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Heavy Gear Blitz NuCoal Field Guide

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0% found this document useful (0 votes)
758 views138 pages

Heavy Gear Blitz NuCoal Field Guide

Uploaded by

saxon halfling
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Safety Area: All Text, Logos & Barcode should remain inside the Pink Dotted Lines

Waylon Wyatt (order #5751665)


Waylon Wyatt (order #5751665)
TABLE OF CONTENTS

1 credits
����������������������������
Project Manager/Senior Editor Robert Dubois
PERFECT STORM: NUCOAL FIELD GUIDE
���������������������������� TABLE OF CONTENTS......................................... 2 chapter 2 - VEHICLE COMPENDIUM................. 36
Line Developer Jason Dickerson Credits . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 3 Legacy . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . 36
_____________________________ Introduction . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 38
Assistant Line Developers Saleem Rasul Abdul Aziz Chapter 1 - THE NEW COALITION...................... 4 History of the Gallic Series . . . . . . . . . . . . . . . . . å°“. . 39
Brad Bellows Tight Corners . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 4 NSDF VEHICLES . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 40
Michael Onsrud Barrington Basin & Westridge Settlements . . . . . . . 6
���������������������������� Chasseur MK.I . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . 40
The War of the Alliance . . . . . . . . . . . . . . . . . å°“. . . . . 6 Chasseur MK.II . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 42
Art Director Greg Perkins
���������������������������� Reconstruction & New Beginnings . . . . . . . . . . . . . 7 Lancier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Marketing Director John Nguyen Hidden History: Operation Long Night & NuCoal . . . . 8 Cuirassier . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 46
���������������������������� Rise of an Unlikely Titan . . . . . . . . . . . . . . . . . 尓. . . . 9 Jerboa . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . . 48
Writing Jason Dickerson Economic Development . . . . . . . . . . . . . . . . . å°“. . . . . 9 Chevalier . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 50
���������������������������� Troubled Times and High Hopes . . . . . . . . . . . . . . . 10 Espion . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . . 52
Additional Writing Brad Bellows The Inter-Polar War . . . . . . . . . . . . . . . . . å°“. . . . . . . 10
Michael Onsrud Hussar . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 54
Post War Reflections and New Alliances . . . . . . . . 11 Fusilier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Greg Perkins
���������������������������� Second CEF Invasion . . . . . . . . . . . . . . . . . 尓. . . . . . 11 Voltigeur . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . 58
Copy Editing Dimitri Achminov NSDF History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 12 Sampson . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 60
Gerrit Kitts Army Organization . . . . . . . . . . . . . . . . . å°“. . . . . . . . 12 Chargeur . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 62
John Nguyen NuCoal Self Defense Force Organization . . . . . . . . 13 Sapeur . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 63
Greg Perkins Regiment Organization . . . . . . . . . . . . . . . . . å°“. . . . 14 Hardhat . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 64
���������������������������� NuCoal Self Defense Force Uniforms . . . . . . . . . . . 15
Illustrations John Bell Prairie Dog . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 64
Javier Charro
NuCoal Self Defense Force Awards . . . . . . . . . . . . 16 Groundhog . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 64
Robert Dubois NuCoal Self Defense Force Equipment . . . . . . . . . . 17 Boa . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . 65
Matt Moylan Ranks . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 18 Wildcat . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 65
John Nguyen PORT ARTHUR . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 19 PAK Vehicles
Avelardo Paredes History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 19 Polar Variants . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 66
Alex Perkins City Issues . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 21
Greg Perkins
CEF Variants . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 67
Jan Mayen . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 22
Mariko Shimamoto
����������������������������
Badland’s Boom Town . . . . . . . . . . . . . . . . . å°“. . . . . 23
Additional Illustrations Ghislain Barbe Fort Neil . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . 24
Normand Bilodeau History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 24
Julian Fong Current Concerns . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 25
Jean-François Fortier PRINCE GABLE . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 26
Charles-E. Ouellette History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 26
Marc Ouellette
Current Concerns . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 27
Pierre Ouellette
���������������������������� LANCE POINT . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . 28
3D Modelling Jeremy Ortiz History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 28
Thomas Schossleitner Current Concerns . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 29
David Tauzia TEMPLE HEIGHTS . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 30
���������������������������� History . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . . . 30
Design Avelardo Paredes Current Concerns . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 31
Greg Perkins
ERECH & NINEVEH . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 32
Thomas Schossleitner
Mariko Shimamoto History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 32
David Tauzia Current Concerns . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 33
���������������������������� KHAYR AD-DIN . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . . 34
Miniatures Sculpting Philippe F. LeClerc History . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 34
Alain Gadbois Current Concerns . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 35
Jeremy Ortiz NuCoal County System . . . . . . . . . . . . . . . . . å°“. . . . . 35
Luca Zampriolo
_____________________________
Miniature & Terrain Painting Myles Buck
Philippe Ferrier LeClerc “History is a set of lies agreed upon.”
Alain Gadbois
Michael Onsrud Napoleon Bonaparte
David Tauzia
Andrew Lee Wong
Paul Workoff

2
Waylon Wyatt (order #5751665)
TABLE OF CONTENTS

credits
����������������������������
Layout Sean Loughborough
1
Chapter 3 - COMBAT GROUPS......................... 68 Chapter 4 - DUELISTS................................. 106 James Paquette
Rumble Road . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 68 Unconquered . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . 106 Greg Perkins
BUILDING YOUR ARMY . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . 70 Introduction . . . . . . . . . . . . . . . . . 尓. . . . . . . . . . . . . . 108 ����������������������������
Regiment Types . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 70 Creating a Duelist or Ace . . . . . . . . . . . . . . . . . . . . 108 Photos and Photo Editing Robert Dubois
John Nguyen
Army Construction Flowchart . . . . . . . . . . . . . . . . 71 Special Abilities . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 109
James Paquette
City-State Rules . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 73 Attack Abilities . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 109 Greg Perkins
Universal Squad Options . . . . . . . . . . . . . . . . . å°“. . . 74 Defense Abilities . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 110 David Tauzia
Universal Infantry Options . . . . . . . . . . . . . . . . . å°“. 75 Electronic Warfare Abilities . . . . . . . . . . . . . . . . . å°“111 _____________________________
NSDF Combat Groups . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 76 Blitz! Concept Philippe F. LeClerc
General Purpose Squad . . . . . . . . . . . . . . . . . 尓. . . . 76 Chapter 5 - TEMPLE HEIGHTS...................... 112 ����������������������������
Montagnard Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . 77 Dark Skies . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 112 Silhouette Blitz! Designers John Buckmaster
The Siege of Temple Heights . . . . . . . . . . . . . . . . . å°“. . 114 Nick Pilon
Recon Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 78
Force Organization . . . . . . . . . . . . . . . . . 尓. . . . . . 114 ����������������������������
Strike Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . 79 Silhouette System Designers Marc-Alexandre Vézina
Support Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 80 Breaching the Crescent Walls . . . . . . . . . . . . . . . 115
Gene Marcil
Airborne Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 81 Perfect Form, Perfect Soldier . . . . . . . . . . . . . . . 116 Stephane I. Matis
Commando Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 82 Blood Harvest . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 116 _____________________________
Gear Tank Battery . . . . . . . . . . . . . . . . . å°“. . . . . . . . 83 Defense of the Inner Sanctum . . . . . . . . . . . . . . . 117 Gear Garage Software Samuli Aura
Hovertank Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 84 Dark Skies [Conclusion] . . . . . . . . . . . . . . . . . å°“. . . . 118 _____________________________
Additional Production Staff David Cormier
Main Battle Tank Squad . . . . . . . . . . . . . . . . . å°“. . . . 85
Cavalry Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 86
WEAPON RECOGNITION CHART......................... 119 Dave McLeod
_____________________________
Foot Infantry Platoon . . . . . . . . . . . . . . . . . å°“. . . . . 87 PAINTING GUIDE AND GALLERY....................... 120 Playtesting Dimitri Achminov
Armored Infantry Platoon . . . . . . . . . . . . . . . . . å°“. . 88 Work Order . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . 120 Hugh Browne Jr.
Motorized Infantry Section . . . . . . . . . . . . . . . . . å°“. 90 Painting the Hussar . . . . . . . . . . . . . . . . . å°“. . . . . . . . 122 Charlie Burke
Mounted Cavalry Section . . . . . . . . . . . . . . . . . å°“. . . 91 Aaron Haugh
NuCoal Self Defence Force Gallery . . . . . . . . . . . . 124 John Israel
PAK Port Arthur Korps Combat Groups . . . . . . . . . . . 92
Gerrit Kitts
PAK GREL Berserk Rules . . . . . . . . . . . . . . . . . å°“. . . . 93 DATACARDS................................................. 126 Mark Perre
PAK General Purpose Squad . . . . . . . . . . . . . . . . . å°“. 94 Jill Rhame
PAK Light Support Squad . . . . . . . . . . . . . . . . . å°“. . . 95 Dan Strother
PAK Light Hovertank Squad . . . . . . . . . . . . . . . . . å°“. 96 Paul Workoff
PAK Heavy Hovertank Squad . . . . . . . . . . . . . . . . . 97 _____________________________
PAK Hovercar Recon Squad . . . . . . . . . . . . . . . . . å°“. 98 Produced and Published by
Dream Pod 9
PAK Cavalry Squad . . . . . . . . . . . . . . . . . å°“. . . . . . . . 99
Special Characters . . . . . . . . . . . . . . . . . å°“. . . . . . . . 100 5000 Iberville, Suite 328
Force Commander Charles Arthur III . . . . . . . . . . 100 Montréal, Québec, H2H 2S6
Major Ullrich Hallistor . . . . . . . . . . . . . . . . . å°“. . . . 101 CANADA
Brother Sebastapol . . . . . . . . . . . . . . . . . å°“. . . . . . 102
Morgana Kirosa . . . . . . . . . . . . . . . . . å°“. . . . . . . . . 103 Legal Deposit: November 2011
Katryne Sanz . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 104 BIBLIOTHÈQUE NATIONALE DU QUÉBEC
NATIONAL LIBRARY OF CANADA
Bryce “Gambit” Bellouski . . . . . . . . . . . . . . . . . å°“. 105
STOCK NUMBER DP9-9191
ISBN 978-1-926790-30-5
PRINTED IN USA

Art & Designs copyright 2011 DREAM POD 9, INC.

DREAM POD 9, HEAVY GEAR BLITZ! & other names, specific


game terms, & logos are copyright 2011, DREAM POD 9, INC.
All rights reserved. No part of this book may be reproduced
without written permission from the publisher, except for
datacards & gaming resource sheets for game play & short
excerpts for review purposes. Any similarities to actual
“History is a lie used to mask the true intentions of those that characters, situations, institutions, corporations, etc.
(without satirical intent) are strictly coincidental.
control civilizations.” Ayman Durand
from his Annotated Analysis of
Political and Social History, DEDICATIONs
3320 C.E. Avesta Colony, Kir Arya
Jason: My parents for their continued support.
Greg: To my very dedicated crew of artists and designers,
you are amazing.
John: To my dear Jackie, for all her love and patience.

3
Waylon Wyatt (order #5751665)
THE NEW COALITION

1
Tight Corners
Eddie stared intently at the tri-deo screen, watching the progress of the racing team he was sponsoring as they
rushed through the tight corners of Boyce Canyon. Kaya and Zella, the team’s two racers, had been pushing the limits
of the company’s top line Gears every day for hours on end. Every time Zella made a turn, Eddie’s stomach sunk as he
wondered if she would wreck her Jerboa into the walls. Zella already had a horrific accident during the testing phase
of the Jerboa, and since then Eddie, normally a self-described flamboyant daredevil, turned into a nervous wreck any
time she raced. Eddie told himself he had no reason to be worried about the test pilot; but he knew that was only a lie.

Sitting next to him in the VIP lounge, Isaac Verton watched the race with clinical precision. Issac was Eddie’s business
partner and best friend, but didn’t comprehend the human component of racing like he did. For the GREL, the race
was a test of the machine and nothing more, but for Eddie racing was an expression of human accomplishment.
Racing was about the thrill of speed and the risks that came with a high speed turn or an extreme jump. For Eddie,
racing made life more vibrant and fulfilling; at least when Eddie was the one in the driver’s seat. There was a part of
him that really wanted to get back into racing again, but age had started to slow down his reflexes. Eddie’s experience
told him that losing to some two-bit upstart punk would wound his pride; and he wasn’t willing to gamble that away
just yet.

Watching Zella whip her Red and White Jerboa past her team-mate Kaya and take the lead in the race, Eddie wondered
if he had made a mistake by sponsoring the race and his company’s team. He winced as the screen was engulfed
in a brilliant fireball; another team’s Jerboa had fired its jump jets damaged in a previous impact with the result a
spectacular explosion.

“Tell me again why we’re sponsoring this race?” Eddie asked Isaac, quickly following the question by finishing off a
glass of bourbon he had been nursing since the start of the race.

His partner of twenty six cycles looked over and shrugged, “I believe you said it was advertising. But you had said
before that you were glad that we were not racing in the Deathtrack series any more. I had wondered why you had
changed your mind.”

Eddie sighed as he looked down at his empty glass. What had prompted him to sponsor this crazy race? The downcast
and defeated looks Zella and Kaya gave him after Deathtrack’s commission banned his company - and its signature
Gear was the real reason. Eddie couldn’t deny the pair the joys he had felt racing.

He still remembered the night when Zella had regained consciousness at the Prince Gable hospital after the accident
during the trial run of the Jerboa prototype. Zella had smiled at him through the pain and thanked him for letting her
feel the thrill of the ride again. The usually taciturn GREL pilot, who normally had such a hard time feeling ‘human’,
knew exactly how he felt when he raced. Taking racing away from her would be robbing Zella of the only time she
could really feel alive. As a fellow racer, Eddie knew he couldn’t deny her that feeling.

Looking back to the screen, Eddie’s face broke into a small smile as he realized that Zella and Kaya were going to win
the race. Glancing over to Isaac, he stated “I guess I just can’t get away from it. I’m too programmed to be a part of
racing.”

Issac responded “I did not realize you were hypnotrained like me...” His face twisted into confusion as he murmured
“Yes, that makes sense”.

Eddie started laughing at his partner’s misunderstanding, “Yeah. Totally got hypnotrained.”

4
Waylon Wyatt (order #5751665)
THE NEW COALITION

T he N ew Coalition

5
Waylon Wyatt (order #5751665)
Barrington Basin & Westridge Settlements
Barrington Basin & Westridge Settlements
1 Featuring some of the most inhospitable locales on Terra Nova,
the settlement of the Barrington Basin and Westridge Mountains
Some anthropologists speculate that as any semblance
of normal society degraded in the polar region when the
occurred despite the difficulties they provide for a number of Concordat gate ships withdrew back to Earth, people fled to
reasons. Simple greed, a desire for freedom, and religious the Badlands to escape the marauding bands, territorial wars,
enlightenment are a few of the reasons for migration into these and the general lawlessness that ensued. Both the Barrington
dry and scorched regions, and even with the harsh conditions, Basin and Westridge Mountains were particularly attractive to
millions of Terra Novans currently call these regions of the migrants due to the ease of access from the Gamma Maglev
Badlands home. line, and the scientific consensus is that tens of thousands of
would-be settlers entered the region during this period. Sadly,
Prior to the withdrawal of the Concordat government from most of these settlements failed within a few decades of being
Terra Nova and reconstruction period four centuries ago, the established. Husks of abandoned oasis towers and farmsteads
Barrington Basin and Westridge mountain range saw very little are still found in unlikely locations by intrepid explorers.
settlement. With the exception of a few small homesteads and
the occasional oasis tower, the deadly Badlands region was Historically the majority of settlements in the Barrington Basin
devoid of human settlement. Most settlers were political or and Westridge Mountain region lived in small homesteads
religious dissidents, criminals, or isolationists seeking to escape or isolated oasis towers. Such communities of a couple of
the polar city-states. hundreds to a few thousands struggle to eke out a living in the
inhospitable region. These Badlanders value self sufficiency,
In the aftermath of the Concordat withdrawal, polar populations ruggedness, and most of all independence. Cycles of living in an
looked to the Badlands as a location to thrive. Places like Erech extreme environment forces those characteristics to come to the
and Nineveh, which were settled just prior to the withdrawal, forefront of importance, and most Badlanders in the Barrington
saw a surge in growth. The new settlements were colonized and Westridge region look down on their polar cousins as soft
not for political or religious freedom; instead a new breed of and repressed either in religious or political choice.
Badlanders had a singular interest in exploiting natural resources
the Barrington Basin offered.

The War of the Alliance


While most modern Badlanders have lived in the region for during the war. Thousands of Badlanders caught during partisan
generations, many of their ancestors left the polar leagues for operations throughout the war were rounded up and interned
one reason or another. Antipathy to the polar factions has carried at concentration camps outside of present day Port Arthur.
through the generations, and has only been reinforced by the After the war, many Badlanders in the region continued to hold
numerous wars and skirmishes fought in the region. Honeyed grudges against PAK because of their former affiliation with the
words and empty promises mean little to the typical Badlander, hated CEF. If the indignities of occupation were not enough,
and one of the greatest challenges when establishing NuCoal most of the conflicts in the Badlands occurred in the Barrington
was overcoming resentment of the CEF’s harsh occupation Basin. As the CEF poured through the region, thousands of
during the War of the Alliance. Few Badlanders were eager people were displaced from their homes, and often in the wake
to be leashed to another master so soon after regaining their of the invaders coming through the region, homesteads, towns,
independence. and oasis towers were stripped of their resources. Often these
displaced communities simply disappeared, but a number
While Port Arthur is the senior partner in the NuCoal alliance, individuals overcame the odds and joined with polar forces to
the stranded population of former CEF soldiers and officers fight against the invaders.
did not always enjoy the prestige they currently command.
In TN1913, elements of the 8th CEF Fleet landed in the north The lives lost and the bitterness of being subjugated by Earth
of the Barrington Basin in what is now Port Arthur. This large left a mark on the people of the region, and while Port Arthur
beachhead became the largest CEF encampment on Terra Nova, has repeatedly proven itself to the NuCoal population there is
and was designed to be the staging point of a drive deep into the still some underlying resentment held by a significant minority
Mekong Dominion. If successful, this plan would seize strategic within the city-states and townships.
oil fields and cripple Southern production capabilities.

Before the CEF forces could advance into the southern jungles
and Mekong city-states, they had to first subjugate the region
around their West Base site. With little to no organized military
in the neighboring settlements, the Barrington Basin was
brought under Earth’s strict control. The measures utilized
by the CEF to maintain control in the populated area were

6
excessively cruel and lasted longer than any other occupation

Waylon Wyatt (order #5751665)


Franklin Harbor a t e r Lak

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C O N F E D E R A C Y M E R C A

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Reconstruction & New Beginnings


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Reconstruction & New Beginnings


C B a s i n

1
W E S T E R N F R O N T I E R F E DR E R A T I
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these intermediaries
Y u n g A nwereB discovered,
a s i n the CEF engaged in a 74th Nova Redrider GearR Regiment’s E P U B L I
systematic terror campaign. Forces would enter into L a k etowns
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strip it of useful resources before moving onto the next town. that destroyed large sections of the
Badlanders in these targeted communities struggled to maintain maglev rail station and critical fuel
even a meager existence. The sudden depression left very little pipelines. After Alpha company
for guerrillas operating 150°
180°
in the
W
region. 120° W
was destroyed,
90° W
the Deathwatch 60° W 30° W
eventually met destruction
After these initial tragedies most population centers avoided at the hands of late arriving
any direct conflict, but towards the end of the war a number Northern reinforcements. The
of engagements did occur near key oasis towers such as Fort damage wrought on the town
Manassas, Terrence Crossing, and Gable Roads. Fort Manassas, caused it to suffer for over a
an oasis tower near Wounded Knee, was hit particularly hard, cycle before being restored
with fighting between the polar forces and invaders leaving the by Terra Nova Transrail.
walls breached and the population caught in the crossfire. After The town boomed briefly in
five days of fighting, the town of four thousand was reduced the post war years, but had
a mere three hundred. After the war, the small population returned to pre-war levels
struggled to maintain the oasis tower, but in TN1921, the within a decade.
community abandoned the facility to the desert. Two decades
later, Fort Manassas was reoccupied as a part of the NuCoal As a result of their passive
subsidies program, but the oasis tower has never reached the resistance and early conquest,
full four thousand it had prior to the War of the Alliance. the region was able to recover
within a few cycles. The quick turn
Another community that suffered during the war was Terrence around of the Barrington Basin and
Crossing, a township south of West Base that was the site of Westridge settlements put them in
the joint Terra Novan army’s bivouac. In TN1917, supplying the a unique position of being able to
mass of Terra Novans left the city stripped bare and unable to aid in the reconstruction of the polar
survive. Most of Terrence Crossing’s seven thousand citizens leagues. Raw construction materials,
ended up as refugees in the West Base after the war, begging heavy equipment, and oil was in heavy
for aid from the stranded CEF officers. After the war, Terrence demand from both north and south. The
Crossings was repopulated, and currently is considered one of Southern Republic in particular relies on
the fastest growing towns in the Port Arthur Defense Zone. oil supplies from Lance Point to this day.
ROYZ MALCOLM

7
Waylon Wyatt (order #5751665)
Operation Long Night & NuCoal

1
hidden history: operation long night & nucoal
Since its establishment after the War of the Alliance, Port Arthur has enjoyed a uniquely close relationship with
the Humanist Alliance. This friendship began in the early TN1920s when Gavin Hypolite, the Humanist preceptor
assigned as ambassador to Port Arthur, established a personal friendship with Colonel Arthur. Under the pretense
of regular diplomacy, Hypolite was covertly seeking aid to further the Humanist’s Free Alliance movement; namely
gaining sovereignty from the Southern Republic. The disruption of the War of the Alliance undid centuries of his
predecessors’ work, but Port Arthur was a new means to the grand plan penned by Illuminatus Hysert, in TN1681.

If Operation Long Night—the Humanist plot to overthrow Republican control—was to succeed, certain criteria had to
be met. The first was military R&D out of the purview of the SRA. The second, more challenging criteria, was military
expansion. The Humanist Alliance commoner class is routinely subject to non-aggression and passivity programming.
This control mechanism is designed to keep the populace pliant and under control, but prevents the Humanists from
drawing conscripts from its broader population during times of war. While limited emergency programming was
instituted during the War of the Alliance to deal with this unintended consequence, the results were far from ideal.
Once a commoner was deprogrammed, the subliminal pacifist programming was nearly impossible to reintroduce.
Many surviving commoners ended up in the notorious Legion of Lead, a dumping ground for malcontents and
societal rejects designed with the purpose of providing the Humanist Alliance with semi-disposable troops.

Hypolite’s relationship with Colonel Arthur provided several avenues to achieve both criteria of Operation Long Night.
By the early TN1920s, Hypolite had secured access to PAK’s CEF hover technology in exchange for the delivery
of replacement parts as well as assistance in building the manufacturing base of Port Arthur. Two Humanist shell
corporations were established in the outer counties of the PAK defense zone in order to develop and prototype new
weapon systems and vehicles. Javelin Strategic Industries provided the manufacturing facilities and workforce for
its sister corporation Vulcan Engineering Consortium, which provided the lab space for Humanist engineers and
scientists to work side by side with PAK technicians on design and development.

The first project completed was the Hetarois Hovertank; designed and manufactured in under three cycles, the joint
venture quickly proved its worth. By TN1928 the prototype Hetarois was running operational tests alongside PAK
forces disguised as a Prowler hover tank. The following cycle, Alliance scientists and engineers unveiled a ‘new’
hovertank based on captured CEF technology. The public variation of the Hetarois lacked a number of advancements
included in the original version such as CEF thrusters and energy-based weaponry, so as to keep the true performances
hidden from Republican operatives. The Southern Republic Army was consequently quite surprised by the Hetarois’
true capacities when they laid siege to White Rock, the Humanist’s center for R&D and military manufacturing.

During the early TN1930s, the collaboration between Port Arthur and the Humanist Alliance focused on infrastructure
planning and mapping for the region. Hypolite was authorized to provide technical expertise on city layout and
projections for future growth as the Humanists saw Port Arthur as a potential fall-back position in the event their league
was overrun. In addition, Port Arthur had the potential to be a military deterrent protecting Humanist independence
once Operation Long Night came to fruition. Though the final outcome could not be predicted by the preceptors, Port
Arthur—and by extension NuCoal—has become the most crucial ally to the struggling Humanist Alliance.

After the near annihilation of the preceptor caste during the Theban Blight, surviving leaders of the preceptor and
protectorate castes rushed plans and prototypes to Port Arthur. Manufacturing facilities set up prior to TN1936
played a crucial role in providing materials to the HAPF throughout the Inter-Polar War, and the open alliance between
NuCoal and the Humanist Alliance in the post-war cycles has helped the Humanists recover.

The greatest hurdle facing the allies remains the vast distances separating them. With no major lines of transportation
between NuCoal and the Humanist Alliance, both members would struggle to maintain supply and reinforcement
lines in the event of a full blown conflict. This was demonstrated when a flood of refugees flowed into NuCoal in
the early TN1940s. While the protectors of the Humanist Alliance aided in the mass migration of certain population
groups such as White Rock, other groups of refugees were less fortunate. Most of these unfortunates traveled across
the deserts in long caravans, which were often raided by bands of rovers.

Moved both by the plight of the refugees as well as practical concerns, Chairman Royz Malkolm approached Terra
Nova Transrail with a proposal to open a connecting maglev line that ran near the equator. NuCoal offered to subsidize
the portion of the new line that would connect the Gamma maglev line from Khayr ad-Din to the Alpha maglev line
at New Baja. In large part due to the protection of the Gamma maglev line by both NuCoal and KADA throughout
the Inter-Polar War, TNTR executives made the surprising move to fund the remainder of the line, and construction
started on the Sigma Line in TN1944.

8
Waylon Wyatt (order #5751665)
Rise of an Unlikely TitaN
Rise of an Unlikely Titan
During the reconstruction following the War of the Alliance,
many of the Westridge and Barrington settlements found their
Some city-states scoffed at the idea that they were vulnerable
to the fears that Malkolm masterfully wove into a story of
1
raw materials and services in higher demand than normal. Polar subjugation and woe. Other more cynical settlements had no
communities were devastated by the heavy fighting and orbital interest in joining a group, regardless of any assurances that the
bombardments inflicted by the invading Earth forces, and large alliance would be loose at best. Yet the single largest concern
swathes of basic infrastructure was crippled in the process. was the worry that by joining together, the polar leagues would
Demands for construction materials such as steel and concrete be provoked into acting against the members. Even pooled
spiked, while necessities like fuel and food were in scare supply. together the military might of the combined city-states would be
The relatively untouched city-states and counties of the Badlands sorely pressed to defend against a single polar league’s armies,
were happy to meet the needs. and as a result all of them refused Royz’s overtures. Malkolm
was finally able to address the security concerns in TN1931,
While most communities only concerned themselves with the when he convinced Colonel Arthur to enter into the alliance as
short term benefits of the boom, Royz Malkolm (then mayor of a senior partner. Temple Heights, Prince Gable, and Lance Point
Fort Neil) saw a potential problem with the sudden demand. As promptly signed onto the trade alliance on 16 Summer, TN1931,
the polar governments began to rely on the natural resources with a number of counties along the Gamma Maglev line and
and manufactured goods from the region, there would be the Westridge Mountains joining shortly thereafter. In most
very little to keep the desperate leagues from subjugating the of these communities, there was tremendous apprehension
population and simply taking what they wanted. Royz began his about working with Port Arthur; all had been occupied during
tour of the region in TN1925, ostensibly to establish a free trade the War of the Alliance and those wounds had hardly healed by
coalition, but with the ultimate goal of establishing a permanent the time NuCoal was established, but the security and economic
mutual defense pact to defend the region’s economic growth benefits of the alliance outweighed those concerns. The NuCoal
and population. The first step required convincing widely Badlander’s viewpoint was a pragmatic one.
disparate groups across the region to agree to the trade pact.

Economic Development
The members of the fledgling trade group saw an immediate a marshall service was organized to curtail the threat of the
upsurge in their local economies practically as soon as the ink smaller rover gangs in the region. The larger city-states agreed
was dry on the treaty documents. The free trade zone and law to assist the smaller communities against the strongest rover
enforcement partnerships created a great deal of stability within gangs, but would only intercede if called upon as a concession
the Barrington Basin and Westridge settlements. NuCoal’s to the Badlander values of self-reliance and of independence. In
member states now had less to fear from any economic exchange for these benefits the NuCoal’s trading network has
sanctions placed by polar competitors; the threat of being able lower trade barriers and preferred status within the homesteads,
to reserve any sanctions allowed them to mitigate the worst and has easier access to the good produced by these rural
tariffs on its exported goods. While their new-found might did Badlanders.
nothing to lessen the threat of corporate espionage, for the first
time commerce between the Badlands and the poles would flow Port Arthur’s association with the Humanist Alliance aided
freely, unimpeded by political barriers. considerably in NuCoal’s regional development. While this
aid came covertly at first, the Humanists aimed to improve
NuCoal’s fiercest economic competitor proved not to be any of the infrastructure of the region in order to support a larger
the polar leagues, but an icon in the Badlands - Paxton Arms. population. During Spring of TN1931, key members of the White
Fearing Port Arthur’s growing influence in both military and Rock and Thebes preceptor and commoner caste were relocated
economic spheres, Paxton waged a covert war to suppress the to Port Arthur. The initial wave of a few thousand individuals
economic development of all NuCoal members. The vast majority turned into a flood after the siege of White Rock left the
of espionage attempts were aimed directly at Port Arthur, and for Humanist city-state in dire straights. When Southern Republic
a number of cycles these actions were successful at curtailing the forces entered White Rock on 33 Spring TN1936, they found
city-state from building a significant manufacturing base. Other the city empty except for forty thousand armed commoners
NuCoal city-states were mostly untouched by Paxton’s intrigues, whose nonviolent programming had been weakened or even
allowing them to benefit from Port Arthur’s falling output and removed. The Southern Republic speculated that the city-state’s
difficulties in opening new markets. While this allowed NuCoal occupants had fled to the east, but Archon Navar had assigned
as a whole to flourish, these smaller communities did wind up a portion of his escaping army to move the refugees east into
facing political and economic pressures from Peace River, ever the Badlands. The unprecedented exodus of nearly three million
the proxy for Paxton Arms’ corporate aims. Humanist refugees during the Inter-Polar War was a little known
secret, lost amidst the many tragedies of that period. Prepared
The smaller county towns and homesteading communities routes along the Emerald Belt and the Pacifica Range that had
thrived from the economic and physical security provided by been created as an exit corridor for HAPF, ended up serving the
NuCoal. By late TN1936 more than eighty five percent of the general Humanist population as a path to a new future. Defying
rural counties in the region made the decision to join NuCoal. As both Northern and Southern forces in the Badlands, the vital
members, these rural counties enjoyed subsidized infrastructure Gamma Maglev line from Khayr ad-Din to the Westridge was
funding in addition to a measure of security against polar kept open by NSDF and KADA forces largely to ferry supplies,
aggression. Development in the region exploded as new wells refugees, and HAPF personnel into NuCoal.
were drilled, new rail lines between communities were laid and
9
Waylon Wyatt (order #5751665)
Troubled Times and High Hopes
The effort into growing the region has proven remarkably absorbed into the city-states and counties with minimal pain;

1 successful. Within eighteen cycles of being established NuCoal’s


population has grown ten fold, and with the exception of a few
isolated issues the region has been able to sustain the population
Humanist preceptors aiding in the continued growth of the
region forecast that by TN1970 NuCoal will boast a sustainable
population of seven million.
influx. Refugees from both during and after the war have been

Troubled Times and High Hopes


During the five cycles between the founding of NuCoal and the Rising tensions between the polar governments became a major
start of the Inter-Polar War, the member states of the trade concern for the member cities and counties. Due to Port Arthur’s
alliance enjoyed a considerable growth in their economies. The military incapability to intervene in Lance Point incident, Malkolm
security offered by Port Arthur created a stable environment for approached the leaders of the coalition at Prince Gable in Spring
trade through the region, and as the communities prospered of TN1935 to address the need of an organized military force to
the citizens of the city-states and counties saw their association repel any invasion. At first the leaders balked at his suggestion,
with the former Earth invaders with less apprehension. Port but Prince Gable’s governor, Andrea Sinclair, cleared the way
Arthur grew to prominence as both a protector and profitable by offering her support for the venture. By Summer of TN1935
senior partner. the foundations for the NuCoal Self Defense Force were in
place, and the city-states began contributing, modernizing and
These early cycles of growth did not come without incident, standardizing equipment between each other. Older equipment
however. Labor riots orchestrated by the Badland’s Revolutionary was given to the rural counties for local defense in exchange
Front in TN1934 at Lance Point, threatened the foundation of for participation in the defense pact. Malkolm and Sinclair also
the fragile alliance. Under the leadership of Ernesto Jaxon, negotiated for a common Marshall Service to provide impartial
the Badland’s Revolutionary Front engaged in open warfare regional law enforcement. The service has jurisdiction only in
with Lance Point corporate security over horrendous working areas that participate in the program, and initially only a handful
conditions. With vital oil supplies cut off, the Southern Republic of counties signed up. However, in the post Inter-Polar War
deployed the 2nd Legion Noire Regiment and 11th MILICIA period the necessity of having a strong law enforcement element
Regiment, to crack down on the uprising and open the pipelines. increased the demand for marshals throughout the region. With
This fighting lead to Lance Point being permanently occupied by a plan for mutual defense and stunning economic growth, the
southern forces, and threatened to drive a wedge in the NuCoal Barrington Basin and Westridge settlements had good reason to
alliance. Due to the distance and concerns over dragging the hope they could weather the upcoming storm.
entire region into a war, PAK was unable to respond to the
southern intervention, when even though one of the member
city-states was directly under military occupation, seemingly
making a mockery of the security guarantees that NuCoal was
founded on.

The Inter-Polar War


After the battle of Rahnguard Oasis in TN1936, the whole of NuCoal, the fact that a Badlands community was destroyed in
Terra Nova was plunged into a devastating war. Forces from the fighting between polar forces resonated strongly within all
both polar governments poured through the Barrington Basin segments of the alliance.
and cut off the Gamma Maglev’s service. NuCoal SDF regiments,
which were in the middle of organizing, scrambled to defend During the war, Malkolm and his diplomatic corps saw an
their territories from invading forces and the member states opportunity to draw formerly reluctant communities into NuCoal,
looked to the PAK to mobilize in defense of the region. In principally the twin city-states of Erech and Nineveh. Early in
response Colonel Arthur activated reserves and sent battle Autumn of TN1936 NuCoal diplomats attempted to recruit one
groups to protect vital rail lines and the perimeters of the city- of either city to the coalition. In what would be known as the
states. NuCoal cities and communities declared neutrality in Monday Blues incident, Malkolm entered a grueling week long
the conflict as part of the defense plan. While settlements were negotiation with the leaders of both cites but only managed to
allowed to supply non-military goods to the forces, most chose convince them to join the coalition when polar forces threatened
not to offer any form of support to polar forces as a show of to occupy both cities and turn the region into a battleground. On
solidarity. Lance Point’s occupation exempted it from the policy, 15th Autumn TN1936, Colonel Arthur’s 17th Guards regiment
and as the war’s pace increased the city-state found itself a arrived in the area and joined forces with the militaries of Erech
deployment zone for MILICIA forces. In general the policy of and Nineveh in an attempt to repel the polar forces near the two
neutrality served the members of the coalition well. Cut off cities. Over the course of the next eight days, the combined PAK
from polar markets, the cities and communities struggled but and NuCoal forces successfully defended Erech and Nineveh
the foundations established five cycles earlier helped NuCoal from various polar incursions, and on 23 Autumn TN1936
members to weather the worst effects of the turmoil. Substantial the polar regiments began withdrawing from NuCoal territory.
changes in the nature of NuCoal’s alliance occurred during Unlike the debacle at Lance Point, Port Arthur had finally proven
the Inter-Polar War. The Battle of Two Towers on 22 Summer it could defend NuCoal’s interests from polar aggression. For the
TN1936 resulted in the destruction of an oasis tower located first time the coalition’s members believed they could prevent

10
in the Barrington Basin named Bianca. While not a member of polar forces from occupying their territory.

Waylon Wyatt (order #5751665)


Post War Reflections and New Alliances
Post War Reflections and New Alliances
After Peace River’s destruction in TN1939, the exhausted polar
forces sued for peace. While the devastation inflicted during the
NuCoal’s secret relationship with the Humanist Alliance was
revealed in TN1942, when NSDF, PAK, and HAPF forces conducted
1
Inter-Polar War was not as great as that during the War of the joint exercises near Lance Point. Shocked MILICIA units had
Alliance, the polar leagues faced social and political upheavals been informed they would be undertaking joint exercises with
during the post war cycles. NuCoal emerged from the Inter-Polar PAK and NSDF regiments, but were completely unprepared for
War unified in its purpose, with Badlanders living in NuCoal the inclusion of HAPF forces. The implications of HAPF units
beginning to identify themselves primarily as being citizens of actively opposing AST forces sent shockwaves throughout the
the coalition. Part of the success of NuCoal’s design was how Southern Republic, resulting in a concerted propaganda war
the alliance allowed self-governance and relative autonomy against both Port Arthur and the Humanist Alliance. Once the
within the original borders, which played well to the Badlander’s close alliance between NuCoal and the Humanist Alliance was
sense of independence. At the same time, the economic and revealed, NuCoal was able to make economic inroads into the
military successes of the prior decade gave the population a Eastern Sun Emirates. While Paxton Arms had secured exclusive
unifying pride in their accomplishments. military contracts with the Regent Shirow, infrastructure and
military contracts for rural emirate retinues were wide open for
The NSDF, PAK and KADA were successful in their defense NuCoal corporations. Shirow invested large sums of money to
of the region, which weathered the war with little damage to repair the infrastructure damage suffered during the civil war.
its infrastructure or peoples. Once again the region was able Neil Motor Works capitalized on the expenditures by selling
to provide construction materials, heavy equipment and construction Gears, vehicles, and heavy equipment, while
necessities for the polar factions, and the political turmoil supplying the emerging market of the Shajhalin caste with
throughout the poles made migration to NuCoal an attractive civilian vehicles. Port Arthur’s numerous construction firms
option. Refugees poured into the region from all corners of undercut polar competitors by providing inexpensive materials
the globe, but especially from the Humanist Alliance as the and demonstrating proven quick construction techniques
Southern Republic absorbed half of their home country. Jobs developed during NuCoal’s rapid growth cycles.
were plentiful in the booming economies of the Barrington Basin
for these refugees, and the rapid growth of both population
and manufacturing base surprised even the most optimistic
members of NuCoal’s leadership.

Second CEF Invasion


For NuCoal, the second CEF invasion began before the 8th Fleet’s At Temple Heights, the NSDF headquarters received news that a
ground forces landed. Eight days after the fleet had entered the sizeable force from Port Arthur was heading towards their city.
system, Major Bukharin received an encoded message from Unknown to Lt. Colonel Mikaela Moore and her staff, these forces
Admiral Mubatu, commander of the CEF fleet, and shortly were Jan Mayen and Jannite loyalists escorting Colonel Arthur.
thereafter, the Yakut members instituted a rapid coup against Soldier Mayen had fought a running battle with the 44th PAK
Colonel Arthur and the staff that were still loyal to him. Within Battle Group (under command of Major Forest Hammond) after
hours, the majority of PAK forces deployed around Port Arthur his loyalist contingent broke through Port Arthur’s defensive
was firmly under Bukharin’s control. Colonel Arthur, his family, lines the day after the coup. Assessing the situation, NSDF
and closest allies only managed to escape thanks to the aid of command mobilized the Mamelukes, who engaged and defeated
Jan Mayen and members of the Southern Camp of Port Arthur. the 44th Battle Group in a decisive battle near Enon Springs,
a small township located a hundred kilometers northwest of
For NuCoal, the loss of PAK and Port Arthur in the early stages of Temple Heights. During the battle, Terra Novan junior officers
the invasion was devastating. Prince Gable’s regiments quickly and a few senior Earth-born officers within the 44th openly
aligned themselves with the northern divisions operating in the rebelled against Major Hammond once they learned the target of
region, promising full cooperation against the CEF. In Lance their pursuit. Captain Ilsa Petronivich, a former member of the
Point, the Blackwatch regiment quickly mobilized its allied 15th Tukhachevsky Guards Regiment, lead the rebellion which
rovers and local counties to fight a guerrilla war and set aside resulted in Major Hammond, four officers, and ten NCOs being
their open disdain for the southern MILICIA legions housed in summarily executed. Petronivich formally surrendered the 44th
Lance Point to coordinate the defense of the region. Battlegroup to Lt. Colonel Moore and the survivors of the 44th
were integrated into Temple Heights NSDF regiments.
Fort Neil’s regiments went to high alert once news that Bukharin
had seized control of Port Arthur’s localized battle groups After holding the government district in Port Arthur for two days
reached them. Three PAK battlegroups that had been patrolling against the traitorous PAK forces , Colonel Arthur’s personal
the nearby Gamma Maglev line asked for asylum at Fort Neil, regiment - the 15th Tukhachevsky Guards - managed to escape
which lead to a security debate within the local NSDF command. alongside a number of HAPF forces stationed near the city-state.
A day later NSDF Lt. Colonel Zelda Veers offered to provide The Guards and HAPF regiments arrived at Temple Heights seven
resupply and sanctuary at three regional firebases, but the battle days after the coup had been initiated, eventually becoming the

11
groups were not allowed into the city-state’s operational zone. core of Colonel Arthur’s Falcon and Wolf Brigades.

Waylon Wyatt (order #5751665)


NSDF HISTORY
After making landfall in the Barrington Basin, CEF forces quickly of Port Oasis. Heated arguments between the officers of the 1st

1 advanced to secure the Gamma Maglev and Port Arthur’s


space port facilities. PAK forces under Colonel Bukharin,
promoted by the CEF for her service, joined with XX Korps and
MILICIA Airborne Legion and the 2nd MILICIA Border Legion
broke out, but in the end, Commandant Neuben of the Azure
Devils and Commandant Faisal of the 95th Cavalry Regiment
began operations in the region. In response, the 3rd PRDF HG were able to convince the prefects to follow orders and deploy
Regiment (the Paladins) under Colonel Hunaman mobilized in support of the North. On 32 Summer TN1950 both legions
on 28 Summer TN1950 to engage PAK forces. The Paladins arrived to assist the WFPA landship fleets and were able to crush
commander ignored orders from PRDF high command to stand the CEF’s XVIII and IX Korps.
down, and engaged his hated foes. The regiment drove deep
into NuCoal territory as Colonel Hunaman made little distinction On the same day, Colonel Arthur’s Wolf Brigade struck Bukharin’s
between PAK and NuCoal forces, thinking them equally guilty of XX Korps in a surprise attack inside Port Arthur after infiltrating
betraying Terra Nova. the city using command codes obtained from the 44th Battle
Group. As Arthur’s forces breached the walls, Bukharin and
MILICIA legions stationed at Lance Point were were forced to key members of the Yakut Brotherhood were assassinated
make a crucial decision. With heavy fighting in the Southern by Morgana Kirosa and her elite Kommandos. With central
Republic capital of Port Oasis and the rapidly collapsing command in shambles, Port Arthur and rogue PAK elements
northern defense line in the Western Frontier Protectorate, quickly returned to Colonel Arthur’s control, with order in the
legion commanders were faced with the daunting choice of city being restored shortly afterward.
following orders to aid the north, or disobey and rush to the aid

NSDF HISTORY
The most substantial changes to NuCoal’s defensive The new equipment would only be as good as the person wielding
capabilities during the post Inter-Polar War period was the it, and training programs were instituted at the local base of
rapid growth and modernization of the NuCoal Self Defense every city-state for their regular soldiers. Volunteer citizens from
Force. The war proved how vulnerable the city-states and the city-states and the counties undergo standardized reserves
counties were to polar predations. Though there were notable training throughout the cycle at either Port Arthur’s Sigma
successes in fending off polar forces during the war, those Encampment or Torrence Station, an oasis tower located forty
skirmishes and battles exposed serious issues in coordination kilometer north of Lance Point. Only the occupied city-state of
and training between the various militaries of the member Lance Point differs from this policy, sending all both regular and
states. Riding the wave of popular support for the newly reserve trainees to the Sigma Encampment or Torrence Station.
formed NSDF, the members of NuCoal chose to aggressively
standardize and modernize their equipment, personnel and Finally, the militarization of the region included the construction
facilities. of firebases similar to the bases used by the PAK. These small
underground facilities support one company comfortably, but
The development of the Gallic series such as the Chasseur, are designed to house full regiments on the move for short
Jerboa and Voltigeur provided a path to standardize the rag periods of time. These outposts are typically found near county
tag NuCoal garrisons while simultaneously modernizing them seats and concentrated homestead areas, with garrison forces
with updated equipment. The city-states phased out their recruited primarily from the local community.
entire stock of polar and Paxton produced equipment in favor
of NuCoal material, while more rural counties accepted most
of the obsolete equipment on loan.

