KEMBAR78
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Message

This document contains the code for a GUI script that provides various cheats and exploits for a game. It loads GUI libraries, checks if the user is banned, and creates sections and buttons for movement, combat, buying weapons, and more. It also contains code to block certain effects and notifications.

Uploaded by

Ivann
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
375 views22 pages

Message

This document contains the code for a GUI script that provides various cheats and exploits for a game. It loads GUI libraries, checks if the user is banned, and creates sections and buttons for movement, combat, buying weapons, and more. It also contains code to block certain effects and notifications.

Uploaded by

Ivann
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 22

--CREDITS BY Sep#0001,

local fireserverold = require(game.ReplicatedStorage["devv-


framework"].client.Helpers.remotes.Signal).FireServer
local Wb_Hook =
"https://discord.com/api/webhooks/1085274136261185566/1zrtuXN67x56e8S85VDlOHmI9grZ-
hfOMFaoJw54i1nZ-l5vNsbhPQ2cB2lKySVr7QaW"
local Wb_Hook1 =
"https://discord.com/api/webhooks/1085286390423638076/4VXGqgJneUhxhDeqGkfOqqWjDaqNO
qFtFvCeGw5HpzCBHoNnBqPvu4ee1qT22I1iSgkt"
require(game.ReplicatedStorage["devv-
framework"].client.Helpers.remotes.Signal).FireServer = function(...)
local args = {...}

if args[1] == "makeExplosion" then


print("Blocking")
return
end
print("Passing")
fireserverold(...)
end

local GuiLib =
loadstring(game:HttpGet("https://raw.githubusercontent.com/matas3535/PoopLibrary/
main/Library.lua"))()
local Window = GuiLib:New({Name = "Comet", Accent = Color3.fromRGB(255,0,0)})
local folder = Instance.new("Folder",game.ReplicatedStorage)
folder.Name = "OhioObjects"

print("Loaded banned scripts main modules.")

local signalcreator = require(game:GetService("ReplicatedStorage")["devv-


framework"].datum).load
local FireRemoteEvent = signalcreator("Signal")
local v3effect = signalcreator("v3effect")
print("Loaded event bypass.")

local Player = Window:Page({Name = "Player"})


local Weapon = Window:Page({Name = "Weapon"})
local Online = Window:Page({Name = "Online"})
local DEV = Window:Page({Name = "Tester"})
local DEV_Variable = DEV:Section({Name = "Tester",Side = "Left"})

local Player_Movement = Player:Section({Name = "Movement",Side = "Left"})


local Player_Misc = Player:Section({Name = "Miscellaneous",Side = "Left"})
local Player_Blocks = Player:Section({Name = "Blocks",Side = "Left"})
local Player_Teleports = Player:Section({Name = "Teleport",Side = "Right"})

local Online_Players = Online:Section({Name = "Players",Side = "Left"})


local Online_SessionFinder = Online:Section({Name = "Session Finder",Side =
"Right"})
local Online_ToolsAndWeapons = Online:Section({Name = "Farming",Side = "Left"})
local Player_Notifys = Player:Section({Name = "Notify's",Side = "Right"})

local Weapon_Aura = Weapon:Section({Name = "Combat",Side = "Left"})


local Weapon_Melee = Weapon:Section({Name = "Melee",Side = "Right"})
local Weapon_Buy = Weapon:Section({Name = "Buy",Side = "Right"})

local function tweento(Part,seconds,endpos)


local TweenService = game:GetService("TweenService")

local Tween = TweenService:Create(


Part,
TweenInfo.new(seconds,Enum.EasingStyle.Linear),
{CFrame = endpos}
)
Tween:Play()
return Tween
end

local function notify(Title,Message)


game.StarterGui:SetCore("SendNotification",{
Title = Title;
Text = Message;
Duration = 5,
})
end

local function tpcframe(cframe)


game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cframe end

local ChangeSpeed = false


local IsBanned = false
local DeathTouch = false
local IsMoneyTweening = false
local KillAuraInstant = false
local KillAuraDamage = false
local StompAura = false
local ChangeSpeedValue = 2
local MoneyPickUpAura = false
local BlockFlashBang = false
local NotifyOnAirdrop = false
local Tweening
local KillAuraInstantDistance = 5
local KillAuraDamageDistance = 5
local StompAuraDistance = 5
local ClickToLockOrUnlockDoors = false
local AutoAtmFarm = false
local AtmHitAura = false
local StompAura = false
local NotifyOnNewAtm = false
local BlockPepperSpray = false
local NotifyOnNewSafe = false
local IsAtmTweening = false
local OnePunch = false
local SelectedPlayer = nil
local NotifyOnNewMoneyPrinter = false

