Screen Less Display
Screen Less Display
Course : B.Tech
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JAYAMUKHI INSTITUTE OF TECHNOLOGICAL SCIENCES
NARSAMPET, WARANGAL – 506 332.
CERTIFICATE
B.Tech.(ECE) II semester .
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ABSTRACT
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INDEX
1.Introduction……………………………………….……………………….…….1
2 .Screen Less Display…………………………………………………………….2
2.1 Visual Image………………………………………………………………...3
2.1.1 Hologram…………………………………………………………………4
2.1.2 Working of hologram……………………………………………………..5
2.2 Retinal Display……………………………………………………………...6
2.2.1 VRD Structure…………………………………………………………….7
2.3 Synaptic Interface……………………………………………………………8
3.The Working Principle……………………………….……………………………9
3.1 CVCF………………...…………………………………………….…….…10
3.2 Software and Hardware requirements.………………………………………11
4. Applications of SLD……………………….…………………………………….12
5. Advantages………………………………………………………..……………...13
6. Disadvantages.……………………………………….….…………………....…14
7. Future Enhancements.………………………………………..………………..…15
8.Conclusion……………………………………………………………...................16
9.References…………………………………………………………………………17
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CHAPTER - 1 INTRODUCTION
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CHAPTER - 2 SCREENLESS DISPLAYS
2.1.1 HOLOGRAM
Holograms were used mostly in telecommunications as an alternative to
screens. Holograms could be transmitted directly, or they could be stored in various storage
devices (such as holodiscs) the storage device can be hooked up with a holoprojector in order
for the stored image to be accessed [1]. Debatably, virtual reality goggles (which consist of
two small screens but are nonetheless sufficiently different from traditional computer screens
to be considered screen less) and heads-up display in jet fighters (which display images on
the clear cockpit window) also are included in Visual Image category.
In all of these cases, light is reflected off some intermediate object (hologram,
LCD panel, or cockpit window) before it reaches the retina. In the case of LCD panels the
light is refracted from the back of the panel, but is nonetheless a reflected source[3]. The new
software and hardware will enable the user to, in effect; make design adjustments in the
system to fit his or her particular needs, capabilities, and preferences. They will enable the
system to do such things as adjusting tousers’ behaviors in dealing with interactive movable
type.
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A laser beam is split into two identical beams and redirected by the use of
mirrors. One of the split beams, the illumination beam or object beam, is directed at the
object. Some of the light is reflected off the object onto the recording medium.
The second beam, known as the reference beam, is directed onto the recording medium. This
way, it doesn't conflict with any imagery that comes from the object beam, and coordinates
with it to create a more precise image in the hologram location.
The two beams intersect and interfere with each other. The interference pattern
is what is imprinted on the recording medium to recreate a virtual image for our eyes to see.
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The diffraction grating and reflective surfaces inside the hologram recreate the original
object beam. This beam is absolutely identical to the original object beam before it was
combined with the reference wave. This is what happens when you listen to the radio. Your
radio receiver removes the sine wave that carried the amplitude- or frequency-modulated
information. The wave of information returns to its original state, before it was combined
with the sine wave for transmission.
The beam also travels in the same direction as the original object beam, spreading out as it
goes. Since the object was on the other side of the holographic plate, the beam travels toward
you. Your eyes focus this light, and your brain interprets it as a threedimensional image
located behind the transparent hologram. This may sound far-fetched, but you encounter this
phenomenon every day. Every time you look in a mirror, you see yourself and the
surroundings behind you as though they were on the other side of the mirror's surface. But the
light rays that make this image aren't on the other side of the mirror --they're the ones that
bounce off of the mirror's surface and reach your eyes. Most holograms also act like color
filters, so you see the object as the same color as the laser used in its creation rather than its
natural color.
This virtual image comes from the light that hits the interference fringes and spreads out on
the way to your eyes. However, light that hits the reverse side of each fringe does the
opposite. Instead of moving upward and diverging, it moves downward and converges. It
turns into a focused reproduction of the object -- a real image that you can see if you put a
screen in its path. The real image is pseudoscopic, or flipped back to front -- it's the opposite
of the virtual image that you can see without the aid of a screen.
With the right illumination, holograms can display both images at the same time.Your brain
plays a big role in your perception of both of these images. When your eyes detect the light
from the virtual image, your brain interprets it as a beam of light reflected from a real object.
Your brain uses multiple cues, including, shadows, the relative positions of different objects,
distances and parallax, or differences in angles, to interpret this scene correctly. It uses these
same cues to interpret the pseudoscopic real image.
