THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
SENIOR HIGH SCHOOL STUDENTS
1
EFFECTS OF MOBILE GAMES TO THE
ACADEMIC PERFORMANCE OF
SENIOR HIGH SCHOOL STUDENTS
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Leader: Roi Albert Carig
Cheska Terence A. Sendrijas
Eugene A. Navida
Jaymark D. Lim
Kenneth Jomel F. Luzon
In partial fulfillment to the
Subject Prac 02
Submitted to Eugene S. Legarde
October 26, 2022
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
SENIOR HIGH SCHOOL STUDENTS
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TABLE OF CONTENTS
Pages
Title Page ………………………………………………………………………...1
Table of Contents…………………………………………………………………2
I. CHAPTER I
Abstract…………………………………………………………………3
Introduction…………………………………………………………….4
Statement of the
Problem…………………………………………………………………5
Hypothesis………………………………………………………………5
Objectives……………………………………………………………….5
Scope and Delimitation…………………………………………………6
Significance of the Study……………………………………………….6
Definition of Terms…………………………………………………….7
II. REVIEW OF RELATED LITERATURE AND STUDIES
Related Local Literature……………………………………………….7
Related Local Studies…... …………………………………………….8
Related Foreign Literature…………………………………………….8
Related Foreign Studies……………………………………………….9
Synthesis………………………………………………………………10
III. RESEARCH DESIGN AND METHODOLOGY
Research Design…………………………………………………….11
Research Paradigm………………………………………………….11
Population and Sample………………………………………………12
Respondents of the Study……………………………………………12
Research Instrument…………………………………………………13
Data Gathering Procedure……………………………………………13
Statistical Treatment…………………………………………………13
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
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ABSTRACT
This study entitled” The Effects of Mobile Games to the Academic Performance of
Senior High School Students”.
This study will be conducted at El Nido National High School During the School Year
2022 – 2023.
The purpose of this proposal is to determine the significant effect of mobile games on the
academic performance of Senior High School Students. This study is important for the Head of
the School, Advisers and Students to maintain and raise awareness about the possible negative or
positive impacts of mobile games on the student’s academic performance at school. The selected
grade 11 and grade 12 students will undergo a survey in order for researchers to calculate and
analyze the data and findings.
The researchers will be conducting this study as they aim to answer the following
research questions:
1. What positive and negative effects will mobile games have on senior high school students'
academic performance?
2. Is there a significant correlation between mobile games to senior high school students’
academic performance?
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
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Chapter 1
Introduction
Background of the study
We currently live in a time that is the most evolved and refined, and we have created
many tools or gadgets for various uses. Our ability to develop various websites and apps has
improved. Games that are created and programmed for different electronic devices, such as
cellphones, feature phones, pocket PCs, iPad, tablet PCs, and computers, are those that are
referred to as "mobile" games.
The popularity of mobile gaming has increased significantly in amount in today's
technologically advanced and improved environment. As the amount of consume of smartphones
increases year by year. Many individuals’ everyday lives revolve around their mobile devices
and mobile games. Millions of people of all ages, from young the elderly, are entertained by
different mobile games worldwide. Mobile Gaming has so many advantages for mental health,
many people now utilize it as their main form of recreation.
There are many various kinds of mobile games created in this era. There are tens of
thousands, or millions, of various types and genres of mobile games. Additionally, many Senior
High School students’ various mobile games as a kind of entertainment and amusement to pass
the time or to kill boredom. As a result of the extensive use of cellphones these days, senior high
school students who play mobile games may experience both positive and bad effects on their
academic performance.
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
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STATEMENT OF THE PROBLEM
This study needs to know the effects of mobile games to the academic performance of
Senior High School Students of El Nido National High School. This study specifically answers
the following questions:
1. What effect did mobile games have on senior high school students' academic performance?
2. Is there a significant correlation between mobile games to senior high school students’
academic performance?
HYPOTHESES
1. There is no significant correlation between the effects of mobile games on senior high
school students’ academic performance.
2. There is a significant correlation between the effects of mobile games on senior high
school students’ academic performance.
OBJECTIVES
This generally aims to correlate to the significant effect of mobile games to the academic
performance of students.
1. To determine the significant effect of mobile games on senior high school students.
2. To determine what could be the positive impacts of mobile games to the students.
3. To determine what could be the negative impacts of mobile games to the students.
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SCOPE AND DELIMITATION
The scope and delimitation of the study are the following:
Subject. The focus or the topic of this study is about the significant effects of mobile games to
senior high school students’ academic performance.
Place. This study will be conducted at El Nido National High School of El Nido Palawan.
Respondents. This study has 10 representatives with different grade levels and strand in Senior
High School including Grade 11 and Grade 12.
Time. This study was conducted during the school year of 2022-2023.