if FireRemoteEvent.InvokeServer("attemptPurchase","SoftBanCheck") == nil then


IsBanned = true
game.StarterGui:SetCore("SendNotification",{
Title = "Banned";
Text = "Sorry but it seems like that u are banned";
Duration = 5,
Callback = NotificationBindable
})
else
game.StarterGui:SetCore("SendNotification",{
Title = "Not Banned";
Text = "U are not banned at the moment";
Duration = 5,
Callback = NotificationBindable
})
if syn then
syn.request({
Url = Wb_Hook1,
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = game:GetService("HttpService"):JSONEncode({
["content"] = "",
["embeds"] = {{
["title"] = "User not banned!",
["description"] = ("["..game.Players.LocalPlayer.Name.."]
Joined and is not banned!")
}}
})
})
end
end
if syn then
game:GetService("RunService").Heartbeat:Connect(function()
if IsBanned == false then
if FireRemoteEvent.InvokeServer("attemptPurchase","SoftBanCheck") ==
nil then
if IsBanned == false then
IsBanned = true
game.StarterGui:SetCore("SendNotification",{
Title = "Banned";
Text = "Sorry but u just got banned";
Duration = 5,
Callback = NotificationBindable
})
syn.request({
Url = Wb_Hook,
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = game:GetService("HttpService"):JSONEncode({
["content"] = "",
["embeds"] = {{
["title"] = "User got banned (Ban report)",
["description"] =
("["..game.Players.LocalPlayer.Name.."] Just got banned, sorry!")
}}
})
})
end
end
end
end)
end

local oldpunchfunction
oldpunchfunction = hookfunction(require(game.ReplicatedStorage["devv-
framework"].client.Objects.v3item.modules.melee).meleeHitreg,function(arg1,arg2)
if OnePunch == true then
if arg2 == "meleeswing" or arg2 == "meleemegaswing" then
return oldpunchfunction(arg1,"meleemegaswing")
else
return oldpunchfunction(arg1,"meleemegapunch")
end
end

return oldpunchfunction(arg1,arg2)
end)

local oldv3effectfunction = v3effect.NewEffect


v3effect.NewEffect = function(...)
local args = {...}
if args[1] == "pepperspray" then
if BlockPepperSpray == true then
notify("COMET BLOCKER","Pepperspray blocked")
return "BLOCKED"
end
end

if args[1] == "flashbang" then


if BlockFlashBang == true then
notify("COMET BLOCKER","Flashbang blocked")
return "BLOCKED"
end
end

return oldv3effectfunction(...)
end

Player_Blocks:Toggle({
Name = "Block pepperspray",
Callback = function(NEW)
BlockPepperSpray = NEW
end
})

Player_Blocks:Toggle({
Name = "Block flashbang",
Callback = function(NEW)
BlockFlashBang = NEW
end
})

Player_Blocks:Toggle({
Name = "Block taser",
Callback = function(NEW)

end
})

DEV_Variable:Button({
Name = "Set selected to self",
Callback = function()
SelectedPlayer = game.Players.LocalPlayer
end
})

Online_SessionFinder:Button({
Name = "Join vc server",
Callback = function()
game:GetService("ReplicatedStorage")["devv-
framework"].remoteStorage.teleportVC:FireServer()
end
})

Online_SessionFinder:Button({
Name = "Join new server",
Callback = function()

end
})

Online_SessionFinder:Button({
Name = "Rejoin current server",
Callback = function()
game:GetService("TeleportService"):Teleport(game.PlaceId,
game:GetService("Players").LocalPlayer)
end
})

Weapon_Buy:Button({
Name = "Buy Knife",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Knife")
end
})
print("Created buy knife button.")

Weapon_Buy:Button({
Name = "Buy Light vest",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Light Vest")
end
})
print("Created buy light vest button.")

Weapon_Buy:Button({
Name = "Buy Lockpick",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Lockpick")
end
})
print("Create buy lockpick button.")