ARMY ORGANIZATION
NuCoal’s military is organized on three different levels. The The second level of NuCoal’s military lies in the NuCoal Self
primary level is composed of the Port Arthur Korps. With eighty Defense Force’s regular troops. Prince Gable and Fort Neil both
thousand GRELs and an additional thirty thousand human have two regular regiments each, while Temple Heights, Lance
personnel, PAK is the single largest force within the Barrington Point, Erech, Nineveh, and Khayr-ad Din each field a single
Basin region, and the largest component of NuCoal’s military. regular regiment. These regular regiments are part of the NSDF’s
While PAK does have the largest number of troops, Port Arthur front line units defending their city-states, and their assigned
cannot actively maintain the entire force for extended periods Regional Defense Zone.
of time, and during peacetime, the bulk of the Korps is placed
on a seasonal rotational reserve, and only two brigades of four Third level regiments are drawn from reserve forces. NuCoal
thousand each are employed at a time on patrols. SecBuro has fifteen Regional Defense Zones, which encompass multiple
maintains an additional three thousand GRELs for city defenses, counties or the regions immediately around city-states. Each
and within the Port Arthur Security Zone, six fire bases house a zone is capable of raising a single reserve regiment, which is
further forty five hundred troops. commanded by a lieutenant colonel, who is in charge of the
garrison, supply depots, rail lines, and reserve training. Garrison
When PAK is fully mobilized, it is capable of fielding five full forces are company-sized and rated as regulars. They are
divisions. Since Port Arthur’s founding, the full force of PAK has responsible for patrolling their zone, as well maintaining the vital
never been put to field, though with the second CEF invasion, rail lines. Able to make minor repairs to the rail lines, they still
Force Commander Arthur has started the mobilization after have to ask their affiliated city-state for large scale repairs. In

12
taking back his city. addition to their regular duties, the garrison forces are required

Waylon Wyatt (order #5751665)


ARMY ORGANIZATION
to conduct two reserve training exercises each cycle, that usually Port Arthur Korps utilizes five AT-33 Slepnir Deployment Craft
last two full days. Reserve forces come from two sources. The
first one is the county marshalls, who may or may not be part
of the NuCoal Marshall Service, while volunteers drawn from
and twenty two reconditioned AC-56 Tarantula Assault Landers
for rapid assaults anywhere in NuCoal territory. The trans-
atmospheric vehicles are also used to maintain the Hermes 72
1
the counties make up the second one. Most rural counties are satellite network. Port Arthur has a fleet of conventional fixed
more than happy to contribute volunteers for the defense of heavy lifter aircraft such as Walfish, Bacchus, and Goliath
their communities and take the training exercises extremely transports purchased secondhand from intermediary brokers. In
seriously. Third level regiments are generally equipped with addition to heavy lifters, Port Arthur also maintains one wing of
surplus vehicles and Gears, although the goal for NuCoal is to fighters, a mix of Humanist manufactured LX-15 Ghost Stealth
eventually phase out all their polar and Paxton-manufactured Fighters and refurbished TAAF-54 Trans-atmospheric Fighters.
equipment, and replace them with NuCoal manufactured Gallic
series Gears and vehicles. NuCoal city-states utilize conventional fixed wing and V-TOL
assets in their small air groups, most of which have been
In addition to the ground forces at NuCoal’s disposal, the purchased over the cycles from the Humanist Alliance. Prince
military has a small dedicated air force. Flying in the Badlands Gable has the largest amount of aircraft with thirty three heavy
is generally considered an extremely dangerous endeavor, but lifter aircraft, and four mixed combat groups. Fort Neil has ten
rapid transit of troops into critical areas makes such flights heavy lifters, and fourteen Varis patrol craft. Temple Heights,
necessary at times. In order to deploy these air assets quickly Erech, and Nineveh each have three Walfish transports, and ten
and cohesively, NuCoal SDF and PAK forces have a joint air Varis patrol craft. Lance Point NSDF forces have three Walfish
command called the NuCoal Aerospace Command (NAC), which transports on loan from Prince Gable, and twenty two Titan
is based out of Prince Gable. The NAC oversees the regional helicopters.
radar, satellites, and coordinates the operations of the two
airborne assault regiments. The 1st PAK Airborne Regiment is
based out of Port Arthur and covers the Barrington Basin. The
2nd NSDF Airborne Regiment is based out of Prince Gable and
covers the Westridge Range out to the Khayr ad-Din to the east.

NuCoal Self Defense Force Organization


The company is the typical operational unit found in the field
operations during peacetime. Gear companies are composed
of four sections, and infantry companies are composed of four
platoons. Armored companies are composed of four squads
of tanks. Infantry companies are commanded by captains. In
Gear-heavy regiments, the first company is often commanded
Within the NuCoal military, the regiment is the largest combat by a major, while the remaining companies are commanded
formation fielded, but is rarely deployed to a theater of operations by captains. Armored companies are always commanded by
in full force unless an active threat is present. Regiments usually majors.
operates in one of NuCoal’s fifteen Regional Defense Zones
and are used to patrol and secure the regions from rovers and The platoon, composed of four squads of men or GRELs,
other criminal elements, but during times of war the regiment is the smallest infantry combat formation commanded by a
operates at full capacity. Most of the regiments fielded by commissioned officer. Platoons are commanded by lieutenants.
the NSDF are combined arms regiments instead of pure Gear, Unlike PAK or CEF forces, GRELs do have upward mobility in the
infantry, or armored regiments. The regiment is commanded by ranks of the NSDF and many Jan-class GRELs hold the rank of
a colonel, who during peace time manages the security of its lieutenant. Since regaining control of PAK, Colonel Arthur has
assigned Defense Zones as well as overseeing the training of opened up the officer and NCO ranks to GRELs. As of 01 Autumn
reserves regiments. During wartime, reserve regiments draw TN1950, a number of Jans and a few Morganas have seen field
their officers from the regular NSDF regiments located in the promotion to platoon commanders.
zone, and at least twice a cycle Regional Defense Zones mobilize
their complete force to coordinate and practice operations. The section is the smallest gear unit commanded by an officer
and is composed of three gear squads. The infantry also utilize
Smaller than a regiment, the battalion is the largest formation the section, but this unit is commanded by a senior NCO. Gear
commonly in regular use among NSDF defense zones. The sections are commanded by a lieutenant.
battalion is exclusively an infantry formation, comprised of four
infantry companies. With the large number of GREL soldiers at
their disposal, NSDF battalions are easily formed and each city-
state regular regiment has at least one battalion. Most reserve
regiments have a higher ratio of infantry battalions to Gear or
Armored companies. Battalions are commanded by majors.

13
Waylon Wyatt (order #5751665)
Regiment Organization
Typical NSDF Gear Regiment Typical gear company
1 ◆⊃ Command Section
◆⊃ 2x Gear Companies
◆⊃ 1x Tank Company
◆⊃ 1x Armored Infantry Company
◆⊃ Support Company SECTION I SECTION II SECTION III SECTION IV
Typical NSDF Infantry Regiment typical infantry Company
◆⊃ Command Platoon
◆⊃ Infantry Battalion
◆⊃ 2x Foot Infantry Companies
◆⊃ 1x Armored Infantry Company
◆⊃ 1x Motorized Infantry Company
◆⊃ Mechanized Battalion
◆⊃ 1x Tank Company
PLATOON I PLATOON II PLATOON III PLATOON IV
◆⊃ 1x Gear Company
◆⊃ Support Company

Typical NSDF Armored Regiment typical tank company


◆⊃ Command Section
◆⊃ 1x Tank Company (Armor)
◆⊃ 1x Tank Company (Gear Tank Battery)
◆⊃ 1x Gear Company
◆⊃ 1x Armored Infantry Company
◆⊃ Support Company
SQUAD I SQUAD II SQUAD III SQUAD IV

NSDF Tanker Uniform


Vehicle personnel, such as Tankers, wear a two piece desert
coolant suit under a set of khaki overalls. A light armored vest
and helmet are worn to protect the crew member from shrapnel
often a result of damage to the crew compartments. The
helmet contains a HUD and communications rig that wirelessly
connects to the vehicle’s system.

14
Waylon Wyatt (order #5751665)
NuCoal Self Defense Force Uniforms

1
NSDF Dress Uniform
Made of light-weight synthetic materials, the NSDF uniform
is designed for style and comfort in the harsh Badlands
environment. The short black jacket is a long sleeved button-
down with silver piping. A dark gray collarless shirt is worn
under the jacket; however, gear pilots have the option to wear
their pilot suit under the jacket instead. A black sidecap with
silver piping and branch insignia is also worn with the jacket.
Brown flared riding pants with cargo pockets, black side stripes,
and heavy-duty brown leather boots with gaiters finish the
uniform.

NSDF Gear Pilot Uniform


Gear pilots from the four allied city-states utilize a standard VR
helmet. A segmented armored vest unique to the NSDF and
loosely based on a hybrid of the Northern and CEF pilot rigs,
is worn over an olive drab pilot suit. The boots are the same as
those of the dress uniform.

NSDF Infantry Battle Dress


In the field, most NSDF infantry wear olive drab colored medium
flak armor over a desert coolant suit. Covering the uniform is a
full cloak in broken desert pattern. A heavy canvas webbing rig
is worn over the armor, part of a load-bearing mechanism for
the ammunition, entrenching tool, rifle maintenance kit, first aid
kit, and side arm. The uniform is completed by the heavy brown
leather boots worn with the dress uniform.

15
Waylon Wyatt (order #5751665)
NuCoal Self Defense Force Awards
NSDF Infantry Combat Badge
1 This silver shield shaped badge features a snake intertwined with a wolf. Lightning bolts
are emanating from behind the pair of animals. This badge is given to any infantry that has
participated in at least one season of continuous combat conditions.

NSDF Gear Badge


A gold and silver badge shaped in an oval. The outer edges are shaped like a cog. The
inside of the badge is swords pointing to all points of the compass rose. The NSDF Gear
Badge is awarded to gear pilots that have survived five combat engagements.

Skyshade Ribbon
Named for the deadly skyshade aerial predator, this unofficial award is known as the
‘Death from Above’ ribbon. Pilots earn a ribbon and one claw for each kill they make while
performing an acrobatic jump in hover mode.

Protector’s Medal
One of two official awards of valor issued by NuCoal. This hexagonal bronze badge has the
side profile of Athena ready for war on a dark green field. This award is given to soldiers
that perform a combat action that saves the force or a city state. Very few of these medals
have been issued since the inception of the NSDF. All instances so far have been awarded
posthumously.

Combat Clasp
The second award of valor given to NSDF soldiers is a gold clasp shaped like a
pair of wings with the branch shield in the center. Each additional instance
of this award earns the soldier a horizontal hanging sword. This award is
issued to combat groups or individuals that perform valorous actions,
but do not merit a Protector’s Medal.

16
Waylon Wyatt (order #5751665)
NUCOAL SELF DEFENSE FORCE EQUIPMENT
EQUIPMENT
1
2 3 4 5 6 7

8 9

10

1. PD AR-100 Personal Defense Armor System (Turtleshell) 6. PD AT-55 Man Portable Anti-Gear Missile Launcher
2. Jorgens CR-5 13mm Combat Revolver 7. NDI PM-8 90mm Infantry Mortar
3. Jorgens SA-3 11mm Tactical Pistol 8. PD M1941 Combat Pack
4. Javelin Systems K-2 11mm Sub-machinegun 9. PD M1941 Mess Kit
5. Javelin Systems K-1 7mm Assault Battle Rifle 10. NDI M-10 Portable Squad Water Condenser System

17
Waylon Wyatt (order #5751665)
RANKS
Rank Insignia
1 The NSDF utilizes the same ranking system as the Port Arthur Korps. In times of war, PAK High Command will integrate the NSDF into
a single fighting force. Noticeably absent from the ranks is Soldier, the CEF classification given to all GREL. GRELs that are enlisted
with the NSDF are given ranks equivalent to their human counterparts, to the disgust of some traditionalists in PAK.

Force Commander

General Brigadier General Chief of Operations

Colonel Lieutenant Colonel Major

Captain Senior Lieutenant Lieutenant Junior Lieutenant

Senior Sergeant Major Sergeant Major Junior Sergeant Major Senior Sergeant Sergeant

Senior Corporal Corporal Trooper

Senior Officers Cycles Income Tax NCO Ranks Cycles Income Tax
Force Commander* Appointed N/A N/A Sr. Sergeant Major 5 65,000 28%
General* Appointed 85,000 35% Sergeant Major 4 60,000 26%
Brigadier General* Appointed 80,000 35% Jr. Sergeant Major 4 55,000 25%
Chief of Operations Appointed 80,000 35% Senior Sergeant 3 40,000 20%
Colonel 4 76,000 34% Sergeant 3 35,000 18%
Lt. Colonel 5 74,000 34%
Major 4 70,000 32%

Junior Officers Cycles Income Tax Enlisted Cycles Income Tax


Captain 5 66,000 28% Senior Corporal 3 30,000 18%
Senior Lieutenant 4 55,000 25% Corporal 3 26,000 18%
Lieutenant 4 50,000 24% Trooper 2 22,000 18%
Junior Lieutenant 4 45,000 22%

* These senior officer ranks were created in TN1950 shortly after ** While the Port Arthur Lith had a material value of roughly five
Bukharin’s coup. Colonel Arthur permanently severed himself marks or dinars during the TN1930’s, a more formalized Lith
from the CEF by assuming the title of Force Commander of PAK was accepted by NuCoal’s trade commission. Within the NuCoal
and NuCoal joint operations. In addition he bequeathed brevetted region, the Lith is equivalent in scale to the polar currencies, but
ranks of general, brigadier general and colonel to loyalist officers outside of NuCoal the Lith is worth two marks or dinars.
and NSDF Regional Defense Zone commanders. These ranks have

18
become permanent in the post invasion cycles.

Waylon Wyatt (order #5751665)


PORT ARTHUR

Port Arthur
Founded: TN 1913
Method of Government: Military Dictatorship
Head of Government: Charles Arthur III
Population: 1.35 Million
Economic Base: Communications, Space
Transportation, Industrial
Production, Mining

HISTORY
The largest city state in NuCoal, Port Arthur is the site of the In the early cycles after TN1918 the remnants of West Base
former CEF Western Basin Base (West Base) during the War were little more than a lawless shanty town, with constant
of the Alliance. Prior to the CEF invasion, the location was a infighting fueled by scare resources. The influx of refugees from
major Badlander homestead community called Creighton, but devastated Badlands communities did little to help the situation,
most structures from that time were demolished when the CEF which grew increasingly more volatile. This changed in TN1919
established the base and few remain in an unaltered form. when CEF Colonel Charles Arthur III led elements of the 15th
Tukhachevsky Guards Regiment into the town. Colonel Arthur
When the CEF withdrew from Terra Nova at the end of the felt a professional obligation to restore order to the chaotic base,
War of the Alliance, a large percentage of their ground forces and a combination of shrewd diplomacy, personal charisma and
were left behind. Polar landship fleets surrounded the region the occasional harsh discipline allowed him to gain control of the
to prevent any further hostilities by remnants of the 8th Fleet, refugee camp in little more than two cycles. Among the former
and by TN1918, Terra Novan ground forces had penetrated CEF officers, Colonel Arthur represented the highest ranking
West Base. Once the polar forces assessed the former CEF base officer, which in the CEF was a sign of extreme competency.
a total loss, they withdrew from the region, leaving the Earth In addition to his personal qualifications, his combat regiment
personnel to fend for themselves. The bulk of those left behind was one of the most highly decorated and successful regiments
were GREL soldiers and technicians, but a significant amount of in the 8th Fleet, and Arthur used the Tukhachevsky Regiment
human officers and non-commissioned officers were stranded effectively whenever a section of the camp would erupt in riots
as well. After the withdrawal of the landship fleets, small pockets or open warfare. Violent enemies were dealt with extreme
of CEF survivors continued to make their way towards West application of force, but Colonel Arthur’s efforts were considered
Base, adding many battle-hardened troops to the population necessary to maintain some semblance of order. By using his
struggling to survive.
19
Waylon Wyatt (order #5751665)
PORT ARTHUR
influence on the officer corps, Colonel Arthur was also able to population and resources in the last eighteen cycles. In TN1931,

1 organize a significant portion of the GREL population, which he


used to restore basic services. Arthur was also active in opening
trade with his closest neighbors. The goods, which during this
Port Arthur still resembled a refugee camp that had surrounded a
town. By the time of the Inter-Polar War in TN1936, Port Arthur’s
infrastructure had reached a tangible level of modernization.
time was principally food, were distributed not just to his troops, Ragged tents were replaced with prefabricated concrete
but to regions of the camp which had capitulated to his rule. structures, an electrical grid was fully established throughout the
city providing power to commercial and industrial enterprises,
During these early cycles, a Jan class GREL named Jan Mayen and muddy dirt roads were exchanged for paved streets and
became Arthur’s principal rival. An advocate of peaceful co- highways, which cut down the level of choking dust kicked
existence with the rest of Terra Nova, Mayen refused to follow up by vehicles travelling throughout the city. As part of the
Arthur’s military style of rule and in TN1924 he left West Base modernization program, the city government began aggressively
for the wilds of the Badlands, with ten thousand followers in tow. constructing civil structures throughout the city, with the apex
Arthur renamed West Base to Port Arthur, and the growth of the of achievement being the massive Pinnacle Towers. Located in
Badland’s second most influential power began in earnest. the center of the city, the cluster of skyscrapers are the hub for
Port Arthur’s economic and political life. Housing everything
In the first decade after Arthur gained control of the base, Port from civil courts, foreign embassies, the Hermes 72 Network
Arthur struggled, realigning itself into something long term. management center, various business offices and many civilian
With the devastation of the War of the Alliance forcing the polar management bureaus, the Towers are a prominent statement to
leagues to concentrate on rebuilding, Port Arthur was left largely NuCoal’s rapid growth
alone. Resources in the early TN1920’s were devoted to providing
basic infrastructure and necessities to the massive number of Most of this growth was spurred by Port Arthur’s involvement
people living in and around the ruins of the base. Colonel Arthur in the New Coalition. Economic advice from individuals such
rebuilt six surrounding homesteading communities to ease as Royz Malkolm and Andrea Sinclair repaired damage from
overcrowding on the base, while simultaneously establishing Colonel Arthur’s early forays into industrial development during
a patrol zone for the newly formed Port Arthur Korps. Inside the TN1930s. The bombing of Peace River in TN1939 brought
the city state, GRELs placed on reserve were used as a labor Paxton Arm’s covert economic war to an abrupt end, and with
resource to drill wells into the MacAllen Network, build sewage the devastation of the Northern Leagues during the Inter-Polar
and waterlines, and construct more permanent housing. Issac War providing an eager market for building materials and food.
class GRELs were used to install power lines throughout the When Gavin Hypolite entrusted Colonel Arthur as the trustee of
camp as well as restoring the eighteen portable fusion reactors the Humanist Alliance’s future - and technology - Port Arthur
left behind by the CEF to supply the electricity to stations. While found itself in a uniquely lucrative position of having customers
most of the permanent housing structures now utilize solar for both commodities and high technology.
arrays to supply electricity for personal use, and the electrical
grid is used for municipal and commercial use, during the early In addition to the economic growth, the TN1940’s were a time
stages of the city’s growth, the portable fusion reactors were the of tremendous population growth. Since TN1936, the Humanist
only source of electricity for the thousands of refugees, soldiers, Alliance had began a forced migration of key populations
and officers living in Port Arthur. As trade and manufacturing within its league. Initially numbering only a few thousand
increased in the city, typical construction materials became individuals, the devastation wrought by the Inter-Polar War and
readily available. the Theban Blight in the Humanist Alliance led Colonel Arthur
to open his city state to refugees from that league; by TN1944
In addition to the growth of the city state over the cycles, the six over nine hundred thousand refugees had poured into the city.
counties surrounding Port Arthur were rebuilt in order to ease Highly skilled, educated, and desperate, the expatriates from
the overcrowding situation. Since that time the six counties have White Rock, Gardena, and Thebes were quickly put to use by
grown into fourteen due to a combination of economic success, surviving Humanist preceptors living in the city. In order to
an influx of migrants, and subsidies from Port Arthur. Colonel establish an ordered growth, preceptors under Gavin Hypolite’s
Arthur sees the subsidies as an excellent financial and political direction developed proper city planning and aided in the city’s
investment, and since their establishment, the counties have manufacturing and technological development. The titanic effort
been economically successful. Ever since TN1932, the counties poured into the city’s development during the post Inter-Polar
have been agriculturally viable enough to feed the population of War period enabled Port Arthur grow to fit the influx of refugees.
the counties and Port Arthur, as well provide surplus sales to the Similar to the rapid growth period of the TN1920’s, part of Port
rest of NuCoal and the Wester Frontier Protectorate. Arthur’s success came from the use of idle GREL reservists in
the massive construction projects, and the addition of Humanist
Over the cycles, the fourteen counties have been populated by a technical expertise allowed for a smooth transition of refugees
diverse mix of native Badlanders and refugees from the Western into the general population of the city. The city planning model
Frontier Protectorate, the Humanist Alliance, and the Eastern proved so successful, that NuCoal city states emulated the
Sun Emirates. The county populations are relatively amicable process in their own city states in order to handle the rapid
despite the wide variety of cultures in close proximity to each increases in refugees they were seeing themselves.
other. Most settlers no longer identify with their former leagues
and instead are fiercely proud of being Arthurians. By the time of the second CEF invasion, Port Arthur and its
surrounding counties were reaching the size of a minor league.
While the city of Port Arthur struggled simply to exist in the Polar governments continued their distrust of Colonel Arthur
first decade, it has been the recipient of a massive boom in and his allies, but NuCoal’s behavior during and after the Inter-
Polar War gained Arthur several influential allies within the

20 Westphalia Cabinet.

Waylon Wyatt (order #5751665)


PORT ARTHUR
CITY ISSUES
Since its founding, Port Arthur has faced the threat of
destruction by the Polar factions, and these concerns still haunt
Nova. Colonel Arthur’s regiment’s late arrival provided the city
with the nucleus of working CEF technology which the city
1
Colonel Arthur. The treachery of Major Bukharin and the Yakuts used to rebuild, and while no working vehicles were left in the
Brotherhood left the city briefly in the hands of the CEF, and the West Base, Arthur was able to repair a significant amount of
damages inflicted while retaking Port Arthur have left their mark material left behind by utilizing the stranded CEF technicians and
on the population. Most of the key battles occurred in a region engineers by cannibalizing and manufacturing new components.
of the city called the Southern Camp. This largely autonomous The problem of protecting the rebuilt CEF technology has been
sector of the city, has always been regarded as the poorest and a constant problem which the city has had to deal with since
most crime ridden, but proved to be a key in returning the city to its inception, and Port Arthur’s internal security force SecBuro
loyalist PAK forces, Colonel Arthur has promised to reward the has been instrumental in maintaining the secrets over the
South Camp for their loyalty with increased reconstruction and cycles. SecBuro not only engages in counter intelligence, but
infrastructure funding after the war with the CEF is concluded. was also tasked with the policing of the city and to a lesser
extent the surrounding counties. The vast manpower needs
Prior to the second invasion, Colonel Arthur’s largest concerns required to effectively enforce order in the city has prompted
within the city population was two-fold; the presence of City Investigation Section (CIS), a sub-section of SecBuro, to
thousands of inactive GRELs and the pressures of polar throw open its doors to native Terra Novans. As of TN1950 most
government and Paxton operatives within the city. In addition of CIS’s membership is comprised of local Terra Novans. While
to the obvious concerns, Colonel Arthur’s city state was Terra Novan’s have been entrusted with the day to day policing of
suffering from a hidden cancer. Under the leadership of Major the city and counties, the more sophisticated, covert operations
Eva Bukharin, the Yakut Brotherhood, a CEF loyalist faction are handled primarily by officers native to Earth along with
composed of disgruntled officers, was slowly undermining assistance from the Humanist Insight and Regulatory Agency
Colonel Arthur’s leadership within PAK. (HIRA), the Humanist Alliance’s own intelligence bureau. Many
of the Earth-born officers in SecBuro suspect that HIRA agents
Dealing with the primary concern, Major Siegfried Grunner, the only provide intelligence that is relevant to the needs of the
PAK officer in charge of the GREL Quarter, had been advocating Humanist Alliance, but so far the relationship has been mutually
an increase in living and recreational facilities since Arthur’s beneficial, but there is concern that their Southern allies could
return to West Base. His suggestions were largely ignored by draw Port Arthur into conflict with the Southern Republic to
Arthur until riots broke out during TN1942 in the overcrowded achieve the Humanist Alliance’s goals.
GREL Quarter. While funding has slowly improved that section
of the town, the GREL tensions are tied to the lack of direction After the Yakut coup, SecBuro’s highest priority has been the
and exposure to combat. In a typical CEF force, the GRELs were cleansing of traitors from within the Port Arthur Korps. Bukharin’s
subject to regular hypno-training reinforcement, and active assassination by Morgana Kirosa forced members of the Yakut
combat, but the cycles of being placed on reserve or engaging in Brotherhood to make a hard decision. Some were assigned to
construction jobs rather than combat created a substantial level minor positions while others were placed under investigation
of psychological instability with Port Arthur’s GRELs. Grunner by CEF 8th Fleet commissars after the assassination. During
has been able to receive help from his Humanist contacts in the Colonel Arthur’s rapid retaking of Port Arthur, about a quarter of
city, but the sheer number of GRELs living in the city preclude these traitors had provided intelligence to advancing PAK forces
a simple solution. As a potential solution, Grunner has noted within the city. The remaining officers were abandoned by the
that the ten thousand GRELs living in the Southern Camp and CEF as the battlegroups retreated out of the city.
Jannite survivors living in the other NuCoal settlements do not
exhibit the same unstable personalities that are endemic to the Major Enrike Beria of SecBuro, long suspected as a Yakut
Port Arthur GRELs. Grunner hypothesized that the exposure Brotherhood sympathizer, was surprisingly harsh in his
to normal behaviors allowed for a degree of normalization by judgments against the traitors. His position and record of
GRELs. His theories have proven somewhat controversial successes were marred by the organization that he had protected
within some circles, particularly in the Yakut Brotherhood. His for many cycles, and in return he has little sympathy for any
Humanist contacts have found Grunner’s hypothesis intriguing who aligned themselves with Bukharin. In contrast, Colonel
and have aided him in his research. In addition to his Humanist Arthur has been surprisingly lenient to individuals that aided
contacts, Major Grunner has a surprising ally in Jan Mayen, who in the re-conquest, but has struggled with the question of the
returned to Port Arthur in TN1943 after reconciling with Colonel remaining Yakut members. Most captured 8th Fleet personnel
Arthur. Mayen has been instrumental in pushing Colonel Arthur have been incarcerated, especially members of the NEC party,
for reforms and the easing of GREL isolation. but Arthur has been generous in offering amnesty to the less
fanatic members of the fleet, along with the opportunity to serve
While the GREL discontent is a constant blaze that has to be within the Korps. Arthur understood how unlikely these men and
constantly monitored, the presence of foreign operatives women will ever leave the desert planet again and is willing to
seeking out CEF technolgy has been a principal concern of aid those who are willing to move on with their lives.
Colonel Arthur. In the aftermath of the War of the Alliance,
withdrawing CEF forces were able to destroy the most crucial
technology that they were not able to withdraw from Terra

21
Waylon Wyatt (order #5751665)
PORT ARTHUR
Jan Mayen
1 Grown in an Elite Genome Lab on Earth, Jan Class GREL Soldier
Mayen-2575 was created to be a combat leader for his fellow
GRELs. Originally slated to fight on Caprice, Mayen-2575 was
re-assigned to a new combat group in the 8th Fleet. At the
onset of the War of the Alliance in TN1913, Jan Mayen had been
involved in ground operations, and had been part of the 12th
Petrakuvskaya Guards Regiment which made landfall near the
current location of Port Arthur. After securing a beachhead for
the initial CEF forces, Mayen’s battle group lead the invasion of Mayen’s exodus from West Base is a testament to the
the Mekong Dominion. humanity of the GRELs. Ten thousand followers undertook the
monumental endeavor of traveling more than a quarter of the
Soldier Mayen witnessed constant fighting and the slow equatorial distance (12,546 km) to the ranches and homesteads
decimation of his fellow GRELs and CEF officers over the of what would become Jan Mayen. The pilgrimage braved Terra
following two cycles. Unlike the other Jan class GRELs in his unit, Nova’s many natural hazards, rovers and bandits, and openly
Mayen found himself increasingly disturbed by the bloodshed hostile communities along the way. Even the homesteaders of
and loss of life. Whether this was because of his Jan class’ the county that finally accepted Mayen and his followers were
well-known megalomania complex exhibiting itself in a new way initially leery of the supersoldiers; but Mayen was able to ally
or some flaw in his hypno-training, Mayen wanted something with four clans living in the area who welcomed the migrants to
better for himself and the GRELs under his command. stay for a season. The GRELs aided in the day to day operations
of the ranches and by the Fall of TN1924, the remaining clans
His first chance at freedom from his forced existence surprisingly were convinced to accept the pilgrims as permanent residents.
came when he was captured by Mekongese mercenaries outside
of Ngorongoro. Mayen’s platoon had been surrounded and The technical and medical expertise of the Isaac and Isabella
placed in a position of no retreat, but rather than fight to the class GRELs drew Badlanders from beyond the county and
death, Mayen approached his CEF officer and persuaded him to eventually the makeshift city that grew from the Mayen
surrender. Mayen was surprised that the pragmatic mercenary encampment became permanent. Jan Mayen chose not to
commander chose not to execute him or the other CEF soldiers, continue in a position of leadership as his people acclimated
but rather incarcerated them in relative comfort. Unlike the to a settled life, instead choosing to marry a human wife, Alma
CEF commanders attached to the 12th Petrakuvaskaya, many Grinstead, and settling down to work on the Grinstead clan’s
of Ramius’ Raiders quickly overcame their initial amazement farm. Mayen felt that all of his dreams had been fulfilled and that
and became friendly with their ‘guests’. Mayen realized the his decisions had been correct all along.
mercenaries were primarily interested in information about the
CEF - specifically the capabilities of GRELs - but found himself His dreams of co-habitation with humans firmly in place and
no longer caring about the impact to his former masters. with many of the GRELs married into the local families, Jan
Mayen encouraged research into GREL fertility research in
When the War of the Alliance concluded in TN1918, Ramius’ order to give his followers hope in the future.The research
Raiders made offers of membership to the remnants of Mayen’s being performed by Humanist preceptors and the Isabella class
platoon. Mayen chose instead to pursue the rumors of GRELs GRELs in the city was bearing results prior to the outbreak of
left behind in the Barrington Basin during the CEF’s retreat. the Inter-Polar War. Unfortunately tensions between Northern
While a few GRELs remained behind with the Raiders, most left and Southern forces changed everything for Mayen. The Inter-
with Jan Mayen, who arrived at the West Base in the latter part Polar War (TN1936-1939) drew forces from both polar powers
of TN1918, finding the area in a state of chaos. Between the into the region, and would eventually leave the city of Jan Mayen
masses of leaderless GRELs, refugees looking for sustenance in ruins. With everything he had worked for destroyed, Mayen
or rovers attempting to pick the ruins for technology, the former nearly succumbed to depression, but managed to find strength
CEF beachhead was a den of suffering and violence. Mayen in his wife and three orphans the couple adopted as their own.
found himself in a position of power due to the loyal GRELs Sadly not all of the GRELs within the ruins of Jan Mayen coped
that followed him. As a figure of both authority and charisma, with the loss as well as Soldier Mayen. Violence increased
Jan Mayen was able to work with both human and GRELs in the sharply among the GRELs that were never adopted into a clan,
southern camps, and within a cycle, Mayen was regarded as the while those GREL who lost family and friends lashed out at polar
defacto leader of that portion of the base. forces in the region. Mayen begged them to concentrate on
rebuilding, but his pleas fell on deaf ears.
Jan Mayen saw the return of Colonel Arthur as a threat to the co-
existence of humans and GRELs he had established, and while Salvation came from an an unexpected corner and an old rival.
his conflict with Arthur never escalated to violence, the two men After visiting the ruins of the city in TN1943, Colonel Arthur and
were at odds for nearly five cycles. Jan Mayen realized that this Royz Malkolm approached Jan Mayen and offered the people of
tenuous peace could not last, and rather than eventually coming the city refuge within NuCoal. Both men had been moved by the
to blows Mayen proposed a radical plan to his followers- they loss, and saw an opportunity for healing the broken community.
would leave the West Base and find a new home that would Mayen did not want to be involved in the military, or be subject
accept them. Mayen approached Arthur with simple terms; in to a former CEF officer, but realized he had to present the offer
exchange for the resources needed to leave, Arthur would be of aid to his followers. In the end it was Soldier Sebastapol,
the undisputed master of the camp. Arthur quickly agreed to a fellow Jan and adherent to the Perfect Form Movement, that

22
Mayen’s plan, a first for the contentious relationship. finally convinced Mayen to migrate to NuCoal.

Waylon Wyatt (order #5751665)


PORT ARTHUR
Most of Jan Mayen’s remaining population left in the winter of have been limited beyond the borders of the South Camp.
TN1943 and headed to Temple Heights and Fort Neil. Soldier
Mayen and his family chose instead to settle in South Camp of
Port Arthur, alongside with the majority of his original platoon
During the initial hours of Bukharin’s coup against Colonel
Arthur, Jan Mayen and his platoon infiltrated the Politburo to
1
from the War of the Alliance. Mayen resumed his role as secured Arthur and his family. Mayen relocated his own family
advocate for cohabitation between GRELs and humans in Port to Temple Heights for the duration of the coup, but returned
Arthur, and those efforts have borne some fruit, his successes them to Port Arthur after the city was returned to PAK control.

Badland’s Boom Town


At the end of the Inter-Polar War (TN1939), numerous polar In addition to the commoners living in Port Arthur, there are
communities near the Badlands borders were exposed to two HAPF penhilions attached to PAK. Most are tasked with
the predations of roaming bands of mercenaries, rovers, and protecting secret Humanist manufacturing facilities located in
desperate refugees.The Western Frontier Protectorate and Anatolus County, a Humanist dominated rural county within the
Eastern Sun Emirates were the hardest hit by these attacks PAK Defense Zone, and the Humanist Alliance embassy. Although
of opportunities, with many towns and camps in those areas defending the manufacturing and embassy are important to
desperate for any sense of security. With the exception of the the HAPF protectors, their highest security was reserved for
battles near Erech and Nineveh during the war, the majority Gavin Hypolite, leader of the Free Alliance Movement, and his
of the Port Arthur Defense Zone remained unharmed; this left fledgling preceptor training program. Though officially declared
the NuCoal region in a position to provide for these devastated dead, Gavin Hypolite and a few surviving preceptors, who
communities. originally followed him to Port Arthur, oversee the Humanist
Alliance technical and science division aiding in the preceptor
Homesteaders in the Western Frontier Protectorate were drawn training program. In addition to HAPF, there is a significant
to counties within the defense zone thanks to the promise of HIRA presence located at the embassy devoted to protecting
security and subsidies offered by Port Arthur. Four new counties the program and Hypolite. HIRA agents coordinate heavily with
were established from nearly two hundred thousand refugee SecBuro to eliminate foreign spies, in particular, agents with
homesteaders, while another three hundred thousand refugees ties to the Southern Republic. During the brief occupation by
moved into area of Port Arthur in order to work in the booming Bukharin and the CEF, the Humanist embassy and military forces
manufacturing sector. Northern expatriates quickly established withdrew from Port Arthur to their bases located in Anatolus
themselves as a skilled labor pool for the factories to exploit, County. They rendez-voused with loyalist PAK forces, and were
with ambitious individuals quickly rising to lower management. among the units that recaptured the city. While the city was
only occupied for a brief period of time, the Humanist Alliance
Yet the largest influx of population after the Inter-Polar War forces expressed concerns that CEF intelligence operatives
were the nearly nine hundred thousand Humanist Alliance had gathered samples of new technology and other classified
expatriates who have settled in and around Port Arthur. The information.
bulk of this community are commoner caste, but have the
benefit of a quality education and specialized skills. The close Finally, Badlanders from outside the Port Arthur Defense Zone
ties between the Humanist Alliance and NuCoal has meant that as well as Eastern Sun Emirate refugees represent about one
most Humanists have an easy time finding employment and hundred and ninety thousand people, most of which have
have excellent long term prospects within the city. Nearly all congregated in the slums of the South Camp or in outlying
major businesses founded in the last ten cycles have Humanist counties. These largely uneducated and unskilled refugees are
founders, and most older businesses have Humanists in key treated as second-class citizens and can be found in menial
management positions. There has been some emigration back labor positions throughout the city. SecBuro has been brutal
to the Humanist Alliance since it has regained some measure of in its crackdown of the inevitable attempts by organized crime
stability, but the vast majority of Humanists in Port Arthur have to exploit the discontent of these workers. Influential Humanist
permanently settled into a contented life in the Badlands. As expatriates have gone out of their way to provide educational
a result of Humanist immigration to Port Arthur, construction, facilities in the South Camp, but the sheer number of schools
utility management, technology research and manufacturing has needed dwarfs the capability of the philanthropists.
seen a marked rise over the last five cycles.

23
Waylon Wyatt (order #5751665)
fort neil

Fort Neil
Founded: TN 1680
Method of Government: Representative Democracy
Head of Government: Mayor Nissa Jamison
Population: 146,750
Economic Base: Industrial Manufacturing
(Vehicles, Gears, Components)

History
Ft. Neil grew out of the Badlands settlement originally known as Strikes of the late TN 19th century, but was able to secure its
Welton. The sleepy community of a few thousand did not rise freedom by playing its captors against a nearby Northern Guard
to prominence until Neil Maknamara emigrated from the WFP unit that was patrolling the Gamma Maglev line. Elders leaked
to build his industrial empire away from the prying eyes of his information to both forces, which then clashed in a brief, brutal
rivals in TN 1820. After coming to an accord with the residents battle. Neil Motor Works then offered to re-equip and treat the
of Welton by offering them shares in his new company, Neil wounded of both sides in exchange for recognition of the city-
renamed the city after himself in the style of his native Western state’s neutrality. Sadly Fort Neil would not see a reprieve from
Frontier Protectorate and began manufacturing low cost, rugged occupation as invading CEF forces would claim the city in less
civilian vehicles for sale across the globe. than fifteen cycles. The city-state kept their new masters relatively
happy by producing armaments and basic vehicles, while the
Neil Motor Works quickly began generating tremendous wealth corporate board covertly supplied local rovers and freedom
for the small community building inexpensive copies of licensed fighters. Some communities in the region loudly criticized Fort
desert vehicles as well as their own original designs, like the Niel for its complicity in the CEF’s crimes, but the many soldiers
Longrunner caravan vehicle. The success of these models who benefited from the covert assistance quickly quieted the
allowed NMW to eventually expand into the lucrative Gear market, detractors. Even though the city elders and the board of Neil Motor
first by producing after-market components and then through Works had been absolved an intense public pressure forced the
Neil-designed and produced mining Gears. Fort Neil was able to entire board and mayoral staff to resign.
expand its market beyond local Badlands communities thanks to
the proximity of the Gamma Maglev line, which opened the distant During the reconstruction period following the War of the Alliance
Polar markets to exploitation (TN1913 - TN1917), Fort Neil experienced a significant growth as
regions all over Terra Nova found themselves rebuilding. Demand
The city-state has maintained a neutral stance on Polar politics for construction Gears and utility vehicles was at an all time high,
in the last two hundred cycles, with only a few exceptions. Fort and the city-state’s factories ran at full production for over four

24
Neil was briefly occupied by MILICIA forces during the Sandstorm cycles. With financial success buoying the city, the mayor of Fort

Waylon Wyatt (order #5751665)


fort neil
Neil , Royz Malkolm, began positioning Fort Neil to expand its upon the older models licensed from Polar manufacturers. During
influence both on a local and regional scale. Malkolm traveled the
length of the Westridge Range urging city leaders and corporations
to join a trade syndicate he named the ‘New Coalition’ or NuCoal.
his travels around the Badlands building NuCoal, Royz Malkolm
had learned that the city-state of Nineveh possessed a unique
Gear named the Chasseur. Deciding to attract both Nineveh and
1
While he enjoyed some early success in forging small Badlands its rival Erech into the coalition, Malkolm chose to negotiate with
communities into the economic alliance, it wasn’t until Port Arthur both factions in TN1936, hoping to play off their fears of each
joined as a senior member in TN1932 that the fledgling coalition other. These negotiations nearly cost NuCoal dearly, as at the time
gained the military might it needed to ensure its survival. of Malkolm’s visit, polar forces were amassed near Erech and
Nineveh, which appeared ready to explode into conflict. Malkolm
Once the trade alliance was firmly established, Neil Motor calmly approached Mila Vos and Sera Giles,the presidents of
Works began close collaboration with Port Arthur to develop the Erech and Nineveh, with an offer of military aid to both city-states
infrastructure necessary to develop and maintain all varieties of if they would join NuCoal. Part of the criteria for joining included
military grade equipment. Neil Motor Works first lent technicians the design specifications and production technology for the
to the Port Arthur Korps, which had a dire need to replace the CEF Chasseur. Once Malkolm had secured the alliance with both city-
weaponry they no longer had the supplies to maintain. Working states, PAK forces intervened and pushed the polar forces out.
together the two groups were able to replace the advanced
but temperamental weapons with more rugged and easier to With the specifications of the Chasseur firmly in hand, engineers
manufacture weapons based upon Terra Novan technology. from Fort Neil and Port Arthur began development of a new
This immediately gave Neil Motor Works a reliable buyer for series of Gears named after ancient Earth Gallic figures. They
these weapons, allowing them to expand production and offer were assisted in their endeavors by Humanist scientists allied
surpluses to other NuCoal members. The next step in NMW’s to Port Arthur, who contributed vital portions of technology
expansion was to begin heavy manufacturing of military grade to the project. Soon, the Chasseur’s design flaws
utility vehicles, alongside older Gear models licensed from Polar were remedied which paved the way for further
firms. During the earliest production runs of licensed Gears, Neil refinements leading to the Chasseur MK II, as
Motor Works was able to covertly supply the PAK with a selection well as entirely new developments like the
of these models. Once this deal came to the attention of the rugged Sampson Hover Personnel Carrier
polar intelligence agencies, they quickly threatened an embargo (HPC). This closely guarded technology is
against Neil Motor Works as long as they supplied the former produced solely for the member cities of
CEF stronghold. In response, Fort Neil quietly ordered Neil Motor NuCoal as well as the Humanist Alliance.
Works to stop any further sales to the PAK, as the city-state had After the Westphalian Cabinet’s assistance
come to rely upon sales to the polar markets. with the New Human Republic during
the White War (TN1936-1940), Neil
The desire of Port Arthur and Neil Motor Works to produce a Motor Works and Fort Neil offered select
locally manufactured military Gear came from the understandable portions of their jump jet technology for
logistical issue that stemmed from key components in the use in the second generation of Talon Gears
licensed models being sold on a limited basis. In response to (the Claw series). A number of components
the embargo threat, both Neil Motor Works and Ft. Neil chose to for the Black Talon program are manufactured
begin design work on custom Gears, instead of continuing to rely in a secret factory deep inside Oasis Tower 7.

