Applied Math
Applied Math
Vectors
1.1 Introduction
}
h
gt
to such quantities. le n
y -com pon en t
}}
n
d ir e c t io
1
2
}
may be viewed as a displacement from the origin given by
the vector a above. In other words, the point lies at the y
arrow head of the vector. 3
a
If the vector a denotes position it is therefore an arrow start-
}
}
3 4
ing at the origin and ending at the point (4, 3). With this a
interpretation of a vector, coordinates of the point in xy-
}
}
space correspond to components of a vector.[See Figure 1.2] 4 3
We shall state the rules for vector algebra here for vectors
in 3D. However, in Figure 1.4 the corresponding geometrical
interpretation will be depicted only for 2D vectors.
Vector equality:
Vectors are equal if (and only if) each of the corresponding
components are equal. Let
2 3 2 3
a1 b1
6 7 6 7
a = 4 a2 5 b = 4 b2 5 ,
a3 b3
4
then:
a = b, implies aj = bj , j = 1, 2, 3. (1.1)
2
(From equation (1.1) it means that a=b, if a1 =b1 , a2 =b2 , b
a3 =b3 .)
As mentioned already, this implies that in the geometrical
2
a
interpretation of a vector, the two arrows representing the
two equal vectors, have the same corresponding x, y, and z- 1 1
components. This means that the vectors are parallel (also
pointing in the same direction) and have the same mag-
nitudes. See Figure 1.4(a). Note that: Equality does not
necessarily mean that the two equal vectors start at the same
point. 2
a
Negative vectors: 2
c=-a
The negative (additive inverse) of a vector is simply a vector
where each component has changed sign:
1 1
c= a, implies cj = aj , j = 1, 2, 3. (1.2)
Scaling a vector:
A vector multiplied by a scalar is a new vector where every
component has been multiplied by that scalar. See Figure
1.4(d).
c = a, implies cj = aj , j = 1, 2, 3. (1.5)
Magnitude " #
5
The magnitude or length of vector a (more precisely the 1. If a = , calculate a.
12
Euclidean length), also called the norm of the vector, is ex-
2 3
pressed as kak or just a. Note that the letter ‘a’ is now em- 1
ployed in three di↵erent ways relating to the same vector: 6 7
2. If b = 4 2 5, calculate b.
The vector is a, its j-th component is aj and the magnitude 2
of the vector is a.
3. What must cx2be, so3 that the mag-
For vectors in 2D it is easy to use Pythagoras’ theorem to
2
show that the magnitude of the vector is given by 6 7
nitude of c = 4 6 5 is 7?
q cx
kak = (ax )2 + (ay )2 . (1.6)
4. Is a b the same as ka bk? Sup-
For vectors in 3D, Pythagoras’ theorem must be applied ply an example or give a counter ex-
twice to show that the magnitude of the vector is given by ample.
q
kak = (ax )2 + (ay )2 + (az )2 . (1.7)
[Do Checkpoint 1.2]
2 3 2 3 2 3 2 3
1 0 0 4
6 7 6 7 6 7 6 7
4i + 3j 2k = 4 4 0 5 + 3 4 1 5 24 0 5 = 4 3 5.
0 0 1 2
}
By the use of trigonometry, the relationship between the
components of a vector and its magnitude and direction is a a
ax = a cos ✓ a sin
ay = a sin ✓.
This means that a position vector that lies in the first quad-
rant, i.e. its direction satisfies ✓ 2 (0, 90 ), has both com-
ponents positive. A position vector that lies in the second
quadrant, i.e. its direction satisfies ✓ 2 (90 , 180 ), has ax
negative and ay positive. A position vector that lies in the
third quadrant, i.e. its direction satisfies ✓ 2 (180 , 270 ),
}} a cos
Figure 1.6. The relationship between the
x
Example 1.1
Two vectors a and b are shown. [See Figure 1.7]. First add
the vectors graphically. Call the result c, and find the mag-
nitude of c by measuring it, and also find the direction of c
using a protractor.
Then write down the components of a and b, and calculate y
c = a + b. Find the direction of c as well as its magnitude
using the formulae.
Graphical Solution: a
The figure [See Figure 1.8] shows the graphical addition of
c = a + b. Vector b is positioned so that its tail touches
the arrow head of a. Remember that when moving a vector b
about, you must keep its magnitude and orientation con- x
stant. Measuring its length yields c ⇡ 5 and the direction
can be measured as ✓ ⇡ 217 .
Then
" # " # " #
2 2 4
c=a+b= + =
2 5 3
9
The length of c is
q
c= ( 3)2 + ( 4)2 = 5,
}
217
Then c is as follows b
c x
c = ( 2i + 2j) + ( 2i 5j), -3
... after removing the brackets and rearaging the terms
= 2i 2i + 2j 5j
=( 2 2)i + (2 5)j
}
= 4i 3j. -4
Then the length is
q Figure 1.8. Adding a and b graphically.
c= ( 3)2 + ( 4)2 = 5,
The dot product also called the scalar product or the inner
product is a special operation between two vectors that re-
turns a scalar as answer. The dot product a · b may either
be defined geometrically or algebraically. In these notes we
shall use the algebraic approach.
10
i·i =1 i·j =0
j·j =1 j·k =0
k·k =1 k·i =0
a · (b + c) = a · b + a · c. (1.8)
When expressing a vector in the unit vector notation, these Checkpoint 1.3:
identities together with the distributivity rule are used to Let
calculate the dot product. " # " # " #
a1 b1 c1
Angles between vectors a= , b= , c=
a2 b2 c2
There is a close relationship between the dot product and
the angle between two vectors. Consider the two vectors a Add b and c first and then multiply out
and b in Figure 1.9. If we join the arrow heads of a and b
a · (b + c).
then it completes a triangle. This is true in both 2D and
3D. The completing line segment is itself a vector — it is Alternatively, multiply out a · b as well as
a b. We can calculate the lengths of all three vectors. The a · c and then add them. Is the result the
cosine rule for triangles may then be used to find the angle same?
between two sides if we know the lengths of all three sides
of the triangle.
Let the angle between a and b be ✓. Then
ka bk2 = a2 + b2 2ab cos ✓
(ax bx )2 + (ay by )2 + (az bz )2 = a2x + a2y + a2z + b2x + b2y + b2z 2ab cos ✓
....... Cancelling similar terms on both sides.
2(ax bx + ay by + az bz ) = 2ab cos ✓
ax bx + ay by + az bz = ab cos ✓
a · b = ab cos ✓.
is 0 , and cos 0 = 1,
a · a = a2 .
Example 1.2
c
Orthogonality:
An important special case is when the dot product between b
two vectors is zero – the vectors are said to be orthogonal.
