COMPUTER ORGANIZATION AND DESIGN
5
Edition
th
The Hardware/Software Interface
Parallel Processing
Challenges
§6.1 Introduction
Introduction
Parallel processing program
Single program run on multiple processors
Parallel processing challenges are explainable with
Amdahl's law
Two important hurdles in parallel processing,
1) Limited parallelism
2) Long Latency to Remote Memory
Chapter 6 — Parallel Processors from Client to Cloud — 2
1. Limited Parallelism
The first major challenge in parallel processing arises with
the limited parallelism available in program.
Limitation in available parallelism make it difficult to
achieve good speedups in any parallel processor
Amdahl's Law
In computer architecture, Amdahl's law (or Amdahl's argument) is a formula which gives the theoretical
speedup in latency of the execution of a task at fixed workload that can be expected of a system whose
resources are improved.
Speedup due to enhancement E:
ExTime w/o E Performance w/E
Speedup(E) = =
ExTime w/ E Performance w/o E
Suppose that enhancement E accelerates a fraction F of the
task by a factor S, and the remainder of the task is unaffected,
then:
ExTime(E) =
Speedup(E) =
In computer programming, Amdahl's law is that, in a program with parallel processing , a relatively few
instruction s that have to be performed in sequence will have a limiting factor on program speedup such
that adding more processor s may not make the program run faster.
Performance CS510 Computer Architectures Lecture 3 - 4
Amdahl’s Law
Complex instructions. eg. FP inst
FractionE
ExTimeE = ExTime x (1 - FractionE) +
SpeedupE
Execute complex
instructions parallely
by increasing the
speed up either by no.
of times faster or by
increasing the no. of
1 processors
ExTime
Speedup = =
ExTimeE (1 - FractionE) + FractionE
SpeedupE
1
=
(1 - F) + F/S
Performance CS510 Computer Architectures Lecture 3 - 5
Amdahl’s Law
Floating point instructions are improved to run 2
times(100% improvement); but only 10% of
actual instructions are FP
1
Speedup =
(1-F) + F/S
1 1
= = = 1.053
(1-0.1) + 0.1/2 0.95
5.3% improvement
Performance CS510 Computer Architectures Lecture 3 - 6
Example
Suppose we want to achieve a speedup of 80 with 100
processors. What is the fraction of original computation
that can be sequential?
1
Speedup =
(1-F) + F/S
1
80 =
(1-x) + x/100
1
(1-x) + x/100 =
80
x = 99.74
Sequential = 1 - 99.74
code
= 0.25 %
Amdahl’s Law
Sequential part can limit speedup
Example: 100 processors, 90× speedup?
Tnew = Tparallelizable/100 + Tsequential
1
Speedup= =90
(1−F parallelizable)+F parallelizable /100
Solving: Fparallelizable = 0.999
Need sequential part to be 0.1% of original
time
Chapter 6 — Parallel Processors from Client to Cloud — 9
Speed Up Challenge :
Increase in problem size
Scaling Example
We have to perform two sums: one is a sum of
10 scalar variables and one is matrix sum of a
pair of 2-D arrays, with dimensions 10 by 10. Let
us assume only the matrix sum is parallelizable.
What speedup do we get with 10 versus 100
processors?
Also calculate the speedups assuming the
matrices grow to 100 by 100.
Chapter 6 — Parallel Processors from Client to Cloud — 11
Scaling Example
Solution:
Assumption: single addition can be performed in
time t.
There are 10 additions that do not benefit from
parallel processors and 100( 10 X 10 ) additions
that do.
( Time required for a single processor to perform
all additions will be 110 X t. )
Chapter 6 — Parallel Processors from Client to Cloud — 12
Scaling Example
Workload: sum of 10 scalars, and 10 × 10 matrix
sum
Speed up from 10 to 100 processors
Single processor: Exec Time = (10 + 100) × tadd
10 processors : Exec Time
ExecTime after improv = ExecTimeaffectedbyimprov + ExecTimeunaffected
Amount_of_improvent
Time = 10 × tadd + 100/10 × tadd = 20 × tadd
Speedup = 110 tadd/20 tadd = 5.5 (55% of potential)
( Exp :5.5/10 * 100 = 55%)
Chapter 6 — Parallel Processors from Client to Cloud — 13
Scaling Example
100 processors : Exec time
Time = 10 × tadd + 100/100 × tadd = 11 × tadd
Speedup = 110/11 = 10 (10% of potential)
(Expl: 10/100 x 100 = 10 % )
Assumes load can be balanced across
processors
Chapter 6 — Parallel Processors from Client to Cloud — 14
Scaling Example (cont)
What if matrix size is 100 × 100?