Current Concerns
Though the city had survived unscathed during the Interpolar The largest segment of refugees currently living in Fort Neil
War, the destruction wrought on others in the fringes of the originated from the Western Frontier Protectorate. With long
Barrington demonstrated the need to fund a full regiment to standing historical ties to the Northern League, Fort Neil’s
ensure the survival of the city, despite a great reluctance on the population feel a kinship with the displaced homesteaders,
part of the city elders to do so. After the destruction of Jan Mayen, allowing them to quickly settle into life in the oasis towers.
Royz Malkolm diverted nearly twenty thousand refugees into
the Oasis towers that comprise the residential hubs of Fort Neil. Eight cycles ago, Mayor Jamison started a project to ease the
Further immigration of refugees from communities destroyed living conditions within the original oasis tower. Choosing to
during the Interpolar War strained the resources of these towers emulate the Port Arthur subsidy program, Jamison founded three
to their breaking point, leaving the new Mayor, Jamison, with a homesteading counties around the city-state. The project has been
dangerously overcrowded population. successful enough that Jamison plans on adding an additional
three counties by the end of TN1950. Critics to the homesteading
The city-state has grown rapidly due to its proximity to the project have noted that most subsidies go to WFP refugees rather
Gamma Maglev Line, which allows refugees from the Western than Mekongese refugees, but Jamison defends her actions by
Frontier Protectorate and communites on the border of the noting that most of applications come from the northern refugees.
Mekong Dominion to flood into the region. Early in the TN1940’s,
the population of Fort Neil briefly peaked at over two hundred In the last ten cycles, the increased revenue from materials
thousand residents. The cramped conditions and the low contracts to aid in rebuilding the polar leagues, component
standard of living forced many refugees to quickly move onto manufacturing for the Westphalia Cabinet’s Black Talon program,
other locations. and filling the arms trade void left by the disruption of Peace
River’s manufacturing has gone to funding the construction of

25
three massive oasis towers and funding the 2nd NSDF regiment.

Waylon Wyatt (order #5751665)


PRINCE GABLE

Prince Gable
Founded: TN 1712
Method of Government: Representative Democracy
Head of Government: Governor Andrea Sinclair
Population: 758, 900
Economic Base: Communications, Tourism,
Broadcasting, Trade

History
Built in the early TN 18th century, Prince Gable was constructed Prince Gable has also enjoyed an unparalleled access to the
in a collapsed section of the MacAllen network to protect the Hermes 72 network thanks to their close relationship with Port
population from the notoriously dangerous weather conditions Arthur. Since TN1932, the city-state’s satellite stations grew into
in the region. Located off the Gamma Maglev line servicing the a center for some of the highest grossing broadcast channels.
busy Westridge corridor, a number of secondary highways, One such success story is Satellite News Service, regarded as the
railways, and caravan paths radiate out of the busy city. These most authoritative and even handed news channel on the planet.
vital passages supply the numerous ranches, communities, Thanks to this reputation the channel is among the highest in
and oasis towers that dot the NuCoal county system and have ratings and had gross advertising revenues for fiscal year TN1949
ensured the city has always enjoyed a healthy balance of trade. in excess of 2.1 billion lith. SNS employs journalists all over the
This confluence of trade marked Prince Gable as the obvious planet and has been successful in securing controversial news
choice for the NuCoal Board of Trade, which was established even in openly hostile leagues such as the Southern Republic
in TN1931, in the newly constructed North Trench Civil Center. and the Northern Lights Confederacy. SNS reporters have been
North Trench Civil Center houses all of the non-military offices, regular targets of intimidation, assassination and blackmail over
mediation courts, and member state consulates. After the Inter- the cycles in these leagues, and offices have been destroyed
Polar War the embassies for the polar leagues were moved from under suspicious circumstances. During the Molay coup in the
Port Arthur to Prince Gable for both security concerns and to Southern Republic, SNS reporters were mercilessly hunted
smooth diplomatic tensions. All these embassies are located down by the deposed Lord Protector’s allies in the Intelligence
near the Civil Center. The only embassy not situated near this Directorate due to the damning evidence reported by SNS in the
hub of commerce and diplomacy is the embassy for Peace aftermath.
River, which chose to be separate from the polar embassies for
political reasons.

26
Waylon Wyatt (order #5751665)
PRINCE GABLE
Sinclair Entertainment Group, a broadcast entertainment group based action and drama shows. In addition, SEG also produces
owned by Governor Sinclair’s family, is another station that
enjoys a strong presence in a number of geographic regions,
in particular the Western Frontier Protectorate and Southern
a series of reality shows that pit groups of people from around
the globe in extreme survival games. One such show, Dillon’s
Daredevils grossed over eight million viewers on average during
1
Republic. SEG specializes in extremely violent, gritty Badlands the last season.

Current Concerns
Like most NuCoal city-states, Prince Gable has seen a rapid The last criminal group is composed of native Prince Gable
growth in population since the end of the Inter-Polar War. citizens organized in a vigilante group called the Dolabra.
Refugees from the war torn Southern border communities Dolabra’s only goal is to maintain the power of the native
looking to better their lives usually head for Prince Gable population, to which end they engage in extreme violence against
as the first step to settling in the Barrington region. Many of refugees in the Southern Trench. Dolabra also has a particular
these refugees choose to remain in Prince Gable instead of hatred for the other criminal elements, and actively targets both
venturing onward after finding employment in the North Trench petty and organized criminals. Rumors that a significant number
Construction Project. The population of the city has grown more of Prince Gable’s police force are members of the vigilante group
than three hundred percent since Prince Gable joined NuCoal, have surfaced in a recent SNS expose, but the story was buried
leaving the city’s infrastructure and housing capacity strained relatively quickly and quietly after airing only once.
well beyond the demands placed upon it. Most refugees end up
living in prefabricated military surplus buildings on the Southern The final post Inter-Polar War development affecting the city-
Trench. Civil engineers have managed to establish proper utilities state is the establishment of the NSDF. With the influx of wealth
and a large amount of the city’s resources are spent attempting and population into the community, Prince Gable has had very
to turn this eyesore into a properly habitable region of the city little trouble raising the funds and manpower to fill their regiment.
with the aim of replacing all the prefabricated structures with In TN1948, a second regiment was added as an active training
concrete apartment buildings by TN1955. City management has regiment for the reserves amidst a storm of controversy. In a
encouraged the construction of privately funded structures by surprise move, Governor Sinclair offered amnesty to members
offering low interest loans and tax incentives. of the infamous Desert Wolves in exchange for ten cycles of
service. A surprising number of the rovers joined after realizing
Prince Gable was at first enthusiastic about the influx of they were likely targets in an upcoming joint training exercise
refugees, but the explosion of the city’s population has seriously between the NSDF and Northern forces. By sending members
strained relationships between the refugees and the established into the second regiment, the Desert Wolves not only bought a
population, culminating in severe restrictions to government temporary reprieve from elimination, but also earned legitimacy
services and representation. One solution Governor Sinclair has as a NSDF auxiliary force. While maintaining autonomy from the
offered is enfranchisement to refugees that hold employment NSDF in peacetime, the Wolves are resupplied and equipped
and residency within the city for over twenty cycles. This in exchange for keeping the peace in the wilder counties near
provision would prevent most refugees from voting in the next Prince Gable.
election, but acknowledges that the newcomers would gain the
right to vote. Her compromise has met fierce resistance within
her own party as well as the opposition party.

The influx of population has also led to the rise of organized


criminal organizations. Three competing groups are currently
fighting in the Southern Trench for control of the lucrative vice
trade. Prince Gable’s reputation as a high-end tourist stop along
the Gamma Maglev line is in danger of becoming known not
only for the beauty of the trench, but as a place where anything
goes. The Utawabe Gumi, a subordinate of the Miyazaki yakuza
family, operates a variety of brothels and slave auctions. The
Forzi cartel has nearly cornered the market on illicit drugs, but
also deals in prostitution for high end clients.

27
Waylon Wyatt (order #5751665)
LANCE POINT

Lance Point
Founded: TN 1808
Method of Government: Commercial Oligarchy
Head of Government: Chairman Jerrad Falser
Population: 206,005
Economic Base: Petroleum Production
& Industries

History
Lance Point began as a joint venture between two Badlands As the years marched on, frictions between the brothers
geologists and an investor from Saragossa in the Southern escalated as Tom and Jax began arguing about how to manage
Republic. After surveying the region in TN 1802, geologist the growing city and how the company was treating its
Thom Nanga and his brother Jax discovered a huge oil field employees. Jax felt that Thom’s cutthroat management style
under the sands, but didn’t have the financial means to extract was creating an atmosphere of discontent and anger in the
it. Securing a financial backer proved to be a challenge as the workforce, and pressed his brother to improve on the working
brothers refused to reveal the location to rival speculators. Three conditions and wages for their staff.
cycles of careful probing and negotiations lead the brothers
to Tonja Maynard, a wealthy dilettante who was romantically In 05 Summer TN1832, the brothers’ personal conflict would boil
involved with Jax. Thom used his brother’s influence over Tonja over into what would be known as the Blood Sands Incident. Jax
to convince her to sign on as a silent partner and blindly invest had returned to Saragossa at the beginning of Summer TN1832
five million dinars on the project. The brothers used her initial to spend a week with his family. On 05 Summer TN1832, Jax
investment to purchase drilling equipment and hire operations and Rix left Saragossa to return to Lance Point; but would never
staff. finish their trip. When search parties from the city were sent out
to locate the missing travelers they found the bloody remains
With financing secure, the brothers incorporated Lance of Jax and most of his security detail in the wreckage of their
Point Petroleum and began operations at the site in TN1808. armored caravan vehicles. Noticeably missing from the debris
By TN1810 the small camp of two hundred workers began were Rix Nanga and his personal bodyguard Ernest Taub. The
expanding to meet the needs of the rapidly growing company. damage seemed consistent with an attack by rovers, but Tonja
The mining camp grew into a small city within a few decades, was convinced that Thom was responsible.
and the Nanga brothers set themselves up as the leaders of the
burgeoning city. Jax married Tonja in TN1815 and they had a
son named Rix shortly thereafter.

28
Waylon Wyatt (order #5751665)
LANCE POINT
Using her influence in the Southern Republic, she pressured generation of workers, the constant abuse heaped grew and
the government to convene an official investigation. Thom was
exonerated of any wrong doing, but a historian noted that Thom
sold a significant amount of company stocks at reduced cost
eventually lead to the creation of the Badland’s Revolutionary
Front, founded in TN1931 by a then relatively unknown labor
leader, Ernesto Jaxon. The BRF members actively attacked
1
to members of the Southern Republic Estates General. Tonja corporate executives and security members using a variety of
spent the better part of the next two cycles funding private tactics in an attempt to break the stranglehold on the workforce.
investigations into the incident and tirelessly approaching media Jaxon hoped that Lance Point’s membership in NuCoal would
outlets, until she was killed in a SPFI terrorist car bombing keep southern military forces from intervening, but his gamble
TN1834. failed when the 11th MILICIA Heavy Gear Regiment and the 2nd
Legion Noire Regiment were sent in to secure the city and its oil
With Jax and Tonja Nanga’s death, conditions for workers at production in 33 Summer TN1934. The southern forces actively
Lance Point deteriorated rapidly. The new southern investors targeted the BRF, beginning a long and bloody conflict between
turned a blind eye to the violent methods used to keep the the forces of the Southern Republic and the guerrillas of the BRF.
workforce in a state of submission. With each successive

Current Concerns
Lance Point has undergone a tremendous change in the decade pride, and Pointers are quick to boast about how much their
since TN1939. In TN1939 the NuCoal Board of Trade bought city-state has contributed to NuCoal’s growth.
controlling interest in the city-state and began the process to
force out the corporate executives of Lance Point in order to Despite Falser’s successes in the last decade Lance Point still
stave off a hostile takeover by Mekong Dominion corporations. has a number of problems, the largest of which is the hosting
NuCoal’s Board of Trade then appointed Jarrad Falser, a Neil of two MILICIA legions within its walls. Originally the south only
Motor Works executive, to evaluate their investment. After a had two regiments permanently stationed at the city-state, but
cycle of intense analysis, Falser reported to the Board of Trade after the Inter-Polar War the military presence was increased to
that the corporation of Lance Point was rife with corruption and two full legions. NuCoal negotiations during TN1930’s required
inefficiencies. He noted systemic risk in the inhumane working Lance Point to fund the facilities for the occupying forces. CEO
conditions which posed a ‘destabilizing impact for short term Falser has made a point of developing relationships with the
projections’. The existing board of directors was dissolved, legion commanders and quickly accomodates MILICIA requests.
with Falser heading a new board as Lance Point CEO. Moving Forsythe Base, the MILICIA’s home in Lance Point, is considered
to consolidate his tenuous control over the situation, Falser a top tier facility because of Falser’s efforts. The base features
issued statements that the current workplace conditions were a number of subtle features designed to keep the military
his priority and made several token changes to improve them. personnel on the base and away from the general population;
extensive recreational facilities are one such accomodation.
NuCoal’s Board of Trade had no desire to fight a long term war These concessions have allowed Falser to convince the legion
with the disgruntled workforce, and hoped that the change of commanders to reign in the MILICIA’s influence on the city.
leadership and workplace conditions would satisfy the BRF. The While the Legion Prefect Anastace of the 2nd Border legion is
board asked Alec Mansoor, Chief of Operatoins for NSDF, to join very receptive to Falser, the chairman has had less success with
. Desperate to distance itself from the destruction of Peace River, Prefect Marchand of the 1st Airborne Legion.
the Badlands Revolutionary Front negotiated with Falser and
Mansoor, agreeing to dissolve the organization in exchange for
a guarantee of worker’s rights. Mansoor offered BRF members
a new identity and NuCoal citizenship in exchange for service in
the newly formed Blackwatch Regiment.

Falser has since changed the atmosphere of the Lance Point


corporation, and the whole of the city-state has benefited.
Improved working conditions drew over a hundred thousand
new laborers, as well as a marked increase in productivity. Fully
sixty percent of the city-state’s profits are marked for NuCoal
development programs such as county subsidies, NSDF military
dispersements and infrastructure construction, but the remaining
forty percent are set aside for worker profit sharing programs.
The NuCoal funding isn’t without controversy as former Lance
Point board members decry the funding as a tax on the city-
state, which they say violates the terms of NuCoal membership.
NuCoal counters by noting that the money is derived profit from
an investment by NuCoal members, and is therefore not a tax on
the members who reside in Lance Point. The workforce seem
ambivalent about the funds used outside the city, so long as
their profit sharing percentage remains intact. Outside of those

29
groups, most of the population sees the funding as a source of

Waylon Wyatt (order #5751665)


TEMPLE HEIGHTS

Temple Heights
Founded: Unknown
Method of Government: Clan Oligarchy
Head of Government: Elen Hussan
Population: 95, 690
Economic Base: Agriculture, Tourism,
& Archaeology

History
Originally settled at an unknown date, Temple Heights is an Temple Heights is home to a number of religious faiths that
anomaly in the trackless deserts of the Badlands. The settlement study the ruins and try to extrapolate the meaning behind the
is built on top of a moon-shaped mesa which is surrounded by carvings. All religions are allowed in the city-state as long as
incredibly fertile lands that are the source of the city’s principle they are peaceful and able to co-exist with other religions. As a
industry; olives, figs, and other genetically engineered crops result of this long standing policy, Temple Heights hosts the most
native to Earth. In addition to the uniquely lush farmland, the diverse population of religions on the planet. Some religions are
interior of the mesa’s cliff walls are adorned with thousands of found only at the city-state. The Cult of the Masks was founded
stone heads and massive carved structures possibly related to during the aftermath of the War of the Alliance, and is one such
some form of religion practiced by the founding colonists. religion. The Cult is composed of over a thousand adherents,
who practice their faith while donning wooden masks carved
The city itself has few historical records; countless researchers in the shape of one of the mesa wall’s unique stoneheads. Cult
have postulated the dates when the mesa was first settled and members claim to be summoned to the location and hold the
the stoneheads were carved, but very little information has belief that enlightenment is coming soon. The city population
surfaced despite many cycles of research. The few rare records largely ignores the harmless group. Two religions in particular
of habitation come from the post-Concordat reconstruction have had a tremendous impact in the city during the TN1940s.
period, when the ancestors of the current clans found refuge in
ruins left behind by the site’s original settlers. Temple Heights An extension of Buddhism called The Perfect Form Movement
has been largely unmolested since its current settlement thanks has exploded in popularity, especially with GREL expatriates from
to a lack of any resources beyond agriculture; neither polar Jan Mayen. Founded in Port Arthur by Matsu Yamata, a Buddhist
power has ever felt a need to occupy it and rovers ignore it. The pacifist, the Perfect Form Movement incorporated martial arts
CEF deployed a small garrison on the mesa during the War of the into a system which promoted self control and calm. Though he
Alliance, but the occupation was uneventful and the population used martial arts in his teachings, Yamata never intended for the
barely seemed to notice. techniques to be used offensively. The traditions of martial arts

30
were used to create focus and inner peace in its practitioners.

Waylon Wyatt (order #5751665)


TEMPLE HEIGHTS
In TN1921, a large number of Yamata’s followers died during a roughly twenty percent of all sales.
PAK assault into the South Camp, and in response, Yamata and
a number of his senior disciples performed a self immolation
ritual. In the aftermath, Soldier Sebastapol, a Jan class GREL and
When the NSDF was proposed prior to the eruption of the
Inter-Polar War, the clans of Temple Heights had no desire
1
follower of Yamata, carried on his master’s teachings, believing to participate in the mutual defense pact. The destruction of
that the Perfect Form philosophy would save GRELs from the Massada by polar forces quickly changed their minds and the
evil that was programmed into them by the CEF. Since TN1925, clans funded the first of the infantry companies that would form
Sebastapol has tirelessly traveled and taught his message. the 4th NSDF Infantry Regiment.
Though he strives to be a pacifist, Sebastapol’s teaching reflect
a more pragmatic viewpoint that is permissive in employing In TN1943 the city received an influx of refugees (mostly GREL)
violence for defense and to defeat evil when it attacks. fleeing the destruction of Jan Mayen in TN1937. Over half of
the 4th NSDF Regiment is composed of Jan Mayen GRELs
The rigid discipline and calming techniques Sebastapol determined to defend their new homes, and eight additional
mastered were embraced by significant portions of the Jannite reserve regiments composed of Jannite GRELs can be raised in
GREL community, and most of Temple Heights GREL population relatively short time. Much like their days in Jan Mayen, most of
are adherents of the movement. Morgana Vidala leads the the reserve regiments are composed of armadillo beast cavalry.
movement from the Temple of the Gentle Winds on the tip of
the southern section of the mesa. The temple extends into the Part of the reason Temple Heights has been so accepting of
mesa to a massive central chamber. Clan elders provided the the GRELs and refugees is that over the cycles, a number of
space to the GRELs in TN1945. Soldier Sebastapol is rumored clans have adopted them into their families. The hybrid GREL
to live in a cave near Temple Heights where he trains GRELs in fertilization project started by Jan Mayen and the Humanist
Perfect Form. Alliance in the TN1920’s in an effort to provide offspring to
normally sterile GRELs was lost when the city-state of Jan
Jerusalemism sees a heavy pilgrimage to Temple Heights as it Mayen was destroyed during the Inter-Polar War, but a few of
is rumored to be the place where Terra Nova’s only Jerusalamite the Isabellas and Isaacs have continued the project at Temple
prophet, Ezrach Ibn-Muhammad, witnessed the crescent Heights with the help of Humanist scientists and funding
shaped mesa descend from the heavens by the hands of God. from an anonymous donor in the ESE. The tremendous outlay
Other religions and some doomsday cults also revere the site, of funds into the community for the research as well as the
but generally keep to themselves, or visit and leave. improvements to the medical and technical levels within the city
were noted early on by clan elders. Unlike at Port Arthur there
Since joining NuCoal, sales of Temple Height’s rare agricultural have been no incidents of wholesale violence or “GRELs gone
goods have blossomed. While the community has always had wild” as the polar media have portrayed in the past.
access to markets across the planet via the Gamma Maglev
Line, joining the commercial trade coalition allowed for Temple With the added security offered by PAK for pilgrimages and
Heights to more accurately brand its goods with the help of archaeological investigations, Temple Heights has enjoyed a
Prince Gable’s marketing firms. Earth natives from Port Arthur quickly expanding tourism business. Many polar vacationers
that were left behind in the first CEF invasion are the largest come to the city in hopes of either finding some sort of
consumers of the city’s agricultural surpluses, accounting for enlightenment or explore the archaeological digs.

Current Concerns
When Temple Heights was first opened to the refugees of Jan In addition to the refugee problem, the town has had to repeatedly
Mayen, the established clans were glad to receive the refugees; defend the Perfect Form movement from senior Port Arthur
however that sentiment has waned as the city’s size has nearly Korps officers. While Temple Heights is outside of SecBuro’s
quadrupled in the past five cycles as a result of the heavy jurisdiction, hardline PAK officers have a severe apprehension
immigration into the region. Most of the refugees live at the base for the emerging movement and the charismatic leaders
of the mesa in makeshift structures provided by Port Arthur and that are surfacing from its GREL adherents
Fort Neil, or in the numerous caves that dot the region. The clan in both Temple Heights and Port Arthur.
elders were concerned about the crude living conditions as well These officers have vigorously decried
as the impact the makeshift camps would have on both the the lack of control Temple Heights has
agriculture that forms the cornerstone of the local economy, and over its GREL population. Colonel Arthur
the burgeoning tourism industry. has been swift in shutting down the most
vocal of these officers, but there has been
Four cycles ago, the clans raised the funds to build a series of damage to the diplomatic relationship
oasis towers located three kilometers south of the mesa. The between the allied city-states.
first of these large structures was finished in TN1949 and houses
nearly twenty thousand refugees as well as the 04th NSDF
Regiment’s command and control center. Two more towers are
planned and are expected to be finished by TN1955. The clan
elders are evaluating the success of the county system around
Fort Neil and Port Arthur, and are considering subsidizing a
county of their own. However with most funds dedicated to the
construction of the housing towers, resources for subsidies are

31
scarce at the moment.

Waylon Wyatt (order #5751665)


ERECH & NINEVEH

erech & nineveh


Founded: TN 1421 (Erech)
TN 1422 (Nineveh)
Method of Government: Representative Democracy
Head of Government: President Mila Vos (Erech)
President Sera Giles (Nineveh)
Population: 98,500 (Erech); 92,788 (Nineveh)
Economic Base: Petroleum Production

History
Erech and Nineveh started from an Earth-based consortium cities in order to recruit them into his regional alliance. Neither
looking to exploit the massive oil field discovered in the city-state saw any reason to join the alliance at the time, and
Barrington Basin. From these twin camps, Erech and Nineveh when NuCoal was created in TN1931, both city-states were
grew into sizeable, wealthy regional population centers. Over the noticeably absent. The Inter-Polar War changed both Erech &
last five centuries the twin cities have been rivals due to their Nineveh’s stance on the regional alliance.
locations on either side of the Tigris oil field. Each of the cities
claimed the oil, and repeatedly accused the other of resource As polar forces began operations around them, both cities’
theft. The heated arguments rarely exploded into full warfare, presidents invited NuCoal to discuss an alliance. Initially both
but each city-state’s small standing military did participate in Vos and Giles saw the meeting as a deterrent, but in the ensuing
highly choreographed engagements that usually resulted in week, the quickly deteriorating situation came to a head when
minimal casualties. Northern Guard and MILICIA regiments clashed at oil derrick
#78, destroying it in the battle. After the destruction of Erech’s
As a result of the strange relationship, the populations of the derrick, both city-states deployed their militaries, in order to
twin cities had a interesting sociological phenomenon develop protect the remaining oil pipelines and derricks. In a single
over the centuries. Extreme patriotism and nationalism, which day, the cities’ small forces engaged in a series of unsuccessful
would put even the most fervent Southern Republic citizen to skirmishes against the polar forces. With their military left in
shame, are common hallmarks of the populations. Because of shambles and polar forces retaliating against the cities, Vos
the nationalistic pride, the city-states made a point of staying and Giles rushed to request military aid from Royz Malkolm.
out of any alliances or entanglements with polar leagues until In exchange for signing on as provisional members to NuCoal
TN1936, when they allied themselves to NuCoal in an effort to as well as disclosing the technology behind the Chasseur Gear,
save their cities from polar aggression in the region. Malkolm guaranteed assistance from Port Arthur. In the ensuing
days, PAK engaged and repulsed both polar forces out of the
The city-states’ relationship with the future NuCoal alliance region. For the remainder of the war, PAK forces protected the

32 began in the late TN1920’s, when Royz Malkolm visited both city-states from any further incursions.

Waylon Wyatt (order #5751665)


ERECH & NINEVEH
In the post war cycles, both city-states have directly benefited and railway, opened new markets and resources previously
from their association with NuCoal. The presence of PAK
throughout the war demonstrated the value of the alliance, but
the real benefits of the alliance were economic. Tying the city-
unavailable. In TN1941, the city-states applied for formal entry
into NuCoal, and in 03 Summer TN1941 both city-states were
recognized as official members of the alliance.
1
states to Port Arthur with the construction of a major oil pipeline

Current Concerns
By far the largest issue facing the city-states in recent cycles is In addition to the infrastructure and immigration issues, both
the explosion of immigration to their cities since formally joining city-states have drawn the ire of their NuCoal allies after both
NuCoal. The new population is largely from the Western Frontier cities established private military contractor clearinghouses.
Protectorate and the Humanist Alliance. Both groups provide the Nineveh hosts the Oniyama Group, which has ties to the Mekong
city-states with a steady source of skilled labor, but the rapid Mercenaries Guild in Hsi Tsang, while Erech maintains the
increase in population has strained both city’s infrastructure. The Waldroff Consortium, composed mostly of Northern expatriates.
water supply for the cities is the highest concern as neither city- While not strictly illegal, the clearinghouses, which function
state is connected to an underground water source. In order to as mercenary guilds, create diplomatic strains with polar
address the water crisis, the city-states started to build a series of governments, who view the presence of non-aligned military
pipelines to regional MacAllen Networks. Unfortunately, instead forces as a threat, a view most NuCoal members also share.
of working together, the rival cities competed for resources and
as a result, the project completion times have doubled.

33
Waylon Wyatt (order #5751665)
KHAYR AD-DIN

Khayr ad-din
Founded: TN1550
Method of Criminal Dictatorship;
Government: Anarchy (Heaps)
Head of Government: Saddick ‘the Spider’ Jahmoon
Population: 122,550 (estimated)
Economic Base: Criminal Enterprise, Tourism,
Entertainment (Duels), Recycling

History
The city-state of Khayr ad-Din originally began its existence as The city has, for the majority of its existence, managed to stay
the small Badland community of Monroe. The small settlement out of polar conflicts even though the location is ideal.
built near the Terra Nova Trans-Rail’s Gamma maglev line put the During the War of the Alliance, the city was relatively unaffected
community in a lucrative location to cater to the passengers and remained neutral in the conflict. The power broker in the city
as well as caravaners from the outlying towns, ranches, and at the time was a gang lord that simply went by the Priest,
oasis towers. Monroe was moderately successful its endeavors, who by the end of the War had transformed the city of trash
but the tumultuous weather patterns of the harsh Badland’s into the underworld communities’ central hub. Underground
desert eventually destroyed the town in a gale force white sands dueling, a pastime of criminals and rovers in the region,
storm. The highly corrosive white sands obliterated the town as increasingly found a home among the heaps during this
well as the region’s infrastructure. During the rebuilding phase period. By TN1919, when the Priest was assassinated by
of the Gamma Maglev Line, TNTR began to transport waste his lieutenant, Khayr ad-Din had become the most important
material from Fort James, Marabou, and Port Oasis. The location for dueling in the Badlands. The lieutenant that had
city-states of the North and the South were having difficulty murdered the Priest, had taken over the network around Khayr
effectively disposing of the mounting waste products and the ad-Din, and further developed the city into a place of regional
solution of dumping on the ruins of Monroe, which was already importance. Saddick ‘the Spider’ Jahmoon was the de facto
a mess that TNTR had no intention of cleaning up, proved to leader of this unusual town.
be a viable solution. Around the remains of Monroe, refugees,
criminals, and other questionable individuals found a place to Jahmoon’s ties with the local TNTR representative placed him
call home, and TNTR turned a blind eye to what they believed in a position to expand his network out of the trash heaps of
was a cheap labor pool to offload the wastes the rail line Khayr ad-Din to the region surrounding the unusual city. Within
brought to the region. Within decades, the once prosperous a few cycles, Jahmoon’s Web Arena was the center of dueling
community of Monroe had been reborn into an ugly sprawling in the Badlands, and two lucrative contracts with polar sports
trash heap renamed Khayr ad-Din. broadcasters gave his organization a degree of legitimacy to the

34 notorious city. Cycles of competition drew the best duelists of all

Waylon Wyatt (order #5751665)


NUCOAL COUNTY SYSTEM
walks to the city, and by TN1936 Khayr ad-Din had a reputation from TNTR, NuCoal, and Jahmoon’s own private stash, Duelist
for having the greatest concentration of elite pilots in any
given area on the planet.
trainer Katryne Sanz was authorized to organize the Khayr ad-
Din Army (KADA) to protect the region from polar armies as
well as keep the Gamma Maglev operational for the Barrington
1
Whether this was true or not could be debated, but a number region of the Badlands, something that was crucial for many
of elite pilots that went AWOL from the polar armies at the of NuCoal’s members and the Humanist Alliance. While the large
beginning of the Inter-Polar War found refuge in the city. majority of KADA was composed of hodgepodge regulars
drawn from the dregs of the region, the elite duelists acted as
Unlike the War of the Alliance, Khayr ad-Din’s position combat leaders and ferocious strike forces. The reputation of the
on the Gamma Maglev line was strategically important to both duelists alone was enough to deter the invasion of Khayr ad-Din,
sides of the Inter-Polar War, but numerous parties were and the well televised maneuvers by the Duelists inspired a
interested in keeping the region free of conflict. With funding whole new outlook of the mysterious city.

Current Concerns
After the destruction of Peace River in TN1939 by the CEF and the Heaps, the largest of the land fields in Khayr ad-Din. While
the secession of hostilities between the polar forces, the question the arrangement has been profitable for Jahmoon, the
of what to do with KADA loomed. The cost of maintaining a trashers, denizens of the Heaps, have been less than thrilled
standing army was not an option, but the fame of the force had to see their prized commodities being taken over by outsiders.
made the region more stable than any other period prior to S&B has made efforts to hire only local help to help with the
its founding. processing, which has helped ease some of the tensions;
however, a few managers and overseers have disappeared in
Jahmoon entered into negotiations with TNTR and NuCoal the last few cycles. With the increased investment in the city,
to maintain a smaller force along with keeping any duelist the Core, the central region housing the Web Arena as well
participating in the Badland’s circuit in reserve status. While the as the TNTR office tower, has received a massive facelift
city-state joined NuCoal as a provisional member in TN1941, courtesy of Terra Nova Transrail. Most of these upgrades were
Khayr ad-Din did not formally join the alliance until TN1949. This introduced in order to house the workforce brought in by the
shift in policy gave the city added legitimacy and as a part of company to construct the Sigma Maglev Line. The roads in the
the arrangement with NuCoal, Khayr ad-Din’s dueling circuit core have been paved and sewage processing has become a
exposure was increased ten-fold with the addition of Prince mandatory feature in all Core structures. TNTR has expanded
Gable’s sports networks. its corporate security force to patrol the Core and acts as official
law enforcement for that part of the city. Unofficially, Jahmoon
Out of Fort Neil, Simons and Barfeldt, a salvage operation is still the power of the city, and TNTR knows the boundaries it
company, paid Jahmoon for salvaging and recycling rights in cannot cross.

NUCOAL COUNTY SYSTEM

Patterned after the successful Port Arthur county system, government is acceptable, but it must be registered with
the NuCoal Counties represent the rural communities, oasis the Board of Trade in Prince Gable. Most counties adopt the
towers, and small towns in a specific geographic region. When Marshall Service Law as their criminal law since the Board
counties reach a specific population requirement either through of Trade subsidizes any community law enforcement that
recruiting non-aligned groups or through immigration, the follows it.
communities can apply for official county status. The NuCoal
Board of Trade determines eligibility for the county program and Being part of a county has a number of benefits, chief
if all requirements are met the county is recognized. among them are the infrastructure subsidies and funding
for the county militia. Building railways and digging wells
In order for communities to qualify for the county system, they are common infrastructure projects provided by NuCoal,
must meet a combined minimum population of fifty thousand. but subsidies are also used for other projects such as
The communities must choose a county seat, usually the farming, mining, and small business endeavors. Families
largest population center within the county, and create a county can also apply for housing assistance in the form of low
constitution defining the county’s government and laws. As interest loans provided by NuCoal’s central bank.
long as the laws do not violate NuCoal’s charter, any form of
35
Waylon Wyatt (order #5751665)
Vehicle Compendium

2 LEGACY
The sounds of nurses quietly performing their duties in the sterile private hospital room could be heard through
the thick plastic quarantine walls and Jona's heavy hazmat suit. As of that morning, Preceptor Jona Mannis was
chief M.D. at Thebes Central Hospital. Through the plastic she wondered how long she had before she would start
to resemble the patient through the quarantine wall—members of her caste were dying. The Theban Blight, as the
media had dubbed it, rapidly spread throughout the Humanist Alliance leaving very few survivors among the league’s
leadership. So far, Mannis had not exhibited any signs of the disease, but her mentor and colleagues had rapidly
succumbed to it, and Mannis was powerless to help them.

The patient behind the quarantine wall was exhibiting the last stages of the disease, and Mannis knew he only had
hours left. She had no idea who he might be, but the HIRA agents guarding the entrance and the private room
indicated that whoever he was, the man was important. The previous chief M.D. of the facility had admitted the man
three days ago. The former chief had already entered the second stage of the Blight by that point, and Mannis was
told that she would have to take over the hospital soon.

Soon… Three days. Mannis felt like it had been an eternity since Chief Mendez had told her that she’d be
taking over. The Blight ate away at Mendez and other preceptors in the building, and out of the fifteen preceptors on
staff, Mannis was the only one still healthy.

In the quarantine room, the HIRA agents assembled a military grade satellite trideo communications system and
propped up the man so that he could see the projection that was starting to flicker on and off. Mannis saw an
unfamiliar face of a man with long black hair and dusky skin materialize from the projection, then another face
appeared next him. Archon Navar… Mannis gasped as she realized that the new face was the commander of the entire
Humanist Alliance Protectorate Force. Who was the man in the bed?

Behind her, Mannis felt a hand rest on her shoulder. Turning around, the doctor saw one of the HIRA agents, who
indicated that she should enter the quarantined room. “The Illuminatus is ready for you now, Preceptor Mannis.” The
somber looking bodyguard informed the shocked doctor. Illuminatus Anastapulos, leader of the Humanist Alliance,
was the man lying in the bed. Anastapulos, well known as a robust man, was a mere shell compared to the images
Mannis had seen. Even his familiar beard looked ragged. She walked over to the bed and took measurements with
her medical data-glove. Anastapolus looked at the two men in projection and managed a small grin. “Old friends, I’m
afraid I will be joining the others soon. Mikal, Gavin… I doubt that we as a league can survive this. This virus they call
the Blight has killed most of our brothers and sisters in the preceptors, and without their guidance, Gropius’s utopia
cannot properly function…” Anastapolus grimaced and proceeded to cough violently expelling spittle and blood onto
his hospital gown. Grabbing the rails of the bed to steady himself, the Humanist leader continued, “I have overseen
the twilight of our league. It’s fitting that I should pay for it with my life..”

The dusk skinned man with the long black hair turned to Navar briefly then looked at the Illuminatus. “Gropius’s vision
won’t die so easily, Illuminatus. There is always another way. We will rebuild, but we must entrust our legacy to those
we can trust.…”

Anastapolus looked at Gavin Hypolite, “You can trust that man to preserve our future?”

“Yes. I think we can trust him. They will safeguard our secrets and our people.” Gavin replied. “Colonel Arthur is a
man I would trust with my life.”

Nodding his head as if in thought, the Illuminatus leaned back up against his pillows and closed his eyes. Then
opening his eyes and glancing over to Navar, he gave his final order, “Mikal, implement Prometheus. I entrust our
legacy to you and Gavi…n.”

Mannis heard Anastapolus death rattle, and couldn’t shake the feeling that she had just lost more than her leader. At
that moment, a part of the league had died.

36
Waylon Wyatt (order #5751665)
Vehicle Compendium

V e h i cle Comp e nd i um

37
Waylon Wyatt (order #5751665)
Vehicle Compendium

2 Introduction
The relatively new military formed in the aftermath of the As a part of Gavin Hypolite’s Free Alliance movement’s
Inter-polar War is surprisingly well equipped considering involvement during the mid-thirties, a number of secret
the relative size of the population and known manufacturing manufacturing sites were built throughout the Barrington
capability of the region. NuCoal benefits from a number of Basin. These factories manufactured high end energy
factors that lead to the modernization and implementation weapons, munitions, and whole vehicles such as striders and
of an independent force to protect the Barrington Basin from aircraft for HAPF. During the Inter-polar war and in the post
the hostile intentions of the Polar leagues. At the forefront war cycles these factories allowed for the quick replenishment
of defense is a judicious use of diplomacy, but when words and rearmament of Humanist forces. In exchange for the
fail, the necessary use of force has to be implemented, and manpower and resources, the Humanist Alliance shared
protecting NuCoal interests are two major institutions. technological information including manufacturing, medical,
and engineering. The far sighted preceptors within the Free
At the core of NuCoal military might is the Port Arthur Korps. Alliance movement foresaw the need for preserving all that
With over eighty thousand GREL and their equipment along the Humanist Alliance had built during their four centuries
with an additional forty thousand former CEF and new Terra of existence and they entrusted that knowledge with Colonel
Novan personnel, the Korps represents the largest contingent Arthur at Gavin Hypolite’s urging. Since the wide spread
of military might within NuCoal, but two crucial issues plague destruction of the preceptor class due to the Theban Blight,
the Korps when it comes to the defense of the region. The these archives and production facilities have been invaluable
first is the aging equipment brought with the CEF during the in training the new preceptor class in the reformed Humanist
War of the Alliance is slowly becoming useless. Even with Alliance.
the constant refits and repairs, the equipment has been used
well beyond the projected tolerances. Some of the older Additionally, having severed ties with the Southern Republic,
units have been backwards engineered and in the case of the the Humanist Alliance has had to rely increasingly on their
Prowler class light hover tanks and the Pacifier hover armored own designs and manufacturing for their protectors. Many of
personnel carriers, Port Arthur Defense Industries have the Southern designed Gears and vehicles are slowly being
managed to manufacture new vehicles in limited quantity. phased out and replaced with Gallic class vehicles and Gears.
While the initial stages of rearmament were supplied from the
The second issue plaguing PAK forces is the aging personnel. Barrington Basin factories, much of the HAPF supplies are
Many of the former CEF personnel were amazed that GRELs manufactured at secure locations within the league now.
have managed to live well beyond their designed specifications;
however, the lack of regular hypno-training has broken down
the rigid discipline and morale within the ranks. PAK’s reliance
on GREL personnel also means that their choice of equipment
usage is severely limited as well. Even with new equipment
being introduced, PAK forces have been slower to adopt the
new vehicles and Gears into their ranks due to difficulties in
training GRELs in their use. Some of these problems are offset
by the fact that cockpit modules within the vehicles resemble
CEF instrumentation and configurations, but even with such
accommodations, the vast majority of soldiers using the
newer equipment are the younger Terra Novan soldiers trained
by PAK.

The largest benefactors of the


new technology and equipment
are the NuCoal Self Defense
Force regiments and the Humanist
Alliance Protectorate Forces found in the
region. The NuCoal SDF has largely converted
their regiments over to their locally produced
vehicles rather than relying on Polar manufactured
vehicles. The modernization program instituted in TN1939
abolished the ramshackle city state militias in favor of a
professionally trained and well equipped force. In order to
accomplish this goal, NuCoal had to be capable to produce
their own equipment. Fortunately for the SDF, Port Arthur’s
well developed ties with the Humanist Alliance throughout
the twenties and thirties proved invaluable in establishing
the industrial core and technological know how necessary in
supplying their own forces.

38
Waylon Wyatt (order #5751665)
Vehicle Compendium
History of the Gallic Series 2
The majority of the designs found in the Gallic Series of vehicles During the development period, a more sophisticated design
used by PAK, NuCoal, and HAPF were developed throughout utilizing more technologically superior components had
the late nineteenth and early twentieth century by preceptors been proposed as the primary candidate for general trooper
working in secret at HAPF facilities in White Rock. Prototype usage by the forces; however, the cost was too much and the
technologies in what would eventually become the Cuirassier, concerns about field maintenance caused the second design
Grenadier, Hussar, Fusilier, and Sampson were designed and to nearly failed to be produced. The model dubbed the Mark
tested in secret before being released for general production II had many supporters within PAK and HAPF, and while the
via the arrangements made between Preceptor Hypolite and design was more complex than the Mark I, the Gear’s role was
Colonel Arthur in TN1932. The final components for the revised to more limited roles within the forces. The push for
technology came from innovators within Neil Motor Works, production forced the design to be reevaluated for field use,
Verton Tech, and the former CEF technicians in Port Arthur. and once again the practicality ethic of the Badland won out
and Neil Motor Works engineers found solutions to address
The hybridization of Earth and Terra Novan technology the problems. While the Mark II has many sophisticated
produced a uniquely sophisticated and rugged design components built into it, the Gear was redesigned to share a
philosophy that exemplified the uniqueness of the mix of number of crucial components with the Mark I. Common repairs
cultures that produced the vehicles. A good example of joint and maintenance issues found in the field were researched
development is the Chasseur and the Chasseur MKII. While and these parts were prioritized for cross compatibility. The
the original Chasseur design was tested and built by Territorial Mark II is roughly seventy percent compatible with the Mark I,
Arms, the original design had major flaws that could not be and the remaining thirty percent still allows parts interchange
overcome by the Southern Republic’s designers. The design for basic functionality in the units.
was considered a failure and sold off to Nineveh. The Badland
city-state utilized the Gear exclusively, till they formally joined As a result of this cooperation between the three groups of
NuCoal in TN1941. Prior to the outbreak of the Inter-polar war, engineers and scientists, the rest of the Gallic designs were
Erech and Nineveh both brokered a mutual deal with Port produced to meet the standards needed for general usage in
Arthur and NuCoal in order to secure protection from potential the field, while maintaining the highest level of technology to
polar conflict in the region. As part of the terms of the alliance, perform at peak performance. As a result, the NuCoal, PAK,
the Chasseur’s engineering and design specifications would and HAPF forces have a marginal technological advantage
be turned over along with four of the Gears. Colonel Arthur over their Polar equivalents.
had been impressed with the qualities of the Chasseur when
he had encountered them during operations against Nineveh
during the War of the Alliance and had wanted to see if the note on vehicle variants
Gear could be integrated into his PAK forces. The advantage
When swapping, adding, or removing equipment on vehicle
of having a Gear that could maintain speeds with his hover
variants, all changes are based on the standard model.
vehicles appealed to the military minded leader.

Once the Gears had been delivered, the combined scientific


input of Port Arthur technicians and Humanist scientists
solved the high fuel consumption issue and engine output. Neil
Motorwerk’s engineers contributed general manufacturing
philosophies to the design allowing the Gear with the
exception of its hover system to be largely
parts interchangeable with
existing Hunter and Jägers.
The end result of a cycle of
development by the team was
a practical design capable of
meeting the needs of a highly
mobile military force, and best
of all the design was relatively
inexpensive to manufacture.

