Character
Class/Kit Level
Race Alignment
Patron Deity/Religion 2nd Edition
Place of Origin PLAYER CHARACTER RECORD
ABILITY SCORES SAVING THROWS
Start Mod Total +/- Modifier
Hit Dmg Weight Max Open Bend Paralyzation/
STR Adj Adj Allow Press Doors Bars Poison/Death
Surprise Missile Att Defensive Rod, Staff,
DEX Adjustment Adjustment Adjustment or Wand
HP System Resurrect Poison Petrification/
CON Adj Shock Survival Save Regen Polymorph
Add Spell Learn Max # Spell
INT Profs Level Spell Spells Immun
Breath Weapon
Magical Bonus Spell Spell
WIS Def Adj Spells Failure Immun
Spell
Max # of Loyalty Reaction Spell
CHA Henchmen Base Adjustment Resistance
COMBAT
ARMOR Surprised AC DEX Checks HIT POINTS Numbed # Wounds
Shieldless AC Vision Checks Useless #
Rear AC Hearing Checks Max Deaths
CLASS Type Worn Hit Dice: d Deaths to Date
Target’s AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
To Hit #
COMBAT MODIFIERS
To Hit Modifiers +/- Damage Modifiers +/- AC Modifiers +/-
Non-proficiency penalty
WEAPON COMBAT
Weapon # AT Size Type Speed Hit/Dmg Adj Damage Range/Special
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
PROFICIENCIES
Proficiency Slots Chk Proficiency Slots Chk Proficiency Slots Chk
EQUIPMENT
Item Location Wt Item Location Wt Item Location Wt
Total Weight Encumbrance Movement Rate
MOVEMENT EXPERIENCE
Movement Rate Movement Rate Total XPs XPs Needed for Next Level
Base Run (x 5)
Jog (x 2) Day
Run (x 3) Kit Modifier Ability Bonus
Run (x 4) Subrace Modifier Level Limit
Encumbrance Weight Move Attack AC Level Changes By At Levels
Category Carried Rate Penalty Penalty THAC0
2
Light ( ⁄3 MV) – – Saving Throws
1
Moderate ( ⁄2 MV) -1 – Weapon Proficiencies
1
Heavy ( ⁄3 MV) -2 +1 Non-weapon Proficiencies
Severe (MV=1) 1 -4 +3
MAGIC ITEMS
TREASURE/OTHER POSSESSIONS
CHARACTER CLASS/KIT INFORMATION HONOR/STATION
Special Powers/Benefits:
Honor/
Birth:
Station
Base Reaction Adjustment:
Special Hindrances:
PSIONICS Recovery Rates:
Walking 3/hour
PSPs Resting 6/hour (1/turn)
Sleeping 12/hour (2/turn)
Class/Kit Notes: Disciplines:
Science/Devotion PS Science/Devotion PS
THIEVING ABILITIES
Base Skill Race Dex Kit Armor Total
Pick Pockets %
Open Locks %
Find Traps %
Move Silently %
Hide in Shadows %
Detect Noise %
Climb Walls %
Read Languages %
Backstab Damage Multiplier
Zombie Ghast Vampire or 9 HD
PRIEST VERSUS
Ghoul or 2 HD Wraith or 6 HD Ghost or 10 HD
UNDEAD
Shadow or 3-4 HD Mummy or 7 HD Lich or 11+ HD
Skeleton or 1 HD Wight or 5HD Spectre or 8 HD Special
REPUTATION PATRONS WIZARD & PRIEST SPELLS
Title Current Spells per Level:
Last Performance Number Maximum 1st 6th
Earnings 2nd 7th
Spent on Reputation Fans 1-10 attend local 3rd 8th
Established Reputations Diehards 11-12 attend 100 miles 4th 9th
Index Town/City Boosters 13-14 local + 1d6 friends 5th Other
Enthusiasts 15 free work Spheres Available/Opposition Schools
Supporters 16 lvlxd10 gp/d12 months
Zealots 17 follow
Defenders 18 follow & defend
Extremists 19 mimic
Fanatics 20 mimic (25% kill)
CHARACTER DESCRIPTION
Character Name Player Name
Birth Date Birth Rank Age Sex
Alignment Deity Height Weight
Race Nationality Hair Eyes
Racial Abilities Skin Vision
Handedness Class
Origin
Personality: Character Sketch
Hit Points by Level:
BACKGROUND/HISTORY/NOTEWORTHY EVENTS
FAMILY CHART FAMILY NAME
HEAD OF FAMILY AND HIS BROTHERS AND SISTERS FAMILY HONOR
PROPERTY OWNED
Name
# of Children
YOUR FATHER, UNCLES AND AUNTS
Name
# of Children
YOU AND YOUR BROTHERS AND SISTERS
Name
# of Children
HENCHMEN/ANIMAL COMPANIONS
Name Race/Class AC HD/Lvl HP # AT THAC0 Damage Abiltities
Notes
Notes
Notes
Notes
Notes
MARTIAL ARTS
Style # AT AC Principal Attack Hit/Dmg Adj Damage Weapons
Special Maneuvers
NOTES
Originally created for VULGAR of Vanderbilt University AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy