the Disk operations +
and remembers the last page selected. or
Pressing ESCAPE allows you to (1) close the ESCAPE
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Disk 6•7
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Load Operations
H. D
three times) to exit «Disk». +
or
ESCAPE
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Disk 6•9
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LOAD SINGLE SETUP
1
Use «Load Single Setup» to load a Setup file
into RAM. To create some Set-up files, see “Save
Single Setup” afterwards.
ENTER TEM
ESCAPE
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ESCAPE
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Disk 6•11
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LOAD SINGLE MIDI FILE
Use «Single MIDI File» to load disk-based MIDI
files to RAM one at a time Loading MIDI Files 1
into RAM automatically converts the files into
WK4 format Songs.
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ENTER TEM
ESCAPE
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selection.
«Load Single Sound» also features a Sound
Search function. Owing to the large WK4 Sound ESCAPE
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Disk 6•13
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3. Select the RAM-Sound that you wish to load and
its corresponding destination in RAM. 3
The display opened will depend on the type
of disk inserted in the drive. The display ex-
ample shows 4 RAM-Sounds and a Percus-
sive sound in the source directory.
Use the buttons to scroll through the
Sound Groups (1, 2, … 15, 16).
Use the directional / arrows to scroll the
individual Sounds of each Bank (1-1, 1-2, 1-
3 … 1-15, 1-16, 2-1, 2-2, … 15-16, 16-1, 16-
2, … 16-15, 16-16).
In the example, the selected RAM-Sound “19-
7 SxOrgan” belongs to the ORGAN Group,
as indicated by the information box at the
bottom of the left column (a). The Organ A
Group contains eight Banks numbered from
17-24.
The number 19-7 also indicates that the RAM-
Sound originally occupied Bank 19, slot 7 at
the time it was saved to disk.
The display example A shows Group 17 se-
lected. Display example B shows the origi- B
nal destination (now empty) of the RAM-
Sound at the time of saving it to disk (19-7).
It is recommended that you load your RAM-
Sounds to their original positions but, you are
free to load them wherever you please.
Bear in mind, however, that the RAM-Sound
will take the number of the destination, there- 4
fore, if you load 19-7 SwOrgan to, say, desti- ENTER TEM
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Disk 6•15
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1. Select SINGLE STYLE PERFORMANCE from the
main Load page then press ENTER to gain access 1
to the FILE SELECTOR.
2. Select the Block containing the Style Perform-
ENTER TEM
3/4
correct destination.
ESCAPE
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Disk 6•17
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1. Select GROUP USER STYLE from the main Load
page then press ENTER to gain access to the FILE
SELECTOR.
2. Select the desired Block from the source direc- 1
tory then press ENTER to gain access. ENTER TEM
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ESCAPE
ENTER TEM
ESCAPE
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2
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Disk 6•19
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Loading WX2/SX2 Songs and Styles
WK4 can load Songs and Styles from the follow-
ing previous format disks:
WX2, WX400, WX Expander, SX2, SX3
The loading procedures are identical to those
used for WK4 Songs and Styles. The Blocks
however show the «.WXS» extension instead of
«.BLK». Furthermore, WX2/SX2 disks contain
one Block only.
WX Songs disks contain Song Groups consist-
ing of up to 8 Songs each. For this purpose, the
WK4 Disk environment contains two virtual Songs
Groups (1 and 2) specific for the WX Series disks.
Refer to the Load Group procedure explained on
pages 17 and 18.
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2 H. D
+
THE GENERAL SAVE PROCEDURE
1. Insert the floppy disk into the drive.
2. Press DISK to open the main Save page.
F1
F2
F6
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Disk 6•21
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3. Specify the Save operation required (example,
Save All Song) then press ENTER to open the File 3
Selector.
4. Select an existing Block to save to or empty des- ENTER TEMP
5. Press ENTER. 4
If you selected an existing Block, the opera-
tion will proceed depending on specified com-
mand.
If you save to an empty location, you’ll be
prompted to create a new Block. Use the
keyboard and the numeric keypad as the
sources of alphanumeric data to give the
block a name (see Data Entry procedures in
the Basic Concepts chapter). The extension 5/6/7
“.BLK” is created automatically. Confirm the ENTER TEMP
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LECTOR.
2. Select the destination device (Floppy or Hard disk).
Press soft button F1 to select the Floppy disk. 2 F1
4. Press ENTER.
ESCAPE
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Disk 6•23
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SAVE SINGLE SETUP
1
Use «Save Single Setup» to save a Setup file to
a Block on floppy disk or Hard Disk.
The Setup corresponds to the configuration of
the instrument’s global parameters (Edit General ENTER TEMP
ESCAPE
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gain access. F2
ESCAPE
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Disk 6•25
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SAVE SINGLE MIDI FILE
Use «Single MIDI File» to save a PS Song to
disk as a MIDI File in order to exchange the song
with other instruments or computers. WK4 saves
Songs as SMF1 or SMF0 format MIDI files. Set
the “SMF Save Format” parameter in the «Gen-
eral Set» function of «Edit MIDI».
If you want to save GM compatible MIDI files, set
the “General MIDI” parameter to ON in the «Gen-
eral set» function of «Edit MIDI».
Performances are converted into track data (Bank
Select MSB and LSB, Program Change, Volume,
Pan, CC91 and CC93 for the depth of the effects).
If a Score is present, the text is converted into
Lyric events and the chord symbols into Text
events.
The save procedure is almost identical to «Load
Single Song». In this case you’ll see a list of files
in the destination directory with the .MID exten-
sion. In some cases, other names appear which
represent sub-directories containing other MIDI
Files. Empty locations are shown as a broken
line with the .MID extension. The .MID exten-
sion is attached to the original PS Song name
automatically.
Have an MS-DOS or Atari ST/Falcon format disk
ready. Use the «Format MS-DOS disk (1.44 Mb)»
and «Format MS-DOS/Atari (720 KB)» functions
in the «Utility» Disk page to format your new disks.
○
○ ○ ○ ○ ○ ○
1
WK4 or MS-DOS format, but 3.5” DD disks can
only be formatted in MS-DOS/Atari format.
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F2
Press soft button F1 to select the Floppy disk.
Press soft button F2 to select the Hard disk. F1
F2
3. Select the WK4 Song to save as a MIDI file from
the RAM directory and select a “.MID” destina-
tion in disk.
If necessary, enter a Block (or sub-directory
shown with the .<DIR> extension) to gain ac-
cess to other MIDI File locations.
3
You can create a new Block in the destina-
tion device as already discussed in the Gen-
eral Save procedure.
ESCAPE
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Disk 6•27
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SAVE SINGLE SOUND
1
Use «Save Single Sound» to save single Ram-
Sounds as well as RAM -Sounds to disk or hard
disk to build a library of Sounds for future use.
The «Save Single Sound» procedure is charac-
terized by an increased number of steps, owing ENTER TEMP
LECTOR. F1
4. Select the Sound from the RAM directory and its ESCAPE
destination in disk.
To select the destination, use the but-
tons to scroll through the Sound Groups (1,
2, … 15, 16).
4
Use the directional / arrows to scroll the
individual Sounds of each Bank (1-1, 1-2, 1-
3 … 1-15, 1-16, 2-1, 2-2, … 15-16, 16-1, 16-
2, … 16-15, 16-16).
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Disk 6•29
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SAVE SINGLE PERFORMANCE, SINGLE
STYLE PERFORMANCE, SINGLE USER
STYLE
The «Save Single» procedure is also used to save
a single Performance (Real), a single ROM Style
Performance or a single User Style to floppy disk
or Hard disk.
Single Performances (Real) can be saved to any
of the 64 available Performance Groups locations
in disk, overwriting those already present if you
wish.
Single User Styles can also be loaded to any
USER 1, 2, 3 or 4 location on disk.
ATTENTION! Single ROM Style Performances
must be loaded to their correct destinations in
the disk directory - you will not be permitted to
“switch” the ROM Style Performances. For ex-
ample, ROM Style Performance 59 cannot be
saved to any other location on disk other than
slot 59 of the ROM Style Groups (59 corresponds
to the 16 Beat Style Group, Style 16 Beat Folk).
If you attempt to load to a destination other than
the correct one, a user message will inform you
of your error with the following message:
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gain access.
If necessary, select an empty location to cre-
ate a new Block using the method already 2 F1
discussed in the General Save procedure.
F2
4/5
Press ESCAPE to close the window and re-
peat the operation, this time selecting the
correct destination. ENTER TEMP
ESCAPE
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Disk 6•31
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SAVE GROUP PERF, STYLE PERF, USER
STYLE, SONG
Use «Save Group» to save an entire Group of
User Styles (and associated User Style-Perform-
ances), Performances (Real), Style Perform-
ances (associated to the Rom Styles) or Songs.
A Group of 8 elements which can be saved in a
single step.
The Song “Groups” are virtual elements (found
in the Disk environment only), corresponding to
the first 8 or second 8 locations of the Song
memory. In fact, when you press the Song but-
ton to select a Song, the song selection display
shows two columns, left and right. The left col-
umn corresponds to Songs-Group 1 and the right
to Songs-Group 2.
ATTENTION! A Group of ROM Style Perform-
ances must be saved to the correct destination
in the disk directory - you will not be permitted to
“switch” the ROM Style Groups. For example,
Group 2 (16 Beat) cannot be loaded to any other
location in disk other than Group 2.
If you attempt to save to a destination other than
the correct one, a user message will inform you
of your error with the following message:
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gain access.
If necessary, select an empty location to cre-
ate a new Block using the method already 2 F1
the command.
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
ESCAPE
ENTER TEMP
ESCAPE
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Disk 6•33
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SAVE ALL
Use «Save All» to save an entire set of file types
contained in RAM in a single step. This proce-
dure allows you to save:
• up to 16 Songs (All Song);
• 16 Groups of Ram-Sounds and RAM -
Sounds (All Sound);
• 8 Groups of Performances (All Real Perform-
ance);
• 12 Groups of Rom Style Performances (All
Style Performances;
• 4 Groups of User Styles (All User Style).
1
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disk).
F1
ESCAPE
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Disk 6•35
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HANDLING FLOPPY DISKS BACKUP COPIES
When handling floppy disks, certain precautions At the end of a work session, always remember
should be taken to avoid damage and/or data to copy all elaborated data present on RAM or
loss. Hard disk to Floppy Disks.
• Do not open the metal protection shutter or Should you accidentally erase some files from
touch the surface of a disk RAM, or should the hard disk suffer damage and
data loss, you will always be able to recuperate
• If your WK4 has to be transported, make sure
the data from your disks.
that a floppy disk is not inserted in the disk
drive. Vibration may cause the disk drive head It is advisable to keep backup copies of all your
to scratch the disk, rendering it unusable. disk data. “Backup” is technical jargon for “a sec-
ond copy”. Backup copies stored in a safe place
• Do not store or place floppy disks in close
are extremely important. Disks can become dam-
proximity of television sets, computer moni-
aged or lost, so please backup your work.
tors, loudspeakers, power transformers, or
other devices that are potential sources of
magnetic fields. Doing so may render the
disk unusable. DISK DRIVE HEAD CLEANING
• Do not store or place floppy disks in loca- After a prolonged period of use, disk save and
tions subject to extremes of temperature and load errors may become frequent due mainly to
humidity, direct sunlight, or excessive dust dirty disk drive heads, indicating that the disk drive
and dirt. head may need cleaning. This can be done us-
ing a good-quality fluid-type head cleaning kit for
• Do not place objects on top of a floppy disk. 3.5 inch (double-sided) disk drives. Do not use a
• Return disks to their protective cases after cleaning kit intended for single-sided disk drives.
use.
1. Moisten the cleaning disk with cleaning fluid.
2. Insert the cleaning disk into the disk drive.
3. Execute a load function. An error message will
appear. This is normal.
4. After approximately 10 seconds, eject the disk.
Do not use the disk drive for about 5 minutes.
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Songs 7•1
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Files loaded into the WK4 memory are converted «seq-play» icon
to WK4 Songs.
The track, engaged by the sequencer,
contains notes but cannot play in real time
GMX format
on the keyboard and cannot receive mes-
GMX refers to the “General MIDI eXtended” for- sages via MIDI IN. To play it on the key-
mat, specifically created by Generalmusic, which board, set it to key-play.
renders the first three sound banks of the WK4
with previous series instruments (WK and PS) «MIDI-receive/transmit» icon
completely compatible. The track can receive (IN) and transmit
To program WK4 Songs that are perfectly com- (OUT) MIDI.
patible with all WK and PS Series instruments
(e.g. WK4 and WK3), use the Sounds of the first «MIDI-receive» icon
three Sound banks and record the Songs using The track receives MIDI messages (IN)
16 tracks only (MIDI channels A1…A16). but does not transmit them (OUT).
«MIDI-transmit» icon
TRACK STATUS ICONS
The track does not receive MIDI message
The track status icons of a Song can appear as (IN), but transmits them (OUT).
follows:
«key-play» icon
The track can be played on the keyboard.
You can select it and assign other sounds
to it. Remember that when you change
Song-Performance, or press PLAY or
STOP, the sounds return to those of the
Performance. You can memorize differ-
ent sounds to the Performance by press-
ing STORE PERFORMANCE button.
«record» icon
The track is in a record pending status.
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PROGRAMMING SONG-PERFORMANCES
The method used to program Song-Perform-
ances is identical to that used for the Perform- 2. Select the desired Performance using the corre-
ances of the Performance Groups (Real) and dis- sponding Soft button.
cussed in detail in the Sounds & Performances If you select it during the recording, the event
chapter 4 of the User Guide. is stored in the Master Track as a
A Song has a maximum of 32 tracks. ProgramChange.
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Songs 7•3
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Selecting Songs
WK4 can store up to 16 Songs. Press the SONG
button to select a Song and pass to Song mode.
Pressing the SONG button opens the selection
window with the list of the memorized Songs.
Once a Song has been selected with the Soft
button, the Song is active and can be played.
TO SELECT A SONG
1 Press the SONG button. 1 SONG
Performance name G
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Song playback
control buttons
PLAY
1 PLAY
<</>>
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Songs 7•5
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3. Rotate the DIAL (TEMPO/DATA) to change the
tempo. 3 ENTER TEMPO / DATA
ESCAPE
STOP
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tracks menu
Sound
«Sound View» page
Tempo
Metronomic Tempo. The value represents the
playing speed (beats per second) at the current
song position. During the playback, the Tempo Song name
Tempo locator (not
can be modified with the DIAL. Song-Performance name programmable)
The [i] or [e] symbols, shown after the tempo value,
are an indication of the status of the synchronizing
MIDI clock: [i] = internal (WK4) or [e] = external
(external sequencer connected to the WK4 MIDI
IN). The synchronization is programmed in «Edit
MIDI», «General settings» page.
i = Internal
tracks menu
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locator Play/loop modes
Note: The starting tempo can be changed by (programmable)
modifying the Master Track in «Edit Song», or by
using the DIAL in «Play View». The selected value
remains in memory. «Play View» page
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Songs 7•7
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Locator (Song position pointer) • Forced stop
This section shows the current Song position The Song starts at the point indicated by the
expressed in measures and beats. When the locator and stops at the specified End.
Song is not playing, the Locator can be modified
• Loop
in the «Play View» page in order to select a start-
ing point for the playback. It can be also modi- The Song starts at the point indicated by the
fied with the [<<] and [>>] buttons regardless of locator, stops at the End, then repeats from
the status of the sequencer (playing or off). the Starting point. The loop repeats continu-
ously until stopped with the Stop button.
measure beat
Start
Locator (programmable) Determines the start measure and can be modi-
fied only if the Play mode is set to «Loop». If
Repeats the same information of the locator
Loop is selected, this parameter indicates the
shown in the status bar, but also contains the
starting point of the loop. Modify this parameter
sequencer resolution (or ‘tick’).
when it is in a selected state, or when the Song
When the sequencer is off, the three parts can has already been recorded, by rotating the DIAL.
be individually modified (if selected) by rotating
the DIAL.
measure beat resolution (tick)
End
Determines the end measure and can be modi-
fied only if the Play mode is set to «Forced stop»
or «Loop». If Loop is selected, this parameter
indicates the point at which the sequence ends
Play/Rec mode before looping back to the Start locator. If Forced
stop is selected, it indicates the automatic Stop
There are three Play or Record options to choose
point.
from:
This parameter can be modified when it is in a
• Linear
selected state by rotating the DIAL.
The Song starts at the point indicated by the
locator and stops at the natural Song end.
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OPTION... (F2)
Metronome options.
Start Tempo (programmable when the Song is off)
Countdown - activates a one measure lead
Determines the starting tempo of a Song. This into the recording of a sequence during which
parameter can be modified when the Song is off. events cannot be captured. Options: On, Off.
The value of the setting is recorded in the Master
Metr. volume - Sets the metronome volume.
Track, as the Start Parameter.
Options: Off, 10...127.
ERASE... (F7)
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Note: The System-RAM corresponds to the part Track or Song erase parameter.
of RAM (not cancelled at power down) which Track- Cancels the selected track.
contains all data, except new samples. Samples
are contained in the Sample-RAM (optional). Song - Cancels all tracks (all Song) leaving
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METRONOME (F8)
Activates/deactivates the metronome.
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Songs 7•9
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PLAY SONGS USING JUKEBOX
The Jukebox function chains the songs of your
choice and plays them back as a ‘medley’ with a
single command.