39
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Chasseur mk.I
2 NM-01TR-S

DEVELOPMENT HISTORY
Developed for the Southern Republic Army by Territorial Arms in the late nineteenth century, the Chasseur failed to meet the stringent
demands for the SRA’s procurement office. The Achilles heel of the first Terra Novan Gear designed with a hover movement system was
its fuel economy; the engine burned through fuel at a rate four times faster than the Jäger. Undaunted by the rejection, an ambitious
marketing director, Edouard Autel, proposed selling the design to another company. Once the design had been purchased by Nineveh, he
would be promoted to vice president of marketing, and would later be instrumental in the sale of the Asp Gear to Southern city-states.
Most early Chasseurs were upgraded Jägers, locally manufactured for the Nineveh military. Both city-states each had a Gear company
of the original design, which served them tolerably well for almost four decades. During the War of the Alliance, the
rare Chasseur was admired by CEF forces and afterwards would inspire the CEF Frames. The early Chasseurs succeeded in Nineveh
due to easy access to fuel and limited operation zones. The high fuel consumption was negligible for the city-state militaries since both
operated large oil production and refinery operations and limited their action to small scale skirmishes that occurred between Erech
and Nineveh themselves.
The most ubiquitous design used by NuCoal, PAK, and the HAPF has overcome the design flaws that Territorial Arms could never resolve
through the combined efforts of the engineers and scientists of all three forces. Although the Chasseur may still resemble the Jäger,
generations of refinement has given rise to a wholly new design which is manufactured entirely within facilities across the Barrington
Basin and in the Humanist Alliance.

Operations History
As the primary trooper Gear in production for NuCoal and PAK, the Chasseur Mark I is the most ubiquitously fielded Gear. The Gear is
quickly gaining popularity as the primary trooper Gear in HAPF as well. The ability of the Gear to maintain speed with the forces hover
vehicles makes the Chasseur MK I a versatile unit. The interchangeability of the parts with existing Jägers used by the forces is an
additional plus for all three armies. At the time of the second CEF invasion, roughly three quarters of the Humanist forces had replaced
the Jäger with the Chasseur MK I in their line Gear cadres. The shift to the Chasseur has been a key to early successes of HAPF forces
in the Pacifica campaign as the forces have been able to match the mobility of invading CEF forces.

40
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-01TR-S NM-01AB-1
LAC, LRP/24, APGL, HG, VB Remove LRP/24 & VB; Add CR and
LGL (F, No Reloads), Airdroppable

standard paratrooper

NM-01CV-A NM-01AB-2
Add ECCM 2, Increase Com and Add ECCM 2, Increase Com and
Sensors to 1, Auto Comm to 4 Sensors to 1, Auto Comm to 4

cv para cv

NM-01SP-C NM-01AB-3
Swap LAC for MAC (F, Reloads) Swap LAC for MAC (F, Reloads),
Add: Airdroppable

para
gunner gunner

NM-01HK-B NM-01AB-4
Swap LAC for LBZK (F, No Reloads) Swap LAC for LBZK (F, No Reloads),
Add Airdroppable

para
hellfire hellfire

NM-01SP-L NM-01UC-F€
Swap LAC for LGL (F, Reloads) Swap LAC for FGC (F, Reloads) and
3 HHGs

41
grenadier flechette

Waylon Wyatt (order #5751665)


NSDF VEHICLES
Chasseur mk.II
2 NM-02TR-S

DEVELOPMENT HISTORY
Co-developed alongside the MK I, the MK II included most items on the R&D teams’ wishlist. The prototypes were incredibly sophisticated,
making significant leaps in Gear architecture, but the military review board froze it in light of the taxing production and maintenance
requirements. Salvaging the allied team’s work, Royz Malkolm, NuCoal founder, suggested Neal Motorwerks engineers develop the
production model.
The three design teams worked within the manufacturing capabilities of NuCoal. While many of the sophisticated designs of the MK
II could be produced in the Humanist Alliance, the cost and supply line issues curtailed the complex modules from being produced. By
the mid forties, many technological production hurdles were met and the time elapsed saw the NuCoal production facilities naturally
upgraded with income from the post Inter-polar War boom: the MK II had become a feasible design.
The final model had some revolutionary design features that crossed over into all of the Gallic series designs. Modular parts integration
came out of the Mark II development, which allowed the sharing of many critical components common to all Gallic series designs. The
caveats to the MK II are its fire control and hover systems, which require precise callibration only achievable in field conditions by
Isaac-class GRELs or HAPF technicians. Luckily for SDF regiments, many of the Jannite GRELs working with the military are Issac class.
With the complexities of the system, the Mark II has been relegated to highly specialized roles, or for units regularly engaged in high
risk missions.

Operations History
Released a cycle after the MK I, The MK II has seen limited distribution due to the complexities of manufacturing and maintenance, but
units that have received the Gear have been extremely satisfied by its performance. Gear cadres using the MK II have shown amazing
results against CEF forces in the Pacifica campaigns. The most notable use of the MK II occurred during the Barrington campaign of
the second CEF invasion. Colonel Arthur’s Wolf Brigade was outfitted with a large number of MK II’s after requisitioning them directly
from Fort Neil’s factories. They were deployed so hastily, that none of them received any paint beyond the red ochre primer. When the
force invaded Port Arthur to retake it from the CEF, captured Earth combat officers noted they hated the red machines as they were so
difficult to destroy and so effective in their aggressive flanking maneuvers to which the GRELs and FLAIL forces had trouble adapting.
After the successful recapture of Port Arthur, the pilots of the red ochre Mark II’s decided to preserve at least some part of their
machines in the original factory primer as a mark of pride in their accomplishments that day.

42
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-02TR-S NM-02SP-L
LAC, LRP/24, APGL, HG, VB Swap LAC for LGL (F, Reloads)

standard grenadier

NM-02CV-A NM-02SP-C
Add ECCM 2, Increase Com and Swap LAC for MAC (F, Reloads)
Sensors to 1, Auto Comm to 4

CV gunner

NM-02UC-F€ NM-02HK-B
Swap LAC for FGC (F, Reloads) and Swap LAC for LBZK (F, No Reloads)
3 HHGs

flechette HELLFIRE

43
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Lancier
2 NM-03TR-S

DEVELOPMENT HISTORY
Conceived originally by Neil Motor Works engineers as a top of the line mining Gear capable of accessing remote mines along the
Westridge Mountain Range, the Lancier evolved into a dedicated mountaineering Gear after the design was evaluated as having a crucial
role in NuCoal’s defense. The original design was retained as the military’s primary workhorse Gear, the Chargeur, but the combat
variant of the mining Gear became the Lancier.
While the original design began as a Neil Motor Works project, the input of Humanist engineers made the Lancier a truly unique Gear.
The integration of twin grapple launchers allowed the Gear greater stability and speed in scaling cliffs. In addition as the launchers
were mounted on the Lancier’s reversed v-engine, the Lancier’s manipulators were free to hold weapons or be used for added stability.
Early tests of the Lancier showcased another use for the powerful grapple launchers at short range. Many of the test pilots noted
how effective the lethally charged grappling hooks could rip into an opponent’s armor. While this option is certainly a viable tactic,
most commanders frown at the use of climbing gear as a weapon and generally the usages of the grappling launchers are restricted
to climbing use, but this regulation is largely disregarded by Lancier pilots, who are known to try and out do each other in acrobatic
feats and as they term it “Score a Righteous Kill”. Lancier pilots go as far as painting winged hearts with spears through them on their
Lancier’s as kill markers for just such kills, a practice rumored to have been started by Kinsy McDaniels, the Lancier’s original test pilot
and current regimental duelist of the Mamulukes Regiment out of Temple Heights.
Another innovation introduced with the Lancier was the Gear Portable Launcher System. As the usual shoulder hardpoints were no
longer a part of the Lancier, the GPL was designed as a suitable replacement for the standard rocket pods used by traditional Gear
designs. One advantage to the GPL over the traditional launcher is the ability to carry extra ammunition on the Gear, giving the Lancier
an advantage of carrying a supply for long term operations. This weapon system was also adopted by the airborne regiments as a result
of tests performed with the Lancier.
The Lancier Gear is relatively simple as a design if all of the climbing Gear were to be removed. As the Lancier was designed with the
modular parts integration system, the Gear shares many of the same components as the Chasseur MK I including the same internal
components for the primary frame. The major differences between the Chasseur MK I and Lancier’s internal components are the
addition of reinforcements to the primary frame in order to absorb the stresses of repeated rappelling. While the Lancier does not
share the secondary movement system as the Chasseur MK I, it does share the same SMS as the Cuirassier. The decision to not
include a hover SMS on the Lancier was a result of a number of factors, not the least of which the instability created by large blasts of
air against a climbing surface and the added weight of the system made the hover SMS impractical.

44
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-03TR-S NM-03HS-R2
LAC, 2x SKG (Linked), VB, MPZF x3 Swap LAC for MRP/36 (F, Reloads)

standard spear

NM-03CV-A NM-03UC-F
Add ECCM 2, Increase Com to 1, Swap LAC for FGC (F, Reloads) and
Auto Comm to 4 3 HHG

cv flechette

NM-03HS-R NM-03UC-L
Swap LAC for VLRP/128 (F, Swap LAC for HFL (F, Reloads)
Reloads)

Dart torch

Operations History
The Lancier has enjoyed a great deal of success since its introduction to the military. While the Gear was originally designed for
mountaineering, Lanciers were ordered by urban garrisons in greater quantity than the city states along the Westridge. Port Arthur
fields an entire company of Lanciers in its urban garrison, but the largest concentration of Lanciers is found in Temple Heights. The
Lancier is the signature Gear used by the Mamelukes. The regiment has an equal number of Lanciers as they do Chasseur MKI’s, but
only the best pilots of the regiment are assigned to Lanciers. Among the number of the Lancier pilots is the regiment’s duelist, Kinsy
McDaniels, the original test pilot of the Lancier. Her Gear, Black Tom, is known to have an evolving NNet and is extremely responsive to
her piloting, and has been known to anticipate her moves by assisting her with the occasional assist. McDaniels is the current reigning
“Righteous Kill Queen” with fifty eight confirmed grapple take downs, most from rovers, but the last twenty have been from CEF kills.
Thirteen of the kills occurred during the rescue operation mounted by the Mamelukes to save Colonel Arthur’s family in Port Arthur at
the inception of the second CEF invasion. The city terrain offered the expert pilot and her section an unparalleled freedom over the CEF
forces as they escaped with the family.

45
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Cuirassier
2 PD-04TR-S

DEVELOPMENT HISTORY
Originally conceived as the Humanist Alliance’s answer to the Territorial Arms Black Mamba, the Cuirassier began its life at the HAPF’s
White Rock facility in Spring of TN1920. In the post-War of the Alliance rearmament period, several Black Mambas were procured
by the Humanist Alliance after repeated reports of how well the unit performed. While the Black Mamba suffered from a number of
design deficiencies, most notably the fatally weak armor on the back, Humanist preceptors found that the Black Mamba to be a solidly
engineered Gear. The retro engineering of the Black Mamba was called the Xiphos project and was initiated as part of the secretive
long term defense protocols.
A few early prototype models of the Xiphos were produced under great secrecy by White Rock engineers and deployed to HAPF
regiments in limited numbers as Black Mambas. While externally the Xiphos appeared to be a Black Mamba, the internal components
of the Xiphos were significantly more advanced. The chassis frame was constructed of a lighter composite metal, which was just as
durable as the Mamba’s heavier chassis. The lighter frame allowed thicker rear armor to be installed. The v-engine’s performance was
incrementally increased over time. These prototypes performed incredibly well, but the project was hampered by the secrecy of the
project. On three separate occasions, MILICIA regiments fielded in concert with HAPF forces noted how well the disguised Xiphos
performed in the field. Protectors had to quickly exchange the units with Black Mamba’s and explain the performance as better training.
In TN1932, the Xiphos Project’s information was included in the knowledge sharing treaty engineered by Gavin Hypolite and Colonel Arthur
in Port Arthur. When the combined PAK, NuCoal SDF, and HAPF militaries looked at producing a unified munitions and manufacturing
alliance, the high performance designs integrated into the Xiphos project created the basis for the Gallic Series of vehicles and Gears.
The very first Gear to enter into service from this cooperative effort was the Cuirassier Gear. Internally, the Cuirassier shares most of
the common components found in the Xiphos, but externally the Cuirassier’s armor is a mixed composite and high density alloy used in
most Gallic designs. In addition to the mixed armor, the Cuirassier shares a number of components with other Gears in the Gallic series.
The PAK model in particular has a traditional CEF cockpit module to accommodate Minerva pilots. Some of the NuCoal SDF Cuirassier
also feature this design element.
One variant of the Cuirassier that was tested in the late thirties was a hover enabled version. The complexities of adapting a hover
system into the already technologically superior Cuirassier proved too cumbersome. While three prototype models were produced, the
manufacturing resources needed to implement the design were beyond the means of the allied groups at the time. The final version of
the Cuirassier is a technological marvel, but still within the means of the manufacturing capabilities of NuCoal and Port Arthur.

46
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
PD-04TR-S PD-04HK-B
MAC, LRP/32, APGL, HG, VB Swap MAC for MBZK (F, No
Reloads)

standard hellfire

PD-04CV-A PD-04UC-F
Add ECCM 2, Increase Com to 1, Swap MAC for FGC (F, Reloads) and
Auto Comm to 4 3 HHG

cv flechette

PD-04CV-S PD-04AD-M
Add ECCM 2, Satellite Uplink; Swap MAC for MAAC (F, Reloads)
Increase Com and Sensors to 1, Auto
Comm to 4

CV Sentry lance

PD-04SP-L PD-04SP-R
Swap MAC for HGL (F, No Reloads) Swap MAC for HRF (F, Reloads)

long
grenadier gunner

Operations History
The Cuirassier has seen widespread deployment since TN1937. The Gear served in the HAPF during the Interpolar War. Port Arthur
and Fort Neil’s factories produced the Gear in large quantities to secretly equip the beleaguered HAPF forces late in the war. Within the
HAPF, the Cuirassier is called the Xiphos still, and is well loved by the elite units in their Gear regiments. PAK forces generally only have
Cuirassier in their best Gear companies and many pilots using the Cuirassier are Terra Novan soldiers trained at the Arthurian Korps
Academy. The more prolific use of the Cuirassier is in NuCoal SDF regiments, where the Gear is a popular alternative to the Chasseur
MKII. Many of the Gear’s pilots are older pilots not used to the complexities of handling a hover enabled Gear like the Chasseur MKII. The
traditional SMS on the Cuirassier and the advanced handling make the Gear commonly seen in veteran sections within the regiments.

47
Waylon Wyatt (order #5751665)
NSDF VEHICLES
jerboa
2 VT-05TR-S

DEVELOPMENT HISTORY
The Gear that would eventually become the Jerboa was originally designed by Eddie Verton and Isaac Verton of Jan Mayen. Eddie was a
competitive rally racer originally from the Mekong Dominion, but moved to Jan Mayen in TN1923 in order to escape crushing debts owed
to the Yakuza. In Jan Mayen, he met an eccentric and compulsive Isaac class GREL, who regularly repaired Eddie’s offroad motorbike in
exchange for the use of his last name, Verton. Out of this friendship, Verton Tech emerged.
The small company initially manufactured custom off-road vehicles. Two of these vehicles went into regular production after the pair
couldn’t meet the orders that came flooding into the small shop. In the Summer of TN1932, Verton Tech relocated from Jan Mayen to
Prince Gable to open a factory for their Desert Springer ATV, and Sand Stalker dune buggy. It was during this time, that Eddie won a
contract to maintain the Port Arthur Korps’s Ferret Gears. The parts and components were manufactured at a secondary facility in
Port Arthur, and the company saw a regular source of income from both endeavors. With regular revenue, the friends toyed around
with the development of a custom Gear based on the Ferret’s ingenious secondary movement system. The initial prototype of their
experimental Gear simply took a stripped down Ferret MK II with an enlarged cockpit and experimental boosters mounted on the sides
of the rear wheel. The expanded cockpit was to accommodate a pair of volunteer Minerva GREL test-pilots. With the booster rockets
added by Isaac Verton, the only test pilots willing to try out the Gear were Minerva Zella-5563 and Minerva Kaya-8829, both former
transatmospheric fighter pilots craving the speed and g-forces of their prior occupation.
The initial modifications proved disastrous; the frame of the small Gear couldn’t handle the strain of the boosters and literally shook
apart on first engagement. Zella was hospitalized for nearly a season from the injuries she sustained from the accident. Horrified by the
results of test, Eddie nearly shut down the project. Isaac, on the other hand, perceived the design flaws and went back to their hangar
to start from the ground up. A cycle later, the first Jerboa prototype was complete, but the design lacked a crucial component. Without
the expertise to manufacture NNets, the Jerboa lacked the central processing power to function. Isaac had to utilize the scrapped
Ferret’s NNet, but felt that the processing power of the unit wouldn’t be adequate for the Gear. The second test run was performed
by Kaya in Winter 15, TN1936 just outside of Port Arthur. While the GREL could handle the Jerboa, the Gear’s responsiveness was
sluggish and poor compared to the Ferret. Frustrated with the limitations of production, Isaac mothballed the Gear.
After the subpar performance at the track, the Vertons took another contract with PAK. The Cyclone Hover Cycle was designed with
the help of PAK and HAPF engineers, and at the time they were working on the project, Eddie had discussed he and Isaac’s pet project.
Engineers working on the Gallic Series were impressed with the Jerboa’s design and the lack of a good recon Gear in the series made
the Jerboa an ideal candidate. Three weeks later the Jerboa had a proper NNet and the production model was authorized a season later.

48
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
VT-05TR-S VT-05CS-L
LRF, LRP/16, APGL, HG, VB Swap HG for 2xHPZF

standard fist

VT-05CV-S VT-05AB-1
Swap ECM(3) and LRP/16 for Remove LRP/16 and VB; Swap LRF
Satellite Uplink for LAC; Add LGL (F, No Reloads),
CR, and Airdroppable.

sentry paratrooper

VT-05FR-T VT-05AB-5
Swap ECM (3) for TD (2) Remove LRP/16 and VB; Swap LRF
for LAC, Swap ECM (3) for TD (2);
Add LGL (F, No Reloads), CR, and
Airdroppable.

flash para flash

Operations History
The Jerboa is one of the longest serving Gears in the Gallic Series, and was immediately pressed into service as it was released. The
larger cockpit on the Jerboa made the recon Gear incredibly popular with forces. Currently the Jerboa has seen wide deployment in
the HAPF, PAK, and NuCoal SDF. Within the SDF, the Jerboa is the main recon Gear and has largely supplanted any polar recon Gears.
Second line units within PAK still utilize the Ferret, but are quickly replacing the Northern Gear for the locally manufactured option. The
Humanist forces have been the slowest to adopt the Jerboa, but a recent licensing deal by Verton Tech with Javelin Strategic Industries
to produce the Jerboa for the HAPF in the South has opened up the market for the Gear.
While the Gear has seen wide distribution in the military, the civilian model Jerboa is better known. Verton’s own racing team composed
of the original test pilots Minerva Zella and Kaya won the Deathtrack 1000 in TN1945 and TN1946. The Jerboa was banned from
the event after claims that the boosters gave the vehicle an unfair advantage over the competition. In response to the ban, Eddie and
Isaac started the VT Pro Challenge at the Boyce Canyon Switch in TN1948. The competition held once a season allows any Gears, and
features fast paced racing in a collapsed MacAllen tunnel near Prince Gable. With a heavy amount of sponsorship from local Hermes72
networks, the VT Pro Challenge has proven to be an extremely popular competition.

49
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Chevalier
2 NM-06TR-S

DEVELOPMENT HISTORY
Early in the development of the Hussar, NuCoal and PAK commanders identified the need for a less specialized fire support vehicle for
mass production. At the time, Neil Motor Works had been designing a heavy lifter Gear called the Sapeur for use in civilian applications
and was adapted into what would eventually be known as the Chevalier.
Neil Motor Works has had a long history of producing parts and components for older, outdated polar Gears, but in recent cycles
the company has been aggressively pursuing licenses that would allow full productions of those older Gear models. This experience
translated into modifications to existing designs making them viable for general use. This practice lent the design teams skills necessary
to develop original designs. The Chevalier was produced almost entirely without the aid of outside engineering.
Neil Motor Works engineers took prior experiences from manufacturing Boas, Pythons, and Bears and utilized many tried and true
design elements when they constructed the initial design. The prototype resembled more of a Southern design, but the engineers
were dissatisfied with the performance of the heavier armor. Breakthroughs in the Lancier’s designs from HAPF engineers gave the
NMW engineers the compromise they had been looking for in the machine. The angled ceramic and composite metal plating system
was lighter and more durable than the Northern equivalent, but less protected than the fully rounded armor casing that the Southern
designs preferred.
When designing the v-engine for the Chevalier, the NMW teams borrowed heavily from their proven vehicle engines and modified one
of the heavy v-engines utilized on their Longrunner caravan hauler for use on the combat Gear. The power output of the NMW-5000
series engines put out the necessary amount of horsepower, but additional compromises had to be made with the engine in order to
make the vehicle engine work well with combat Gear’s design. The engineers maintained a significant amount of cross compatibility in
the NMW-5000 and the NMW-6000 series designed for the Chevalier. The NMW-6000 model engines were implemented for use in
the Hussar, Voltigeur, and Chevalier. With the exception of a few minor parts, all three vehicles are able to utilize the majority of the
components from each others engines. In the case of the Chevalier, an engine governor is used to cap the output of the engine to within
tolerance levels for the Gear. Some regimental duelists that use the Chevalier have been known to have the engine governor removed to
increase performance, but they are also known to go through more struts and shocks than is typical.
The basic model of the Chevalier has a good variety of support and assault weapons, making the support Gear versatile on the field. Like
most Gears in this class, the Chevalier has a heavy autocannon as its primary point weapon for assault, but the unit shines in its role
as a support vehicle with its combination of NM-25 light guided mortar and NM-45 heavy incendiary rocket pod. For close anti-infantry
protection, the two integrated DI-32 heavy machineguns make quick work of any ground troops.

50
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-06TR-S NM-06HK-T
HAC, HIRP/24, LGM, 2x HMG Swap LGM & HIRP24 for ATM (F,
(Linked), HG, VB limited ammo 6)

standard javelin

NM-06CV-C NM-06HS-R
Add ECCM 2, Increase Com to 1, Swap HIRP, LGM for 3x MRP/36
Auto Comm to 4 (F, No Reloads) Linked, Exposed Fire
Control

cv spear

NM-06CV-S NM-06HS-A
Add ECCM 2, Satellite Uplink; Swap HAC for HRF, LGM for LFG (F,
Increase Com to 1, Auto Comm to 4 Limited Ammo 4, Stabilizer)

CV Sentry hammer

NM-06HK-B
Remove HAC, HIRP24 Add: MBZK
(F, Reloads), 2x IRP20 (F, No Reloads)
with link; Increase Defense by 1

hellfire

Operations History
The Chevalier has been active since TN1941 and has seen limited action throughout the last nine cycles. The Humanist Alliance
Protectorate Forces were slow to adopt the Chevalier due to their heavier reliance on striders, but prior to the second CEF invasion,
HAPF forces saw a general increase in the use of the Chevalier. The regiments in the Pacifica front have seen heavy use of their
Chevaliers as their heavy incendiary rockets have been very effective in collapsing invading infantry groups. Within PAK and the NuCoal
SDF, the Chevalier has largely displaced all polar vehicles in their front line regiments. Second line units and county militias still utilize
Polar support Gears, and prior to the CEF invasion, the military planned to have all of the Polar units phased out of SDF and PAK forces
by TN1960.

51
Waylon Wyatt (order #5751665)
NSDF VEHICLES
ESPION
2 JS-07CO-01

DEVELOPMENT HISTORY
Designed at White Rock in the Humanist Alliance, the Espion was the HAPF’s solution to replace the highly regulated and monitored
Chameleon and Snake Eye Black Mamba Gears. Development of the Espion began in TN1930 and incorporated technology from the
Humanist produced Ghost stealth fighter into the design. While new technology was introduced during the process, the majority of the
Espion’s design came from a Chameleon stealth Gear covertly acquired from a MILICIA unit. Humanist used the captured Chameleon to
reverse engineer many of its features. The Espion’s armor was designed with a sensor absorbent material similar to the Chameleon’s.
In order to reduce mechanical noise and heat, the larger void space in the internal compartments were filled with tanks of coolant gel.
Eventually these tanks were removed in the final design after technicians complained that the tanks had a habit of bursting under normal
operations. leaving a mess during maintenance and repair.
By TN1935, White Rock had four working prototypes, two of which were transferred to Port Arthur. The remaining two prototypes were
pressed into service during the War of the Alliance and were destroyed late in the war. The two prototypes in Port Arthur underwent
further modifications and were incorporated into the Gallic Production Series. Limited production of the Gallic Series Espion began at
Javelin System’s factories on 12 Summer TN1939, with Humanist forces receiving the first run of the Espion. Since TN1939, Javelin
Systems has been manufacturing the Espion for use by the HAPF, PAK, and NSDF forces, but production is limited to roughly twenty
Espions per cycle due to the high cost and specialized nature of the Gear. In TN1946, the Humanist Alliance opened up a second factory
producing the Espion exclusively for HAPF in Raleigh.

Operations History
The Espion is primarily seen in HAPF forces, but the 4th NSDF Regiment uses the stealth Gear frequently in their covert operations.
The regiment’s Section 3 in the Night Widow Company makes the most effective use of the Espion in their rapid deployment counter-
espionage role. During the TN1940s, the section battled SRID, Mekong Ghost Squads, and Paxton Special Forces in cat and mouse
operations throughout the Lance Point and Prince Gable corridor. The Night Widows utilize the Gear’s airborne and stealth qualities to
strike at enemies swiftly and efficiently.

52
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
JS-07CO-01 JS-07CO-03A
MRF, LRP/24, HG x3, VB Swap MRF for FGC (F, Reloads) and
2 HPZF

standard flechette

JS-07CO-02 JS-07CO-04
Add ECCM 2, Increase Com to 1, Swap MRF for LGL (F, Reloads,
Auto Comm to 4 Sniper)

cv Grenadier

JS-07CO-03
Swap MRF & LRP24 for HGLC (F,
No Reloads)

Firestorm

53
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Hussar
2 PD-10HS-A

DEVELOPMENT HISTORY
The monstrous Hussar was the creation of the strider loving HAPF engineers. Intended as a light strider without manipulators, the
Hussar was oringinally designated the Ippikos [Greek for horse rider] at the White Rock facility. The project faced a number of challenges
throughout the TN1905-TN1913 development period. White Rock Engineers had trouble calibrating the gyroscope of the Ippikos due
to its high center of gravity. When the Ippikos engaged its secondary movement system, the prototype had a habit of tipping over or
bottoming out. Additionally, the complex SMS system seriously compromised overall structural integrity.
With the advent of the War of the Alliance, the Ippikos was put on hold due to it's set-backs. Ippikos engineers were retasked to work
on improving the HAPF’s manufacturing capabilities. Post-war, Humanist preceptors studied captured CEF vehicles, and within a few
cycles, the metallurgical properties of the captured hovertanks were understood and applied to various projects including the Ippikos
and the Xiphon. The advanced metal was able to handle the transformation of the Ippikos, but did not address the balance issues.
Preceptors designed a new frame proposing the addition of two arms. The modified frame was a strange Gear Tank hybrid that worked
very well. The initial Ippikos prototype went into production in TN1932 and was secretly tested in the Barrington Basin in cooperation
with elite PAK units as part of the secret alliance between the league and the remnant CEF forces.
PAK forces were very impressed with the Ippikos and pressed their allies for the design specifications, but the Gear Tank was left out
of the original treaty. The Ippikos remained in the prototype phase until TN1937 when the unit was deemed essential by the HAPF
protectors. The loss of so many preceptors to the Theban Blight left only one option for production: facilities south of Port Arthur were
pressed into producing the Ippikos. Only a hundred and twenty two Ippikos were produced at the facilities before the Interpolar War
had wound down. Most of the Ippikos Tank Striders were plagued with the same issues the prototype suffered and many were scrapped
after the war.
NuCoal design development of the Gallic Series vehicles was underway during the Interpolar War and the Ippikos was rolled into the
series. PAK and NuCoal engineers modified the overly complex Ippikos and the simplified chassis and armor made the Gear Tank function
at a more optimal rate. Stripping away some of the overly engineered internal components made the newly dubbed Hussar more
useable in the field. Technicians were able to make repairs and the interchangeability of a number of parts made the Hussar capable of
sustainable field operations. Even with these changes, the Hussar is still considered one of the most complex machines fielded in the
joint militaries. The Hussar is primarily produced by the Humanist owned Javelin Strategic Industries. A limited number are produced
by Neil Motor Works for NuCoal use, and in Port Arthur, the Defense Industries manufactures a few dozen of the units each cycle.

54
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
PD-10HS-A PD-10HS-R
2x VLFG (Linked), VHAC, HMG, Swap 2x VLFG for 2x HRP/24 (T, No
HVS, HG Reloads, Linked)

standard spear

PD-10HS-A2 PD-10HK-T
Swap Twin VLFG to a single LFG (T, Swap Twin VLFG to twin ABMs
No Reloads)
(T, No Reloads, Linked)

Hammer SKYHAMMER

PD-10AD-H€ PD-1500 Field Guns


Swap 2 VLFG for 2x HAAC (T, No Humanist designed VLFG system
Reloads, Linked) x2 incorporates a better fire control
system. The Hussar's VLFG's have a
Acc of 0.

lance

Operations History
The HAPF and NuCoal forces are the primary users of the Hussar which are generally fielded in Hussar batteries or strider companies
as a mobile light artillery vehicle. The versatility of the unit which bridges Striders and Gears fits well into the military doctrine of both
forces. While PAK utilizes the Gear Strider to some extent in its forces, the slow moving vehicle sees less use due the highly mobile
forces employed by the Arthurian Korps.
In Humanist forces, the Hussar is still referred to as the Ippikos, though functionally the vehicle is exactly the same as the Hussar.
During the Interpolar War, the original Ippikos saw heavy use within the few regiments lucky enough to have had access to them. Most
of the Gear Striders sustained heavy damage or became unusable after a few seasons of use largely due to maintenance complexities
and the lack of replacement parts. Still even with those issues, the Ippikos was highly regarded by the pilots and the companies that
fielded them. With the introduction of the Hussar to the HAPF forces, the Gear Strider has a significant presence in the revitalized
Humanist forces.
In the current CEF invasion, the Hussar is being used aggressively in both the Barrington and Pacifica front. Often the vanguard of
armored companies, the Hussar is capable of laying down tremendous firepower from advantageous positions, while heavier elements
move into the kill zone. Rumors persist of NuCoal forces fielding the Hussar in the field taking down at least one HHT-90 Overlord tank
during the brutal fighting north of Port Arthur.

55
Waylon Wyatt (order #5751665)
NSDF VEHICLES
FUSILIER
2 NM-23CA-01

DEVELOPMENT HISTORY
The Fusilier was designed to provide Port Arthur and the NSDF an inexpensive, rugged light hover-tank. The Prowler series of light
hovertanks utilized by PAK have required a massive investment of maintenance time and labor. While associations with the Humanist
Alliance did provide Port Arthur with replacement parts, a design that could be produced locally was needed. The Fusilier project was
developed during the same period as the Hetarois, but met with little success till TN1935, when Port Arthur brought in Neil Motor
Works engineers in to assist in the design process. NMW engineers approached the vehicle with an eye on simplicity, and began
stripping many of the complex components from the original design.
After a cycle, the joint design teams produced the first prototypes, which were field tested by PAK during the Monday Blues incident.
The cockpit configurations of the prototypes mimicked the Prowler series, but the GREL crews found the performance differences too
unnerving, which resulted in the prototypes seeing very little combat exposure during the conflict. After additional field tests, Port
Arthur decided to continue using the Prowlers as their primary light hover-tank, but the Humanist and NMW engineers successfully
brought the Fusilier into the HAPF and NSDF forces by TN1938.
The majority of the Fusiliers produced from TN1938-TN1943 were made by Neil Motor Works and sold primarily to local NSDF
regiments. Neil Motor Works continued to produce the Fusilier for the NSDF, but in TN1945, the company began limited production on
the PAK variant for Port Arthur. After TN1943, Javelin Systems started production exclusively for HAPF forces, and the Fusilier is now
commonly seen next to the Hetarois.

Operations History
Since its introduction to the NSDF and the HAPF, the Fusilier has seen very little active combat beyond hunting rovers and participating
in patrols. All of that has changed since the second CEF invasion. Fusilier crews are on the front lines of the Barrington and Pacifica
theaters. The light hover-tank has proved itself well against its CEF counterparts, and the simplicity of the design gives the Fusilier
staying power on the field. During the Wolf Brigade’s campaign to retake Port Arthur, forty-three Fusiliers were heavily damaged in the
fierce fighting. By the time the Wolf Brigade left to pursue fleeing CEF forces, forty one of the Fusiliers were back to operational status
and engaged in the chase.

56
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-23CA-01 NM-23CA-04
HAC, MRP/18, SLC, APGL Upgrade MRP18 to AGM (T, Limited
Ammo 6)

standard javelin

NM-23CA-03
Upgrade SLC to LGM (T, No
Reloads)

Anvil

57
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Voltigeur
2 NM-30HS-A

DEVELOPMENT HISTORY
The Voltigeur is a uniquely NuCoal design. In TN1925 Neil Motor Works engineers began the design process on the Voltigeur, a general
production main battle tank for sale to the Eastern Sun Emirates and more affluent Badlands communities. The design process
stagnated till TN1934 due to the high cost involved in armament, but the basic chassis of the tank had been constructed and field
tested with an underpowered Dalton M-Series cannon rather than the heavier C-Series. In order to simulate the C-Series, the engineers
mounted a second M-Series cannon on the turret and slaved the cannons to fire simultaneously. Field testing with the dual cannons
proved so effective that tank’s basic design was changed to the dual cannon variation and the original design was designated as an
alternative model.
When the Votigeur was brought in to the Gallic Series of vehicles, the joint task engineer groups recommended the addition of
interchangeable missile banks to provide the vehicle with added versatility. Many of the internal components of the tank were redesigned
to be cross compatible with both the Fusilier and Sampson. Though the Voltigeur is part of the Gallic Series of vehicles, PAK military
officers rejected its use in Port Arthur’s forces. The officers regarded the slower moving ground tank inferior to their Predator class
hover-tanks. On the other hand, Humanist saw the Voltigeur as a good replacement for the Visigoths.
In Spring TN1937, the first production model of the Voltigeur rolled out of NMW factories. Since that time, the bulk of Voltigeurs have
been sold to NSDF regiments, but a few have been sold to HAPF forces since TN1940.

Operations History
The Voltigeur has been involved in very little combat prior to the second CEF invasion. The main battle tank was used primarily in joint
operations against rovers and New Human Republic remnants. In general, the tank is found near its operations bases or home city
states, since the sheer weight of the vehicle precludes it from airlifts to distant combat zones.
The Voltigeur has proven rugged and reliable against invading CEF forces. Tank companies equipped with Voltigeurs and supported by
armored infantry sections effectively defended Tanis Towers, a sizeable oasis tower in the counties surrounding Port Arthur, during the
early days of the invasion. With the aid of infantry forward observers, the Voltigeurs fired on the encroaching CEF and laid waste to
GREL armored infantry and hover-tank formations.

58
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-30HS-A NM-30HS-A2
2x LFG (Linked), LLC, LMG, ABM Swap 2x LFG for a HFG (T, No
Reloads)

standard hammer

NM-30CV-C
Add ECCM 2, Increase Com to 1,
Auto Comm to 5; Swap ABM to AGM
(F, No Reloads)

cv

59
Waylon Wyatt (order #5751665)
NSDF VEHICLES
SamPson
2 NM-21tc-1

DEVELOPMENT HISTORY
The Sampson HAPC was designed as a companion vehicle for the Hetarois, and many of the internal design elements are shared
between the two designs. Largely modeled after the CEF’s HPC-64 Pacifier, the Sampson was engineered at the White Rock skunk
works in the early TN1920’s using captured samples. Even with the samples, Humanist engineers had difficulty understanding the
engineering principles behind Earth’s hovercraft. After cycles of trying to replicate the CEF tech, Humanist engineering breakthrough
came in TN1926, when Gavin Hypolite secured an exchange of information from Port Arthur. With access to Earth technicians and
schematics, Humanist engineers were able to quickly construct a prototype hover vehicle. With limited testing capabilities, the hover
APC was delayed in favor of the Hetarois’ development. By the time of the Interpolar War, the single prototype was moved to Port Arthur
in order to safeguard the design from invading Southern Republic forces.
In Port Arthur, the Sampson underwent secondary design changes. Most of the design changes came from Neil Motor Works engineers,
who proposed a simplification of the vehicle. The success of the Fusilier team in reducing the complexity of the original design prompted
similar measures to be applied to the Sampson. In the redesign process, many of the internal components were standardized to work
with the Fusilier and Voltigeur. With a number of systems removed from the design, the Sampson was given added armor and a wide
rear door for rapid troop deployment. The simplified design was approved in TN1938 and Neil Motor Works and Javelin Systems began
producing the vehicle later that cycle.

Operations History
The inexpensive Sampson is one of the most widely produced military vehicles in NuCoal and is seen in every Regional Defense Zone and
regiment. The vehicle has seen regular action including involvement in a number of small skirmishes late in the Inter-Polar War. Vehicle
crews and armored infantry personnel have strong attachments to their assigned Sampsons, and most of the vehicles are adorned
with nose art and names.
In TN1945, the Humanist Alliance began phasing out the southern Caiman APC from its forces and started replacing the model with
Sampsons produced in the Javelin Systems factory in Raleigh. The first units to receive the Sampsons were cavalry companies utilizing
the Hetarois and Fusiliers.
Since the second CEF invasion, the Sampson has performed exceptionally well against its Pacifier counterparts. Increasingly the heavily
armored Sampson has found itself pressed into service as a makeshift light hover-tank, and scouting vehicle.

60
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Variants
2
NM-21TC-1 NM-21TC-3
2x LAC (Linked) Swap 2xLAC for 2xMRP/18 (T,
Reloads) Linked

standard spear

NM-21TC-2 NM-21TC-4
Add ECCM 2, Increase Com to 1, Swap 2x LAC for AGM (T, Reloads)
Auto Comm to 5

CV javelin

NM-21TC-2A
Add ECCM 2 and Satellite Uplink;
Increase Com to 1, Auto Comm to 5

CV sentry

61
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Chargeur
2 NM-100EN-1

DEVELOPMENT HISTORY
Designed off the Lancier Chassis, the Chargeur is used in both military and civilian markets and manufactured by Neil Motor Works,
Klingman Heavy Industries in Port Arthur, and Taurus Engineering Consortium in Prince Gable. The civilian variant is heavily utilized in
cliff side mining operations and replaces the heavy lifter arms with the standard military harpoons. The clamps on the ends of the arms
are usually changed out for a drill and a simple three digit manipulator. The internal mechanics of the Chargeur are largely similar to the
Lancier, though the civilian variant does not have the advanced actuators and NNet programming.
The military variant is part of the Gallic series and is used by PAK and NSDF forces for general base usage. The military variant is wholly
manufactured by Neil Motor Works and is completely interchangeable with the Lancier. The NSDF, PAK, and to a lesser extent HAPF
use the Chargeur to move munitions, aid in repairs, and as ammunition loaders. Combat engineer companies also use the Chargeur in
construction and earth moving. Both combat engineers and base technicians prefer the Chargeur to the standard civilian models due
to the ease of use and the inclusion of a secondary movement system, a luxury usually missing from most worker and engineering class
Gears.

Operations History
The Chargeur has been part of NSDF, PAK, and HAPF military operations since TN1939. For the most part, the Gear has seen very little
combat beyond the county defenses. The NuCoal Marshal Service commonly uses an Chargeur configured for combat. These versions
are equipped with a forearm mounted PD-67 25mm Autocannon and PD-10 10mm machineguns. The Marshal configuration of the
Chargeur sees regular use in the field as a general purpose patrol Gear. A number of famous shoot outs between marshals and rovers
occurred since the inception of the Chargeur. The most notable incident occurred in TN1943 between Foster Rapids Marshal Service
and the Hole in the Head Gang. The marshals fielded four Chargeurs in addition to three older model Hunters. The Hole in the Heads was
equipped with salvaged military Gears and vehicles. The group regularly attacked local communities on their way to Wounded Knee, but
on 08 Summer, TN1943, marshals under command of Deena Carville forced a fight against the group on Salisbury Flats. After an hour
of fighting the marshals prevailed. Carville in her Chargeur racked up four kills.

62
Waylon Wyatt (order #5751665)
NSDF VEHICLES
sapeur
NM-101EN-1 2

DEVELOPMENT HISTORY
The second Gallic series engineering Gear is the Sapeur, which is based off of the Chevalier Support Gear. Massive tool arms and a
powerful engine make this worker Gear a popular construction and heavy lifting option for both military and civilian markets, and the
Sapeur is a common sight in the rapidly growing NuCoal communities. Primarily manufactured by Neil Motor Works, the Sapeur is also
manufactured by Klingman Heavy Industries in Port Arthur and Wallaby Corporation in Raleigh, Humanist Alliance.
The Sapeur has two primary variations. The first is the earth moving and mining configuration, which utilizes broad tool arms with drill
bits and other mining equipment. Since its introduction in civilian markets, the companies have an average combined sales of four to six
thousand units per cycle. The popular construction Gear has penetrated the northern market in the Western Frontier Protectorate, and
in the southern market, the Sapeur is sold to the Eastern Sun Emirate’s government and in general distribution in the Humanist Alliance.
The second usage of the Sapeur is found in the military where it is used as a ordinance hauler, super heavy lifter, and tank recovery
vehicle. The heavy drills are generally swapped out for lifter arms or earth moving scoops. In the military, the Sapeur is found primarily
in the combat engineer companies. Technical services are allotted a single Sapeur for every four Chargeurs.

Operations History
Like the Chargeur, the Sapeur rarely sees combat, though the heavier engineering Gear is often found in combat zones. Most of the
Sapeurs are used in the construction of defenses, fortifications, and military infrastructure projects. In the Port Arthur Defense Zone,
PAK uses the Sapeur to aid in county development and fire base construction. During these construction jobs, the Sapeur is usually
equipped with weaponry for protection. In the Siege of Temple Heights, all of the Sapeurs were equipped with heavy weaponry and used
as a makeshift mobile artillery platform. The casualties among these combat groups was inordinately high.

63
Waylon Wyatt (order #5751665)
NSDF VEHICLES
Hardhat prairie Dog Groundhog
2 NM-102EN-1 NM-103EN-1 NM-104EN-1

DEVELOPMENT HISTORY DEVELOPMENT HISTORY DEVELOPMENT HISTORY


Designed during the days of the Of the same pedigree as the Hardhat, A shamelessly cloned version of
Concordat, the venerable Hardhat the Prairie Dog is considered a the Elementech design, the NuCoal
is still in general production as nimble, efficient worker Gear. With Groundhog is produced by Neil
a standard worker Gear. Most little armor protection, the Prairie Motor Works and updated regularly
companies on Terra Nova manufacture Dog is rarely seen in front line to keep the design modern. These
a variation of the Hardhat for general combat duties, but Neil Motor Works modifications have kept NMW out of
civilian use. The Hardhat is generally added a ballistic covering and armor legal troubles in recent times, but the
found in construction sites, though system to its production in TN1919 company has been sued in the past.
it is occasionally armored up and in an effort create a cheap military The current design is an inexpensive
equipped with weaponry for general Gear. This version is a popular choice model used mostly in commercial and
defense in smaller communities. for the Marshall Service. The civilian farming applications, though a few
variant is primarily found in its mining can be found pressed into Regional
configuration, though the tool arms Defense Militias.
are easily changeable to meet the
needs of the user.