Single processor: Time = (10 + 10000) × tadd
10 processors
Time = 10 × tadd + 10000/10 × tadd = 1010 × tadd
Speedup = 10010/1010 = 9.9 (99% of potential)
100 processors
Time = 10 × tadd + 10000/100 × tadd = 110 × tadd
Speedup = 10010/110 = 91 (91% of potential)
Assuming load balanced
Chapter 6 — Parallel Processors from Client to Cloud — 15
Strong vs Weak Scaling
Strong scaling: problem size fixed
As in example
Weak scaling: problem size proportional to
number of processors
10 processors, 10 × 10 matrix
Time = 20 × tadd
100 processors, 32 × 32 matrix
Time = 10 × tadd + 1000/100 × tadd = 20 × tadd
Constant performance in this example
Chapter 6 — Parallel Processors from Client to Cloud — 16
§6.3 SISD, MIMD, SIMD, SPMD, and Vector
Instruction and Data Streams
An alternate classification
Data Streams
Single Multiple
Instruction Single SISD: SIMD: SSE
Streams Intel Pentium 4 instructions of x86
Multiple MISD: MIMD:
No examples today Intel Xeon e5345
SPMD: Single Program Multiple Data
A parallel program on a MIMD computer
Conditional code for different processors
Chapter 6 — Parallel Processors from Client to Cloud — 17
Example: DAXPY (Y = a × X + Y)
Conventional MIPS code
l.d $f0,a($sp) ;load scalar a
addiu r4,$s0,#512 ;upper bound of what to load
loop: l.d $f2,0($s0) ;load x(i)
mul.d $f2,$f2,$f0 ;a × x(i)
l.d $f4,0($s1) ;load y(i)
add.d $f4,$f4,$f2 ;a × x(i) + y(i)
s.d $f4,0($s1) ;store into y(i)
addiu $s0,$s0,#8 ;increment index to x
addiu $s1,$s1,#8 ;increment index to y
subu $t0,r4,$s0 ;compute bound
bne $t0,$zero,loop ;check if done
Vector MIPS code
l.d $f0,a($sp) ;load scalar a
lv $v1,0($s0) ;load vector x
mulvs.d $v2,$v1,$f0 ;vector-scalar multiply
lv $v3,0($s1) ;load vector y
addv.d $v4,$v2,$v3 ;add y to product
sv $v4,0($s1) ;store the result
Chapter 6 — Parallel Processors from Client to Cloud — 18
Vector Processors
Highly pipelined function units
Stream data from/to vector registers to units
Data collected from memory into registers
Results stored from registers to memory
Example: Vector extension to MIPS
32 × 64-element registers (64-bit elements)
Vector instructions
lv, sv: load/store vector
addv.d: add vectors of double
addvs.d: add scalar to each element of vector of double
Significantly reduces instruction-fetch bandwidth
Chapter 6 — Parallel Processors from Client to Cloud — 19
Vector vs. Scalar
Vector architectures and compilers
Simplify data-parallel programming
Explicit statement of absence of loop-carried
dependences
Reduced checking in hardware
Regular access patterns benefit from
interleaved and burst memory
Avoid control hazards by avoiding loops
More general than ad-hoc media
extensions (such as MMX, SSE)
Better match with compiler technology
Chapter 6 — Parallel Processors from Client to Cloud — 20
Thank U
SIMD
Operate elementwise on vectors of data
E.g., MMX and SSE instructions in x86
Multiple data elements in 128-bit wide registers
All processors execute the same
instruction at the same time
Each with different data address, etc.