A zero dot product means the angle between the vectors is a
90 , i.e. the two vectors are perpendicular in space.
Can three vectors in 3D be mutually perpendicular? Geo-
metrically the vectors are like three sides of a cube meeting
at the vertex of the cube.[See Figure 1.10] When a number of
vectors are mutually perpendicular, we say that they form
an orthogonal set.
Example 1.3
(a + b) · (a + b) = a · a + a · b + b · a + b · b
= a2 + 2ab cos ✓ + b2
= a2 + 2a(2a) cos ✓ + (2a)2
= 5a2 + 4a2 cos ✓
p
But it is given that the length squared of a + b, is ( 8a)2 ,
therefore
5a2 + 4a2 cos ✓ = 8a2
and then
3
cos ✓ = , i.e. ✓ = 41.1 .
4
}
By dropping a perpendicular line segment from the tip of n
n to the x-axis, we can complete the right angled triangle
shown in light blue. Its hypotenuse has length 1, and the
length of the side along the x-axis is nx . The angle between nz
these two edges is ↵. It is then obvious that cos ↵ = nx . A
}
similar relationship concerning the angle between the vector
and the primary axes can be derived. We therefore have
}
x ny
that
nx = cos ↵
ny = cos
}
nz = cos . 1
}
1.8 Forces in 3D
}
ny
Up to now we have used vectors to describe positions in nx
} }
space. Another important use of vectors is to describe forces.
This section is included in order to illustrate how 3D unit
vectors are used in real applications.
nz
}
At this stage we shall treat a force as an abstract concept.
It “pulls” with a certain strength in a certain direction. It
is invisible, but its e↵ects are not. It is measured in newtons
with unit N.
In some applications of statics, cables or strings are used to Figure 1.12. Explanation of the direction
apply forces to an object to keep it in place. Think for ex- cosines associated with a unit vector n.
ample of a telecommunications tower anchored to the ground
with cables. A fundamental property of a cable is that the
force in the cable always acts along the cable. The spatial
vector along the cable therefore supplies its direction, but its
magnitude is obtained in a di↵erent way. We shall explain
this concept with some examples.
18
Example 1.4
and 2 3 2 3
4 111.42
1 6 7 6 7
FB = 150 ⇥ p 4 2 5 = 4 55.71 5
29 3 83.56
Let the combined force be F, then
2 3 2 3 2 3
80 111.42 191.42
6 7 6 7 6 7
F = FA + FB = 4 0 5 + 4 55.71 5 = 4 55.77 5
60 83.56 143.56
The magnitude of F is
p
F = 191.422 + 55.772 + 143.562 = 245.69 N,
a · c = a1 c 1 + a2 c 2 + a3 c 3
= a1 (a2 b3 a3 b2 ) + a2 (a3 b1 a1 b3 ) + a3 (a1 b2 a 2 b1 )
=0
and
b · c = b1 c 1 + b2 c 2 + b3 c 3
= b1 (a2 b3 a3 b2 ) + b2 (a3 b1 a1 b3 ) + b3 (a1 b2 a 2 b1 )
=0 axb
The length of a ⇥ b:
21
ka ⇥ bk = ab sin ✓.
Cover the first row in the cross product, so that only the
next two rows are visible. Then do a ’cross-over product’
as follows: multiply a2 with b3 and a3 with b2 , and then
subtract them. Note that the first element to pick (i.e. a2 ),
is the one in the leftmost column just below the cover.
Then move the cover down so that it covers the second row.
Start with the element immediately below the cover on the
left (i.e. a3 ) and do the ’cross-over product’, i.e. a3 b1 a1 b3 .
Then move the cover down again so that it covers the third
row. There is no element on the left just below the cover,
but if one follows the cyclic nature of the cross product, this
element is the first element on the left, i.e. a1 . Once again
do the ’cross-over product’, i.e. a1 b2 a2 b1 .
22
2 3 2 3 (c)
a1 b1
6 7 6 7
a = 4 a2 5 , b = 4 b2 5 . i⇥j
a3 b3
Ans: (a) [7, -17, 9], (b) [0, ac, ab], (c) k
The cross product is defined as follows:
2 3
a 2 b3 a 3 b2
6 7
c = a ⇥ b = 4 a 3 b1 a 1 b3 5
a 1 b2 a 2 b1
Of course
i ⇥ i = 0, j ⇥ j = 0, k ⇥ k = 0,
since the cross product between two colinear vectors is the
zero vector.
Let us summarize:
Where did the formula for the cross product come from? The
following section shows one way in which it can be derived
24
Orthogonality:
We shall first derive the formula for the cross product by
assuming that (1) both a and b are perpendicular to c, and
(2) the formula must not contain fractions of the elements
of a and b.
Let us write c = a ⇥ b as
2 3
c1
6 7
c = 4 c2 5 .
c3
a · c = 0, and b · c = 0.
a1 c1 + a2 c2 + a3 c3 = 0, .................... (1)
b1 c1 + b2 c2 + b3 c3 = 0, .................... (2)
b3 a1 c1 + b3 a2 c2 + b3 a3 c3 = 0, .................... (10 )
a3 b1 c1 + a3 b2 c2 + a3 b3 c3 = 0, .................... (20 )
(20 ) (10 ) : a3 b1 c1 + a3 b2 c2 b3 a 1 c 1 b3 a 2 c 2 = 0
or
a 3 b1 a 1 b3
c2 = c1
a 2 b3 a 3 b2
One may choose c1 to be any arbitrary nonzero number,
however, if you do not want fractions in the formula, it is
best to choose
c 1 = a 2 b3 a 3 b2
and then
c 2 = a 3 b1 a 1 b3 .
25
a1 (a2 b3 a3 b2 ) + a2 (a3 b1 a1 b3 ) + a3 c3 = 0,
or
c 3 = a 1 b2 a 2 b1 .
To summarize:
2 3
a 2 b3 a 3 b2
6 7
c = a ⇥ b = 4 a 3 b1 a 1 b3 5 .
a 1 b2 a 2 b1
kck2 = a21 (b22 +b23 )+a22 (b21 +b23 )+a23 (b21 +b22 ) 2(a2 a3 b2 b3 +a1 a3 b1 b3 +a1 a2 b1 b2 )
The last term may not be well known, but it may be worth
noting that it also appears in the square of the dot product:
(a · b)2 = (a1 b1 + a2 b2 + a3 b3 )2
= a21 b21 + a22 b22 + a23 b23 + 2(a2 a3 b2 b3 + a1 a3 b1 b3 + a1 a2 b1 b2 )
therefore
2(a2 a3 b2 b3 +a1 a3 b1 b3 +a1 a2 b1 b2 ) = a21 b21 +a22 b22 +a23 b23 (a·b)2 .
kck2 = a21 (b22 + b23 ) + a22 (b21 + b23 ) + a23 (b21 + b22 ) + a21 b21 + a22 b22 + a23 b23 (a · b)2
= a21 (b21 + b22 + b23 ) + a22 (b21 + b22 + b23 ) + a23 (b21 + b22 + b23 ) (a · b)2
= a2 b2 (a · b)2
= a2 b2 (ab cos ✓)2
= a2 b2 (1 cos2 ✓)
= a2 b2 sin2 ✓
and therefore
kck = ab sin ✓.
