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The Awakening - Kitbash Wars | PDF | Young Adult
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The Awakening - Kitbash Wars

The document provides instructions for creating models for a post-apocalyptic tabletop game. Players first roll on tables to determine the species and traits of their faction's models. They then decide how large a game to play and gather necessary materials like dice and templates. Optional rules include measuring tools and calculating species percentages based on die rolls.

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Dustin Shorter
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0% found this document useful (0 votes)
39 views4 pages

The Awakening - Kitbash Wars

The document provides instructions for creating models for a post-apocalyptic tabletop game. Players first roll on tables to determine the species and traits of their faction's models. They then decide how large a game to play and gather necessary materials like dice and templates. Optional rules include measuring tools and calculating species percentages based on die rolls.

Uploaded by

Dustin Shorter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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‭Creating your Models‬

‭What Happened?‬ ‭●‬ ‭First, roll up a character using the Species Table, for vehicles skip to Decide Model Stats‬
‭○‬ ‭Or choose from the options that best fits a model you already have‬
‭ he world that we knew is now gone. What actually happened is still unknown but that doesn’t matter because‬
T ‭○‬ ‭Or choose an option that best fits your faction demographic‬
‭everyone’s current goal is to survive at any cost. On that day, now known as The Awakening, stuff from legends‬ ‭●‬ ‭Models will have no more than two‬‭species options‬
‭and stories, the supernatural, horror, fantastical, and the unknown all became a reality. It was just a normal day on‬
‭Earth when everything went dark, complete magical darkness, for what felt like seconds. When the darkness‬
‭abated, the world was completely different! Some people became other species, like elves, dwarves, orcs, for‬ ‭Species Table‬
‭example. Others transformed into some sort of mutant hybrids, others remained completely human, even stranger‬
‭some became mechanical (cyborgs, androids, or complete robots). Also, above many of the cities large spaceships‬ ‭●‬ ‭Roll on the table at most twice to get each species option or use for inspiration‬
‭appeared in the sky and in space that contained many types of aliens.‬
‭Humanoids‬ ‭Fantasy Creatures‬ ‭Earth Creatures‬
‭ ith the current state of the world in complete chaos, the world is currently in a state of anarchy with factions rising‬
W
‭up everywhere trying to gain power and survive. Trust is currently not a luxury many have so every alliance is‬ ‭d20 \ d6‬ ‭1-2‬ ‭3-4‬ ‭5-6‬
‭temporary at best but maybe your faction is different? Aligning with others with common goals seems to be the way‬
‭of life. Can your faction survive? What type of creatures make up your faction? What are their goals with everyone‬ ‭1‬ ‭Human‬ ‭Corporeal Undead (Vampire)‬ ‭Reptile (Turtle)‬
‭out for themselves and war, coups, and revolutions are happening everywhere.‬

‭2‬ ‭Elf‬ ‭Incorporeal Undead (Ghost)‬ ‭Extinct (Dinosaur, Mammoth)‬

‭Factions‬ ‭3‬ ‭Dwarf‬ ‭Extraterrestrial (Alien)‬ ‭Avian (Bird, Bat)‬

‭ ince this is a new way of life for everyone, the factions are in constant flux. They are created and destroyed‬
S
‭regularly through war or politics. Before the models are built, it would be good to know more about your faction so‬ ‭4‬ ‭Fairy, Pixie‬ ‭Dragon, Kitsune‬ ‭Aquatic (Seal, Whale)‬
‭you have a little background and aesthetic for your models. Below are some tables to roll on for inspiration, this is‬
‭not an exhaustive list. If you have a faction and models already, just use what you like for those.‬ ‭5‬ ‭Orc, Ogre‬ ‭Kobold‬ ‭Amphibian (Frog)‬
‭d10‬ ‭Aesthetic‬ ‭Political Type‬
‭6‬ ‭Demigod‬ ‭Gargoyle‬ ‭Canine (Dog, Wolf)‬