1
F1
F6
F3
part and carry out the selection. F4
Jukebox list. F7
F8
The Play View page of the Song appears and
the status bar shows the indication: «Juke-
box active».
You can interrupt the Jukebox at any time with
STOP.
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EXECUTE (F8)
Starts the playback of the Jukebox. Once
pressed, this button appears in the Play View
page of the Song.
To stop the playback of Jukebox press STOP.
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Songs 7•11
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TO DISPLAY THE SCORE
○ ○
IMPORTANT
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4 ENTER TEMPO
SCORE
OR
ESCAPE
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sions F5
F6
F8
4
ENTER TEMPO
ESCAPE
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Songs 7•13
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TO DISPLAY LYRICS ON AN EXTERNAL
MONITOR 1/2 AV
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F5
F6
F7
F8
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Songs 7•15
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TO CREATE A SCORE PART (EDIT SCORE)
The Score (staff with musical notation, chord sym-
1/2 ST. / SONG
F4
F7
a track. F2
F3
F5
be created. F7
F8
ESCAPE
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Songs 7•17
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FIRST PHASE: ENTER THE ‘RECORD
PENDING’ STATUS
1 STYLE GROUP
1. In Style/RealTime mode, select the Style and the JAZZ US. TRAD TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 USER. 4
pending” status. F5
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1. If necessary, select a different Style. Set the panel 8. BEAT 16. BEAT ROCK FUNK DANCE. 1 DANCE. 2 USER. 1 USER. 2
controls as preferred (ARRANGE ON/OFF, AR- JAZZ US. TRAD TRAD. 1 TRAD. 2 LATIN. 1 LATIN. 2 USER. 3 USER. 4
3
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«Edit MIDI»). The QuickRec method allows you to PIANO CHROM. ORGAN GUITAR BASS STRINGS ENSEMB BRASS
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ESCAPE
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Songs 7•19
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THIRD PHASE: RECORDING AND ESCAP-
ING FROM ‘RECORD PENDING‘ STATUS 1/2
INTRO KEY START ENDING
FILL
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4. Start to play
4
You can stop the Style, select another one
and restart, as if you were playing live.
START / STOP
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Songs 7•21
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RESTORING THE SONGS MEMORY
If you have loaded disk-based Songs or recorded
Songs and used up all the memory dedicated to
the storage of Songs, there is a quick and easy
way of clearing memory to make room for other
Songs using the Restore Songs operation. Natu-
rally, you must remember to save your Songs to 1 GENERAL
F3
F4
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F5
ESCAPE
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The list of MIDI messages is in the Appen- When the COMPUTER port is in use, the MIDI
dix. ports can be used to connect to other musical
instruments.
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MIDI 8•1
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MASTER SLAVE 1 SLAVE 2
MIDI cable MIDI cable
OUT IN THRU IN
internal course
Fig. 1 - Connection diagram of a master keyboard and two expanders or other instruments (slave 1 and slave 2). The data
generated by the master is received at MIDI IN of slave 1 and sent to the sound engine of slave 1 and to MIDI IN of slave 2.
If you have a computer capable of directing MIDI TRACKS AND MIDI CHANNELS
data to the serial port (specified as RS232 in IBM
PCs and compatibles, MODEM in Macintosh) you WK4 can transmit and receive via two groups of
can substitute the two MIDI cables with the sin- MIDI channels.
gle serial cable. Group A corresponds to the MIDI A ports while
The connection via the COMPUTER port allows the group B to the MIDI B ports. Each group han-
control of 16 MIDI channels (group A), while MIDI dles 16 MIDI channels.
connections can control 32 (groups A and B). One MIDI channel is freely assignable to each
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track of WK4, from the 32 channels available
Note: The COMPUTER port and (A1...A16, B1...B16).
PEDALBOARD connector cannot be used at the
same time. Connecting one excludes the other In Song mode, the factory set MIDI configuration
automatically. is as follows:
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MIDI 8•3
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Playing WK4 with a master keyboard
1. Program the WK4 Common Channel. Press These messages travel on the Common Chan-
MIDI in the EDIT section to enter «Edit MIDI». nel only.
3. Assign a MIDI channel and a MIDI port to the 48 / 1-8 1-8 (Grp button 1)
Common Channel. 48 / 9-16 9-16 (Grp button 2)
48 / 17-24 17-24 (Grp button 3)
48 / 25-32 25-32 (Grp button 4)
48 / 33-40 33-40 (Grp button 5)
48 / 41-48 41-48 (Grp button 6)
The Common channel assignment is a gen- 48 / 49-56 49-56 (Grp button 7)
eral setting and it is not memorized to a Per- 48 / 57-64 57-64 (Grp button 8)
formance.
4. Press ESCAPE to exit «Edit MIDI». ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
5. Program the master keyboard to transmit on Performance, the Style memorized by the
Performance will be recalled.
the same channel as the WK4 Common ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
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MIDI 8•5
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SELECTING SONGS CONTROLLING A SONG
To select a Song, send a Bank Select (CC00) To control a Song via remote control, the WK4
and Program Change (PC) message to WK4 with MIDI Clock must be set to External.
the values shown in the following table.
1. Press MIDI in the EDIT section to enter «Edit
The messages travel on the Common Chan- MIDI».
nel only.
2. Press F4 («General set») to recall the «Gen-
eral settings» page.
Values CC00 / PC Song 3. Set the «MIDI Clock» parameter to External.
55 / 1-16 1-16
4. Press ESCAPE or MIDI to exit «Edit MIDI».
The setting rests in memory after power
down.
SELECTING THE SONG-PERFORMANCES The START/STOP (or PLAY and STOP) com-
mand is a standard MIDI message. Press
To select one of the Performances of the current START/STOP on the master keyboard to start or
Song, send a Bank Select (CC00) and Program stop the WK4 sequencer (when WK4 is set to
Change (PC) message to WK4 with the values MIDI External).
shown in the following table. Before selecting a
The WK4 sequencer receives and transmits the
Song-Performance, select a Song as described
Song Position Pointer. From the master key-
above. The messages travel on the Common
board, it is possible to control the song advance
Channel.
and rewind precisely (with a MIDI resolution of
one ‘tic’ = 1/24th of a quarter).
Value CC00 / PC Song-Performance
64 / 1-16 1-16
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LOCAL OFF - WK4 AS A MUTE MASTER 1. Program the expander to receive data on the
KEYBOARD same MIDI channel as that assigned to the
track. For example, if the WK4 track trans-
When WK4 is set for Local Off operation, the key- mits on channel 8, program the expander to
board is disconnected from the internal sound received on channel 8.
generator. The keyboard transmits MIDI OUT
on channel A1. The sound generator receives If the expander is multi-timbral, you can pro-
MIDI IN on all tracks of the Performance (play or gram it to receive on one channel only. Al-
mute). ternatively, you can program WK4 to trans-
mit on a single MIDI channel (in «Edit MIDI»,
Local Off operation simplifies the connection of «Configuration» page).
WK4 with an external sequencer, allowing the
keyboard to be used as a controlling device and 2. Select the WK4 track that is intended to con-
the internal sound engine as an expander at the trol the expander.
disposition of the sequencer. 3. Press MIDI in the EDIT section to enter «Edit
1. Press MIDI in the EDIT section to enter «Edit MIDI».
MIDI». 4. Press F2 («Configuration») to go to the «Con-
2. Press F7 («Local Off») to activate the Local figuration» page.
Off function. Local Off is a general setting 5. Select the internal generation icon and set it
and is not memorized to a Performance. The to OFF. Set the MIDI OUT icon to ON.
keyboard and on-board controllers (pedals)
6. Press ESCAPE to exit «Edit MIDI».
now act as those of a mute master keyboard,
which transmits on MIDI channel 1 of 7. Assign the track the ProgramChange corre-
group A. sponding to the sound of the expander. If
the expander is General MIDI compatible, you
3. At the end of the work session, press F7 («Lo-
can use the buttons of the SOUND GROUPS.
cal Off») again to deactivate Local Off.
8. Press STORE PERFORMANCE to save the
track configuration to the current Perform-
SUBSTITUTION OF THE WK4 SOUNDS ance. Confirm with ENTER.
WITH THOSE OF AN EXPANDER
An WK4 track can be set to control an external
expander instead of an internal sound. The tracks
that limit themselves to transmitting on MIDI OUT
are set to the MIDI-transmit status.
In Song mode, it is possible to define a keyboard
zone to assign to the track («Key range» param-
eter in «Edit MIDI»).
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MIDI 8•7
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Programming Songs on an external sequencer
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MIDI 8•9
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companiment tracks. F2
F3
F6
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Effect page.
5
STORE
PERF.
ESCAPE
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effects. EFFECTS
BYPASS
EFFECTS
BYPASS
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F4
F7
regulate. E
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Effect Editing
Effect editing procedures are discussed in the Edit
Effects chapter of the Reference Guide.
ENTER TEMPO / DATA
ESCAPE
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Reference Guide
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• 10 Selection/Help
Selection Name of the selected
Performance group
SELECTING PERFORMANCES
Panel selection
Panel selection is preferable when playing live.
If the STYLE LOCK button is off, selecting Per-
formances from the Performance Groups also
changes the Style, the Variation and Tempo.
1. Press one of the PERFORMANCE GROUPS
buttons to open a «Select Performance» win-
dow.
2. Select a Performance with the correspond-
Performance (selected with the
ing Soft button. corresponding Soft button)
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Message... selects...
CC00 [48] - PC [1...8] Performance 1...8
CC00 [48] - PC [9...16] Performance 9...16
...
CC00 [48] - PC [57...64] Performance 57...64
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Selection/Help 10•1
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SELECTING STYLES Selection via MIDI
WK4 must receive the relative selection mes-
Panel selection sages on the Common Channel. The Common
1. Press one of the STYLE GROUPS buttons Channel is set in «Edit MIDI »
to open a «Style Select» window. To select ROM Styles, send Control Change 00
2. Select a Style with the corresponding Soft (value = 32) and a Program Change.
button. To select USER Styles, send Control Change 00
(value = 44) and a Program Change.
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Panel selection
1. Press one of the SOUND GROUPS buttons
to open a «Sound Select» window.
2. Scroll through the Banks with the but-
tons. The Bank number corresponds to the
Control Change 00 MIDI message (CC00/
BankSelect MSB).
3. Select a Sound with the corresponding Soft
button.
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ProgramChange
Note: When you select a Sound, WK4 sends
CC00-CC32=32-PC messages in rapid succession CC00/BankSelect MSB
on the MIDI channel assigned to the track.
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Selection/Help 10•3
Downloaded from www.Manualslib.com manuals search engine
1. Select the track to which a Sound is to be
assigned.
2. Press KEY PAD (LED on) to activate the
EDIT/NUMBERS as a numeric keypad. An
insertion zone opens in the display showing
the number of the current sound assigned to
the track.
3. Specify the Program Change number of the
Sound to select.
If the Sound belongs to a different Bank, add
a separating hyphen (symbol «-») followed
by the corresponding bank number
(BankSelect MSB). Insertion Zone
If necessary, add another separating hyphen
and a BankSelect MSB number (not neces-
sary for WK4 internal Sounds).
CC32/BankSelect LSB
4. Confirm the entry with KEY PAD or ENTER,
or press ESCAPE to cancel the entry. The CC00/BankSelect MSB
LED on the KEY PAD button goes off. PC/ProgramChange
5. Press STORE PERF followed by ENTER to
memorize the modification to the current Per-
formance.
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PC/ProgramChange
CC00/BankSelect MSB
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Selection/Help 10•5
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SELECTING SONGS
Panel selection
Selecting a Song sets WK4 to Song mode.
1. Press the SONG button to open the «Select
Song» window.
2. Select a Song with the corresponding Soft
button.
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Message.. selects...
CC00 [55] - PC [1...16] Song 1...16
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Panel selection
To select a Song Performance, WK4 must be set
to Song mode.
1. Press the SONG-P button to open the «Se-
SONG P.
lect Song-Performance» window.
2. Select a Song-Performance with the corre-
sponding Soft button.
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Message... selects...
CC00 [64] - PC [1...8] Song-Perfs 1...8
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Selection/Help 10•7
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Display Hold Effects Off
You can select items from a selection display with- You can choose to select and play your Perform-
out closing the selection window by pressing the ances, Styles and Songs without the programmed
D. HOLD button. effects by activating the EFFECTS OFF button.
The LED of the button turns on to indicate the The LED of the button turns on to indicate the
activation of the function. activation of the function. When the LED is on,
the effects are bypassed and the current Perform-
CONTRAST UNDO HELP D. HOLD KEY PAD ance, Style or Song plays “dry” (i.e. without ef-
fects).
EFFECTS
BYPASS
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Therefore, if you are in Style/Performance mode, Depending on the current mode, a NEXT
press HELP to get information concerning the page (F3/F4) may or not be available.
default situation (main page). Once you have entered a NEXT page, the
Similarly, if you are currently working in one of PREVIOUS option (F1/F2) will be available.
the Edit environments, (Edit Effects, for exam- Options not available will be shown with bro-
ple), press HELP to get information on the Ef- ken lines.
fects section.
3. To return to a GENERAL page, press F5/F6.
Some Help pages consist of a General informa-
tion page and one or more ‘Detail’ pages which 4. To pass to another HELP topic, regardless of
provide detailed information regarding the cur- the current operating mode, press NEXT (F3/
rent topic. F4) or PREVIOUS (F1/F2).
5. Press ESCAPE to close the current HELP
page.
Help - General Default - main page information Help - EDIT Midi - Details information
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Selection/Help 10•9
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PANIC
MIDI communications can sometimes “lock” the
instrument due to the transmission of an exces-
sive quantity of data, or an incorrect MIDI mes-
sage.
The PANIC function sends the “All notes off” and
“Reset all Controllers” messages to all external
MIDI devices connected to the WK4 MIDI OUT
port.
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tracks menu
Song Mode - Record View display Song Mode - Sound View display
(record/play parameters display)
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1. Press PLAY to start the recording. If If, during the recording phase, you want to can-
Countdown=ON wait for the countdown to fin- cel the last performed recording task, use UNDO
ish before playing (events are not recorded to cancel the last performed task. The UNDO
during the countdown phase). button is located to the right of the display, just
after the Contrast knob.
2. Start to play after the countdown. Events will
be recorded in the track or tracks active for For example, after adding new events to an ex-
recording. isting drum pattern, you might want to return to
the original pattern and just cancel the new
3. When you have finished, stop the recording events. A quick an easy way is to use UNDO.
with STOP. Just press UNDO and confirm the request with
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ENTER or cancel with ESCAPE.
Note: Pressing STOP twice rewinds the Song
back to the beginning. 1. If, after recording a track, you wish to return
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OPTION... (F2)
SOUND VIEW (F5)
Metronome options.
Recalls the «Sound View» page in which it is
Countdown - A lead into the recording dur- possible to see and change the sounds assigned
ing which time no events can be captured.. to the Performance.
Settings: On, Off.
Metronome vol. - Volume setting of the met-
ronome tick. Settings Off, 10...127. REC VIEW (F6)
Recalls the «Record View» page in which it is
possible to control the record/play parameters.
CONTROLS REC... (F3)
Recording options for Tempo, Master Volume,
effects changes. These events are captured in
the Master Track.
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START
LOC Starting indicator. If Loop is active (Play/Rec
Locator. Indicates the current position of the Mode= Loop) this parameter indicates the point at
Song, expressed in measures, beats and reso- which the Song starts to repeat. The parameter
lution (tick). can be modified with the DIAL.
END
measure (bar) beat resolution
End point marker. If Loop is active (Play/Rec
The measure can be modified with the DIAL. It Mode= Loop) this parameter indicates the point
is not possible to select the next measure after at which the repeating song ends before looping
the Song end point. For example, if the recorded back to the Start marker. If the Play/Rec
Song terminates at measure 10, the Locator can- Mode=Forced Stop, this parameter indicates the
not be given a value greater than 10 -1 -1. automatic Stop point.
The parameter can be modified with the DIAL.
PLAY/REC MODE
Recording and playback options for the Song. TIME SIGNATURE
The options are:
Metro. This parameter can be modified only be-
Linear - A linear recording or playback of the fore starting a recording. If the Song contains
Song, starting from the current locator to the recorded events, the parameter cannot be modi-
Song end. In record mode, new events are fied.
recorded as the recording proceeds.
Forced stop - The Song is played back or
recorded from the current Locator to a speci-
fied End locator. With Forced Stop active, the
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Value Quantization
1/4
1/8
1/12 triplet
1/16
1/24 triplet
1/32
1/48 triplet
1/64 (1/64)
1/96 (1/64 triplet)
free no quantization
1/8 B...F* . (swing)
1/16 B...F* . (swing)
free no quantization
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tracks menu
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UNDO
If, during the recording phase, you want to can-
cel the last performed recording task, use UNDO
to cancel the last performed task.
For example, after adding new events to an ex-
isting drum pattern, you might want to return to
the original pattern and just cancel the new
events. A quick and easy way is to use UNDO.
Just press UNDO and confirm with ENTER to
return to the previous status, or ESCAPE to re-
tain the last task.
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TEMPO
Select the Variation, section and chord with the The playing speed (metronomic Tempo). Valid for
cursor buttons and press ENTER to confirm. the entire Style.