26
a ⇥ b = ab sin ✓ ĉ
Example 1.5
SOLUTION:
p p
a= 12 + 22 + 22 = 3, b= 42 + 22 + 42 = 6,
(a)
2 3 2 3
1 4
6 7 6 7
4 2 5 · 4 2 5 = 4 + 4 + 8 = 16 = 3 ⇥ 6 ⇥ cos(✓)
2 4
therefore
16
✓ = arccos( ) = 27.27 .
18
(b) 2 3 2 3 2 3
1 4 4
6 7 6 7 6 7
c=4 2 5⇥4 2 5=4 4 5
2 4 6
and q p
kck = 42 + 42 + ( 6)2 = 68
then p
68 = 3 ⇥ 6 ⇥ sin ✓
and therefore
p
68
✓ = arcsin( ) = 27.27 .
18
Chapter 2
2.1 Introduction
2.2 Lines
Vector equation:
Similar to the situation for 2D, only one line can pass through
any two distinct points in 3D. Consider two distinct points,
A(xA , yA , zA ) and B(xB , yB , zB ), and let point P (x, y, z)
represent any point on the line through A and B. To determ-
ine the equation for the line through A and B, it is necessary
to find the position vector, r, of point P (x, y, z) on the line
since by varying the coordinates (x, y, z) all points on the
line will be traced out by the end point of the position vec-
tor r. The position vector between the two known points
on the line is, a = rB rA . Another vector that is also
on the line and includes the general point is r rB . Here
r rA could also have been selected. Vectors a and r rB
are parallel to each other and, therefore, they only di↵er by
a scalar multiple such that
r rB = ta
27
28
x = xB + ax t, y = yB + ay t, z = zB + az t. (2.2)
Example 2.1
Vector equation:
As direction vector choose the vector from A to B,
r = rB + ta
= 2i + 7j 4k 5ti + 6tj 2tk
x= 2 5t y = 7 + 6t z= 4 2t.
2.3 Planes
Vector equation:
Vectors can also be used to determine equations of planes in
3D. An infinite number of planes can pass through a point
in space. However, the vector that is perpendicular to a par-
30
n · (r rA ) = 0 (2.5) A r-rA
ax + by + cz + d = 0
Example 2.2
A C
rC -rA
Find the equation of the plane determined by the points r-rA rB-rA B
A(4, 3, 1), B(6, 4, 7) and C(1, 2, 2). P
n · (r rA ) = 0
31x 20y + 7z + 57 = 0.
Chapter 3
32
33
bodies.
— A long thin rod carrying load much larger than its own
weight, is represented as a massless line segment. It is
called a light rod.
Position
Consider a particle that is free to move in a straight line.
It is convenient to associate a number line to this physical
line. The x-coordinate where the particle is located is called
the position of the particle. Note that x may be positive or
negative, depending on whether the particle is to the right or
to the left of the origin. The di↵erence between two positions
at two di↵erent times is called the displacement.
As the particle moves along the x-axis, x becomes a function
of time. We shall denote the time by t, and we shall write
the position as
x(t).
The time dependence of x(t) is always assumed, although
we sometimes suppress the dependence on t and write only
x.
Velocity
Velocity is an indication of how fast or slowly the particle
moves. Intuitively we feel that a particle moves faster if it
covers a larger distance in the same time span. Alternat-
ively, we may also feel that it moves faster if it covers the
same distance in a shorter time span. This idea forces us
to consider velocity as distance traveled divided by the time
taken.
If the particle is at position x0 at time t0 , and it is at position
x1 at time t1 , then the particle has undergone a displacement
of x1 x0 in a time span of t1 t0 . The velocity v is then
given by
x
v=
t
where x = x1 x0 and t = t1 t0 . It ought to be clear
that v is positive if the particle moves to the right, and v is
negative if the particle moves to the left.
If the particle moves with constant velocity, then the same
value of v will be obtained independent of the size of t.
However, if the velocity changes, then t ought to be taken
as small as possible in order to obtain an accurate value
of the velocity at time t0 . The instantaneous velocity is
therefore the derivative of the position with respect to time:
dx
v(t) = . (3.1)
dt
= vt + K
v(t) = at + K.
v(t) = at + v0 or v = u + at (3.4)
By eliminating a we obtain
Example 3.1
Solution:
(a) Let the particle cover a distance of s1 from the position
of rest up to the beginning of the fifth second of motion.
(That will take four seconds.) Let s2 be the distance covered
from the position of rest up to the end of the fifth second of
motion. (That will take five seconds.) Using s = ut + 12 at2 ,
we find
1
s1 = a(4)2 .......................(1)
2
en
1
s2 = a(5)2 .......................(2)
2
But s2 s1 = 45, therefore we can subtract equations (1)
from equation (2),
s2 s1 = 45 = 12.5a 8a
245 = 0 + 12 (10)t2
v 2 = 02 + 2(10)(245)
Gravitational acceleration:
We shall use the theory of motion at constant acceleration
to model the motion of free falling bodies. Objects falling
freely near the surface of the earth experience a constant
acceleration of about 9.81 m/s2 . This acceleration is called
gravitational acceleration and is usually denoted by the sym-
bol g.
The value of g = 9.81m/s2 is approximate. It changes
slightly from place to place and it decreases as one goes fur-
ther away from the centre of the earth (i.e. going higher).
The four equations (3.4), (3.5), (3.6) and (3.7) can be ap-
plied to solve problems for a body that falls straight down or
is thrown straight upwards, or that moves horizontally with
no friction. We shall illustrate this with another example.
40
Example 3.2
Solution:
(a) and (b) Let s be the displacement of the particle meas-
ured from the ground (i.e. form where it was launched). By
using s = ut + 12 at2 we can write down two expression for
the height h:
(I) a = f (t), or
(II) a = f (x), or
(III) a = f (v).
An equation where a is expressed in terms of other variables
is called an equation of motion.
dv
In case (I), one must replace a with , so that an equation
dt
is obtained that depends only on v and t:
dv
= f (t). (3.9)
dt
dv
In case (II), one must replace a with v , so that an equa-
dx
tion is obtained that depends only on x and v:
dv
v = f (x). (3.10)
dx
dv
In case (III), one must replace a with , so that an equation
dt
is obtained that depends only on x and v:
dv
= f (v). (3.11)
dt
42
(IV ) v = g(t), or
(V ) v = g(x).
dx
In both cases we may express the velocity as v = , and
dt
then separation of the variables may be applied again to ob-
tain x as a function of t. Afterwards other useful kinematic
equations may be obtained by eliminating some variables
from some equations.