Simplifies synchronization
Reduced instruction control hardware
Works best for highly data-parallel
applications
Chapter 6 — Parallel Processors from Client to Cloud — 22
Vector vs. Multimedia Extensions
Vector instructions have a variable vector width,
multimedia extensions have a fixed width
Vector instructions support strided access,
multimedia extensions do not
Vector units can be combination of pipelined and
arrayed functional units:
Chapter 6 — Parallel Processors from Client to Cloud — 23
§6.4 Hardware Multithreading
Multithreading
Performing multiple threads of execution in
parallel
Replicate registers, PC, etc.
Fast switching between threads
Fine-grain multithreading
Switch threads after each cycle
Interleave instruction execution
If one thread stalls, others are executed
Coarse-grain multithreading
Only switch on long stall (e.g., L2-cache miss)
Simplifies hardware, but doesn’t hide short stalls
(eg, data hazards)
Chapter 6 — Parallel Processors from Client to Cloud — 24
Simultaneous Multithreading
In multiple-issue dynamically scheduled
processor
Schedule instructions from multiple threads
Instructions from independent threads execute
when function units are available
Within threads, dependencies handled by
scheduling and register renaming
Example: Intel Pentium-4 HT
Two threads: duplicated registers, shared
function units and caches
Chapter 6 — Parallel Processors from Client to Cloud — 25
Multithreading Example
Chapter 6 — Parallel Processors from Client to Cloud — 26
Future of Multithreading
Will it survive? In what form?
Power considerations simplified
microarchitectures
Simpler forms of multithreading
Tolerating cache-miss latency
Thread switch may be most effective
Multiple simple cores might share
resources more effectively
Chapter 6 — Parallel Processors from Client to Cloud — 27
§6.5 Multicore and Other Shared Memory Multiprocessors
Shared Memory
SMP: shared memory multiprocessor
Hardware provides single physical
address space for all processors
Synchronize shared variables using locks
Memory access time
UMA (uniform) vs. NUMA (nonuniform)
Chapter 6 — Parallel Processors from Client to Cloud — 28
Example: Sum Reduction
Sum 100,000 numbers on 100 processor UMA
Each processor has ID: 0 ≤ Pn ≤ 99
Partition 1000 numbers per processor
Initial summation on each processor
sum[Pn] = 0;
for (i = 1000*Pn;
i < 1000*(Pn+1); i = i + 1)
sum[Pn] = sum[Pn] + A[i];
Now need to add these partial sums
Reduction: divide and conquer
Half the processors add pairs, then quarter, …
Need to synchronize between reduction steps
Chapter 6 — Parallel Processors from Client to Cloud — 29
Example: Sum Reduction
half = 100;
repeat
synch();
if (half%2 != 0 && Pn == 0)
sum[0] = sum[0] + sum[half-1];
/* Conditional sum needed when half is odd;
Processor0 gets missing element */
half = half/2; /* dividing line on who sums */
if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half];
until (half == 1);
Chapter 6 — Parallel Processors from Client to Cloud — 30
§6.6 Introduction to Graphics Processing Units
History of GPUs
Early video cards
Frame buffer memory with address generation for
video output
3D graphics processing
Originally high-end computers (e.g., SGI)
Moore’s Law lower cost, higher density
3D graphics cards for PCs and game consoles
Graphics Processing Units
Processors oriented to 3D graphics tasks
Vertex/pixel processing, shading, texture mapping,
rasterization
Chapter 6 — Parallel Processors from Client to Cloud — 31
Graphics in the System
Chapter 6 — Parallel Processors from Client to Cloud — 32
GPU Architectures
Processing is highly data-parallel
GPUs are highly multithreaded
Use thread switching to hide memory latency
Less reliance on multi-level caches
Graphics memory is wide and high-bandwidth
Trend toward general purpose GPUs
Heterogeneous CPU/GPU systems
CPU for sequential code, GPU for parallel code
Programming languages/APIs
DirectX, OpenGL (Open Graphics Library)
C for Graphics (Cg), High Level Shader Language
(HLSL)
Compute Unified Device Architecture (CUDA)
Chapter 6 — Parallel Processors from Client to Cloud — 33
Graphics Processing Units
Given the hardware invested to do graphics well, how can be
supplement it to improve performance of a wider range of
applications?
Basic idea:
Heterogeneous execution model
CPU is the host, GPU is the device
Develop a C-like programming language for GPU
NVIDIA: CUDA
AMD/ATI: Brook+
OpenCL (Open Computing Language)
Chapter 6 — Parallel Processors from Client to Cloud — 33
What is GPU Today ?
