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Skald Class

The Skald class is a hybrid of the bard and barbarian that uses songs and poetry to inspire allies into a frenzied rage, balancing violence with civilization. Their versatile songs allow them to inspire allies in different ways and combine with spellcasting. As they level up, Skalds gain features like increasing damage bonuses for inspired allies and giving advantages on checks and saves.
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0% found this document useful (0 votes)
92 views4 pages

Skald Class

The Skald class is a hybrid of the bard and barbarian that uses songs and poetry to inspire allies into a frenzied rage, balancing violence with civilization. Their versatile songs allow them to inspire allies in different ways and combine with spellcasting. As they level up, Skalds gain features like increasing damage bonuses for inspired allies and giving advantages on checks and saves.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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megatyler30's Skald

A 5E conversion of the Pathfinder Skald class which is a hybrid of the bard and barbarian.

Skalds are poets, historians, and keepers of lore who use their gifts for oration and song to inspire allies into a frenzied rage. They
balance a violent spirit with the veneer of civilization, recording events such as heroic battles and the deeds of great leaders,
enhancing these stories in the retelling to earn bloodier victories in combat. A skald’s poetry is nuanced and often has multiple
overlapping meanings, making them able to inspire allies in a variety of ways. This versatility, when combined with their
spellcasting abillity, allows them to pick up a Skald Style and open up the power of their songs by combining it with magical ability.
The Skald
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd 4th 5th
1st +2 Raging Song, Inspired Rage — — — — — —
2nd +2 Spellcasting, Jack of All Trades 4 2 — — — —
3rd +2 Song of Speed, Skald Style Feature 4 3 — — — —
4th +2 Ability Score Improvement 5 3 — — — —
5th +3 Extra Attack 5 4 2 — — —
6th +3 Skald Style Feature 6 4 2 — — —
7th +3 Song of Strength 6 4 3 — — —
8th +3 Ability Score Improvement 7 4 3 — — —
9th +4 — 7 4 4 2 — —
10th +4 Dirge of Doom 8 4 4 2 — —
11th +4 Rage Resistance 8 4 4 3 — —
12th +4 Ability Score Improvement 9 4 3 3 — —
13th +5 — 9 4 3 3 1 —
14th +5 Song of the Fallen 10 4 3 3 1 —
15th +5 Loremaster 10 4 3 3 2 —
16th +5 Ability Score Improvement 11 4 3 3 2 —
17th +6 — 11 4 3 3 3 1
18th +6 Skald Style Feature 12 4 3 3 3 1
19th +6 Ability Score Improvement 13 4 3 3 3 2
20th +6 Master Skald 14 4 3 3 3 2