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Complex chords
The logic applied to the conversion of the more
complex chords follows similar lines to that used
for the standard Major, minor and 7th chords in-
dicated above. The user is invited to experiment
with the Scale Converter in order to discover the
most suitable conversion for the Style being pro-
grammed.
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1 2 3
sponds to an edit environment. Most of the modi- ST. / SONG OPTION GENERAL
H. D.
_
button. 0 +
HOW TO NAVIGATE THROUGH THE EDIT THE STRUCTURE OF THE EDIT ENVIRON-
PAGES MENTS
The navigational tools are the directional arrows The Edit environments consist of pages which
[ / & / ] and the page scroll buttons. contain related parameters (example, a page can
The directional arrows [ / & / ] move the cur- contain a set of Effects parameters, or MIDI pa-
sor in all directions to select the parameter to edit. rameters, etc.).
To enter a value for a selected parameter, use The pages of the simple structure edit environ-
the DIAL or the numeric keypad (with the ments (Edit MIDI, Edit Effects, Edit Mixer, Edit
KEYPAD LED on). Controllers/Pads, Edit Tracks/Splits, Edit Perf
To confirm an entry, use the ENTER button; use Sound) are arranged on a single level. The list
the Escape button to exit from a parameter with- of functions shown in the right column of the dis-
out confirming a new entry. play contains the name of the pages which can
be recalled with the corresponding Soft button.
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e. The icon identifying the Edit environment. 3. Select the editor required with the directional
arrows.
f. Status bar.
4. If you are not able to find the page required,
g. Name of the edit environment. select it with the corresponding Soft button.
h. Name of the edit page. If the required item does not appear in the
menu, use the buttons to select the next
i. Name of the current Performance in edit. or previous menu.
j. Name of the current track in edit (pages con-
taining parameters relating to single tracks).
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1. Select the item that requires modifying (Per- • press the button corresponding to the func-
formance, Style, Song). tion in edit.
2. Press the button corresponding to the re- • press another button of the EDIT section to
quired edit environment in the EDIT. The pass to a different edit environment.
main menu containing a list of editors (mod-
ules) appears.
MEMORISING MODIFICATIONS TO A
3. Select the editor with the DIAL, or with the
directional arrows then press ENTER to gain
PERFORMANCE
access, or by specifying the editor number When you have completed your edit tasks, press
on the numerical keypad and confirming with STORE PERFORMANCE to save the modifica-
ENTER. tions to the current Performance. If you fail to
4. If you are not able to find the page you re- store your modifications, they will be irremedi-
quire, select it with the corresponding Soft ably lost when you select another Performance,
button. or reselect the same one. The modifications will
also be lost by pressing the START/STOP, PLAY
5. Select the parameter to modify with the di- , STOP, << or >> buttons.
rectional arrows.
In the case of Sound Editing (advanced feature),
6. Modify the parameter with the DIAL or the the tasks do not pertain to the Performances,
numerical keypad. therefore, you must remember to store the modi-
fied Sound to RAM.
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Group A & B
Eff2. The modulation effect selector (delay/cho-
Page stored in Performance Performance rus/flanger, etc). Rotating the Dial when this pa-
rameter is selected scrolls through the 32 avail-
able Modulation effects.
Effects: refer to the table on page 6 for a detailed
list of the modulation effects.
Vol. General Modulation effect Level (volume).
Assignable values: 0 ... 127.
Group A & B
Effect 2 to Effect 1: Determines the quantity of
feedback of Eff2 into Eff1.
Assignable values: 0 (no feedback) ... 127 (maxi-
Edit Effects - Effects type selection mum feedback of the signal).
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E2 (Effects 2 - Modulations)
Regulates the send level of Effect 2 (modulations)
for each track.
Assignable values: 0 (dry) ... 127 (wet).
Track in edit
Edit Effects - Send level (Style/RealTime mode) Edit Effects - General Effect Balance
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Editor of the currently selected effect. The pa- Dimensions of the simulated room. The time
rameter values and parameter configurations vary lapse between the first reflection and the remain-
according to the «Effect type» selected. der of the reverb.
Delay (delays)
Delay (reverbs)
Velocity of the delay repetition.
Initial delay between the emission of the original
sound (dry signal) and the reverb (wet signal).
Feedback (delays)
H.F.Decay (High Frequency Decay) Interaction of the delay with itself. Determines
the number of repetitions of the delay.
of the high frequencies. The parameter indicates
the final frequency of the filter. The decay of the
high frequencies has a longer duration than that Feedback (phasers and flangers)
of the low frequencies. Interaction of the phaser or flanger with itself.
Determines the harmonic amount of the effect.
Feedback (Distortion)
Saturation of the distortion.
Rotary
Edit Effects - Effect programming
(Edit of the Effect assigned to the Performance) Slow/fast velocity.
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Detune
Detuning over a range of ±100 Cents.
Low Gain
Enhancement of the low frequencies.
Medium Gain
Enhancement of the mid frequencies.
High Gain
Enhancement of the high frequencies.
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Effect 1 - Reverbs
1 Hall 1 Rev.Time [0-0.1s ... 99-10s] Delay [0ms ... 99ms] H.F.Decay [Ø-bypass ... 10-16kHz]
2 Hall 2 “ “ “
3 Hall 3 “ “ “
4 Warm Hall “ “ “
5 Long Hall “ “ “
6 Stereo Concert “ “ “
7 Chamber “ “ “
8 Studio Room 1 “ “ “
9 Studio Room 2 “ “ “
10 StudioRoom 3 “ “ “
11 Club Room 1 “ “ “
12 Club Room 2 “ “ “
13 Club Room 3 “ “ “
14 Vocal “ “ “
15 Metal Vocal “ “ “
16 Plate 1 “ “ “
17 Plate 2 “ “ “
18 Church “ “ “
19 Mountains “ “ “
20 Falling “ “ “
21 Early 1 Room Size [0 ... 64] Diffusion [0 ... 127] L.P.Filter [0-bypass ... 10-16kHz]
22 Early 2 Room Size [0 ... 64] Delay [0 ... 127] L.P.Filter [0-bypass ... 10-16kHz]
23 Early 3 Room Size [0 ... 64] Delay [0 ... 127] L.P.Filter [0-bypass ... 10-16kHz]
24 Stereo Room Size [0 ... 64] Rev.Time [0-0.1s ... 99-10s] L.P.Filter [0-bypass ... 10-16kHz]
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Effect 2 - Delay/Chorus/Flanger/Modulations
1 Mono Delay 1 Delay [0-0ms ... 125-500ms] Feedback [0% ... 99%] L.P.Filter [0-bypass ... 10-16kHz]
2 Mono Delay 2 “ “ “
3 Stereo Delay 1 “ “ “
4 Stereo Delay 2 “ “ “
5 Multitap Delay 1 “ “ “
6 Multitap Delay 2 “ “ “
7 Ping-pong “ “ “
8 Panmix Delay [0-0ms ... 125-500ms] Freq.Mod. [0-bypass ... 30-6kHz] Depth [0 ... 100]
9 Chorus 1 Freq.Mod. [0-0kHz ... 30-6kHz] Depth [0 ... 100] L.P.Filter [0-bypass ... 10-16kHz]
10 Chorus 2 “ “ “
11 Ensemble 1 “ “ “
12 Ensemble 2 “ “ “
13 Phaser 1 Freq.Mod. [0-0Hz ... 30-6kHz] Depth [0 ... 100] Feedback [0% ... 99%]
14 Phaser 2
15 Flanger 1 Freq.Mod. [0-0kHz ... 30-6kHz] Depth [0 ... 100] Feedback [0% ... 99%]
16 Flanger 2 “ “ “
17 ChorusDelay 1 Delay [0-0ms ... 125-500ms] Freq.Mod. [0-0Hz ... 30-6kHz] Depth [0 ... 100]
18 ChorusDelay 2 “ “ “
19 FlangerDelay 1 Delay [0-0ms ... 125-500ms] Freq.Mod. [0-0Hz ... 30-6kHz] Depth [0 ... 100]
20 FlangerDelay 2 “ “ “
21 Dubbing Delay [0-0ms ... 125-500ms] Feedback [0% ... 99%] L.P.Filter [0-bypass ... 10-16kHz]
22 Distortion Depth [0% ... 100%] Feedback [0% ... 100%] L.P.Filter [0-bypass ... 10-16kHz]
23 DistortionDelay “ Delay [0-0ms ... 125-500ms] Feedback [0% ... 99%]
24 Pitch Shifter 1 Semitone [-12 ... +12] Detune [-100c ... _100c] L.P.Filter [0-bypass ... 10-16kHz]
25 Pitch Shifter 2 “ “ “
26 ShiftDelay Delay [0-0ms ... 125-500ms] Feedback [0% ... 99%] Detune [-100c ... _100c]
27 Rotary 1 Speed [1s ... 11s] Rotary [slow/fast] L.P.Filter [0-bypass ... 10-16kHz]
28 Rotary 2 “ “ “
29 EQ Jazz Low Gain Medium Gain High Gain
30 EQ Pop “ “ “
31 EQ Rock “ “ “
32 EQ Classic “ “ “
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This function sets the track configuration which When on (icon showing), the events generated
determines how the tracks are connected to MIDI by the track are sent to an external MIDI device
IN, to the keyboard, to the sound generator and via the MIDI OUT port. When OFF, the track does
MIDI OUT. not transmit MIDI data to external units.
MIDI IN icon
When on (icon showing), the track responds to
MIDI data received at the MIDI IN port. When
OFF, the track does not receive external MIDI
data.
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Options: Off, Program Change, Pitchbend, Mono A MIDI synchronizer to synchronize WK4 with ex-
touch, Poly touch, ControlChange 00...31, ternal rhythm units and sequencers.
ControlChange 64...127. Setting “Internal” renders WK4 independent
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from the Clock of external MIDI devices.
Hint: To avoid transmitting ProgramChange
data to an expander connected to the WK4 MIDI Setting “External” places WK4 on stand-by, wait-
OUT, activate the MIDI OUT ProgramChange filter ing to receive the PLAY, START or STOP com-
for the track. mand from the external device connected to the
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MIDI IN Transpose
Enables the transposition of data received at MIDI
IN. Deactivating this parameter can be useful to
avoid unwanted transpositions when you program
Songs with a computer.
A computer operates as a THRU device. After
receiving data by a WK4 track which has been
transposed, the computer can return the notes
to the same track which will transpose them fur-
ther. This will not occur if MIDI IN Transpose is
deactivated.
Options: On, Off.
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This page presents parameters common to all Enables the parameters dedicated to the control
Performances. with a MIDI accordion. They are divided into two
parts:
The Common Channel is a MIDI channel dedi-
cated to special operations: Ch - MIDI channel.
Common Channel
Enables the Common Channel. This parameter
is divided into three parts:
Ch - MIDI channel assigned to the Common
Channel (IN and OUT).
In - MIDI IN port (A or B).
Out - MIDI OUT port (A or B).
The channel assigned to the Common Channel
is no longer available for the tracks of the exter-
nal sequencer. The Common Channel is re-
served to special tracks dedicated to the control
of effects and other parameters.
ProgramChange and ControlChange data re-
ceived on the Common Channel select Style,
Song, Performance, Effects and other parameters
listed in the Appendix.
Options: Off, 1 ... 16.
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MIDI OUT
MIDI IN
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Performance
Track in edit
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Low Frequency
The highest limit of the Bass frequencies.
Value range: 100Hz ... 400Hz.
Low gain
Control of the Low frequencies.
Value range: -12dB ... +12dB.
High Frequency
The lowest limit of the High frequencies.
Value range: 3Hz ... 15Hz.
High gain
Control of the High frequencies.
Value range: 3Hz ... 15Hz.
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PitchBend 1
Performance
Pitch Bend is applied by horizontal (left/right)
Track in edit
movements of the Trackball. The parameter of-
fers a maximum pitch excursion of 12 semitones
and Off.
The same control can be assigned to a continu-
ous control pedal. See “Pedals Programming
(F2)”.
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Fill > Activates the Fill> function. Min 7th Converts the currently held chord to
the minor 7th chord.
Ending Activates the Ending function.
Maj 7th Converts the currently held chord to
Variation 1 Switches to Variation 1. the Major 7th chord.
Variation 2 Switches to Variation 2.
Variation 3 Switches to Variation 3.
Variation 4 Switches to Variation 4.
Var. > Switches to the next Variation.
Var. < Switches to the previous Variation.
Perf. > Advances to the next Performance.
N.B. To select several Perform-
ances in increasing order, all the
Performances you intend to recall
must be programmed for the action
of the Perf > function.
Perf. < Returns to the previous Perform-
ance.
N.B. To select several Perform-
ances in decreasing order, all the
Performances you intend to recall
must be programmed for the action
of the Perf < function.
Harmony Activates/deactivates the Harmony
button.
Bass to Low. Activates/deactivate the Bass to
Lowest function.
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TRANSPOSE (F1)
A track transposer which transposes in steps of
one semitone. The maximum transposition ob-
tainable is ±5 octaves.
Assignable values: –60…0…+60.
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EFF
track with respect to others and avoids “note-
stealing”. In complex arrangements, a track set VEL 0 1 2 3
with Priority=Off can remain without notes, while
those with Priority=On will not be subjected to
“note-stealing”.
4 5 6 7
Options: On, Off.
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Track
Selects the track to which the harmony type is
assigned.
Options: tracks 3…8
Harmony example. The left hand plays a chord in C Major. The black notes represent the melody, the white note the
harmony added by the Harmony option.
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Procedure: Procedure:
1. Press F5 (Create track). 1. Select the track to copy.
2. Specify the number of the track to create with 2. Press F6 (Copy track).
the DIAL or numeric keypad. If the track that 3. Specify the number of the track to copy with
you specify already exists, the relative pa- the DIAL or numeric keypad.
rameters are assigned default values.
4. Press ENTER to confirm the copy or ES-
3. Press ENTER to confirm or ESCAPE to can- CAPE to cancel the operation. The settings
cel. of the source track are copied to the destina-
tion track.
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SOUND
Performance
Track in edit Layer 3
Layer 2
Layer 1
Oscillator 2
Oscillator 1
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Assignable values: -63 (maximum rate) ... 0 (un- Band-pass - Allows the entire band to pass.
changed) ... +63 (minimum rate). Modifies the phase of the Sound and is use-
ful when two oscillators that read the same
Wave are used.
Decay
Parametric boost - Enhances the frequen-
Represents the decay phase of the Sound. This
cies around the cutoff frequency, rendering a
parameter modifies the time taken (rate) for the
sound brighter and stronger at the higher end.
sound to pass from its maximum volume level to
silence after the attack phase. The modifications Parametric cut - Attenuates the frequencies
are expressed in relative values, subtracting or around the cutoff frequency. Higher values
adding them to the normal decay of the Sound. renders the sound weaker at the high end.
Assignable values: -63 (maximum rate) ... 0 (un- Assignable values: -63 (maximum decrease of
changed) ... +63 (minimum rate). the cutoff frequency) ... 0 (unchanged) ... +63
(maximum increase of the cutoff frequency).
Release
Resonance
Represents the release phase of the Sound. This
parameter modifies the time taken (rate) for the Resonance creates a peak of emphasis at the
sound to pass to total silence after note release. cutoff frequency to the point of sending it in “auto-
The modifications are expressed in relative val- oscillation”. The higher values of resonance pro-
ues, subtracting or adding them to the normal duced effects that were common in the analog
release of the Sound. synths.
Assignable values: -63 (maximum rate) ... 0 (un- Assignable values: -63 (least intensity) ... 0 (un-
changed) ... +63 (minimum rate). changed) ... +63 (highest intensity).
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ter:
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LFO Depth
«LFO Depth» determines the depth of the action
of the LFO, and, therefore, its audibility. Track - Select the track with the DIAL.
In Style/RealTime mode, the maximum
Assignable values: -63 (minimum rate) ... 0 (un-
number of tracks is 16, in Song mode, 32.
changed) ... +63 (maximum rate).
Restore track (F7)
LFO Delay Cancels the modifications of the selected track.
Determines the delay of the entry of the LFO. In 1. Press F7 to cancel. You are prompted to
acoustic instruments, vibrato generally enters af- reconfirm the operation.
ter the attack phase, and mainly forms part of
the sustain phase of the sound.
Assignable values: -63 (minimum rate) ... 0 (un-
changed) ... +63 (maximum rate)..
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Assignable values: -32 (all left) ... 0 (balanced) Assignable values: 0 ... 127.
... +32 (all right).
Eff 2 (Delay/Chorus/Flanger/Modulation)
Transpose Effect sends for the modulation effects. The maxi-
Transposes the Sound assigned to the note. At mum value corresponds to a perfect balance be-
the zero value, a percussive instrument can be tween the original sound and the processed one.
distant from the sampled note, which is normally Assignable values: 0 ... 127.
around note C4. If the note in edit is below C4,
the Sound will require transposing upwards (posi- Audio Out
tive), while if above will require transposing down
(negative). Allows you to direct the sound assigned to the
note in edit to a preferred output.
Assignable values -64 ... +63.
Assignable values: Main, Left+Right, Out1+Out2,
Out1, Out2.
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5. Insert a name using the method described in the 5. Move down to the Perf option with the cursor
Data Entry chapter of the User Guide. Press button and select the Performance to save to with
ENTER to confirm the name and return to the the DIAL.