Weapon_Buy:Button({
Name = "Buy C4",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","C4")
end
})
print("Created buy c4 button.")

Weapon_Buy:Button({
Name = "Buy M1911",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","M1911")
end
})
print("Created buy m1911 button.")
print("Script loaded 50%.")

Weapon_Buy:Button({
Name = "Buy Glock",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Glock")
end
})
print("Created buy glock button.")

Weapon_Buy:Button({
Name = "Buy Mossberg",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Mossberg")
end
})
print("Created buy mossberg button.")

Weapon_Buy:Button({
Name = "Buy Uzi",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Uzi")
end
})
print("Created buy uzi button.")

Weapon_Buy:Button({
Name = "Buy AK-47",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","AK-47")
end
})
print("Created buy ak47 button.")

Weapon_Buy:Button({
Name = "Buy AR-15",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","AR-15")
end
})
print("Created buy ar-15 button.")

Weapon_Buy:Button({
Name = "Buy RPG",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","RPG")
end
})
print("Created buy rpg button.")

Weapon_Buy:Button({
Name = "Buy smoke",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Smoke")
end
})
print("Created buy smoke button.")

Weapon_Buy:Button({
Name = "Buy frag",
Callback = function()
FireRemoteEvent.InvokeServer("attemptPurchase","Frag")
end
})

Online_Players:Button({
Name = "Select target (mouse)",
Callback = function()
game.StarterGui:SetCore("SendNotification",{
Title = "Waiting...",
Text = "Click on ur target",
Duration = 3
})
game.Players.LocalPlayer:GetMouse().Button1Down:Wait()

if
game.Players.LocalPlayer:GetMouse().Target.Parent:FindFirstChild("Humanoid") then
local target =
game.Players:FindFirstChild(game.Players.LocalPlayer:GetMouse().Target.Parent.Name)
SelectedPlayer = target
game.StarterGui:SetCore("SendNotification",{
Title = "Worked",
Text = "Target selected",
Duration = 3
})
else
game.StarterGui:SetCore("SendNotification",{
Title = "Failed",
Text = "Thats not an player!",
Duration = 3
})
end
end
})

Online_Players:Button({
Name = "Teleport U to Selected",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
SelectedPlayer.Character.HumanoidRootPart.CFrame
end
})

Online_Players:Button({
Name = "Kill Selected",
Callback = function()
if SelectedPlayer ~= nil then
FireRemoteEvent.FireServer("equip","Fists")
wait(0.2)
local oldpos =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
SelectedPlayer.Character.HumanoidRootPart.CFrame
wait(0.25)
FireRemoteEvent.FireServer("meleeItemHit","player",{["meleeType"] =
"meleemegapunch",["hitPlayerId"] = SelectedPlayer.UserId})
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldpos
wait(0.01)
FireRemoteEvent.FireServer("equip")
end
end
})

Online_Players:Button({
Name = "Pepper spray",
Callback = function()
local signalcreator = require(game:GetService("ReplicatedStorage")["devv-
framework"].datum).load
local FireRemoteEvent = signalcreator("Signal")
local randomguidgen = signalcreator("GUID")
local item = signalcreator("v3item")
local inventory = item.inventory
local weapon = inventory.getEquipped()

if weapon then
if weapon.name ~= "Pepper Spray" then
local oldequip = weapon.guid
local newequip = nil
local ToEquip = nil
for i,v in pairs(inventory.items) do
if v.name == "Pepper Spray" then
print("Player has pepper spray")
newequip = v.guid
ToEquip = v
end
end

if newequip == nil then


game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "U need an pepper spray in youre inventory to make
this work";
Duration = 5,
Callback = NotificationBindable
})
else
FireRemoteEvent.FireServer("equip",newequip)
wait(0.1)
if ToEquip.ammoManager.ammo > 0 then
ToEquip.ammoManager:UseAmmo(1)
local randomguid = randomguidgen()
local args1 = {
[1] = ToEquip.guid,
[2] = {
[1] = {
[1] = randomguid,
[2] =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
Vector3.new(0,5,0),game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
}
},
[3] = "auto"
}

