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1-Android Introduction

- Android is a mobile operating system maintained by Google that runs on phones, tablets, watches and more. It is based on Java and Linux and has over 1 million apps. - Developing for Android allows for a better user experience compared to mobile web apps by using device hardware and widgets. It has a larger install base than iOS and free development tools. - The Android architecture provides libraries for system features like contacts, camera etc. Apps are compiled to Dalvik binary format and run on virtual devices or real devices.

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0% found this document useful (0 votes)
21 views23 pages

1-Android Introduction

- Android is a mobile operating system maintained by Google that runs on phones, tablets, watches and more. It is based on Java and Linux and has over 1 million apps. - Developing for Android allows for a better user experience compared to mobile web apps by using device hardware and widgets. It has a larger install base than iOS and free development tools. - The Android architecture provides libraries for system features like contacts, camera etc. Apps are compiled to Dalvik binary format and run on virtual devices or real devices.

Uploaded by

kim moon light
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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What is Android?

● mobile operating system maintained by Google


– originally purchased from Android, Inc. in 2005
● runs on phones, tablets, watches, TVs, ...
● based on Java (dev language) and Linux (kernel)

● the #1 mobile OS worldwide


– and now #1 overall OS worldwide!
● has over 1 million apps published in Play Store

● code is released as open source (periodically)


– easier to customize, license, pirate, etc. than iOS
Why develop for Android?
● Why not just write a web site? Android has a browser...
– better, snappier UI with a more consistent user experience
– able to use different kinds of widgets/controls than in a web page
– more direct access to the device's hardware (camera, GPS, etc.)
– users highly prefer apps over mobile web browsing
Why not iOS?
● Why not write apps for iOS, which runs on iPhones and iPads?
– familiar programming language
(Java instead of Obj-C or Swift)

– free developer tools


(Apple charges $$$ for theirs)

– more liberated app store


(can make an app and put on your phone or others')

– Android has a larger install base

– there is already a CS 193P class for building iOS apps! Take it!
Android architecture
● Android OS provides libraries for many system features like
contacts, phone dialing, notifications, 2D/3D graphics, database
access, security / encryption, camera, audio, input/output, ...
– Android Java code is compiled into a special Dalvik binary format
Android version history (link)
Version API level Date Name
1.0-1.1 1,2 Sep 2008 none
1.5 3 Apr 2009 Cupcake
1.6 4 Sep 2009 Donut
2.0-2.1 5,6,7 Oct 2009 Eclair
2.2 8 May 2010 Froyo
2.3 9,10 Dec 2010 Gingerbread
3.0 11,12,13 Feb 2011 Honeycomb
4.0 14,15 Oct 2011 Ice Cream
Sandwich
4.1-4.3 16,17,18 Jun 2012 Jelly Bean
4.4 19,20 Sep 2013 Kit Kat
5.0 21 Jun 2014 Lollipop
What about latest android version ?
Android version distribution
Version issues
● Check your phone's version of Android:
– Settings → System → About Device → Android version
– "Why wouldn't my phone have the newest Android version?
Can't I just update it?"

● Several companies affect whether your device is up-to-date:


– Google; phone manufacturer; service provider; ...

● If any company in the chain doesn't want to push out an update


for your device, it can become out of date.
Android Studio
● Google's official Android IDE, in v1.0 as of November 2014
– replaces previous Eclipse-based environment
– based on IntelliJ IDEA editor; free to download and use
Project structure
● AndroidManifest.xml
– overall project config and settings
● src/java/...
– source code for your Java classes
● res/... = resource files (many are XML)
– drawable/ = images
– layout/ = descriptions of GUI layout
– menu/ = overall app menu options
– values/ = constant values and arrays
– strings = localization data
– styles = general appearance styling
● Gradle
– a build/compile management system
– build.gradle = main build config file
Virtual Devices (AVDs)
● allows you to run your project in an emulator
– a software simulation of an entire Android tablet, phone, watch
– when you click the "Run" button in Android Studio,
it builds your app, installs it on the virtual device, and loads it
● must set up virtual device first
in Android Studio
● alternative: install your app
on your actual Android device!
– pro: app will run faster,
better test of real execution
– con: requires Android device,
must be plugged into dev PC
App build process
Top-down design
● Let's start from a design of an app that we want to create and
then learn the necessary skills to build that app.

● "Bigger Number" game (really dumb)


– user is shown two numbers
– must choose which one is bigger by
clicking on the appropriate button
– game pops up brief "correct" / "incorrect"
message after each guess
– get points for each correct answer
(lose points for incorrect answers)
Creating a new project
Android terminology
● activity: a single screen of UI that appears in your app
– the fundamental units of GUI in an Android app

● view: items that appear onscreen in an activity


– widget: GUI control such as a button or text field
– layout: invisible container that manages
positions/sizes of widgets

● event: action that occurs when user interacts with widgets


– e.g. clicks, typing, scrolling

● action bar: a menu of common actions at top of app


● notification area: topmost system menu and icons
Android widgets

Analog/DigitalClock Button Checkbox Date/TimePicker

EditText Gallery ImageView/Button ProgressBar

RadioButton Spinner TextView MapView, WebView


Designing a user interface
● open XML file for your layout (e.g. activity_main.xml)
● drag widgets from left Palette to the preview image
● set their properties in lower-right Properties panel
Events
● event: An external stimulus your program can respond to.
● Common kinds of events include:
– Mouse motion / tapping, Keys pressed,
– Timers expiring, Network data available

● event-driven programming: Overall


execution of your program is largely dictated by user events.
– Commonly used in graphical programs.

● To respond to events in a program, you must:


– Write methods to handle each kind of event ("listener" methods).
– Attach those methods to particular GUI widgets.
Setting an event listener
● select the widget in the Design view
● scroll down its Properties until you find onClick
● type the name of a method you'll write to handle the click
● switch to the Text view and find the XML for that button
● click the "Light Bulb" and choose to "Create" the method
Event listener Java code
View objects
● each widget has an associated Java object you can access
● they are subclasses of parent class View
– examples: Button, TextView, EditText, ...

● View objects have many get and set methods that correspond
to the properties in the Design view:
– background, bottom, ID, left, margin, padding, right, text,
textAlignment, textSize, top, typeface, visibility, x, y, z, ...
– example: for a Button's text property, there will be methods:
public String getText()
public void setText(String text)

– Find list of properties in Design view, or typing ".get" on a button in Java


code, or at: https://developer.android.com/reference/
Interacting with widgets
● accessing a widget in the Java code:
1. in Design view, give that view a unique ID property value
2. in Java code, call findViewById to access its View object
● pass it a parameter of R.id.your_unique_ID
● cast the returned value to the appropriate type (Button, TextView, etc.)

public void button1_onclick(View view) {


TextView tv = (TextView) findViewById(R.id.mytextview);
tv.setText("You clicked it!");
}
Exercise: Number game
● New let's build that "Bigger Number" game! Recall:
– user is shown two numbers
– must choose which one is bigger by
clicking on the appropriate button
– game pops up brief "correct" / "incorrect"
message after each guess
– get points for each correct answer
(lose points for incorrect answers)
Displaying Toasts
Toast.makeText(this,
"message",
duration).show();

– where duration is Toast.LENGTH_SHORT or LENGTH_LONG

● A "Toast" is a pop-up message that appears for a short time.


● Useful for displaying short updates in response to events.
● Should not be relied upon extensively for important info.

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