64
Waylon Wyatt (order #5751665)
NSDF VEHICLES
boa wildcat
NM-82HS-1 NM-54TR-S 2

DEVELOPMENT HISTORY DEVELOPMENT HISTORY


Designed for southern forces as the super heavy fire support Developed by NorthCo and Keimuri in TN1744, the first
Gear in the Constrictor Series produced in the early 19th production model Wildcat was introduced to the UMFA three
century, the Boa never made it to the field as a general cycles later in TN1747. The Wildcat performed relatively well
use Gear during its initial development. When Mandeers with the Bobcat in the field, and for the most part the Wildcat
designed the Boa, they wanted to make it the most was utilized to protect the more expensive reconnaissance
well protected Gear on the market at the time; however, the Gear. The Wildcat saw service throughout the next two
added armor weight of the unit caused the Boa to be useless centuries as a solidly built, general purpose, light trooper,
as a fire support Gear since it could not carry heavy weaponry but never gained wide the popular adoption that NorthCo had
needed to fulfill the intended role. For decades, the Boa hoped. The old model Wildcats were retired after the War of
design languished in the design vaults of the company, and the Alliance with most of the units being sold to secondary
with crippling debt mounting at Mandeers military systems markets like the WFPA and Badland’s communities, but in
division, the company decided to sell off the useless the post Inter-Polar War refit era, many of the mothballed
constrictor designs to Neil Motor Works, a manufacturing Gears were brought back into service with low cost upgrades.
company in NuCoal, for a premium price. As part of the The refit kits were mostly produced in Kenema, by Keimuri
deal, Neil Motor Works acquired the mothballed Python Gear corporation, and the refit kits reflected the design
production facilities located in Atsi, Mekong Dominion. performance of the original high performance Fennec, from
the facilities were shipped to Fort Neil in parts officially as which the Wildcat originated. The Wildcat has proven popular
scrap in order to skirt legal issues related to the sale. as an inexpensive alternative with the new upgrades and
The NuCoal company, along with Humanist engineers, found a Keimuri Gear corporation has purchased the manufacturing
solution for the Boa's weight problem by increasing the power rights from NorthCo and has begun producing the Gear out
to the unit via a revolutionary quad engine design. The engine of their Fort Henry factory. In TN1942, Neil Motor Works
design would later be incorporated into the NSDF’s own also entered into an agreement with Keimuri to manufacture
Gear Strider, the Hussar. Neil Motor Works wide scale Wildcat Gears and replacement components for sale in the
production created a ready market for the Boa in NuCoal as NuCoal region.
well HAPF and PAK.

65
Waylon Wyatt (order #5751665)
PAK VEHICLES
pak: polar variants
2 POLAR AND PEACE RIVER GEAR COMPENDIUM LIST
NuCoal Self Defense Force and Port Arthur Korp combat groups utilize a variety of older model Polar and Paxton Gears. Most of
these Gears are acquired through third party sellers such as Nemmelworths in Hsi Tsang, Mekong Dominion. Other Gears such as
the Sidewinder, Boa, and Wildcat are licensed for production and manufactured by Neil Motor Works in Fort Neil. The following list
contains the Gears and their variants used by PAK and NSDF forces. All Gears marked as Standard use the basic datacard presented
in the Heavy Gear Field Manual. All variants are modified from the standard load-outs presented on the datacards found in the Field
Manual. For example, a Hunter Gunner swaps its LAC for a MAC (F, Reloads). Simply change the LAC line on the weapon’s section of
the datacard with the MAC stats.
The variants follow NSDF naming conventions, which are different from their Polar and PRDF equivalents.

NORTHERN GEARS SOUTHERN GEARS


Bear (Standard) Badlands Python (Standard)
Ferret (Standard) Basilisk (Standard)
Wild Ferret: Remove LRP & Target Designator. Add ECM (2), Black Mamba (Standard)
ECCM (2), Sat. Uplink, Exposed Aux, Vulnerable to Haywire.
Boa (Standard)
Hunter (Standard)
Boa Firestorm: Swap HAC for HGLC (F, No Reloads)
Headhunter: Upgrade Comms to +1, Autocomm to 5
Boa Anvil: Swap LGM for MFM (F, No Reloads)
Hunter Torch: Swap LAC for MFL (F, No Reloads)
Boa Forge: Swap HAC for HGLC (F, No Reloads) and LGM for
Hunter Gunner: Swap LAC for MAC (F, Reloads) MFM (F, No Reloads)
Hunter Hellfire Blitz: Swap LAC for RFB (F, No Reloads) Desert Viper (Standard)
Hunter Hellfire: Swap LAC for LBZK (F, No Reloads) Pit Viper: Swap HGL for SC (F, Limited Ammo 6)
Jaguar (Standard) Jager (Standard)
Tiger (Standard) Command Jager: Upgrade Comm to +1 and AutoComm to 5
Sabertooth: Add DPG (F, No Reloads), VB, ECCM (2), Sturdy Jager Torch: Swap LAC for MFL (F, No Reloads)
Box, Increase Comm to +1.
Jager Gunner: Swap LAC for MAC (F, Reloads)
Tiger Hellfire: Swap MAC for MBZK (F, No Reloads)
Jager Hellfire Blitz: Swap LAC for RFB (F, No Reloads)
Wildcat (Standard)
Jager Hellfire: Swap LAC for LBZK (F, No Reloads)
Wildcat Torch: Swap LAC for MFL (F, No Reloads)
Jager Flechette: Swap LAC for FGC (F, Reloads) and HG for
Wildcat Gunner: Swap LAC for MAC (F, Reloads) HHG (Limited Ammo 3)
Wildcat Blitz Hellfire: Swap LAC for RFB (F, No Reloads) Sidewinder (Standard)
Wildcat Hellfire: Swap LAC for LBZK (F, No Reloads) Command Sidewinder: Increase Comm to +1 and AutoComm
to 5. Add Satellite Uplink, LGM (F, No Reloads), DPG (F, No
Reloads). Remove MRP/36. Swap MAC for MRF (F, Reloads).
Sidewinder Hellfire: Swap MAC for MBZK (F, No Reloads)
Silverscale (Standard)
PEACE RIVER GEARS
Warrior (Standard)
Chieftain: Add ECCM (1), Increase Comm to +1
Warrior Torch: Swap LAC for MFL (F, No Reloads)
Warrior Gunner: Swap LAC for MAC (F, Reloads)
Warrior Hellfire Blitz: Swap LAC for RFB (F, No Reloads)
Warrior Hellfire: Swap LAC for LBZK (F, No Reloads)
Warrior Flechette: Swap LAC for FGC (F, Reloads) and HG for
HHG (Limited Ammo 3).

66
Waylon Wyatt (order #5751665)
PAK VEHICLES
pak: cef variants
2
CEF VEHICLES
HC-3A (Standard)
HC-3A CV
HC-3A Javelin: Add AGM (F, Limited Ammo 4)
HC-3A Spear: Add MRP/9 (F, No Reloads)
HC-3A Windtalker Upgrade: Upgrade Comms from +2 to +5
HPC-64 (Standard)
Command HPC-64: Add Autopilot, ECM (3), ECCM (3),
Satellite Uplink
HPC-64 Spear: Swap Transport Capability for HRP/24 (F, No
Reloads, ROF 3)
LHT-67 (Standard)
LHT-67 Firestorm: Swap HAC for HGLC (T, No Reloads)
LHT-67 Flechette Upgrade: Swap MRP for 2x FGC (T, No
Reloads, Linked)
LHT-67 Thunderbolt: Swap HAC to LPA (T, No Reloads)
LHT-71 (Standard)
LHT-71 Firestorm: Swap HAC for HGLC (T, No Reloads)
LHT-71 Flechette Upgrade: Swap MRP for 2x FGC (T, No
Reloads, Linked)
LHT-71 Thunderbolt: Swap HAC to LPA (T, No Reloads)
HT-68 (Standard)
HT-68 Firebolt: Swap VHAC for LLC (T, No Reloads, Snipered)
HT-68 Firestorm: Swap all weapons for LPLC x2 (T, No
Reloads, AA, Linked)
HT-68 Thunderbolt: Swap VHAC for HPA (T, No Reloads,
Snipered)
HT-68 Anvil Upgrade: Swap AGMs for LGM (T, No Reloads)
HT-72 (Standard)
HT-72 Firebolt: Swap VHAC for LLC (T, No Reloads, Snipered)
HT-72 Firestorm: Swap all weapons for LPLC x2 (T, No
Reloads, AA, Linked)
HT-72 Thunderbolt: Swap VHAC for HPA (T, No Reloads,
Snipered)
HT-72 Anvil Upgrade: Swap AGMs for LGM (T, No Reloads)

67
Waylon Wyatt (order #5751665)
Combat Groups

3
Rumble Road
“Test three hundred and forty nine. You’re kiddin’ right?” Gary Drommond asked his boss with resignation. The
test pilot for Neil Motor Works was getting tired of running the prototype Chasseur MKI around the tracks. The
multi-national engineering groups all had their ideas and tweaks to add to the design, and Drommond tried to tell
them that the Gear was fine just the way it was. The divisions in the engineering section were split on whether or
not the Humanist designs should be integrated into the final production model, and Drommond’s boss fell on the
side of simplicity. The Chasseur MKII currently piloted by Drommond’s professional rival, Alexi Turnow, consistently
showcased the capabilities of the Humanist design, but the Mark I was easier to maintain and in the longer term, it
would be easier to manufacture.

Gary watched the monitor of the test course. Alexi was pushing the Mark II’s top speed to the limits, and noted all
of the tricks his rival used in handling high speed turns and cutting down on the wind resistance to the Gear. Karrin
Polli, Drommond’s boss, leaned over his shoulder and watched the Mark II as is glided around the corner at a higher
speed than the engineer specs had forecasted. “I love watching Alexi handle his machines, but you seem obsessed
about it. Anyways, you’ve got two tests scheduled today.”

Looking back at his boss, Gary sighed. “Two more tests? How much longer are we going to be doing this? I thought
we had this unit locked in for production.”

“Oh, cheer up! How many places pay you a six figure income for doing something you love to do anyways?” Karrin
asked. She reached into her work overall chest pocket and recovered a memory stick and offered it to Gary. “Plus, I
think you’ll like today’s tests too.”

Gary took the memory stick and waved it across his personal assistant. The data wirelessly transferred over and
showed the parameters for the two tests. Joint tests? The words caught Gary’s eyes and he looked back at his boss.
“I’m going to be on the track with Alexi?” he asked cautiously. Tests were almost always done solo. The risk of having
two prototypes on the track at the same time was too great.

“Yep. The bosses confirmed earlier this week that we’re going to produce both variants of the Chasseur. All the
arguing wasn’t anything design related. We just wanted to see which team’s version would win in a straight race. So
we arranged for the last two tests. So do us proud, Drommond, go out there and kick Alexi’s ass.” Karrin said with
a broad smile.

Gary leapt out of seat and rushed out to the hangar to suit up. Ever since he had been recruited to be a test pilot out
of the pro-racing circuit, Gary Drommond felt trapped. He had two cycles of pent up competitive urges to release.

Hours later, the Humanist Alliance engineers were confounded by the results of the last two tests. There was no way
according to their numbers that the Mark I could have ever beat their Mark II design, but in both tests, the simpler
model outperformed the Mark II. The engineers demanded a new series of tests to re-evaluate their numbers.

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Combat Groups

C o m b at Groups

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Waylon Wyatt (order #5751665)
BUILDING YOUR ARMY
introduction
3 Army construction in the Field Guides follows a few simple steps. It is important to conceptualize the type of army you want to
field before starting on building your army. NSDF and PAK armies have five types of regiments each with different playing styles,
and while the regiments have shared Combat Groups, not all choices are available for each regiment.

Army Construction Flowchart

1 Determine the size of your army:


Army size is referred to as Maximum Threat Value (TV). It is chosen prior to
a game between players or by the tournament organizer.

2 Choose a Priority Level:


As listed in the core rules, priority levels determine veteran Combat Groups
and Combat Group availability. Choosing a lower priority level means it's
easier to win your victory points, choosing a higher priority level means you
get quicker access to Veteran Options and special options.

3 Choose your Regiment Type:


Regiment types have different Combat Group availabilities. These Combat
Group availabilities are listed in the side margins of the Combat Group
pages. See regiment benefits and restrictions on the opposite page.

4 Choose your City-State:


NuCoal is made up of several city-states that each have their own particular
fighting style. You must choose a city-state on the next page that suits your
style of play. city-states add unique options to your army.

5 Pick your Combat Groups:


Using your chosen Regiment Type and Priority Level as a guide, pick your
Combat Groups and write your army list.

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BUILDING YOUR ARMY
Regiment Types:
Infantry regiment:
Infantry Regiments represent the
Airborne Regiment:
While NSDF and PAK lack significant
3
bulk of the NuCoal and PAK reserve numbers of airborne troops, the ones
regiments. When fielding infantry they do have are among the best troops
regiments, at least one of the following available to NuCoal. When fielding
Combat Groups must be taken: Foot an airborne regiment at least half of
Infantry Platoon, Motorized Infantry the Combat Groups taken must be
Platoon, Mounted Cavalry Platoon, or Airdroppable and at least one Combat
Armored Infantry Platoon. Infantry Group must be held in Airdroppable
Regiments are restricted to PL1, 2, and 3. reserve.

Benefit: Benefit:
Infantry regiments benefit from having larger groups of Any Infantry Platoons can add the Airdroppable Trait
experienced soldiers. Up to four platoons of any type may for +20TV per platoon. Any Chasseur MKII may add the
benefit from a single veteran slot expenditure. Airdroppable Trait for +5TV. In addition, each Support Point
spent on Reserves allows two Combat Groups to be put in
reserve. However, Guaranteed Reserves only applies to a
single Combat Group. Four Infantry Platoons count as a single
Gear Regiment: Combat Group for the purpose of purchasing reserves.
Gear Regiments make up the bulk of
NSDF Line Regiments. When fielding
Gear regiments, at least one of the
following Combat Groups must be Spec Ops regiment:
taken: GP Squad, Recon Squad, Strike Operating behind enemy lines and
Squad, or Support Squad. in deniable situations, Spec Ops
commandos and Morgana Class
Benefit: GRELs work in the dark doing the
Line Regiments regularly train in work the regular army cannot perform.
Unified Command Theory, an intensive electronic warfare When fielding a spec ops regiment,
program designed to maintain constant communication the army must contain at least one
between units. Any GP, Strike, or Support Squad Combat Commando Squad. Spec Ops are
Group Leader may increase their EW skill by 1 for +5TV each. restricted to PL3 and 4.

Benefit:
Any Combat Group may add the Nightshroud Upgrade (Stealth
Tank Regiment: 2) for +5TV per model. Any Infantry Platoon may add Stealth
Tank Regiments are the core of PAK’s for +20TV per platoon.
army, and the elite of NSDF regiments.
When fielding a tank regiment at least
one of the following Combat Groups
must be taken: Hovertank Squad, Main
Battle Tank Squad, Gear Tank Battery,
PAK Light Hovertank Squad, PAK Heavy
Hovertank Squad, Cavalry Squad, or PAK Cavalry Squad.

Benefit:
Expert Gunnery is a hallmark of tankers. Any non-GREL
crew in the listed tank squads above, including Gears in
tank squads, can upgrade their Attack and Defense Skill
as a general option rather than a
Veteran Option.

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BUILDING YOUR ARMY
city-state ruleS
3 Port arthur Korps [pak]
Uses PAK Combat Groups and the following NuCoal Combat
Lance Point:
Southern Allies (Combined Operations): Up to a third of a
Groups: GP Squad, Recon Squad, Strike Squad, Support Lance Point army may be MILICIA Allies.
Squad, Gear Tank Squad, Commando Squad, and all Infantry
Platoons. PAK Combat Groups are exclusive to Port Arthur Guerilla Warfare Specialists: Each Support Point spent on
Korps and may not be used by NSDF city-states. Infiltration allows for 2 Combat Groups to Infiltrate instead
of one.
PAK GRELs:
PAK GRELs suffer from the PAK GREL Berserk effect as listed
on page 93.
Fort Neil:
NSDF Allies (Combined Operations): PAK can take up to a Licensed Models:
third of its Combat Groups from either the NSDF or County
Militia. NSDF forces are built without the benefit of their city- ◆⊃ May swap any Chasseur MKI with a Wildcat for -5TV.
state rules and only one allied force can be taken at a time. ◆⊃ May swap any Chasseur MKII with a Sidewinder for +0TV.
◆⊃ May Swap any Chasseur MKII CV for a Command
Sidewinder +0TV.
Temple Heights: ◆⊃ May swap any Jerboa for a Ferret for -15TV or a Ferret
Jannite GRELs: All Jannite GREL upgrades can be taken as MKII for -10TV.
General Options rather than Veteran. Perfect Form upgrades Well Equipped: Combat Groups may take a single Veteran
remain Veteran Options. model swap as a General Option. This includes the Chasseur
MKII upgrade.
Sand Rider Infantry: As a Veteran option, a Temple Heights
army may upgrade any Foot or Mounted Cavalry Platoon
to Sand Rider for +0TV. Sand Riders, including En Koreshi,
may upgrade their AGR and Chain Guns to White Sands
Prince Gable:
Northern Allies (Combined Operations): Up to a third of a
Ammunition which gives the weapons the Armor Crushing Prince Gable army may be Northern Guard Allies.
Trait for +5TV per section.
Communications Specialists: Add a Sat. Uplink to any
En Koreshi: A Sand Rider Platoon may add an En Koreshi Cuirassier CV for +20TV, a Sampson CV for +20TV, or a
squad for +350TV (Limit 1 per Army). En Koreshi use the Chevalier CV for +15TV.
infantry Trait, but they do not use the combined model rules.
En Koreshi have a infantry skill of 4. The squad is composed of
five bases each with a single sand rider infantry model. They
can be upgraded to Mounted Cavalry for an additional +10TV Erech & Nineveh:
per base. Taking a En Koreshi squad counts as the army’s Best Mercenary Auxiliaries: Up to half of a Erech & Nineveh army
of the Best upgrade. maybe a Leagueless army. An Erech Leagueless force has
Northern Ties and is limited to Northern vehicles and Gears.
EN KORESHI Nineveh Leagueless has Southern Ties and is limited to
Southern Vehicles and Gears. Leagueless forces may not take
the Ill-Equipped Rule. Mercenary Auxiliaries do not follow
Combined Operations rules and Combat Groups are classified
as follows irregardless of regiment type: Standard (Core),
ATT DETECT 5
Scout (Auxiliary), Support (Specialist).
DEF SENSORS 1
EW COMM 1
LD AUTOCOMM 5

Combined Operations
SPD STOP CBT TOP
W 5/9 1 1 1
ATTACK 1 1 1
ARMOR 16 OVERKILL 64
Combined Operations: Many of the NuCoal city-states
ACTIONS 2 SIZE 4
have options to take allies. When taking an allied force,
DAMAGE S L H C
the player is effectively building two armies that act
PERKS Infantry, Climbing Gear
as one. The primary army must have at least two thirds
FLAWS of the Total TV. The allied contingent must be at a Priority
AUX Level equal to or less than the main army. Command
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS Points and scenario objectives are generated with the
AGR F 1 18 / 72 / ∞ x7 primary Army Commander’s Leadership and the primary
GR F 0 6 / 24 / -- x8 IF, AI, AE2 army’s Priority Level.
VB 0 S+2 M
PHYSICAL S M The entire army uses the Primary Forces CP pool.

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BUILDING YOUR ARMY
city-state rules
KADA:
KADA is built as a Leagueless force with the following
Humanist alliance protection force:
NuCoal Ally (Combined Operations): Any NuCoal city-state
3
modifications. KADA may use any Gear or Vehicle regardless army or PAK may add a HAPF allied army to their force. Up
of affiliation including the following NuCoal options: to a third of the army may be HAPF. If this option is used, no
other allies may be taken and vehicle and Gear swaps become
◆⊃ Chasseur MKI 35TV (Trooper) mandatory rather than optional for the HAPF forces.
◆⊃ Chasseur MKII 45TV (Elite)
HAPF armies are created using Southern army list construction
◆⊃ Cuirassier 50TV (Elite) rules.
◆⊃ Jerboa 40TV (Scout)
◆⊃ Chevalier 60TV (Support)
As a Veteran Option the CV (CGL Vehicle) variant of the NuCoal
Gear may be taken. If this option is taken the CV becomes
the Combat Group Leader. Only one CV option may be taken
per Combat Group. Chasseur MKI CV 40TV, Chasseur MKII CV
50TV, Cuirassier CV 55TV, Chevalier CV 65TV.

Professional Duelists: Each Combat Group Leader may take


a single Duelist ability for +10TV. Combat Groups that upgrade
their Leader to a Duelist shift their PL category higher by one
level (Standard Group is Aux, Scout Group is Spec, Support
Group is Elite) . Both the Army Commander and the Second in
Command may be built as full Duelists using the rules listed
in Chapter 4. HAPF Optional Vehicle and Gear Swaps:
Better than the Rest: KADA may not use the Ill-Equipped ◆⊃ Jäger for Chasseur MKI for -5TV
Rule. KADA must also be built as either a PL 3 or PL 4 force.
◆⊃ Command Jäger for Chasseur MKI CV for +5TV
Normally Leagueless forces are restricted to PL 1 or 2, but
KADA must be built as a PL 3 or 4. ◆⊃ Jäger for Chasseur MKII (Veteran Only) for +10TV
◆⊃ Command Jäger for Chasseur MKII CV (Veteran Only)
for +15TV
County Militias: ◆⊃ Black Mamba for Cuirassier for -5TV
County Militias are built as a standard Leagueless force with ◆⊃ Razorfang Black Mamba for Cuirassier CV Sentry for
the additional option to take the following NuCoal Gears: +15TV
◆⊃ Naga for Hussar for -60TV
◆⊃ Chasseur MKI 35TV (Trooper)
◆⊃ Naga for Hussar Spear for -50TV
◆⊃ Chasseur MKII 45TV (Elite)
◆⊃ Naga for Hussar Hammer for -65TV
◆⊃ Cuirassier 50TV (Elite)
◆⊃ Naga for Hussar Skyhammer for -10TV
◆⊃ Jerboa 45TV (Scout; Veteran)
◆⊃ Spitting Cobra for Chevalier -10TV
◆⊃ Chevalier 60TV (Support; Veteran)
◆⊃ Hun for Fusilier +0TV
◆⊃ Prairie Dog 15TV (Trooper)
◆⊃ Caiman for Sampson HAPC for +20TV
◆⊃ Groundhog 15TV (Trooper)
◆⊃ Hardhat 15TV (Trooper)
◆⊃ Sapeur 15TV (Support)
◆⊃ Chargeur 20TV (Trooper)
◆⊃ Sampson HAPC 45TV (Heavy; Veteran)
As a Veteran Option the CV (CGL Vehicle) variant of the NuCoal
Gear maybe taken. If this option is taken the CV becomes the
Combat Group Leader. Only one CV option may be taken per
Combat Group. Chasseur MKI CV 40TV, Chasseur MKII CV
50TV, Cuirassier CV 55TV, Chevalier CV 65TV. County Militias
may not use the Ill-Equippied Rules.

Allied Army (Combined Operations): Any NuCoal city-state


army or PAK army that is not utilizing an ally may take up to a
third of their points from County Militias.

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BUILDING YOUR ARMY
universal squad options
3 universal Skill Set for squads universal Army Commander Upgrades:
Unless noted differently, all squads have the following base Army Commanders must be designated by choosing a Combat
skills. Group Leader and paying +10TV for a +1 to the CGL’s LD skill.
In addition to the LD upgrade, the CGL model may upgrade
its Defense and EW skill by 1 for an additional +5TV per skill.
Combat Group Leader
ATT: 2 DEF: 2 EW: 1 LD: 1

universal Equipment Upgrades for Squads:


All other members The following upgrades are available for all squads, squadrons,
and sections.
ATT: 2 DEF: 2 EW: 1
Drones:
◆⊃ Drones are attached to individuals models. Models are
limited to a single drone.
universal Skill Set for Infantry Sections ◆⊃ Recon Drones +10TV per model (Limit 2 per Combat
Infantry Skill: 2 Armor: 8 Group).
Command Base: +1 Comm ◆⊃ Demolition Drone +5TV per model (Limit 1 per Combat
Group)
◆⊃ Hunter Killer Drone +5TV per model (Limit 2 per
universal Skill Upgrades Combat Group)

The following skill upgrades are available as Veteran Options


for every Combat Group. Some Combat Groups may list a
universal Upgrades available to veterans:
specific upgrade as a General Option; in this case the General Field Armor adds 1 Sturdy damage box to the model. A model
Option replaces the Veteran Option. may not have more than 5 total damage boxes:

Single Action Model: ◆⊃ Field Armor (Gears): +10TV


◆⊃ Attack & Defense Skill Upgrades: +10TV ◆⊃ Field Armor (Hetaroi, Fusilier, LHT-67, LHT-71): +10TV
◆⊃ EW Upgrade: +5TV
◆⊃ LD Upgrade: +10TV

Two Action Model:


◆⊃ Attack & Defense Skill Upgrades: 20TV
◆⊃ EW Upgrade: +10TV
◆⊃ LD Upgrade: +10TV

Three Action Model:


◆⊃ Attack & Defense Skill Upgrade: 30TV
◆⊃ EW Upgrade: +15TV
◆⊃ LD Upgrade: +10TV

Combined Model Upgrades:


◆⊃ Infantry Skill Upgrade: +10TV

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BUILDING YOUR ARMY
universal infantry options combat Groups
Spotter and Sniper Teams: Combat Groups are the building blocks of an army. Each
Combat Group entry has at least one standard Combat Group.
3
Each Infantry Platoon you field may purchase one Spotter or These standard Combat Groups represent typical load-
Sniper Team for the TV listed in the Combat Group. outs used by NSDF and PAK forces. The top of the Combat
Group pages indicate the availability of the Combat Groups
to either NSDF, PAK, or both forces. The side bar contains
universal Infantry Upgrades: the information on availbility by Regiment type (CORE, AUX,
SPEC, ELITE, N/A) . General Options allow some variation in
◆⊃ Medium Armor (+1 to Armor) per Section: +10TV
the standard squad by swapping out one variant for a different
◆⊃ Heavy Armor (+2 to Armor) per Section: +20TV variant or different model. Though not listed on the Combat
Group entries, all Combat Groups have additional general
universal GREL Upgrades: options found on page 74-75.

◆⊃ Vehicle and Gear Skills: ATT: 3 DEF: 3 EW: 2 Model variants and their load-outs are found in Chapter 2
(40-67).
◆⊃ Combat Group Leader: ATT: 3 DEF: 3 EW: 2 LD: 2

universal grel Infantry


Infantry Skill 3 Armor 14
GRELs can fire weapons with Stabilizer Trait at Combat
Speed, but not Top Speed. GRELs may upgrade their Armor
by +1 for an additional +30TV per Section, but may not take
any other Armor or Skill upgrades.

Morgana Sniper or Spotter Team Upgrade


Infantry Skill 3 Armor 13 Stealth (2)
Assault Rifles and Vibroblades (M, DMx4)
Morgana Teams may add one of the following: Sniper Rifle
or Anti-Gear Rifle for +5TV, or a Rocket Launcher for +10TV.

Jannite GRELs [not available to pak]:


Not to be confused with Jan class GRELs, Jannite GRELs
(from the destroyed city of Jan Mayen) have the same skill
upgrades and armor upgrades as PAK GRELS, but they do
not suffer from Berserk effects like their PAK counterparts.
In addition Jannite Combat Group Leaders may purchase the
Perfect Form upgrade if they are in a Gear.

Perfect Form (available to Veteran Jannite GRELs):


Jannite GREL pilots have used the martial conditioning in
the course of Perfect Form training to enhance their reaction
times. Combat Group Leaders in a Gear Model may pay +15TV
to gain an extra Action.

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Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
GENERAL PURPOSE SQUAD
3 line GENERAL PURPOSE SQUAD Threat Value: 165TV
AUX

CORE

SPEC

AUX

N/A
CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI
CV STANDARD STANDARD GUNNER GUNNER

GENERAL PURPOSE URBAN COMBAT SQUAD Threat Value: 175TV

CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI
CV STANDARD STANDARD FLECHETTE FLECHETTE

GEARHUNTER SQUAD Threat Value: 170TV

CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI CHASSEUR MKI
CV STANDARD STANDARD HELLFIRE HELLFIRE

General OPTIONS Veteran OPTIONS


◆⊃ Upgrade the CGL’s LD from 1 to 2 for +10TV. ◆⊃ Swap any Chasseur MKI variant for a similar variant
Chasseur MKII (including CV variant) for +15TV each.
◆⊃ Swap up 2 Chasseur MKI Standard for a Chasseur
Gunner for +5TV each. ◆⊃ Swap any Chasseur MKI Standard with a Chasseur MKI
Gunner +5TV each.
◆⊃ Swap 2 Standard Chasseurs for a Sampson HAPC and a
Line Infantry Section for +5TV. ◆⊃ Swap one Chasseur MKI Standard with a Chasseur
Grenadier for +5TV each.
◆⊃ Upgrade the Line Infantry Section to a Grenadier
Section for +10TV. ◆⊃ Swap Chasseur MKI CV with a Cuirassier CV for +20TV
◆⊃ Swap one Chasseur MK I Flechette for a Chasseur MKI ◆⊃ Swap Chasseur MKI CV and Sampson HAPC for
Grenadier for +5TV or one Chasseur MKI Hellfire for a Chasseur MKI Standard and Sampson CV for +0 TV.
Chasseur Grenadier MKI for +0TV. ◆⊃ NSDF city-states: Upgrade any model to Jannite GRELs
pilot for +15TV each or +25TV for any Sampson HAPC.

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NSDF COMBAT GROUP
MONTAGNARD SQUAD
line MONTAGNARD SQUAD Threat Value: 250TV
3
SPEC

SPEC

N/A

N/A

aux
LANCIER LANCIER LANCIER LANCIER
LANCIER CV STANDARD STANDARD STANDARD STANDARD

MOUNTAIN ARTILLERY SQUAD Threat Value: 280TV

LANCIER LANCIER
LANCIER CV STANDARD STANDARD LANCIER SPEAR LANCIER SPEAR

URBAN ASSAULT SQUAD Threat Value: 260TV

LANCIER LANCIER LANCIER LANCIER


LANCIER CV STANDARD STANDARD FLECHETTE FLECHETTE

General OPTIONS Veteran OPTIONS


◆⊃ Increase Lancier CV's LD from 1 to 2 for +10 TV. ◆⊃ Increase Lancier CV's LD by an additional point (to 3)
for +10 TV.
◆⊃ Swap up to 2 Lancier Standard for Lancier Dart for
+5TV each. ◆⊃ Swap up to 2 Lancier Standard for Lancier Torch for
+5TV each.
◆⊃ NSDF city-states: Upgrade any model to Jannite GRELs
for +15TV each.

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NSDF/PAK COMBAT GROUP
RECON SQUAD: All Models EW:2
3 line RECON SQUAD Threat Value: 250TV
SPEC

CORE

SPEC

AUX

AUX
CUIRASSIER CV JERBOA JERBOA JERBOA JERBOA

URBAN RECON SQUAD Threat Value: 255TV

JERBOA JERBOA
CUIRASSIER CV JERBOA JERBOA FIST FIST

FORCE RECON SQUAD Threat Value: 265TV

JERBOA JERBOA CHASSEUR MKII CHASSEUR MKII


CUIRASSIER CV FIST FIST GRENADIER FLECHETTE

General OPTIONS: Veteran OPTIONS


◆⊃ Upgrade Leadership of CGL to skill 2 for +10 TV. ◆⊃ Upgrade any model's EW skill from 2 to 3 for +5TV
each.
◆⊃ Swap Cuirassier CV for a Jerboa Sentry for -10TV.
◆⊃ Swap 1 Jerboa Standard for Jerboa Sentry for +0TV.
◆⊃ Swap any Jerboa Standard for a Jerboa Flash for +0TV
each. ◆⊃ NSDF city-states: Upgrade any model to Jannite GRELs
for +15TV each.
◆⊃ Swap up to 2 Jerboa Standard for Jerboa Fist for +5TV
each.

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NSDF/PAK COMBAT GROUP
STRIKE SQUAD: Combat group leader ld:2
line STRIKE SQUAD Threat Value: 260TV
3
n/a

spec

elite

spec

aux
CUIRASSIER CUIRASSIER CUIRASSIER CUIRASSIER CUIRASSIER
CV STANDARD STANDARD STANDARD STANDARD

PATHFINDER SQUAD Threat Value: 265TV

CUIRASSIER CUIRASSIER CUIRASSIER CUIRASSIER CUIRASSIER


CV STANDARD STANDARD LONG GUNNER LONG GUNNER

BLACKWATCH SQUAD Threat Value: 285TV

CUIRASSIER CUIRASSIER CUIRASSIER CUIRASSIER CUIRASSIER


CV STANDARD STANDARD HELLFIRE HELLFIRE

General OPTIONS: Veteran OPTIONS


◆⊃ Upgrade any squad members ATT and DEF to 3 for ◆⊃ Increase the CGL’s LD to 3 for +10TV.
+10TV each. ◆⊃ Make one member of the squad a second in command
◆⊃ Swap up to one Cuirassier Standard for a Cuirassier (2iC) by giving them LD1 for +10tv.
Grenadier for +15TV. ◆⊃ Swap one additional Cuirassier Standard for a Cuirassier
◆⊃ Swap any Cuirassier variant for a Chasseur MKII of the Grenadier for +15TV.
same variant for -5 TV each. ◆⊃ Swap up to 2 Cuirassier Standard for 2 Cuirassier Lance
◆⊃ Swap any Cuirassier Standard for a Cuirassier Long for +5 TV each.
Gunner for +5TV each.
◆⊃ Swap Cuirassier CV and Sampson HAPC for Cuirassier
◆⊃ Swap 2 Cuirassier Standard for a Sampson HAPC and a Standard and Sampson CV for +0 TV.
Anti-Gear Infantry Section for -25TV. ◆⊃ NSDF city-states: Upgrade any Cuirassier to Jannite
◆⊃ Swap a Anti-Gear Infantry Section for a Assault Section GRELs for +15TV each. Infantry Section for +20TV.
for +10TV. Sampson to +25TV.
◆⊃ Upgrade the Assault Section Rocket Launchers to AGMs
(Limited Ammo 3) for +10TV. AGMs retain the Rocket
Launcher ranges.
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NSDF/PAK COMBAT GROUP
SUPPORT SQUAD
3 line fire support squad Threat Value: 245tv
spec

aux

spec

N/a

spec
CHASSEUR MKI chevalier chevalier
cv standard standard jerboa flash jerboa flash

field artillery support squad Threat Value: 315tv

CHASSEUR MKI chevalier chevalier chevalier chevalier


cv standard standard hammer hammer

heavy assault squad Threat Value: 305tv

CHASSEUR MKI chevalier chevalier chevalier chevalier


cv standard standard hellfire hellfire

General OPTIONS Veteran OPTIONS


◆⊃ Swap Chasseur CV for Chevalier CV for +30TV. ◆⊃ Upgrade CGL’s LD from 2 to 3 for +10TV.
◆⊃ Swap any Chevalier Standard for a Boa for +15TV . ◆⊃ Swap any Chevalier Standard for a Chevalier Spear for
+30 TV each or Chevalier Javelin for +45 TV each.
◆⊃ Swap 2 Chevalier Standard for a Sampson Spear HAPC
and Infantry Mortar Section +2s0 TV. ◆⊃ Swap Chasseur CV and Sampson Spear for Chevalier
Standard and Sampson CV for -5 TV.
◆⊃ NSDF city-states: Upgrade any model to Jannite GRELs
for +15TV each.

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Waylon Wyatt (order #5751665)
NSDF COMBAT GROUP
airborne SQUAD
line Airborne Squad Threat Value: 205tv
3
N/A

N/A

N/A

core

aux
CHASSEUR CHASSEUR CHASSEUR CHASSEUR CHASSEUR
Para CV paratrooper paratrooper paratrooper paratrooper

assault squad Threat Value: 190TV

CHASSEUR CHASSEUR CHASSEUR CHASSEUR CHASSEUR


para cv paratrooper paratrooper para hellfire para hellfire

airborne Heavy Assault Squad Threat Value: 255

cuirassier cuirassier chasseur chasseur


cuirassier cv hellfire hellfire paratrooper paratrooper

General OPTIONS Veteran OPTIONS


◆⊃ Upgrade Leadership of CGL to skill 2 for +10 TV. ◆⊃ Upgrade CGL’s LD from 2 to 3 for +10TV.
◆⊃ Swap up to 2 Chasseur Paratroopers for Chasseur Para ◆⊃ Swap up to two Chasseur Paratrooper Standard for
Gunner for –15 TV. Cuirassier Grenadier for +30 TV each.
◆⊃ Swap up to 2 Chasseur Paratroopers for a Jerboa ◆⊃ NSDF city-states: Upgrade any model to Jannite GRELs
Paratroopers for +10TV each. for +15TV each.
◆⊃ Swap up to one Jerboa Paratrooper for a Jerboa Para
Flash for +0TV.

81
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
commando squad: Combat group leader: LD2
3 line commando squad Threat Value: 300
N/A

elite

n/a

ELITE

spec
espion espion espion espion
espion cv standard standard standard firestorm

operations assault squad Threat Value: 305

espion espion espion espion


espion cv standard standard flechette flechette

deep operations squad Threat Value: 305

espion espion espion espion


espion cv standard standard firestorm firestorm

General OPTIONS: Veteran OPTIONS


◆⊃ Swap 1 Espion Standard for Espion Grenadier for +5 TV. ◆⊃ Increase the CGL’s LD to 3 for +10TV.
◆⊃ Swap 2 Espion Standard for a Sampson Nightshroud ◆⊃ Swap an additional Espion Standard for Espion
HAPC and 2 Sniper Teams for -5 TV. Grenadier for +5 TV.
◆⊃ Make one member of the squad a 2iC by giving them a ◆⊃ Swap Espion CV and Sampson Nightshroud for Espion
LD1 for +10tv. and Sampson Nightshroud CV for +0 TV.
◆⊃ Add ATT/DEF Skill Level 3 to any Member for +10TV ◆⊃ NSDF city-states: Upgrade any Espion crew to Jannite
each. GRELs for +15TV each or Sampson Crew for +25TV.

82
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
gear tank battery
line Gear Tank battery Threat Value: 220tv
3
spec

spec

aux

n/A

elite
Hussar Hussar
standard standard

air defense battery Threat Value: 220

Hussar Hussar
lance lance

Gear Tank rocket battery Threat Value: 235

hussar Hussar
spear spear

General OPTIONS Veteran OPTIONS


◆⊃ Add an additional Hussar Standard for +110TV ◆⊃ Swap one Hussar Standard for a Hussar Skyhammer
for +50TV
◆⊃ Add up to two Chasseur MKI Standards for +30TV each
◆⊃ NSDF city-states: Upgrade any Hussar to Jannite GRELs
◆⊃ Upgrade any Hussar Standard to Hussar Hammer for -5
for +20TV each.
TV each.

83
Waylon Wyatt (order #5751665)
NSDF COMBAT GROUP
HOVERTANK SQUAD
3 line patrol squad Threat Value: 285tv
elite

spec

core

spec

ELITE
Fusilier Fusilier Fusilier
standard standard standard

light hover artillery squad Threat Value: 285

Fusilier Fusilier Fusilier


standard anvil anvil

interdiction squadron Threat Value: 345

Fusilier Fusilier Fusilier


standard javelin javelin

General OPTIONS Veteran OPTIONS


◆⊃ Increase CGL Leadership to Level 2 for +10 TV. ◆⊃ Increase CGL Leadership by an additional point (to 3)
for +10 TV.
◆⊃ Add an additional Fusilier Standard for +105TV
◆⊃ Add Redundant Systems (Sturdy Box) to any Hetairois
◆⊃ Swap up to 2 Fusilier Standards for Hetairois for -30TV
for +15TV each.
each
◆⊃ Upgrade any Hetairoi to a Hetaroi Firestorm for +20TV
◆⊃ Swap CGL Fusilier for a Chasseur MK1 CV and Chasseur
each.
MKI Standard for -35 TV. The Chasseur CV becomes the
CGL. ◆⊃ Swap any Chasseur MKI for a MKII (including variants)
for +15TV each.
◆⊃ NSDF city-states: Upgrade any Chasseur MKI or MKII to
Jannite GRELs for +15TV each or +25TV for any Fusilier
or Hetairoi.

84
Waylon Wyatt (order #5751665)
NSDF COMBAT GROUP
main battle tank squad
Main Battle Tank Squad Threat Value: 195
3
CORE

AUX

SPEC

ELITE

ELITE
voltigeur
CV

mobile heavy ordnance squad Threat Value: 370

voltigeur voltigeur
CV hammer

special rules
In order to pick up an additional MBT Squad, the Combat Group must contain at least 2 Voltigeurs and one other model.

General OPTIONS Veteran OPTIONS


◆⊃ Add up to 2 Voltigeur Standards for +175TV each. ◆⊃ Upgrade the EW skill of any Jerboa to 3 for +5TV each.
◆⊃ Upgrade any Voltigeur variant (including the CV) to the ◆⊃ Upgrade the Voltigeur CV LD to 2 for + 10TV
Voltigeur Hammer for +5 TV each ◆⊃ NSDF city-states: Upgrade any Voltigeur to Jannite
◆⊃ Swap 1 Voltigeur Standard for a Sampson HAPC and a GRELs for +40TV each. Any Jerboa for +15TV each. Any
Line Infantry Section for -110TV. Infantry Section for +20TV. Any Sampson HAPC crew
for +25TV each.
◆⊃ Swap the Line Infantry Section for a Grenadier Section
for +10TV.
◆⊃ Swap 1 Voltigeur Standard for two Jerboa Standard for
-85 TV.
◆⊃ Swap any Jerboa Standard for a Jerboa Flash for +0TV.

85
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
cavalry squad
3 line cavalry squad Threat Value: 135tv
CORE

AUX

SPEC

ELITE

ELITE
sampson sampson
sampson cv standard standard

artillery support squad Threat Value: 210

sampson sampson
sampson cv spear spear

hunter-killer squad Threat Value: 200tv

sampson sampson
sampson cv javelin javelin

General OPTIONS Veteran OPTIONS


◆⊃ Add an additional Sampson HAPC for 45TV ◆⊃ NSDF city-states: Upgrade Vehicle Crew to Jannite
GRELs for +25TV each
◆⊃ Any non-GREL Combat Group leader may raise their LD
to 2 for +10TV
◆⊃ Add Redundant Systems (Sturdy Box) for +10TV

86
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
foot Infantry platoon
Foot Infantry Platoons are composed of two Sections. Pick
two Sections from below and combine the cost to form a
with Assault Rifles and the heavy weapon choice listed in the
Section description. Teams are represented by a single Base
with two infantry figures. All infantry weapons except Assault
3
platoon. A Section is composed of two Squads, while each
Squad is composed of three Bases. Each Base is equipped Rifles have the stabilizer Trait.
CORE
line Infantry Section: Light machine guns Threat Value: 40tv n/a

aux

core
Grenadier Section: Grenade rifles Threat Value: 50tv aux

anti-gear section: anti-gear rifles Threat Value: 40tv

assault Section: rocket launchers Threat Value: 50tv

mortar Section: light mortars Threat Value: 60tv

spotter team Threat Value: 10tv sniper team Threat Value: 15tv

The Spotter Team is one Base equipped with Assault Rifles The Sniper Team is one base equipped with assault rifles, and
and the TD2 Trait. a sniper rifle with the Stabilizer Trait. Infantry Skill:3 Armor:9
Stealth:2. Swap Sniper Rifle for AGR for +0TV.

General OPTIONS Veteran OPTIONS


◆⊃ An Assault Section may upgrade to AGMs (Limited ◆⊃ Add Stealth 2 to the entire Platoon for +20TV
Ammo 3) for +10 TV per Squad. AGMs retain the Rocket ◆⊃ NSDF city-states: Upgrade any Section to Jannite
Launcher ranges. GRELs for +40TV each.
◆⊃ Airborne Regiment Option: Make the entire platoon
Airdroppable for +15TV.
◆⊃ PAK Upgrade: Upgrade any Section to PAK GRELs for
+15TV.

87
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
armored Infantry Platoon, page 1 of 2
3
spec

AUX
armored line Infantry Section: Light machine guns Threat Value: 70tv
sampson
CORE standard

aux

AUX

armored grenadier section: grenade rifles Threat Value: 80tv


sampson
standard

armored anti-gear section: anti-gear rifles Threat Value: 70tv


sampson
standard

ARMORED INFANTRY PLATOONS


Armored Infantry Platoons are composed of two Sections. Pick two sections and combine the cost to form a platoon. A
section is composed of two squads. Each squad is composed of three bases, which are equipped with Assault Rifles and
the heavy weapon choice listed in the Section description. Teams are represented by a single base. Non-Assault Rifle
weapons have the stabilizer Trait. Each Section is mounted in a Sampson HAPC. A single Armored Infantry Team may be
transported as part of Section (both Squads and the Team count as two Squads for the Transport trait).