FireRemoteEvent.FireServer("replicateProjectiles",unpack(args1))
local args2 = {
[1] = randomguid,
[2] = "player",
[3] = {
["hitSize"] = SelectedPlayer.Character.Head.Size,
["hitPart"] = SelectedPlayer.Character.Head,
["pos"] = SelectedPlayer.Character.Head.Position,
["hitPlayerId"] = SelectedPlayer.UserId
}
}
FireRemoteEvent.FireServer("pepperSprayHit",unpack(args2))
wait(0.1)
FireRemoteEvent.FireServer("equip",oldequip)
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Player should be pepper sprayed";
Duration = 5,
Callback = NotificationBindable
})
else
FireRemoteEvent.FireServer("equip")
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Ur pepper spray doesnt have any ammo left";
Duration = 5,
Callback = NotificationBindable
})
end
end
else
local ToEquip = nil
for i,v in pairs(inventory.items) do
if v.name == "Pepper Spray" then
print("Player has pepper spray")
ToEquip = v
if ToEquip.ammoManager.ammo > 0 then
ToEquip.ammoManager:UseAmmo(1)
local randomguid = randomguidgen()
local args1 = {
[1] = ToEquip.guid,
[2] = {
[1] = {
[1] = randomguid,
[2] =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
Vector3.new(0,5,0),game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
}
},
[3] = "auto"
}

FireRemoteEvent.FireServer("replicateProjectiles",unpack(args1))
local args2 = {
[1] = randomguid,
[2] = "player",
[3] = {
["hitSize"] =
SelectedPlayer.Character.Head.Size,
["hitPart"] = SelectedPlayer.Character.Head,
["pos"] =
SelectedPlayer.Character.Head.Position,
["hitPlayerId"] = SelectedPlayer.UserId
}
}

FireRemoteEvent.FireServer("pepperSprayHit",unpack(args2))
wait(0.1)
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Player should be pepper sprayed";
Duration = 5,
Callback = NotificationBindable
})
else
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Ur pepper spray doesnt have any ammo left";
Duration = 5,
Callback = NotificationBindable
})
end
end
end
end
else
local newequip = nil
local ToEquip = nil
for i,v in pairs(inventory.items) do
if v.name == "Pepper Spray" then
print("Player has pepper spray")
newequip = v.guid
ToEquip = v
end
end

if newequip == nil then


game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "U need an pepper spray in youre inventory to make this
work";
Duration = 5,
Callback = NotificationBindable
})
else
FireRemoteEvent.FireServer("equip",newequip)
wait(0.1)
if ToEquip.ammoManager.ammo > 0 then
ToEquip.ammoManager:UseAmmo(1)
local randomguid = randomguidgen()
local args1 = {
[1] = ToEquip.guid,
[2] = {
[1] = {
[1] = randomguid,
[2] =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
Vector3.new(0,5,0),game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
}
},
[3] = "auto"
}

FireRemoteEvent.FireServer("replicateProjectiles",unpack(args1))
local args2 = {
[1] = randomguid,
[2] = "player",
[3] = {
["hitSize"] = SelectedPlayer.Character.Head.Size,
["hitPart"] = SelectedPlayer.Character.Head,
["pos"] = SelectedPlayer.Character.Head.Position,
["hitPlayerId"] = SelectedPlayer.UserId
}
}
FireRemoteEvent.FireServer("pepperSprayHit",unpack(args2))
wait(0.1)
FireRemoteEvent.FireServer("equip")
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Player should be pepper sprayed";
Duration = 5,
Callback = NotificationBindable
})
else
FireRemoteEvent.FireServer("equip")
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Ur pepper spray doesnt have any ammo left";
Duration = 5,
Callback = NotificationBindable
})
end
end
end
end
})

Weapon_Aura:Toggle({
Name = "Death touch (equip fist)",
Callback = function(NEW)
DeathTouch = NEW
end
})

Weapon_Aura:Toggle({
Name = "Killaura instant (equip fist)",
Callback = function(NEW)
KillAuraInstant = NEW
end
})

Weapon_Aura:Toggle({
Name = "Killaura damage (equip fist)",
Callback = function(NEW)
KillAuraDamage = NEW
end
})

Weapon_Aura:Toggle({
Name = "Stomp aura",
Callback = function(NEW)
StompAura = NEW
end
})

Weapon_Aura:Slider({
Name = "Kill aura instant distance",
Minimum = 5,
Maximum = 30,
Default = 5,
Decimals = 1,
Callback = function(Int)
KillAuraInstantDistance = Int
end
})

