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Design Project 1

The document provides information about a group design project assignment, including learning outcomes, submission requirements, an overview of the project, scenarios to choose from, instructions for registering a team, project steps, and how to document meetings. Students must work in groups of 4-6 to conceptualize and prototype a digital product, conduct user research, and present their findings.

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0% found this document useful (0 votes)
54 views15 pages

Design Project 1

The document provides information about a group design project assignment, including learning outcomes, submission requirements, an overview of the project, scenarios to choose from, instructions for registering a team, project steps, and how to document meetings. Students must work in groups of 4-6 to conceptualize and prototype a digital product, conduct user research, and present their findings.

Uploaded by

fattoevazizbek
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Module Name: Creative Engineering Design

Module Code: SOC1020


Project Type: Group Project (4-6 students)
Project Assigned Date: 02.03.2022
Team Registration Link: Click Here
Team Registration Deadline: 19.03.2022 (midnight)
Deadline: 26.03.2022 (midnight)
Weighting: 20%

Instructor: Dr. Sarvar Abdullaev


Email: s.abdullaev@inha.uz
Office Hours: Mon, 14:00 - 15:00
Fri, 14:00 - 15:00
Office: Room B411

Learning Outcomes

1. Analysing key principles of interaction for digital product and identifying human errors
2. Understanding basic concepts of User Experience (UX) research and design for digital products
3. Modelling simple and interactive User Interface (UI) for digital products
4. Understanding key steps in product design and development process
5. Modelling conceptual design of products and selecting conceptual models for further
development
6. Prototyping and testing products according to their detailed specifications

Things to Submit:

1. PRINTED and BOUND PRESENTATION SLIDES as specified in this assignment


2. PRINTED SUPPLEMENTARY MATERIALS used or created during the meeting (e.g. customer
interview transcripts, surveys, screenshots of competitor products, user flow diagrams,
handwritten sketches or wireframes of your design concepts, FigJam files, Figma prototypes, or
any other relevant research findings).
3. ARCHIVE FILE containing the electronic version of your presentation slides and all
supplementary materials (e.g. customer interview transcripts, surveys, screenshots of
competitor products, user flow diagrams, handwritten sketches or wireframes of your design
concepts, FigJam files, Figma prototypes, or any other relevant research findings) submitted to
eClass.
Design Project Overview
You are required to create the conceptual design of a digital product (e.g. mobile app, web app, or
desktop app) that provides key UI models of different user experiences embedded in the
functionality of your proposed project. Central to this project is a team-based approach to conceive
and design a new digital product and present a prototype in the presentation session. The goal of
this project is to learn principles and methods of digital product development to the point of
conceptual design, to improve teamwork skills and to appreciate the inherent multidisciplinary
nature of product development. You can pick an idea for your digital product from the list provided
in Scenario section below. If your team has a different idea for a digital product which is not a mobile
app, web app or desktop app, please validate your proposal with me by email or contact me during
my office hours.

Scenario:
You have been employed by company X to develop the concept of a digital product they are going to
develop and launch next year. You are asked to collect customer needs, research competitor
products, compile product specifications, generate multiple concepts, select the most promising
concept for the development of a prototype for user validation. Your key findings on completed user
research and the final version of prototype should be presented to the top management of the
company X as the final output of your project.

You can select the area of business of the company X from given list below, or come up with your
own idea for a digital product.

• Hotel – customers can book rooms beforehand for certain period of time.
• Restaurant – customers can submit orders for food in menu and books tables.
• Publisher – subscribers can download books, authors can submit proposals to publish
• Taxi/Transfer – customers can book taxi beforehand indicating pick up and drop off
locations.
• Online store – customers can buy goods online by adding items to their shopping cart and
checkout at the end.
• Announcements board – users can post their announcements under different categories,
moderators can modify, reorder or remove announcements.
• Personal blog – author can post blogs and subscribers can view and comment those blogs.
As services, web site can advertise the skills and expertise of the author of the blog.
• Online surveys/tests – author can create surveys and tests, users can submit their answers
and view results.

There should be a demonstrable market for the product. One good way to verify a market need is to
identify existing products that attempt to meet the need. Your product need not be a variant of an
existing product, but the market need addressed by your product should be clearly evident. The
product does not need to have a tremendous economic potential, but should at least be an
attractive opportunity for an established firm with related products and/or skills.