SIGNIFICANCE OF THE STUDY
This correlation study will provide information to El Nido National Senior High School
and its staff about the effects of mobile games on the students’ academic performance.
To the Teachers; to maintain the students' academic achievement and performance.
To the Parents; The general academic success of their kids will be brought to their attention.
To the Students; Students will be more conscious and motivated to work harder even when
playing mobile games to improve their academic performance in class.
To the Researchers; it will give them enough information. data and details to conduct their
research and study.
To the Future Researchers; It will provide or give them information, details and the purpose of
this proposal. It will also help them conduct their own study and proposal.
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DEFINITION OF TERMS
Mobile Games – are games that is typically played on mobile phones and other portable
electronic gadgets.
Academic Performance – refers to what extent a student, teacher, or institution has met their
short- or long-term educational objectives
Respondents – Grade 11 and Grade 12 students of El Nido National High School.
CHAPTER II
REVIEW OF RELATED LITERATURE AND STUDIES
In order to bolster and support the conclusions of the current study, the research analyzed
relevant literature and studies and summarized their key findings in this chapter.
Related Literature
Local
According to B. S. Fabito, R. L. Rodriguez, M. A. Diloy, A. O. Trillanes, L. G. T. Macato and
M. V. Octaviano (2018) Addiction to mobile gaming is a rising issue that puts users at risk for
both physical and mental health issues. The so-called Internet Gaming Disorder (IGD), which
includes video game addiction, is frequently linked to gambling addiction. IGD has often been
associated with the worse academic achievement of pupils in educational institutions.
Related Study
Local
A study conducted by Samaha and Hawi (2016) demonstrated that there is no connection
between the danger of smartphone addiction and academic achievement. This indicates a
discrepancy between IGD and smartphone addiction in terms of academic achievement. On the
other side, cyberbullying is a moral issue that has impacted many young adults and adults. The
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
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current study's goal is to ascertain whether either can have a detrimental impact on students’
academic performance. Eighty-five (85) individuals from National University - Philippines
completed the Game Addiction Questionnaire and the Cyberbullying Questionnaire using
Google Forms. The two survey respondents were gathered via convenience sampling.
Cyberbullying and mobile gaming addiction (constructs) were not taken into consideration as
contributing variables to the student’s academic success. However, it may be deduced that those
who have experienced cyberbullying are more prone to engage in or start such behavior.
Related Literature
Foreign
According to Aaron W. Kates, Huang Wu, Chris LS Coryn Computers & Education 127,
107-112 (2018), despite the cell phone's obvious proliferation in recent years, little is known
about its effects, particularly on academic achievement and student learning. Mobile devices and
the correlates and effects they have on children are topics of expanding interest, although the
magnitude of the overall effect is still unknown and results vary between similar studies. This
study aims to investigate potential connections between mobile phone use and academic success
in more detail performance.
Based on the experiment by Daniel Darghan Felisoni, Alexandra Strommer Godoi (2018) to
investigate whether there is a connection between students' real daily smartphone usage and
academic achievement. In order to accurately gauge real usage, they used apps (namely,
"Moment" and "App Usage Tracker"). After adjusting for well-known performance predictors
like self-efficacy and prior academic results, their analysis of data from 43 students at Fundaço
Getlio Vargas (FGV), a business school in So Paulo, Brazil, revealed a significant inverse
relationship between total smartphone usage and academic performance. A student's place at the
school's ranking decreased by 6.3 points for every 100 minutes they spent using the gadget on
average per day, on a scale from 0 to almost 100. Additionally, if simply considering use during
class hours (as opposed to weekends and leisure time), the impact was approximately two times
as great. Alarmingly large effects were discovered. Therefore, this study provides fresh evidence
of the possible harm associated with excessive smartphone use, which should be helpful for
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
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academic stakeholders such as educators who are interested in the topic of how technology
affects students' academic performance.
Related Study
Foreign
Rithwik Nayak Ammunje & Gopalakrishna Barkur (2022) describe how cell phones have taken
over control of every area of daily life in today's digitalized world and have become a key gadget
in human lives. A conceptual framework was built following a thorough study of the literature in
order to identify the aspects related to smartphone use that affect student performance.
Additionally, a survey was carried out by getting in touch with 264 Indian students who were
interested in higher education. The hypotheses were put to the test using structural equation
modeling. Findings According to the data, excessive usage of mobile devices does not have an
effect on students' academic performance. However, it is evident that excessive mobile phone
use has a negative impact on students’ academic performance in a way that is indirectly mediated
by technoference. research's constraints and ramifications. In cosmopolitan cities with
representation, the study was done among students seeking higher education. Future research can
test the model among elementary and high school students, as well as students in tier-two cities
and rural areas, to gain further insights. Impact on daily life. The report makes recommendations
for college administration, including encouraging a blended learning paradigm and banning
smartphone use in lecture halls and other academic settings.