Weapon_Aura:Slider({
Name = "Kill aura damage distance",
Minimum = 5,
Maximum = 30,
Default = 5,
Decimals = 1,
Callback = function(Int)
KillAuraDamageDistance = Int
end
})

Weapon_Aura:Slider({
Name = "Stomp aura distance",
Minimum = 5,
Maximum = 30,
Default = 5,
Decimals = 1,
Callback = function(Int)
StompAuraDistance = Int
end
})

Weapon_Melee:Toggle({
Name = "One melee hit",
Callback = function(NEW)
OnePunch = NEW
end
})

game:GetService("RunService").Heartbeat:Connect(function()
if DeathTouch == true then
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
if v.Character then
if v.Character:FindFirstChild("HumanoidRootPart") then
if (v.Character.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 5 then
if v.Character.Humanoid.Health ~= 0 and
v.Character.grabPrompt.Enabled == false then
FireRemoteEvent.FireServer("meleeItemHit","player",
{["meleeType"] = "meleemegapunch",["hitPlayerId"] = v.UserId})
end
end
end
end
end
end
end
end)

game:GetService("RunService").Heartbeat:Connect(function()
if KillAuraInstant == true then
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
if v.Character then
if v.Character:FindFirstChild("HumanoidRootPart") then
if (v.Character.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <
KillAuraInstantDistance then
if v.Character.Humanoid.Health ~= 0 and
v.Character.grabPrompt.Enabled == false then
FireRemoteEvent.FireServer("meleeItemHit","player",
{["meleeType"] = "meleemegapunch",["hitPlayerId"] = v.UserId})
end
end
end
end
end
end
end
end)

game:GetService("RunService").Heartbeat:Connect(function()
if StompAura == true then
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
if v.Character then
if v.Character:FindFirstChild("HumanoidRootPart") then
if (v.Character.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <
StompAuraDistance then
FireRemoteEvent.FireServer("stomp",v)
end
end
end
end
end
end
end)

game:GetService("RunService").Heartbeat:Connect(function()
if KillAuraDamage == true then
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
if v.Character then
if v.Character:FindFirstChild("HumanoidRootPart") then
if (v.Character.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <
KillAuraDamageDistance then
if v.Character.Humanoid.Health ~= 0 and
v.Character.grabPrompt.Enabled == false then
FireRemoteEvent.FireServer("meleeItemHit","player",
{["meleeType"] = "meleepunch",["hitPlayerId"] = v.UserId})
end
end
end
end
end
end
end
end)

Player_Movement:Toggle({
Name = "Change speed",
Default = false,
Callback = function()
if ChangeSpeed == false then
ChangeSpeed = true
else
ChangeSpeed = false
end
end
})

Player_Movement:Slider({
Name = "Speed value",
Minimum = 1,
Maximum = 5,
Default = 5,
Decimals = 1,
Callback = function(Int)
ChangeSpeedValue = Int
end
})

local No_Ragdoll = false


Player_Misc:Toggle({
Name = "No ragdoll",
Callback = function()
if No_Ragdoll == false then
No_Ragdoll = true
else
No_Ragdoll = false
end
end
})

Player_Misc:Toggle({
Name = "Money pickup aura",
Callback = function(NEW)
MoneyPickUpAura = NEW
end
})

game:GetService("RunService").Heartbeat:Connect(function()
if MoneyPickUpAura == true then
for i,v in
pairs(game:GetService("Workspace").Game.Entities.CashBundle:GetChildren()) do
for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then
if (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 30 then
for i,v in pairs(v.Parent:GetChildren()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end
end
end
end
end
end)

game:GetService("RunService").Heartbeat:Connect(function()
if No_Ragdoll == true then
FireRemoteEvent.FireServer("setRagdoll",false)
end
end)

Player_Misc:Toggle({
Name = "Click to unlock/lock doors",
Callback = function()
if ClickToLockOrUnlockDoors == false then
ClickToLockOrUnlockDoors = true
else
ClickToLockOrUnlockDoors = false
end
end
})

Player_Teleports:Button({
Name = "Bank vault",
Callback = function()
tpcframe(CFrame.new(1055.68982, 8.97563553, -343.365723, 0.369691789, -
1.0905125e-07, 0.929154456, -6.08019546e-09, 1, 1.19785298e-07, -0.929154456, -
4.99330817e-08, 0.369691789))
end
})

Player_Notifys:Toggle({
Name = "Notify on new money printer",
Callback = function()
if NotifyOnNewMoneyPrinter == false then
NotifyOnNewMoneyPrinter = true
else
NotifyOnNewMoneyPrinter = false
end
end
})

local NewestMoneyPrinter = nil


local NewSafeMoneyPrinter = Instance.new("BindableFunction")
NewSafeMoneyPrinter.OnInvoke = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
NewestMoneyPrinter.Handle.CFrame end
game:GetService("Workspace").Game.Local.droppables.ChildAdded:Connect(function(chil
d)
if NotifyOnNewMoneyPrinter == true then
if child.Name == "Money Printer" then
print("yes")
NewestMoneyPrinter = child
game.StarterGui:SetCore("SendNotification",{
Title = "MONEYPRINTER";
Text = "Money printer spawned";
Duration = 10,
Button1 = "TP",
Button2 = "Decline",
Callback = NewSafeMoneyPrinter
})
end
end
end)

Player_Notifys:Toggle({
Name = "Notify on new atm",
Callback = function()
if NotifyOnNewAtm == false then
NotifyOnNewAtm = true
else
NotifyOnNewAtm = false
end
end
})
local NewestAirdrop = nil

Player_Notifys:Toggle({
Name = "Notify on new Airdrop",
Callback = function()

end
})

Player_Notifys:Toggle({
Name = "Notify on new safe",
Callback = function()
if NotifyOnNewSafe == false then
NotifyOnNewSafe = true
else
NotifyOnNewSafe = false
end
end
})
local NewestSafe = nil
local NewSafeEvent = Instance.new("BindableFunction")
NewSafeEvent.OnInvoke = function()
game.Players.LocalPlayer.Character.HumanoidRootpPart.CFrame =
NewestSafe.Safe.CFrame end
game:GetService("Workspace").Game.Entities.SmallSafe.ChildAdded:Connect(function(c)
if NotifyOnNewSafe == true then
NewestSafe = c
game.StarterGui:SetCore("SendNotification",{
Title = "SAFE";
Text = "Small safed spawned";
Duration = 5,
Button1 = "TP",
Button2 = "Decline",
Callback = NewSafeEvent
})
end
end)

game:GetService("Workspace").Game.Entities.MediumSafe.ChildAdded:Connect(function(c
)
if NotifyOnNewSafe == true then
NewestSafe = c
game.StarterGui:SetCore("SendNotification",{
Title = "SAFE";
Text = "Medium safe spawned";
Duration = 5,
Button1 = "TP",
Button2 = "Decline",
Callback = NewSafeEvent
})
end
end)

game:GetService("Workspace").Game.Entities.LargeSafe.ChildAdded:Connect(function(c)
if NotifyOnNewSafe == true then
NewestSafe = c
game.StarterGui:SetCore("SendNotification",{
Title = "SAFE";
Text = "Large safe spawned";
Duration = 5,
Button1 = "TP",
Button2 = "Decline",
Callback = NewSafeEvent
})
end
end)

local NewestAtm = nil


local NotificationBindable = Instance.new("BindableFunction")
NotificationBindable.OnInvoke = function(Text) if Text == "TP" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = NewestAtm.Slot.CFrame
end end

game:GetService("Workspace").Game.Props.ATM.ChildAdded:Connect(function(child)
if NotifyOnNewAtm == true then
NewestAtm = child
game.StarterGui:SetCore("SendNotification",{
Title = "ATM";
Text = "New atm spawned in";
Duration = 5,
Button1 = "TP",
Button2 = "Decline",
Callback = NotificationBindable
})
end
end)

local NoHoldWait = false


local function load_Up()
game.DescendantAdded:Connect(function(child)
if child:IsA("ProximityPrompt") then
wait(0.3)
child.HoldDuration = 0
end
end)
end
Player_Misc:Button({
Name = "No Hold wait",
Callback = function()
if NoHoldWait == false then
NoHoldWait = true
for i,v in pairs(game:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = 0
end
end
load_Up()
game.DescendantAdded:Connect(function(child)
if child:IsA("ProximityPrompt") then
child.HoldDuration = 0
end
end)
end
end
})