A number of examples will be given now.
43
Example 3.3
If
t
a=e
find v as a function of t and integrate again to find x as a
function of t. Use v0 and x0 as initial position and velocity
respectively.
SOLUTION:
dv
Use a = and separate variables:
dt
dv t
=e
dt
Z Z
dv = e t dt.
Integration gives
t
v= e + K.
With initial condition v = v0 when t = 0, we have K =
v0 + 1, and the equation is
t
v = v0 + 1 e
Example 3.4
a= v2.
ln v = x + K, of v = eK e x
.
v = v 0 e x0 x
.
x = x0 + ln(v0 t + K)
Example 3.5
Let
a = 6x2 .
Find only the velocity as a function of x here.
SOLUTION:
dv
Use a = v and separate variables:
dx
dv
v = 6x2
dx
Z Z
vdv = 6x2 dx.
Integration yields
1 2
v = 2x3 + K
2
or q
v = ±2 x3 + K/4.
K must be obtained by the velocity (say v0 ) when the
particle is at x0 .
dx
Note: By substituting v = and separation of variables
dt
and integration, x may be found in principle as a function
of t. However, here the integration part is difficult.
Velocity as an area: a
Change in velocity = area under the a-t graph
Z t1
v(t1 ) v(t0 ) = a(t)dt
t0
Z t1
x(t1 ) x(t0 ) = v(t)dt
t0
Piecewise functions:
The motion of a particle may consist of various parts, each
having a di↵erent acceleration. This means that the accel-
eration graph may be discontinuous. Consider the following
example.
47
Example 3.6
v = 6t. a
After 10s its velocity is 60m/s.
6
For the second part of the motion its velocity is
v= 2t + C,
10 40 t
but at t = 10s (time still measured from the start) its velo- -2
city was 60m/s. We can then find C as follows
60 = 2(10) + C, C = 80. v
Therefore its velocity for the second part is 60
v= 2t + 80,
0= 2t + 80, t = 40s. 40
t
10
then Z t1 Z t2
v(t2 ) v(t0 ) = f (t)dt + g(t)dt. t
t0 t1 t0 t1 t2
3.6 Paths in 2D
Example 3.8
y = x2 . t=1
Example 3.9
Draw the path of the particle that moves with the following
position vector:
" #
2 cos t y
r(t) = , t 2 [0, 4]
2 sin t
This is a circle with radius 2. Note that the particle starts on Figure 3.5.
the x-axis at x = 2, at time t = 0, and travels at constant
speed counter-clockwise. The path ends when t = 4 i.e.
it ends at the point (cos 4, sin 4) which is ( 0.65, 0.76).
[Do Checkpoint 3.1].
51
Checkpoint 3.1:
Describe the path of a particle that moves
3.7 The derivative of a vector according to
" #
As mentioned before, a position vector r(t) that depends on 3 sin t
r(t) = , t 2 [0, 2]
t draws out a path with its arrowhead as t advances. 3 cos t
The vector derivative:
Make sure that you determine the direc-
The derivative of such a vector to t, is defined as follows: tion of travel correctly, and also put ar-
dr r(t + t) r(t) rows along the path to show this direction.
= lim
dt t!0 t
r = r(t + t) r(t).
dr
v(t) = .
dt
Component-wise it is given by
dx dy
v(t) = i+ j
dt dt
v = ṙ = iẋ + jẏ.
Example 3.10
r = ti + t2 j
Example 3.11
v = i + 2tj
= ti + t2 j + r0 .
But
r(0) = i + j = r0
therefore
dv
a(t) = .
dt
Component-wise it is given by
dv1 dv2
a(t) = i+ j
dt dt
where the velocity is given by v(t) = v1 (t) i + v2 (t) j.
Using the overdot notation to denote a time derivative we
may write this as
a = v̇ = r̈ = ẍ i + ÿ j.
Projectiles
which integrates to
v = ac t + v 0 (4.1)
56
57
r = 12 ac t2 + v0 t + r0 (4.2)
r = xi + yj, r 0 = x 0 i + y0 j
vx = (v0 )x + ax t
vy = (v0 )y + ay t
x = x0 + (v0 )x t + 12 ax t2
y = y0 + (v0 )y t + 12 ay t2 .
Free falling bodies near the surface of the earth all experience
an almost constant downward acceleration in vacuum (i.e. if
the motion only covers a relatively small vertical distance).
This acceleration is called gravitational acceleration and its
magnitude is usually denoted by the symbol g. The value
of g di↵ers slightly from one place to another on the surface
of the earth but it is constant for every specific place on the
earth. The 1980 International Gravitation Formula gives g
at sea level as follows:
ac = gj.
If the motion occurs on a larger scale (such as satellites that
move around the earth) then the correct direction (toward
the centre of the earth) must be taken.
1 2
r = u cos ↵ it + u sin ↵ tj 2 gt j. (4.4)
vx = u cos ↵ (4.5)
vy = u sin ↵ gt (4.6)
x = x0 + u cos ↵ t (4.7)
1 2
y = y0 + u sin ↵ t 2 gt . (4.8)
1
By using the identity = 1 + tan2 ↵ the trajectory
cos ↵ 2
may be expressed as
g
y = x tan ↵ (1 + tan2 ↵)x2 (4.10)
2u2
}
Figure 4.2 shows a typical trajectory together with two im-
portant lengths associated with it. This is the range R and H
the greatest (maximum) height H.
The range R is the horizontal distance covered over a ho-
}
rizontal surface before the projectile hits the ground. It is R
clear that R is a root of the equation for the trajectory.
Figure 4.2.
60
Let us make use of the equation (4.9) for the path to find
R. This means, set y = 0 in this equation and solve for x.
✓ ◆
g
0 = x tan ↵ x
2u2 cos ↵ 2
from which we find
2u2 sin ↵ cos ↵
x=0 or x= .
g
u2 sin(2↵)
R= . (4.11)
g
and therefore
2u sin ↵
T = . (4.12)
g
@R 2u2 cos(2↵)
= =0 (4.13)
@↵ g
↵ = 45
Rg
sin(2↵) =
u2
For every positive right hand side, there are two positive
values of ↵ that satisfies the equation. We shall illustrate it
with a small example.
Example 4.1
Example 4.2
SOLUTION:
(a) The vertical displacement of B is given by
1 2
y = 40 + u(sin 0 )t 2 gt
and therefore
40 = 12 (9.81)t2
and therefore t = 2.856 s.