It is a processor optimized for 2D/3D graphics, video, visual
computing, and display.
It is highly parallel, highly multithreaded multiprocessor optimized
for visual computing.
It provide real-time visual interaction with computed objects via
graphics images, and video.
It serves as both a programmable graphics processor and a
scalable parallel computing platform.
Heterogeneous systems: combine a GPU with a CPU
It is called as Many-core
Chapter 6 — Parallel Processors from Client to Cloud — 33
CPU Vs. GPU
Different design philosophies
CPU
- A few out-of-order cores
- Sequential computation
GPU
- Many in-order cores
- Massively parallel computation
Chapter 6 — Parallel Processors from Client to Cloud — 33
Example: NVIDIA Tesla
ROP : render output unit raster operations pipeline, is a hardware component in modern graphics processing
units (GPUs) [one of the Final steps) Streaming
multiprocessor
8 × Streaming
processors
Chapter 6 — Parallel Processors from Client to Cloud — 34
The TPC is a concept we find on NVIDIA GPUs. On G80 and GT200 architectures, a TPC, or
Texture / Processor Cluster, is a group made up of several SMs, a texture unit and some logic control.
The SM is a Streaming Multiprocessor and is made up to several SPs (or Streaming Processors),
several SFUs (or Special Function Unit – the unit used for transcendental functions such as sine or
cosine). A Streaming Processor is also called a CUDA core (in the new Fermi terminology).
The TPC of a G80 GPU has 2 SMs while the TPC of a GT200 has 3 SMs.
A SP includes several ALUs and FPUs. An ALU is an arithmetical and Logical Unit and a FPU is a
Floating Point Unit. The SP is the real processing element that acts on vertex or pixel data.
Several TPCs can be grouped in higher level entity called a Streaming Processor Array.
In OpenCL terminology, a SM is called a Compute Unit or CU.
But in NVIDIA’s new GPU, the GF100 / Fermi, the TPC is no longer valid: only remain the SMs.
We can also say that on Fermi architecture, a TPC = a SM.
In Fermi architecture, a SM is made up of two SIMD 16-way units. Each SIMD 16-way has 16 SPs
then a SM in Fermi has 32 SPs or 32 CUDA cores.
Graphics Processing Units
• A texture mapping unit (TMU) is a component in modern graphics
processing units (GPUs). Historically it was a separate physical processor.
• A TMU is able to rotate, resize, and distort a bitmap image (performing
texture sampling), to be placed onto an arbitrary plane of a given 3D
model as a texture.
• This process is called texture mapping.
• In modern graphics cards it is implemented as a discrete stage in a
graphics pipeline, whereas when first introduced it was implemented as a
separate processor, e.g. as seen on the Voodoo2 graphics card.
Chapter 6 — Parallel Processors from Client to Cloud — 33
CUDA(Compute Unified Device Architecture)
Both an architecture and programming model
Architecture and execution model
- Introduced in NVIDIA in 2007
- Get highest possible execution performance requires understanding
of hardware architecture
Programming model
- Small set of extensions to C
- Enables GPUs to execute programs written in C
- Within C programs, call SIMT “kernel” routines that are executed on
GPU.
Chapter 6 — Parallel Processors from Client to Cloud — 33
GPU CUDA Programming
Four important things
1. Offloading computation
2. Single Instruction Multiple Threads (SIMT):
- Streaming and massively-parallel multithreading
3. Work well with the memory
- Both between host memory and GPU memory
4. Make use of CUDA library
Chapter 6 — Parallel Processors from Client to Cloud — 33
GPU Computing – Offloading Computation
The GPU is connected to the CPU by a reasonable fast bus (8 GB/s is
Terminology
- Host: The CPU and its memory (host memory)
- Device: The GPU and its memory (device memory)
Chapter 6 — Parallel Processors from Client to Cloud — 33
Streaming MultiProcessors
Simple Processing Flow
PCI Bus
1. Copy input data from CPU memory to
GPU memory
48 48
Simple Processing Flow
PCI Bus
1. Copy input data from CPU memory to
GPU memory
2. Load GPU program and execute,
caching data on chip for performance
49 49
Simple Processing Flow
PCI Bus
1. Copy input data from CPU memory to
GPU memory
2. Load GPU program and execute,
caching data on chip for performance
3. Copy results from GPU memory to
CPU memory
50 50
A CUDA kernel is executed by an array of threads. All threads run the same code. Each thread has an ID that it uses to compute memory
addresses and make control decisions.