Raging Song
Class Features A skald is trained to use music, oration, and similar
As a Skald, you gain the following class features performances to inspire his allies to feats of strength and
ferocity. On your turn, you may enter raging song as an
Hit Points action. Each turn while in raging song, you may choose which
Hit Dice: 1d10 per level song to use. If you cast spells in raging song, they must be
Hit Points at 1st Level: 10 + your Constitution modifier from the skald spell list and you are unable to concentrate on
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution them. A skald can use this ability for a number of rounds per
modifier per level after 1st day equal to 2 + his Charisma modifier + Skald level. You may
Proficiencies end raging song as a bonus action.
Armor: Light armor If a raging song affects allies, when the skald begins a
Weapons: Simple Weapons, Martial Weapons raging song and at the start of each ally’s turn in which they
Tools: one musical instrument of your choice can hear the raging song, the skald’s allies must decide
whether to accept or refuse its effects. This is not an action.
Saving Throws: Constitution, Charisma Unconscious allies automatically accept the song. If accepted,
Skills: Choose three from Animal Handling, Athletics, the raging song’s effects last for that ally’s turn or until the
Intimidation, Nature, Perception, Performance, song ends, whichever comes first.
Persuasion, and Survival At 7th level, a skald can start a raging song as a bonus
action instead of an action.
Equipment
You start with the following equipment, in addition to the Inspirted Rage
equipment granted by your background: At 1st level, you learn the song Inspired Rage. You are able to
(a) a greataxe or (b) any martial weapon whip up your allies within 30 feet of you into a rage with your
leather armor song. While under its effects, allies gain +1 damage to
(a) an explorer's pack or (b) an entertainer's pack Strength melee weapon attacks and a -1 penalty to AC. Each
(a) a lute or (b) any other musical instrument
Raging Song
turn they accept its effects, they gain temporary HP equal to Spell Slots
half the skald level (minimium 1) and gain a rage die, if they The Skald table shows how many spell slots you have to cast
do not currently have one. Rage dice are a d4 and can be your spells of 1st level and higher. To cast one of these spells,
expended to add to an Wisdom saving throw. Allies under the you must expend a slot of the spell’s level or higher. You
effects are unable to use their action to make ability checks. regain all expended spell slots when you finish a long rest.
All rage dice are lost when an ally refuses the song or the For example, if you know the 1st-level spell cure wounds
song ends. and have a 1st-level and a 2nd-level spell slot available, you
If an ally already has a rage ability, the ally may choose to can cast cure wounds using either slot.
use their damage bonus or the bonus from Inspired rage, but
cannot use both. Spells Known Of 1st Level And Higher
At 8th level, the damage bonus for Strength melee weapon You know four 1st-level spells of your choice from the skald
attacks becomes +2. At 15th level, rage dice become a d6. At spell list. The Spells Known column of the Skald table shows
20th level, the damage bonus becomes +3. when you learn more bard spells of your choice. Each of
these spells must be of a level for which you have spell slots,
Song of Speed as shown on the table. For instance, when you reach 3rd level
At 3rd level, you can use raging song to inspire your allies to in this class, you can learn one new spell of 1st or 2nd level.
move faster. Using Song of Speed allows allies' speed to Additionally, when you gain a level in this class, you can
increase by 10 feet while the rage son is active. Additionally, choose one of the skald spells you know and replace it with
by expending 1 round of raging song, you may invigorate another spell from the skald spell list, which also must be of a
allies within 60 feet to move at Fast pace without the penalty level for which you have spell slots.
to passive Wisdom scores for an hour.
Spellcasting Ability
Song of Strength Charisma is your spellcasting ability for your skald spells.
At 7th level, you may use raging song to inspire physical and Your magic comes from the heart and soul you pour into the
mental feats of strength in your allies. All allies within 60 feet performance of your music or oration. You use your
song gain advantage on strength checks and Wisdom saving Charisma whenever a spell refers to your spellcasting ability.
throws against being frightened. In addition, you use your Charisma modifier when setting the
saving throw DC for a bard spell you cast and when making
Dirge of Doom an attack roll with one.
At 10th level, you may use raging song to create a sense of Spell save DC = 8 + your proficiency bonus + your
growing dread in his enemies. All enemies within 30 feet Charisma modifier
must make a Wisdom saving throw against your spell save Spell attack modifier = your proficiency bonus + your
DC. On a failure, they are frightened of you while you Charisma modifier
continue this song. At the end of each of their turns, an
affected target can make a wisdom saving throw. If it suceeds, Spellcasting Focus
the target is no longer frigtened. You can use a musical instrument (found in chapter 5) as a
Creatures that suceed on a Wisdom saving throw against spellcasting focus for your skald spells.
this effect are immune to its effects for 24 hours.
Song of the Fallen Skald Style
At 14th level, you may use your raging song to allow an At 3rd level, you delve into the advanced techniques of a skald
unconscious ally within 60 feet to keep fighting. While under style of your choice: Style of Flexibility, Style of Fury, or Style
its effects, the ally is no longer unconscious and is not of Resistance, detailed at the end of the class description.
controlled by you. The ally may use only use the Attack or Your choice grants you features at 3rd level and again at 6th
Cast a Spell action and any spells cast must be cantrips. The and 18th level.
ally continues making death saving throws as if unconscious
while under this effect. The song ends immediately if the ally Ability Score Improvement
dies. When you reach 4th level, and again at 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice
Jack of All Trades by 2, or you can increase two ability scores of your choice by
Starting at 2nd level, you can add half your proficiency bonus, 1. As normal, you can’t increase an ability score above 20
rounded down, to any ability check you make that doesn’t using this feature.
already include your proficiency bonus.
Extra Attack
Spellcasting Beginning at 5th level, you can attack twice, instead of once,
By the time you reach 2nd level, you have learned to untangle whenever you take the Attack action on your turn.
and reshape the fabric of reality in harmony with your wishes
and music. Your spells are part of your vast repertoire, magic Rage Resistance
that you can tune to different situations. At 11th level, while in raging song, you have resistance to
bludgeoning, piercing, and slashing damage.
Loremaster Improved Rage Resistance
At 15th level, your ability to handle a myriad of different skills At 18th level, while in rage song, you gain resistance to all
peaks. When you roll an ability check, you may choose to use types of damage except psychic. Additionally, you may spend
your Charisma ability score in place of the roll. 1 turn of raging extra per turn in order to give allies within 30
You must take a short or long rest before you can use this feet resistance to slashing, bludgening, and piercing damage.
feature again Style of Defiance
Master Skald Antispell
At 20th level, your Inspired Rage reaches its peak.Your allies When you take this style at 3rd level, you gain the ability to
are no longer given an AC penalty or restrictions on making stop spells being cast when in rage song. When a spell is cast,
ability checks while under its effects. Additionally, whenever you may use a reaction and spend a number of rage song
initative is rolled, you may start a rage song immediately. turns up to the highest level spell slot you have. If the spell is
Additionally, you may still use Inspired Rage even when you of an equal or lower level than the turns spent, then the spell
have no more turns remaining. fails and has no effect. If it is a higher level, then make a
Charisma check against a DC of 11 + spell level. On a
success, the spell fails and has no effect.
Skald Styles
Magical Weapons
Style of Flexibility When you take this style at 3rd level, while in rage song, allies
Spell Kenning weapons count as magical for the purpose of overcoming
When you take this style at 3rd level, you gain the ability to resistance and immunity to nonmagical attacks and damage.
recall many different styles of magic when in a rage. You may
cast any spell of a level in which you have a spell slot using a Magic Deterent
skald spell slot. The spell counts as a skald spell for you for At 6th level, whenever you use the antispell ability and cause
this casting. the spell to fail, the caster takes psychic damage of the spell
You must take a short or long rest before you can use this level times d4.
feature again. When you reach 11th level, you can use Spell
Kenning twice between rests. Magic Resistance
At 18th level, while in rage song, you have advantage on
Dual Song saving throws against magic and magical effects.
At 6th level, you can create combinations of rage songs,
include aspects of both. You can use two use two rage songs
at once, expending 2 turns of rage song each turn instead of
one.
Concentration Master
At 18th level, you have honed your ability to focus on multiple
tasks at once. You can concentrate on spells while in Rage
Song and have advantage on all concentration checks.
Style of Fury
Repeated Attack
When you take this style at 3rd level, you gain the ability to
muster your strength to attack again while in rage song. You
can expend one turn of raging in order to make a melee
weapon attack with a bonus action.
Defensive Power
At 6th level, while in rage song, you can use your reaction to
expend up to 5 turns of battle song when an enemy attacks an
ally to give a bonus to AC equal to that amount. The bonus
lasts until the beginning of that ally's turn.

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