88
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
armored Infantry Platoon, page 2 0f 2
3
spec
armored assault section: rocket launchers Threat Value: 80tv AUX
sampson
standard CORE

aux

AUX

armored mortar section: light mortars Threat Value: 90tv


sampson
standard

spotter team Threat Value: 10tv sniper team Threat Value: 15tv

The Spotter Team is one Base equipped with Assault Rifles The Sniper Team is one Base equipped with assault rifles, and
and the TD2 Trait. a sniper rifle with the Stabilizer Trait. Infantry Skill:3 Armor:9
Stealth:2. Swap Sniper Rifle for AGR for +0TV.

General OPTIONS Veteran OPTIONS


◆⊃ One of the Sampsons HAPCs may be upgraded to a ◆⊃ Add Stealth:2 to the entire Platoon for +20TV.
Sampson CV and become the Combat Group Leader for ◆⊃ Spec Ops Option: Swap both Sampsons for Sampson
+5TV. Nighshrouds for +10TV each.
◆⊃ A Assault Section may upgrade to AGMs (Limited ◆⊃ NuCoal Upgrade: Upgrade any Section to Jannite GRELs
Ammo 3) for +10 TV per Squad. AGMs retain the Rocket for +20TV. Upgrade any Sampson HAPC to Jannite
Launcher ranges. GRELs for +25TV.
◆⊃ PAK Upgrade: Upgrade any Section to PAK GRELs for
+15TV, and any HPC-64 to PAK GRELs for +20TV each.
◆⊃ PAK Upgrade: Each Sampson HAPC must be swapped
for 2 HPC-64 Pacifiers for +70TV per Sampson HAPC.
◆⊃ Airborne Regiment Option: Make the entire platoon
Airdroppable for +15TV.

89
Waylon Wyatt (order #5751665)
NSDF/PAK COMBAT GROUP
motorized Infantry section
3 When building a Motorized Infantry Section pick a Section
listed below. Motorized Infantry Sections are composed of
Section description. Teams are represented by a single base.
Non-Assault Rifle weapons have the stabilizer Trait. Each
section is mounted in either Elans (ORV) or on ATV’s. You
two squads. A squad is composed of three bases, which are
equipped with Assault Rifles. Heavy weapons are listed in the may add a single Team per Section at the listed cost.
CORE

AUX
motorized line Infantry Section: Light machine guns Threat Value: 35tv
aux

core

aux motorized Grenadier Section: Grenade rifles Threat Value: 45tv

motorized anti-gear section: anti-gear rifles Threat Value: 35tv

motorized assault Section: rocket launchers Threat Value: 50tv

motorized mortar Section: light mortars Threat Value: 55tv

motorized spotter team 15tv motorized sniper team 20tv

Spotter Team is one base equipped with TD2 and assault Sniper Team is one base equipped with assault rifles, and a
rifles. sniper rifle with the Stabilizer Trait. Skill 3, Armor 9, Stealth
2. Swap Sniper Rifle for AGR for +0TV

General OPTIONS all-terrain vehicles [ATV]:


◆⊃ A Rocket Launcher Section may upgrade to AGMs ATV mounted infantry squads gain a second movement
(Limited Ammo 3; Per Squad) for +10 TV. AGMs retain type (G 8/16). The secondary does not benefit from
the Rocket Launcher ranges. the Improved Off Road perk, though infantry can still
◆⊃ Airborne Regiment Option: Make the entire Section use their Walker movement, which does benefit from
Airdroppable for +10TV. Improved Off Road. Infantry on ATVs are Size 3 Units.
◆⊃ PAK: Upgrade any Section to PAK GRELs for +15TV.

veteran OPTIONS Off-Road Vehicles [orv]:


ORVs function like ATVs, but add 2 to any existing
◆⊃ Add Stealth 2 to the entire Platoon for +10TV Infantry Armor rating and Infantry mounted in the Elan
◆⊃ Upgrade Section to Hover Bikes (H 10/20, JJ3) for do not count as having the Stabilizer Trait on their heavy
+30TV. weapons. ORVs lose the +1 Defense modifier unless at
Top Speed. Infantry on ORVs are Size 4 Units.
◆⊃ NSDF city-states: Upgrade any Section to Jannite

90
GRELs for +20TV each.

Waylon Wyatt (order #5751665)


NSDF/PAK COMBAT GROUP
mounted cavalry section
Mounted Cavalry Sections are composed of two squads.
Pick one Section below. Each squad is composed of three
bases. Each Base is equipped with Assault Rifles and heavy
and Teams are represented by a single base. Non-Assault Rifle
weapons have the stabilizer Trait. Mounted Cavalry Platoons
ride Armadillo Beasts.You may add a single Team per Section
3
weapon choice listed in the Section description. Both Bases at the listed cost.
CORE
Line Cavalry Section: light machine guns Threat Value: 70TV AUX

aux

n/a

aux
Grenadier Section: grenade rifles Threat Value: 80tv

Anti-Gear Section: anti-gear rifles Threat Value: 70tv

Assault Section: rocket launchers Threat Value: 80tv

mounted spotter team 25tv mounted sniper team 30tv

The Spotter Team is one Base equipped with Assault Rifles The Sniper Team is one Base equipped with assault rifles, and
and the TD2 Trait. a sniper rifle with the Stabilizer Trait. Infantry Skill:3 Armor:9
Stealth:2. Swap Sniper Rifle for AGR for +0TV.

General OPTIONS Barnaby Mounted Cavalry


◆⊃ Swap any Section's Armadillo Beasts for Barnaby Barnaby Beasts are considered Size 5 and move at 6/12
Beasts for -10TV per Section. Walker. In addition Barnaby Beasts have a Ram Plate (F)
◆⊃ Swap any Team’s Armadillo Beast for a Barnaby Beast Perk and Improved Off-Road Trait.
for -5TV per Team.
◆⊃ An Assault Section may upgrade to AGMs (Limited
Ammo 3) for +10 TV per Squad. AGMs retain the Rocket Armadillo Beast Mounted Cavalry
Launcher ranges. Armadillo Beasts are considered Size 6 and move at 5/10
Walker. In addition Armadillo Beasts have the Ram Plate
◆⊃ NSDF city-states: Upgrade each Section to Jannite
GRELs for an additional +20TV each. (F) Perk. Any ramming attacks by an Armadillo Beast is
considered to have the Armor Piercing (AP) Trait.

91
Waylon Wyatt (order #5751665)
PAK COMBAT GROUPS

3
P.A.K
PoRT ARTHUR KORPS

92
Waylon Wyatt (order #5751665)
PAK COMBAT GROUPS
PAK GREL Berserk rules
PORT ARTHUR KORPS GRELS Minerva Daredevil (Gear or VEHICLE pilot) 3
Port Arthur’s GRELs have remained active and in the field In an attempt to prove GREL superiority,
for far longer than their designers ever thought possible. the Minerva pilot drives recklessly.
The PAK’s relation policy complicates the situation further If Berserk effect is rolled the model
by making the stranded GRELs spend large chunks of time immediately spends an action to shift
outside of their comfortable military structure. While most to Top Speed (Ground or Hover if
GRELs are able to handle this well enough, some find it liter- it is a Gear). During its turn it may
ally maddening. The exact manifestation of their frustration not reduce speed, and must move its
varies depending on the type of GREL. full Top Speed, using Jump Jets if
equipped. If the model is not capable
of Top Speed it will move at full Combat Speed
General (Ground or Hover for Gears). The model may Ram during its
To determine Berserk effect roll one additional movement. During the turn the effect is in play, the model
die at the beginning of a models activation. This gains an additional +1 modifier to all of its Defense rolls.
is the “Berserk Die”. On a roll of “1” the GREL
suffers from Berserk effects which last until the
models next activation. You may not use CPs to Mordred Determination (Infantry)
re-roll the Berserk Die. In the case of multi-action models the Stubbornly, the Mordreds dig in to
following additional rules apply: hold their position at any cost. If
the Berserk effect is rolled, they
Roll for Berserk effect as normal. If the result occurs then roll immediately become Stationary but
to determine which effect applies. Multi-action models with gain +2 Stationary bonuses to Attack
GRELs use the following chart. and Defense instead of the Infantry +1
bonus. They must remain Stationary
until the start of their next activation.
Standard Models:
Die Result 1-3 4-6
Minerva Daredevil Maxwell Sharpshooter Jan Megalomania (Combat Group Leaders)
Dissatisfied with human leadership, the
Jan takes command to lead his unit to
Combat group leader Model: victory. If Berserk Effect is rolled, the
leading Jan assumes command of the
Die Result 1-2 3-4 5-6 squad. If it has not yet activated, the
Minerva Maxwell Jan CGL must spend an action to call in
Daredevil Sharpshooter Megalomania Coordinated Fire as per the Maxwell
Sharpshooter Rules for picking a
target (i.e. highest-size vs. closest
Maxwell Sharpshooter (Vehicle Gunner) model). The squad may not receive
Command Points from the Army Commander
The Maxwell is totally focused on and may only gain Crossfire against the CGL’s target. The Jan
a single target he perceives as an CGL does gain a free Command Point that may be issued to a
overwhelming threat. If the Berserk member of the same combat group. If the Command Point is
effect is rolled, the model must fire not used by the end of the turn it is lost.
its highest-DM weapon at the highest-
Size target that it has line of sight and
Combat Lock to within that weapons Morgana Complex (Morgana Commandos)
range and arc. The model gains a +1 Becoming even more predatory, the
modifier to this attack roll. Indirect Morganas strike the unwary from
fire may not be used. If an opponent’s unseen positions. If Berserk effect
model is within its Size in inches and Combat Lock can be is rolled the squad gains +1 Stealth
achieved, that model will be the target instead of the highest- (total Stealth Rating 3), and may only
Size model. Weapons with a RoF will use their full RoF as attack targets that cannot detect them
an adjustment to the weapons DM, (you may not use RoF without Active Lock. If the squad is
for Spray effect) and any weapons that are linked must use not in Concealment it will move its full
linked fire. If the weapon has the Guided Trait and the model movement towards the nearest piece
has a TD, you may not FO/TD for yourself for this weapon of terrain that offers Concealment.
attack. You may not use CPs to gain additional shots with this
weapon. This only applies to one weapon (as indicated), and
any additional weapon attacks are as normal.

93
Waylon Wyatt (order #5751665)
PAK COMBAT GROUP
pak general purpose squad
3 Line General Purpose Squad Threat Value: 175tv
CORE

AUX

SPEC

n/a

aux
command jäger jäger jäger jäger
jäger STANDARD STANDARD flechette hellfire

Urban Combat Squad Threat Value: 175tv

command jäger jäger jäger jäger


jäger STANDARD STANDARD flechette torch

Light Assault Squad Threat Value: 180tv

command jäger jäger jäger jäger


jäger STANDARD STANDARD hellfire hellfire

General OPTIONS Veteran OPTIONS


◆⊃ Any Jäger may be swapped for a Hunter of the same ◆⊃ Upgrade a model to PAK GREL (Atk3, Def3, EW2) for
variant for 0TV cost. an additional +10TV. The CGL may not be upgraded to a
GREL.
◆⊃ Command Jäger may be swapped for a Headhunter for
a 0TV cost. ◆⊃ Swap up to two more Standard Jäger for a Jäger Hellfire
Blitz, or Jäger Flechette, or Jäger Gunner, or a Jäger
◆⊃ Swap any Jäger or Hunter Standard for a Wildcat
Torch for +5TV.
Standard for -5TV. Any upgrades are applied to the
Wildcat. ◆⊃ Swap one additional Jäger or Hunter Standard for a
Desert Viper for +20 TV.
◆⊃ Swap one Jäger or Hunter Standard for a Desert Viper
for +20 TV. ◆⊃ Upgrade any Desert Viper to a Pit Viper for +0TV.
◆⊃ Upgrade the CGL’s Gear to a Tiger or Sidewinder for ◆⊃ Upgrade the CGL model to a Command Sidewinder for
+10TV, or a Chieftain for +5TV. +20TV or a Sabertooth for +25TV.
◆⊃ Upgrade CGL’s LD to 2 for +10TV (May not upgrade CGL ◆⊃ Swap up to two Jägers or Hunters Standard for
to GREL) Warriors Standard for +5TV.

94
Waylon Wyatt (order #5751665)
PAK COMBAT GROUP
pak light support squad
line light support squad Threat Value: 250tv
3
aux

core

SPEC

n/a

aux
sidewinder sidewinder tiger tiger
sabertooth standard standard standard standard

light fire support squad Threat Value: 280tv

sidewinder sidewinder badlands badlands


sabertooth standard standard python python

recon support squad Threat Value: 210tv

tiger tiger ferret ferret


sabertooth standard standard standard standard

General OPTIONS Veteran OPTIONS


◆⊃ Upgrade CGL’s LD to 2 for 10TV. ◆⊃ Upgrade any Boa Standard to a Boa Firestorm for +5TV,
Boa Anvil for +5 TV, or a Boa Forge for +10TV.
◆⊃ Swap up to two Sidewinder Standard or Tigers Standard
for Sidewinder Hellfire or Tiger Hellfire for +10TV each. ◆⊃ Swap any Tiger Standard for a Jaguar Standard for
+0TV.
◆⊃ Swap any Sidewinder Standard for a Basilisk Standard
or a Ferret Standard for -20TV ◆⊃ Swap any Sidewinder Standard for a Black Mamba
Standard for +10TV.
◆⊃ Swap one Ferret Standard for a Wild Ferret for -5TV.
◆⊃ Upgrade the pilot of any Tiger, Sidewinder, Bear,
◆⊃ Swap one Basilisk Standard for a Silverscale for +10TV.
Badlands Python, or Boa to a PAK GREL pilot for an
◆⊃ Swap any Badlands Python for a Bear Standard for additional +10TV each. The CGL may not be upgraded.
-10TV or a Boa for +10TV.
◆⊃ Add a Link to any Bear's MRP/36 for +5TV each
◆⊃ Increase any pilots EW to 2 for +5TV.
◆⊃ Swap Sabertooth for a Command Sidewinder for -5TV.

95
Waylon Wyatt (order #5751665)
PAK COMBAT GROUP
pak light hovertank squad
3 Line patrol squad Threat Value: 185tv
N/A

ELITE

CORE

SPEC

AUX
PAK LHT-67 PAK LHT-67
STANDARD STANDARD

light hovertank squad Threat Value: 280tv

PAK LHT-67 PAK LHT-67 PAK LHT-67


STANDARD STANDARD FLECHETTE

interdiction squad Threat Value: 280tv

PAK LHT-67 PAK LHT-67 PAK LHT-67


STANDARD STANDARD THUNDERBOLT

General OPTIONS Veteran OPTIONS


◆⊃ Increase CGL Leadership to 2 for +10TV. ◆⊃ Upgrade one additional PAK LHT-67 to a PAK LHT-71 for
+25TV. LHT variants still apply with the upgrade.
◆⊃ Add an additional PAK LHT-67 Standard for +95TV each
(Maximum 4 per squad). ◆⊃ Swap one additional PAK LHT Standard for a PAK LHT
Firestorm for +5TV.
◆⊃ Upgrade up to 1 PAK LHT-67 to a PAK LHT-71 for
+25TV. LHT variants still apply with the upgrade. ◆⊃ Swap one additional PAK LHT Standard for a PAK LHT
Thunderbolt for +0TV.
◆⊃ Swap a PAK LHT Standard for a PAK LHT Firestorm for
+5TV. ◆⊃ Swap up to two PAK LHT-67s Standard for Fusiliers
Standard for +15TV.
◆⊃ Add the Flechette Upgrade up to 2 LHT variants for
+0TV each
◆⊃ Upgrade each tank to PAK GRELs for an additional
+25TV per tank. If this option is taken for the CGL A minimum of three tanks must be taken before another
increase Ld to 2. If this option is taken for your CGL you
PAK Light Hover Tank Squadron is made available.
may NOT take any other Skill upgrades.

96
Waylon Wyatt (order #5751665)
PAK COMBAT GROUP
pak heavy hovertank squad
Line Heavy hovertank squad Threat Value: 205tv
3
elite

elite

aux

n/a

n/a
PAK HT-68
STANDARD

support hovertank squad Threat Value: 385tv

PAK HT-68 PAK HT-68


STANDARD anvil

interdiction hovertank squad Threat Value: 415tv

PAK HT-68 PAK HT-68


STANDARD firebolt

General OPTIONS Veteran OPTIONS


◆⊃ Add an additional PAK HT-68 Standard for +205TV ◆⊃ Add one additional PAK HT-68 Standard for +205TV
(Maximum 3 per squad). (Maximum 4 per squad).
◆⊃ Upgrade 1 PAK HT-68 to a PAK HT-72 for +35TV. ◆⊃ Upgrade one additional PAK LT-68 to a PAK HT-72 for
+35TV TV.
◆⊃ Upgrade each tank to PAK GRELs for an additional
+40TV per tank. If this option is taken for the CGL ◆⊃ Swap one PAK HT Standard for a PAK HT Firebolt for
increase Ld to 2. If this option is taken for your CGL you +5TV.
may NOT take any other Skill upgrades.
◆⊃ Swap up to PAK HT Standard for a PAK HT Thunderbolt
◆⊃ Add the Anvil Upgrade to up to 2 PAK HT Variants for for +15TV each.
-20TV each. ◆⊃ Swap one PAK HT-68 Firestorm for a PAK HT-72
◆⊃ If the Squad contains at least 2 HTs, one PAK HT-68 Firestorm for +15TV.
may be swapped for an HT-68 Firestorm for -100TV.
A minimum of three tanks must be taken before another
PAK Heavy Hover Tank Squadron is made available.

97
Waylon Wyatt (order #5751665)
PAK COMBAT GROUP
pak hovercar recon squad: All models ew:2
3 line patrol squad Threat Value: 115tv
n'a

elite

elite

ELITE

ELITE
pak hc-3a pak hc-3a
command standard

reconnaissance squad Threat Value: 135tv

pak hc-3a command pak hc-3a


windtalker windtalker

force reconnaissance squad Threat Value: 145

pak hc-3a pak hc-3a


command spear spear

General OPTIONS Veteran OPTIONS


◆⊃ Upgrade one PAK HC-3A Spear to a Javelin for +15TV. ◆⊃ Upgrade squad members EW to 3 for +10TV each.
◆⊃ Upgrade Crew to PAK GRELs for +25TV each model. ◆⊃ Upgrade any PAK HC-3A Spear or Command Spear to a
Javelin for +15TV.
◆⊃ Add Stealth (2) to any squad for +10TV for each model.

98
Waylon Wyatt (order #5751665)
PAK COMBAT GROUP
pak cavalry squad
line cavalry squad Threat Value: 110tv
3
CORE

AUX

aux

core

spec
hpc-64 hpc-64
standard standard

combined support squad Threat Value: 130tv

hpc-64 hpc-64
standard spear

artillery support squad Threat Value: 150tv

hpc-64 hpc-64
spear spear

General OPTIONS Veteran OPTIONS


◆⊃ Add up to two additional HPC-64s for +55TV each. ◆⊃ Upgrade the CGLs HPC-64 to the Command variant
[add Autopilot, ECM (3), ECCM (3), Satellite Uplink] for
◆⊃ Upgrade each tank to PAK GRELs for an additional
+60TV.
+25TV per tank. If this option is taken for the CGL
increase Ld to 2. If this option is taken for your CGL you
may NOT take any other Skill upgrades.
◆⊃ Any non-GREL Combat Group leader may raise their LD
to 2 for +10TV.

99
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
Force Commander Charles Arthur III
3 Vital Statistics
Age: 79 Cycles
Leader of Port Arthur and PAK
Leadership occasionally requires
Since the second invasion, Arthur’s life has been turned
upside down. Briefly deposed from Port Arthur, he managed
to retake his home and bring the fight against the CEF invaders
hard decisions and ruthlessness. No to the forefront. Casting away any loyalties he had with Earth,
Height: 1.90 Meters
one knows this better than Charles Arthur took on the mantle of leadership for the joint Terra
Weight: 95.5 kg Arthur III. Though he was a member Novan allies in the region and leads them in the defense of the
Hair: Black of the New Earth Commonwealth Barrington Front.
Armed Forces (NECAF), Arthur
Eyes: Brown
never joined any political parties.
His rise in NECAF was driven by his
skills rather than his connections.
Blitz Rules
(TV Cost: +90TV to Combat Group)
When the CEF was formed to retake
the colonies for Earth, Arthur was Arthur is fielded as the Army Commander for a PAK Tank
among the officers chosen for the Regiment. He can be attached to any of the following squads:
expeditionary force. PAK Cavalry, PAK Light Hovertank, PAK Hovercar Recon. He
replaces the Combat Group Leader for whichever squad he is
He quickly rose through the ranks and by the time the 8th Fleet attached. He may take any equipment upgrades, though he
invaded Terra Nova, Arthur had command of an elite deep may not take any further skill upgrades. All special abilities
reconnaissance regiment, the 15th Tukhachevsky Guards below can be taken by paying the additional TV cost listed
Regiment. Though Arthur performed well throughout the War with the skill.
of the Alliance, the CEF was eventually defeated and withdrew
from the colony in a haphazard manner. Arthur’s regiment took
two cycles to return to West Base, missing the withdrawal
from Terra Nova. As the senior most CEF officer remaining on
Skills
Attack: 3 Defense: 4 EW: 4 LD: 5
the planet, Arthur decided to regain control of the chaotic West
Base and create some sort of life out of the mess. His tactics Piloted Vehicle: Per Squad Attached
to regain control of the former CEF beachhead were a mix
of careful diplomacy, and judicious use of force. Within five
cycles, Arthur had gained total control of West Base, and in an Special Abilities:
act many claim demonstrated his megalomania,
Arthur renamed West Base after himself. Legendary Leader
(10TV)
With Port Arthur securely under his control,
Colonel Arthur devoted his time to becoming Colonel Arthur generates a free CP per turn. The CP is
a regional power. His friendship to Gavin generated at the beginning of the turn and if it is not used by
Hypolite, the Humanist Ambassador the end of the same turn, the CP is lost. The additional CP can
to Port Arthur, and Royz Malkolm, exceed the starting CP Pool.
Chairman of NuCoal, has netted him
the influence he craved over the EW Mastery
cycles. Through Hypolite, Arthur (10TV)
secured technological exchanges,
a solid military ally, and skilled Colonel Arthur can overcome any ECM attempt on his model
immigrants. Arthur's negotiations by expending a CP. The effect lasts for the entire turn.
with Royz Malkolm lead to the
formation of NuCoal with Port Brutal Efficiency
Arthur as a senior partner in the (10TV)
alliance. NuCoal provided Arthur
with the legitimacy he needed for Colonel Arthur can re-roll one attack per turn. The player may
global politics. choose which roll to use.

By TN1936, Colonel Arthur


had moved on from being a
CEF leader, and instead found
himself enjoying life at the helm Optional Rule: Using Characters in Blitz
of an emerging league. Many of The rules presented on special characters are purely
Arthur’s officers believed that optional. To use them in a game, both players must
he had gone completely native agree to use the Character Rules. Special characters
when he married Selina Teelen, a have access to a limited number of optional abilities
Terra Novan woman in TN1928. that may be purchased for additional TV. Unless noted,
special characters cannot swap weapons or vehicles,
nor can they purchase skill upgrades, this includes Army
Commander Upgrades.

100
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
Major Ullrich Hallistor, Commander Falcon Brigade PAK
Vital Statistics
Age: 68 Cycles
Commander: Falcon Brigade
Born in Somerset County, south
Over the cycles since the Inter-Polar War, Hallistor rose
through the ranks quickly. In TN1942, he became the first
Terra Novan to earn the rank of Major in PAK. Arthur has
3
of Port Arthur, Hallistor is a native used Hallistor as a visible component for reaching out to Port
Height: 1.91 Meters
Terra Novan, but is currently one of Arthur’s NuCoal allies. Hallistor’s role in the current invasion
Weight: 105 Kg the highest ranking officers in PAK. has elevated him to a brevet rank of General and in personal
Hair Color: Brown He gained his experience against command of the Falcon Brigade. His position places him only
CEF forces when he and his family second to Arthur in rank.
Eye Color: Hazel
fought in the War of the Alliance.
Hallistor’s group participated in
taking West Base at the war's end,
and the family chose to stake their
Blitz Rules:
(Blitz Cost: +80TV)
claim in the chaotic environment.
The Hallistor family became minor Hallistor is fielded in a PAK army, and becomes the Army
power brokers in the base, and Commander if used. He is attached to a PAK Combat Group
when Colonel Arthur returned, Ullrich’s father, Tor, shrewdly of the player’s choice, but he must be attached to a PAK
negotiated an alliance with him. Combat Group with Gears in it. Hallistor must be used as he
is presented and cannot have his skills upgraded or have his
Over the cycles, the relationship between the Hallistors and equipment changed. Any special abilities listed below may be
Colonel Arthur proved fruitful. Ullrich enrolled in the Arthurian taken for the additional TV cost listed.
Officers Academy in TN1926 and, two cycles later, was in the
first graduating class. His service over the next decade mostly
involved acting as a liaison to the local counties. Ullrich
encouraged Badlanders in the counties to join the academy,
Skills
Attack: 4 Defense: 4 EW: 3 LD: 4
and even went as far as sponsoring talented individuals he
discovered. At the start of the Inter-Polar War, Ullrich actively Piloted Vehicle: Command Sidewinder
participated in small skirmishes and patrols, but his greatest Add Sturdy Box and VR.
achievement during the war came during the Monday Blues
Incident. By this point, Ullrich lead a PAK Gear company, and
his company was involved in three crucial engagements. Special Abilities:
In the first engagement, Ullrich and his forces
protected the Arthurian firebase and its Centralized Command Network
invaluable refueling stations. Repelling (15TV)
Northern forces from the base, Ullrich held
the line long enough for reinforcements Hallistor generates a Command Point once per turn without
to arrive. Ullrich’s second engagement having to spend an Action as long as his Satellite Uplink is
involved Northern forces in the oil functioning. The CP generated cannot exceed the starting CP
fields between Erech & Nineveh. pool.
Ullrich confronted a superior force
and crushed the Northern forces with
Superior Tactics
(0TV)
brutal efficiency. For his success
in the engagements, Ullrich was Hallistor can expend a Command Point to seize the initiative
promoted and placed in a position for the round. At the beginning of the turn after initiative is
to guard Arthur’s southern rolled, Hallistor may expend a CP to force a re-roll.
flank. Hallistor’s forces
encountered a fierce drive
against Arthur’s flank by
Forced March
(20TV)
Southern forces, and
Hallistor refused to give Hallistor is renowned for swift attacks. Each model in his
any ground. Though he force can add 1” to their Combat Speed rating and 2” to their
suffered twenty percent Top Speed.
casualties, Hallistor
maintained his position and
threw back the aggressive
southern attack.
With this
action,
Hallistor
earned
Arthur’s
respect.

101
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
Brother Sebastapol
3 Vital Statistics
Age: 40 Cycles
LEADER: Perfect Form Movement
Vat-grown on Caprice in TN1910,
The Perfect Form Movement was widely accepted and
practiced by GRELs in Jan Mayen, particularly in the aftermath
of the city-state’s destruction when GRELs there were in dire
Soldier Sebastapol was designed need of equilibrium in their lives. Sebastapol’s movement has
Height: 2.15 Meters
to lead troops and was part of the a large following among the GRELs of Port Arthur’s South
Weight: 115 Kg Jan class of GRELs. Sebastapol Camp, and Sebastapol maintains a personal dojo and temple
Hair Color: Bald was assigned to the 8th Fleet, and hidden in the slums.
participated in the original invasion
Eye Color: Blue
of Terra Nova. In the aftermath of When the CEF invaded Terra Nova again, Sebastapol was at
the war, he was left behind like most the forefront of aiding an old foe. Members of his South Camp
of the his fellow GRELs, and for the temple and dojo participated in the rescue mission of Colonel
first time in his life, Sebastapol was Arthur, his family, and his closest senior officers. In the
without a clear purpose. All of the aftermath of the rescue mission, Sebastapol raised a regiment
programming he had received in of his followers in order to defeat the CEF. While engaging in
hypno-training did not prepare him war was counter to Yamata’s teachings, Sebastapol viewed
for the rigors of daily life. Sebastapol felt himself slipping the war as inevitable and that the CEF had to be defeated
into an unstable mental state, but for a fateful meeting with quickly and efficiently. The cycles of travel and self awareness
Matsu Yamata, a Buddhist monk. With Yamata’s teachings, ingrained in Sebastapol a better understanding of his personal
Sebastapol was able to regain control of his life and started to philosophy, and he would protect his people, both GRELs and
understand that he had purpose. Terra Novans.
In TN1921, Yamata’s followers died when they tried to prevent
Colonel Arthur from purging the South Camp. Sebastapol
was among the survivors of the attack, but lost an eye to
Blitz Rules:
(TV Cost: +40TV to Platoon)
the attack. In protest of the attacks, Yamata and his senior
disciples performed self immolation in protest to Arthur’s Sebastapol is fielded as an Army Commander in a NSDF
heavy handedness. With the loss of his mentor, Sebastapol Infantry Regiment. Sebastapol takes the place of a Jannite
escaped to Temple Heights to heal and contemplate. His GREL Infantry Platoon Leader. He can be upgraded into
time at Temple Heights changed him forever, and Sebastapol any type of Infantry Platoon (Foot, Motorized, Armored, or
saw salvation for GRELs through the Perfect Mounted Cavalry) as long as the Jannite GREL upgrade is
Form Movement, an evolution of Yamata’s present. His infantry skill and armor may not be upgraded any
pacifist Buddhist teachings combined further.
with rigid martial training to hone the
body and mind. Sebastapol traveled
throughout the Badlands teaching Stats
Perfect Form to GRELs and humans, Infantry Skill: 4
who were accepting of his lessons.
Equipment: Armor 16, Weapons same as attached Section.

Special Abilities:
Charismatic Leader
(0TV)

Any Infantry Platoon can be upgraded to Jannite Grels without


having to expend a Veteran Slot. Similarly, the following NSDF
Gear Squads can upgrade to Jannite GRELs without expending
a Veteran slot: GP, Recon, Strike, Support, Montagnard.

Superior Leadership
(5TV)

Sebastapol generates a free CP each turn as long as he is not


moving at Top Speed. The vehicle must be moving at Combat
Speed or be Stationary for him to benefit from this ability.

Hardened Warriors
(5TV)

Sebastapol’s squad can re-roll one Defense roll per turn. The
player may choose the better of the two rolls.

102
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
Morgana Kirosa
Vital Statistics
Age: 42 Cycles
Angel of Death
Created in a vat on Earth, Morgana
Blitz Rules:
(TV Cost: +55TV to Platoon)
3
Kirosa was trained as a Kommando
Height: 2.10 Meters
squad leader for the CEF. Deployed Morgana Kirosa is fielded as part of a NSDF infantry Regiment.
Weight: 105 Kg on Terra Nova in the first days of She is fielded as part of a Infantry Platoon or a Motorized
Hair Color: Bald the War of the Alliance, Kirosa Infantry Platoon. Kirosa is fielded as her own Base, modeled
fought against southern forces in with her and Angela. Her Base is additional to any Teams.
Eye Color: Blue
the Mekong Dominion for nearly
four cycles. After the war, the
Kommando leader returned to West STATS
Base and found it in chaos. Looking Infantry Skill: 4 Armor: 16 Stealth: 4
for strong leadership, Morgana
Equipment: Anti-Gear Rifle and a Rocket Launcher. Kirosa
gravitated towards Jan Mayen, and
can fire both weapons while moving at Combat Speed or
placed her surviving Kommando’s in
Stationary.
his service. Her group worked covertly during the early cycles
to protect Jan Mayen from assassination and threats. Though
Mayen never knew it, Morgana Kirosa went to extreme
measures occasionally to secure him and his community. Death Company:
(TV Cost: 80 per Platoon)
When Mayen proposed leaving West Base, Morgana Kirosa
followed her leader into the Badlands and to the city that Up to four Infantry or Motorized Infantry Platoons may be
would eventually bear his name. At the city-state of Jan upgraded to be part of Morgana Kirosa Death Company. These
Mayen, Kirosa was elected as mayor . Her leadership during Platoons automatically get upgraded to Jannite GRELs with
the migration and her trusted position as Jan Mayen’s close Stealth: 4. Death Company Platoons can take the Infiltrate
associate made Kirosa a natural choice for the position. Support option for 1 Support Point instead of 2.
Kirosa struggled with the peaceful life in city-state, but her
violent programming was mitigated largely by a local family
Angel of Death
that accepted her into their clan. Kirosa married to a widower (TV Cost: 15TV)
named Samuel Kinson in TN1930, and became mother to
Kirosa has two Actions. In addition to the two Actions, Kirosa
Kinson’s two daughters, Angela and PJ. The family lived on a
is able to re-roll one Attack roll per game turn. The result of
successful ranch, and Kirosa’s programming receded into the
the second roll stands regardless of the result.
background. She had found a life and a purpose.

All that changed after the city-state of Jan


Mayen was destroyed in contested fighting.
Samuel and PJ were killed in the fierce fighting
that occurred at the family ranch. Morgana
Kirosa and Angela had been engaged with city
militia in the defense of the city-state, and
discovered their tragedy after the fighting.
All of Morgana’s programming returned
to the forefront and she formed a group of
vengeance seekers from the city’s survivors.
This death company stalked all polar forces
through the remainder of the war, killing
officers, NCOs, medics, and chaplains. Even
after the war, Kirosa and her step-daughter,
Angela, continued to hunt polar forces.
Kirosa stopped her hunt only after joining
Jan Mayen and the survivors in Temple
Heights. She was instrumental in Colonel
Arthur’s rescue, and lead the infiltration
teams into Port Arthur following the CEF
landing. Her assassination of Bukharin
marked the beginning of the CEF’s loss of
the Barrington Front.

103
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
Katryne Sanz, KADA Commander
3 Vital Statistics
Age: 72 Cycles
Commander of KADA
Originally from the Northern Lights
Skills
Confederacy, Katryne Sanz served in Attack: 3 Defense: 4 EW: 3 LD: 4
Height: 1.7 Meters the Northern Guard as a renowned Piloted Unit: Thunder Jaguar
Weight: 68 kg Duelist and trainer. She served at
Replace VB with VR, Add 2 Sturdy Boxes (Armored Jacket
Hair Color: Brown the Valeria Military Academy till
& Shield)
TN1933, when she was placed
Eye Color: Brown under NGIS investigation due to
statements she had made and her
cynical outlook on the northern
Special Abilities:
militaries. Fleeing to the Badlands,
Katryne eventually made her way Master Duelist
to Khayr ad-Din, where she spent a (Cost: 10 TV):
few cycles fighting in the arena and
gaining the attention of Saddick ‘the Spider’ Jahmoon, a local Katryne generates a single CP per turn that may be used only
gangster kingpin and defacto ruler of the city. The two were for herself. If she does not utilize the CP before the end of
lovers during Katryne’s stay in the city, but Katryne broke off the turn the free CP is lost. In addition to re-rolling Attack
the relationship a few cycles later. After her brief stint in the or Defense rolls, the CP can be used to push her Gear's
arena, Katryne chose to focus on training, and opened up a performance. If she pushes the Gear's performance she gains
school of instruction in the city-state. an additional 4MP and addes +1 to the Top Speed DEF bonus
for one turn.
During her time in Khayr ad-Din, her presence attracted a
number of former Northern students, such as Danghen and Ultimate Trainer
Maena Jarak, and southern pilots interested in learning under (Cost: 0TV)
the famed instructor. From this core of students as well as
several other professional Duelists on the circuit, Katryne Any Veteran Combat Group may purchase a single Tier I
formed the Khary ad-Din Army (KADA) in TN1936. This Veteran Survivor Upgrade (see Terra Nova Gambit, pg. 32-33)
motley group of Duelists, mercenaries, gangsters, and locals at the listed TV. If playing in a campaign, veteran Combat
defended the Gamma Maglev Line throughout the Inter-Polar Groups can take an upgrade one Tier higher than normally
War. Katryne was instrumental in securing NuCoal and TNTR allowed.
support for the endeavor, which would eventually lead to the
city-state joining NuCoal.

Since that time, Katryne has worked hard as not only KADA’s
formal leader, but as a trainer and mentor. Katryne looks
forward to the day she can retire from the military and return
to training, but she has balanced her leadership role in KADA
with overseeing the training of pilots that she believes has
potential.

Blitz Rules:
(TV Cost: 140)

Katryne Sanz is fielded as part of a KADA army. If she is


fielded she becomes the Army Commander for the force, but
also takes up the Army Commander's Duelist slot. Katryne
must be fielded with the equipment listed and cannot take
any further skill upgrades. The TV cost includes her skills and
Gear, but any further special abilities listed below must be
paid for separately, but she may take up four Duelist special
abilities.

104
Waylon Wyatt (order #5751665)
SPECIAL CHARACTERS
Bryce "Gambit" Belouski
Vital Statistics
Age: 67 Cycles
Gambit’s Gears Commander
Born on Earth into a poor farming
Gambit Gear set up its Resource Extraction Department both
as the company’s security force and as a means to secure
quick cash reserves. His position as base commander gave
3
community nestled in the Urals,
Height: 1.76 Metres Gambit access to communiqués throughout the War of the
Bryce showed a talent and passion
Alliance, allowing him to pinpoint sites of many battles and
Weight: 76 Kilos for tinkering from an early age. He
their associated salvage. Using his wartime experience,
Hair: None joined the NEC as a Combat Engineer
Gambit first makes solid plans then configures a force best
Cadet and was fast-tracked through
Eyes: Blue suited to achieve the objective with minimal waste. Even with
officer school as his potential was
planning, this has still lead to several skirmishes with Rover
recognised. He graduated just in
groups and Polar forces, who quickly learned to respect their
time to be transferred to 8th Fleet
fighting strength. They also hire themselves out to protect
and participate in the invasions of
specific locations for week-long contracts or, lately, as
Caprice and Terra Nova as a logistics
aggressor forces to provide training for other factions.
officer, eventually rising to command a Supply Depot. The
fall of Black Bunker Beach isolated his base, forcing him to
prepare fortifications and reorganize broken CEF Combat
Groups as they trickled back to his defences.
Blitz Rules
(TV Cost: 120)
It was during this time that he earned the nickname “Gambit”
Gambit is fielded as the Army Commander of a County Militia
based on his chess-playing style and the risky tactics he used
force and must be used as he is listed. He may not take any
to successfully defend the base against two Terra Novan
further upgrades.
assaults. He surrendered after watching CEF transports lift
from the Barrington Basin in retreat. Eventually, he and the
remnants of his command were allowed to return to Port
Arthur, where the force was disbanded and he resigned his
Skills
commission. Attack: 3 Defense: 4 EW: 4 LD: 3
Vehicle Attached: Sampson CV Sentry HAPC
Gambit and large group of his best engineers and technicians
soon moved to the outskirts of Fort Neil and incorporated
Gambit Gear, a company that specializes in refurbishment, GREL Affinity
engineering design and consulting. The local citizens were (Cost: 0TV)
wary at first, but the expertise and access to Gambit’s Isaac-
Gambit has always treated GRELs like normal people and
class GRELs was too good a resource for Neil Motorworks
they have responded to it. Any Veteran Combat Group may
to pass up and soon Gambit Gear became one of their major
upgrade its Gears to GREL pilots for +10TV each, or upgrade
subcontractors. Gambit won over the Badlanders by helping
any Infantry Section to Mordred-class GRELs for +15TV each.
the local farmers improve their
These GRELs suffer from PAK Berserk effect.
homesteads for a pittance
and eventually marrying
one of the daughters of a
Field Technician
(Cost 10 TV)
prominent rancher.
Any model with a damaged sturdy, light or heavy damage
box that is at Stationary Speed and in base to base contact
with Gambit’s HAPC may repair one level of damage (heavy
to light, light to sturdy, etc). Only one model per turn may be
repaired, and only if Gambit’s HAPC is at Stationary Speed
as well. Gambit may use either this ability or MAXIMIZED
POTENTIAL during a turn, but not both.

Maximized Potential
(Cost 20 TV)

Up to three models within the HAPC’s Auto Comm range may


choose to improve either a negative DEF modifier by 1 or
increase a single weapon’s ACC by 1 until the end of the turn.
Any model may choose either benefit. Gambit may use either
this ability or FIELD TECHNICIAN during a turn, but not both.

105
Waylon Wyatt (order #5751665)
DUELISTS

4
unconquered
“Doloreana Canyon was a minor caravan passage to the lower Barrington Basin, but the natural corridor was a popularly
contested feature between the Badlanders and local MILICIA patrols. The last conflict resulted in the MILICIA destroying
the local defenses and the small hamlet of Dawg’s Creek.” Ullrich said as he looked across the table to his subordinates.
“That’s why we’re going to go there and show those southerners they can’t mess with Badlands communities in the
Barrington.”

Durner, a young Gear section officer, raised his hand. “Sir? These communities aren’t part of NuCoal or the Port Arthur
Defense Zone. Why are we going there?”

The older officers groaned realizing the young officer was about to set Ullrich off on one of his tirades about Badland’s
solidarity and setting an example, but the commander surprised the staff when he merely grinned and shook his head.
“If you can’t answer that, son, you won’t have much of a future in my forces.”

Durner’s face turned a bright red and he was about to protest, but Ullrich motioned with his hand to stop. “I’ll give you
a chance to prove me wrong. Your section is coming with me.”

The flight to the region was uneventful and Ullrich deployed a single company to handle the security for the local
communities. Durner and his men worked closely with the homesteaders and the young officer found himself drawn
closer to the people of the region. The village of Yori, located at the entrance to Doloreana Canyon, hosted Durner’s
section during the weeks after their deployment. The small collection of families serviced the caravans that frequented
the canyon and had been targeted by the MILICIA during the last conflict due to the location.

On the third week of deployment, the section’s scout squad had contact with the southern forces near the opposite end
of the canyon. After reporting to Ullrich, Durner ordered the rest of his section into action and swore to defend Yori.
Mounting up in his Command Sidewinder, the young officer rushed out to meet the enemy. Durner realized he didn’t
have enough to stop the incursion, but he could slow them down till the main force arrived.

The high canyon walls provided good cover from any indirect fire, but the tight quarters were potential kill zones to
anybody not familiar with the terrain. The villagers in Yori had made sure that Durner and his men knew all of the
best ambush and fallback points. In the first hour of contact, Durner’s section put the terrain to good use and kept
the MILICIA compagnie trapped. The fighting escalated as the sun approached its zenith in the sky, and the MILICIA
relocated part of its compagnie to the top of the canyon. Durner’s single squad at the top was no match for the enemy.

Durner could see the end approaching. Ullrich would not make it in time, and he didn’t know if his men’s sacrifices
would keep the village safe. Desperate, Durner opened his communications to a general channel. “To the commander
of the MILICIA- I wish to resolve this without further casualties. I invoke Delyon’s Code and request to resolve this as
soldiers of honor.”

The fighting slowed down and stopped, when Durner received his reply. A stern woman’s voice with a thick Republican
accent replied, “I’m surprised Earth scum like you would invoke Delyon, but I will not disgrace it. What are your terms?”

Durner sighed in relief. “Withdrawal. If your duelist defeats me, I will pull my forces back. If I defeat your duelist, your
forces withdraw.”

“Very well, then we fight in southern style. Equip your Gear with a rapier and meet me on the field. I will be your
opponent, but if you dishonor Delyon’s Code, I will give you and your men no quarter” the MILICIA commander replied.

Durner’s shoulders relaxed as he replied, “I will meet you on the field of honor.” The three time champion of the
Barrington Pro Dueling Circuit knew he still had a chance to save the village.