You should be confident of being able to prototype the product for a short period of time. Therefore
you are urged to concentrate your efforts in specific needs of a small target market. Avoid
addressing too many needs of big and complex markets. Moreover, you are not encouraged to
choose product ideas which would assume a technological breakthrough (e.g. nanobots which can
cure cancer) or unattainable market (e.g. people who live in Greenland and own penguins). Try to be
realistic on both your market and technology for your proposed project. You should have access to
more than five potential users of the product (more than 20 would be nice). You may also establish
ties with an existing company that may be interested in your concept at the end of your project.

How to Register Myself to a Team?


Every student has to register himself as a member of some team in this Google Spreadsheet

Team Registration Link: Click Here

Teams cannot change their members after the deadline (1 week before official deadline) has passed.
It is team leader’s responsibility to ensure that their team members up-to-date in above
spreadsheet.

Teams must contain at least 4 students and at most 6 students. Students from different sections
cannot join the same team at the same time. This is due to the differences in their timetables which
can be an issue while their project presentation.

What if I cannot find a team?

I will automatically assign those who could not find teams into new teams created by me. It is the
responsibility of each student to check Google Spreadsheet to learn about his/her team after this
assignment. Students who fail to participate in this team’s activities will get 0 for this assignment.

Steps to Complete the Project


You should organize group meetings every 2-3 days to assign tasks to members of the team and
crosscheck on the progress of your project. Your meetings should be documented by filling out a
Meeting Minutes enclosed as Appendix 1 (see section “How to Document Meetings”). Below are the
key milestones of your project:

1. Register your team.


2. Formulate your problem scope and mission statement, assumptions and expected
outcomes.
3. Plan your project’s major tasks using Gantt chart
4. Research users. Conduct ethnographic interviews, analyse their interaction with a particular
product using fundamental principles, find and classify human errors, create Personas
(Appendix 2) and write Storyboards (Appendix 3) where your product will make an impact
5. Identify and interpret user/customer needs from obtained data
6. Formulate the problem statement for the project. Your problem statement should reflect
your customer needs.
7. Define list of requirements for the product to be designed. Analyse competitor products,
prioritize requirements that make the most impact using tools such as QFD matrix (Appendix
5). Compile the list of your product’s target specifications.
8. Generate and select different User Experiences for your product. Construct multiple User
Journey Maps (Appendix 4)/User Flows for suggested user experiences and then
methodically select the most promising instances using Decision Matrix (Appendix 6). Use
concept generation techniques such as storyboarding with personas, SCAMPER, analogy,
worst possible idea, brainstorming, mind mapping, morphology, biomimicry, etc.
9. Generate and select low-fidelity UI screens for your chosen User Flow. Create multiple UI
concepts for each step in the user flow and then methodically select the most promising UI
screens using Decision Matrix (Appendix 6). Ensure that your UI complies with fundamental
UX laws. Use concept generation techniques such as storyboarding, SCAMPER, analogy,
worst possible idea, brainstorming, mind mapping, morphology, biomimicry, etc.
10. Design high-fidelity screens for your UI screens. Develop clickable prototypes for your
selected user flow and UI sketches using Figma or any available technology.
11. Reflect on your design process. Find strong and weak points of your work and proposed
concept.
12. Prepare presentation slides and practice your speech.
13. Submit electronic version of your presentation file, meeting minutes and all supplementary
materials to eClass.
14. Print and bind your presentation file and meeting minutes along with relevant
supplementary materials.

How to Document Meetings?


You can conduct meeting in two formats: online or offline. Each meeting has to be documented in an
appropriate way as instructed below.

Online Meetings

Online meetings can be conducted in FigJam where you can brainstorm different parts of your
project. FigJam has wide range of templates for creating Events Calendar, Personas, Storyboards,
User Journey Map, Problem Statement, Prioritization Matrix, Product Specifications, Competitor
Analysis, Flow Charts and UI Wireframes. In order to find the right template, click button, and
search for a corresponding template:
Before each meeting, team leader is responsible to place this clipboard to the FigJam canvas and fill
in the form. This meeting will be considered as an appropriately documented meeting.