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the promise of extreme privacy when computing work is done in public places because most
inquiring relies on viewing the same light as the person who is legitimately viewing the
screen, and retinal direct systems send light only into the pupils of their intended viewer.
To create an image with the VRD a photon source (or three sources in the case of a
color display) is used to generate a coherent beam of light. The use of a coherent source (such
as a laser diode) allows the system to draw a diffraction limited spot on the retina. The light
beam is intensity modulated to match the intensity of the image being rendered. The
modulation can be accomplished after the beam is generated. If the source has enough
modulation bandwidth, as in the case of a laser diode, the source can be modulated directly.
The resulting modulated beam is then scanned to place each image
point, or pixel, at the proper position on the retina. A variety of scan patterns are possible.
The scanner could be used in a calligraphic mode, in which the lines that form the image are
drawn directly, or in a raster mode, much like standard computer monitors or television. Our
development focuses on the raster method of image scanning and allows the VRD to be
driven by standard video sources. To draw the raster, a horizontal scanner moves the beam
to draw a row of pixels. The vertical scanner then moves the beam to the next line where
another row of pixels is drawn.
After scanning, the optical beam must be properly projected into the
eye. The goal is for the exit pupil of the VRD to be coplanar with the entrance pupil of the
eye. The lens and cornea of the eye will then focus the beam on the retina, forming a spot.
The position on the retina where the eye focuses the spot is determined by the angle at
which light enters the eye. This angle is determined by the scanners and is continually
varying in a raster pattern. The brightness of the focused spot is determined by the intensity
modulation of the light beam. The intensity modulated moving spot, focused through the
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eye, draws an image on the retina. The eye's persistence allows the image to appear
continuous and stable.
Finally, the drive electronics synchronize the scanners and intensity
modulator with the incoming video signal in such a manner that a stable image is formed.
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Fig 4.1: Virtual Retinal Display –Example.
2.3 SYNAPTIC INTERFACE
Synaptic Interface screen less video does not use light at all. Visual
information completely bypasses the eye and is transmitted directly to the brain. While such
systems have yet to be implemented in humans, success has been achieved in sampling usable
video signals from the biological eyes of a living horseshoe crab through their optic nerves,
and in sending video signals from electronic cameras into the creatures' brains using the same
method as illustrated in figure.
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CHAPTER 3 THE WORKING PRINCIPLE
There are several new emerging ways for the technological development of
the working principle of the screen less displays [4]. Several software’s are merging for the
GEN-X wonder view. Any computer system that can run the Modoc software can present text
that has been set in interactive movable type. Most of the Modoc that are consumed in the
next few years will be consumed with conventional personal computers, e-book readers, and
other kinds of display and projection devices that are now in use. Very soon it appears to be a
new kind of input/output system will facilitate communication and interaction between the
computer and the computer user. This new human/computer interface is the tele reader
terminal. Visual Image is a bitmap manipulation and composition product. Bitmaps can be
manipulated independently, in the Image Mode or multiple bitmaps can be composited
Visual Image can create and Manipulate images of any size: the only
limitation is the amount of memory resources your system has.
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3.2.Additional Software and Hardware Requirements
1.To facilitate the interactivity
2.To optimize the user’s perceptual and cognitive capabilities 3.To
provide the most healthful visual environment for the user.
4.Responding to a variety of user commands (using voice, hand, foot, or other signal methods)
5.Providing blink cues or blinks responses
6.Modifying output to compensate for changes in users physiology or reaction time, etc. The
new software and hardware will enable the user and the system to better exploit each other’s
capabilities and to function as a fully integrated team.
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CHAPTER-4
APPLICATIONS OF THE SCREENLESS DISPLAY
The main use of the screen less displays are used for the development of
the mobile phones which are mainly used by the old and blind people as shown in figure 5.1.
This type of the invention of the screen less displays was first done on the mobile phone
named OWASYS 2CC. This model is very useful for the old, blind, and even for the people
with less vision power.
Screen less displays technology is also implemented for the development of the screen less
laptops. A laptop without an LCD can be a very useful portable solution when connected to
CRT or fixed LCD monitors. Laptops without screens would also be a green solution, giving
value to donated CRT monitors that would otherwise be heading for landfills.
Portability means that volunteers, who don’t always have the time to travel topeople’s homes,
can more easily maintain this computer.
Screenless displays are also widely applicable in the field of the holograms projection.