106
Waylon Wyatt (order #5751665)
DUELISTS

41

DUE L IST S

107
Waylon Wyatt (order #5751665)
INTRODUCTION
INTRODUCTION
4 Port Arthur Korp never recognized the need for a duelist position,

Duelist & Ace Optional Rule but since the founding of the NuCoal Self Defense Force and
the increase of Terra Novan personnel in PAK, the former CEF
officers have conceded the value in having a duelist position.
The use of Duelist and Aces in Heavy Gear Blitz Any battle group can petition to create a duelist position for their
is purely optional. Players should agree to their force, and if approved, are allowed to elect a duelist to represent
inclusion prior to playing. When playing in a them. NSDF regiments are combined arms regiments, but they
tournament make sure to verify with the organizer if all have recognized regimental duelists. A number of NSDF
Duelists and Aces are allowed. duelists are Minerva class Jannite GRELs.

Non-Terra Novan forces do not field duelists, but they do


recognize ace pilots. In the CEF, human Frame pilots are the
Duelists and ace pilots represent the best of the best in a regiment. only ones that are acknowledged as aces. CEF GRELs are rarely
The tradition of duelists was established in the early 18th century allowed to develop the skills needed due to constant hypno-
by a Republican Commandant R.C. Delyon during his stint as training. Utopian aces are found in both Armiger and APES
trainer at a SRA camp in Ankara. His code and personal example pilots. In order to be recognized as an ace, Utopian pilot not
is still the standard to which all contemporary duelists aspire. In only have to be the best in their suits, but must demonstrate
honor of the tradition Delyon established, regiments have a long skill in wrangling drones. On Caprice, Liberati and corporate
standing convention of selecting an individual to embody their security forces have developed an underground dueling circuit
ideas as a military duelist. In the polar military, the position is and counter culture, which is largely inspired by bootleg copies
officially sanctioned and recognized. Peace River Defense Force of famous professional Terra Novan dueling matches brought
Gear regiments do not sanction duelist positions, though most to the planet by Black Talon operatives. These Mount pilots
still unofficially elect a duelist to represent them. Despite not have developed their own skill sets in the process of trying to
recognizing regimental duelists, the PRDF does maintain a team emulate their Terra Novan counterparts. Last, Edenite Golem
of professional duelists drawn from the best pilots in the PRDF pilots from noble houses compete for entry into the Order of
and POC to showcase Paxton products in the various dueling the Four Rivers. Only the best Golem pilots are recruited into the
circuits throughout the planet. elite order, and members are allowed to display the Peregrine
Crest on their suits.

Creating a Duelist or Ace Skill Upgrades


Duelists and Aces are only found in the most elite squads and In addition to the Best of the Best Skill upgrades, Duelists and
combat formations. In Heavy Gear Blitz, any army that has Aces must upgrade one and only one skill a further level to a
upgraded a combat group to the Best of the Best may select maximum of 5. Attack, Defense, and EW skills cost 5TV per
one model in that combat group to be a Duelist or Ace. Unless action of the model. This skill represents the Duelist’s or Ace’s
noted otherwise in the army list, only one model in the force specialty and skill.
may be upgraded to a Duelist or Ace. Upgrading the model
to be a Duelist or Ace costs 15TV and allows them to acquire
special abilities and weapon upgrades. Models must have the
Arms Perk to be upgraded to a Duelist or Ace.

The following armies may take a Duelist: Best of the Best [revised]
◆⊃ North
One non-infantry Veteran Combat Group in a Priority
◆⊃ South Level 3 or 4 force may be “the best of the best” and
◆⊃ Peace River may upgrade each models Attack and Defense Skills
◆⊃ Port Arthur Korps up to Level 4 for +10 TV per level per Action. The
◆⊃ NuCoal Self Defense Force Combat Group Leader and any members who have
◆⊃ Black Talon ECM, ECCM or Satellite Uplinks may upgrade their
EW Skill to level 3 for +5 TV per Model per Action.
◆⊃ Leagueless
A tank with 3 actions would pay +30 TV per level
The following armies may take an Ace: to upgrade its ATT and DEF, while a one-action Gear
would pay +10 TV.
◆⊃ CEF
◆⊃ Utopia
◆⊃ Caprice
◆⊃ Eden

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SPECIAL ABILITiES
Melee Weapons Upgrades Picking Special Abilities
Duelists are allowed to purchase an additional melee weapon
for the listed TV (Aces are not eligible). A Duelist model with
Every Duelist and Ace has special abilities and signature
skills. Special abilities are categorized by skill type; with three
4
two melee weapons equipped receive an additional +1 Defense categories: Attack, Defense, and EW. Attack Abilities represent
Skill when engaged in Melee range combat. ranged combat and mobility expertise. Defense Abilities cover
Melee in addition protective aptitudes. EW Abilities involve
◆⊃ Vibroblade (VB) +0TV
stealth and terrain mastery.
◆⊃ Vibrorapier (VR) +5TV
◆⊃ Vibrokatana (Treat as VB with AP Trait) +5TV A number of Special Abilities equal to the skill level of the
◆⊃ Vibroaxe (VA) +5TV Duelist or Ace’s specialty skill level may be taken. Specialty
◆⊃ Chainsword (CS) +5TV Skill Based Abilities Cost 10TV per Ability. Secondary Abilities
Cost 20TV per Ability. A special ability can only be taken once.
◆⊃ Heavy Vibrosword (HVS; Minimum Size 7) +10TV
Some Special Abilities will have prerequisites, and some are
◆⊃ Chassis Reinforcement (CR) +0TV specific to Duelists while other are tied to Aces. At least half
◆⊃ Spike Gun (SKG) +5TV of the Special Abilities must come from the Duelist or Ace’s
◆⊃ Heavy Spike Gun (HKG) +10TV specialty. For example, if a Duelist’s specialty skill is Attack
and the model’s Attack skill has been upgraded to level 4, the
duelist may choose four Special Abilities from the list. Two of
the Special Abilities must come from the Attack Ability lists.

Attack special Abilities


Overkill Rapid Acceleration
Class: Duelist & Ace Class: Duelist & Ace
Prerequisite: RoF Weapon Prerequisite: None
Description: If using at least one point of RoF for DM, Description: Once per turn the model may accelerate from
add 2 to the final RoF modified DM. Using this ability will Stationary to Top Speed. The model gains a Stun counter
automatically generate an Out of Ammo for the weapon when using this ability. If the model has a Stun Counter
used. already they may not use this ability.

Rapid Reload
Class: Duelist & Ace
Prerequisite: Weapon with Reload trait Speed Demon
Class: Duelist & Ace
Description: If the model is at Combat Speed or Stationary,
it may reload a single weapon per turn without expending Prerequisite: None
an action. Description: The model may maintain Top Speed without
expending an action.
Uncanny Shot
Class: Duelist & Ace
Prerequisite: None
Description: Once per turn the model may reroll their ranged
Pathfinder
attack roll. The original die result is discarded and the Class: Duelist & Ace
second roll’s results are used instead. Prerequisite: Walker
Description: The model treats Difficult Terrain as normal,
Crack Shot and Dangerous Terrain as Difficult. Additionally the model is
Class: Duelist & Ace treated as having the Improved Off-Road trait if it does not
already possess the trait. This ability only applies to Walker
Prerequisite: None Movement.
Description: Chose one weapon on the model. When using
this weapon, add a +1 modifier to the attack roll.

Superior Marksmen Redlining


Class: Duelist & Ace Class: Duelist & Ace
Prerequisite: None Prerequisite: None
Description: Reduce Range penalties by 1. This ability may Description: Add 3 MPs to the Top Speed of the model for all
be used in conjunction with the Sniper trait. movement modes.
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SPECIAL ABILITIES
Defense special Abilities
4 Cover Up Missile Defense
Class: Duelist & Ace Class: Duelist & Ace
Prerequisite: None Prerequisite: RoF 2 or Greater Weapon
Description: The cover value of a model is increased as long Description: The model gains the AMS trait as long as the
as the model is in contact with the terrain providing cover. RoF weapon does not have an Out of Ammo result.
Some Cover becomes Partial Cover. Partial Cover becomes
Full Cover. Models out in the Open or behind Full Cover does
not gain any benefit from this ability.

Cover Fire Committed Attack


Class: Duelist & Ace Class: Duelist
Prerequisite: None Prerequisite: Melee Weapon
Description: The model receives the Sensor Boom trait. Description: The model increases the damage of a weapon
with the Melee trait by 2 when used in Melee Range.

Running Defense
Class: Duelist & Ace
Prerequisite: None
Description: When at Top Speed, the model receives an
Close Quarters Gunner
additional +1 modifier to its Defense. Class: Duelist
Prerequisite: None

Firm Resolve Description: The model’s ranged weapons gain the Melee
trait.
Class: Duelist & Ace
Prerequisite: None
Description: When at Stationary Speed, the model adds a +1
modifier to its Defense.
Grapple
Class: Duelist
Lucky B Prerequisite: Arms trait
Class: Duelist & Ace
Description: The model can make a special Melee Attack in
Prerequisite: None order to stop the movement of an enemy model. If the attack
Description: Once per turn the model may reroll their succeeds against the model, rather than doing damage the
Defense roll. The original die result is discarded and the enemy model drops to Stationary Speed. The Duelist cannot
second roll’s results are used instead. stop a model that is two sizes larger than it.

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SPECIAL ABILITiES
Electronic Warfare special Abilities
4
Night Walker Tactical Assertiveness
Class: Duelist & Ace Class: Duelist & Ace
Prerequisite: None Prerequisite: None
Description: The model is always considered to be in at least Description: The model may receive two command points
Some Cover when determining Stealth. If the model is in per turn instead of one.
Partial Cover or better this ability grants a +1 to the Stealth
Rating.

Drone Wrangler Displacement


Class: Ace Class: Ace
Prerequisite: NAI Matrix Trait Prerequisite: ECM trait
Description: The number of N-KIDUs able to be controlled Description: Whenever an Indirect Fire attack is made
by the model is doubled. The player must still purchase against the model, the Threshold to place the attack is
additional N-KIDUs for their listed cost. increased by +2.

Eagle Eyes Targeting Adjustment


Class: Duelist & Ace Class: Duelist & Ace
Prerequisite: None Prerequisite: None
Description: When determining the cover of an enemy Description: The model chooses one weapon. This weapon’s
reduce the value by one. Full Cover becomes Partial. Partial Combat Optimal and Suboptimal ranges are increased by 5”.
becomes Some, and Some becomes Open. If the enemy
model is behind Solid Full Cover, the cover value is not
reduced.
Firing Solution
Class: Duelist & Ace
Sensor Specialist Prerequisites: IF Weapon
Class: Duelist & Ace
Description: The Model reduces the Indirect Fire threshold
Prerequisite: None to place the attack by -2. This ability is only applied to the
Description: Increase the Detect value of the model by 2. model.

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TEMPLE HEIGHTS

5
DARK SKIES
Lt. Colonel Mikaela Moore’s stress was peaked from events during the previous week and the impending conflict.
The NSDF regiment commander had never imagined having to work with and manage a multi-national coalition to
defend her home city-state. Temple Height offered no strategic value to the CEF, yet the satellites showed two full
Korps making landfall sixty kilometers north of the city-state, and the vanguard of Earth’s forces were drawing
nearer rapidly. Force Commander Arthur and NSDF Commander Mansoor had arrived six days ago and worked with
their WFPA and MILICIA allies to fortify Temple Heights’s inadequate defenses, but even with the additional forces, if
both Korps attacked the city-state, Mikaela knew that Temple Heights would fall. The defenders just didn’t have the
manpower to protect the city from direct attack by such an overwhelming force.

Outside of Temple Heights, Nathani and his parents worked their way towards the imposing mesa in the distance.
The Koreshi had travelled rapidly out of the Godswell Valley, and had made their way to the Gamma Maglev Line. The
outsiders that had come to ‘save’ the Koreshi marveled at the efficiency of his people, but Nathani knew that they had
been moving too slow. The other En Koreshi, the grey skinned warriors of the Thrall Koreshi, acted as the vanguard
for the exodus. Nathani was the youngest member of the group, and the elders had entrusted him with the keys to
Temple Heights’ Inner Sanctum. Any member of the En Koreshi could gain entry. The key was in their blood. As the
caravan approached Temple Heights, Nathani could feel the memories implanted in him through the trials come to
the forefront. Memories of the elders arrival on the planet. Where the mesa stood was once a spire of metal that
reached to the heavens. The Koreshi called this place home once, but the metal spire no longer stood tall or proud.
Frei, Nathani’s mentor and one of the oldest of the En Koreshi, stared at the mesa with eyes of familiarity. Time had
meant little for her, and Nathani wondered if she had been witness to the original spire.

“Little one, our ancestral enemies will be coming for us. They can not be allowed to enter the city.” Frei told Nathani.
“I do not trust these lost ones to hold the line.”

Nathani nodded in agreement. The memories implanted in him revealed the truth of the enemies to him. “Frei, will the
elders be okay? We left them with less defenders.”

“They’ll be fine, little one. You should worry for your parents and the rest of our people.” Frei replied with a smile. Her
golden eyes displayed concern that was unspoken, and that worried the young En Koreshi.

From the plateau of the mesa, Commandant Neuben and Faisal surveyed the flat desert below them. The two MILICIA
officers arrived at Temple Heights with Arthur and WFPA Brigadier Hasegawa along with Prefect Anastace, commander
of the 2nd MILICIA Border Legion and Faisal’s boss. The multi-national coalition forged under a hastily thrown
together agreement succeeded in crushing the CEF’s XVIII & XIX Korps in the preceding weeks. In the aftermath, the
two MILICIA legions and the WFPA Landship Fleets coordinated with PAK’s leader to pursue and eliminate pockets of
resistance. Arthur pushed for his new found allies to aid him in the defense of Temple Heights, which he cryptically
promised would be the key to the planet’s survival. Hasegawa committed a third of his fleet to the defense, but the
remaining forces were sent north to hammer the rear flanks of the XVII Korps. Prefect Marchand, commander of
the 1st MILICIA Airborne Legion, agreed to help the fleet in securing the Western Frontier Protectorate. The MILICIA
Legion commanders reorganized their forces to optimize the deployment. Commandant Faisal working through
Prefect Anastace negotiated hard to acquire Commandant Neuben and her 12th Heavy Gear Airborne Regiment from
Marchand’s legion for the operation, and was surprised when the hardnosed leader of 1st Legion acceded to the
request. Faisal looked over to his friend and wondered if either of them would survive what was coming. Faisal’s gut
feeling screamed at him to leave this place and find safety elsewhere, but the MILICIA commandant knew that if they
didn’t succeed here, there would be no place for them to retreat.

continued…

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TEMPLE HEIGHTS

T E M PLE HEIGH T S

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THE SIeGE OF TEMPLE HEIGHTS: force organization
Terra novan forces cef forces
5 NSDF Regiments
3rd NSDF Regiment “the Mamluks”
Korps XXII
750 Prowler Hover Tanks
2nd Temple Heights Reserve Regiment 1,125 Predator Hover Tanks
3rd Temple Heights Reserve Regiment 30,000 GREL Infantry
4th Temple Heights Reserve Regiment 10,000 FLAIL Infantry
10th Region Reserve Regiment 5,500 Battle Frames (All Classes)
10 HHT-90
PAK
12th, 19th, 88th, 92nd, 96th,
Korps XXIV
750 Prowler Hover Tanks
97th, 112th, 115th Infantry Battle Groups
1,125 Predator Hover Tanks
15th Guards, 32nd, 36th, 40th,
40,000 GREL Infantry
44th, 59th Armored Battle Groups
10,000 FLAIL Infantry
5,500 Battle Frames (All Classes)
HAPF 10 HHT-90
16th Armored Hilion
43rd Armored Hilion Utopia Brigade
14th Pathfinders Regiment
25th Mobile Artillery Regiment
WFPA 3rd Provisional Division
7th, 10th, 14th Provisional Heavy Gear Regiments 22nd, 35th Recce Regiments
30th Provisional Armored Regiment
8th Provisional Infantry Regiment
Caprician Battle Groups
300 Mounts
WFPN Landship Fleet
1,200 Mountaineering Infantry
WFPN Excelsior
WFPN Cervantes Edenite Hosts
WFPN Riley House Calderon Host
WFPN Torquemada 100 Nobles in Golems
WFPN San Jorge 300 Commoners in Golems
WFPN Cristobal Torres 300 Hunni Cavalry
WFPN Zucco Josefina 1,500 Serf Levy Soldiers
WFPN Bayou Pass House Parvatti Host
50 Nobles in Golems
Milicia 2nd Border Legion 150 Commoners in Golems
12th Heavy Gear Airborne Regiment 500 Hunni Cavalry
95th Cavalry Regiment 2,000 Serf Levy Soldiers
142nd Armored Infantry Regiment Order of the Four Rivers
55th Armored Regiment 50 Nobles in Golems
91st Infantry Regiment
NECAF Intelligence Command
777th Valkyrie Operations Group
PRDF Regiment 50 Valkyrie Troopers
5th, 11th Heavy Gear Regiment
5 HPC-65/S
5 HC-3A/S
Koreshi Battle Host 240th IC Operations Group
1,500 Koreshi Beast Rider Cavalry 25 Morgana Kommando Squads
4,800 Koreshi Infantry 25 HPC-65/S

114 250 En Koreshi 5 Kommando Frame Squads

Waylon Wyatt (order #5751665)


THE SIeGE OF TEMPLE HEIGHTS
Breaching the Crescent Walls
On 01 WinterTN1951, the Siege of Temple Heights began with
the initial breach of the regional air defenses. This battle was a
regiments failed to plug the breach. Noticing the rapidly collapsing
front, Force Commander Arthur ordered a fighting retreat to the
5
key turning point during the second invasion of the CEF, due to city perimeter. Hasegawa’s landship fleet covered the retreat with
a number of factors. Unique to the war, this battle unified forces sustained barrages from the ship’s naval guns. In order to protect
from the CNCS, AST, Peace River, and NuCoal to combat invading the retreat, Arthur committed four PAK infantry battle groups, the
CEF forces. Another less known event occurred two weeks into 88th, 92nd, 96th, and 115th. The PAK GRELs fought for three
the battle and many historians are baffled by the cause of the solid hours, but their numbers dwindled as ammunition supplies
event known as the Merger. were exhausted. The fighting retreat preserved the bulk of Terra
Novan forces, but the four PAK battle groups suffered an average
Two full CEF Korps as well as allied Utopian and subjugated of eighty five percent casualties.
Edenite and Caprician forces broke through the space defenses
and landed hundreds of assault drop pods sixty kilometers north
of Temple Heights. The Terra Novan joint operations group initially
set up an array of anti-aircraft fire, with the eight WFPA landships Faisal looked out at the carnage and cursed the
coordinating the effort, against inbound drop craft. Aircraft incompetence of Prefect Anastace. Her inaction had
wings from NSDF and PAK provided limited air cover against cost the Terra Novans dearly. The southern officer
CEF transatmospheric fighter wings, but the sheer numbers contemplated whether or not the Prefect should
thrown against the force resulted in the destruction of a third of die a glorious death, even if he had to arrange her
the NSDF and PAK air force assets and the WFPN San Jorge, an demise himself, but the thought of her powerful
older Torrential class landship frigate. Pulling back to prepared family retaliating in the aftermath quickly put his
defense lines, the Terra Novans readied themselves for the first mind to rest. Instead, Faisal resolved to minimize
wave of attacks. The surviving seven WFPN landships crept the damage Anastace could do to the task force.
along the north of the city state and spread out in order to avoid He approached Arthur with a proposition. Move
concentrated bombardments from CEF air assets. Anastace to coordinate with Hasegawa. Faisal knew
that Anastace’s influence would be placed in check
Inside of the city-state, panic seized the population on the surface by the competent WFPA general. Arthur accepted,
of the mesa. The clan elders ordered the population to take though he was furious at Anastace’s incompetence.
refuge in the cave systems, but the population found themselves
barred from entering the Temple of the Gentle Winds. The grey In the western mountains, Lt. Colonel Moore saw
skinned En Koreshi, along with GREL members of the Perfect her first combat against the off-world forces. The
Form redirected city refugees to other parts of the cave complex, strange multi-legged walkers easily traversed the
many which were never documented. Suspicious of the Koreshi, rough mountainous terrain, but her Montagnards
some of the refugees rioted in order to gain entry into the temple, were well equipped and maintained an advantage
but the guardians at the temple quickly subdued them with little with their familiarity of the battleground. Orders from
bloodshed. Witnesses to the En Koreshi in the short melee spread Temple Heights Central Command called her and her
stories of the unnatural speed and prowess exhibited by the forces back to the city-state. The news was not good.
guardians, and rumors and speculation spread throughout the The CEF were flooding past the outer defenses.
caverns. Temple Heights was now the battlefield. Her beloved
city would suffer.
The trenches and bulwarks prepared by combat engineer
companies in the weeks leading up to the CEF landfall sustained Deep in the bowels of the mesa, Nathani and the
the Terra Novans for the first two days of battle. The CEF initially En Koreshi held fast against throngs of displaced
sent their colonial levies and GREL infantry to soften up the citizens. Nathani had never seen so many soft people
defense lines. Under the command of Captain Paul Keynes, in his short life. He was amazed at how any of them
Hakkar Security Forces, the largest portion of the Caprician levies, could survive in the deserts, and he was shocked
mounted a flanking attack through the western mountains. They when the riots began. Did they think they could
breached the Terra Novan lines on 03 WinterTN1951, and became overcome his people? The elders had commanded
the first CEF forces to have penetrated beyond the fortifications. the En Koreshi to secure the entrance at all costs.
Fierce fighting between the 3rd NSDF Regiment’s Montagnard Nathani’s implanted memories showed him
company and the Capricians prevented any other CEF forces from the Inner Sanctum, but the memories were
utilizing the mountains as a viable entry into the city. The 3rd NSDF clouded on how he could find his way into
was reinforced within hours by the 4th Reserve Regiment and the tunnels. There had been modifications
by 25:00 the Hakkar forces retreated after suffering catastrophic over the cycles to the outer chamber,
losses. and the original entry was covered by
a central support column. Frei had no
Sensing an opportunity with the Hakkar thrust, General Jerrod easy solution on how the En would
Hayat, commander of the CEF XXII Korps, ordered an intense enter the lower tunnels. The column
artillery bombardment of the western bulwark. Under the cover was constructed to keep the ceiling
of artillery, Hayat mobilized his infantry into the breach and from collapsing. Destroying it was out
succeeded in crushing the 91st MILICIA Infantry Regiment and of question, but time was running out.
the 10th WFPA Provisional Gear Regiment. Hampered by a slow
response from Prefect Anastace, the 142nd and 55th MILICIA
Lt. Colonel
Mikaela Moore
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THE SIEGE OF TEMPLE HEIGHTS
Perfect Form, Perfect Soldier
5 With the outer defenses destroyed and the Terra Novan
forces falling back into the city-state, the battle moved to the
Days had passed since the initial breakthrough,
Moore’s 2nd NSDF Regiment had been reduced by a
mesa walls and the tips of the crescent to prevent the CEF third, and the end was nowhere in sight. Most of Port
from entering Temple Heights. General Hayat, flush with the Arthur’s military was already committed to Temple
success of his assault attempted to push through his forces Heights or used to secure Port Arthur itself. Mikhaela
into the city, but met with overwhelming opposition from both looked at the destruction on the plateau and was
Peace River regiments and the Humanist Hilions protecting sickened by the street fighting. Sebastapol and his
the entrance from the CEF XXII Korp’s advancement. The reserve regiment had turned the streets into blood
naturally defensible position of the city-state prevented bathed rivers. Mikhaela had sat through Sebastapol’s
further incursions in the immediate thrust, and the Terra lessons on and off throughout the last decade. While
Novan forces used the time to regroup. The plateau of the she didn’t adhere to his peaceful teachings, Mikhaela
mesa, now largely abandoned by the citizenry, was subjected admired Sebastapol for his non-violent stance, but
to repeated bombardments from CEF forces surrounding the looking at the streets, Mikhaela knew those beliefs
mesa. were another casualty of this war.

On the eastern side of the mesa, Hasegawa’s landship fleet The Koreshi host bided their time within the caverns.
withdrew, drawing out the CEF’s XXIV Korps out of reserve. The In the Temple of the Gentle Winds, the En Koreshi
maneuver freed the troops in Temple Heights to concentrate worked furiously to open the passage way to the Inner
on a single Korps rather than face the combined might of two Chamber. Nathani’s battle senses were overloaded
CEF forces. Still, the joint Terra Novan forces had difficulty by the continuous sounds of conflict outside of the
preventing entry into the city-state. On 05 WinterTN1951, caverns. The young Koreshi looked at his mentor,
CEF Battle Frame and infantry groups traversed the outer Frei, who was working with the excavation of the
cliff walls. The CEF forces fought through constant fire from support column. Two more days…
above, and after seven hours the first group reached the
summit. The 2nd NSDF Temple Heights Reserve Regiment
under the command of Solider Sebastapol engaged the CEF
forces in fierce street to street fighting among the ruins of
the city on the plateau. The street fighting would continue for
fifteen arduous days. Hunting the CEF through the streets,
Sebastapol and his Perfect Form adherents turned the ruins
into a meat grinder. At the base of the plateau, the position of
the lines shifted hour to hour. Arthur hated the idea of fighting
a siege with very little hope of any reinforcement. He knew
that the key to winning the battle would be determined by an
aggressive breakthrough and counter attack, but the grizzled
veteran of the first CEF invasion was waiting for right moment
to order the breakthrough.

Blood Harvest
Hasegawa’s landship fleet and his subordinate regiments making the Torquemada his command vessel. As XXIV Korps
struggled to maintain their position on the eastern side of the entered the trenches, Hasegawa ordered remote detonations
mesa. General Paul Olevsky, CEF commander of XXIV Korps of Excelsior, Cervantes, Cristobal Torres, and Zucco Josefina.
held in reserve to this point, took the initiative to overwhelm The nuclear detonations annihilated significant portions
the landship fleet. Faced with overwhelming numbers, of the CEF’s vanguard infantry. The Edenite levies suffered
Brigadier General Hasegawa had little choice but to retreat significant casualties from the blast and ensuing radiation.
with his fleet towards Fort Neil. Hasegawa’s retreat drew the Hallistor’s Falcon Brigade attacked the rear of the CEF column,
XXIV Korps away from Temple Heights and into an ambush. forcing the CEF into the radioactive fields. Hasegawa’s
Ullrich Hallistor and his Falcon Brigade were responsible Provisional Regiments and Prefect Anastace’s MILICIA Gear
for holding a fallback position for the joint forces, but the regiments attacked the escaping CEF battle groups. The
dire situation at Temple Heights and Hasegawa’s retreat put Utopian regiments fighting in the trenches routed three WFPA
Hallistor’s forces in a position to attack from a prepared regiments before finally being destroyed by the 30TH WFPA
battlefield. On 05 WinterTN1951, XXIV Korp drove headlong and the 95th MILICIA. The bloody trench fighting north of
into the Stone Forest, a series of natural rock spire formations Temple Heights succeeded in tying up XXIV Korps, but the cost
clustered around a deep trench network. Hasegawa’s larger was quickly mounting against the Terra Novans. Days into the
vessels were sacrificed to the rocks in order to lure the CEF fighting, the infantry elements in the CEF began showing signs
into the trap. Only the Torquemada, Bayou Canyon, and Riley, of radiation sickness. Time was against the CEF, and Hasegawa
three destroyer class vessels, made it into refuge of the Stone and Hallistor knew they had to hold out in order to press their

116 Forest. Hasegawa transferred his crew to the three destroyers, advantage.

Waylon Wyatt (order #5751665)


THE SIEGE OF TEMPLE HEIGHTS
Defense of the Inner Sanctum
“What made you fight at this god forsaken place,
Faisal?” Neuben asked bitterly. She looked at the
blasted hull of the Excelsior, where Faisal had been
On 20 Spring, TN1951 the Terra Novan forces arrayed at
the base of Temple Heights collapsed after General Hayak
5
stationed. The area around the landship was littered seized the initiative and drove his troops to attack. NECAF’s
with the corpses of GRELs and the occasional IC forces pushed for the suicidal attack, and used the chaos
human, likely from a colonial levy. Commandant of the thrust to infiltrate into the caverns. Valkyrie troops and
Neuben had lost contact with her friend days ago, Morgana Kommandos engaged the Koreshi in the enclosed
and there were no signs that he had made it out confines. Though the Koreshi were able to eliminate the
of the landship. Prefect Anastace had survived. Morgana teams, the Valkyries cut through their opposition.
Neuben struggled with how such an incompetent
officer would survive and Faisal perish. Her own Forced into the inner ring of the crescent mesa, Arthur’s
regiment fought fiercely in the trenches, but each forces struggled to fight against the CEF battle groups
day that passed Neuben’s soldiers were cut down. pouring into the breach. In the early hours of the fight, the
By her own calculations, the joint Terra Novan forces Templar Research Center was subjected to intense crossfire.
would last no more than ten days. The numbers The interior of the building provided cover for infantry forces
were against the Terra Novans… on both sides, and during the first ten hours after the breach,
the research center exchanged hands no less than thirty two
At the gates of the Temple of the Gentle Winds, the times. As the sun began to set, the Terra Novans felt they had
stalking forms of the masked soldiers neared the seen their last day.
entrance. Tubes running from their masks to the
containment unit on the back fed a stream of nanites
into their body, reinforcing their combat reflexes
and durability. The hundreds of dead at their feet
was proof of their prowess, but the Valkyries goal
was beyond the heavy stone doors, not killing
civilians and the dirty robed warriors they had
encountered thus far. The Valkyrie’s leader removed
his mask and he looked back at the soldiers under
his command. If had been far too long since he had
seen combat, and the other Valkyries were just as
restless. Motioning to two of his men to open the
doors, the rest of the team readied to take the room.
As the door opened, the En Koreshi on the other side
donned their masks and rushed forward to meet the
enemy. Nathani gazed at the leader who had walked
through the door and recognized in horror when he
saw these CEF invaders shared the same skin and
eyes as the En Koreshi. Frei looked over at Nathani,
“Now you know.. Go, the Inner Chamber is your
task, Nathani. We will not let them through.”

117
Waylon Wyatt (order #5751665)
THE SIEGE OF TEMPLE HEIGHTS

5
DARK SKIES [coNCLUSION]
Nathani looked one last time at the combat occurring in the chamber. None were capable of defeating an En Koreshi.
The fighting in the White Desert had proved that to him, but looking at the CEF troops in the chamber, Nathani began
to doubt the superiority of his people.

Turning to the opening that his people had been working clear, Nathani rushed into the tunnel. Unlike the caverns
above, the tunnel leading to the Inner Chamber was lined in metal tiles and supports. None of the metal showed signs
of rust or blemish and a low hum emitted from the walls. As Nathani approached the end of the hall, the humming
started to grown louder as if reacting to his presence. The door at the end of the hall bore the elder’s crest. Nathani
remembered seeing it when he underwent the tests in the Godswell Valley, but the shape had slight variances. He
saw the plate that he intuitively knew would react to his touch. The memories programmed into him guided the young
Koreshi. Reaching out slowly, Nathani touched the hexagonal plate. At first he didn’t think the plate would react to
him, but the sudden expulsion of gasses trapped in the Inner Chamber showed that he was wrong.

The heavy metal door slid into the ceiling and the floor, revealing the Inner Chamber to Nathani. The small room’s
walls were covered in the same hexagonal metal contact plates, and in the center was a dais with a raised altar topped
by a small human sized stone head. Nathani’s eyes gravitated to the contact plates. He intuitively knew the altar was a
decoy. Simple trappings to throw off the true purpose of the room. Walking to the contact panels, Nathani placed his
hand against the cold metal plate. It was all he had to do. He knew the elders had programmed the system to react to
what had been injected into him during his trials.

Above the Inner Chamber in the Templar Research Center, the rumbling in the earth indicated something unusual was
occurring. At first the soldiers in the center of the crescent thought the shaking was tied to a new round of artillery
fire, but quickly changed their mind, when they realized that the rumbling turned into a low frequency humming noise
emanating from the interior walls of the crescent. Mikhaela didn’t know what was happening below, but on the plateau
the remaining CEF GRELs were reacting to the low frequency noise in bizarre ways. Most stopped whatever they
had been doing, but some reacted violently attacking anything nearby including their own allies. The FLAILs were
unaffected beyond trying to reconcile the sudden strange reaction their allies were demonstrating.

“Sebastapol, what’s going on with the GRELs?” Moore asked over the communications network. She could see the
Jannite GRELs were still fighting, but they were clearly being affected by the noises.

“We don’t seem to be affected like our CEF brothers and sisters, but it feels like we’re in the tanks going through a
hypnotraining reinforcement. I.. don’t know what’s going on..” Sebastapol replied with strain in his voice.

North of the city-state, Hasegawa and Hallistor’s forces had finally broken the XXIV Korps. The strange noises
coming from beneath the surface and up the stone spires affected the CEF forces to the point of crippling their
ability to counterattack. In the aftermath of the battle, the Terra Novan forces wondered what had happened. The low
frequency sound had abated to inaudible levels, but it could still be detected on the sensors.

Commandant Neuben searched the battlefield to recover Faisal’s body. She found his shattered Command Caiman.
She exited her Black Mamba’s cockpit and walked over to the burnt hull. As she approached the vehicle, Neuben knew
she wouldn’t find Faisal’s body. The interior had been subjected to a high heat energy weapon, and she knew that
anything living would have been vaporized. After weeks of non-stop fighting, Neuben’s body could no longer handle
the stress. Falling to her knees, the hardened veteran wept for everybody that had been lost.

Arthur surveyed the damage of the battlefield. Whatever the Koreshi had done had saved the Terra Novan forces at
Temple Heights, but the damage to the joint forces was tremendous. The battle was a Pyrrhic victory for Terra Nova.
Two CEF Korps were destroyed in the battle, but the Terra Novans had suffered over sixty percent casualties, and
Hasegawa’s landship fleet had been reduced to three outdated destroyers with heavy damage. Hallistor reported to
Arthur that the Falcon Brigade had weathered the battle with fewer casualties, and was diverting some of his forces
to Temple Heights. Arthur realized he would have to regroup and rearm before they would be able to contribute any
further to the war.

The En Koreshi surveyed the dunes and watched their prey enter the CEF landing craft. The battle in the Temple of the
Gentle Winds ended after Nathani activated the Inner Chamber. The Valkyrie troops pulled out of the temple, but the
En Koreshi knew they could not let the Valkyrie escape. Frei motioned for the En Koreshi to board the craft and kill
the crew. The En Koreshi would deny the CEF the information they sought, even if it meant taking to stars once again.

118
Waylon Wyatt (order #5751665)
WEAPON RECOGNITION CHART

[VHAC] Very Heavy Autocannon


5
[VLFG] Very Light Field Guns
[ABM] Air Burst Missiles

[HPA] Heavy Particle Accelerator

[LFG] Light Field Gun


[HRP] Heavy Rocket Pack [LLC] Light Laser Cannon

[LFG] Light Field Gun

[LPLC] Twin Light Pulse Laser Cannon


[HAAC] Heavy Anti-Aircraft Cannons
[VB] Vibro Blade

[AGM/ATM] Anti-Gear/
Anti-Tank Missiles
[LAC] Light Autocannon [LBZK] Light Bazooka

[MBZK] Medium Bazooka


[MAC] Medium Autocannon [HIRP] Heavy Incendiary Rocket Pack

[HGLC] Heavy Gatling Laser Cannon [AGM] Anti-Gear Missile


[MAAC] Medium Anti-Aircraft Cannon

[SLC] Sniper Laser Cannon


[HFL] Heavy Flamer
[HAC] Heavy Autocannon

[LGL] Light Grenade Launcher [MRP] Medium Rocket Pack

[VHAC] Very Heavy Autocannon [FGC] Fragmentation Cannon


with [HVS] Heavy Vibro Sword [HGL] Heavy Grenade Launcher

[LGM] Light Guided Mortar


[HAC] Heavy Autocannon
[LRF] Light Rifle

[VLRP] Very Light Rocket Pack [LPA] Light Particle Accelerator

[MRF] Medium Rifle

[LRP] Light Rocket Pack [HGLC] Heavy Gatling Laser Cannon

[HRF] Heavy Rifle

[MRP] Medium Rocket Pack


[FGC] Fragmentation Cannon [ATM] Anti-Tank Missiles

[LAC]/[LGL]
119
[SKG] Spike Gun [PZF] Panzerfausts

Waylon Wyatt (order #5751665)


Painting guide and gallery

6
work order
----------------------
02 Summer TN1950
REF #: 222-56-8825-117
ATTN: Senior. Sgt. Dowles

It has come to my attention that your technical team has not finished my Cuirassier repairs. I need an ETA when you
think it’ll get done by.

Junior Lt. Sommers


----------------------
02 Summer TN1950
REF #: 222-56-8825-189
ATTN: Junior Lt. Sommers

When it gets done. My techs found a few other problems. Had to do a thorough inspection to make sure we got all the
problems locked down. Should be done in a day or two.

Senior Sgt. Dowles


----------------------
05 Summer TN1950
REF #: 222-56-8840-012
ATTN: Senior Sgt. Dowles
CC: Captain Xing

It’s been two days, Dowles. Where’s my damn Gear! I’m sick of waiting. Get your men moving on my work order or
else!

Sommers
----------------------
05 Summer TN1950
REF #: 222-56-8840-118
ATTN: Junior Lt. Sommers
CC: Senior Sgt. Dowles

Sommers. See me in my office. We need to talk. Dowles. Thanks for putting through my work order. Let me know if
I can do anything else for you.

Captain Xing

120
Waylon Wyatt (order #5751665)
Painting Guide and Gallery

Painting Guide and Gallery

121
Waylon Wyatt (order #5751665)
Painting guide and gallery
painting the hussar
6 1 Preparation & Assembly
Before you can paint your model you’ll want to inspect
it, cut it from the sprue, and clean up any flashing with a
hobby knife, some needle files, and sandpaper. You’ll also
need some cyanoacrylate glue (CA glue) to bond resin to
resin, and a set of model brushes. Sable or similar hair
brushes are the cream of the crop, but can be expensive
for a beginner. Try to avoid synthetic brushes, and be sure
to have a range of sizes such as 1, 0, and 00.

If there is still some mold release agent on the model parts


then wash them with warm water and dish soap, making
sure to rinse thoroughly and dry before assembly and
painting. Dry-fit your model to get the pose you want, and
then glue it together with the CA glue. Some parts like the
torso and legs should not be glued together for ease of
painting. Also, with so many turreted weapon options for
the Hussar, you might want to consider magnetizing the
weapons with rare earth magnets.

2 Prime coating your model


Once you have the model assembled, it’s time to give it a
coating of primer spray paint. Use a flat finish spray paint,
as this will retain the most detail and your paint will adhere
better to it.

You have a choice of white, gray, or black primer. White


is best for very bright colours, but we’ll be using grays,
blues, blacks, and metallics on the Hussar, so gray primer
suits the colour scheme.

3 base colour painting


NuCoal’s color scheme starts with four colors available
from Dream Pod 9 and Reaper Miniatures in the Heavy
Gear Blitz Master Series Paint Set: Arthurian Blue, Blue
Crescent, Atlantean Aqua, and Coated Armor. The Hussar
opposite was painted prior to the paint set release, so it
only loosely approximates the intended color scheme.

Paint your Hussar in Coated


Armor for the slate gray
sections and pick out the
remaining sections in Arthurian
Blue and Blue Crescent. A
bright green was used for the
sensors here, but you could
paint them République Red and
Atlantean Aqua, to match the
cover and box art.

For all parts of the model that you want to paint in metallics,
such as the Very Heavy Autocannon, be sure to base them
in Pure Black. Once you’ve done that, inspect the model

122 and make any necessary touch-ups.

Waylon Wyatt (order #5751665)


Painting guide and gallery
painting the hussar
6
4 black-lining, shading, & highlighting
Black-lining your models will help details pop out and give
more definition to the volumes. You can do this several
ways, either by applying a Shadow Wash or diluting and
painting Pure Black around the edges and dobbing it over
bolts and rivets.

To bring some more depth to your model you can area


shade the armor plates. Start with Arthurian Blue as your
deepest shadow and blend in Blue Crescent as you paint
across a plate of armor.

To apply edge highlighting use a blend of Blue Crescent


with Powdercoat White and mix pure white with Coated
Armor for the gray sections of armor.

5 metallics, detailing, & decals


Apply your metallic paints after you’ve finished painting
all the other areas of the miniature to avoid metal flake
contaminating your brush. If you want a beaten, weathered
look to your metallics, start by applying Drillbit Metal
and then drybrushing with Skunkwerks Gunmetal and
Durasheet Alloy to simulate polishing and scratching,
respectively. Don’t overload your brush with metallic
paint, as it behaves differently than most other paints and
is generally more prone to clumping.

Now you can add freehanded markings to your model like


the white stripes on the Hussar. For the fine scale of Heavy
Gear Blitz, decals are best for numbering and markings
and Dream Pod 9 has a number of water-slide decal packs
available for each faction.

6 the dust-up [optional]


Weathering pigments are a wonderful
way to complete your model, as
they will help tie those water-slide
decals back to the model and they
also remove a lot of sheen, helping
convey a real sense of scale.
Rust and mud effects are available
from a number of manufacturers,
such as MIG Productions, and
are easy to apply. Simply dust
them on with an old brush and then
wipe away the excess on the surface so
that it remains in the recesses and apply a
fixative (note that varnish will ruin unfixed
pigment effects, so invest in a proper
fixative first).

You’re Done!