(b) The horizontal displacement of B is given by
and
1 2
0 = u sin ↵ (2.856) 2 (9.81)(2.856) , dus u sin ↵ = 14.007
u sin ↵ 14.007
= tan ↵ =
u cos ↵ 28.0
or
↵ = 26.577 .
(c) A hits the ground at the same angle (its launch angle)
because of symmetry, therefore ↵ = 26.577 . The velocity
of B
vB = 28.0 i (9.81)t j
and when B hits the ground, we have
Example 4.3
since (a + c) 6= 0.
In these equations we consider a, b, c and g as known, while
↵ and u are to be found.
Note that B contains both u and ↵, while tan ↵ contains
only ↵. It will be beneficial to eliminate B, so that tan ↵ is
the only unknown.
Eliminating B from equations (4.17) and (4.18) gives
a2 tan ↵
b = a tan ↵
a+c
or
b(a + c)
tan ↵ = . (4.19)
ac
Note that resubstitution of this expression into (4.18) gives
b
B= . (4.20)
ac
Finally replace B from (4.16) into (4.20), then
g b
2
(1 + tan ↵2 ) =
2u ac
and we resubstirute tan ↵ from (4.19) into this, then
✓ ◆2 !
g b(a + c) b
1+ =
2u2 ac ac
4.5 Summary
Maximum height:
u2 sin ↵ 2
H=
2g
Chapter 5
Relative motion
rO/A = 0 rA = rA .
rB/A = rB rA .
67
68
Relative position: B
C
If the position vectors of particles A, B, C, ... relat-
ive to O are given by rA , rB , rC ... respectively, then the
position vectors of A, B, C, ... relative to A are given by C
rA/A = rA rA = 0 A
rB/A = rB rA
rC/A = rC rA
... etc. O
Wind directions: O
The direction of the positions (or velocities) of vehicles, ships
and aeroplanes are often given in terms of the wind direc- Figure 5.1.
tions. It is then convenient to convert these directions to
angles taken counter clockwise from the positive x-axis. Re-
member that on the xy axis, East is at 0 , North is at
90 , West is at 180 and South is at 270 . For example,
20 West of North is ✓ = 20 + 90 = 110 . Another ex-
ample is, 10 West of South is 270 10 = 260 .
An example may help to illustrate how velocities and posi-
tions are used simultaneously in the same problem:
69
Example 5.1
and therefore
" #
5.20
rA = rO/A = .
3.00
" # " #
14 cos 130 9.00
rB = =
14 sin 130 10.72
Then
" # " # " #
9.00 5.20 14.20
rB/A = rB rA = =
10.72 3.00 7.72
7.72
tan ✓ = = 0.5437, then ✓ = 151.5 .
14.20
The distance from A to B is
q
krB/A k = ( 14.20)2 + (7.72)2 = 16.16 km.
16.16 km
v= = 6.464 km/h.
2.5 h
70
vA/A = vA vA = 0.
vO/A = 0 vA = vA .
vB/A = vB vA .
Relative velocity:
vA/A = vA vA = 0
vB/A = vB vA B
V
vC/A = vC vA V
V
... etc. A
A
rA = vA t + rA (0) (5.1)
Also take caution that you do not put position vectors and
velocity vectors in the same diagram — one cannot add ve-
locities and position together. Rather make two separate
diagrams, one showing the position vectors, and another
showing the velocity vectors.
Speed:
In many problems the speed of a ship or aeroplane is known,
because the captain or pilot can read this speed o↵ from
his instrument panel in the cabin. This speed is always
a speed relative to the medium (water or air) in which the
craft moves. In many problems this medium itself moves (as
sea currents or winds) and therefore such speeds are always
considered to be the magnitude of the relative velocity.
You are reminded that if vA/M is the relative velocity of
particle A with respect to the medium M in which it travels,
then its speed is kvA/M k. It is also often more convenient
to work with the square of the magnitude (to avoid having
a square root to keep track of all the time).
We shall illustrate the concept with some examples:
Example 5.2
vS = vS cos(225 )i + vS sin(225 )
vS vS
= p i p j.
2 2
72
Therefore
✓ ◆ ✓ ◆
v v
vS/W = vS vW = pS + 5) i pS j
2 2
and kvS/W k = 15, therefore
✓ ◆2 ✓ ◆2
v v
pS + 5) + pS . = (15)2 .
2 2
From this we obtain
10
vS2 p vS 200 = 0,
2
or
vS = 18.113 or 11.041.
Speed is the magnitude of velocity and as such, it is always
positive. We therefore take the positive value here. The true
speed of the ship relative to the earth is 18.113 km/h.
The direction in which the ship must sail is given by the
direction of the velocity of the ship relative to the water:
✓ ◆ ✓ ◆
18.113 18.113
vS/W = p + 5) i p j
2 2
= 7.808i 12.808j
12.808
tan ✓ = = 1.640
7.808
✓ = 238.6 .
Expressed as a wind direction, Ship A must sail 31.4 West
of South.
73
Example 5.3
SOLUTION:
The following information is given:
(a)
vB/A = vB vA = 15i + 20j
(b) We first find the positions of A and B as functions of
time:
rA (t) = vA t + rA (0) = (15t 7.5)i
rB (t) = 20tj
Then
rA/B (t) = (15t 7.5)i 20tj
|rA/B (t)|2 = (15t 7.5)2 + ( 20t)2 = 625t2 225t + 56.25
This distance must be a minimum, therefore
d|rA/B (t)|2
= 1250t 225 = 0,
dt
and therefore the minimum distance is reached at time t =
0.18, and the minimum distance is
q
625(0.18)2 225(0.18) + 56.25 = 6 km.
Trigonometric equations:
In some problems involving relative motion, the direction in
which a craft must travel (let us call it ✓) in order to arrive at
some position (usually relative to some other moving craft)
may be unknown. In such cases the equations in which the
74
15 cos ✓ + 10 sin ✓ = 6.
15 cos ✓ = 6 10 sin ✓,
then
225 cos ✓2 = (6 10 sin ✓)2 .
Then replace cos ✓2 with 1 sin ✓2 , and multiply out.
Example 5.4
Set the time equal to zero when the bullet leaves the canon.
The positions are therefore
rC = vt j
rB = u cos ✓t i + u sin ✓t j a i.
rB/C = rB rC
= u cos ✓t i + u sin ✓t j a i vt j
= (u cos ✓t a) i + (u sin ✓t vt) j.
u cos ✓t a =0
u sin ✓t vt = 0.
Dynamics
76
77
F = ma (6.1)
1 N = 1 kg.m/s2 .
(1) gravitation,
We shall study the e↵ects of only (1), (2), (3) and (6) here.
6.2 Friction
Rmax = µs N.