Store window. 6. Press ENTER to confirm or ESCAPE to cancel.
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Option 20•1
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d) specify the editor number on the keypad After entering the editors, the options shown in
(with the KEY PAD LED on) and press EN- the options column change according to the edi-
TER. tor.
The description of the main menu options is at
the end of this chapter.
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KEYBOARD SCALE
FOOTSWITCH POLARITY
Provides a selection of Temperaments (Scales).
Footswitch 1, 2, 3 Options: Equal, Inverse, Meantone, Werkmeister
Sets the polarity of the programmable pedals 1, III, Arabian 1, Arabian 2, User1 ... User8.
2, 3. Generalmusic pedals are of the NC type.
Options: NC (Normally Closed), NO (Normally USER PROGRAMMABLE SCALES
Open).
You can program your own scale using the key-
board map shown at the bottom of the display.
This graphical representation shows the current
pitch of the notes of an octave. The octave cur-
rently in edit is shown in the title bar directly above
the keyboard (e.g. Octave C-1/B-1). Each note
shows the coarse tune and fine tune status. The
Edit General: General controls Edit General: Master pitch & Keyboard Scale
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Example - to program a scale by fine tuning one To octave - Selects the octave to copy to. Se-
or more notes: lect the ALL option to copy a programmed oc-
tave to the entire keyboard.
1. With the “Octave Up” function (F5), select the
octave to program. Octave Up (F5)
2. Use the directional arrows to select the fine Selects the next highest octave to edit.
tune parameter (in this case “0”) and rotate
the dial to fine tune the note according to your Octave Down (F6)
requirements. While tuning, play the note re-
peatedly. Sets the next lowest octave to edit.
Select the User scale with the DIAL. Press ENTER to confirm or
ESCAPE to cancel.
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PEDALBOARD
Bass Sustain (F1)
If you have purchased Generalmusic’s optional
Sustain for the notes of the pedalboard.
13-note pedalboard, connect it to the Pedalboard
connector and program the unit for how it will be
used by pressing F8 («Mode»).
COMPUTER
Mode (F8) for Pedalboard options Instead of using the MIDI interface, you can con-
Options for the pedalboard. nect via a single serial cable to a computer. Pro-
gram the connector for the type of computer used
by pressing F8 («Mode»).
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Edit General - Display controls Edit General - Mic/Line In (AV interface not installed)
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Volume
Separate volume control for each input. Assign-
able values: 0 ... 127.
Pan
Determines the position of the input signal within
the stereo panorama. Assignable values: -32
(all to the left) ... 0 (centre) ... +31 (all to the right).
Eff Group
Selects the Group of effects A or B.
E1 Send
Determines the amount of Reverb effect to apply
to the signal. Assignable values: 0 ... 127.
E2 Send
Determines the amount of modulation effect to
apply to the signal. Assignable values: 0 ... 127.
Edit General - Mic/Line In (AV interface installed)
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Cutoff
Sets the cutoff frequency. Assignable values: 0
... 191.
Resonance
Sets the filter resonance. Assignable values: 0
... 127.
Audio Out
Directs the signal to the audio output or outputs.
Assignable values: L+R (Left+Right), L, R.
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Event type
(Only for tracks which capture note events). Se-
lects the type of event to cancel.
«Duplicate note» eliminates the note with the low-
est velocity value when two notes of the same
pitch start at the same position.
Options: All, Duplicate note, Note, Pitch Bend,
Mono touch, Poly touch, Velocity Off,
ProgramChange, ControChange 00...31,
ControlChange 64...127.
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PARAMETERS
Start locator
Determines the new position of the part that is to
be moved.
Assignable values: any point, even after the end
point of the Song.
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Assignable values: any track (1...32). Determines the new position of the copied part.
Assignable values: any point, even after the end
To Song... point of the Song.
Determines the destination Song for the copy. If
the selected Song is non existent, it will be cre- Copy times
ated by the act of confirming the copy command. Specifies the number of consecutive copies.
Assignable values: any Song (1...16). Each copy starts exactly where the previous one
ends.
Note range from... to... Assignable values: 1...998.
Determines the highest and lowest limits of the
note range to copy. To copy a single percussive
instrument from the Drum track, assign the same
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PARAMETERS
Measures to insert a b
Specifies the number of measures to insert. As-
signable values: 1...999.
Time Signature 1 2 3 4
Determines the Time Signature of the measures
to insert.
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PARAMETERS
Measures to delete
Specifies the number of measures to delete.
Assignable values: any number that does not ex-
ceed the total number of measures in the Song. 1 2 3 4 5 6
For example, if the Song is 50 measures long,
the maximum value that can be assigned is 50.
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PARAMETERS
Velocity mode
Provides two velocity modes to choose from
which affect the way the “Change Velocity” func-
tion operates.
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Transpose value
Determines the value of the transposition (in
semitones).
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GO TO LOC... (F8)
Status 1V 2V 3V Gate
Note: C4 64 64 128 Takes the cursor directly to the first event of the
specified locator (measure). The number can be
P. Ch 1 1 1
specified with the DIAL.
Contr. 1 0 ----
P.Bend 0 64 ----
M.Tch 0 ----
P.Tch C4 0 ----
Specify the locator and press ENTER to confirm.
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Status Value
Tempo 120
Performance 1
Volume 64
Select the type of event and press ENTER.
Eff. Dv. Sel 0
Status Value
DELETE (F6)
Eff. Type 0
Eff. Vol 0 Cancels the selected event.
RotaryA Slw/Fst
RotaryB Slw/Fst CATCH LOCATOR (F7)
Scale 1 Selects the event currently playing, or the event
Key Sign C immediately after the current Song position.
After inserting the desired event, modify its pa- GO TO LOC... (F8)
rameters accordingly.
Takes the cursor directly to the first event of the
selected measure. The number can be specified
with the DIAL.
INS TYPE... (F4)
Recalls a dialog window from which you can se-
lect the type of event to insert manually with the
«Ins(x)» function.
Specify the required number and confirm with ENTER.
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F4
Echo LCD
F5
View mode
Selects a color for the lyrics and for the back-
ground. This option is valid for the external moni-
tor only.
Options: 1…16.
Score control dialog window
(viewing options for external monitor) Video mode
When finished, press ENTER to confirm or ES- RGB: the RGB port transmits RGB and Compos-
CAPE to cancel. ite Video signals.
CV: the RGB port transmits Composite Video sig-
nals. For a correct Composite Video image, this
PARTS OF THE DISPLAYED SCORE option is recommended.
Select the parts of the Score to display with the Options: RGB, CV.
cursor buttons / .
Y shift
All - Notes, lyrics, chord symbols.
Controls the vertical alignment.
Lyric 1...Lyric4 - Lyrics only across the display,
with characters or various dimensions.
Score split
Chords - Traditional chord symbols without notes.
This option refreshes the display very quickly ON: the notes are displayed on a staff.
which can be useful for guitarists and bassists. OFF: the notes are displayed on the treble clef
only. Notes that normally occupy the bass clef
are shown with the symbol « » (bass 8va).
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SPECIAL SYMBOLS
At times, the music score will show special sym-
bols.
The «octave lower» symbol.
The displayed note or notes
are in reality one octave
lower.
The «note too high» symbol.
The note at the position
corresponding to the dis-
played symbol is too high to
appear in the staff.
The «note too low» symbol.
The note at the position
corresponding to the dis-
played symbol is too low to
appear in the staff. This
symbol rarely appears with a
standard music staff («Score
split» option in the «Score
controls” window set to ON).
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Insertion of the symbol at the second 1/16th The root note is selected.
Press F7 («Root»).
Insertion of the symbol at the third 1/16th
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Specify the measure with the DIAL. Specify the track with the DIAL.
Press ENTER to confirm or ESCAPE to cancel. Press ENTER to confirm or ESCAPE to cancel.
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You will be prompted with a request to confirm «EMPTY TRACK» INDICATION - NOTES
the operation with ENTER or cancel with ES- PRESENT IN THE TRACK
CAPE. The presence of notes in a track is indicated by
the seq-play icon:
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PARAMETERS
Variation
Selects one of the 4 Variations. Only Variations
that contain at least one recorded riff can be se-
lected.
Riff
Selects one of the riffs of the selected Variation.
Only existing riffs can be selected. If the Style is
empty, the phrase «No Riff» appears.
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Erase Variation
Selects the Style Variation to cancel [«Var (all
riffs)» option].
Erase Style
Selects the Style to cancel [«Style (all Vars)» op-
tion].
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PARAMETERS
Variation
Selects one of the 4 Style Variations. Only Vari-
ations that contain at least one recorded riff can
be selected.
Riff
Selects one of the riffs of the current Variation.
Only existing riffs can be selected. If the Style is
empty the phrase «No Riff» appears.
Start locator
Sets the new position of the section being moved.
Assignable values: any point within the riff.
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PARAMETERS
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Start locator
Sets the new position of the copied part.
Assignable values: within the actual limits of the
destination riff.
Copy times
Sets the number of consecutive copies. Each
copy starts exactly where the previous one ends.
Assignable values: depends of the length of the
riff. The copy must not exceed the riff length.
Copy mode
Determines the copy mode. «Merge» unites the
copied events to those already present at the des-
tination. «Replace» substitutes the events
present at the destination with those copied.
Options: Merge, Replace.
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PARAMETERS
Variation
Selects one of the 4 Variations. Only existing
Variations can be selected (those with at least
one riff recorded).
Riff
Selects one of the riffs from the chosen Varia-
tion. Only existing riffs can be selected. If the
Style is empty, the phrase «No Riff» appears.
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PARAMETERS
Variation
Selects one of the 4 Variations. Only existing
Variations can be selected (those with at least
one recorded Riff).
Riff
a b
Selects one of the riffs from the selected Varia-
tion. Only existing riffs can be selected. If the
Style is empty, the phrase «No Riff» appears.
Measures to insert 1 2 3 4
Specifies the number of measures to insert.
Assignable values: depends on the length of the
riff (max 16 measures).
1 2 3 4 5 6
Insert from locator (1) (2) (a) (b) (3) (4)
Specifies the measure at which the new meas- Insert measures example. Two measures are inserted at
ures will be inserted. measure 3. Measure 3 and all successive measure are moved
forward.
Assignable values. from the first measure (bar)
of the Riff, to the first measure after the end meas-
ure of the Riff (coda insertion).
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PARAMETERS
Variation
Selects one of the 4 Variations. Only existing
Variations can be selected (those with at least
one recorded Riff).
Riff 1 2 3 4 5 6
Selects one of the riffs from the chosen Varia-
tion. Only existing riffs can be selected. If the
Style is empty, the phrase «No Riff» appears.
1 2 3 4
(1) (2) (5) (6)
Measures to delete
Specifies the number of measures to delete. Delete measures example. Measure 3 and 4 are cancelled. All
the measures shift towards the beginning of the Style.
Assignable values: a number that does not exceed
the length of the Riff. For example, if the Riff is 4
measures long, the maximum assignable value if 4.
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Variation
Selects one of the 4 Variations. Only existing
Variations can be selected (those with at least
one recorded Riff).
Riff
Selects one of the riffs from the chosen Varia-
tion. Only existing riffs can be selected. If the
Style is empty, the phrase «No Riff» appears.
Transpose
Determines the value of the transposition (in semi-
tones).
Assignable values: -64 ... +64.
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GO TO LOC... (F8)
Status 1V 2V 3V Gate
Note: C4 64 64 128 Takes the cursor directly to the first event in the
specified measure. The number can be entered
P. Ch 1 1 1
using the DIAL.
Contr. 1 0 ----
P.Bend 0 64 ----
M.Tch 0 ----
P.Tch C4 0 ----
Specify the locator and press ENTER to confirm.
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PARAMETERS
V1 = Off/Off/Off/A4/A5/A6
V2 = Off/A2/A3/Off/Off/Off
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Preload 24•1
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7. Press F8 («Play») to playback the Songs in
the Preload list. The PRELOAD led starts to Create a Preload list
flash and during the preloading operation, the
message «Preloading Song» is shown. 1. If the Preload window is not showing, press
Playback continues non-stop until all the PRELOAD with a disk inserted in the drive
Songs or MIDI Files on disk have been (or without if you are using the Hard disk).
played. The Preload window shows the Songs or
MIDI files disk directory on the left, and the
Playback stops automatically when the last destination directory on the right, represented
Song or MIDI File reaches the end. by the Preload list.
8. During playback, press ESCAPE or Press RESET LIST (F4) to cancel the previ-
PRELOAD to return to the Song View page. ous list if present.
You can select a track and set it to key-play
in order to play along with the Song. Use the 2. If necessary select the source device using
<< and >> buttons to advance or rewind the the Soft buttons F1 («Floppy disk») and F2
Song at will. («Hard disk»).
If you press STOP, you will stop the playback 3. Select the type of file to include in the list us-
and cancel the Preload operation. You can- ing the soft buttons F5 («SONG») and F6
not select Song-Performances during a («SMF», Standard MIDI File).
Preload playback. 4. Use the cursor buttons to select the Song or
9. Press STOP at any time during playback to MIDI file to include in the list and press EN-
stop the current song and return to the Song TER. The selected file is added to the first
Play view page. This will, however, cancel available space in the list and the destination
the Preload operation. frame moves one step forward.
If the disk contains more than one Block,
press ESCAPE to exit from the current direc-
tory, select another block and press ENTER
to gain access.
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SONG (F5)
When this option is selected, the left part of the
display shows WK4 or WX/SX format Songs only.
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Preload 24•3
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SMF (F6) If the «Auto Preload» option is selected, a Song
will load with its associated RAM Sounds and
When this option is selected, the left part of the RAM Sounds contained in the Block housing
display shows the MIDI files contained in the disk, the Song. If there is not sufficient memory in RAM
identified by the extension ‘.MID’, together with for the operation, the Song will play incorrectly
any other sub-directories present (shown with the using ROM-Sounds.
.<DIR> extension).
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PLAY (F8)
Starts the playback of the Songs contained in the
list, after a short period. If the songs shown origi-
nate from Midi files, the preloading period takes
more time due to the conversion process.
During playback, you can advance or rewind the
Song using the << and >> buttons. You can se-
lect one or more tracks, set them to key-play and
play along with the Song. It is not possible, how-
ever, to select the Song-Performances.
To stop the playback, press the STOP button.
The instant you start the playback, all Songs cur-
rently residing in memory are cancelled, except
the one currently playing.
Preload exploits locations 1 and 2 for playback
and stand-by of the background loaded files.
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H. D
1. Press DISK to open the main Erase page. +
ESCAPE
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6/7
ENTER TEM
ESCAPE
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H. D
single Sound file from Floppy disk to Hard Disk, +
F3
F7
scanning period. F8
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ESCAPE
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H. D
+
F2
ESCAPE
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tory.
7. Pass into the destination directory and select the
destination. ESCAPE
ESCAPE
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After pressing DISK, use the page button to pass NAVIGATING IN THE UTILITY PAGE
to the last Disk page: Utility.
Move around in the Disk pages with the naviga-
This page provides useful functions for disk for- tional tools which are;
matting and servicing.
• the directional arrows [ / - / ]:
The UTILITY page options include:
• Format Work Disk (1.62 MB);
• Format Ms-Dos Disk (1.44 MB);
• Format Ms-Dos/Atari (720 KB)
• Change Disk Name
Hard Disk operations
• the page selector buttons:
• Format Hard Disk
• Hard Disk Check-Recovery
• Hard Disk Sleep Time
• Hard Disk protection
Execute the Disk commands with the ENTER
button or abort with the ESCAPE button:
ESCAPE
Utility page
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Note: A hard disk can be installed with an IDE In this case, the message shows no errors.
interface with a capacity not greater than 500 Mb. In cases where errors exist, make a note of
The installation requires the Generalmusic HD kit.
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RAM, volatile Sample-RAM and in the Backed Note - The samples saved in a Block with
Sample-RAM. successive Save Single Sound operations may be
too large to reside in the Backed S-RAM. In this
case, the instrument attempts to load all the
samples into the Volatile S-RAM. If in this case
also the samples are too large for the available
memory, the loading operation will be interrupted.
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3. Press ENTER.
The cursor goes directly to the first Sound
found containing the specified characters.