123
Waylon Wyatt (order #5751665)
Painting guide and gallery

CHEVALIER CHASSEUR MKI

124
Waylon Wyatt (order #5751665)
Painting guide and gallery

CHASSEUR MKII LANCIER

JERBOA
125
Waylon Wyatt (order #5751665)
CHASSEUR PARATROOPER CHASSEUR GUNNER CHASSEUR FLECHETTE CHASSEUR

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1
H 8 / 16 -2 0 1 H 8 / 16 -2 0 1 H 8 / 16 -2 0 1 H 8 / 16 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DataCards

DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C


PERKS Airdroppable, Rf(1),Rugged Movement, Arms PERKS Rf(1), Rugged Movement, Arms PERKS Rf(1), Rugged Movement, Arms PERKS Rf(1), Rugged Movement, Arms
FLAWS FLAWS FLAWS FLAWS
AUX AUX AUX AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LAC F 0 12 / 48 / ∞ x8 2 R MAC F 0 18 / 72 / ∞ x10 1 R FGC F +1 6 / 24 / -- x7 2 AI, M, R LAC F 0 12 / 48 / ∞ x8 2 R


LGL F -1 6 / 24 / ∞ x15 3 IF, AE2 LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF
APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO
HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HHG F -1 THROWN x25 T, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
CR F 0 S+1 M VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M PHYSICAL S M PHYSICAL S M

CHASSEUR PARATROOPER CV CHASSEUR HELLFIRE CHASSEUR GRENADIER CHASSEUR CV

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 1 EW COMM 0 EW COMM 0 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1 W 4/7 -1 0 1
H 8 / 16 -2 0 1 H 8 / 16 -2 0 1 H 8 / 16 -2 0 1 H 8 / 16 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Airdroppable, Rf(1),Rugged Movement, Arms PERKS Rf(1),Rugged Movement, Arms PERKS Rf(1), Rugged Movement, Arms PERKS Rf(1), Rugged Movement, Arms
FLAWS FLAWS FLAWS FLAWS
AUX ECCM(2) AUX AUX AUX ECCM(2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LAC F 0 12 / 48 / ∞ x8 2 R LBZK F 0 12 / 48 / ∞ x15 LGL F -1 6 / 24 / ∞ x15 2 IF, AE2, R LAC F 0 12 / 48 / ∞ x8 2 R


LGL F -1 6 / 24 / ∞ x15 2 IF, AE2 LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF
APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO
HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
CR F 0 S+1 M VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M PHYSICAL S M PHYSICAL S M
CHASSEUR MKII GUNNER CHASSEUR MKII FLECHETTE CHASSEUR MKII CHASSEUR PARATROOPER GUNNER

Waylon Wyatt (order #5751665)


ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2
DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 -1 0 1 W 5/9 -1 0 1 W 5/9 -1 0 1 W 4/7 -1 0 1
H 9 / 18 -2 0 1 H 9 / 18 -2 0 1 H 9 / 18 -2 0 1 H 8 / 16 -2 0 1
ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 1 0 -1
ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 14 OVERKILL 42
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE L H C
PERKS Rf(1), Arms PERKS Rf(1) PERKS Rf(1), Arms PERKS Airdroppable, Rf(1),Rugged Movement, Arms
FLAWS Exposed Movement FLAWS Exposed Movement FLAWS Exposed Movement FLAWS
AUX Jump Jets(3) AUX Jump Jets(3) AUX Jump Jets(3) AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
MAC F 0 18 / 72 / ∞ x10 1 R FGC F +1 6 / 24 / ∞ x7 2 AI, M, R LAC F 0 12 / 48 / ∞ x8 2 R MAC F 0 18 / 72 / ∞ x10 1 R
LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO
APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOO HG F -1 THROWN x15 T, AI, AE2 OOO
HG F -1 THROWN x15 T, AI, AE2 OOO HHG F -1 THROWN x25 T, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO CR F 0 S+1 M
VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M PHYSICAL S M
PHYSICAL S M PHYSICAL S M PHYSICAL S M

CHASSEUR MKII HELLFIRE CHASSEUR MKII GRENADIER CHASSEUR MKII CV CHASSEUR PARATROOPER HELLFIRE

ATT DETECT 2 ATT DETECT 2 ATT DETECT 3 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 -1 0 1 W 5/9 -1 0 1 W 5/9 -1 0 1 W 4/7 -1 0 1
H 9 / 18 -2 0 1 H 9 / 18 -2 0 1 H 9 / 18 -2 0 1 H 8 / 16 -2 0 1
ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 1 0 -1
ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 15 OVERKILL 60 ARMOR 14 OVERKILL 42
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE L H C
PERKS Rf(1), Arms PERKS Rf(1), Arms PERKS Rf(1), Arms PERKS Airdroppable, Rf(1),Rugged Movement, Arms
FLAWS Exposed Movement FLAWS Exposed Movement FLAWS Exposed Movement FLAWS
AUX Jump Jets(3) AUX Jump Jets(3) AUX ECCM(2), Jump Jets(3) AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
LBZK F 0 12 / 48 / ∞ x15 LGL F -1 6 / 24 / ∞ x15 2 IF, AE2, R LAC F 0 12 / 48 / ∞ x8 2 R LBZK F 0 12 / 48 / ∞ x15
LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF APGL F -1 6 / 24 / -- x4 IF, AI, AE3 OOOOOO
APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOO HG F -1 THROWN x15 T, AI, AE2 OOO
HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 6 / 24 / -- x15 T, AI, AE2 OOO CR F 0 S+1 M
DataCards

VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M PHYSICAL S M


PHYSICAL S M PHYSICAL S M PHYSICAL S M
COMBINED MODELS: BEAST RIDER CHEVALIER JAVELIN CHEVALIER HAMMER CHEVALIER

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -2 -1 0 W 3/6 -2 -1 0 W 3/6 -2 -1 0
G 6 / 10 -3 -1 0 G 6 / 10 -3 -1 0 G 6 / 10 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 20 OVERKILL 80 ARMOR 20 OVERKILL 80 ARMOR 20 OVERKILL 80
ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7
DataCards

DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C

PERKS Arms PERKS Arms, Stabilizer Mount(LFG) PERKS Arms


FLAWS LSP(1) FLAWS LSP(1) FLAWS LSP(1)
NAME AUX
AUX AUX
PERKS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HAC F 0 18 / 72 / ∞ x12 1 R HRF F 0 24 / 96 / ∞ x12 SNP, R HAC F 0 18 / 72 / ∞ x12 1 R


FLAWS HIRP/24 F -1 18 / 72 / ∞ x16 3 IF, SB
ATM F +1 18 / 72 / ∞ x25 IF, G OOOOOO HIRP/24 F -1 18 / 72 / ∞ x16 3 IF, SB
SKILLS TYPE SPD STOP CBT TOP DETECT HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG F 0 6 / 24 / -- x4 3 AI, M, LINK
M / HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG F 0 6 / 24 / -- x4 3 AI, M, LINK
SENSORS
ARMOR LFG F 0 30/ 120 / ∞ x22 IF, AE1 OOOO LGM F -1 18 / 72 / ∞ x15 IF, MR, G, AE1
M / COMM LGM F -1 18 / 72 / ∞ x15 IF, MR, G, AE1
HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
# BASES ATTACK AUTOCOMM
VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS PHYSICAL S M PHYSICAL S M
PHYSICAL S M
/ /
/ /

COMBINED MODELS: INFANTRY CHEVALIER SPEAR CHEVALIER HELLFIRE CHEVALIER CV

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 0 EW COMM 0 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -2 -1 0 W 3/6 -1 0 1 W 3/6 -2 -1 0
G 6 / 10 -3 -1 0 G 6 / 10 -2 0 1 G 6 / 10 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 20 OVERKILL 80 ARMOR 20 OVERKILL 80 ARMOR 20 OVERKILL 80
ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 7
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Arms PERKS Arms PERKS Arms
FLAWS LSP(1) FLAWS LSP(1) FLAWS LSP(1)
NAME AUX AUX AUX ECCM(2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
PERKS
HAC F 0 18 / 72 / ∞ x12 1 R MBZK F 0 12 / 48 / ∞ x20 HAC F 0 18 / 72 / ∞ x12 1 R
FLAWS MRP/36 F -1 12 / 48 / ∞ x18 4 IF, LINK MRP IRP/20 F -1 6 / 24 / ∞ x13 3 IF,SB,LINK IRP HIRP/24 F -1 18 / 72 / ∞ x16 3 IF, SB
DETECT MRP/36 F -1 12 / 48 / ∞ x18 4 IF, LINK MRP IRP/20 F -1 6 / 24 / ∞ x13 3 IF,SB,LINK IRP HMG F 0 6 / 24 / -- x4 3 AI, M, LINK
SKILLS TYPE SPD STOP CBT TOP
/ MRP/36 F -1 12 / 48 / ∞ x18 4 IF, LINK MRP HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG HMG F 0 6 / 24 / -- x4 3 AI, M, LINK
M SENSORS
ARMOR HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG LGM F -1 18 / 72 / ∞ x15 4 IF, MR, G, AE1
M / COMM
HMG F 0 6 / 24 / -- x4 3 AI, M, LINK HMG HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
# BASES ATTACK AUTOCOMM
HG F -1 THROWN x15 T, AI, AE2 OOO VB F 0 S+2 M VB F 0 S+2 M
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS VB F 0 S+2 M PHYSICAL S M PHYSICAL S M
/ / PHYSICAL S M
SENTRY VARIANT Add Sat Uplink
/ /
CUIRASSIER LONG GUNNER CUIRASSIER HELLFIRE CUIRASSIER CV COMBINED MODELS: MOTORIZED

Waylon Wyatt (order #5751665)


ATT DETECT 3 ATT DETECT 3 ATT DETECT 3
DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM 0 EW COMM 0 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0
ARMOR 16 OVERKILL 48 ARMOR 16 OVERKILL 48 ARMOR 16 OVERKILL 48
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Airdroppable, Arms PERKS Airdroppable, Arms PERKS Airdroppable, Arms
FLAWS FLAWS FLAWS
AUX AUX AUX ECCM(2) NAME
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
PERKS
HRF F 0 24 / 96 / ∞ x12 R MBZK F 0 12 / 48 / ∞ x20 MAC F 0 18 / 72 / ∞ x10 1 R
LRP/32 F -1 6 / 24 / ∞ x12 4 IF LRP/32 F -1 6 / 24 / ∞ x12 4 IF LRP/32 F -1 6 / 24 / ∞ x12 4 IF FLAWS
APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO DETECT
SKILLS TYPE SPD STOP CBT TOP
HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
M / SENSORS
VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M ARMOR
M / COMM
PHYSICAL S M PHYSICAL S M PHYSICAL S M
# BASES ATTACK AUTOCOMM

NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

/ /
SENTRY VARIANT Add Sat Uplink / /

ENGINEERING: CHARGEUR CUIRASSIER LANCE CUIRASSIER GRENADIER CUIRASSIER

ATT DETECT 2 ATT DETECT 3 ATT DETECT 3 ATT DETECT 3


DEF SENSORS -1 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 1
EW COMM -2 EW COMM 0 EW COMM 0 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -1 0 1 W 5/9 0 1 2 W 5/9 0 1 2 W 5/9 0 1 2
G 6 / 12 -2 0 1 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 7 / 14 -1 1 2
ATTACK 1 0 -1 ATTACK 2 1 0 ATTACK 2 1 0 ATTACK 2 1 0
ARMOR 8 OVERKILL 24 ARMOR 16 OVERKILL 48 ARMOR 16 OVERKILL 48 ARMOR 16 OVERKILL 48
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE S L H DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Arms PERKS Airdroppable, Arms PERKS Airdroppable, Arms PERKS Airdroppable, Arms
FLAWS LSP (1) FLAWS FLAWS FLAWS
AUX SL (F 25”) AUX AUX AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LAC F 0 12 / 48 / ∞ x8 2 R MAAC F 0 18 / 72 / ∞ x10 4 AA, R HGL F -1 12 / 48 / ∞ x20 1 IF, AE2, R MAC F 0 18 / 72 / ∞ x10 1 R
APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO LRP/32 F -1 6 / 24 / ∞ x12 4 IF LRP/32 F -1 6 / 24 / ∞ x12 4 IF LRP/32 F -1 6 / 24 / ∞ x12 4 IF
SKG F -1 x12 M APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO
PHYSICAL S M HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
DataCards

VB F 0 S+2 M VB F 0 S+2 M VB F 0 S+2 M


PHYSICAL S M PHYSICAL S M PHYSICAL S M
ESPION FIRESTORM ESPION ENGINEERING: PRAIRIE DOG ENGINEERING: GROUND HOG

ATT DETECT 4 ATT DETECT 4 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS -1 DEF SENSORS -1
EW COMM 1 EW COMM 1 EW COMM -2 EW COMM -1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 6 / 11 0 1 2 W 6 / 11 0 1 2 W 3/6 -1 0 1 SPD STOP CBT TOP
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 6 / 12 -2 0 1 W 3/6 -1 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 8 OVERKILL 24 ARMOR 8 OVERKILL 24
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DataCards

DAMAGE L H C DAMAGE L H C DAMAGE S L H DAMAGE S L H


PERKS Airdroppable, Arms PERKS Airdroppable, Arms PERKS Arms PERKS Arms
FLAWS FLAWS FLAWS LSP (1) FLAWS Exposed Movement, LSP(1)
AUX Stealth (4) AUX Stealth (4) AUX SL(F 25”) AUX SL(F 25”)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HGLC F +1 12 / 48 / ∞ x16 1 MB3 MRF F 0 24 / 96 / ∞ x10 SNP, R LAC F 0 12 / 48 / ∞ x8 2 R LAC F 0 12 / 48 / ∞ x8 2 R


HG F -1 THROWN x15 T, AI, AE2 OOO LRP/24 F -1 6 / 24 / ∞ x12 3 IF APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOO
VB 0 S+2 M HG F -1 THROWN x15 T, AI, AE2 OOO VB F 0 S+2 M SKG F -1 x12 M
PHYSICAL S M VB 0 S+2 M PHYSICAL S M PHYSICAL S M
PHYSICAL S M

ESPION FLECHETTE ESPION CV ENGINEERING: SAPEUR ENGINEERING: HARD HAT

ATT DETECT 4 ATT DETECT 4 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS -2 DEF SENSORS -1
EW COMM 1 EW COMM 1 EW COMM -2 EW COMM -1
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 6 / 11 0 1 2 W 6 / 11 0 1 2 W 3/6 -2 -1 0 SPD STOP CBT TOP
G 7 / 14 -1 1 2 G 7 / 14 -1 1 2 G 6 / 11 -3 -1 0 W 3/6 -1 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 14 OVERKILL 42 ARMOR 14 OVERKILL 42 ARMOR 16 OVERKILL 64 ARMOR 8 OVERKILL 24
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 7 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE S L H C DAMAGE S L H
PERKS Airdroppable, Arms PERKS Airdroppable, Arms PERKS Arms PERKS Arms
FLAWS FLAWS FLAWS LSP(1) FLAWS Exposed Movement, LSP(1)
AUX Stealth (4) AUX ECCM (2), Stealth (4) AUX SL(F 30”) AUX SL(F 25”)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
FGC F +1 6 / 24 / -- x7 2 AI, M, R MRF F 0 24 / 96 / ∞ x10 SNP, R HAC F 0 18 / 72 / ∞ x12 1 R LAC F 0 12 / 48 / ∞ x8 2 R
HPZF F -1 12 / 48 / -- x20 M OO LRP/24 F -1 6 / 24 / ∞ x12 3 IF LFM F -1 24 / 96 / ∞ x15 IF, AE3, MR APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOO
LRP/24 F -1 6 / 24 / ∞ x12 3 IF HG F -1 THROWN x15 T, AI, AE2 OOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO SKG F -1 x12 M
HG F -1 THROWN x15 T, AI, AE2 OOO VB 0 S+2 M HG F -1 THROWN x15 T, AI, AE2 OOO PHYSICAL S M
VB 0 S+2 M PHYSICAL S M HSKG F -1 x14 M, AP
PHYSICAL S M PHYSICAL S M
HUSSAR LANCE HUSSAR FUSILIER ANVIL ESPION GRENADIER

Waylon Wyatt (order #5751665)


ATT DETECT 3 ATT DETECT 3 ATT DETECT 4 ATT DETECT 4
DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS 1
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -2 -1 0 W 3/6 -2 -1 0 SPD STOP CBT TOP W 6 / 11 0 1 2
G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0 H 11 / 22 -2 0 1 G 7 / 14 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 22 OVERKILL 88 ARMOR 22 OVERKILL 88 ARMOR 26 OVERKILL 104 ARMOR 14 OVERKILL 42
ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 10 ACTIONS 1 SIZE 6
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE L H C
PERKS Rf(2), Arms, Improved Rear Def PERKS Rf(2), Arms, Improved Rear Def PERKS Air Droppable, Ramplate PERKS Airdroppable, Arms
FLAWS LSP(1) FLAWS LSP (1) FLAWS Weak Facing Underside, Exposed Movement, LSP(2) FLAWS
AUX AUX AUX Auto Pilot, Jump Jets(6) AUX Stealth (4)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HAAC T 0 18 / 72 / ∞ x12 3 AA, LINK(LEFT) VLFG T 0 30 /120 / ∞ x20 IF, LINK HAC T 0 18 / 72 / ∞ x12 1 LGL F -1 6 / 24 / ∞ x15 2 IF, AE2, SNP, R
HAAC T 0 18 / 72 / ∞ x12 3 AA, LINK(LEFT) VLFG T 0 30 /120 / ∞ x20 IF, LINK MRP/18 T -1 12 / 48 / ∞ x18 3 IF LRP/24 F -1 6 / 24 / ∞ x12 3 IF
HAAC T 0 18 / 72 / ∞ x12 3 AA, LINK(RIGHT) VHAC F 0 18 / 72 / ∞ x15 1 R LGM T -1 18 / 72 / ∞ x15 IF, MR, AE1, G HG F -1 THROWN x15 T, AI, AE2 OOO
HAAC T 0 18 / 72 / ∞ x12 3 AA, LINK(RIGHT) HMG F 0 6 / 24 / -- x4 3 AI, M APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M VB 0 S+2 M
VHAC F 0 18 / 72 / ∞ x15 1 R HVS F -1 S+8 M, AC RAM S M PHYSICAL S M
HMG F 0 6 / 24 / -- x4 3 AI, M HG F -1 THROWN x15 T, AI, AE2 OOO
HVS F -1 S+8 M, AC PHYSICAL S M
HG F -1 THROWN x15 T, AI, AE2 OOO
PHYSICAL S M

Miniature pictured may include optional weapons loadout.

HUSSAR SKYHAMMER HUSSAR HAMMER FUSILIER JAVELIN FUSILIER

ATT DETECT 3 ATT DETECT 3 ATT DETECT 4 ATT DETECT 4


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS 1
EW COMM 0 EW COMM 0 EW COMM 1 EW COMM 1
LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP
W 3/6 -2 -1 0 W 3/6 -2 -1 0 SPD STOP CBT TOP SPD STOP CBT TOP
G 6 / 12 -3 -1 0 G 6 / 12 -3 -1 0 H 11 / 22 -2 0 1 H 11 / 22 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 22 OVERKILL 88 ARMOR 22 OVERKILL 88 ARMOR 26 OVERKILL 104 ARMOR 26 OVERKILL 104
ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 8 ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Rf(2), Arms, Improved Rear Def PERKS Rf(2), Arms, Improved Rear Def PERKS Air Droppable, Ramplate PERKS Air Droppable, Ramplate
FLAWS LSP(1) FLAWS LSP (1) FLAWS Weak Facing Underside, Exposed Movement, LSP(2) FLAWS Weak Facing Underside, Exposed Movement, LSP(2)
AUX AUX AUX Auto Pilot, Jump Jets(6) AUX Auto Pilot, Jump Jets(6)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
ABM T 0 18 / 72 / ∞ x10 IF, Blast(2), LINK LFG T 0 30 /120 / ∞ x22 IF, AE1 HAC T 0 18 / 72 / ∞ x12 1 HAC T 0 18/ 72 / ∞ x12 1
ABM T 0 18 / 72 / ∞ x10 IF, Blast(2), LINK VHAC F 0 18 / 72 / ∞ x15 1 R AGM T +1 18 / 72 / ∞ x15 IF, G OOOOOO MRP/18 T -1 12/ 48 / ∞ x18 3 IF
VHAC F 0 18 / 72 / ∞ x15 1 R HMG F 0 6 / 24 / -- x4 3 AI, M SLC T +1 30 / 120/ ∞ x12 MB1, AA SLC T +1 30/ 120 / ∞ x12 MB1, AA
HMG F 0 6 / 24 / -- x4 3 AI, M HVS F -1 S+8 M, AC APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M
DataCards

HVS F -1 S+8 M, AC HG F -1 THROWN x15 T, AI, AE2 OOO RAM S M RAM S M


HG F -1 THROWN x15 T, AI, AE2 OOO PHYSICAL S M
PHYSICAL S M

Miniature pictured may include optional weapons loadout. Miniature pictured may include optional weapons loadout.
LANCIER JERBOA PARATROOPER JERBOA FIST HUSSAR SPEAR

ATT DETECT 2 ATT DETECT 5 ATT DETECT 5 ATT DETECT 3


DEF SENSORS 0 DEF SENSORS 2 DEF SENSORS 2 DEF SENSORS 0
EW COMM 0 EW COMM 1 EW COMM 1 EW COMM 0
LD AUTOCOMM 3 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 3

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 0 1 2 W 3/5 -1 0 1 W 3/5 -1 0 1 W 3/6 -2 -1 0
G 7 / 13 -1 1 2 G 8 / 16 -1 1 2 G 8 / 16 -1 1 2 G 6 / 12 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 15 OVERKILL 45 ARMOR 12 OVERKILL 36 ARMOR 12 OVERKILL 36 ARMOR 22 OVERKILL 88
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 2 SIZE 8
DataCards

DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE S L H C


PERKS Improved Rear Defence, Improved Off Road, Arms, Climbing Gear PERKS Arms, AirDroppable PERKS Arms PERKS Rf(2), Arms, Improved Rear Def
FLAWS FLAWS FLAWS FLAWS LSP(1)
AUX AUX ECM(3), ECCM(2), Jump Jets (3) AUX ECM(3), ECCM(2), Jump Jets (3) AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LAC F 0 12 / 48 / ∞ x8 2 R LAC F 0 12 / 48 / ∞ x8 2 R LRF F 0 18 / 72 / ∞ x8 R HRP/24 T -1 18 / 72 / ∞ x20 3 IF, LINK


MPZF F -1 6 / 24 / -- x15 M OOO LGL F -1 6 / 24 / ∞ x15 2 IF, AE2 LRP/16 F -1 6 / 24 / ∞ x12 2 IF HRP/24 T -1 18 / 72 / ∞ x20 3 IF, LINK
SKG F -1 x12 M, LINK APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO VHAC F 0 18 / 72 / ∞ x15 1 R
SKG F -1 x12 M, LINK CR F 0 S+1 M HPZF F -1 12 / 48 / -- x20 M OO HMG F 0 6 / 24 / -- x4 3 AI, M
VB F 0 S+2 M PHYSICAL S M VB F 0 S+2 M HVS F -1 S+8 M, AC
PHYSICAL S M PHYSICAL S M HG F -1 THROWN x15 T, AI, AE2 OOO
PHYSICAL S M

FLASH VARIANT Remove ECM(3) Add TD(2)

LANCIER CV JERBOA SENTRY JERBOA FLASH JERBOA

ATT DETECT 2 ATT DETECT 5 ATT DETECT 5 ATT DETECT 5


DEF SENSORS 0 DEF SENSORS 2 DEF SENSORS 2 DEF SENSORS 2
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4
SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 0 1 2 W 3/5 -1 0 1 W 3/5 -1 0 1 W 3/5 -1 0 1
G 7 / 13 -1 1 2 G 8 / 16 -1 1 2 G 8 / 16 -1 1 2 G 8 / 16 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 15 OVERKILL 45 ARMOR 12 OVERKILL 36 ARMOR 12 OVERKILL 36 ARMOR 12 OVERKILL 36
ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Improved Rear Defence, Improved Off Road, Arms, Climbing Gear PERKS Arms PERKS Arms PERKS Arms
FLAWS FLAWS FLAWS FLAWS
AUX ECCM(2) AUX ECCM(2), Jump Jets (3), Sat Uplink AUX TD(2), ECCM(2), Jump Jets (3) AUX ECM(3), ECCM(2), Jump Jets (3)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LAC F 0 12 / 48 / ∞ x8 2 R LRF F 0 18 / 72 / ∞ x8 R LRF F 0 18 / 72 / ∞ x8 R LRF F 0 18 / 72 / ∞ x8 R


MPZF F -1 6 / 24 / -- x15 M OOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO LRP/16 F -1 6 / 24 / ∞ x12 2 IF LRP/16 F -1 6 / 24 / ∞ x12 2 IF
SKG F -1 x12 M, LINK HG F -1 THROWN x15 T, AI, AE2 OOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO APGL F -1 6 / 24 / -- x4 IF, AI, AE3, M OOOOOO
SKG F -1 x12 M, LINK VB F 0 S+2 M HG F -1 THROWN x15 T, AI, AE2 OOO HG F -1 THROWN x15 T, AI, AE2 OOO
VB F 0 S+2 M PHYSICAL S M VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M PHYSICAL S M
SAMPSON JAVELIN SAMPSON LANCIER SPEAR LANCIER DART

Waylon Wyatt (order #5751665)


ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2
DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 1 EW COMM 1 EW COMM 0 EW COMM 0
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP
SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 0 1 2 W 4/7 0 1 2
H 10 / 20 -1 0 1 H 10 / 20 -1 0 1
G 7 / 13 -1 1 2 G 7 / 13 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1
ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 18 OVERKILL 54 ARMOR 18 OVERKILL 54 ARMOR 15 OVERKILL 45 ARMOR 15 OVERKILL 45
ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Airdroppable, Rf(1), Large Door, Transport (2 Squads) PERKS Airdroppable, Rf(1), Large Door, Transport (2 Squads) PERKS Improved Rear Defence, Improved Off Road, Arms, Climbing Gear PERKS Improved Rear Defence, Improved Off Road, Arms, Climbing Gear
FLAWS LSP(2) FLAWS LSP(2) FLAWS FLAWS
AUX Jump Jets(3) AUX Jump Jets(3) AUX AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
AGM T 1 18 / 72 / ∞ x15 IF, G LAC T 0 12 / 48 / ∞ x8 2 LINK MRP/36 F -1 12 / 48 / ∞ x18 4 IF, R VLRP/128 F -1 6 / 24 / ∞ x8 6 IF, R
APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M LAC T 0 12 / 48 / ∞ x8 2 LINK MPZF F -1 6 / 24 / -- x15 M OOO MPZF F -1 6 / 24 / -- x15 M OOO
RAM S M APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M SKG F -1 x12 M, LINK SKG F -1 x12 M, LINK
RAM S M SKG F -1 x12 M, LINK SKG F -1 x12 M, LINK
VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M

NIGHTSHROUD VARIANT Add Stealth (4)

SAMPSON SPEAR SAMPSON CV LANCIER TORCH LANCIER FLECHETTE

ATT DETECT 2 ATT DETECT 2 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0 DEF SENSORS 0
EW COMM 1 EW COMM 2 EW COMM 0 EW COMM 0
LD AUTOCOMM 4 LD AUTOCOMM 5 LD AUTOCOMM 3 LD AUTOCOMM 3
SPD STOP CBT TOP SPD STOP CBT TOP
SPD STOP CBT TOP SPD STOP CBT TOP
W 4/7 0 1 2 W 4/7 0 1 2
H 10 / 20 -1 0 1 H 10 / 20 -1 0 1
G 7 / 13 -1 1 2 G 7 / 13 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1
ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 18 OVERKILL 54 ARMOR 18 OVERKILL 54 ARMOR 15 OVERKILL 45 ARMOR 15 OVERKILL 45
ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 1 SIZE 6 ACTIONS 1 SIZE 6
DAMAGE L H C DAMAGE L H C DAMAGE L H C DAMAGE L H C
PERKS Airdroppable, Rf(1), Large Door, Transport (2 Squads) PERKS Airdroppable, Rf(1), Large Door, Transport (2 Squads) PERKS Improved Rear Defence, Improved Off Road, Arms, Climbing Gear PERKS Improved Rear Defence, Improved Off Road, Arms, Climbing Gear
FLAWS LSP(2) FLAWS LSP(2) FLAWS FLAWS
AUX Jump Jets(3) AUX ECCM(2), Jump Jets(3) AUX AUX
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
MRP/18 T -1 12 / 48 / ∞ x18 3 IF, LINK LAC T 0 12 / 48 / ∞ x8 2 LINK HFL F 1 6 / 24 / -- x9 2 AE2, SB, IF, M FGC F 1 6 / 24 / -- x7 2 AI, M, R
MRP/18 T -1 12 / 48 / ∞ x18 3 IF, LINK LAC T 0 12 / 48 / ∞ x8 2 LINK MPZF F -1 6 / 24 / -- x15 M OOO HHG F -1 THROWN x25 T, AE2 OOO
APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M APGL T -1 6 / 24 / -- x4 IF, AI, AE3, M SKG F -1 x12 M, LINK SKG F -1 x12 M, LINK
RAM S M RAM S M SKG F -1 x12 M, LINK SKG F -1 x12 M, LINK
DataCards

VB F 0 S+2 M VB F 0 S+2 M
PHYSICAL S M PHYSICAL S M

NIGHTSHROUD VARIANT Add Stealth (4)

SENTRY VARIANT Add Sat Uplink


HC-3A SPEAR HOVERCAR HC-3A RECON HOVERCAR VOLTIGEUR HAMMER VOLTIGEUR

ATT DETECT 6 ATT DETECT 6 ATT DETECT 2 ATT DETECT 2


DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 0 DEF SENSORS 0
EW COMM 2 EW COMM 2 EW COMM 0 EW COMM 0
LD AUTOCOMM 5 LD AUTOCOMM 5 LD AUTOCOMM 4 LD AUTOCOMM 4

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP
SPD STOP CBT TOP SPD STOP CBT TOP
G 6 / 12 -4 -2 -1 G 6 / 12 -4 -2 -1
H 13 / 25 -1 1 2 H 13 / 25 -1 1 2
ATTACK 1 0 -1 ATTACK 1 0 -1
ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 12 OVERKILL 36 ARMOR 12 OVERKILL 36 ARMOR 38 OVERKILL 152 ARMOR 38 OVERKILL 152
ACTIONS 2 SIZE 4 ACTIONS 2 SIZE 4 ACTIONS 3 SIZE 13 ACTIONS 3 SIZE 13
DataCards

DAMAGE L H C DAMAGE L H C DAMAGE S L H C DAMAGE S L H C


PERKS Airdroppable PERKS Airdroppable PERKS Rf(5), Improved Off Road PERKS Rf(5), Improved Off Road,
FLAWS Exposed Auxiliary, Exposed Movement FLAWS Exposed Auxiliary, Exposed Movement FLAWS LSP(2) FLAWS LSP(2)
AUX Jump Jets (6), ECM (3), ECCM (3) AUX Jump Jets (6), ECM (3), ECCM (3) AUX Smoke Launchers AUX Smoke Launchers
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
SLC F 1 30 /120 / ∞ x12 MB1 SLC F 1 30 /120 / ∞ x12 MB1 HFG T 0 48/192 / ∞ x28 IF, AE1 LFG T 0 30 /120 / ∞ x22 IF, AE1, LINK
MRP/9 F -1 12 / 48 / ∞ x18 1 IF RAM S M LLC T 1 30/120 / ∞ x16 MB2, AA LFG T 0 30 /120 / ∞ x22 IF, AE1, LINK
RAM S M LMG T 0 6 / 24 / -- x3 4 AI, M LLC T 1 30 /120 / ∞ x16 MB2, AA
WINDTALKER VARIANT Upgrade COMM(2) To COMM(5)
ABM F 0 18/ 72 / ∞ x10 IF, Blast(2) OOOOOO LMG T 0 6 / 24 / -- x3 4 AI, M
RAM S M ABM F 0 18 / 72 / ∞ x10 IF, Blast(2) OOOOOO
RAM S M

HPC-64 APC HC-3A JAVELIN HOVERCAR HC-3A RECON COMMAND HOVERCAR VOLTIGEUR CV

ATT DETECT 2 ATT DETECT 6 ATT DETECT 6 ATT DETECT 2


DEF SENSORS 0 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 0
EW COMM 1 EW COMM 2 EW COMM 2 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 5 LD AUTOCOMM 5 LD AUTOCOMM 5

SPD STOP CBT TOP


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
G 6 / 12 -4 -2 -1
H 12 / 24 -2 0 1 H 13 / 25 -1 1 2 H 13 / 25 -1 1 2
ATTACK 1 0 -1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 12 OVERKILL 48 ARMOR 12 OVERKILL 36 ARMOR 12 OVERKILL 36 ARMOR 38 OVERKILL 152
ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 4 ACTIONS 2 SIZE 4 ACTIONS 3 SIZE 13
DAMAGE S L H C DAMAGE L H C DAMAGE L H C DAMAGE S L H C
PERKS Airdroppable, Ram Plate (F), Transport (1 Squad) PERKS Airdroppable PERKS Airdroppable PERKS Rf(5), Improved Off Road
FLAWS Exposed Movement, Weak Facing (Underside), LSP (3) FLAWS Exposed Auxiliary, Exposed Movement FLAWS Exposed Auxiliary, Exposed Movement FLAWS LSP(2)
AUX Autopilot, Jump Jets (6) AUX Jump Jets (6), ECM (3), ECCM (3) AUX Jump Jets (6), ECM (3), ECCM (3), Sat Uplink AUX Smoke Launchers, ECCM(2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS
MAC T 0 18 / 72 / ∞ x10 1 SLC F 1 30 /120 / ∞ x12 MB1 SLC F 1 30 /120 / ∞ x12 MB1 LFG T 0 30 /120 / ∞ x22 IF, AE1, LINK
RAM S M AGM F 1 18 / 72 / ∞ x18 IF, G OOOO RAM S M LFG T 0 30 /120 / ∞ x22 IF, AE1, LINK
RAM S M LLC T 1 30 /120 / ∞ x16 MB2, AA
WINDTALKER VARIANT Upgrade COMM(2) To COMM(5)
LMG T 0 6 / 24 / -- x3 4 AI, M
SPEAR VARIANT Add MRP/9 AGM F 1 18 / 72 / ∞ x15 IF, G OOOOOO
MRP/9 F -1 12 / 48 / ∞ x18 1 IF RAM S M

JAVELIN VARIANT Add AGM HAMMER VARIANT Swap both LFG for a HFG
AGM F 1 18 / 72 / ∞ x15 IF, G OOOO HFG T 0 48 / 192 / ∞ x28 IF, AE1
HT-72 HOVERTANK HT-68 FIRESTORM HOVERTANK HT-68 HOVERTANK HPC-64 COMMAND APC

Waylon Wyatt (order #5751665)


ATT DETECT 4 ATT DETECT 4 ATT DETECT 4 ATT DETECT 2
DEF SENSORS 2 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 0
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4

SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
H 11 / 21 -3 -1 0 H 10 / 20 -3 -1 0 H 10 / 20 -3 -1 0 H 12 / 24 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 34 OVERKILL 136 ARMOR 32 OVERKILL 128 ARMOR 32 OVERKILL 128 ARMOR 12 OVERKILL 48
ACTIONS 3 SIZE 11 ACTIONS 3 SIZE 11 ACTIONS 3 SIZE 11 ACTIONS 2 SIZE 10
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Ram Plate (F), Improved Rear Defense PERKS Rf(3), Ram Plate (F) PERKS Rf(3), Ram Plate (F) PERKS Airdroppable, Ram Plate (F), Transport (1 Squad)
FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3) FLAWS Exposed Movement, Weak Facing (Underside), LSP (3), Sensor Dependent FLAWS Exposed Movement, Weak Facing (Underside), LSP (3), Sensor Dependent FLAWS Exposed Movement, Weak Facing (Underside), LSP (3)
AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), ECM, (3), ECCM (3), Sat Uplink
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

VHAC T 0 18 / 72 / ∞ x15 1 SNP LPLC T 1 18 / 72 / ∞ x20 MB3, AA, LINK VHAC T 0 18 / 72 / ∞ x15 1 SNP MAC T 0 18 / 72 / ∞ x10 1
AGM T 1 18 / 72 / ∞ x15 IF, G OOOO LPLC T 1 18 / 72 / ∞ x20 MB3, AA, LINK AGM T 1 18 / 72 / ∞ x15 IF, G OOOO RAM S M
ATM T 1 18 / 72 / ∞ x25 IF, G OOOO RAM M ATM T 1 18 / 72 / ∞ x25 IF, G OOOO
ABM T 0 18 / 72 / ∞ x10 IF, AE3 OO RAM S M
RAM S M

ANVIL VARIANT Swap AGM for LGM ANVIL VARIANT Swap AGM for LGM
LGM T -1 18 / 72 / ∞ x15 IF, MR, G, AE1 LGM T -1 18 / 72 / ∞ x15 IF, MR, G, AE1

HT-72 FIREBOLT HOVERTANK HT-68 THUNDERBOLT HOVERTANK HT-68 FIREBOLT HOVERTANK HPC-64 SPEAR APC

ATT DETECT 4 ATT DETECT 4 ATT DETECT 4 ATT DETECT 2


DEF SENSORS 2 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 0
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4

SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
H 11 / 21 -3 -1 0 H 10 / 20 -3 -1 0 H 10 / 20 -3 -1 0 H 12 / 24 -2 0 1
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 34 OVERKILL 136 ARMOR 32 OVERKILL 128 ARMOR 32 OVERKILL 128 ARMOR 12 OVERKILL 48
ACTIONS 3 SIZE 11 ACTIONS 3 SIZE 11 ACTIONS 3 SIZE 11 ACTIONS 2 SIZE 10
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Ram Plate (F), Improved Rear Defense PERKS Rf( 3), Ram Plate (F) PERKS Rf( 3), Ram Plate (F) PERKS Airdroppable, Ram Plate (F),
FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3) FLAWS Exposed Movement, Weak Facing (Underside), LSP (3), Sensor Dependent FLAWS Exposed Movement, Weak Facing (Underside), LSP (3), Sensor Dependent FLAWS Exposed Movement, Weak Facing (Underside), LSP (3)
AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LLC T 1 30 /120 / ∞ x16 MB2, SNP HPA T 1 18 / 72 / ∞ x15 MB1, H, SNP LLC T 1 30 /120 / ∞ x16 MB2, SNP MAC T 0 18 / 72 / ∞ x10 1
AGM T 1 18 / 72 / ∞ x15 IF, G OOOO AGM T 1 18 / 72 / ∞ x15 IF, G OOOO AGM T 1 18 / 72 / ∞ x15 IF, G OOOO HRP/24 F -1 18 / 72 / ∞ x20 3 IF
ATM T 1 18 / 72 / ∞ x25 IF, G OOOO ATM T 1 18 / 72 / ∞ x25 IF, G OOOO ATM T 1 18 / 72 / ∞ x25 IF, G OOOO RAM S M
ABM T 0 18 / 72 / ∞ x10 IF, AE3 OO RAM S M RAM S M
DataCards

RAM S M

ANVIL VARIANT Swap AGM for LGM ANVIL VARIANTS Swap AGM for LGM ANVIL VARIANT Swap AGM for LGM
LGM T -1 18 / 72 / ∞ x15 IF, MR, G, AE1 LGM T -1 18 / 72 / ∞ x15 IF, MR, G, AE1 LGM T -1 18 / 72 / ∞ x15 IF, MR, G, AE1
LHT-71 FIRESTORM HOVERTANK LHT-67 THUNDERBOLT HOVERTANK LHT-67 HOVERTANK HT-72 FIRESTORM HOVERTANK

ATT DETECT 4 ATT DETECT 4 ATT DETECT 4 ATT DETECT 4


DEF SENSORS 2 DEF SENSORS 1 DEF SENSORS 1 DEF SENSORS 2
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4

Waylon Wyatt (order #5751665)


SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
H 14 / 27 -2 0 1 H 13 / 26 -2 0 1 H 13 / 26 -2 0 1 H 11 / 21 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 24 OVERKILL 96 ARMOR 22 OVERKILL 88 ARMOR 22 OVERKILL 88 ARMOR 34 OVERKILL 136
ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 3 SIZE 11
DataCards

DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C


PERKS Improved Rear Defense, Airdroppable, Ram Plate (F) PERKS Rf(3), Ram Plate (F), Airdroppable PERKS Rf(3), Ram Plate (F), Airdroppable PERKS Ram Plate (F), Improved Rear Defense
FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3) FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (2) FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (2) FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3)
AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

HGLC T 1 12 / 48 / ∞ x16 1 MB3 LPA T 1 12 / 48 / ∞ x10 MB1, H HAC T 0 18 / 72 / ∞ x12 1 LPLC T 1 18 / 72 / ∞ x20 MB3, AA, LINK
MRP/18 T -1 12 / 48 / ∞ x18 3 IF MRP/9 T -1 12 / 48 / ∞ x18 1 IF MRP/9 T -1 12 / 48 / ∞ x18 1 IF LPLC T 1 18 / 72 / ∞ x20 MB3, AA, LINK
RAM S M RAM S M RAM S M RAM M

FLECHETTE VARIANT Swap MRP for 2x FGC FLECHETTE VARIANT Swap MRP for 2x FGC FLECHETTE VARIANT Swap MRP for 2x FGC
FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK
FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK

LHT-71 THUNDERBOLT HOVERTANK LHT-71 HOVERTANK LHT-67 FIRESTORM HOVERTANK HT-72 THUNDERBOLT HOVERTANK

ATT DETECT 4 ATT DETECT 4 ATT DETECT 4 ATT DETECT 4


DEF SENSORS 2 DEF SENSORS 2 DEF SENSORS 1 DEF SENSORS 2
EW COMM 1 EW COMM 1 EW COMM 1 EW COMM 1
LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4 LD AUTOCOMM 4

SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP SPD STOP CBT TOP
H 14 / 27 -2 0 1 H 14 / 27 -2 0 1 H 13 / 26 -2 0 1 H 11 / 21 -3 -1 0
ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1 ATTACK 1 0 -1
ARMOR 24 OVERKILL 96 ARMOR 24 OVERKILL 96 ARMOR 22 OVERKILL 88 ARMOR 34 OVERKILL 136
ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 2 SIZE 10 ACTIONS 3 SIZE 11
DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C DAMAGE S L H C
PERKS Improved Rear Defense, Airdroppable, Ram Plate (F) PERKS Improved Rear Defense, Airdroppable, Ram Plate (F) PERKS Rf(3), Ram Plate (F), Airdroppable PERKS Ram Plate (F), Improved Rear Defense
FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3) FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3) FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (2) FLAWS Exposed Movement, Weak Facing (Underside), Sensor Dependent, LSP (3)
AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2) AUX Autopilot, Jump Jets (6), TD (2)
NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS NAME ARC ACC RANGE DAM ROF TRAITS ROUNDS

LPA T 1 12 / 48 / ∞ x10 MB1, H HAC T 0 18 / 72 / ∞ x12 1 HGLC T 1 12 / 48 / ∞ x16 1 MB3 HPA T 1 18 / 72 / ∞ x15 MB1, H, SNP
MRP/18 T -1 12 / 48 / ∞ x18 3 IF MRP/18 T -1 12 / 48 / ∞ x18 3 IF MRP/9 T -1 12 / 48 / ∞ x18 1 IF AGM T 1 18 / 72 / ∞ x15 IF, G OOOO
RAM S M RAM S M RAM S M ATM T 1 18 / 72 / ∞ x25 IF, G OOOO
ABM T 0 18 / 72 / ∞ x10 IF, AE3 OO
RAM S M

FLECHETTE VARIANT Swap MRP for 2x FGC FLECHETTE VARIANT Swap MRP for 2x FGC FLECHETTE VARIANT Swap MRP for 2x FGC
FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK ANVIL VARIANT Swap AGM for LGM
FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK FGC T 1 6 / 24 / -- x7 2 AI, M, LINK LGM T -1 18 / 72 / ∞ x15 IF, MR, G, AE1
TN1951

NUCOAL FIELD GUIDE PERFECT STORM


The Perfect Storm NuCoal Field Guide contains NuCoal’s 3rd Temple Heights Reserve Regiment had been fighting the Colonial
complete army lists for the NuCoal Self Defense Expeditionary Force invaders for days. The Terra Novan lines collapsed under the
Force and the Port Arthur Korps. It also continues relentless onslaught of Earth’s implacable soldiers, and the allied forces fell back to
the story of the the War for Terra Nova and is the the city-state’s unique crescent shaped mesa. Their fighting strength was cut down
first in a series of Field Guides for the factions in the to a company-sized force, currently dug in against the stone-head cliffs.
Heavy Gear Universe.
Sr. Sergeant Kavanaugh’s mixed GREL and human regiment braced themselves for
 Blitz Army Lists for NuCoal and Port Arthur the final battle—The CEF’s next push would be decisive. He took comfort that he was
 Background on NuCoal and Port Arthur
 Details on the Military Organization among friends, some new. The mysterious Koreshi had arrived at Temple Heights
 Vehicle Compendium and provided reinforcements to the Terra Novan coalition days prior to the attack. He
 Duelist and Ace Pilot Support wondered what made the Koreshi such fierce fighters. His men were awestruck and
 The Siege of Temple Heights
 Painting Guide & Gallery fearful of the ones called the En Koreshi. He had witnessed one of these En Koreshi
 Datacards attack a CEF Frame single handedly—The warrior killed the pilot with a point blank
shot to the cockpit before disappearing into the fray of the battle.
This full color 136 page book is a Field Guide for
use with a copy of the most current Heavy Gear Above him, lightning lit up the night sky and the roll of a desert storm could be heard
Blitz Core Rulebook. Miniatures, six-sided dice, and approaching. Kavanaugh cursed the invaders as he closed the hatch of his Cuirassier
a measuring tape are required to play. For two or and ordered the 3rd to move out, as the first CEF artillery shells struck.
more players, ages 8 and up.

Produced and published by Dream Pod 9, Inc. ISBN 978-1-926790-30-5


5000 Iberville, Suite 328
THE OFFICIAL DREAM POD 9 MAGAZINE Montréal, Québec, H2H 2S6, Canada
…is Dream Pod 9’s Official
Online Magazine, for news, events, All artwork and designs ©2011 Dream Pod 9, Inc.
models, books, fiction, contests, Heavy Gear Blitz! is a trademark of Dream Pod 9, Inc.
galleries, rules testing and more. All Rights Reserved.
AND IT’S COMPLETELY FREE! Printed in USA 9 781926 790305
WWW.DP9.COM/GEAR-UP DP9-9191

Waylon Wyatt (order #5751665)

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