Mathan
Mathan
Mathan
_____________________________________________ Jessie
______________________________________________
character name
character name player
player
7 Fighter 2 Weretouched 1 Ranger
_____________________________________________ Shifter
________________ ???
______________ None
______________
®
DEX
dexterity 16 3 AC
armor class 22 = 10+ 7 + 2 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 18 4 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
10 0 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 1 = 3 + -2
CHA 4 -3
modifier
DEX MISC □ Appraise ■ int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 1.0 2
6.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -3
-3.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
5 1.0 2
FORTITUDE 14 = 10 + 4 + 0 + 0 + □ Climb ■ str* 8.0 = ______+______+______
______
(constitution) 4 1.0
5.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 10 = 7 + 3 + 0 + 0 + □ Traps
Craft ■ ( _______________) int ______
0 1.0
1.0 = ______+______+______
Arrows 0 1.0
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = 2 + 0 + 0 + 0 + 0
(wisdom) □ Craft ■ ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -3
-3.0 = ______+______+______
______
9 RESISTANCE 0 cha
0
0.0 = ______+______+______
□ Disable Device int ______
-3
-3.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 14 = 9 + 5 + 0 + 0 3
3.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-3.0 -3
□ Gather Information ■ cha ______ = ______+______+______
-3 1.0
-2.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1.0 0 1.0
□ Heal ■ wis ______ = ______+______+______
Battleaxe +14/+9 1d8+5 19/20 X3 3 1.0
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -3 1.0
-2.0 = ______+______+______
□ Intimidate ■ cha ______
5 1.0 2
8.0 = ______+______+______
5ft slashing □ Jump ■ str* ______
nature 0 6.0
6.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0 1.0
□ dungeoneeringint
Knowledge ( ___________) 1.0 = ______+______+______
______
geography 0 1.0
1.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0 1.0
1.0 = ______+______+______
3 1.0
4.0 = ______+______+______
□ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -3
0.0 = ______+______+______
□ Perform (______________) cha ______
-3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-3
0.0 = ______+______+______
______
bounty huting wis 0 2.0
2.0 = ______+______+______
□ Profession ( ___________) ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3 1.0
4.0 = ______+______+______
□ Ride ■ dex ______
1.0 0 1.0
□ Search ■ int ______ = ______+______+______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0 2.0
2.0 = ______+______+______
□ Spot ■ wis ______
0 10.0
10.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 5 1.0
□ Swim ■ str* 6.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
-3
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 3 1.0
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Beasthide Elite
__________________________________________________
Healing Factor
0: ________________________________________________
experience points Extra Shifter Trait x2 __________________________________________________
__________________________________________________
GEAR Power Attack __________________________________________________
__________________________________________________
Improved Critical __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Track __________________________________________________
__________________________________________________
Breastplate Medium +5 +3 __________________________________________________
Cleave __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
30 Improved Initiative
-4 25% 20ft __________________________________________________
__________________________________________________
Endurance 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY Diehard
__________________________________________________
__________________________________________________
__________________________________________________
Shield, heavy steel +2 15 -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
15% 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Favored Enemy:
__________________________________________________
4th: ______________________________________________
Track __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Wild Empathy __________________________________________________
__________________________________________________
Weretouched __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Shifter traits: __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
- Beasthide __________________________________________________
Breastplate 30.0 __________________________________________________
- Wildhunt 6th: ______________________________________________
Shield, heavy steel 15.0 __________________________________________________
- Razorclaw __________________________________________________
Battleaxe 6.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
Gauntlets of Ogre Power +2 4.0 __________________________________________________
__________________________________________________
Bracers of Armor +2 1.0 __________________________________________________
8th: ______________________________________________
Amulet of Health +2 0.1 __________________________________________________
__________________________________________________
Cure Light Wounds potion 10 10.0 9th: ______________________________________________
__________________________________________________
Rations 15 15.0
0 0
2ND
100 200 300 300 600 1,500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 94 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.