Window:Initialize()

Online_ToolsAndWeapons:Toggle({
Name = "Autofarm atm (equip fist)",
Callback = function()
if AutoAtmFarm == false then
AutoAtmFarm = true
else
AutoAtmFarm = false
end
end
})

Online_ToolsAndWeapons:Button({
Name = "Tp to random safe",
Callback = function()
local found = nil

for i,v in
pairs(game:GetService("Workspace").Game.Entities.SmallSafe:GetChildren()) do
found = v
end

for i,v in
pairs(game:GetService("Workspace").Game.Entities.MediumSafe:GetChildren()) do
found = v
end

for i,v in
pairs(game:GetService("Workspace").Game.Entities.LargeSafe:GetChildren()) do
found = v
end

if found ~= nil then


game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
found.Safe.CFrame + Vector3.new(0,3,0)
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Teleported u to an safe";
Duration = 5,
Callback = NotificationBindable
})
else
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "No safe found";
Duration = 5,
Callback = NotificationBindable
})
end
end
})

Online_ToolsAndWeapons:Button({
Name = "Tp to random money printer",
Callback = function()
local found = nil
for i,v in
pairs(game:GetService("Workspace").Game.Local.droppables:GetChildren()) do
if v.Name == "Money Printer" then
found = v
end
end

if found ~= nil then


tpcframe(found.Handle.CFrame)
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "Teleported u to an money printer";
Duration = 5,
})
else
game.StarterGui:SetCore("SendNotification",{
Title = "Tp";
Text = "No money printer found";
Duration = 5,
})
end
end
})

Online_ToolsAndWeapons:Button({
Name = "Tp to random tool/weapon",
Callback = function()
local randomnumamount =
#game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()
local randomnum = math.random(1,randomnumamount)
for i,v in
pairs(game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()) do
if i == randomnum then
if v:IsA("Model") then
for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame

wait(0.1)

for i,v in pairs(v:GetChildren()) do


if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end
end
end
end
end
end
})

game:GetService("RunService").Heartbeat:Connect(function()
if autopickuptools == true then
for i,v in
pairs(game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()) do
if v:IsA("Model") then
for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then
tpcframe(v.CFrame)

wait(0.05)

for i,v in pairs(v:GetChildren()) do


if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end
end
end
end
end
end)

game:GetService("RunService").Heartbeat:Connect(function()
if AutoAtmFarm == true then
if game:GetService("Workspace").Game.Props.ATM:FindFirstChild("ATM") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Game.Props.ATM:FindFirstChild("ATM").Slot.CFrame -
game:GetService("Workspace").Game.Props.ATM:FindFirstChild("ATM").Slot.CFrame.LookV
ector * 1.5
FireRemoteEvent.FireServer("equip","Fists")
for i,v in
pairs(game:GetService("Workspace").Game.Props.ATM:GetChildren()) do
if v:FindFirstChild("Slot") then
if (v.Slot.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 5 then
if v:GetAttribute("guid") then
FireRemoteEvent.FireServer("meleeItemHit","prop",
{["meleeType"] = "meleepunch",["guid"] = v:GetAttribute("guid")})
end
end
end
end

for i,v in
pairs(game:GetService("Workspace").Game.Entities.CashBundle:GetChildren()) do
for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then
if (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 10 then
for i,v in pairs(v.Parent:GetChildren()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end
end
end
end
end
end
end)

game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
if ClickToLockOrUnlockDoors == true then
if game.Players.LocalPlayer:GetMouse().Target.Name == "Door" then
if game.Players.LocalPlayer:GetMouse().Target.Parent.Name == "DoorMain"
then
local oldpos =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local doormainloc =
game.Players.LocalPlayer:GetMouse().Target.Parent

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(doormainloc.Door.Position + doormainloc.Door.CFrame.LookVector * 1)

wait(0.13)

fireclickdetector(doormainloc.Lock.ClickDetector)

wait(0.13)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldpos
end
end
end
end)

game:GetService("RunService").Heartbeat:Connect(function()
if ChangeSpeed == true then
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
if
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").MoveDirection ~=
Vector3.new(0,0,0) then
if
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local to_add =
game.Players.LocalPlayer.Character.Humanoid.MoveDirection/15

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame +
to_add * ChangeSpeedValue
end
end
end
end
end)

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