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1 2 3 4 5 6 7 8
PIANO group
1 Piano12 PianoMk12 PickPiano2 PianoStage2
2 Piano22 PianoW22 Pianoctave2
3 Piano32 E.G.Piano12 E.G.Piano22
4 HonkyTonk2 DetPiano2 Western2
5 E.Piano12 ThinRhodx2 E.Piano42 RhodxFilt2 E.PianoMk2 E.PianoX2
6 E.Piano22 E.Piano32 E.Piano52 E.PianoSft2 DetuneE.P.2 DynE.P.2
7 Harpsichor2 Harpsich22 Harpsich32
8 Clavinet2 SynClav2 WowClav2
CHROM PERC. group
9 Celesta2 CelestaPlk2 ToyPiano2
10 Glockenspl2 GlockVibes2 GlockChoir2
11 MusicBox2 WineGls12 MusicBell2
12 Vibraphone2 Vibes22 SynVibes2
13 Marimba2 Marimba22 Mallet2
14 Xylophone2 Xylophone22 XyloTribal2
15 TubularBel2 SoftBell2 Oohlalaa2
16 Santur2 BarChimes2 Climbing2
ORGAN group
17 Organ12 16’1’Draw2 Organ1WX2 OrgTheatre2 16’1’Vib32
18 Organ22 16’8’5’Drw2 JazzOrgan32 Organ3W2
19 Organ32 SwOrgan2 SynOrg12 OrganC32
20 ChurchOrg12 Church22 Organ3WX2 Organ1W2 PipeOrg32
21 ReedOrgan2 PipeOrgan2 Organ42 PipeChiff2
22 Musette2 Accord12 Accord22 Accord32
23 Harmonica2 Blusette2 WestHarmon2
24 Bandoneon2 Cassotto2 OrganLfo2
GUITAR group
25 NylonGtr2 SoloGtr2 VocalGtr2 PedalSteel
26 SteelGtr2 12StrGtr2 SteelGtr12 SteelGtr22 Mandolin2 Mandolin22
27 JazzGtr12 OctJzGtr2 Hawaiian2 JazzGtr22 Pedal Steel
28 CleanGtr2 ElGuitar12 ChorusGtr2 ElGuitar22 Dyn.Clean2
29 MutedGtr2 Muted22 Dyn.Muted2 MutedWha2
30 Overdrive2 WhaGtr12 5thOverdr2
31 DistGtr2 FuzzGtr2 HeavyGt2 LeadDist2
32 HarmonxGtr2 SlowHarmx2 HarmGtr32
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A•2 Appendix
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ROM-Sounds
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9 10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
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Tables A•3
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ROM-Sounds
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
1 2 3 4 5 6 7 8
BASS group
33 AcoustcBs12 AcoustcBs22 AcousticBs32 Dyn.AcoBs2 HarmAcBs2
34 FingeredBs2 Dyn.Fingrd2 Dyn.Bass12 Dyn.Baxx’2
35 PickBass2 Dyn.Bass22 PckBass22 PkBsMute2 HarmElBs2
36 Fretless2 AcidBass12 Flanged2
37 SlapBass12 Dyn.Bass32 SlapSynBs2
38 SlapBass22 WXBass2 StopBass2 ThumBass2
39 SynBass12 SynBass32 TecknoBass2
40 SynBass22 SynBass42 RaveBass2 SynthBass22
STRINGS group
41 Violin2 SlowViolin2 ViolinOrch2 Violin 2
42 Viola2 BowedViola2 ViolaPad2
43 Cello2 SlowCello2 CelloEns2
44 Contrabass2 BowedBass2 Staccato2
45 TremoloStr2 OctTremolo2 Plectra2
46 Pizzicato2 OctPizz2 EchoPizz2
47 Harp2 HarpDelay2 Spacehar2
48 Timpani2 TimpaniEFX2 Dyn.Orch I’I2
ENSEMBLE group
49 Strings2 StereoStrg2 StrgGlock2 DualStrgs2 Strings 2
50 SlwStrings2 StrgOrch2 St.SlwStrg2
51 SynStrg12 SynStrg32 SynStrg52
52 SynStrg22 SynStrg42 Strings32
53 Choir2 VoiceUuh2 SlowUuh2
54 VoiceOohs2 VoiceAah2 SlowAah2
55 SynVox2 SkatVoices2 Vocoder2
56 OrchHits2 Rave2 Dyn.St.Hit2 HitsRev2
BRASS group
57 Trumpet2 FlugelAttk2 FlugelHorn2
58 Trombone2 Trombone32 WowTromb22 TrombSwell2
59 Tuba2 ShortTuba2 WowTuba2
60 MutedTrp12 MutedTrp22 Dyn.MtTrp2
61 FrenchHorn2 Dyn.FrHorn2 TotoHorns2 FrHrnSwell2
62 Brass2 Brass22 BrassRips2 BrassFall2 BrassTrp2
63 SynBrass12 SynBras22 SyntHorn2 SynBrass32
64 SynBrass22 SlowHorn2 AttkHorn2 SynBrass42 SynBrass52
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
A•4 Appendix
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ROM-Sounds
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
9 10 11 12 13 14 15 16
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Tables A•5
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ROM-Sounds
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
1 2 3 4 5 6 7 8
REED group
65 Soprano2 Soprano22 SoprFilter2
66 SoftSax2 SaxNoise2 SoftFilt2 AltoSax2
67 TenorSax2 OctaveSax2 TenFilter2
68 BaritonSax2 BaritDet2 BariFilter2
69 Oboe2 OboeChiff2 OboeFilter2
70 EnglisHorn2 EngHorn22 HornFilter2
71 Bassoon2 Bassoon22 BassoonFlt2
72 Clarinet2 ClarSolo2 ClarFilter2 LiscioClar2
PIPE group
73 Piccolo2 HardFlute12 HardFlt22
74 Flute2 Dyn.Flute12 DynHiFlute2
75 Recorder2 HardFlute22 Bubbler2
76 PanFlute2 PanFlute22 Dyn.Pan2
77 BottleBlow2 BottleNois2 Tube2
78 Shakuhachi2 Shakupad2 ShakuVoice2
79 Whistle2 Whistle1WX2 Whistle3WX2
80 Ocarina2 OcarinaPan2 OcarinaSyn2
SYNTH LEAD group
81 SquareWave2 Pulse12 Pulse22
82 SawWave2 ObxFilter2 Lyle2
83 SynCalliop2 Azimut2 SynLead12
84 ChiffLead2 Chopper2 Digital2
85 Charang2 Jump2 SoundTrk2
86 SoloVox2 FiltRes12 FiltRes22
87 5thSawWave2 Decay12 Decay22
88 BassLead2 Obx22 Obx32
SYNTH PAD group
89 Fantasia2 NewAge2 PPG2 Fantasy12
90 WarmPad Obx12 AnlgPad2 Waveaura2
91 Polysynth2 Fantasy22 Fantasy32
92 SpaceVoice2 VocBells2 Angels2 OcBreath2
93 BowedGlass2 Prophet12 Prophet22
94 MetalPad2 Bright22 Analogic2 Bright32
95 HaloPad2 Slave2 Atmosphere2
96 SweepPad2 Machiner2 Decay32 Waiting2 Budweis2 Tibet2
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
A•6 Appendix
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ROM-Sounds
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
9 10 11 12 13 14 15 16
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Tables A•7
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ROM-Sounds
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
1 2 3 4 5 6 7 8
SYN SFX group
97 IceRain2 Noiseres2 BigRoom2 Submarin2
98 Soundtrack2 MoonWind2 Slope2 Ekoendls2 SynRain2
99 Crystal2 Wind2 SynLead22 Jets2
100 Atmosphere2 Arp260002 GlockAthm2 Smak2
101 Brightness2 WithGas2 PopUp2 OnOff2
102 Goblin2 Resonance2 NoGravity2 Synthex32
103 EchoDrops2 Synthex12 Synthex22 Synthex42 Synthex52 Synthex62
104 StarTheme2 StarTheme22 PowerBad2 StarTheme32
ETHNIC group
105 Sitar2 SitarDet2 SynSitar2
106 Banjo2 BanjoOct2 EthnicGtr2
107 Shamisen2 ShamSitar2 SynSham2
108 Koto2 Kanoun2 TrpClarin2
109 Kalimba2 ShrtKalimb2 SaxTrumpt2
110 Bagpipe2 BagpipeEns2 BrassEns2
111 Fiddle2 Hukin2 FiddleBell2
112 Shanai2 BacktoWS2 VoiceSpect2
PERCUSSIVE group
113 TinkleBell2 DK_STAND.12 DK_STAND.22 DK_STAND.32 DK_STD.2WX 2
114 Agogo2 DK_ROOM2 DK_WS2 DK_ROOM1WX2 DK_ROOM2WX2
115 SteelDrums2 DK_POWER2 DK_STD.1WX2 DK_POWER1WX2 DKPOWER2WX 2
116 Woodblock2 DK_ELECT.2 DK_DANCE2 DK_ELECT1WX2 DKELECT2WX2
117 Taiko2 DK_HOUSE2 DK_TECHNO2 DK_HOUSE1WX2 DKHOUSE2WX 2
118 Melo.Tom12 DK_JAZZ12 DK_JAZZ22 DK_JAZZ_WX2
119 SynthDrum2 DK_BRUSH2 DK_M12 DK_BRUSHWX2
120 ReverseCym2 DK_ORCH2 DK_SY772 DK_ORCH_WX2
SFX group
121 GtFretNois2 Gtr.WhaWha |’|2 GtrNoise2
122 BreathNois2 Zapp2 KeyClick2
123 Seashore2 TickTack2 Drop2
124 Bird2 Scratch1 2
Water2
125 Telephone12 Telephone22 Door2
126 Helicopter2 SynPerc32 Clackson2
127 Applause2 HeartBeat2 PickScrape2
128 GunShot2 Explosion 2
Bomb2
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
A•8 Appendix
Downloaded from www.Manualslib.com manuals search engine
ROM-Sounds
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
9 10 11 12 13 14 15 16
117
118
119
120
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Tables A•9
Downloaded from www.Manualslib.com manuals search engine
○
73
74 GUIROLONG 111-9 < < < < <
○
C6 84
85 CASTANETS 112-12 < < < < <
○
88
○
89
○
90
○
91
○
92
93
○
94
○
95
○
C7 96
○
97
○
98
○
99
○
100
○
○
101
102
○
103
○
104
○
107
○
○
C8 108
○
○
A•10 Appendix
○
○
○
○
○
Drumkits
○
○
○
“<“ = same as DK_STAND1 113-2-1
○
○
Drumkits
Tables A•11
○
○
DK_STAND1 113-2-.1 DK_ROOM 114-2-1 DK_POWER 115-2-1 DK_ELECT. 116-2-1 DK_HOUSE 117-2-1 DK_JAZZ 118-2-1
○
25 ROLLSNARE 103-9 < < < < <
○
26 FINGERSNAP 113-9 < < < < <
○
27 ZAPP 115-10 < < < < <
○
28 GunShot 128-1 < < < < <
○
29 SCRATCH2 115-12 < < < < <
○
30 SCRATCH1 115-11 < < < < <
○
31 STICK 99-12 < < < < <
○
32 SQCLICK 115-15 < < < < <
33
○
HOUSERIM 99-11 < < < < <
34 MUTBELL 110-16 < < < < <
○
35
BDSTD2 97-15 BDROOM1 97-13 BDELECT1 97-11 BDELECT1 97-11 BDHOUSE2 97-10 <
○
C2 36 BDSTD1 97-14 BDROOM1 97-13 BDROOM1 97-13 BDELECT1 97-11 BDHOUSE BDJAZZ 97-12
○
37 RIMSHOT1 99-9 < < < HOUSERIM 99-11 <
○
38 SDSTD1 100-16 SDROOM1 100-14 SDROOM2 100-15 SDELECT 100-9 < SDJAZZ3 100-12
○
39 HOUSECLAP 102-9 < < < < <
○
40 SDSTD4 101-11 SDROOM2 100-15 SDSTD3 101-10 SDROOM1 100-14 HOUSESD2 101-13 SDSTD3 101-10
○
41 TOMLOW 104-14 TOMROOM 104-12 < TOMELEC 104-9 HOUSETCON 109-16 TOMJAZZ 104-11
○
42 HHCLO1S 105-10 HHTGHT1 105-13 HHTGHT1 105-13 < HOUSEHH 105-15 HHTGHT1 105-13
○
43 TOMLOW 104-14 TOMROOM 104-12 < TOMELEC 104-9 HOUSETCON 109-16 TOMJAZZ 104-11
44 HHPEDAL 105-12 < < < HOUSEHH 105-15 <
○
45 TOMLOW 104-14 TOMROOM 104-12 < TOMELEC 104-9 HOUSETCON 109-16 TOMJAZZ 104-11
○
46
○
HHOPEN2 106-9 < < HHOPEN1 105-11 HOUSERIDE 107-11 HHOPEN1 105-11
47
○
TOMLOW 104-14 TOMROOM 104-12 < TOMELEC 104-9 HOUSETCON 109-16 TOMJAZZ 104-11
○
C3 48 TOMHIGH 104-10 TOMROOM 104-12 < TOMELEC 104-9 HOUSETCON 109-16 TOMJAZZ 104-11
CRASH 107-10 < < < HOUSERIDE 107-11 <
○
49
50 TOMHIGH 104-10 TOMROOM 104-12 < TOMELEC 104-9 HOUSETCON 109-16 TOMJAZZ 104-11
○
C4 60
61 BONGOLOW 109-11 < < < < <
○
71
WHISTLE 110-15 < < < < <
○
< < < BONGOLOW 109-11 < <
○
C5 72
73 < < < BONGOLOW 109-11 < <
○
83
< < < WHISTLE 110-15 < <
○
VOICES2 114-10
89
○
90 VOXHHCL 114-12
VOICES2 114-10
○
91
92 VOXHHCL 114-12
○
93 VOXTIP 114-14
○
94 VOXTAP 114-13
○
95 CLAKSON 113-16
○
C7 96 DOLLYVOX 114-15
○
97 TAMBSLP 108-10
○
98 ROLLSNARE 103-9
○
99 SDORCH 100-13
○
100 HHCLO1S 105-10
○
CLAVES 111-11
101
○
102 CONGALOW 109-15
○
103 QUICAHIGH 111-13
○
104 AGOGO 110-11
○
STICK 99-12
106 STICK 99-12
○
107 STICK 99-12
○
STICK 99-12
○
C8 108
○
○
A•12 Appendix
○
○
○
○
○
Drumkits
○
○
○
“<“ = same as DK_STAND1 113-2-1
○
○
Drumkits
Tables A•13
○
○
DK_BRUSH 119-2-1 DK_ORCH. 120-2-1 DK_STAND.2 113-3-1 DK_WS 114-3-1 DK_STD.1WX 115-3-1 DK_DANCE 116-3-1
○
25 < < < < <
○
26 < < < < <
○
27 < HHTGHT1 105-13 < < <
○
28 < HHPEDAL 105-12 < < <
○
29 < HHOPEN2 106-9 < < <
○
30 < RIDECYM 107-13 < < <
○
31 < < < < <
32
○
< < < < <
33 < < < < <
○
34 < < < < <
○
35
< BDSTD3 97-16 BDSTD3 97-16 BDELECT1 97-11 BDELECT1 97-11
○
C2 36 BDJAZZ 97-12 BDORCH 98-10 < BDPOWER 98-11 BDROOM1 97-13 BDELECT1 97-11
○
37 < < < SDELECT 100-9 < <
○
38 BRUSHTAP 103-13 SDORCH 100-13 SDSTD4 101-11 SDROOM2 100-15 SDROOM2 100-15 SDELECT 100-9
○
39 BRUSHSLP 103-12 CASTANETS 112-12 < SDSTD3 101-10 < <
40
○
BRUSREV 103-10 SDORCH 100-13 SDSTD3 101-10 TOMHIGH 104-10 SDSTD3 101-10 SDROOM1 100-14
○
41 TOMBRUSH 115-13 TIMPANI 104-15 < TOMHIGH 104-10 < TOMELEC 104-9
○
42 HHTGHT1 105-13 TIMPANI 104-15 HHCLO2 105-16 CABASA 110-12 HHTGHT1 105-13 <
43 TOMBRUSH 115-13 TIMPANI 104-15 < < < TOMELEC 104-9
○
44 < TIMPANI 104-15 < TAMBSLP 108-10 < <
○
45 TOMBRUSH 115-13 TIMPANI 104-15 < < < TOMELEC 104-9
○
46
○
TOMBRUSH 115-13 TIMPANI 104-15 < RIMSHOT2 99-10 < TOMELEC 104-9
TOMBRUSH 115-13 TIMPANI 104-15 < BDJAZZ 97-12 < TOMELEC 104-9
○
C3 48
49 < TIMPANI 104-15 < BRUSRIG 103-11 < <
○
50 TOMBRUSH 115-13 TIMPANI 104-15 < DYNSDJAZZ 100-10 < TOMELEC 104-9
○
59
< CRASHORCH 107-9 < HOUSCLAP 102-9 < <
○
71
< < < FINGERSNAP 113-9 < <
○
○
73
74 < < TRIANSHORT 111-16 VOICES1 114-9 < <
○
C6 84
85 < < VOICES1 114-9 < <
○
97 EMPTY
○
98
○
99
○
100
○
○
101
102
○
103
○
104
○
107
○
○
C8 108
○
○
A•14 Appendix
○
○
○
○
○
Drumkits
○
○
○
“<“ = same as DK_STAND1 113-2-1
○
○
Drumkits
Tables A•15
○
○
DK_TECHNO 117-3-1 DK_JAZZ2 118-3-1 DK_M1 119-3-1 DK_SY77. 120-3-1 DK_STAND.3 113-4-1 DK_ROOM1WX 114-4-1
○
25 < < < ZAPP 115-10
○
26 < < ZAPP 115-10
○
27 < < < <
○
28 < < < KITCHEN 113-14
○
29 < < < SCRATCH1 115-12
○
30 < < < <
○
31 < < < <
○
32 < < < <
33
○
< < < RIMSHOT1 99-9
34 < < < BABYVOX 114-16
○
35
BDTEKNO 98-9 < BDSTD1 97-14 <
○
C2 36 BDJAZZ 97-12 BDJAZZ 97-12 < BDSTD2 97-15 BDSTD2 97-15 <
○
37 HOUSERIM 99-11 RIMSHOT2 99-10 BDROOM1 97-13 BDROOM1 97-13 RIMSHOT1 99-9 <
○
38 HOUSSD1 101-12 SDJAZZ3 100-12 BDELECT1 97-11 BDELECT1 97-11 SDORCH 100-13 SDSTD2 101-9
○
39 < < BDHOUSE1 97-9 BDPOWER 98-11 < <
○
40 HOUSESD2 101-13 DYNSDJAZZ 100-10 BDPOWER 98-11 TOMLOW 104-14 SDJAZZ3 100-12 SCSTS3 101-10
○
41 HOUSETCON 109-16 TOMJAZZ 104-11 SDSTD1 100-16 TOMLOW 104-14 < TOMROOM 104-12
○
42 HHCLO2 105-16 HHTGHT1 105-13 SDORCH 100-13 TOMHIGH 104-10 HHTGHT1 105-13 <
○
43 HOUSETCON 109-16 TOMJAZZ 104-11 SDSTD3 101-10 TOMHIGH 104-10 < TOMROOM 104-12
44 HHTGHT1 105-13 < HOUSSD1 101-12 BDHOUSE1 97-9 < <
○
45 HOUSETCON 109-16 TOMJAZZ 104-11 SDROOM2 100-15 BDSTD2 97-15 < TOMROOM 104-12
○
46
○
HOUSERIDE 107-11 HHOPEN1 105-11 RIMSHOT1 99-9 SDSTD1 100-16 HHOPEN1 105-11 <
47
○
HOUSETCON 109-16 TOMJAZZ 104-11 SDROOM2 100-15 TOMROOM 104-12 < TOMROOM 104-12
○
C3 48 HOUSETCON 109-16 TOMJAZZ 104-11 TOMLOW 104-14 TOMROOM 104-12 < TOMROOM 104-12
HHOPEN2 106-9 < TOMROOM 104-12 SDSTD3 101-10 < <