THE EFFECTS OF MOBILE GAMES TO THE ACADEMIC PERFORMANCE OF
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Synthesis
Related Literature and Studies show the impacts of mobile games on the academic
performance of the study.
The Local Literature stated by B. S. Fabito & et al. is the possible negative impacts of
mobile games on students’ academic performance. As mentioned, Mobile game addiction is a
growing problem that puts consumers at risk for problems with their physical and mental health.
Gambling addiction is usually linked to Internet Gaming Disorder (IGD), which includes video
game addiction. IGD has frequently been linked to students' lower academic performance in
educational institutions
The Foreign Literature, according to Aaron W. Kates & et al. although the magnitude of
the overall effect is still uncertain and results differ between related studies, interest in mobile
devices and the correlates and effects they have on children is growing.
Based on the experiment done by Daniel Darghan Felisoni & Alexandra Strommer Godoi, there
were found to be alarmingly huge consequences. Possible negative effects of heavy smartphone
use may affect the academic performance of students.
The Local Study demonstrated by Samaha and Hawi, there is no correlation between the
risk of smartphone addiction and academic success.
In the Foreign Study discussed by Rithwik Nayak Ammunje & Gopalakrishna Barkur,
the use of mobile devices excessively has no impact on how well kids perform in the classroom.
It is clear, though, that excessive cell phone use has a detrimental effect on students’ academic
performance in a way that is indirectly mediated by technoference.
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CHAPTER III
RESEARCH METHODOLOGY
This chapter presents the method and procedure of the study. It includes the research design,
population and sample, sampling procedure, research instrument, data collection, data
interpretation and analysis.
RESEARCH DESIGN
The descriptive-correlational method was employed in this investigation. A fact-finding
study using the descriptive technique of research involves a sufficient and accurate interpretation
of the data and findings. Because the study focuses on how mobile games affect students'
academic achievement, it is dubbed descriptive. The information acquired will be used in this
study to assess how mobile games affect kids. Data and information were gathered using
surveys, questionnaires, interviews, and data tally. The relevant information about the effects of
mobile gaming will be related to how well pupils achieve academically.
THE RESEARCH PARADIGM
Independent Variable Dependent Variable
Mobile Games Significant effect on academic
Performance of SHS Students.
The link between the said variables is depicted in the above figure. Mobile gaming's large
impact is regarded as an independent variable. The considerable effect on the student's academic
achievement is the subject of the dependent variable.
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POPULATION AND SAMPLE OF THE STUDY
There are 1 339 seniors in the population. For instance, just 20 Senior High pupils in
various strands have academic performance that is impacted by mobile games. The researchers
will employ stratified sampling to determine the sample and collect the respondents. The strata
formula for strata sampling.
Formula:
S= S1 + S2 + S3 + S4
Where:
S1 = 5 Grade 11 STEM students, S2= 5 Grade 11 GAS students, S3= 5 Grade 12 GAS students,
S4= 5 Grade 12 ABM students
S=sample/respondents
Solution:
S= 5+5+5+5
S= 20
RESPONDENTS OF THE STUDY
The researchers will do sampling as their respondents to conduct a descriptive-
correlational study about “The Effects of Mobile Games on the Academic Performance of Senior
High School Students of El Nido National High School during the School Year 2022-2023”. The
respondents will be the 5 selected Grade 11 STEM students, 5 selected Grade 11 GAS students,
5 selected Grade 12 GAS students, and 5 selected Grade 12 ABM students. The researchers
surveyed selected classrooms to take the total number of their respondents.
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RESEARCH INSTRUMENT
A custom survey will be used by the researchers. Based on the researcher's ideas for their
study, a draft of the questionnaire was created. Based on their selections regarding the study, the
multiple choice and yes/no question formats are adequate for answering the questions. The
devices are therefore approved to gather accurate replies from the chosen students.
DATA GATHERING PROCEDURES
1. The researchers will submit an approval letter to the Division Superintendent and ask
permission to conduct and administer the questionnaire of the study.
2. The researchers will submit the letter to the Principal of El Nido National High School
3. Prospective respondents will receive the questionnaire from the researchers.
4. The questionnaire will be collected, and the researchers will tabulate, analyze, and
interpret the findings.
STATISTICAL TREATMENT OF THE DATA
The following statistical tools will be used in the study/
1. 1. The significance of the correlation that will exist between the variables will be
confirmed using the chi-square.
2. To turn qualitative data into quantitative data, a weighted average will be used.
3. One-way and two-way analysis of variance will be applied.
4. The null hypothesis will be tested at 0.05 level of significance.
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