Offloading Computation
// DAXPY in CUDA
__global__
void daxpy(int n, double a, double *x, double *y) {
int i = blockIdx.x*blockDim.x + threadIdx.x; CUDA kernel
if (i < n) y[i] = a*x[i] + y[i];
}
int main(void) {
int n = 1024;
double a;
double *x, *y; /* host copy of x and y */
double *x_d; *y_d; /* device copy of x and y */
int size = n * sizeof(double)
// Alloc space for host copies and setup values
x = (double *)malloc(size); fill_doubles(x, n);
y = (double *)malloc(size); fill_doubles(y, n); serial code
// Alloc space for device copies
cudaMalloc((void **)&d_x, size);
cudaMalloc((void **)&d_y, size);
// Copy to device
cudaMemcpy(d_x, x, size, cudaMemcpyHostToDevice);
cudaMemcpy(d_y, y, size, cudaMemcpyHostToDevice);
// Invoke DAXPY with 256 threads per Block parallel exe on GPU
int nblocks = (n+ 255) / 256;
daxpy<<<nblocks, 256>>>(n, 2.0, x_d, y_d);
// Copy result back to host
cudaMemcpy(y, d_y, size, cudaMemcpyDeviceToHost);
// Cleanup serial code
free(x); free(y);
cudaFree(d_x); cudaFree(d_y);
return 0;
}
51 51
Streaming Processing
To be efficient, GPUs must have high throughput, i.e.
processing millions of pixels in a single frame, but may
be high latency
“Latency is a time delay between the moment something
is initiated, and the moment one of its effects begins or
becomes detectable”
For example, the time delay between a request for
texture reading and texture data returns
Throughput is the amount of work done in a given
amount of time
CPUs are low latency low throughput processors
GPUs are high latency high throughput processors
52 52
Parallelism in CPUs v. GPUs
CPUs use task parallelism GPUs use data parallelism
Multiple tasks map to multiple SIMD model (Single
threads Instruction Multiple Data)
SIMT
Tasks run different
instructions Same instruction on different
data
10s of relatively heavyweight
threads run on 10s of cores 10,000s of lightweight threads
on 100s of cores
Each thread managed and
scheduled explicitly Threads are managed and
scheduled by hardware
Each thread has to be
individually programmed Programming done for
(MPMD) batches of threads (e.g. one
pixel shader per group of
pixels, or draw call)
53 53
Streaming Processing to Enable Massive Parallelism
Given a (typically large) set of data(“stream”)
Run the same series of operations (“kernel” or
“shader”) on all of the data (SIMD)
GPUs use various optimizations to improve
throughput:
Some on chip memory and local caches to reduce
bandwidth to external memory
Batch groups of threads to minimize incoherent
memory access
Bad access patterns will lead to higher latency and/or
thread stalls.