µs = tan ↵.
Kinetic friction:
The kinetic friction force appears whenever a particle is
already in motion along a rough surface and it always acts
in the opposite direction to that of the local velocity.
Similar to the maximum static friction, the kinetic friction is
assumed to be directly proportional to the magnitude of the
normal reaction force, and a similar Coulomb’s law applies:
Rkin = µk N,
Definition of a moment
In this chapter we will briefly introduce the concept of the
moment of a force. A detailed discussion on moments will
be given elsewhere.
The moment of a force is a measure of its tendency to cause
a (rigid) body to rotate about a specific point or axis. This
is di↵erent from the tendency for a body to move, or trans-
late, in the direction of the force. In order for a moment to
Figure 6.5. Scalar formulation
develop, the force must act upon the body in such a manner
that the body would tend to twist. This occurs every time a
force is applied so that it does not pass through the centroid
of the body. A moment is due to a force not having an equal
and opposite force directly along it’s line of action.
Moment of a Force - Scalar formulation
The magnitude of the moment of a force acting about a point
or axis is directly proportional to the distance of the force
from the point or axis. It is defined as the product of the Figure 6.6.
force, F , and the moment arm d. The moment arm or lever
arm is the perpendicular distance between the line of action
of the force and the center of moments. The direction of the
moment is obtained using the right-hand rule as illustrated
in Figure 6.5.
Resultant moment, ⌃MO , is moments of all the forces (Fig-
ure 6.6):
⌃MO = ⌃F d.
82
⌃MO = r ⇥ F.
⌃MO = ⌃r ⇥ F.
⌃MO = 0.
Example 6.1
Figure 6.11.
84
mB g
For particle B:
(mA + mB )a = (mB mA )g
or
mB mA
a= g.
mA + mB
(b) If mA = 3 kg and mB = 5 kg, then
5 3
a= g = 2.45m/s2 .
5+3
85
Example 6.2
SOLUTION:
We establish a convenient system of axes for each particle
(For A it is better to have one direction tangential to the
plane and the other normal to the plane.) Then all the forces
acting on each particle is drawn in on the particle. We also
N j
add arrows for the accelerations. Note that the magnitude
i
of the acceleration of A is equal to the magnitude of the T
a T
acceleration of B, because they are attached to the ends of j
an inelastic string.
We then write down Newton II in each direction for each i
particle: a
Particle A:
mA g
mB g
!i: T mA gs↵ = mA a .............(1)
" j: N mA g cos ↵ = 0 .............(2)
Figure 6.14.
Particle B:
" j: T mB g = mB ( a) .............(3)
(b) If a = 0, then
mB = mA sin ↵.
1
0.35 = a(0.4)2 , or a = 4.375.
2
Substituting this into the formula derived in (a) gives
4.375 2 1 sin ↵
= , or sin ↵ = 0.6607
9.8 1+2
and then ↵ = 41.4 .
Example 6.3 s
A
Particle A with mass mA lies on a rough inclined plane with
B
inclination angle ↵ and its static coefficient of friction is µ,
where tan ↵ > µ. It is connected by means of a light inelastic
string going over a smooth light pulley to another particle mAg
B with m,ass mB hanging freely. (a) Find a formula for mBg
the smallest mass of B such that A does not slide down the
plane. (b) Find a formula for the largest mass of B such A
does not start sliding up the plane.
SOLUTION:
The fact that tan ↵ > µ ensures that A will definitely slide
A
down the plane if the mass of B is not large enough to ‘hold s
it back’. B
If A is on the verge of moving down the plane then the
friction force is upward and it has reached its maximum
mAg
value, i.e. R = ⌫s N . However, a is still zero. The forces
mBg
acting on the particles are shown in Figure 6.15:TOP.
For particle A:
and
Eliminating N gives
For particle B
mB g = mA g( µs cos ↵ + sin ↵)
mB = mA ( µs cos ↵ + sin ↵)
Example 6.4
(N 9.8)i + (T µN )j = 2i
N = 9.8
and therefore
(T 9.8)j = 2j
Polar Coordinates
y = f (x),
90
91
Polar coordinates:
We now introduce a coordinate system, called polar coordin-
ates. In polar coordinates every point in the 2D plane is
described by a set of two coordinates (r, ✓). Let r be the po-
sition vector of the point. The first coordinate, r, is called
the radial coordinate and describes the distance between the
point and the origin. The second coordinate, ✓, is called the
angular or tranverse coordinate, which is the counterclock-
wise angle between a fixed reference line called the polar
axis, and the r-axis. Usually ✓ is measured in radians.
Note that the same point may now be described by two
}
di↵erent coordinate systems — in Cartesian it is at (x, y),
and in polar coordinates it is at (r, ✓). If the polar axis is r
collinear with the x-axis, the relationship between (x, y) and }} y
(r, ✓) is given by
p
x = r cos ✓, r= x2 + y 2 x
✓ ◆ (7.1)
y Figure 7.2.
y = r sin ✓, ✓ = atan
x
Example 7.1
r cos ✓ + r sin ✓ = 2
or
2
r= .
cos ✓ + sin ✓
Example 7.2
or
sin ✓
r= .
cos2 ✓
is called a Lemniscate.
Converting it to Cartesian coordinates gives
r = a cos(N ✓)
7.4 The polar unit vectors Figure 7.7. The Five-leafed rose r = a cos(5✓).
r^
employed.
^
Figure 7.9 shows a polar grid with some sets of unit vectors
placed at various positions on the grid. r
^
^
^
r
It is important to establish a relationship between i and j
^ ^
on the one hand, and r̂ and ✓ˆ on the other.
Consider Figure 7.10. It should be clear that the components ^
r
of r̂ are cos ✓ in the x-direction and sin ✓ in the y-direction. ^
We may therefore express r̂ as
^
r
^
^
r
Similarly
✓ˆ = i sin ✓ + j cos ✓ (2).
j = r̂ sin ✓ + ✓ˆ cos ✓.
r
^
One may similarly take cos ✓(1) - sin ✓(2), and obtain i, as
follows
i = r̂ cos ✓ ✓ˆ sin ✓.
b = b1 r̂(✓1 ) + b2 ✓ˆ(✓1 )
c =a+b
d
= ar̂(✓1 ) + b1 r̂(✓1 ) + b2 ✓ˆ(✓1 )
= (a + b1 )r̂(✓1 ) + b2 ✓ˆ(✓1 )
y
2 a
However, if a third vector d = dr̂(✓2 ) is to be added to c, 1 x
where ✓2 depends of the anchor of c, one cannot simply add
d here, without first converting c to the form
c = cr̂(✓2 ).
dr̂ ˆ d✓ˆ
= ✓, = r̂
d✓ d✓
and
d✓ˆ d✓ˆ d✓ ˙
= = ✓r̂.
dt d✓ dt
7.5 Velocity
dr̂ ˆ d✓ˆ
= ✓, and = r̂.
d✓ d✓
This means that (using the chain rule of di↵erentiation)
dr̂ dr̂ d✓
= = ✓˙✓ˆ
dt d✓ dt
and
d✓ˆ d✓ˆ d✓ ˙
= = ✓r̂.
dt d✓ dt
Angular velocity:
r = rr̂.