‭1‬ ‭Ramshackle/Rustic‬ ‭Anarchy‬


‭7‬ ‭Giant, Cyclopes‬ ‭Sea Monster (Kraken, Hydra)‬ ‭Feline (Lion, Cat)‬

‭2‬ ‭Elven or Dwarven‬ ‭Clan/Tribal‬


‭8‬ ‭Troll‬ ‭Roc‬ ‭Insect‬

‭3‬ ‭Modern/Hi-Tech/Futuristic‬ ‭Autocracy/Dictatorship‬


‭9‬ ‭Halfling‬ ‭Phoenix‬ ‭Arachnid‬

‭4‬ ‭Gothic/Greek/Roman‬ ‭Meritocracy‬


‭10‬ ‭Gnome‬ ‭Unicorn, Pegasus‬ ‭Hippo‬

‭5‬ ‭Bio-Organic‬ ‭Kleptocracy‬


‭11‬ ‭Angel, Valkyrie‬ ‭Djinn, Efreeti‬ ‭Hoofed (Rhino)‬

‭6‬ ‭Egyptian/Tombs/Temples‬ ‭Monarchy‬


‭12‬ ‭Cyborg‬ ‭Elemental‬ ‭Ursidae (Bear)‬

‭7‬ ‭Renaissance/Victorian‬ ‭Democracy‬


‭13‬ ‭Robot‬ ‭Abyssal Monster (Demon)‬ ‭Marsupial (Kangaroo)‬

‭8‬ ‭Asian‬ ‭Corporate‬


‭14‬ ‭Android‬ ‭Witch (Hag, Skinwalker)‬ ‭Rodent (Rat, Otter)‬

‭9‬ ‭Cyberpunk‬ ‭Communism‬


‭15‬ ‭Goblin, Gremlin‬ ‭Chimera (Griffon)‬ ‭Primate (Ape, Chimp)‬

‭10‬ ‭Steampunk‬ ‭Theocracy‬


‭16‬ ‭Shapeshifter‬ ‭Oni‬ ‭Hares (Rabbit)‬

‭17‬ ‭Super Human‬ ‭Merfolk‬ ‭Coral‬


‭How to Begin‬
‭18‬ ‭Golem‬ ‭Therianthropy (Werewolf)‬ ‭Algae‬
‭●‬ ‭Decide how large of a game you would like to play‬
‭○‬ ‭Standard Skirmish game is approximately 20 Points per player‬
‭○‬ ‭Battle field size 22” ✕ 30”‬ ‭19‬ ‭Harpy‬ ‭Gorgon (Medusa)‬ ‭Fungi, Virus‬
‭●‬ ‭Two or more sets of standard Fantasy dice‬
‭○‬ ‭d4, d6, d8, d10, d12, d20‬ ‭20‬ ‭Yeti, Bigfoot, Wendigo‬ ‭Basilisk‬ ‭Plant‬
‭‬
● ‭Markers to denote model status‬
‭●‬ ‭Blast and Flamer templates‬
‭○‬ ‭Found online and can print as needed.‬
‭●‬ ‭Optional Rules:‬
‭○‬ ‭Tape measure or measuring sticks for Movement and Ranges‬
‭Optional Species Percentage Calculation‬ ‭Pre-Req‬ ‭Description (Each uses 1 Action, unless stated otherwise)‬
‭Action Name‬ ‭DC‬
‭# Actions‬
‭‬
● ‭ oll a d10 with the dual numbers‬
R
‭●‬ ‭Then take that value and subtract from 100‬ ‭Activate Ability‬ ‭No‬ ‭1‬ ‭Use an Ability‬
‭○‬ ‭Ex: John rolled a d10 and received a 60‬
‭○‬ ‭Percentages are 60 and 40 for each species‬
‭○‬ ‭Assign which value fits for each species as you wish‬ ‭Aim/Wait‬ ‭No‬ ‭1‬ ‭+1 on the next Attack Roll and model chooses to wait for an Opportunity‬

‭Defend‬ ‭Yes‬ ‭0‬ ‭The Model’s armor, toughness, shield, or dodge‬

‭Decide Model Stats‬ ‭Down‬ ‭Yes‬ ‭0‬ ‭ hen the model fails a Defense Roll with d4 Defense DT‬
W
‭Lay the model down or mark it as Down‬
‭‬
● ‭ ecide on how large the game will be by having each person have the same total cost‬
D
‭●‬ ‭Use the table below to determine the Model Type and starting Dice Type (DT)‬
‭Fight Melee‬ ‭Yes‬ ‭1‬ ‭Melee Attack when models are in base to base contact‬
‭Model Type Examples‬ (‭ DT)‬ ‭ ost‬
C (‭ DC)‬
‭Dice Type‬ ‭Points‬ ‭Difficulty‬ ‭Interact‬ ‭No‬ ‭1‬ ‭Interact with an item. Ex: Open door, Pick up an Item‬
‭Class‬
‭Move‬ ‭No‬ ‭1‬ ‭Moves in a straight line in a single direction until obstacle or terrain‬
‭Unskilled‬ ‭d4‬ ‭1‬
‭Opportunity‬ ‭Yes‬ ‭Aim/Wait‬ ‭ erform a Ranged or Melee Attack when the opportunity arises‬
P
‭Average‬ ‭d6‬ ‭2‬ ‭1‬ ‭Requires Aim/Wait Action before usage‬