○
49
50 HOUSETCON 109-16 TOMJAZZ 104-11 TOMLOW 104-14 TOMROOM 104-12 < TOMROOM 104-12
○
C4 60
61 < < CHINA 107-15 ROLLSNARE 103-9 < <
○
66 SDJAZZ2 100-11 < HOUSCLAP 102-9 TubularBel 15-1 < TIMBALES 110-9
○
70 VOXHHCL 114-12 < DARBKHIGH 112-15 DARBKHIGH 112-15 < VOXHHCL 114-12
○
71
< < CONGALOW 109-15 BreathNois 122-1 < <
○
○
73
74 < < < < < <
○
FINGERSNAP 113-9 FINGERSNAP 113-9 CABASAL 110-13 FINGERSNAP 113-9 FINGERSNAP 113-9 FINGERSNAP 113-9
83
CELESTA 9-1 CELESTA 9-1 CELESTA 9-1 CELESTA 9-1 CELESTA 9-1 CELESTA 9-1
○
BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2
○
C6 84
85 < < < < < <
○
86 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15
○
87 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16
○
88 DROP 113-10 DROP 113-10 DROP 113-10 DROP 113-10 DROP 113-10 DROP 113-10
○
WATER 113-12 WATER 113-12 WATER 113-12 WATER 113-12 WATER 113-12 WATER 113-12
89
○
90 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9
○
91 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13
○
92 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14
93 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16
○
94 DOOR 113-13 DOOR 113-13 DOOR 113-13 DOOR 113-13 DOOR 113-13 DOOR 113-13
○
95 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10
○
C7 96 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16
○
97 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16
○
98
○
99
○
100
○
○
101
102
○
103
○
104
○
107
○
○
C8 108
○
○
A•16 Appendix
○
○
○
○
○
Drumkits
○
○
○
“<“ = same as DK_STAND1 113-2-1
○
○
Drumkits
Tables A•17
○
○
DK_POWER1WX 115-4-1 DK_ELECT1WX 116-4-1 DK_HOUSE1WX 117-4-1 DK_JAZZWX 118-4-1 DK_BRUSHWX 119-4-1 DK_ORCHWX 120-4-1
○
25 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10
○
26 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10
○
27 < < < < < HHCLO1S 105-10
○
28 KITCHEN 113-14 KITCHEN 113-14 KITCHEN 113-14 KITCHEN 113-14 KITCHEN 113-14 HHCLO1L 105-9
○
SCRATCH1 115-12 SCRATCH1 115-12 SCRATCH1 115-12 SCRATCH1 115-12 SCRATCH1 115-12 HHOPEN2 106-9
29
○
30 < < < < < RIDECYMB 107-13
○
31 < < < < < <
○
32 < < < < < BDELECT1 97-11
33 RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9
○
34 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16
○
35 BDSTD1 97-11 BDSTD1 97-11 < < < <
○
C2 36 BDELECT1 97-11 BDELECT1 97-11 BDHOUSE 97-9 BDJAZZ 97-12 BDSTD2 97-15 TIMPANI 48-1
○
37 < < HOUSERIM 99-11 < < <
○
38 SDROOM2 110-15 SDROOM2 110-15 HOUSSD1 101-12 SDJAZZ2 100-11 BRUSHTAP 103-13 SDJAZZ3 100-12
○
39 < < < < BRUSHSLAP FINGERSNAP 113-8
○
40 SDSTD3 101-10 SDROOM2 110-15 SDSTD2 101-9 SDJAZZ3 100-12 BRUSHREV 103-10 SDJAZZ3 100-12
○
TOMROOM 104-12 < HOUSETCON 109-16 < < TIMPANI 48-1
41
○
42 < < HOUSEHH 105-15 < < TIMPANI 48-1
TOMROOM 104-12 < HOUSETCON 109-16 < < TIMPANI 48-1
○
43
44 < < HOUSEHH 105-15 < < TIMPANI 48-1
○
45 TOMROOM 104-12 TOMHIGH 104-10 HOUSETCON 109-16 < < TIMPANI 48-1
○
46
○
TOMROOM 104-12 TOMHIGH 104-10 HOUSETCON 109-16 < < TIMPANI 48-1
TOMROOM 104-12 < HOUSETCON 109-16 < < TIMPANI 48-1
○
C3 48
< < < < < TIMPANI 48-1
○
49
50 TOMROOM 104-12 < HOUSETCON 109-16 < < TIMPANI 48-1
○
C4 60
61 < < < < < <
○
66 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9
< < COWBELL 108-11 < < <
○
67
68 < < < < < <
○
70 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12
○
73
74 < < < < < RIDECYM 107-13
○
FINGERSNAP 113-9 FINGERSNAP 113-9 CABASAL 110-13 FINGERSNAP 113-9 FINGERSNAP 113-9 RIDECYM 107-13
83
CELESTA 9-1 CELESTA 9-1 CELESTA 9-1 CELESTA 9-1 CELESTA 9-1 RIDECYM 107-13
○
BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2 BARCHIMES 16-2 RIDECYM 107-13
○
C6 84
85 < < < < < RIDECYM 107-13
○
86 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15 DARBKHIGH 112-15 RIDECYM 107-13
○
87 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16 DARBKLOW 112-16 RIDECYM 107-13
○
88 DROP 113-10 DROP 113-10 DROP 113-10 DROP 113-10 DROP 113-10 RIDECYM 107-13
○
WATER 113-12 WATER 113-12 WATER 113-12 WATER 113-12 WATER 113-12 RIDECYM 107-13
89
○
90 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9 VOICES1 114-9 RIDECYM 107-13
○
91 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13 VOXTAP 114-13 RIDECYM 107-13
○
92 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14 VOXTIP 114-14 RIDECYM 107-13
93 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16 CLAKSON 113-16 RIDECYM 107-13
○
94 DOOR 113-13 DOOR 113-13 DOOR 113-13 DOOR 113-13 DOOR 113-13 <
○
95 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10 RASPYRIDE 116-10 <
○
C7 96 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 <
○
97 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16 EMPTY 128-16 <
○
98
○
99
○
100
○
○
101
102
○
103
○
104
○
107
○
○
C8 108
○
○
A•18 Appendix
○
○
○
○
○
Drumkits
○
○
○
“<“ = same as DK_STAND1 113-2-1
○
○
Drumkits
Tables A•19
○
○
DK_STAND2WX 113-5-1 DK_ROOM2WX 114-5-1 DK_POWER2WX 115-5-1 DK_ELECT2WX 116-5-1 DK_HOUSE2WX 117-5-1 DK_RIDE IT 118-5-1
○
25 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 RIDECYM 107-13
○
26 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 ZAPP 115-10 RIDECYM 107-13
○
27 < < < < < RIDECYM 107-13
○
28 KITCHEN 113-14 KITCHEN 113-14 KITCHEN 113-14 KITCHEN 113-14 KITCHEN 113-14 RIDECYM 107-13
○
29 SCRATCH1 115-12 SCRATCH1 115-12 SCRATCH1 115-12 SCRATCH1 115-12 SCRATCH1 115-12 RIDECYM 107-13
○
30 < < < < < RIDECYM 107-13
○
31 < < < < < RIDECYM 107-13
○
32 < < < < < RIDECYM 107-13
33
○
RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9 RIMSHOT1 99-9 RIDECYM 107-13
34 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 BABYVOX 114-16 RIDECYM 107-13
○
35
< < < < < RIDECYM 107-13
○
C2 36 < BDROOM1 97-13 BDROOM1 97-13 BDELECT1 97-11 BDHOUSE2 97-10 RIDECYM 107-13
○
37 < < < < < RIDECYM 107-13
○
38 SDSTD2 101-9 SDSTD3 101-10 SDROOM1 100-14 < SDSTD2 101-9 RIDECYM 107-13
○
39 < < < < < RIDECYM 107-13
○
40 SDSTD3 101-10 SDROOM2 110-15 SDELECT 100-9 SDSTD3 101-10 SDJAZZ3 100-12 RIDECYM 107-13
○
41 TOMROOM 104-12 < TOMROOM 104-12 TOMHIGH 104-10 TOMHIGH 104-10 RIDECYM 107-13
○
42 < < < HOUSEHH 105-15 < RIDECYM 107-13
○
43 TOMROOM 104-12 < TOMROOM 104-12 TOMHIGH 104-10 TOMHIGH 104-10 RIDECYM 107-13
44 < < < HOUSEHH 105-15 < RIDECYM 107-13
○
45 TOMROOM 104-12 TOMROOM 104-12 TOMROOM 104-12 TOMHIGH 104-10 TOMHIGH 104-10 RIDECYM 107-13
○
46
○
TOMROOM 104-12 TOMROOM 104-12 TOMROOM 104-12 TOMHIGH 104-10 TOMHIGH 104-10 RIDECYM 107-13
○
49
50 TOMROOM 104-12 TOMROOM 104-12 TOMROOM 104-12 < < RIDECYM 107-13
○
C4 60
61 < < < < HOUSETCON 109-16 RIDECYM 107-13
○
66 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9 TIMBALES 110-9 RIDECYM 107-13
○
70 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12 VOXHHCL 114-12 RIDECYM 107-13
○
71
< < < < < RIDECYM 107-13
○
Styles
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
A•20 Appendix
Downloaded from www.Manualslib.com manuals search engine
Performances/Effects
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
CC00 PC Performances† CC00 PC Performances† CC16 PC DSP Effects † CC16 PC DSP Effects †
Group 1 Group 5 0=Eff1 (Reverbs GrpA) 64=Eff2 (Mod. GrpA)
48 1 GrandPiano 48 33 E.G.Piano 1=Eff1 (Reverbs GrpB) 65=Eff2 (Mod. GrpB)
48 25 H.T.Barrel 48 57 27 Rotary 1
26 SilkyStrg 58 28 Rotary 2
27 St.Horns 59 29 EQ Jazz
28 HI.Weather 60 30 EQ Pops
29 PizzaXprs 61 31 EQ Rock
30 BrassMatch 62 32 EQ Classic
31 Coupled 63
32 Antarctica 64
† On MIDI Common
channel only
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Tables A•21
Downloaded from www.Manualslib.com manuals search engine
Cntrl 80 (ONE SHOT):
○
○
8† Intro
○
16† End
○
64 Start/Stop
○
Cntrl 81
○
0,1,2† Fill><-Fill<-Fill>
○
System Exclusive x x
○
○
System Song Position o o
○
Song Select o o
○
Common Tune o o
○
○
System Clock o o Start, Stop
○
Real Time Commands o o Continue
○
Messages All Sound Off o o
○
Reset All Contr. o o
○
Local ON OFF o o
○
All Note Off o o
A•22 Appendix
○
Notes † These messages are available on the Common channel only o: YES x: NO
○
○
○
Mode 1 OMNI ON - POLY Mode 2 OMNI ON - MONO
○
Mode 3 OMNI OFF - POLY Mode 4 OMNI OFF - MONO
○
○
○
○
○
Tables A•23
○
○
MIDI Implementation Chart
○
○
Manufacturer: Generalmusic S.p.A. Model: WK4 World Keyboard Version: 1.00
○
○
FUNCTION Transmitted Recognized Remarks
○
Basic Default 1-16 1-16 2 MIDI IN; 2 THRU; 2 MIDI OUT
○
Channel Changed 1-16 1-16 EXTRA COMMON/CHORD CH.
○
○
Mode Default Multimode Multimode
○
Messages X X
○
Altered X X
○
Note 0-127 0-127 true voice depends on
○
Number True voice ***** selected sound
○
○
Velocity Note ON o o
○
Note OFF o o
○
○
After Key’s x o
○
Touch Ch’s o o
○
Pitch Bender o o
○
○
Control 0,32 Bank change 0,32 Bank change Bank change recognized on
○
18,50† Tuning control 16,48† Effects selection C#0 C#44† 0-31 User Styles
○
64 Damper Pedal 17,49† Effects volume C#0 C#48† 0-63 Programmable Performances
○
73 Attack time
○
98,99 NRPN
○
100,101 RPN
○
○
○
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○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
A•24 Appendix
Downloaded from www.Manualslib.com manuals search engine
Glossary Destination: Refers to all that to which a MIDI
message generated by a Track can be di-
After Touch: MIDI message activated by ap- rected. The WK4 can direct MIDI messages to
plying pressure after a note on event. The WK4 the internal Sound Generation, to MIDI Out and
keyboard generates Channel Aftertouch mes- to the Sequencer. In the Disk environment, the
sages and recognizes Channel and Polyphonic Destination refers to the device to which data
Aftertouch via MIDI. The relative events also can be saved.
can be manually inserted in the Microscope Dial: The Data Entry wheel located under the
function in Edit Song. Aftertouch is extensively Display, active for Tempo changes in normal
used in Edit Sound to control various sound playing conditions and a Data Entry device in
parameters. Via MIDI, this message can con- Edit situations.
trol modulation or volume in an external MIDI Directory: “Catalogue” of the contents of a
device. floppy disk, the hard disk or RAM.
Block. Organization of data similar to compu- Disk Drive: Device that “reads” a floppy disk.
ter directories or folders. The Block corre- The WK4 disk drive reads 3.5” HD and DD
sponds to the entire contents of the instru- disks. Recognizes the following formats: WK4
ment’s RAM. A floppy disk can contain several (1.6 Mb), Ms-Dos (1.44 Mb), Ms-Dos/Atari ST
Blocks. (720 kb).
Bypass: To ignore, “go around”. ‘Effect by- Display: The 1/4 VGA monitor incorporated in
pass’ refers to the deactivation of the effects. the front panel of the WK4. Permits you view
The EFFECTS OFF LED is on, the sounds parameters, score and lyrics as well as all
bypass the four DSPs and is emitted without information relating to the instrument’s opera-
reverbs or modulations. tion
Common Channel: A programmed MIDI channel Drum Kit: Refers to the layout of the percus-
to, (1) simulate the WK4 keyboard on a con- sive sounds across the keyboard. A Drum Kit
nected Master Keyboard, (2) send control mes- permits you to use a single Track for all the
sages (Bank change, Preset change, Style drum sounds. Each note of the scale corre-
change, Effect change...) from an WK4-Series sponds to a percussive instrument sound. The
instrument to another instrument of the same WK4 ROM Drum Kits are in banks 2,3,4 and 5
series. of the Percussive Group. Each Preset can
Control Change: See MIDI Controllers. contain a user-programmed RAM Drum kit cre-
Controllers: Controlling devices (Pedals), which ated in «Edit Perf Sound».
control the values of various Control Change Dry: commonly used expression related to a
messages. sound not processed by the DSPs.
Cutoff Frequency: Central Frequency of the DSP: (Digital Signal Processor). The effects
intervention band of a Filter. Around the vicin- processor - the WK4 incorporates 4 DSPs: two
ity of the Cutoff Frequency, the action of a Filter reverbs and two modulations or chorus/delay.
gradually becomes less marked, creating a Dynamic: See Velocity.
“bell” in the audio band. Edit: Modify. A section of the operating system
Data Entry: Groups of controls used to inert or capable of modifying the instrument’s param-
specify data and for editing. The Data Entry eters. Each button of the EDIT section gains
controls include: Dial, Cursor buttons, the nu- access to an edit environment.
merical Keypad and the Keyboard (name writ- Envelope: Term that represents (graphically)
ing). the change in the characteristics and quality of
a Sound with time.