98
Velocity:
Using the definition of velocity, we have that
dr dr̂
v= = ṙr̂ + r
dt dt
˙
= ṙr̂ + r✓.
7.6 Acceleration
Angular acceleration:
d✓˙
✓¨ = ↵ = .
dt
dr̂ ˆ d✓ˆ
= ✓, and = r̂.
d✓ d✓
The velocity is
dr dr̂
v= = ṙr̂ + r
dt dt
dr̂ d✓
= 0r̂ + r
d✓ dt
= r✓˙✓ˆ.
dr̂
Note that we have employed the chain rule for .
dt
If ✓˙ is positive, the velocity is clearly in the direction of ✓ˆ.
If ✓˙ is negative (turning clockwise), the velocity is in the
direction of ✓ˆ.
Constant angular velocity:
Consider a particle traveling in a circular path with radius r
and constant angular velocity !c . In order to find its angular
position, we separate variables and integrate to t.
d✓
= !c
dt
or
Z Z
d✓ = !c dt
✓ = !c t + C
2⇡r 2⇡
T = = .
v !
The angular velocity is often given in revolutions per minute
or rpm. It is then necessary to convert it to rad/s before
using it in the formulae above. The conversion is as follows
1 rev 2⇡ rad 2⇡
1 rpm = = = rad/s.
1 min 60 s 60
101
Acceleration:
For a particle moving in a circle, the acceleration is obtained
by di↵erentiating the velocity to time:
dv d ⇣ ˙ ˆ⌘
a= = r✓✓
dt dt
d✓ˆ d✓
= r✓¨✓ˆ + r✓˙
d✓ dt
= r✓¨✓ˆ + r✓(
˙ r̂)✓˙
= r↵✓¨ r✓˙2 r̂
Example 7.3
120 ⇥ 2⇡
!= = 4⇡ rad/s.
60
Note that ↵ = 0 since the angular velocity remains constant.
After 20 s,
✓ = ✓0 + !t
= ⇡6 + (4⇡)(20)
= 251.9 rad
We shall use this angle further in radians, therefore it is
necessary that the mode of the calculator is set to radians
here.
The position of point P is
r = rr̂
= (0.4)(cos ✓i + sin ✓j)
= (0.4) cos(251.9)i + (0.4) sin(251.9)
= 0.336i + 0.217j m
v = r! ✓ˆ
= (0.4)(4⇡)( sin(251.9)i + cos(251.9)j)
= 2.72i + 4.22j m/s
a = r↵✓ˆ r! 2 r̂
= 0 (0.4)(4⇡)2 (cos(251.9)i + sin(251.9)j)
= 53.1i 34.2j m/s2 )
103
✓ = ↵c t + C
! = !0 + ↵c t. (7.3)
✓ = !0 t + 12 ↵c t2 + C
At time t = 0 the particle starts at position ✓0 . Then C = ✓0 ,
and
✓ = ✓0 + !0 t + 12 ↵c t2 . (7.4)
Example 7.4
✓ = ✓0 + !0 t + 12 ↵t2
= ⇡2 + 0 + 12 (0.225)(32 ) = 2.583 rad
! = !0 + ↵t
= 0 + (0.225)(3) = 0.675 rad/s
rP = rr̂
= r(cos ✓i + sin ✓j)
= (0.16)(cos(2.583) i + sin(2.583)j)
= 0.136 i + 0.085 j m
vP = r! ✓ˆ
= r!( sin ✓i + cos ✓j)
= (0.16)(0.675)( sin(2.583)i + cos(2.583)j)
= 0.057 i 0.092 j m/s
The acceleration of P is
aP = r↵✓ˆ r! 2 r̂
= r↵( sin ✓i + cos ✓j) r! 2 (cos ✓i + sin ✓j)
= (0.16)(0.225)( sin(2.583)i + cos(2.583)j) (0.16)(0.6752 )(cos(2.583) i + sin(2.583)j)
= 0.019 i 0.031 j + 0.062 i 0.039 j
= 0.043 i 0.070 j m/s2
106
Fx = max
Fy = may (7.7)
Fz = maz ,
a = ax i + ay j + az k
q
a= a2x + a2y + a2z
F = Fx i + Fy j + Fz k
q
|F| = Fx2 + Fy2 + Fz2 .
Polar coordinates:
In polar coordinates,the two components of equation (7.6)
are:
Fr = mar
(7.8)
F✓ = ma✓
Example 7.5
SOLUTION:
Free-body diagram: The normal reaction Nc of the circular
guide rod and the force F of the arm AB act on the collar
in the plane of motion, Figure (7.15). Note that F acts
perpendicular to the axis of arm AB, i.e. in the direction
of the circular path at ✓ = 45 . The four unknowns are NC ,
F , ar , a✓ .
Equations of motion:
NC = 7.20 N
F =0
Figure 7.15.
Chapter 8
8.1 Introduction
Consider the motion of a particle of which its position vector Figure 8.1. Position.
r(t) traces a known curved path that is given by the scalar
function s(t), where s(t) is the arc length along the curve
measured from point O, as shown in Figure 8.1. The base
vectors are defined as:
(1) the unit vector tangent to the path êt , and
91
92
v = vêt
where
ds
v= = ṡ
dt
Acceleration
The acceleration of the particle is the time derivative of the
(a)
velocity, yielding:
dêt v2
a = v̇ = v̇êt + v = v̇êt + ên
dt ⇢
a = at êt + an ên ,
at = v̇
and
v2
an = .
⇢
Three-dimensional motion
If a particle moves along a curved path in space, the t and
n axes are defined as described above. At any point, the t
axis is tangential to the path and the n axis points towards
the center of the curve segment. The vectors êt and ên and
their respective coordinates t and n define two orthogonal
directions. The plane defined by these two directions, is
called the osculating plane. This plane changes from point
to point, and can be thought of as the plane that locally
contains the trajectory. In order to define a right-handed
set of axes, an additional unit vector which is orthogonal
to êt and ên is introduced. This vector is called the binor-
mal and is defined as êb = êt ⇥ ên (where ⇥ is called the
cross product which will be defined later). The three path
coordinate directions are shown in Figure 8.5.