Eliminate unnecessary operations by exiting or
killing threads
54 54
Example: NVIDIA Tesla
Streaming Processors
Single-precision FP and integer units
Each SP is fine-grained multithreaded
Warp: group of 32 threads
Executed in parallel,
SIMD style
8 SPs
× 4 clock cycles
Hardware contexts
for 24 warps
Registers, PCs, …
Chapter 6 — Parallel Processors from Client to Cloud — 35
Classifying GPUs
Don’t fit nicely into SIMD/MIMD model
Conditional execution in a thread allows an
illusion of MIMD
But with performance degredation
Need to write general purpose code with care
Static: Discovered Dynamic: Discovered
at Compile Time at Runtime
Instruction-Level VLIW Superscalar
Parallelism
Data-Level SIMD or Vector Tesla Multiprocessor
Parallelism
Chapter 6 — Parallel Processors from Client to Cloud — 36
GPU Memory Structures
Chapter 6 — Parallel Processors from Client to Cloud — 37
Putting GPUs into Perspective
Feature Multicore with SIMD GPU
SIMD processors 4 to 8 8 to 16
SIMD lanes/processor 2 to 4 8 to 16
Multithreading hardware support for 2 to 4 16 to 32
SIMD threads
Typical ratio of single precision to 2:1 2:1
double-precision performance
Largest cache size 8 MB 0.75 MB
Size of memory address 64-bit 64-bit
Size of main memory 8 GB to 256 GB 4 GB to 6 GB
Memory protection at level of page Yes Yes
Demand paging Yes No
Integrated scalar processor/SIMD Yes No
processor
Cache coherent Yes No
Chapter 6 — Parallel Processors from Client to Cloud — 38
Guide to GPU Terms
Chapter 6 — Parallel Processors from Client to Cloud — 39
§6.7 Clusters, WSC, and Other Message-Passing MPs
Message Passing
Each processor has private physical
address space
Hardware sends/receives messages
between processors
Chapter 6 — Parallel Processors from Client to Cloud — 40
Loosely Coupled Clusters
Network of independent computers
Each has private memory and OS
Connected using I/O system
E.g., Ethernet/switch, Internet
Suitable for applications with independent tasks
Web servers, databases, simulations, …
High availability, scalable, affordable
Problems
Administration cost (prefer virtual machines)
Low interconnect bandwidth
c.f. processor/memory bandwidth on an SMP
Chapter 6 — Parallel Processors from Client to Cloud — 41
Sum Reduction (Again)
Sum 100,000 on 100 processors
First distribute 100 numbers to each
The do partial sums
sum = 0;
for (i = 0; i<1000; i = i + 1)
sum = sum + AN[i];
Reduction
Half the processors send, other half receive
and add
The quarter send, quarter receive and add, …
Chapter 6 — Parallel Processors from Client to Cloud — 42
Sum Reduction (Again)
Given send() and receive() operations
limit = 100; half = 100;/* 100 processors */
repeat
half = (half+1)/2; /* send vs. receive
dividing line */
if (Pn >= half && Pn < limit)
send(Pn - half, sum);
if (Pn < (limit/2))
sum = sum + receive();
limit = half; /* upper limit of senders */
until (half == 1); /* exit with final sum */
Send/receive also provide synchronization
Assumes send/receive take similar time to addition
Chapter 6 — Parallel Processors from Client to Cloud — 43
Grid Computing
Separate computers interconnected by
long-haul networks
E.g., Internet connections
Work units farmed out, results sent back
Can make use of idle time on PCs
E.g., SETI@home, World Community Grid
Chapter 6 — Parallel Processors from Client to Cloud — 44
§6.8 Introduction to Multiprocessor Network Topologies
Interconnection Networks
Network topologies
Arrangements of processors, switches, and links
Bus Ring
N-cube (N = 3)
2D Mesh
Fully connected
Chapter 6 — Parallel Processors from Client to Cloud — 45
Multistage Networks
Chapter 6 — Parallel Processors from Client to Cloud — 46
Network Characteristics
Performance
Latency per message (unloaded network)
Throughput
Link bandwidth
Total network bandwidth
Bisection bandwidth
Congestion delays (depending on traffic)
Cost
Power
Routability in silicon
Chapter 6 — Parallel Processors from Client to Cloud — 47
§6.10 Multiprocessor Benchmarks and Performance Models
Parallel Benchmarks
Linpack: matrix linear algebra
SPECrate: parallel run of SPEC CPU programs
Job-level parallelism
SPLASH: Stanford Parallel Applications for
Shared Memory
Mix of kernels and applications, strong scaling
NAS (NASA Advanced Supercomputing) suite
computational fluid dynamics kernels
PARSEC (Princeton Application Repository for
Shared Memory Computers) suite
Multithreaded applications using Pthreads and
OpenMP
Chapter 6 — Parallel Processors from Client to Cloud — 48
Code or Applications?
Traditional benchmarks
Fixed code and data sets
Parallel programming is evolving
Should algorithms, programming languages,
and tools be part of the system?
