Recursion
What is recursion?
Sometimes, the best way to solve a problem is by
solving a smaller version of the exact same problem
first
Recursion is a technique that solves a problem by
solving a smaller problem of the same type
When you turn this into a program, you
end up with functions that call
themselves (recursive functions)
int f(int x)
{
int y;
if(x==0)
return 1;
else {
y = 2 * f(x-1);
return y+1;
}
}
Problems defined recursively
There are many problems whose solution can be defined recursively
Example: n factorial
1 if n = 0
n!= (recursive solution)
(n-1)!*n if n > 0
1 if n = 0
n!= (closed form solution)
1*2*3*…*(n-1)*n if n > 0
Coding the factorial function
Recursive implementation
int Factorial(int n)
{
if (n==0) // base case
return 1;
else
return n * Factorial(n-1);
}
Coding the factorial function
(cont.)
Iterative implementation
int Factorial(int n)
{
int fact = 1;
for(int count = 2; count <= n; count++)
fact = fact * count;
return fact;
}
Another example:
n choose k (combinations)
Given n things, how many different sets of size k can be chosen?
n n-1 n-1
= + , 1 < k < n (recursive solution)
k k k-1
n n!
= , 1 < k < n (closed-form solution)
k k!(n-k)!
with base cases:
n n
= n (k = 1), = 1 (k = n)
1 n
n choose k (combinations)
int Combinations(int n, int k)
{
if(k == 1) // base case/ anchor/ ground 1
return n;
else if (n == k) // base case/ anchor/ ground 2
return 1;
else
return(Combinations(n-1, k) + Combinations(n-1, k-1));
// inductive step
}
Recursion vs. iteration
Iteration can be used in place of recursion
An iterative algorithm uses a looping construct
A recursive algorithm uses a branching structure
Recursive solutions are often less efficient,
in terms of both time and space, than
iterative solutions
Recursion can simplify the solution of a
problem, often resulting in shorter, more
easily understood source code
How do I write a
recursive function?
Determine the size factor
Determine the base case(s)
(the one for which you know the answer)
Determine the general case(s)
(the one where the problem is expressed as a smaller
version of itself)
Verify the algorithm
(use the "Three-Question-Method")
Three-Question Verification Method
1. The Base-Case Question:
Is there a nonrecursive way out of the
function, and does the routine work correctly
for this "base" case?
2. The Smaller-Caller Question:
Does each recursive call to the function involve
a smaller case of the original problem, leading
inescapably to the base case?
3. The General-Case Question:
Assuming that the recursive call(s) work
correctly, does the whole function work
correctly?
Recursive binary search
Non-recursive implementation
template<class ItemType>
void SortedType<ItemType>::RetrieveItem(ItemType& item, bool& found)
{
int midPoint;
int first = 0;
int last = length - 1;
found = false;
while( (first <= last) && !found) {
midPoint = (first + last) / 2;
if (item < info[midPoint])
last = midPoint - 1;
else if(item > info[midPoint])
first = midPoint + 1;
else {
found = true;
item = info[midPoint];
}
}
}
Recursive binary search (cont’d)
What is the size factor?
The number of elements in (info[first] ...
info[last])
What is the base case(s)?
(1) If first > last, return false
(2) If item==info[midPoint], return true
What is the general case?
if item < info[midPoint] search the first half
if item > info[midPoint], search the second half
Recursive binary search (cont’d)
template<class ItemType>
bool BinarySearch(ItemType info[], ItemType& item, int first, int last)
{
int midPoint;
if(first > last) // base case 1
return false;
else {
midPoint = (first + last)/2;
if(item < info[midPoint])
return BinarySearch(info, item, first, midPoint-1);
else if (item == info[midPoint]) { // base case 2
item = info[midPoint];
return true;
}
else
return BinarySearch(info, item, midPoint+1, last);
}
}
Recursive binary search
(cont’d)
template<class ItemType>
void SortedType<ItemType>::RetrieveItem
(ItemType& item, bool& found)
{
found = BinarySearch(info, item, 0, length-1);
}
How is recursion
implemented?
What happens when a function gets called?
int a(int w)
{
return w+w;
}
int b(int x)
{
int z,y;
……………… // other statements
z = a(x) + y;
return z;
}
What happens when a
function is called? (cont.)
An activation record is stored into a stack
(run-time stack)
1) The computer has to stop executing function b
and starts executing function a
2) Since it needs to come back to function b later,
it needs to store everything about function b
that is going to need (x, y, z, and the place to
start executing upon return)
3) Then, x from a is bounded to w from b
4) Control is transferred to function a
What happens when a
function is called? (cont.)
After function a is executed, the activation record is popped out of
the run-time stack
All the old values of the parameters and variables in function b are
restored and the return value of function a replaces a(x) in the
assignment statement
What happens when a
recursive function is called?
Except the fact that the calling and called functions
have the same name, there is really no difference
between recursive and nonrecursive calls
int f(int x)
{
int y;
if(x==0)
return 1;
else {
y = 2 * f(x-1);
return y+1;
}
}
2*f(2)
2*f(1)
2*f(1)
=f(0)
=f(1)
=f(2)
=f(3)
Recursive InsertItem (sorted list)
location
location
location
location
Recursive InsertItem (sorted list)
What is the size factor?
The number of elements in the current list
What is the base case(s)?
1) If the list is empty, insert item into the empty list
2) If item < location->info, insert item as the first node in the current list
What is the general case?
Insert(location->next, item)
Recursive InsertItem (sorted list)
template <class ItemType>
void Insert(NodeType<ItemType>* &location, ItemType item)
{
if(location == NULL) || (item < location->info)) { // base cases
NodeType<ItemType>* tempPtr = location;
location = new NodeType<ItemType>;
location->info = item;
location->next = tempPtr;
}
else
Insert(location->next, newItem); // general case
}
template <class ItemType>
void SortedType<ItemType>::InsertItem(ItemType newItem)
{
Insert(listData, newItem);
}
- No "predLoc" pointer is needed for insertion
location
Recursive DeleteItem (sorted list)
location
location
Recursive DeleteItem (sorted list)
(cont.)
What is the size factor?
The number of elements in the list
What is the base case(s)?
If item == location->info, delete node pointed by location
What is the general case?
Delete(location->next, item)
Recursive DeleteItem (sorted list)
(cont.)
template <class ItemType>
void Delete(NodeType<ItemType>* &location, ItemType item)
{
if(item == location->info)) {
NodeType<ItemType>* tempPtr = location;
location = location->next;
delete tempPtr;
}
else
Delete(location->next, item);
}
template <class ItemType>
void SortedType<ItemType>::DeleteItem(ItemType item)
{
Delete(listData, item);
}
Recursion can be very
inefficient is some cases
Comb (6,4)
= Comb (5, 3) + Comb (5, 4)
= Comb (4,2) Comb (4, 3) + Comb (4, 3) + Comb (4, 4)
+
= Comb (3, 1)+ + Comb (3, 2) + Comb (3, 2) + Comb
+ (3, 3) + Comb
+ (3, 2) + Comb
+ (3, 3) + 1
= 3 + 1) + Comb (2, 2) + +Comb (2, 1) + Comb (2,
+ Comb (2, + 2) + 1 + +Comb (2, 1) + Comb (2,
+ 2) + 1 + 1+
= 3 + 2 + 1 + 2 + 1 + 1 + 2 + 1 + 1 + 1
= 15
Deciding whether to use a recursive
solution
When the depth of recursive calls is relatively "shallow"
The recursive version does about the same amount of work as the
nonrecursive version
The recursive version is shorter and simpler than the nonrecursive
solution