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Glossary A•25
Downloaded from www.Manualslib.com manuals search engine
Filter: A device used to modify a sound by the dial or the numeric keypad.
intervening on the harmonic content. The WK4 Merge: See MIDI Merge.
can control up to 6 filters per sound. In «Edit Microscope: A page in «Edit Song» or «Edit
Perf Sound», it is possible to modify the filter’s Style» where every recorded MIDI event can
cutoff frequency, resonance and other param- be individually modified in terms of position as
eters via macro edit parameters. well as value.
Flash ROM: Up-dateable ROM (“Read only MIDI: (Musical Instrument Digital Interface). A
memory”) which contains the instrument’s op- system of communication between different
erating system and the factory-programmed digital musical instruments. MIDI is based on
data which cannot be destroyed, other than by the connection via three types of ports: IN,
updating the contents with data contained in OUT, THRU. The MIDI system renders all elec-
special OS disks. tronic digital instruments completely program-
Floppy Disk: A magnetic Data support, pro- mable at a distance (e.g. from a computer).
tected by a plastic container, in which WK4 MIDI data provides the receiving instrument
data can be memorized. The data handling with all information necessary to produce sounds.
operations are in «Edit Disk». MIDI Common: See Common channel.
Footswitch: A “physical” switch-action con- MIDI Controllers: MIDI messages which transmit
trolling device. The WK4 can accept 3 function information relating to performance parameters
assignable pedals which can be programmed (Modulation, Main Volume, Damper Pedal...).
to operate as switch action or continuous con- MIDI Merge: The fusion of MIDI events origi-
trol devices. There is also a facility to change nating from the keyboard or MIDI IN and trans-
the pedal switch polarity. mitted together with MIDI OUT data after being
Hard disk: Data storage device capable of high processed by the WK4 tracks. Without MIDI
access speeds and available for the WK4 as an Merge, MIDI IN data are directed to the internal
optional accessory. sound engine and to MIDI THRU, not to MIDI
Headphones: Stereo listening devices used OUT.
for private listening. MIOS: (Musical Instrument Operating Sys-
Loop: Cyclic repetition. A function found in tem). Refers to the WK4 Operating System, the
«Edit Song» used to repeat a specified number program that makes the instrument work. MIOS
of measures (bars) and in “Edit Sound”, used to is resident in FLASH ROM which can be up-
loop an envelope. Also the essential requisite dated with newer versions of the operating
for all Style patterns (riffs) which are short system via floppy disks.
repeating sequences. Modulation: Dynamic modification over time.
Master Keyboard: A controlling device (key- Activated by up/down movements of the Trackball
board). Usually, a MK is a generator of MIDI or by an appropriately programmed pedal.
events, incapable of generating Sounds. It is Multitasking: The operating system’s ability of
connected to the MIDI IN of an Expander, or running several different operating modes at
another MIDI compatible musical instrument. the same time.
The WK4 can operate as an advanced Master Oscillator: The fundamental element that pro-
Keyboard, with functions such as Split, Merge, duces the sound. The WK4 utilizes one or two
various programmable controls including Sys- oscillators per polyphonic voice.
tem Exclusive. Pan: Abbreviation for Panorama. The Pan is
Menu: List of items. A menu appears in most the position of the Sound between the Stereo
edit displays and consists of several items audio channels.
which can be selected with the cursor buttons, Pedal: A switch or continuous physical con-
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
A•26 Appendix
Downloaded from www.Manualslib.com manuals search engine
trolling device which can be assigned a control- the ROM is a flash-ROM, up-dateable with OS-
ling function (start/stop, fill, modulation, damper, disks containing later versions of the operating
etc.). The WK4 can accept three switch action system. ROM memory is not cancelled when
or continuous control pedals. the instrument is switched off.
Performance: A configuration of tracks used Sample: Refers to a portion of the sound
to recall a sound combination for the keyboard recorded in numeric form. The combination of
(Performance Groups), a sound combination several samples along the music scale is called
for the accompaniments (Style-Performance) a multi-sample. In the WK4 multi-samples are
and a sound combination for the Songs (Song- called Waveforms which constitute the princi-
Performance). pal element of the Sound.
Physical Controllers: On-board Sound con- Scart: The connector through which a domes-
trolling devices (Trackball, Pedals, etc.). See tic TV or colour computer monitor can receive
also Controllers. the WK4 display data, including the Lyrics and
Pitch: Intonation, frequency. Music Score of the WK4 Songs.
Pitch Bend: Dynamic modification of the pitch. Score: The WK4 function which permits you to
Activated by left/right movements of the Trackball see the Lyrics and Music Score across the
or by an appropriately programmed pedal, or a display. The WK4 can also transmit the data to
MIDI message. an externally connected domestic TV or colour
Playback: The term that describes the Se- computer monitor, both fitted with the SCART
quencer’s capability of reproducing a Song. connector.
Preload: “Background” Song loading while the Search: The function found in Edit Disk (Sin-
Sequencer is playing another Song. gle Sound operations) which permits you to
Program Change: A MIDI Message used to look for a Sound in a long list by specifying two
change a Sound, Performance, Style or Song. or more letters that are contained in the Sounds
Frequently used in combination with the name. Also found in Edit Sound to permit the
BankSelect (ControlChange 00) message. search of the Wave samples.
Quantize: Correction of imperfect timing er- Sequencer: A system of recording MIDI data.
rors committed during Song and Style record- The Sequencer permits you to record a poly-
ings (including Rhythm patterns). phonic song sound by sound, and reproduce
RAM: (Random Access Memory). A type of the song after applying eventual corrections.
Memory which can be updated with new data. The quality of a sequencer recording is main-
The WK4 can be fitted with three types of RAM: tained and does not decay, even after many
System-RAM, Volatile Sample-RAM, battery- recordings and modifications. The Sequencer
backed Sample-RAM. RAM memory does not does not record sounds, it records MIDI data
retain data after turning off, unless backed by a (events). The WK4 incorporates a powerful 32-
special battery. track sequencer with extensive edit functions.
RGB: (Red, Green, Blue) The signal emitted Song: A piece of music, recorded or repro-
by the output of the same name and generated duced (played back) by the Sequencer.
by the WK4 for the purpose of projecting the Sound: In the WK4, the Sound is the basic
display images and Song lyrics to an external source, based on samples elaborated by enve-
monitor (a colour computer or domestic TV). lopes and filters. The Sounds, assigned to
ROM: (Read Only Memory). A part of the WK4 Tracks, make up the Performances.
memory which cannot be modified, and in which Sound Patch: A Sound consisting of several
factory programmed data is conserved, includ- other sounds. The Sound Patch can assign
ing the Operating System MIOS. In the WK4, two different sounds separated by a dynamic
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
Glossary A•27
Downloaded from www.Manualslib.com manuals search engine
threshold, or a different sound to each key of
the keyboard (in this case called a Drumkit).
Source: A provider of MIDI events that can be
directed to the WK4 Tracks. In the WK4, the
sources of MIDI events are; the keyboard (lo-
cal), the MIDI In and the Sequencer. In the
Disk environment, the Source refers to the data
storage device which contains File to select
and load or save to a Destination.
Track: A single timbre part of a Performance
or single instrumental part of a Song or Style.
Each Track is individually programmable for
the assigned Sound, volume settings, pan,
MIDI channel, etc..
Transpose: The change in pitch of a note with
respect to a standard value.
Tweak: A term that describes the slight modi-
fication of one or more of a Sound’s param-
eters. You can tweak a sound in real time, for
example, using the programmable pedals to
which the Edit Sound parameters have been
assigned (Filter, Attack, Release, etc.).
User Interface: All that which appears within
the Display. The means with which the user
communicates with the musical instrument -
that is, the availability of information relating to
the status of the data - and in general with all
computers. The WK4 User Interface is a graphic
system of superimposable windows containing
parameters in graphical and text form.
User: Generally, this term indicates all that
can be programmed by the operator.
Velocity: MIDI message always coupled to the
activation of a note. Velocity controls the sound’s
intensity, proportionally to the velocity with which
the keys are struck. Velocity is also used to
control various parameters in Edit Sound.
Wet: commonly used expression related to a
sound processed by the DSPs.
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A•28 Appendix
Downloaded from www.Manualslib.com manuals search engine
Changing the keyboard mode 4. 10
Index Changing the name of a Performance 4. 20
Changing the Split Point 4. 12
Changing the tempo of a Style 5. 19
Changing the track status 4. 9
A Changing track volumes 4. 13
Accompaniment tracks 5. 5 Channel A effects 9. 1
Additional functions (Edit Disk) 25. 12 Channel B effects 9. 1
All 6. 3 Check version 25. 11
All (Score Controls) 22. 21 Chord Language 21. 6
All Song (Jukebox) 7. 11 Chord recognition modes 5. 9
Apple Macintosh 8. 9 Chord to Arr.1 / Chord to Arr.2 15. 6
Arrange Memory 5. 8 Chords (Edit Score) 22. 24
Arrange Mode 5. 8, 5. 9, 5. 13 Chords (Score Controls) 22. 21
Arrange On/Off 5. 8 Chords on lyrics (Video controls) 22. 22
Arrangement patterns 12. 1 Chords track 22. 3
Assigning Sounds to the tracks 4. 7 Clear the keyboard transpose setting 1. 16
Atari ST 6. 26 Clock send 15. 4
Attack 19. 3 Close 18. 4
Audio Inputs 3. 9, 21. 6 Coarse 21. 3
Audio Out 19. 6 Coarse&Fine 21. 3
Audio Out (A/V interface) 21. 8 Common Channel 8. 3, 15. 6
Audio/Video card 3. 9 Common Channel/Arrangement 15. 6
Author 22. 2 Common/Arrangement 8. 4
Auto Chord Mode 5. 9 Compare 19. 8
Auto Preload 24. 1, 24. 3 Compatibility switch 15. 5
Autobacking 5. 13 Complex structure 3. 6
Complex structure (Edit pages) 13. 2
B Complex structure edit procedure 13. 4
Backup copies 6. 36, 25. 11 Computer 3. 8, 21. 4
Band-pass 19. 3 Computer port 8. 1, 8. 9
Band-pass filter (Ed. Perf Sound) 19. 3 Configuration 15. 2
BankSelect 8. 5, 15. 5 Connections 3. 7
Basic structure of a Style 12. 1 Contents A2.i
Bass Sustain 21. 4 Continuous control Pedals 3. 7, 17. 2
Bass to Lowest 5. 8 Continuous Pedal Functions 17. 5
Battery & Release 21. 9 Control Change 8. 1
Block 3. 23, 6. 2, 18. 4 Controlling a Song 8. 6
Block rename 25. 13 Controlling the Styles 8. 5
Block size 25. 13 Controls rec 11. 6
Bypassing the effects 9. 4 Copy 22. 6
Copy (Edit Disk) 25. 4
C Copy (Edit Style) 23. 6
Cancel files (Edit Disk) 25. 2 Copy a file (Edit Disk) 25. 4
Catch locator 22. 19 Copy All tracks (Edit Song) 22. 6
Catch locator (Edit Style) 23. 16 Copy Chords track (Edit Song) 22. 6
Catch Note 19. 7, 21. 3 Copy Lyrics track (Edit Song) 22. 6
CC#0 (ControlChange) 17. 3 Copy Master track (Edit Song) 22. 6
CC#32 (ControlChange) 17. 3 Copy mode 22. 7
Change disk name 25. 9 Copy mode (Edit Style) 23. 7
Change Velocity 22. 12 Copy Music track (Edit Song) 22. 6
Change Velocity (Edit Style) 23. 12 Copy Parameters (Edit Song) 22. 7
Changing Style without stopping the Copy Riff (Edit Style) 23. 6
accompaniment 5. 16 Copy Style (Edit Style) 23. 6
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Index A•29
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Copy times 22. 7 Display lyrics on an external monitor 7. 14
Copy times (Edit Style) 23. 7 Display mode 21. 6
Copy to (Edit Perf Sound) 19. 4 Display the score 7. 12
Copy to Layer 19. 7 Drum mask 23. 18
Copy to octave 21. 3 Drumkit 3. 5, 19. 5
Copy Track (Edit Tracks/Split) 18. 7 Drumkit/Sound Patch parameters 19. 6
Copy Track (Edit Song) 22. 6 Drumkits (tables) A. 10
Copy Track (Edit Style) 23. 6 Duet 18. 4
Copy Variation (Edit Style) 23. 6 Dynamic Arrange 5. 13
Countdown 7. 9, 11. 6 Dynamic layer 19. 5
Create a new Style 12. 2 Dynamic switch 19. 7
Create a Preload list 24. 2
Create a Score part 7. 16 E
Create Track 18. 7 E-IDE interface (Hard disk) 6. 1
Creating a new Performance 4. 18 E1 Send (A/V interface) 21. 7
Crossfade effects 18. 3 E2 Send (A/V interface) 21. 7
Cutoff (A/V interface) 21. 8 Echo LCD 7. 15
Echo LCD (Video controls) 22. 21
D Edit Controllers/Pads 17. 1
Damper 3. 7 Edit Disk & Hard Disk 25. 1
Data Entry 3. 18 Edit Effects 14. 1
Data entry devices 3. 18 Edit environments 3. 6
Data saved to a Performance 4. 16 Edit General 21. 1
Date & Time 21. 5 Edit MIDI 15. 1
Decay 19. 3 Edit Mixer 16. 1
Delay 18. 6 Edit note 19. 6
Delay (delays) 14. 3 Edit overview 13. 1
Delay (reverbs) 14. 3 Edit pages 3. 14, 13. 3
Delay/Modulation 9. 1 Edit Perf Sound 19. 2
Delete (Jukebox) 7. 11 Edit Perf Sound parameters 19. 3
Delete (Microscope Edit Style) 23. 16 Edit Perf Sound/Sound Patch 19. 1
Delete Master Track (Edit Song) 22. 19 Edit Score 7. 16, 22. 23
Delete measures (Edit Song) 22. 11 Edit Score, how to edit... 22. 23
Delete measures (Edit Style) 23. 11 Edit Score page 22. 26
Demo 1. 5 Edit Song 22. 1
Depth (Effects) 14. 3 Edit Sound Patch 19. 5
Destination 6. 3, 6. 21 Edit Style 23. 1
Detune 18. 2 Edit Style procedure 23. 1
Detune (Effects) 14. 4 Edit Tracks/Split 18. 1
Dial 3. 20 Edit/Numbers 3. 20
Dial (Tempo/Data) 5. 7 Eff 2 (Delay/Chorus/Flanger/Modulation) 19. 6
Dialog windows 3. 17 Eff Group (A/V interface) 21. 7
Diffusion (Effects) 14. 3 Eff.1 (Reverb) 19. 6
Digital Signal Processor 9. 1 Eff.1 14. 1
Directory 6. 3 Eff.2 14. 1
Disk 6. 1 Effect 1 - Reverb table 14. 5
Disk commands 6. 3 Effect 2 - Modulation effects table 14. 6
Disk Drive Head Cleaning 6. 36 Effect 2 to Effect 1 14. 1
Disk formats 6. 1 Effect Type 9. 1
Disk handling information 6. 35 Effects 9. 1
Display 3. 10 Effects Bypass 1. 12, 9. 4
Display Contrast 1. 1 Effects Off 10. 8
Display controls 21. 6 Effects Programming 14. 3