‭Skill Test‬ ‭Yes‬ ‭1‬ ‭Perform a task that would use a non-combat skill stat that could fail‬
‭Specialist/Veteran/Expert‬ ‭d8‬ ‭4‬
‭4+‬
‭Ranged Blast‬ ‭Yes‬ ‭2‬ ‭Ranged Area Attack: Use Blast Templates 3” (d4-d8), 5” (d10-d20)‬
‭Hero/Leader/Champion‬ ‭d10‬ ‭6‬
‭Ranged Cone‬ ‭Yes‬ ‭2‬ ‭ anged Area Attack: Use a Flamer template‬
R
‭Standard (Mech/Vehicle/Monster)‬ ‭d12‬ ‭8‬ ‭Range = MIN of MAX DT or Template length‬

‭Large (Mech/Vehicle/Monster)‬ ‭d20‬ ‭12‬ ‭Ranged Shoot‬ ‭Yes‬ ‭1‬ ‭Ranged Attack that is not in Melee(base to base contact) Range‬

‭Recovery‬ ‭Yes‬ ‭Down‬ ‭ oll d4 DT‬


R
‭2‬ ‭If rolled value ≥ DC, model stands up with d4 DT‬
‭Else they die‬
‭Deployment‬ ‭Requires model to be in the Down state before usage‬

‭●‬ ‭Divide battlefield into number of players +1 deployment zones.‬


‭○‬ ‭The extra zone is a neutral zone and cannot be used for deployment‬ ‭Reinforcements‬ ‭No‬ ‭0‬ ‭ eploy models during the battle‬
D
‭●‬ ‭Each player rolls a d20 to see who goes first. Highest # wins.‬ ‭Must deploy near (≤5”) friendly units on the battlefield‬
‭○‬ ‭Winner chooses a Deployment Zone and goes first‬
‭○‬ ‭Then the next players choose what is left until neutral deployment zone is left‬
‭‬
● ‭Deploy models one at a time anywhere in your deployment zone‬
‭●‬ ‭At least 1 model per player must be on the battlefield or they lose‬ ‭Dice Rolling Rules and Damage‬
‭‬
● ‭ oll DT for each Action that requires a DC‬
R
‭●‬ ‭Fail‬
‭○‬ ‭DT roll < DC‬
‭How to Play‬ ‭●‬ ‭Success‬
‭○‬ ‭DT roll ≥ DC‬
‭●‬ ‭First player performs actions on a single model using a sentence that contains‬‭2 Actions‬ ‭○‬ ‭If Attack and Defend are Success‬
‭○‬ ‭Alternate activations one model at a time between players‬ ‭■‬ ‭Use highest value as winner‬
‭○‬ ‭If one side has activated all their models but the next player/s still have models to activate‬ ‭○‬ ‭CRIT =‬‭Rolling MAX value on a Dice, Automatic Success‬
‭■‬ ‭They proceed to activate the rest of their models, then the turn ends‬ ‭■‬ ‭Ex: Rolling 6 on a d6‬
‭○‬ ‭When an action will cause an interaction between enemy models‬ ‭○‬ ‭If rolls tie and not‬‭CRIT‬‭, use the Lower DT Value‬‭as the winner‬
‭■‬ ‭Roll DT to decide who goes first (re-roll ties)‬ ‭■‬ ‭Ex: If d6 and d4 roll a 4 each, the d4 model wins‬
‭●‬ ‭If area attack, alternate activations like above but only with included‬ ‭○‬ ‭If both model’s‬‭CRIT‬‭use highest‬‭CRIT‬‭as winner‬
‭models in the current fight‬ ‭●‬ ‭If a model fails in a Defense roll‬
‭●‬ ‭If using Opportunity, that player goes first automatically‬ ‭○‬ ‭Permanent -1 DT‬
‭●‬ ‭If using Additional Rules‬ ‭○‬ ‭If DT will be < d4 DT, model is‬‭Down‬
‭○‬ ‭Use the Skill DT for the Action being used‬ ‭●‬ ‭Use the models Line-of-Sight for all necessary Actions‬
‭■‬ ‭Play out the scenario by taking turns choosing‬‭2 Action‬‭each until‬ ‭○‬ ‭If any part of a model’s primary body is blocked by an obstacle,‬‭+1 Defense Roll‬
‭●‬ ‭A model is‬‭Down‬ ‭●‬ ‭Increase and Decrease DT rolls. (MIN DT = d4. MAX DT = d20)‬
‭○‬ ‭When this happens lay the model down, or label as‬‭Down‬ ‭○‬ ‭+1 DT, Ex: d6 → d8, d12 → d20, d20 → d20‬
‭●‬ ‭A model retreats and LOS (line-of-sight) is lost‬ ‭○‬ ‭-1 DT, Ex: d10 → d8, d6 → d4, d4 →‬‭Down‬
‭○‬ ‭After the resolution, continue activating the remainder of models or it’s the next player’s turn‬
‭Optional Rules‬