Compare systems, provided they implement a
given application
E.g., Linpack, Berkeley Design Patterns
Would foster innovation in approaches to
parallelism
Chapter 6 — Parallel Processors from Client to Cloud — 49
Modeling Performance
Assume performance metric of interest is
achievable GFLOPs/sec
Measured using computational kernels from
Berkeley Design Patterns
Arithmetic intensity of a kernel
FLOPs per byte of memory accessed
For a given computer, determine
Peak GFLOPS (from data sheet)
Peak memory bytes/sec (using Stream
benchmark)
Chapter 6 — Parallel Processors from Client to Cloud — 50
Roofline Diagram
Attainable GPLOPs/sec
= Max ( Peak Memory BW × Arithmetic Intensity, Peak FP Performance )
Chapter 6 — Parallel Processors from Client to Cloud — 51
Comparing Systems
Example: Opteron X2 vs. Opteron X4
2-core vs. 4-core, 2× FP performance/core, 2.2GHz
vs. 2.3GHz
Same memory system
To get higher performance
on X4 than X2
Need high arithmetic intensity
Or working set must fit in X4’s
2MB L-3 cache
Chapter 6 — Parallel Processors from Client to Cloud — 52
Optimizing Performance
Optimize FP performance
Balance adds & multiplies
Improve superscalar ILP
and use of SIMD
instructions
Optimize memory usage
Software prefetch
Avoid load stalls
Memory affinity
Avoid non-local data
accesses
Chapter 6 — Parallel Processors from Client to Cloud — 53
Optimizing Performance
Choice of optimization depends on
arithmetic intensity of code
Arithmetic intensity is
not always fixed
May scale with
problem size
Caching reduces
memory accesses
Increases arithmetic
intensity
Chapter 6 — Parallel Processors from Client to Cloud — 54
§6.11 Real Stuff: Benchmarking and Rooflines i7 vs. Tesla
i7-960 vs. NVIDIA Tesla 280/480
Chapter 6 — Parallel Processors from Client to Cloud — 55
Rooflines
Chapter 6 — Parallel Processors from Client to Cloud — 56
Benchmarks
Chapter 6 — Parallel Processors from Client to Cloud — 57
Performance Summary
GPU (480) has 4.4 X the memory bandwidth
Benefits memory bound kernels
GPU has 13.1 X the single precision throughout, 2.5 X
the double precision throughput
Benefits FP compute bound kernels
CPU cache prevents some kernels from becoming
memory bound when they otherwise would on GPU
GPUs offer scatter-gather, which assists with kernels
with strided data
Lack of synchronization and memory consistency support
on GPU limits performance for some kernels
Chapter 6 — Parallel Processors from Client to Cloud — 58
§6.12 Going Faster: Multiple Processors and Matrix Multiply
Multi-threading DGEMM
Use OpenMP:
void dgemm (int n, double* A, double* B, double* C)
{
#pragma omp parallel for
for ( int sj = 0; sj < n; sj += BLOCKSIZE )
for ( int si = 0; si < n; si += BLOCKSIZE )
for ( int sk = 0; sk < n; sk += BLOCKSIZE )
do_block(n, si, sj, sk, A, B, C);
}
Chapter 6 — Parallel Processors from Client to Cloud — 59
Multithreaded DGEMM
Chapter 6 — Parallel Processors from Client to Cloud — 60
Multithreaded DGEMM
Chapter 6 — Parallel Processors from Client to Cloud — 61
§6.13 Fallacies and Pitfalls
Fallacies
Amdahl’s Law doesn’t apply to parallel
computers
Since we can achieve linear speedup
But only on applications with weak scaling
Peak performance tracks observed
performance
Marketers like this approach!
But compare Xeon with others in example
Need to be aware of bottlenecks
Chapter 6 — Parallel Processors from Client to Cloud — 62
Pitfalls
Not developing the software to take
account of a multiprocessor architecture
Example: using a single lock for a shared
composite resource
Serializes accesses, even if they could be done in
parallel
Use finer-granularity locking
Chapter 6 — Parallel Processors from Client to Cloud — 63
§6.14 Concluding Remarks
Concluding Remarks
Goal: higher performance by using multiple
processors
Difficulties
Developing parallel software
Devising appropriate architectures
SaaS importance is growing and clusters are a
good match
Performance per dollar and performance per
Joule drive both mobile and WSC
Chapter 6 — Parallel Processors from Client to Cloud — 64
Concluding Remarks (con’t)
SIMD and vector
operations match
multimedia applications
and are easy to
program
Chapter 6 — Parallel Processors from Client to Cloud — 65