Hologram projection is a result of a technological innovation that truly helps in touch less
holographic interfaces. In fact, hologram projection projects 3D images of so high quality that
it feels as if one can touch them. However, holographic projection is still to achieve mass
acceptance as until now, conventional holograms, which offer 3D images.
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projecting video images by the use of the laser light instead of the Xenon Arc lamps. Laser
technologies have given an edge over the other technologies as the LVP gives the projector
an excellent depth in the focus.
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CHAPTER-5 ADVANTAGES
1. Low power requirements- Only six diodes are required and a few of a watts to
2. Higher resolution images- The pixels in the images projected by the diodes can be
made smaller than is possible with any CRT or flat panel display, so higher resolution can be
achieved. With retinal projectors, the only limitation in the resolution of visual images will be
the resolving power of the users’ eyes.
3. Greater portability- The combination of diodes, lenses, and processing
components in a retinal projector system will weigh only a few ounces.
4.Wider angle of view- Retinal projectors will be able to provide a wider field of view than is
possible with display screens.
5.More accurate color- By modulating light sources to vary the intensity of red, green, and
blue light, retinal projectors can provide a wider range of colors – and more fully saturated
colors – than any other display technology.
6.Greater brightness and better contrast- Retinal projectors can provide higher levels of
contrast and brightness than any other display system
7.Ability to present 3D images- With their capability of presenting high definition image-
pairs, retinal projectors can deliver the most highly realistic stereoscopic movies and still
pictorial images to their users.
8.Ability to present far-point images- The human visual system is a far-point
9.system. With today’s desktop and laptop computers users must employ their near- point
vision. The excessive use of our near-point vision in using computers, reading, sewing,
playing video games, etc., is making myopia avery common impediment. The use of the far-
point images that can be provided by retinal projector systems could reduce the incidence of
myopia and, hence, the growing need for and use of eyeglasses see figure 10.
10.Lower costs- The present cost of retinal projector systems is high. Nevertheless, there are
no hard-to-overcome manufacturing problems in mass-producing and low- cost components,
so inexpensive systems will soon become available. Environmental and disposal costs of these
tiny delivery devices will also be minimal because toxic elements such as lead, phosphorus,
arsenic, cadmium, and mercury are not used in their manufacture.
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CHAPTER-6 DISADVANTAGES
1.The principle disadvantage is that Virtual retinal display (VRD) is not yet available in the
significant number.
2.Prototypes and special experimental models are now being built, but their cost per unit is
high.
3.The VRD technology is still under progress and development.
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CHAPTER-7 FUTURE ENHANCEMENTS
For the future development of this emerging new technology, several researches are being
conducted and the several renowned IT sector companies and other best labs present in the
world are handling over the project of screenless displays.
1.Microsoft in 2001 began the work on an idea for an Interactive table that mixes both the
physical and the Virtual worlds.Multi touch is a human computer interaction technique and
the hardwires devices that implement it, which allows users to compute without conventional
input devices.
2.CUBIT is being developed for the future use of the multi touch use of the program.
3.Development of the enhancement of the micro vision also gives the improved and the
futuristic view of the screen less displays. This technology of the micro vision is the very well
useful in the Artificial Retinal Display properties.
4.Japanese scientists have invented the pair of intelligent glasses that remembers where people
last saw their keys, handbags, iPod, and mobile phones.
5.Smart Google is developing the compact video camera which films everything the wearer
looks at the information what the viewer wants will be directly being seen in through the
glasses where there is no screen or projector present.
6.Several laboratories are working under progress on the electron beam lithography which
includes the advanced enhancement of the futuristic screen less display.
7.Adobe systems are also working out for the development and deployment cross platform of
the several applications which are to be viewed without the actual screen.
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CONCLUSION
The paper has elaborately discussed screenless displays which is one of the most emerging
computer technologies and has become a new exciting rage for the upcoming generations as a
field of the futuristic technology. Due to the ability of having several advantages which are
involved in the making,designing, coding of the screenless , this needs plenty of knowledge
and process for the development is still under the improvement. May be in the future the
world may be dominated with the screen less display technologies and this enriches the world
of technological empowerment in the fieldof the computer technology. Screenless displays
promise the cost effective aspect and also brighter future in the computer technology.
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REFERENCES
[3] Okano, F., Arai, J., "Resolution characteristics of afocal array optics".
[4] SPE Annual Technical Conference and Exhibition, 30 September-3 October 2001.
[5] www.technologyreview.com/blog/mimssbits/25623/
[6] Telecoms.cytalk.com/.../why-the-future-of-mobile-isscreenless-touch.
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