‭Using Stats‬
‭‬
● I‭nstead of 1 DT for the miniature use a DT for each stat‬
‭●‬ ‭For solo play, feel free to have enemies use 1 DT for everything to keep it simple‬
‭●‬ ‭Use the average cost, rounding up, of all the dice for the miniature cost‬
‭○‬ ‭Ex: d4, d6, d10, d6 = Cost 3‬
‭‬
● ‭When damaged, reduce only Defense DT by -1 DT‬
‭●‬ ‭Difficult Terrain - Terrain labeled as difficult before the battle or obstacles ≥ model’s main body height‬

‭Combat Stats‬ ‭Description‬

‭Melee‬ ‭Close Combat Fighting‬

‭Ranged‬ ‭ anged Combat‬


R
‭Range = MAX DT ✕ 2, Ex: d12(12 ✕ 2 = 24”)‬

‭Defense‬ ‭Health, Armor, Resistances, Vitality, Dodge‬

‭Skill Stats‬ ‭Description‬

‭Move‬ ‭ istance a model moves‬


D
‭Normal Move = Max DT or until encountering Difficult Terrain‬
‭Encountering Difficult Terrain, roll DT value = Move Distance‬

‭Intel‬ ‭Thinking, Troubleshooting, Wits, Wisdom, Perception‬

‭Strength‬ ‭Physical Body Strength, Athletics, Lifting‬

‭Agility‬ ‭Fully Body Quickness, Acrobatics, Reflexes‬

‭Dexterity‬ ‭Hand-Eye Coordination, Sleight-of-Hand, Accuracy‬

‭Charisma‬ ‭Personality, Attractiveness, Likeability, Intimidation, Charm‬

‭Abilities‬

‭Cost‬
‭Abilities‬ ‭Description‬
‭Points‬

‭Acrobatics‬ ‭Able to traverse over terrain 2x the height of the main body of the model‬ ‭4‬
‭without reducing movement‬

‭Charge‬ ‭When choosing to move into Melee, you can move an additional 3”‬ ‭1‬

‭Fly‬ ‭Able to fly over the battlefield without any movement penalty regarding terrain‬ ‭6‬
‭Can deploy anywhere on the field‬
‭If using this ability for an attack, spend 2 Actions on Aim/Wait and Opportunity‬

‭Sneak‬ ‭Able to stay hidden on the battlefield‬ ‭5‬


‭Can deploy anywhere on the field‬
‭If using this ability for an attack, spend 2 Actions on Aim/Wait and Opportunity‬
‭Name‬ ‭Cost‬ ‭DT‬ ‭Name‬ ‭Cost‬ ‭DT‬

‭Faction Info‬ ‭Faction Info‬

‭Move | Move DT‬ ‭Melee DT‬ ‭Range | Ranged DT‬ ‭Defense DT‬ ‭Move | Move DT‬ ‭Melee DT‬ ‭Range | Ranged DT‬ ‭Defense DT‬

‭Intel DT‬ ‭Strength DT‬ ‭Agility DT‬ ‭Dexterity DT‬ ‭Charisma DT‬ ‭Intel DT‬ ‭Strength DT‬ ‭Agility DT‬ ‭Dexterity DT‬ ‭Charisma DT‬

‭Abilities‬ ‭Abilities‬

‭Name‬ ‭Cost‬ ‭DT‬ ‭Name‬ ‭Cost‬ ‭DT‬

‭Faction Info‬ ‭Faction Info‬

‭Move | Move DT‬ ‭Melee DT‬ ‭Range | Ranged DT‬ ‭Defense DT‬ ‭Move | Move DT‬ ‭Melee DT‬ ‭Range | Ranged DT‬ ‭Defense DT‬

‭Intel DT‬ ‭Strength DT‬ ‭Agility DT‬ ‭Dexterity DT‬ ‭Charisma DT‬ ‭Intel DT‬ ‭Strength DT‬ ‭Agility DT‬ ‭Dexterity DT‬ ‭Charisma DT‬

‭Abilities‬ ‭Abilities‬

‭Name‬ ‭Cost‬ ‭DT‬ ‭Name‬ ‭Cost‬ ‭DT‬

‭Faction Info‬ ‭Faction Info‬

‭Move | Move DT‬ ‭Melee DT‬ ‭Range | Ranged DT‬ ‭Defense DT‬ ‭Move | Move DT‬ ‭Melee DT‬ ‭Range | Ranged DT‬ ‭Defense DT‬

‭Intel DT‬ ‭Strength DT‬ ‭Agility DT‬ ‭Dexterity DT‬ ‭Charisma DT‬ ‭Intel DT‬ ‭Strength DT‬ ‭Agility DT‬ ‭Dexterity DT‬ ‭Charisma DT‬

‭Abilities‬ ‭Abilities‬

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