Saga
Saga
DEX
dexterity 15 2 AC
armor class 17 = 10+ 5 + 0 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
13 1 TOUCH 12 FLAT-FOOTED 15 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2 6.0
FORTITUDE
(constitution) 6 = 5 + 1 + 0 + 0 + □ Climb ■ str* 8.0 = ______+______+______
______
□ Concentration ■ con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 2 = 0 + 2 + 0 + 0 + □ Craft ■ ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
0 = 0 + 0 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
SPELL -1
BASE ATTACK BONUS 3 RESISTANCE 0 □ Diplomacy ■ cha -1.0 = ______+______+______
______
1
□ Disable Device int 0.0 = ______+______+______
______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 5 = 3 + 2 + 0 + 0 2
2.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1
-1.0 = ______+______+______
□ Gather Information ■ cha ______
-1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0.0 0
□ Heal ■ wis ______ = ______+______+______
Masterwork Spiked Chain 6 2d4+3 20 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
2 6.0
8.0 = ______+______+______
10ft □ Jump ■ str* ______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Enlarge MSC 5 2d6+4 20 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis 0.0 0
______ = ______+______+______
2
2.0 = ______+______+______
20ft □ Move Silently ■ dex* ______
0.0 2
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2 4.0
6.0 = ______+______+______
□ Ride ■ dex ______
1
1.0 = ______+______+______
□ Search ■ int ______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0.0 2
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0.0 0
□ Spot ■ wis ______ = ______+______+______
0 4.0
4.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2 6.0
□ Swim ■ str* 8.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Tumble dex* ______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2
2.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Jotunbrud
__________________________________________________
EWP: Spiked Chain
0: ________________________________________________
experience points Combat Expertise __________________________________________________
__________________________________________________
GEAR Improved Trip __________________________________________________
__________________________________________________
Combat Reflex __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
Breastplate M 5 3 __________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-4 20 30 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Rage
__________________________________________________
4th: ______________________________________________
Fast Movement __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Explorers outfit 10 8.0 __________________________________________________
6th: ______________________________________________
Breastplate 150 30.0 __________________________________________________
__________________________________________________
Sunrods x5 10 5.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
Smokestick 50 0.5 __________________________________________________
__________________________________________________
Backpack 2 2.0 __________________________________________________
8th: ______________________________________________
Bedroll 0.1 5.0 __________________________________________________
__________________________________________________
Grappling hook 1 4.0 9th: ______________________________________________
__________________________________________________
Manacles 15 2.0
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Illuskan
6TH
cp — 0 Gigant
sp — 9 7TH
gp — 1849 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.