The radius of curvature
In some case the trajectory of the particle will be known as
a curve of the form y = f (x). The radius of curvature, ⇢,
can be determined from the equation:
Example 8.1
SOLUTION:
The velocity is always directed tangent to the path and
therefore the velocity in n t coordinates is:
v = vêt .
Since
1 2
y= x
20
then
dy 1
= x
dx 10
62
= 2êt + 28.28 ên
9.1 Introduction
Figure 9.??.
94
95
dr is defined as
dU = F · dr.
dU = Ft ds,
! r2 ! s2 Figure 9.??.
U1−2 = F · dr = F cos θds. (9.1)
r1 s1
Work of Weight
Consider a particle of weight W, which moves along the
path, shown in Figure 9.??, from position s1 to s2 . From
equation (??) it follows that
" "
U1−2 = rr12 F · dr = ss12 (−W j) · (dxi + dyj + dzk)
" y2
= y1 −W dy = −W (y2 − y1 ),
or
Figure 9.??.
U1−2 = −W ∆y. (9.3)
1 1
U1−2 = −( ks22 − ks21 ). (9.4)
2 2
! s2 ! s2 ! v2
Σ Ft ds = Σ F cos θds = mvdv,
s1 s1 v1
1 1
ΣU1−2 = mv22 − mv12 . (9.5)
2 2
The two terms on the right had sign of equation (??) are of
the form T = 12 mv 2 and is defined as the kinetic energy of
the particle. Kinetic energy, with units joules (J) or ft·lb, is a
scalar and is always positive. Work, however, can be positive
or negative. For convenience, equation (??), is often written
as:
T1 + ΣU1−2 = T2 , (9.6)
Power
In many situations it is useful to consider the rate at which
a device can deliver work. The work per unit time is called
the power, P . Thus,
dU dr
P = =F· = F · v. (9.7)
dt dt
The unit of power in the SI system is Watt (W). We have
that 1 W = 1 J /s. In the English system the unit of power
is the ft-lb/s. A common unit of power is also the horse
power (hp), which is equivalent to 550 ft-lb/s, or 746 W.
Efficiency
The ratio of the power delivered out of a system, Pout , to the
power delivered into the system, Pin , is called the mechanical
efficiency, ε, of the system, i.e.:
Pout
ε= . (9.8)
Pin
This definition assumes that the energy into and out of the
system flows continuously and is not retained within the
98
Conservative forces
If the work of a force is independent of the path and only
depends on the force’s initial and final positions, the force
is classified as a conservative force. Examples include the
weight of a particle and work done by spring forces.
A non-conservative force is when the work done by the par-
ticular force is dependent on the path along which the particle
travels. An example of a non-conservative force is kinetic
friction as a body slips over a surface.
Energy
Energy is defined as the capacity to do work. The kinetic
energy is a measure of a particle’s capacity to do work which
is associated with motion. When energy is the result of the
position of a particle, measured from a fixed datum or ref-
erence plane, it is called potential energy. Thus potential
energy is a measure of the amount of work done by conser-
vative forces to move the particle from its current position
to the datum.
tential energy
Vg = W y. (9.9)
If the particle is place below the datum, then the work done
by gravity to move the datum will be negative, then
Vg = −W y. (9.10)
99
1
∆Ve = k(s22 − s21 ).
2
V = Vg + Ve . (9.12)
U1−2 = V1 − V2
= −(V2 − V1 )
= −∆V.
T1 + ΣU1−2 = T2 ,
T1 + V1 = T2 + V2 , (9.14)
10.1 Introduction
d
F = mv̇ = dt (mv).
L = mv.
F = L̇, (10.1)
101
102
Z t1 Z t1
F(t)dt = L̇dt = L2 L1 = L. (10.2)
t0 t0
Z t1
I= F(t)dt = L = (mv)2 (mv)1 ,
t0
R t1
m(v1 )x + t0 Fx dt = m(v2 )x
R t1
m(v1 )y + t0 Fy dt = m(v2 )y (10.3)
R t1
m(v1 )z + t0 Fz dt = m(v2 )z
Example 10.1
A tennis player strikes the tennis ball with her racket when
the ball is at the uppermost point of trajectory as shown.
The horizontal velocity of the ball just before impact with
the racket is v1 = 15 m/s and just after impact its velocity
is v2 = 21 m/s directed at the 15 angle as shown in Figure
10.2. If the 60-g ball is in contact with the racket for 0.02
s, determine the average force R exerted by the racket on
the ball. Also determine the angle made by R with the Figure 10.2.
horizontal.
104
SOLUTION:
From equation (10.3) it follows:
Z t1
m(v1 )x + Fx dt = m(v2 )x : 0.060(15)+Rx (0.02) = 0.060(21cos 15 )
t0
Z t1
m(v1 )y + Fy dt = m(v2 )y : 0.060(0)+Ry (0.02) (0.060)(9.81) = 0.060(21sin 15 )
t0
Rx = 105.9 N
Ry = 16.89 N
The average impact force is therefore:
R = {105.9i + 16.89j} N
1 16.89
= tan ( ) = 9.06 %
105.9
Example 10.2
SOLUTION:
Applying the conservation of linear momentum to the man,
boat and box system:
!) vbox = vb + vbox/b
vbox = vb 4 (2)
Solving for equations (1) and (2): Figure 10.3.
vb = 0.3636 m/s !
The displacement of the boat in three seconds is therefore
sb = vb t = (0.3636)(3) = 1.09 m
Figure 10.4.
Chapter 11
11.1 Introduction
HO = r ⇥ mv = r ⇥ L. (11.1)
106
107
product,
HO = mvr sin ✓. (11.2)
where ✓ is the angle between r and mv (Figure 11.1(b)).
i j k
H0 = Hx i+Hy j+Hz k x y z = m(vz y vy z)i+m(vx z vz x)j+m(vy x vx y)k.
mvx mvy mvz
r̂ ✓ˆ k
H0 = Hr r̂+H✓ ✓ˆ+Hz k = r 0 z = mv✓ zr̂+m(vr z vz r)✓ˆ+mv✓ rk.
mvr mv✓ mvz
HO = r ⇥ mv = r ⇥ L.
ḢO = ṙ ⇥ mv + r ⇥ mv̇.
MO = ḢO . (11.4)
Z t2 Z t2
MO dt = ḢO dt = (HO )2 (HO )1 = HO . (11.5)
t1 t1
Z t2
MO dt,
t1
Z t2
(HO )1 + MO dt = (HO )2 , (11.6)
t1
Example 11.1
SOLUTION:
The angular momentum is:
HO = r ⇥ mv
= (3i + 6j + 4k) ⇥ 2(5j)
= 40i + 30j N · m/s
From 11.4,
ḢO = MO
=r⇥F
Figure 11.4.
= (3i + 6j + 4k) ⇥ 10k
= 60i 30j N · m