Display Hold 4. 5, 10. 8 Effects tables A. 21
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A•30 Index
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Effects type 14. 1 Fingered 2 5. 9, 5. 11
Ejecting a Floppy Disk 6. 35 Fixed 23. 12
Empty Track (Edit Style) 23. 2 Fixed Chord Mode 5. 9
End 7. 8, 11. 7 Fixed Velocity Mode (Edit Song) 22. 12
End line (Edit Score) 22. 27 Floppy disk 6. 21
End measure 7. 8 Floppy disk (Preload) 24. 3
Ending 5. 7 Floppy disks 6. 1
Enter 3. 22 Footswitch polarity 21. 2
Equalization 1. 15 Forced Stop 7. 8, 11. 4, 11. 7
Equalizer (Mixer) 16. 3 Format hard disk 25. 10
Erase 7. 9, 11. 7, 12. 5, 22. 3 Format MS-DOS/Atari disk 25. 9
Erase (Edit Disk) 25. 2 Format work disk 25. 9
Erase (Edit Style) 23. 3 Free 1 5. 9, 5. 12
Erase Master track (Edit Song) 22. 3 Free 2 5. 9, 5. 12
Erase Parameters (Edit Song) 22. 4 Free memory 12. 6
Erase Riff 12. 5 Free memory (Edit Disk) 25. 12
Erase Riff (Edit Style) 23. 3 Frequency Modulation 14. 3
Erase Song 7. 9, 11. 7 Front Panel 2. 3
Erase Style 23. 3, 23. 4 Full keyboard mode 4. 1
Erase Track 7. 9, 11. 7, 18. 8
Erase Track (Edit Song) 22. 3 G
Erase Track (Edit Style) 23. 3 General (Edit) 21. 1
Erase Track (Style) 12. 5 General «Disk» procedure 6. 5
Erase Variation 12. 5, 23. 4 General edit procedure (Edit Perf Sound) 19. 1
Erase Variation (Edit Style) 23. 3 General Equalization 3. 7
Error found 25. 11 General Load procedure 6. 8
Escape 3. 22 General MIDI 7. 1, 15. 5
Event List 22. 14, 22. 17, 23. 14 General reverb control 1. 15
Event type 23. 4 General Save procedure 6. 21
Exclude 19. 6 General settings (MIDI) 15. 3
Execute (Jukebox) 7. 11 General transposition 4. 15
Expand 19. 8 Get Score 7. 16
Exponential curves 18. 3 Get score... (Edit Score) 22. 26
Extension (Edit Score) 22. 27 Glossary A. 25
External 7. 7 GM compatible MIDI Files 7. 1
External (MIDI Clock) 15. 3 GMX format 6. 1, 7. 2
Go to loc... (Edit Style) 23. 16
F Go to loc... (Edit Score) 22. 26
Fade In/Out 5. 7 Group 6. 3
Falcon 6. 26 Group A & B 14. 1
Feedback (delays) 14. 3
Feedback (Distortion) 14. 3 H
Feel (Quantize) 11. 8 Handling Floppy Disks 6. 36
File Quantity 6. 3 Hard Disk 6. 1, 6. 21
File Selector 6. 3 Hard Disk (Preload) 24. 3
File Type 6. 4 Hard Disk check/recovery 25. 10
File Types 6. 2 Hard Disk Protection 25. 11
Files 6. 2 Hard Disk sleep time 25. 11
Fill 5. 7 Hardcopy (Pads) 17. 3
Filter (A/V interface) 21. 8 Harmony 18. 4
Filter (Edit Drumkit/SoundPatch) 19. 6 Harmony On/Off 5. 8
Filter Cutoff (Ed. Perf Sound) 19. 3 Harmony Type 5. 8, 18. 4
Finetune 21. 3 Harmony type structures 18. 5
Fingered 1 5. 9, 5. 11 Headphones 1. 13
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Index A•31
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Help 10. 9 Load All 6. 19
Help language 21. 6 Load Group 6. 17
High Frequency (Equalizer) 16. 3 Load Operations 6. 8
High Frequency Decay 14. 3 Load Single Block 6. 9
High Gain (Effects) 14. 4 Load Single MIDI File 6. 12
High Gain (Equalizer) 16. 3 Load Single Performance 6. 15
High-pass Filter (Ed. Perf Sound) 19. 3 Load Single Setup 6. 10
How to Program Performances 4. 6 Load Single Song 6. 11
How to use HELP 10. 9 Load Single Sound 6. 13
How to use the manual i Load Single Style Performance 6. 15
Load Single Prog. (User) Style 6. 15
I Loading WX2/SX2 Songs and Styles 6. 20
IBM PC 8. 9 Local Off 8. 7, 8. 8, 15. 7
IDE interface (Hard disk) 6. 1 Locator 7. 8, 11. 7
Input VU 21. 7 Loop 7. 8, 11. 4, 11. 7
Ins type (Edit Song) 22. 19 Low Frequency (Equalizer) 16. 3
Ins type (Microscope Edit Style) 23. 16 Low Gain (Effects) 14. 4
Insert (Microscope Edit Style) 23. 16 Low Gain (Equalizer) 16. 3
Insert (Jukebox) 7. 11 Low Pass Filter (Effects) 14. 3
Insert Measure 22. 10, 23. 10 Low-pass Filter (Ed. Perf Sound) 19. 3
Inserting a Disk into the disk drive 6. 35 Lower Memory 5. 8
Inserting chord symbols 22. 23 Lyric 1...Lyric 4 (Score Controls) 22. 21
Inserting lyrics (Edit Score) 22. 25 Lyrics (Edit Score) 22. 25, 22. 26
Inserting notes (Edit Score) 22. 23 Lyrics in large type 7. 13
Internal 7. 7 Lyrics Track 22. 3
Internal (MIDI Clock) 15. 3
Internal sound generator icon 15. 2 M
Intro 5. 7 Macintosh 3. 8, 21. 5
Introduction i Main Disk pages 6. 2
Mask 23. 17
J Mask Arranger tracks 23. 17
Jazz 18. 5 Master 8. 1
Jukebox 7. 5, 7. 9 Master Pitch 21. 2
Jukebox Soft buttons 7. 11 Master Track 22. 17
Master Transpose 4. 15
K Master Transpose enable/disable 18. 1
Key 22. 17 Measures 12. 5
Key Assign 17. 3 Medium Gain (Effects) 14. 4
Key Note 12. 3, 12. 5 Memorizing modifications to a Performance 13. 4
Key Pad 3. 20 Memory progress bar 11. 8
Key Range 18. 6 Metronome 7. 9, 11. 4, 12. 5
Key Start 5. 6 Metronome vol 7. 9
Key-play 3. 4 Mic/Line 3. 9
Keyboard Scale 21. 2 Mic/Line On/Off 21. 8
Keyboard Sensitivity 21. 2 Microscope 22. 14, 23. 14
Keyboard/Common Channel icon 15. 2 MID extension 6. 26
MIDI 3. 8, 8. 1
L MIDI Channels 8. 2, 15. 1
LFO Delay 19. 4 MIDI Clock 15. 3
LFO Depth 19. 4 MIDI Configuration 8. 3
LFO Rate 19. 4 MIDI connection rules 8. 1
Linear 7. 8, 11. 4, 11. 7 MIDI Controllers 8. 1
Linear curves 18. 3 MIDI events 7. 1
Listen to the Demo Songs 1. 5 MIDI filters 15. 3
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A•32 Index
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MIDI Implementation Chart A. 23 Open 2 18. 4
MIDI IN 8. 1 Option 11. 6, 20. 1
MIDI IN fix velocity 15. 4 Oscillators and Layers (Ed. Perf Sound) 19. 2
MIDI IN icon 15. 2 Output 3. 7
MIDI IN Transpose 15. 4 Overdub 11. 6
MIDI Lock 15. 1, 15. 7 Overdub Mode (User Styles) 12. 5
MIDI Merge 15. 4
MIDI Messages 8. 1 P
MIDI OUT 8. 1 Pads 1. 12, 17. 3
MIDI OUT icon 15. 2 Pages 3. 10
MIDI THRU 8. 1 Pan 19. 6
Mixer 16. 1 Pan (A/V interface) 21. 7
Mixer Lock 5. 8 Pan (Mixer) 16. 1
Mode 11. 6, 18. 3 Panic 10. 10
Mode for Pedalboard options 21. 4 Parametric boost Filter (Ed. Perf Sound) 19. 3
Mode (User Styles) 12. 5 Parametric cut Filter (Ed. Perf Sound) 19. 3
Mode/Priority 18. 3 PC-IBM 3. 8
Models with Optional Hard Disk Installed v PC1 (Computer) 21. 5
Modulation 17. 1 PC2 (Computer) 21. 5
Move 22. 5, 23. 5, 25. 6 Ped 1 3. 7
MS-DOS 6. 26 Ped 2 3. 7
Multi mode 4. 1 Ped./Pad 17. 3
Multifunction 21. 4 Pedal polarity 3. 7
Multimedia 1. 6 Pedal Volume 11. 6
Music Track 22. 3 Pedalbass 21. 4
Musical motif 12. 1 Pedalboard 3. 9, 21. 4
Mute 3. 4 Pedalboard / Computer 21. 4
Pedalchord 21. 4
N Pedals 3. 7
Name 22. 2 Pedals assignment 17. 2
Navigate 3. 18 Pedals programming 17. 2
Navigating 3. 18 Pedals/Pads Lock 17. 3
Navigation (Edit section) 13. 1 Performance Groups 3. 3
New Floppy Disk (Edit Disk) 25. 12 Performance tables A. 21
Next event (Edit Score) 22. 24, 22. 26 Performances 3. 3, 4. 4
Non-volatile RAM 3. 23 Peterson 18. 5
Normal 23. 12 Phones 3. 9
Normal Velocity Mode (Edit Song) 22. 12 PitchBend 17. 1
Note Off (MIDI) 8. 1 Play 7. 5
Note Off Quantize (Edit Song) 22. 8 Play (Preload) 24. 4
Note Off Quantize (Edit Style) 23. 8 Play mode 7. 8
Note On (MIDI) 8. 1 Play modes 3. 1
Note On Quantize (Edit Song) 22. 8 Play Songs using Jukebox 7. 10
Note On Quantize (Edit Style) 23. 8 Play the Programmable Pads 1. 12
Numeration (MIDI) 8. 3 Play view parameters 7. 7
Play view Soft buttons 7. 9
O Play/Rec mode 7. 8, 11. 7
Octave 1 18. 5 Play/Rec View pages 3. 12
Octave 2 18. 5 Playback all the songs or MIDI files on disk 24. 1
Octave Down 21. 3 Playback control buttons 7. 5
Octave Up 21. 3 Power supply 3. 7
One Finger 5. 9 Power up and get to know the basics 1. 1
One finger 5. 11 Precautions to observe when using WK4
Open 1 18. 4 disks with a computer 25. 15
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Index A•33
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Preload 1. 18, 24. 1 Restoring the original default
Preload functions 24. 3 Style-Performances 5. 20
Preload list 24. 1 Restoring the original Performance settings 4. 22
Previous event (Edit Score) 22. 24, 22. 26 Restoring the Songs memory 7. 22, 11. 1
Priority 18. 3 Restoring the User Styles memory 12. 4
Program Change 8. 1, 8. 5 Reverb Time 14. 3
Programming Song-Performances 7. 3 Reverbs 9. 1
Programming Songs on an Riff 12. 1, 23. 3
external sequencer 8. 8 Rock 18. 5
Punch In/Out 11. 6, 12. 5 ROM-Sound 3. 5
ROM-Sound tables A. 2
Q Room Size (Reverb) 14. 3
Quantize 11. 8, 12. 3, 12. 6, 22. 8, 23. 8 Root (Edit Score) 22. 24, 22. 27
Quick Rec Recording 1. 20, 11. 1 Rotary (Reverb) 14. 3
QuickRec 7. 17
S
R Sample-RAM (Edit Disk) 25. 12
RAM -Sound 3. 5 Save All 6. 34
RAM reset vii Save Group 6. 32
RAM-Sound 3. 5 Save operations 6. 21
Random pan (Mixer) 16. 2 Save Single Block 6. 23
Random pitch 18. 2 Save Single MIDI file 6. 26
Rapid Song recording 7. 17 Save Single Performance 6. 30
Rear Panel 2. 9 Save Single Setup 6. 24
Rec riff 12. 5 Save Single Song 6. 25
Rec View 11. 6 Save Single Sound 6. 28
Rec View (User Styles) 12. 5 Save Single Style Performance 6. 30
Rec View pages 3. 13 Save Single User Style 6. 30
Recall Styles by selecting Programmable Save... (Edit General) 21. 3
Performances 10. 2 Saving changes to a different Performance 4. 18
Rechargeable battery vi Saving changes to the current Performance 4. 17
Recognized Control Change messages A. 24 Saving the Setup 3. 24
Record 3. 4 Saving the tempo to a Performance 5. 19
Record a Song 1. 20 Saving to the power-up Performance 4. 17
Record View page 11. 6 Scale Conversion 12. 3, 12. 6
Recording a Song 11. 1, 11. 5 Scale Conversion tables 12. 7
Release (Ed. Perf Sound) 19. 3 Score button 7. 11, 22. 20
Replace 11. 6, 12. 5 Score Controls 7. 13, 22. 21
Reset list 24. 3 Score split (Video controls) 22. 21
Reset list (Jukebox) 7. 11 Score Track 22. 20
Resetting at Power Up v Search next 25. 14
Resonance (A/V interface) 21. 8 Search Resource 25. 13
Resonance (Ed. Perf Sound) 19. 3 Select a Style with the Performances 5. 4
Restore 21. 9 Select all (Preload) 24. 4
Restore All 21. 10 Select all tracks 11. 6
Restore all tracks 19. 4 Select Programmable Performances
Restore Current edit (Drumkit/SoundPatch) 19. 8 via MIDI 10. 1
Restore Performance 21. 10 Select Riff (Microscope - Edit Style) 23. 14
Restore S.P. Performance Select Song-Performances 10. 7
(Drumkit/SoundPatch) 19. 8 Select Songs 10. 6
Restore Songs 11. 1 Select Songs via MIDI 10. 6
Restore Style-Performance 21. 10 Select Sounds 10. 3
Restore Styles 12. 4, 21. 10 Select Sounds via MIDI 10. 5
Restore Track 19. 4 Select Styles 10. 2
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A•34 Index
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Select Styles via MIDI 10. 2 Source 6. 3
Selecting Performances 4. 4 Specifications ii
Selecting Performances during Style play 5. 14 Speed (rotary effects) 14. 3
Selecting single Sounds 4. 2 Standard MIDI file 7. 1
Selecting Song-Performances 7. 3 Start 7. 8, 11. 7
Selecting Songs 7. 4, 8. 6 Start and End locators 11. 4
Selecting Styles 5. 1 Start measure 7. 8
Selecting the Chord recognition modes 5. 11 Start parameters 22. 18
Selecting the effect types 9. 2 Start Tempo 7. 9
Selecting the Song-Performances 8. 6 Start/Stop 5. 6
Selecting the Styles 8. 5 Status of a track 3. 4
Selection 10. 1 Stereo panorama 16. 1
Selection windows 3. 16 Stop 7. 6
Semitone (Effects) 14. 4 Store 19. 8
Send Level 9. 5, 14. 2 Store Performance 4. 16
Seq-play 3. 4 Structure of the Edit environments 13. 1
Sequencer 7. 5 Style 12. 5
Set date 21. 5 Style controls 5. 6
Set time 21. 5 Style Groups 5. 1
Setup 3. 24, 21. 9 Style Lock 3. 2, 5. 4
Setup (Edit General) 21. 1 Style Name 23. 2
Show.. (Microscope Edit Style) 23. 14 Style tables A. 20
Simple structure 3. 6 Style-Performance 3. 3
Simple structure (Edit pages) 13. 1 Style/RealTime mode 3. 1
Simple structure edit procedure 13. 3 Switch action control pedals 3. 7
Single 6. 3 Switch action pedals 17. 2
Single Programmable Performances 6. 30 Switch Pedal Functions 17. 4
Single Touch Play 3. 2, 5. 4 Synchronizing MIDI clock 7. 7
Slave 8. 1
Smart 18. 4 T
SMF (Preload) 24. 4 Tap Tempo 5. 7
Solo button 4. 2 Tempo 5. 19, 7. 7, 11. 8, 12. 5
Song (Preload) 24. 3 Tempo Lock 5. 8
Song memory 7. 9 Time Signature 7. 9, 11. 7, 12. 5
Song mode 3. 2 Time Signature (User Styles) 12. 3
Song Name 22. 2 Title 22. 2
Song P. button 7. 3 To octave 21. 3
Song Playback 7. 5 Track Icons 3. 4
Song position pointer 7. 8 Track Scroll button 5. 5
Song Publisher 22. 2 Track status icons 7. 2
Song-Performances 3. 3, 7. 3 Track transposer 18. 1
Song Quick Rec method 11. 2 Trackball 17. 1
Songs & MIDI files 7. 1 Tracks 3. 4
Songs-Group 6. 17, 6. 32 Transpose 18. 1, 22. 13, 23. 13
Sound and Sound Patch 19. 1 Transpose (Edit Drumkit/SoundPatch) 19. 6
Sound Patch 19. 5 Transpose the instrument 1. 16
Sound Patch Options 19. 7 Transposing tracks 4. 14
Sound Search 25. 14 Tuning 19. 6
Sound View 11. 6 Tuning/Scale 21. 2
Sound View (User Styles) 12. 5
Sound View pages 3. 10 U
SoundPatch 3. 5 Undo 11. 5, 22. 2, 23. 2
Sounds 3. 5 Undo (Style) 12. 4
Sounds and tracks 4. 1 Up-dateable operating system v
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Index A•35
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Upper&Lower mode 4. 1
User Configurations 3. 23
User programmable scales 21. 2
User Style Recording 12. 1, 12. 4
Using the Keypad to Select a Sound 4. 8
Utility 25. 8
V
Variation 23. 3
Variations 5. 7
Velocity 8. 1, 22. 12
Velocity (Edit Style) 23. 12
Velocity curve 18. 3
Velocity mode (Edit Song) 22. 12
Velocity mode (Edit Style) 23. 12
Velocity range 18. 4
Video 3. 9
Video controls (Score Controls) 22. 21
Video mode 7. 15
View mode (Score Controls) 22. 21
Volume (A/V interface) 21. 7
Volume (Mixer) 16. 1
W
Warnings 3. 17
What is a Riff? 12. 1
What is a Song? 7. 1
What is a Standard MIDI file? 7. 1
Windows 3. 10
WK4 used as a controlling device 8. 7
WK4-computer-expander connection 8. 9
Write Protect Tab 6. 35
Y
Y shift 7. 15
Y shift (Video controls) 22. 21
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A•36 Index
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FEDERAL COMMUNICATIONS COMMISSION
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant
to Part 15 of FCC Rules. These limits are designed to provide reasonable protection against harmful interference
in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular installation. If this instrument does
cause harmful interference to radio or television reception, which can be determined by turning the instrument
off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
CAUTION: Changes or modifications to this product not expressly approved by the manufacturer could void
the user’s authority to operate this product.
PRINTED IN ITALY
Sales Division: I -47048 S.Giovanni in Marignano (RN) - Italy – Via delle Rose, 12
Tel. +39 541 959511 – fax +39 541 957404 – tlx 550555 GMUSIC I
Internet: http://www.generalmusic.com