Offline Meetings

Offline meetings should be documented by filling out a form attached in Appendix 1. Team leader
has to prepare this meeting minute document before the meeting and ask each participant to sign to
prove their presence. Also team leader should print out necessary templates provided in Appendices
2 – 6 for the upcoming meeting, so team members can discuss and fill out these templates in the
process. All work produced during this offline meeting has to be stapled to meeting minutes
document (as a cover page of this meeting) and added to your supplementary materials. You should
submit them along with your presentation slides during your project’s presentation.

How to Submit the Project?


You should archive your presentation slides and supplementary materials into a single archive file
named as your team name (e.g. Lions.zip). This file should be submitted only ONCE by the team
leader to eClass before deadline.

You should print out your presentation slides and bind them to a folder. For each meeting you have
conducted with your team member, you should also print a meeting minutes document signed by
attendees. Anything relevant used or created during your meeting should be enclosed to your
meeting minutes document. All your printed and signed meeting minutes and their relevant
attachments must be bound to a folder and submitted as supplementary materials to your
presentation slides. All your printed documents should be given to me before your presentation.

How to Present the Project?


You should present your conceptual design of your digital product in a dedicated presentation
session. Your team will be given 15 minutes to present your work including the time for questions
and answers. All of the team members must participate in presentation. If someone cannot
participate in the presentation without excuse, he/she will get 0 for this assignment.
The structure of your presentation should be as shown below:

1. Title page contains team name, project title, team members’ names and student IDs, section
number.
2. Mission statement page contains the formulation of your goal, assumptions and expected
benefits/objectives.
3. Introduction page(s) provides context to your product. This may involve brief explanation of
the problem you are about to solve and relevant solutions that have solved similar
problems.
4. Customer needs page(s) contains key highlights of your user research process and the list of
prioritized customer needs.
5. Product specifications page(s) contains design metrics (functions) and their relationship to
customer needs in QFD matrix. Final list of functions or their performance characteristics
provided separately.
6. Concepts page(s) for User Flows contains key points of concept generation and selection
process, and features important findings in User Flows.
7. Concepts page(s) for UI screens contains key points of concept generation and selection
process, and features important findings in UI screens for your selected User Flow.
8. Prototype page demonstrates the clickable prototype of your product.
9. Conclusion page discusses about challenges and weak parts of the proposed concept.
10. References page provides links to prototype, and all other resources used in designing the
UI.

Project Evaluation
Each member of the team will get the same mark given for the entire project. However, some
member may get lower/higher mark too (see Disclaimer). Project will be evaluated according to
following rubrics:

• Compliance with the product design process


• Reliability and thoroughness of customer needs research
• Feasibility of proposed product with current technology and the market
• Adequacy of design specifications and QFD
• Evolution of concepts from quantity to quality
• Originality of the proposed product
• Quality of the presentation
• Quality of the supplementary materials

The marks for this project will be distributed according to following scheme, but it does not mean
that each component will be evaluated independently. Components of the project should be
cohesive and serve the common goal of the project. Each assessment component of this project will
be evaluated according to the rubrics mentioned above.
Assessment Component Points
Introduction and problem scope 5
User research: interviews, personas, storyboards, human errors 10
User/Customer needs 10
Problem statement 5
Product specifications 10
Concept generation and selection: User Experiences 10
Concept generation and selection: UI screens (low-fidelity) 10
High-fidelity Prototype 10
Conclusion and self-evaluation 5
Oral presentation 15
Quality of supplementary materials 10
Total 100

Previous Year Projects:

• Promo videos on Youtube


• Presentation Files of Some Projects

Online Learning Resources


• Official Video Tutorials:
o Figma Tutorials
o FigJam Tutorials
• Popular Video Tutorials on Youtube:
o Free Code Camp
o Flux Academy
o Code with Chris (Mobile App)

Penalties
Teams are subject to a penalty or disciplinary action for reasons of academic dishonesty and
negligence. Academic dishonesty can be any attempt by a student to submit 1) work completed by
another person outside the team without proper citation, 2) or give improper aid to another student
outside the team in the completion of an assignment. Academic negligence can be disregarding the
key requirements of the project including the timely submission of the project’s deliverables.
Following penalties will be exercises if any of the below cases happen:

• Late submission. If you missed the deadline, you must send your project deliverables over
email to s.abdullaev@inha.uz within the next day after the deadline. You will be penalized
by 20 points for late submission. Important notice: you are not required to send your
project deliverables by email if you have already submitted them to eClass before the
deadline. If you submit your project deliverables to 2 places: eClass and email, you will get a
penalty of 5 points for confusing the assessment.
• Making noise while others presenting. If any member of your team is spotted for making
noise while others presenting, the entire team will be penalized by 20 points. If this repeats
again, the team will be requested to leave the classroom and their mark will be 0.
• Not informing about team change. If you change a team or unable to find a team, you
should inform me by email about this fact before team registration deadline. I will make
changes in my teams list or assign you to a different team. If you fail to inform this fact or
inform it after the deadline, you will be penalized by 10 points.
• Not participating in team’s presentation. If you fail to provide a mitigating excuse for your
absence in your team’s presentation, you will be considered as a non-contributor and get 0
for this assignment. If you have a mitigating excuse for your absence and it is planned ahead
of time, you must notify me by email about this fact.

Any other academic misconducts including plagiarism, cheating, or breaching internal rules and
regulations of IUT will be brought to the attention of Academic Committee for Penalty and
Awards.

Disclaimer:
• I reserve the right to grade each member of the team separately if I have a suspicion on
his/her contribution to the project. I will review meeting minutes submitted with the
project, and if I find a member who has not contributed to the project, I will call this member
for a short viva regarding his/her contribution. If member fails to show up, he/she will
receive 0 for the project.
• I reserve the right to call the whole team for a short viva if I have suspicion about the quality
of work submitted. If team fails to explain how web application has been implemented,
each member of the team receive 0 for the project.
Appendix 1: Meeting Minutes

Attendance

<List of names here>

Meeting Location

Meeting Time

<Meeting start ~ end>

Agenda

<Agenda Item 1>

<Notes on discussion>

<Agenda Item 2>

<Notes>

Decisions Made

<Decision 1>

<Decision 2>

Post Meeting Action Items

<Action Item 1> <Assigned To> <Deadline>

<Action Item 2> <Assigned To> <Deadline>

Next Meeting Plan

<Location> <Date> <Time>


Appendix 2: Persona

<Name> | <Role>
Profile: 100-200 word overview that describes the persona.

Responsibilities: Briefly describe the person's typical responsibilities. Profile Attributes


Age:
Experience:
Personal details:
Pain Points: List potential pain points that will affect this persona
Common titles (AKA):



Key Drivers/Motivation: What makes the persona go to work everyday? What makes the persona tick? What Verticals:
will the persona achieve?



Validations: Which input helps this person to make a decision? Is it product reviews? Analyses and reports? Or Company Size:
something else? • Revenue range
• Employees
• Specifics subsets
Title: Page:

Scene No. Shot No. Scene No. Shot No. Scene No. Shot No.

Scene No. Shot No. Scene No. Shot No. Scene No. Shot No.

Appendix 3: Storyboard
Appendix 3: User Journey Map

User Journey Map: [Name of Persona]


User Perspective - Using the table below, map out the user’s journey from the awareness stage to the advocacy stage. Each stage should be evaluated based on the user’s goals,
expectations, activities, and touchpoints with your organization. Then make a note of how satisfied users are at each stage of the experience.

Awareness → Consideration → Decision → Delivery / Use → Advocacy


User Perspective
User Goals

User
Expectations

User
Activities

Touchpoints

Overall User
Experience ☐ Very satisfied ☐ Very satisfied ☐ Very satisfied ☐ Very satisfied ☐ Very satisfied
☐ Satisfied ☐ Satisfied ☐ Satisfied ☐ Satisfied ☐ Satisfied
☐ Neutral ☐ Neutral ☐ Neutral ☐ Neutral ☐ Neutral
☐ Dissatisfied ☐ Dissatisfied ☐ Dissatisfied ☐ Dissatisfied ☐ Dissatisfied
☐ Very dissatisfied ☐ Very dissatisfied ☐ Very dissatisfied ☐ Very dissatisfied ☐ Very dissatisfied
Appendix 5: QFD Matrix
Appendix 6: Decision Matrix
Concepts Screening / Scoring

A (reference) B C D E
Weighted Weighted Weighted Weighted Weighted
Selection Criteria Weight Rating Rating Rating Rating Rating
Score Score Score Score Score

Total
Score
Rank

Continue?

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